Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 21:33:04 Player: Demise Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (58) 290 Value Destroyed (1140) 1140 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (10475) 10475 TOTAL SCORE: 18825 Bonus ------- Pacifist 200 High Alert Combat Kills 241 Win 3000 Win Speed 7096 Friendly Fire -62 Cogmind --------- Core Integrity 1443/1600 Matter 265/300 Energy 256/280 System Corruption 2% Temperature Warm (165) Movement Flying (12) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (14) ----- Improved Cooling System Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Transmission Jammer Cloaking Device Improved Utility Shielding Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield Improved System Shield > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Light Fission Core Improved Q-thruster Advanced Plasma Cannon Enhanced Gamma Bomb Array Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Experimental Q-thruster > --- UTILITY ---------- Improved Cooling System Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Transmission Jammer Cloaking Device Improved Utility Shielding Layered Medium Armor Plating Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield Improved System Shield > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Light Fission Core Improved Q-thruster Advanced Plasma Cannon Enhanced Gamma Bomb Array Fusion Bomb Launcher [Rating: 156] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Improved Cesium-ion Thruster Flight Unit Improved Cesium-ion Thruster Utility System Shield Device Improved Cooling System Storage Advanced Matter Compressor Processor Enhanced Optical Array Hackware System Shield Protection Layered Medium Armor Plating Weapon Powered Hammer Energy Gun EM Pulse Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Gauss Rifle Launcher Fusion Bomb Launcher Impact Weapon Powered Hammer Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 5 | . . 2 . 2 . . 1 . . . . Utility 12 | . . . . . 1 2 1 2 2 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 100 | 1 2 7 3 18 12 5 7 5 1 12 27 Power 14 | . . . 1 1 4 2 1 . . . 5 Engine 4 | . . . 1 . 2 1 . . . . . Core 6 | . . . . 1 2 1 1 . . . 1 Reactor 4 | . . . . . . . . . . . 4 Propulsion 35 | . . 4 . 7 5 . 1 2 . 4 12 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 35 | . . 4 . 7 5 . 1 2 . 4 12 Utility 28 | . . . . 4 2 3 4 3 1 4 7 Device 10 | . . . . 2 1 2 . . . 1 4 Storage 1 | . . . . . . . . . . 1 . Processor 5 | . . . . 2 . 1 . 1 . . 1 Hackware 9 | . . . . . 1 . 3 2 . 2 1 Protection 3 | . . . . . . . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 23 | 1 2 3 2 6 1 . 1 . . 4 3 Energy Gun 3 | . 1 2 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 6 | 1 . 1 1 3 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . 1 . 1 2 . . . . . 1 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 1 . . 2 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 4 . . . . 5 2 Parts Lost 5 | . . . . . 1 . . . . . 4 Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . . . . 1 Utility 3 | . . . . . . . . . . . 3 Weapon . | . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . 1 . . . . . 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 22 49 63 93 94 97 100 100 94 91 86 Engine 2 | . . . 2 4 . . 5 5 4 4 . Core 4 | . . . . 4 10 9 5 5 4 4 1 Reactor 1 | . . . . . . . . . . . 5 Flight 37 | . . 29 44 54 45 40 41 36 33 30 27 Device 8 | . . . . 6 7 17 11 10 9 8 8 Processor 7 | . . . . 5 7 8 11 10 9 8 9 Hackware 11 | . . . . . 6 6 10 21 19 21 22 Protection 1 | . . . . . . . . . 3 4 4 Ballistic Gun 3 | . 8 7 11 8 7 6 1 . . . . Impact Weapon 5 | . . . . 8 7 6 5 5 4 4 4 Piercing Weapon 1 | . . . . . . . 3 5 4 4 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 47 | 1 5 3 4 12 19 26 34 25 33 33 47 Greatest Support 54 | 3 3 16 16 28 32 32 38 43 43 44 54 Greatest Overweight (x) 4 | . 1 . . . 4 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 5 5 4 4 5 Class Distribution -------------------- 36% | Sprinter 31% | Hacker-Scout 10% | Wizard-Sprinter 8% | Wizard-Scout 5% | Mutant 4% | Hacker-Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1462 | 180 . 117 65 270 60 115 70 30 . 150 405 Remotely . | . . . . . . . . . . . . Salvage Created 2093 | . . 32 28 283 69 159 223 231 . 425 643 Parts 66 | . . 4 7 15 . 2 5 5 . 7 21 Haulers Intercepted 9 | . . . . 2 . . 2 1 . 3 1 Recyclers Shooed 3 | . . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 25 | . . 2 4 7 . . . . . . 12 Guns 2 | . . 2 . . . . . . . . . AOE 23 | . . . 4 7 . . . . . . 12 Classes Destroyed 8 | . . 1 . 5 1 . . . . . 1 Worker 7 | . . . . 2 . . . . . . 5 Builder 1 | . . . . . . . . . . . 1 Hauler 9 | . . . . 2 . . 2 1 . 3 1 Recycler 6 | . . . . 1 . 1 . 1 . 1 2 Mechanic 1 | . . . . 1 . . . . . . . Operator 2 | . . . . . 1 1 . . . . . Watcher 7 | . . . . 2 2 1 1 . . . 1 Swarmer 25 | . . 2 4 7 . . . . . . 12 Best Kill Streak 15 | . . 2 4 5 1 1 1 2 . 2 15 Combat Bots Only 5 | . . 2 4 4 . . . . . . 5 Max Kills in Single Turn 3 | . . 1 2 2 1 1 1 1 . 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 2 2 . . . . . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 1565 | . 185 26 23 89 178 36 78 14 . 83 853 Core 317 | . 61 6 . 14 16 . 23 14 . 26 157 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 95 | 100 75 . 98 97 97 100 97 98 100 98 90 Volleys Fired 34 | . 2 4 2 16 . . . . . . 10 Largest 2 | . 1 2 1 1 . . . . . . 1 Hottest 60 | . 33 60 30 30 . . . . . . 52 Shots Fired 38 | . 2 8 2 16 . . . . . . 10 Gun 18 | . . 8 . 10 . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 20 | . 2 . 2 6 . . . . . . 10 Special . | . . . . . . . . . . . . Kinetic 14 | . . 4 . 10 . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 18 | . . . 2 6 . . . . . . 10 Electromagnetic 6 | . 2 4 . . . . . . . . . Robot Hit Streak 5 | . 1 3 4 5 . . . . . . 1 Robot Miss Streak 2 | . 1 2 . 2 . . . . . . 2 Penetration Max 1 | . . . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 51 | . 1 4 1 14 3 3 3 3 . 5 14 Core Hits 44 | . 1 2 4 12 . 1 3 . . 1 20 Critical Kills 2 | . . . . . . 1 . . . 1 . Critical Parts Destroyed 6 | . . . . 2 1 1 . . . . 2 Critical Strikes 9 | . . . . 2 1 2 1 . . 1 2 Smash 8 | . . . . 2 1 2 . . . 1 2 Impale 1 | . . . . . . . 1 . . . . Melee Attacks 174 | . . . . 12 17 20 45 14 1 13 52 Impact 125 | . . . . 12 17 20 18 4 . 4 50 Slashing . | . . . . . . . . . . . . Piercing 49 | . . . . . . . 27 10 1 9 2 Sneak Attacks 26 | . . . . 7 . 1 2 3 . 5 8 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 1 . 1 1 Damage Inflicted 5524 | . 44 42 188 1006 144 220 223 262 . 516 2879 Guns 191 | . . 42 . 149 . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 2550 | . 44 . 188 444 . . . . . . 1874 Melee 2783 | . . . . 413 144 220 223 262 . 516 1005 Ramming . | . . . . . . . . . . . . Kinetic 169 | . . 20 . 149 . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 2506 | . . . 188 444 . . . . . . 1874 Electromagnetic 66 | . 44 22 . . . . . . . . . Impact 2230 | . . . . 413 144 220 93 86 . 310 964 Slashing . | . . . . . . . . . . . . Piercing 553 | . . . . . . . 130 176 . 206 41 Highest Corruption 5 | . . . . . . . 5 . . . 2 Average Corruption 3 | . . . . . . . 3 . . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . . . . . . . 3 . . . 1 Message Errors 3 | . . . . . . . 2 . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1476 | . . . . 224 92 106 . 107 . 201 746 Projectiles . | . . . . . . . . . . . . Explosions 263 | . . . . 24 . . . . . . 239 Melee 1213 | . . . . 200 92 106 . 107 . 201 507 Knockbacks 10 | . . . . 2 1 1 . . . . 6 Impact 10 | . . . . 2 1 1 . . . . 6 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 141 | . . . . . . . . . . . 141 Shots 2 | . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 330 | . . 6 . 48 307 . 17 6 1 330 137 Average Temperature 51 | . . 4 . 19 126 . 2 6 1 152 44 Received Heat Transfer 294 | . 105 . . 27 42 9 21 . . 18 72 Effects 3 | . . . . . 3 . . . . . . Interference 3 | . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 26 | . . . . 4 6 3 . 2 . . 11 Impact Corruptions 36 | . . . . 9 5 4 . 1 . 3 14 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1254 | . 15 175 208 503 741 546 523 353 245 480 1254 Initial 362 | . . 5 67 80 228 362 267 122 185 137 288 Average 399 | . 8 80 143 323 376 457 386 221 198 273 695 Maximum Alert Level 4 | . . . 1 2 3 2 2 1 1 2 4 Low Security (%) 19 | 100 100 100 48 27 . . . 42 57 51 . Level 1 37 | . . . 51 32 64 13 52 57 42 28 33 Level 2 33 | . . . . 40 31 86 47 . . 19 24 Level 3 3 | . . . . . 4 . . . . . 15 Level 4 5 | . . . . . . . . . . . 26 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 . 1 5 . 6 . . . 2 Investigation 4 | . . . . 1 1 . 2 . . . . Extermination 2 | . . . . . . . 1 . . . 1 Reinforcement 9 | . 1 1 . . 4 . 3 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . 1 . . . 1 Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 8 | . . 2 . . 1 . 1 1 . 2 1 Communications Jammed 1 | . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . 1 Times Spotted 163 | . 3 13 4 16 33 5 8 14 1 15 51 Peak Tracking Total 18 | . 2 7 4 5 15 1 5 7 1 8 18 Tactical Retreats 23 | . . 1 . 1 4 1 4 2 . 3 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . 1 1 . 3 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 7 | . . . 1 1 . 1 . . . . 4 Max in Single Turn 1 | . . . 1 1 . 1 . . . . 1 Garrison Access 7 | . . . . 1 1 1 1 2 . . 1 Energy Cycler 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 45 | . . . . 4 6 5 15 7 2 5 1 Terminals 23 | . . . . 3 1 3 8 3 2 3 . Fabricators 8 | . . . . . 3 . 3 . . 2 . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . . . . 1 1 2 2 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . . 1 1 1 2 2 . . 1 Total Hacks 118 | . . . . 8 13 15 38 20 5 18 1 Successful 60 | . . . . 4 9 7 18 11 2 8 1 Failed 58 | . . . . 4 4 8 20 9 3 10 . Catastrophic 7 | . . . . 1 1 . 3 1 . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 66 | . . . . 4 9 3 24 12 5 9 . Terminals 66 | . . . . 4 4 8 22 10 5 13 . Fabricators 17 | . . . . . 6 . 6 . . 5 . Repair Stations . | . . . . . . . . . . . . Recycling Units 18 | . . . . . 2 4 4 8 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 17 | . . . . 4 1 3 6 2 . . 1 Terminal Hacks 17 | . . . . 1 2 3 6 2 1 2 . Robot Analysis 1 | . . . . . . . . . . 1 . Level Access Points 6 | . . . . 1 1 1 1 1 . 1 . Terminal Index 5 | . . . . . 1 1 1 1 1 . . Fabricator Index 1 | . . . . . . . 1 . . . . Locate Traps 3 | . . . . . . 1 2 . . . . Recall Extermination 1 | . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 1 1 2 2 . . . Retrieve Components 6 | . . . . . 1 1 2 2 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . 1 1 1 1 2 . . 1 Seal Access 7 | . . . . 1 1 1 1 2 . . 1 Unauthorized Hacks 29 | . . . . 2 4 2 9 5 1 6 . Terminals 16 | . . . . 2 1 2 4 3 1 3 . Assimilate 7 | . . . . 1 . 1 . 2 1 2 . Botnet 8 | . . . . 1 1 1 3 1 . 1 . Operators 1 | . . . . . . . 1 . . . . Fabricators 8 | . . . . . 3 . 2 . . 3 . Fabnet 6 | . . . . . 2 . 2 . . 2 . Haulers 2 | . . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 2 . . . Recyclers 3 | . . . . . . . 1 2 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Reprogram 1 | . . . . . . . 1 . . . . Watchers 1 | . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 30 | . . . . 2 4 5 11 4 2 2 . Full Trace Events 2 | . . . . . 1 . 1 . . . . Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 95 | . . . . . 95 . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . . . . . 1 . 2 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 1 . . 2 Non-combat . | . . . . . . . . . . . . Combat 3 | . . . . . . . . 1 . . 2 Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . 6 2 6 2 . 6 Autooverrided 3 | . . . . . . . . 1 . . 2 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 12 | . . . . 1 . 1 3 3 1 1 2 Largest Group 3 | . . . . 1 1 1 3 2 . 1 1 Highest-Rated Group 126 | . . . . 10 10 10 126 71 . 45 49 Highest-Rated Ally 49 | . . . . 10 10 10 42 47 . 45 49 Total Orders . | . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . 7 3 . . 4 Total Damage 614 | . . . . . . . 434 119 . . 61 Kills 2 | . . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2479 | 19 57 98 37 320 312 280 416 127 52 238 523 Spaces Moved 7076 | 31 85 200 79 670 885 764 1374 467 214 586 1721 Core 189 | 31 85 57 15 . 1 . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 6887 | . . 143 64 670 884 764 1374 467 214 586 1721 Fastest Speed 12 | 50 50 29 29 24 21 21 18 18 19 17 12 Average Speed 20 | 50 50 36 32 28 24 22 18 18 19 18 14 Slowest Speed 250 | 50 100 50 50 32 250 26 18 19 19 20 17 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 26 | . . 5 . . 6 1 3 6 . . 5 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 4 20 32 19 70 29 25 37 17 7 19 46 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 105 | . . . . 1 11 17 32 8 1 7 28 Terrain Destroyed 312 | . . . 14 26 11 17 32 8 1 7 196 Melee 105 | . . . . 1 11 17 32 8 1 7 28 Projectile . | . . . . . . . . . . . . AOE 207 | . . . 14 25 . . . . . . 168 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total 7742 | 33 96 211 86 763 948 831 1478 482 223 699 1892 Wait 307 | . 3 2 . 32 28 39 52 6 6 73 66 Move 7015 | 30 84 189 78 669 872 761 1367 457 213 585 1710 Hop 23 | . . 5 . . 6 1 3 3 . . 5 Pick Up 31 | 2 4 2 1 6 2 1 6 . 1 4 2 Fast Attach 51 | 1 . 4 1 5 9 5 2 1 . 10 13 Attach 19 | . 1 3 . 3 . . 3 1 1 1 6 Detach 12 | . . 1 . . . 1 1 . . 3 6 Swap 30 | . 1 . 2 10 3 . 2 3 . 1 8 Drop 62 | . 1 1 2 10 11 3 5 1 1 11 16 Fire 34 | . 2 4 2 16 . . . . . . 10 Melee 158 | . . . . 12 17 20 37 10 1 11 50 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 6 exits: *Fac x4 / *Low / [*Ext]) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 16) 77 | -10/Materials | Entered another Materials area 77 | -9/Materials | Evolved 2 slots: Propulsion x2 173 | -9/Materials | Discovered new exit (range 9) 175 | -9/Materials | Entered Mines 208 | -9/Mines | Discovered new exit (range 12) 211 | -9/Mines | Assembled infested the area 212 | -9/Mines | Learned location of Storage (-9) 212 | -9/Mines | Entered Materials 212 | -8/Materials | Evolved 2 slots: Propulsion x2 449 | -8/Materials | Identified exit to Factory 464 | -8/Materials | Build established: Sprinter 532 | -8/Materials | Entered Factory 532 | -7/Factory | Accompanied by 1 ally 532 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 615 | -7/Factory | Identified exit to Factory 844 | -7/Factory | Entered another Factory area 844 | -6/Factory | Evolved 2 slots: Utility x2 882 | -6/Factory | Identified exit to Factory 1063 | -6/Factory | Discovered new exit (range 7) 1064 | -6/Factory | Identified exit to Lower Caves 1109 | -6/Factory | Discovered new exit (range 10) 1124 | -6/Factory | Entered another Factory area 1124 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1134 | -5/Factory | Discovered new exit (range 8) 1135 | -5/Factory | Identified exit to Upper Caves 1274 | -5/Factory | Identified exit to Factory 1372 | -5/Factory | Discovered exit to Upper Caves (range 6) 1422 | -5/Factory | Build established: Hacker-Scout 1424 | -5/Factory | Search patrols dispatched 1540 | -5/Factory | Entered another Factory area 1540 | -4/Factory | Evolved 2 slots: Utility x2 1584 | -4/Factory | Spotted B-86 Titan 1616 | -4/Factory | Identified exit to Research 1667 | -4/Factory | Entered Research 1667 | -3/Research | Evolved 2 slots: Utility x2 1669 | -3/Research | Found Gamma Bomb Array 1715 | -3/Research | Discovered new exit (range 11) 1717 | -3/Research | Identified exit to Research 1719 | -3/Research | Entered another Research area 1719 | -2/Research | Accompanied by 1 ally 1719 | -2/Research | Evolved 2 slots: Utility x2 1852 | -2/Research | Identified exit to Access 1932 | -2/Research | Found Prototype Launcher 1932 | -2/Research | Identified Enh. Gamma Bomb Array 1957 | -2/Research | Entered Access 1957 | -1/Access | Evolved 2 slots: Utility x2 1962 | -1/Access | Found Fusion Bomb Launcher 2121 | -1/Access | Local machine network offline 2134 | -1/Access | Energy Cycler disabled 2165 | -1/Access | Lost 3 parts (1n2u) 2207 | -1/Access | Search patrols dispatched 2431 | -1/Access | Spotted B-99 Colossus 2457 | -1/Access | First assault squad dispatched 2470 | -1/Access | Spotted B-99 Colossus 2479 | -1/Access | Discovered new exit (range 6) 2480 | -1/Access | Identified exit to Surface 2480 | *** | Escaped! Last Messages --------------- 02461_ Acquired 104 matter. 02467_ WBW>S2XMJ/T2EGGQ9MGBF0SW&SZ0 E52=MRYH 02472_ Scanalyzer disabled. 02473_ P-80 Master suffers critical hit (Smash). 02473_ Destroyed Adv. Target Analyzer. 02473_ Destroyed Sml. Battery. 02473_ P-80 Master system corrupted by crushing effect. 02473_ P-80 Master knocked back. 02475_ P-80 Master IFF system glitched. 02478_ C-30 ARC bursts open, deploying its payload. 02478_ H-88 Terminator unfolds itself. 02479_ C-30 ARC bursts open, deploying its payload. 02479_ G-73 Enforcer unfolds itself. 02479_ Lyr. Medium Armor Plating destroyed. 02479_ K-01 Serf destroyed. 02479_ K-01 Serf collects debris. 02479_ The Access Shell folds into the floor. 02479_ EXIT=FOUND 02480_ EXIT=IDENTIFIED: SURFACE [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# "" # | | ????????????????????????????????????# "" # | | ????????????????????????????????????# """""" # | | ????????????????????????????????????# """""" # | | ????????????????????????????????????# "" # | | ????????????????????????????????????# ! "" # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ?????????##################################+###### | | ??????? gg = " #?? | | ???????? k%g % "%" #?? | | ???????????????+#####g ""#####+######## #?? | | ????????????????????# ""#?# ## #?? | | ????????????????????# ""#?# ## #?? | | ????????????????????# T#?# ## #?? | | ????????????????????# ""#?# = ## ### | | ????????????????????# ""#?# ## | | ???????????????????## ""### ## | | ???????????????????# ## ## ### | | ???????????????????## ### ## # | | ????????????????????# #?#######+#### # | | ????????????????????# #???????# #??# + | | ????????????????????# #???????# #??# # | | ????????????????????# @" #?#######+#### # | | ????????????????????# "" #?# # #? | | ????????????????????# #?# # #? | | ????????????????????# #?# # #?? | | ????????????????????# #?# # #?? | | ????????????????????#""""""""""#?# #] #?? | | ?????????????????????????????????# # ]### | | ?????????????????????????????????# "" /]] | | ????????????????????#""??????????# "" # | | ????????????????????# ?????????# "" ###### | | ????????????????????# ?????????# S #????? | | ????????????????????# ????????# " #????? | | ????????????????????# ????????# "" #????? | | ????????????????????# ???????# "" #????? | | ????????????????????? ???????# #????? | | ?????????????????????? ??????# #????? | | ???????????????????????# ?###############"##???? | | ???????????????????????# # """"""""""" #???? | | ???????????????????????# # """"T"""" #???? | | ???????????????????????+ + #???? | | ???????????????????????# # #???? | | ???????????????????????# # #???? | | ???????????????????????# ?# #???? | | ???????????????????????# ?# #???? | | ???????????????????????# ??# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 45 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Power Amplification 20 Armor Coverage 225 Utility Shielding 66 Evasion (%) 67 Melee Accuracy 8 Offensive Hacking 24 Defensive Hacking 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Flier Challenges ------------ None Game ------ Seed LargeBarrageClaws Manual? 0 Play Time 01:10:40 Cumulative 609.5 hours Start 2022.06.17 @ 20:24:40 End 2022.06.17 @ 21:33:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 490 Rogue 490 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76f35d7e-bfb0-4118-a06c-b9962d009b02