Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 20:23:45

Player: BatSpy

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (49)      245
Value Destroyed (1948)     1948
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 4473

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     239/300
Energy                     185/185
System Corruption          19%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
         Light Ion Engine
         Light Nuclear Core
>              --- PROPULSION (4) ---
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY (3) ------
      Hardened Light Armor Plating
>              --- WEAPON (2) -------
  High-powered Shotgun
               Axe
>              --- INVENTORY (5) ----
               System Shield
               Relay Coupler [Sentry] (21)
               Welding Torch

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Hover Unit
>          --- UTILITY ----------
  Advanced Visual Processing Unit
     Heavy Armor Plating
>          --- WEAPON -----------
     Heavy Flail
           Axe
>          --- INVENTORY --------
           Hover Unit
           System Shield
     Heavy EM Pulse Gun
           Welding Torch
           Scythe
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Advanced Visual Processing Unit
  Device                   Structural Scanner
  Processor                Advanced Visual Processing Unit
  Protection               Heavy Armor Plating
Weapon                     Axe
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Flail
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             69   | 5   4   14  22  21  3   
  Power                    10   | 1   .   2   3   4   .   
    Engine                 7    | 1   .   2   2   2   .   
    Core                   3    | .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 2   .   5   13  9   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    21   | .   .   5   9   7   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  3    | .   .   .   3   .   .   
    Flight                 3    | .   .   .   1   2   .   
  Utility                  11   | .   3   2   3   2   1   
    Device                 5    | .   2   1   .   2   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   2   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 2   1   5   3   6   2   
    Energy Gun             9    | 2   1   4   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        6    | .   .   1   1   3   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   1   .   
    System Corruption      5    | .   .   .   .   5   .   
Parts Lost                 30   | .   1   4   10  15  .   
  Power                    6    | .   .   1   2   3   .   
  Propulsion               15   | .   .   1   7   7   .   
  Utility                  4    | .   .   .   1   3   .   
  Weapon                   5    | .   1   2   .   2   .   
  Highest Loss Streak      6    | .   1   1   4   6   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   90  93  88  63  63  
  Engine                   11   | .   14  7   15  7   9   
  Core                     2    | .   .   .   1   5   9   
  Leg                      27   | .   .   43  28  22  27  
  Wheel                    2    | .   28  .   .   .   .   
  Hover                    1    | .   .   .   4   .   .   
  Device                   4    | .   8   9   4   2   .   
  Processor                8    | .   10  11  9   6   .   
  Protection               3    | .   .   .   6   .   3   
  Energy Gun               8    | .   28  17  5   1   .   
  Ballistic Gun            1    | .   .   .   .   3   7   
  Impact Weapon            3    | .   .   .   3   6   .   
  Slashing Weapon          5    | .   .   3   8   6   6   
Peak Build Rating          24   | 5   8   14  24  22  17  
  Average Rating           15   | 2   7   11  18  15  13  
  On Entrance              9    | .   5   7   13  18  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             33   | 9   10  13  33  21  19  
  Greatest Support         40   | 26  26  40  40  40  35  
  Greatest Overweight (x)  5    | .   .   1   1   5   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   
  Average Carried          4    | 1   3   4   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   4   3   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           859  | 236 34  135 220 234 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1872 | .   191 355 928 398 .   
  Parts                    93   | .   10  28  41  14  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  42   | .   4   7   20  11  .   
  Melee                    24   | .   .   3   15  6   .   
  Guns                     13   | .   3   3   4   3   .   
  AOE                      2    | .   1   1   .   .   .   
Classes Destroyed          9    | .   2   4   3   .   .   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Watcher                  5    | .   1   1   3   .   .   
  Swarmer                  7    | .   .   .   4   3   .   
  Grunt                    27   | .   4   5   11  7   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   4    | .   .   1   3   .   .   
  Hunter                   2    | .   .   .   1   1   .   
Best Kill Streak           5    | .   3   2   5   4   .   
  Combat Bots Only         4    | .   2   2   4   4   .   
Max Kills in Single Turn   2    | .   1   2   2   1   .   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 1    | .   1   1   .   .   .   
  Melee                    1    | .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        343  | .    15   51   126  148  3    
  Missed                   95   | .    1    15   38   41   .    
Damage Taken               3597 | .    171  497  1208 1646 75   
  Core                     675  | .    54   56   108  426  31   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         88   | 100  78   86   .    .    .    
Volleys Fired              72   | .    8    22   7    30   5    
  Largest                  2    | .    2    2    2    2    1    
  Hottest                  101  | .    80   90   101  85   25   
Shots Fired                106  | .    15   37   14   35   5    
  Gun                      106  | .    15   37   14   35   5    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  33   | .    .    .    .    28   5    
  Thermal                  14   | .    .    .    7    7    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          59   | .    15   37   7    .    .    
  Robot Hit Streak         7    | .    6    6    5    7    6    
  Robot Miss Streak        5    | .    1    5    4    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           131  | .    11   24   53   38   5    
  Core Hits                61   | .    7    12   23   17   2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    3    .    .    
  Critical Strikes         12   | .    .    1    10   1    .    
    Corrupt                1    | .    .    1    .    .    .    
    Smash                  3    | .    .    .    3    .    .    
    Sever                  8    | .    .    .    7    1    .    
Melee Attacks              102  | .    .    6    63   32   1    
  Impact                   42   | .    .    .    22   20   .    
  Slashing                 60   | .    .    6    41   12   1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        8    | .    .    .    5    3    .    
Damage Inflicted           3351 | .    255  539  1736 773  48   
  Guns                     834  | .    161  294  108  223  48   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               171  | .    94   77   .    .    .    
  Melee                    2346 | .    .    168  1628 550  .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  189  | .    .    .    .    141  48   
  Thermal                  309  | .    94   77   56   82   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          507  | .    161  294  52   .    .    
  Impact                   898  | .    .    .    509  389  .    
  Slashing                 1448 | .    .    168  1119 161  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         19   | .    5    1    2    19   19   
  Average Corruption       7    | .    4    1    1    11   19   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  39   | .    3    5    3    19   9    
    Message Errors         10   | .    .    2    2    3    3    
    Matter Fused           8    | .    1    .    1    3    3    
    Heat Flow Errors       5    | .    1    1    .    2    1    
    Energy Discharges      1    | .    .    .    .    1    .    
    Parts Rejected         4    | .    .    .    .    4    .    
    Parts Fused            1    | .    .    1    .    .    .    
    Data Loss (minor)      3    | .    1    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    1    1    
    Misdirections          1    | .    .    .    .    1    .    
    Weapon Failures        3    | .    .    1    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            283  | .    .    35   184  64   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               28   | .    .    28   .    .    .    
  Melee                    255  | .    .    7    184  64   .    
Knockbacks                 2    | .    .    .    2    .    .    
  Impact                   2    | .    .    .    2    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      100  | .    18   82   .    .    .    
  Shots                    3    | .    1    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        310  | .    310  257  234  228  167  
  Average Temperature      68   | .    104  52   79   66   62   
  Received Heat Transfer   1281 | .    84   216  495  477  9    
  Effects                  1    | .    .    1    .    .    .    
    Interference           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    2    2    .    
  Combat Hostiles          3    | .    .    .    1    2    .    
  Parts Fried              6    | .    .    1    4    1    .    
  Impact Corruptions       8    | .    .    .    5    3    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    
  Heat Transferred         633  | .    150  150  148  185  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             247  | .   125 234 223 247 135 
  Initial                  120  | .   .   12  94  92  120 
  Average                  126  | .   56  100 121 194 133 
Maximum Alert Level        1    | .   .   1   1   1   .   
  Low Security (%)         86   | 100 100 86  96  53  100 
  Level 1                  13   | .   .   13  3   46  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   2   3   5   .   1   
  Investigation            4    | .   2   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   2   2   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           7    | .   1   1   4   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              78   | .   7   16  34  13  8   
  Peak Tracking Total      6    | .   3   4   6   4   6   
  Tactical Retreats        2    | .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            8    | .   5   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          5    | .   .   3   1   1   .   
  Max in Single Turn       1    | .   .   1   1   1   .   
  Garrison Relay           1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          18   | .   4   4   6   2   2   
  Terminals                15   | .   4   3   4   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                50   | .   14  13  16  4   3   
  Successful               33   | .   11  8   11  1   2   
  Failed                   17   | .   3   5   5   3   1   
    Catastrophic           3    | .   .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   23   | .   10  5   5   1   2   
  Terminals                40   | .   14  12  7   4   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              9    | .   .   1   8   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             17   | .   5   7   3   1   1   
  Record                   1    | .   .   1   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   
  Alert Level              3    | .   1   .   1   .   1   
  Unreport Threat          3    | .   1   1   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  Zone Layout              4    | .   1   3   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   7   .   .   
  Insert Component         4    | .   .   .   4   .   .   
  Analyze                  3    | .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         8    | .   6   1   .   .   1   
  Terminals                8    | .   6   1   .   .   1   
    Assimilate             3    | .   2   .   .   .   1   
    Botnet                 4    | .   3   1   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   3   4   6   2   1   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   5   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               1    | .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   1   
  Highest-Rated Group      10   | .   .   .   .   .   10  
  Highest-Rated Ally       10   | .   .   .   .   .   10  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar Mat 
Turns Passed               2250 | 32  213 393 965 476 171 
Spaces Moved               1286 | 32  192 200 517 229 116 
  Core                     35   | 15  .   .   .   20  .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1040 | .   .   200 517 207 116 
  Wheels                   209  | 17  192 .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   2   .   
  Fastest Speed            50   | 50  90  120 120 50  120 
  Average Speed            125  | 71  90  132 139 127 120 
  Slowest Speed            370  | 90  90  190 190 370 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   .   
Exploration Rate (%)       26   | 3   42  29  40  32  12  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 4    | .   .   .   3   1   .   
Terrain Destroyed          15   | .   2   9   3   1   .   
  Melee                    4    | .   .   .   3   1   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      11   | .   2   9   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Total                      1670 | 41  216 284 651 336 142 
  Wait                     73   | .   5   23  24  7   14  
  Move                     1281 | 31  191 199 516 228 116 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  54   | 5   7   11  14  15  2   
  Fast Attach              15   | .   1   2   7   5   .   
  Attach                   44   | 5   2   10  9   15  3   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     13   | .   1   2   6   4   .   
  Drop                     23   | .   1   8   12  1   1   
  Fire                     72   | .   8   22  7   30  5   
  Melee                    90   | .   .   6   56  27  1   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   4   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [Sto])
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   33 | -11/Scrapyard | Entered Materials
  113 | -10/Materials | Discovered new exit (range 13)
  238 | -10/Materials | Discovered new exit (range 4)
  246 | -10/Materials | Entered another Materials area
  246 | -9/Materials  | Evolved 2 slots: Propulsion x2
  307 | -9/Materials  | Build established: Mutant
  354 | -9/Materials  | Discovered new exit (range 11)
  533 | -9/Materials  | Discovered new exit (range 8)
  639 | -9/Materials  | Entered another Materials area
  639 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  861 | -8/Materials  | Build established: Scavenger-Mutant
 1441 | -8/Materials  | Lost 3 parts (2p1n)
 1480 | -8/Materials  | Garrison activated, responded to threat
 1525 | -8/Materials  | Lost 4 parts (3n1u)
 1600 | -8/Materials  | Identified exit to Garrison
 1604 | -8/Materials  | Entered Garrison
 1658 | -8/Garrison   | Triggered checkpoint
 1691 | -8/Garrison   | Garrison Relay disabled
 1798 | -8/Garrison   | Triggered checkpoint
 1803 | -8/Garrison   | Crushed by falling debris
 1803 | -8/Garrison   | System corruption reached 10%
 1838 | -8/Garrison   | Lost 5 parts (1p2n1u1w)
 1906 | -8/Garrison   | Lost 4 parts (1p3n)
 1938 | -8/Garrison   | Core integrity fell below 50%
 1974 | -8/Garrison   | Core integrity fell below 20%
 2000 | -8/Garrison   | Lost 6 parts (1p2n2u1w)
 2069 | -8/Garrison   | Discovered new exit (range 8)
 2080 | -8/Garrison   | Entered Materials
 2251 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
  reprogrammed.
02103_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M012.
02110_ System corrupted: Matter fused (-7).
02122_ Connecting with Terminal...
>>Alert(Check)
Current Alert Level: Low Security
02128_ System corrupted: Matter fused (-10).
02143_ WIGUO:DUQHTP&%CSMXBVLSU3
02160_ T-07 Excavator is excavating. <x2>
02166_ System corrupted: Heat flow error (+183).
02184_ Dropped Lgt. Assault Rifle.
02184_ Acquired Hpw. Shotgun.
02189_ System corrupted: Matter fused (-6).
02198_ Acquired Hrd. Light Armor Plating.
02204_ XZAL:7QW:VYIAJTG&/KGUOPXPP= 
02219_ System corrupted: IFF burst signal
  emitted.
02221_ W-25 Informer sends out distress signal.
02248_ 3%AQ2T O2LD 3%G6>J/WK2#U>3 IE

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          21
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
         Katana | -8/Materials | Scanalyzed
  System Shield | -8/Materials | Scanalyzed
 Imp. Heat Sink | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              PhysicsTimingBiocell
  Manual?         0
Play Time         00:30:53
  Cumulative      41.9 hours
  Start           2024.08.06 @ 19:53:29
  End             2024.08.06 @ 20:23:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          43
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a5708d5-c6e3-4c5c-b151-5db4c57ba59a