Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 20:23:45 Player: BatSpy Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1948) 1948 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4473 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 239/300 Energy 185/185 System Corruption 19% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Hardened Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun Axe > --- INVENTORY (5) ---- System Shield Relay Coupler [Sentry] (21) Welding Torch Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Hover Unit > --- UTILITY ---------- Advanced Visual Processing Unit Heavy Armor Plating > --- WEAPON ----------- Heavy Flail Axe > --- INVENTORY -------- Hover Unit System Shield Heavy EM Pulse Gun Welding Torch Scythe [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Structural Scanner Processor Advanced Visual Processing Unit Protection Heavy Armor Plating Weapon Axe Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 69 | 5 4 14 22 21 3 Power 10 | 1 . 2 3 4 . Engine 7 | 1 . 2 2 2 . Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 29 | 2 . 5 13 9 . Treads . | . . . . . . Leg 21 | . . 5 9 7 . Wheel 2 | 2 . . . . . Hover 3 | . . . 3 . . Flight 3 | . . . 1 2 . Utility 11 | . 3 2 3 2 1 Device 5 | . 2 1 . 2 . Storage . | . . . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 4 | . . 1 2 . 1 Artifact . | . . . . . . Weapon 19 | 2 1 5 3 6 2 Energy Gun 9 | 2 1 4 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . . . 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 6 | . . 1 1 3 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . . . 1 . System Corruption 5 | . . . . 5 . Parts Lost 30 | . 1 4 10 15 . Power 6 | . . 1 2 3 . Propulsion 15 | . . 1 7 7 . Utility 4 | . . . 1 3 . Weapon 5 | . 1 2 . 2 . Highest Loss Streak 6 | . 1 1 4 6 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 90 93 88 63 63 Engine 11 | . 14 7 15 7 9 Core 2 | . . . 1 5 9 Leg 27 | . . 43 28 22 27 Wheel 2 | . 28 . . . . Hover 1 | . . . 4 . . Device 4 | . 8 9 4 2 . Processor 8 | . 10 11 9 6 . Protection 3 | . . . 6 . 3 Energy Gun 8 | . 28 17 5 1 . Ballistic Gun 1 | . . . . 3 7 Impact Weapon 3 | . . . 3 6 . Slashing Weapon 5 | . . 3 8 6 6 Peak Build Rating 24 | 5 8 14 24 22 17 Average Rating 15 | 2 7 11 18 15 13 On Entrance 9 | . 5 7 13 18 11 Naked Turns . | . . . . . . Heaviest Build 33 | 9 10 13 33 21 19 Greatest Support 40 | 26 26 40 40 40 35 Greatest Overweight (x) 5 | . . 1 1 5 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 4 3 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 859 | 236 34 135 220 234 . Remotely . | . . . . . . Salvage Created 1872 | . 191 355 928 398 . Parts 93 | . 10 28 41 14 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 42 | . 4 7 20 11 . Melee 24 | . . 3 15 6 . Guns 13 | . 3 3 4 3 . AOE 2 | . 1 1 . . . Classes Destroyed 9 | . 2 4 3 . . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Watcher 5 | . 1 1 3 . . Swarmer 7 | . . . 4 3 . Grunt 27 | . 4 5 11 7 . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 4 | . . 1 3 . . Hunter 2 | . . . 1 1 . Best Kill Streak 5 | . 3 2 5 4 . Combat Bots Only 4 | . 2 2 4 4 . Max Kills in Single Turn 2 | . 1 2 2 1 . Gunslinging 1 | . . . 1 . . Exploded 1 | . 1 1 . . . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 343 | . 15 51 126 148 3 Missed 95 | . 1 15 38 41 . Damage Taken 3597 | . 171 497 1208 1646 75 Core 675 | . 54 56 108 426 31 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 78 86 . . . Volleys Fired 72 | . 8 22 7 30 5 Largest 2 | . 2 2 2 2 1 Hottest 101 | . 80 90 101 85 25 Shots Fired 106 | . 15 37 14 35 5 Gun 106 | . 15 37 14 35 5 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 33 | . . . . 28 5 Thermal 14 | . . . 7 7 . Explosive . | . . . . . . Electromagnetic 59 | . 15 37 7 . . Robot Hit Streak 7 | . 6 6 5 7 6 Robot Miss Streak 5 | . 1 5 4 3 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 131 | . 11 24 53 38 5 Core Hits 61 | . 7 12 23 17 2 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 3 . . Critical Strikes 12 | . . 1 10 1 . Corrupt 1 | . . 1 . . . Smash 3 | . . . 3 . . Sever 8 | . . . 7 1 . Melee Attacks 102 | . . 6 63 32 1 Impact 42 | . . . 22 20 . Slashing 60 | . . 6 41 12 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 8 | . . . 5 3 . Damage Inflicted 3351 | . 255 539 1736 773 48 Guns 834 | . 161 294 108 223 48 Cannons . | . . . . . . Explosions 171 | . 94 77 . . . Melee 2346 | . . 168 1628 550 . Ramming . | . . . . . . Kinetic 189 | . . . . 141 48 Thermal 309 | . 94 77 56 82 . Explosive . | . . . . . . Electromagnetic 507 | . 161 294 52 . . Impact 898 | . . . 509 389 . Slashing 1448 | . . 168 1119 161 . Piercing . | . . . . . . Highest Corruption 19 | . 5 1 2 19 19 Average Corruption 7 | . 4 1 1 11 19 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . 3 5 3 19 9 Message Errors 10 | . . 2 2 3 3 Matter Fused 8 | . 1 . 1 3 3 Heat Flow Errors 5 | . 1 1 . 2 1 Energy Discharges 1 | . . . . 1 . Parts Rejected 4 | . . . . 4 . Parts Fused 1 | . . 1 . . . Data Loss (minor) 3 | . 1 . . 2 . Data Loss (major) 1 | . . . . . 1 Alerts 2 | . . . . 1 1 Misdirections 1 | . . . . 1 . Weapon Failures 3 | . . 1 . 2 . Overload Shots . | . . . . . . Overflow Damage 283 | . . 35 184 64 . Projectiles . | . . . . . . Explosions 28 | . . 28 . . . Melee 255 | . . 7 184 64 . Knockbacks 2 | . . . 2 . . Impact 2 | . . . 2 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 100 | . 18 82 . . . Shots 3 | . 1 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 310 | . 310 257 234 228 167 Average Temperature 68 | . 104 52 79 66 62 Received Heat Transfer 1281 | . 84 216 495 477 9 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . 2 2 . Combat Hostiles 3 | . . . 1 2 . Parts Fried 6 | . . 1 4 1 . Impact Corruptions 8 | . . . 5 3 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 633 | . 150 150 148 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 2 . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 247 | . 125 234 223 247 135 Initial 120 | . . 12 94 92 120 Average 126 | . 56 100 121 194 133 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 86 | 100 100 86 96 53 100 Level 1 13 | . . 13 3 46 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 3 5 . 1 Investigation 4 | . 2 1 1 . . Extermination . | . . . . . . Reinforcement 5 | . . 2 2 . 1 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 7 | . 1 1 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 7 16 34 13 8 Peak Tracking Total 6 | . 3 4 6 4 6 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 8 | . 5 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 5 | . . 3 1 1 . Max in Single Turn 1 | . . 1 1 1 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 18 | . 4 4 6 2 2 Terminals 15 | . 4 3 4 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 50 | . 14 13 16 4 3 Successful 33 | . 11 8 11 1 2 Failed 17 | . 3 5 5 3 1 Catastrophic 3 | . . 1 2 . . Database Lockouts . | . . . . . . Manual 23 | . 10 5 5 1 2 Terminals 40 | . 14 12 7 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 9 | . . 1 8 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 17 | . 5 7 3 1 1 Record 1 | . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 3 | . 1 . 1 . 1 Unreport Threat 3 | . 1 1 1 . . Dispatch Records 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Zone Layout 4 | . 1 3 . . . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . 7 . . Insert Component 4 | . . . 4 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 8 | . 6 1 . . 1 Terminals 8 | . 6 1 . . 1 Assimilate 3 | . 2 . . . 1 Botnet 4 | . 3 1 . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 3 4 6 2 1 Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 10 | . . . . . 10 Highest-Rated Ally 10 | . . . . . 10 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 2250 | 32 213 393 965 476 171 Spaces Moved 1286 | 32 192 200 517 229 116 Core 35 | 15 . . . 20 . Treads . | . . . . . . Legs 1040 | . . 200 517 207 116 Wheels 209 | 17 192 . . . . Hover . | . . . . . . Flight 2 | . . . . 2 . Fastest Speed 50 | 50 90 120 120 50 120 Average Speed 125 | 71 90 132 139 127 120 Slowest Speed 370 | 90 90 190 190 370 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 26 | 3 42 29 40 32 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . 3 1 . Terrain Destroyed 15 | . 2 9 3 1 . Melee 4 | . . . 3 1 . Projectile . | . . . . . . AOE 11 | . 2 9 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1670 | 41 216 284 651 336 142 Wait 73 | . 5 23 24 7 14 Move 1281 | 31 191 199 516 228 116 Hop . | . . . . . . Pick Up 54 | 5 7 11 14 15 2 Fast Attach 15 | . 1 2 7 5 . Attach 44 | 5 2 10 9 15 3 Detach 1 | . . 1 . . . Swap 13 | . 1 2 6 4 . Drop 23 | . 1 8 12 1 1 Fire 72 | . 8 22 7 30 5 Melee 90 | . . 6 56 27 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 4 | . . . . 4 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [Sto]) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 33 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 13) 238 | -10/Materials | Discovered new exit (range 4) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Propulsion x2 307 | -9/Materials | Build established: Mutant 354 | -9/Materials | Discovered new exit (range 11) 533 | -9/Materials | Discovered new exit (range 8) 639 | -9/Materials | Entered another Materials area 639 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 861 | -8/Materials | Build established: Scavenger-Mutant 1441 | -8/Materials | Lost 3 parts (2p1n) 1480 | -8/Materials | Garrison activated, responded to threat 1525 | -8/Materials | Lost 4 parts (3n1u) 1600 | -8/Materials | Identified exit to Garrison 1604 | -8/Materials | Entered Garrison 1658 | -8/Garrison | Triggered checkpoint 1691 | -8/Garrison | Garrison Relay disabled 1798 | -8/Garrison | Triggered checkpoint 1803 | -8/Garrison | Crushed by falling debris 1803 | -8/Garrison | System corruption reached 10% 1838 | -8/Garrison | Lost 5 parts (1p2n1u1w) 1906 | -8/Garrison | Lost 4 parts (1p3n) 1938 | -8/Garrison | Core integrity fell below 50% 1974 | -8/Garrison | Core integrity fell below 20% 2000 | -8/Garrison | Lost 6 parts (1p2n2u1w) 2069 | -8/Garrison | Discovered new exit (range 8) 2080 | -8/Garrison | Entered Materials 2251 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- reprogrammed. 02103_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 02110_ System corrupted: Matter fused (-7). 02122_ Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security 02128_ System corrupted: Matter fused (-10). 02143_ WIGUO:DUQHTP&%CSMXBVLSU3 02160_ T-07 Excavator is excavating. 02166_ System corrupted: Heat flow error (+183). 02184_ Dropped Lgt. Assault Rifle. 02184_ Acquired Hpw. Shotgun. 02189_ System corrupted: Matter fused (-6). 02198_ Acquired Hrd. Light Armor Plating. 02204_ XZAL:7QW:VYIAJTG&/KGUOPXPP= 02219_ System corrupted: IFF burst signal emitted. 02221_ W-25 Informer sends out distress signal. 02248_ 3%AQ2T O2LD 3%G6>J/WK2#U>3 IE Map ----- +----------------------------------------------------+ | ??????????????????????????? ???????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????# ##?????????????????# | | ?????????????????????????? ????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????# | | ??????????????????????????# #??????????????????# | | ??????????????????????????# #??????????????????# | | ??????????????????????????# #??????????????????+ | | ??????????????????????????# #??????????????????# | | ??????????????????????????# #??????????????????# | | ??????????????????????????# #??????????????????# | | ??????????????????######### #?????#????????????? | | ??????????????????# # ##### #????????????? | | ??????????????????# !]o @# ## #?????????????? | | ??????????????????# !] l ### ####???????????? | | ??????????????????# # ############# | | ??????????????????# # | | ??????????????????######### w ############# | | ?????????????????????#######+#########????????# | | ?????????????????????# ] #??????????# | | ?????????????????????# ![ #??????????# | | ?????????????????????# #??????????# | | ?????????????????????# """"" """"" #??????????# "" | | ?????????????????????# """"" """"" #??????????# "" | | ?????????????????????# """"" """"" #??????????# "" | | ?????????????????????###############??????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed PhysicsTimingBiocell Manual? 0 Play Time 00:30:53 Cumulative 41.9 hours Start 2024.08.06 @ 19:53:29 End 2024.08.06 @ 20:23:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 43 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a5708d5-c6e3-4c5c-b151-5db4c57ba59a