Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 17:12:15 Player: Quirbus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (854) 854 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (287) 287 TOTAL SCORE: 4026 Bonus ------- Follower Combat Kills 87 Entered Garrisons 200 Cogmind --------- Core Integrity 700/700 Matter 280/300 Energy 246/250 System Corruption 0% Temperature Cool (39) Movement Core (550) Ox10 Location -7/Garrison Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Field Laser Field Laser > --- INVENTORY (15) --- High-capacity Battery (250) Experimental Sensor Array Improved Weapon Shielding Field Laser Flak Cannon Datajack Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Scrap Suit Large Storage Unit Improved Weapon Shielding Hacking Suite > --- WEAPON ----------- Field Laser Field Laser > --- INVENTORY -------- High-capacity Battery Experimental Sensor Array Improved Signal Interpreter Field Laser Field Laser Flak Cannon Datajack Mining Laser Mining Laser [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Scrap Suit Device Scrap Suit Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 4 | . . . 2 1 1 . Weapon . | . . . . . . . Parts Attached 31 | 6 10 3 8 1 3 . Power 3 | 2 . 1 . . . . Engine 3 | 2 . 1 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 1 1 3 . . . Treads . | . . . . . . . Leg 7 | 2 1 1 3 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 4 1 3 1 2 . Device 2 | . . 1 . . 1 . Storage 3 | . 1 . 2 . . . Processor 4 | . 3 . . . 1 . Hackware 1 | . . . 1 . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 10 | 2 5 . 2 . 1 . Energy Gun 9 | 2 4 . 2 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 7 | . 2 1 . 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 1 . 2 . . Utility 2 | . . . . . . 2 Weapon 2 | . 2 . . . . . Highest Loss Streak 2 | . 1 1 . 2 . 2 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 6 5 8 9 8 8 Power . | . 1 1 . . . . Propulsion . | . . . 1 . . . Utility 2 | . 2 3 2 3 3 3 Weapon 2 | . 2 1 3 5 4 4 Tool/Special . | . . . . . . . Unused Backups 11 | . 2 3 1 . . 5 Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 5 | . 1 3 . . . 1 Weapon 4 | . 1 . . . . 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 88 | . 97 90 87 89 61 61 Engine 12 | . 14 14 11 9 7 7 Leg 23 | . 28 27 22 26 . . Device 7 | . . 8 11 9 15 15 Storage 9 | . 14 5 10 9 7 7 Processor 5 | . 12 5 . . 6 7 Hackware 4 | . . . 10 9 7 7 Energy Gun 23 | . 27 28 22 18 15 15 Peak Build Rating 27 | 5 12 18 24 27 27 27 Average Rating 17 | 3 9 15 22 26 27 26 On Entrance 15 | . 5 12 18 23 24 27 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 37 | 8 16 16 35 37 36 36 Greatest Support 30 | 20 20 20 20 30 3 3 Greatest Overweight (x) 12 | . . 1 1 12 11 11 Average Overweight (x) . | . . . . 1 11 11 Largest Inventory Capacity 15 | 5 8 8 15 15 15 15 Average Capacity 10 | 5 8 6 13 15 15 15 Most Carried 12 | 5 8 7 12 10 9 8 Average Carried 7 | 3 6 5 8 9 8 8 Final Capacity 15 | 5 8 5 15 15 15 15 Final Carried 11 | 3 6 5 11 10 8 8 Scrap Suit Usage (%) 54 | . . 55 87 100 100 99 Parts Cannibalized 6 | . . 2 4 . . . Class Distribution -------------------- 57% | Mutant 27% | Scavenger-Mutant 14% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Scrapper | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 514 | 184 131 79 100 20 . . Remotely . | . . . . . . . Salvage Created 1095 | . 444 84 509 58 . . Parts 76 | . 27 4 40 5 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 26 | . 10 2 13 1 . . Guns 26 | . 10 2 13 1 . . Classes Destroyed 7 | . 4 . 3 . . . Worker 1 | . . . 1 . . . Recycler 1 | . 1 . . . . . Operator 2 | . . . 2 . . . Watcher 3 | . 1 . 2 . . . Swarmer 10 | . 4 . 6 . . . Grunt 12 | . 6 2 4 . . . Sentry 4 | . . . 3 1 . . Best Kill Streak 5 | . 3 2 5 1 . . Combat Bots Only 3 | . 3 2 3 1 . . Max Kills in Single Turn 1 | . 1 1 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 161 | . 57 12 58 25 . 9 Missed 41 | . 16 6 13 4 . 2 Hits 120 | . 41 6 45 21 . 7 Melee 5 | . . . . 5 . . Projectile 115 | . 41 6 45 16 . 7 Critical Strikes 4 | . 3 . . 1 . . Damage Taken 1599 | . 487 99 505 407 . 101 Core 157 | . 54 23 50 30 . . Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . . 50 . . Regen/Repaired (Parts) 47 | . . 15 32 . . . Core Remaining (%) 87 | 100 . 69 87 94 . . Volleys Fired 91 | . 39 8 33 10 . 1 Largest 2 | . 2 2 2 2 . 2 Hottest 126 | . 112 112 126 126 . 126 Shots Fired 179 | . 75 16 66 20 . 2 Gun 178 | . 74 16 66 20 . 2 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 1 | . 1 . . . . . Kinetic . | . . . . . . . Thermal 144 | . 40 16 66 20 . 2 Explosive . | . . . . . . . Electromagnetic 35 | . 35 . . . . . Robot Hit Streak 5 | . 5 5 5 4 . . Robot Miss Streak 7 | . 7 2 3 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 92 | . 37 11 33 11 . . Core Hits 45 | . 17 2 22 4 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 3 1 3 . . . Burn 6 | . 2 1 3 . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1524 | . 516 187 612 209 . . Guns 1518 | . 511 186 612 209 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 6 | . 5 1 . . . . Kinetic . | . . . . . . . Thermal 1319 | . 312 186 612 209 . . Explosive . | . . . . . . . Electromagnetic 199 | . 199 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . 8 6 . . . . Message Errors 4 | . 2 2 . . . . Matter Fused 3 | . 2 1 . . . . Heat Flow Errors 2 | . 1 1 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 2 | . 1 1 . . . . Data Loss (major) 1 | . 1 . . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . 1 1 . . . . Kicked 2 | . 1 1 . . . . Crushed . | . . . . . . . Highest Temperature 422 | . 376 422 237 333 . 39 Average Temperature 125 | . 133 191 84 158 . 26 Received Heat Transfer 513 | . 252 39 105 117 . . Effects 8 | . 4 2 . 2 . . Shutdowns 3 | . 1 2 . . . . Energy Bleed 2 | . 1 . . 1 . . Short Circuit 2 | . 1 . . 1 . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 2 . 4 1 . . Heat Transferred 3455 | . 976 481 1554 444 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 84 | 100 100 100 37 100 100 100 Level 1 15 | . . . 62 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 336 | . 77 50 336 122 12 8 Initial 110 | . . 15 . 110 . 8 Average 64 | . 24 3 199 74 . 7 Influence Increases 1018 | . 290 50 598 38 12 30 Destroy 0b10 Robot/C 620 | . 200 40 360 20 . . Destroy 0b10 Robot/NC 35 | . 10 . 25 . . . Destroy Leader 166 | . 52 10 94 10 . . Allied During Kill 31 | . . . 29 2 . . Successful Hack 43 | . 12 . 14 5 12 . Disable Machine 60 | . 15 . 45 . . . Destroy Structure 3 | . 1 . 1 1 . . Lose Combat Pursuer 60 | . . . 30 . . 30 Influence Decreases 988 | . 250 90 335 301 . 12 Entered New Map 182 | . . 25 . 153 . 4 Time Decay 730 | . 230 65 315 120 . . Lost Part 36 | . 20 . . 8 . 8 Lost Ally 40 | . . . 20 20 . . Squads Dispatched 5 | . 2 . 2 1 . . Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 16 2 24 5 . 2 Peak Tracking Total 5 | . 4 2 5 4 . 4 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled 4 | . 1 . 3 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 11 | . 5 1 3 1 1 . Terminals 8 | . 5 . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 28 | . 13 1 11 2 1 . Successful 15 | . 4 1 8 1 1 . Failed 13 | . 9 . 3 1 . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 13 | . 8 . 3 2 . . Terminals 22 | . 13 . 7 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 5 | . 1 1 3 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Surveillance Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 6 | . 3 . 2 1 . . Terminals 6 | . 3 . 2 1 . . Assimilate 6 | . 3 . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 1 . 2 . . . Used 1 | . . . 1 . . . Hacking Detections 6 | . 3 . 1 1 1 . Full Trace Events 3 | . 2 . 1 . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 1 . . Highest-Rated Group 40 | . . 40 40 16 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders . | . . . . . . . Ally Attacks 35 | . . . 33 2 . . Total Damage 357 | . . . 341 16 . . Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Active Infowar (turns) 331 | . . . . . 149 182 Sensors 331 | . . . . . 149 182 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 3156 | 54 934 784 793 259 149 183 Spaces Moved 1683 | 43 654 430 383 118 25 30 Core 71 | 15 . . . 1 25 30 Treads . | . . . . . . . Legs 1612 | 28 654 430 383 117 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 600 600 Average Speed 152 | 95 120 120 170 196 600 600 Slowest Speed 650 | 120 120 190 190 650 600 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 93 97 42 19 1 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 2103 | 54 725 679 456 130 28 31 Wait 246 | . 5 228 13 . . . Move 1677 | 42 653 429 382 117 24 30 Hop . | . . . . . . . Pick Up 37 | 6 11 5 14 1 . . Fast Attach 3 | 2 . 1 . . . . Attach 15 | 3 4 1 4 2 1 . Detach . | . . . . . . . Swap 16 | 1 7 1 5 . 2 . Drop 16 | . 5 5 5 . 1 . Fire 91 | . 39 8 33 10 . 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 1 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 15) 240 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 3) 421 | -10/Materials | Identified exit to Mines 698 | -10/Materials | Discovered new exit (range 8) 989 | -10/Materials | Entered Mines 1054 | -10/Mines | Discovered new exit (range 10) 1119 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1293 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1297 | -10/Mines | Found Scrap Suit 1603 | -10/Mines | Build established: Scrapper 1622 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1627 | -10/Mines | Found Prototype Device 1657 | -10/Mines | Learned location of Zion (-7) 1689 | -10/Mines | Discovered new exit (range 6) 1721 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1773 | -10/Mines | Entered Materials 1773 | -9/Materials | Accompanied by 3 allies 1773 | -9/Materials | Evolved 2 slots: Utility x2 2265 | -9/Materials | Build established: Scavenger-Mutant 2369 | -9/Materials | Discovered new exit (range 8) 2566 | -9/Materials | Entered another Materials area 2566 | -8/Materials | Accompanied by 1 ally 2566 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2787 | -8/Materials | Discovered new exit (range 3) 2825 | -8/Materials | Entered Factory 2825 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2968 | -7/Factory | Identified exit to Garrison 2974 | -7/Factory | Entered Garrison 3116 | -7/Garrison | Build established: Mutant 3157 | -7/Garrison | Self-destructed Last Messages --------------- 02818_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 02818_ O-16 Technician locks terminal. 02820_ Overheating: Energy bleed (-50). 02824_ Aluminum Leg severed. PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 02829_ Dropped Broken Field Laser. 02968_ Connecting with Garrison Access... 02968_ Current location identified: Factory >>Unlock Access door unlocked. 02968_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 03101_ ALERT: Dispatching investigation squad to Factory. 03156_ Imp. Sensor Array destroyed. 03156_ Scrap Suit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##?????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? #????????????? | | ?????????????????????????????????? #????????????? | | ????????????????????????########## #########????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ???????????????????###### #????? | | ?????????????????### # #????? | | ?????????????????#"# #????? | | ?????????????????#" # #????? | | ?????????????????#" ### #????? | | ?????????????????#" "## #????? | | ?????????????????#"""""## #????? | | ?????????????????######## #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ?????????????????######## #????? | | ?????????????# s @ #????? | | ?????????????# s #????? | | ?????????????# #############################????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Field Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpVampiricAutominer Manual? 0 Play Time 00:22:44 Cumulative 34.6 hours Start 2026.07.28 @ 16:41:44 End 2026.07.28 @ 17:12:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 2 Adventurer 33 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13fd0189-38b8-435f-9019-2bfd0b8f2e78