Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.23 @ 21:54:25 Player: coopco Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2577) 2577 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5887 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 31/100 System Corruption 18% Temperature Cool (0) Movement Hovering (52) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Gravmag System > --- UTILITY (6) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- Spear Spear > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Improved Hover Unit Gravmag System Advanced Terrain Scan Processor Target Analyzer System Shield Authchip [Propulsion] Gatling Laser Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Lightning Gun Lightning Gun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Experimental Sensor Array Weapon Cycler Weapon Cycler Improved Utility Shielding Improved Trap Extractor Lightning Gun Heavy Laser Improved Datajack Plasma Cutter Chainsword Chainsword [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Chainsword Energy Gun Field Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Hammer Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 4 | . . . 2 1 1 . . Weapon . | . . . . . . . . Parts Attached 87 | 7 2 5 18 13 14 4 24 Power 13 | 2 . 1 4 3 1 1 1 Engine 6 | 2 . 1 3 . . . . Core 7 | . . . 1 3 1 1 1 Reactor . | . . . . . . . . Propulsion 26 | 2 . 1 4 4 4 2 9 Treads 5 | 2 . 1 2 . . . . Leg 14 | . . . 2 4 4 . 4 Wheel 3 | . . . . . . 1 2 Hover 4 | . . . . . . 1 3 Flight . | . . . . . . . . Utility 27 | 1 2 1 6 4 3 1 9 Device 14 | . . 1 4 2 1 1 5 Storage 4 | 1 2 . . . . . 1 Processor 6 | . . . 1 1 2 . 2 Hackware . | . . . . . . . . Protection 3 | . . . 1 1 . . 1 Artifact . | . . . . . . . . Weapon 21 | 2 . 2 4 2 6 . 5 Energy Gun 7 | 1 . 1 2 . 2 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 . 1 1 . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 3 | . . . . . 3 . . Piercing Weapon 3 | . . . . . . . 3 Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 2 | . . . 2 . . . . Corrupted Parts 1 | . . 1 . . . . . System Corruption 7 | . . 7 . . . . . Parts Lost 32 | . . . 8 5 . 5 14 Power 6 | . . . 1 2 . 1 2 Propulsion 10 | . . . 2 1 . 1 6 Utility 9 | . . . 2 1 . 3 3 Weapon 7 | . . . 3 1 . . 3 Highest Loss Streak 8 | . . . 7 2 . 5 8 To Critical Strikes . | . . . . . . . . Average Backups 16 | 3 13 19 19 19 18 14 11 Power 1 | . 1 1 2 2 2 1 1 Propulsion 4 | 2 6 7 6 3 2 1 2 Utility 6 | . 1 5 6 10 8 6 4 Weapon 3 | . 3 5 4 1 4 3 2 Tool/Special . | . . . . . . . . Unused Backups 47 | . 2 6 7 3 4 9 16 Power 4 | . . . 1 1 . . 2 Propulsion 15 | . 2 2 5 . 1 1 4 Utility 13 | . . 1 1 1 2 2 6 Weapon 13 | . . 3 . 1 1 5 3 Tool/Special 2 | . . . . . . 1 1 Average Slot Usage (%) 91 | . 99 99 89 94 99 77 80 Engine 5 | . 14 13 10 . . . . Core 4 | . . . . 7 7 5 6 Treads 9 | . 28 28 14 . . . . Leg 11 | . . . 7 26 30 15 7 Wheel 2 | . . . . . . 3 8 Device 11 | . . 12 12 8 14 11 13 Storage 11 | . 27 15 11 9 7 5 6 Processor 12 | . . . 9 17 22 19 19 Protection 1 | . . . 2 5 . . . Energy Gun 10 | . 14 26 11 10 3 . 1 Ballistic Gun 2 | . 14 1 3 . . . . Impact Weapon 1 | . . . 4 6 . . . Slashing Weapon 4 | . . . . . 10 15 8 Peak Build Rating 47 | 6 9 18 30 37 47 47 43 Average Rating 28 | 5 8 14 20 32 46 38 37 On Entrance 21 | . 6 9 18 27 34 47 30 Avg Prop Armor Cover (%) 9 | . . . . . . 9 . Naked Turns . | . . . . . . . . Heaviest Build 70 | 13 68 70 59 58 56 54 40 Greatest Support 66 | 40 40 40 40 49 66 64 50 Greatest Overweight (x) 7 | 3 1 1 2 1 . 1 7 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 15 Average Capacity 18 | 7 16 20 20 20 20 15 14 Most Carried 20 | 6 16 20 20 20 20 20 15 Average Carried 16 | 3 13 19 19 19 19 14 11 Final Capacity 20 | 8 20 20 20 20 20 5 15 Final Carried 20 | 6 16 19 20 20 20 5 11 Class Distribution -------------------- 46% | Mutant 22% | Assassin 16% | Gladiator 7% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Assassin | -8/Materials Assassin | -7/Factory Mutant | -7/Waste Gladiator | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 1630 | 183 119 75 398 226 166 . 463 Remotely . | . . . . . . . . Salvage Created 2595 | . 148 90 625 660 196 . 876 Parts 146 | . 12 4 42 27 13 . 48 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 54 | . 6 2 13 14 4 . 15 Melee 18 | . . . . 1 4 . 13 Guns 29 | . 6 2 13 6 . . 2 AOE 3 | . . . . 3 . . . Classes Destroyed 12 | . 2 . 5 2 1 . 2 Worker 4 | . . . 1 1 . . 2 Builder 4 | . . . . 2 . . 2 Tunneler 2 | . . . 1 1 . . . Operator 1 | . . . . . . . 1 Watcher 1 | . . . . . . . 1 Swarmer 5 | . 3 . . . . . 2 Grunt 27 | . 3 2 5 10 . . 7 Brawler 1 | . . . 1 . . . . Duelist 2 | . . . 2 . . . . Sentry 10 | . . . 5 3 . . 2 Hunter 2 | . . . . 1 1 . . Programmer 7 | . . . . . 3 . 4 Best Kill Streak 6 | . 3 2 6 5 1 . 4 Combat Bots Only 5 | . 3 2 5 3 1 . 4 Max Kills in Single Turn 2 | . 1 1 2 2 1 . 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . . 2 . . . Melee 1 | . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 475 | . 20 7 103 113 27 6 199 Missed 130 | . 4 1 28 31 3 . 63 Hits 345 | . 16 6 75 82 24 6 136 Melee 17 | . . . 9 . . 6 2 Projectile 328 | . 16 6 66 82 24 . 134 Critical Strikes 16 | . . 1 5 1 . 2 7 Damage Taken 5308 | . 157 118 1114 1514 336 270 1799 Core 1452 | . 17 34 293 401 100 96 511 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 77 | . . . 9 68 . . . Regen/Repaired (Parts) 19 | . . . . . 19 . . Core Remaining (%) 58 | 100 . 79 26 27 . . . Volleys Fired 97 | . 12 6 43 32 1 . 3 Largest 2 | . 2 2 2 2 2 . 1 Hottest 138 | . 70 113 138 138 110 . 80 Shots Fired 165 | . 24 12 82 42 2 . 3 Gun 158 | . 24 12 82 35 2 . 3 Cannon . | . . . . . . . . Launcher 7 | . . . . 7 . . . Special . | . . . . . . . . Kinetic 55 | . 12 . 43 . . . . Thermal 101 | . 12 12 39 35 . . 3 Explosive 4 | . . . . 4 . . . Electromagnetic 5 | . . . . 3 2 . . Robot Hit Streak 9 | . 9 6 9 7 . . 6 Robot Miss Streak 3 | . 1 1 3 2 . . 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 184 | . 18 7 58 36 12 . 53 Core Hits 93 | . 9 3 22 32 3 . 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed 6 | . . . 1 5 . . . Critical Strikes 19 | . 1 1 2 8 2 . 5 Burn 6 | . 1 1 1 3 . . . Destroy 1 | . . . 1 . . . . Smash 5 | . . . . 5 . . . Sever 3 | . . . . . 2 . 1 Impale 4 | . . . . . . . 4 Melee Attacks 188 | . . . 8 33 30 . 117 Impact 41 | . . . 8 33 . . . Slashing 74 | . . . . . 30 . 44 Piercing 73 | . . . . . . . 73 Sneak Attacks 6 | . . . . . 2 . 4 Combat Hostiles 2 | . . . . . 2 . . Follow-up Attacks 5 | . . . . . 2 . 3 Damage Inflicted 5376 | . 190 136 1135 1618 492 . 1805 Guns 1908 | . 183 136 1105 404 . . 80 Cannons . | . . . . . . . . Explosions 963 | . . . . 963 . . . Melee 2488 | . . . 30 251 492 . 1715 Ramming 17 | . 7 . . . . . 10 Kinetic 645 | . 70 . 575 . . . . Thermal 1263 | . 113 136 530 404 . . 80 Explosive 791 | . . . . 791 . . . Electromagnetic 172 | . . . . 172 . . . Impact 281 | . . . 30 251 . . . Slashing 1180 | . . . . . 492 . 688 Piercing 1027 | . . . . . . . 1027 Highest Corruption 19 | . . 8 5 . 1 19 19 Average Corruption 7 | . . 1 5 . 1 11 16 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 108 | . . 10 14 . 3 6 75 Message Errors 21 | . . . 3 . 2 . 16 Matter Fused 32 | . . 4 2 . 1 1 24 Heat Flow Errors 11 | . . 1 3 . . . 7 Energy Discharges 9 | . . . 1 . . 1 7 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 18 | . . 3 3 . . 1 11 Data Loss (major) 7 | . . . 1 . . 2 4 Misfires 1 | . . . 1 . . . . Alerts 3 | . . 2 . . . . 1 Misdirections 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 404 | . . . . 160 63 . 181 Projectiles . | . . . . . . . . Explosions 43 | . . . . 43 . . . Melee 361 | . . . . 117 63 . 181 Knockbacks 2 | . . . 1 1 . . . Impact 2 | . . . 1 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 241 | . . . . 241 . . . Shots 6 | . . . . 6 . . . Rammed 1 | . 1 . . . . . . Targets Rammed 3 | . 1 . . . . . 2 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 528 | . 62 284 406 528 27 . 276 Average Temperature 118 | . 29 122 116 174 15 . 96 Received Heat Transfer 1506 | . 48 69 393 504 . . 492 Effects 8 | . . . 2 6 . . . Shutdowns 2 | . . . 1 1 . . . Energy Bleed 2 | . . . 1 1 . . . Interference 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . . 4 . . . Combat Hostiles 4 | . . . . 4 . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 5 | . . . . 5 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 . 1 4 . . . Heat Transferred 3098 | . 407 370 1110 1036 . . 175 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 91 | 100 100 100 100 32 100 100 100 Level 1 8 | . . . . 67 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 330 | . 62 50 121 330 147 8 153 Initial 141 | . . . . 20 141 8 . Average 52 | . 12 2 40 211 24 1 59 Influence Increases 2032 | . 155 50 404 704 149 . 570 Destroy 0b10 Robot/C 1080 | . 120 40 260 280 80 . 300 Destroy 0b10 Robot/NC 60 | . . . 10 20 . . 30 Destroy Leader 302 | . 20 10 80 70 40 . 82 Successful Hack 33 | . . . 5 10 18 . . Disable Machine 180 | . . . 45 90 . . 45 Destroy Structure 92 | . . . 4 54 11 . 23 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 270 | . 15 . . 165 . . 90 Influence Decreases 1925 | . 155 50 354 442 437 24 463 Entered New Map 217 | . . . . 30 171 16 . Time Decay 1441 | . 155 50 277 362 266 8 323 Lost Part 267 | . . . 77 50 . . 140 Squads Dispatched 19 | . 2 . 1 3 5 . 8 Investigation 2 | . . . 1 . . . 1 Extermination 7 | . . . . . 3 . 4 Reinforcement 8 | . 2 . . 2 2 . 2 Assault . | . . . . . . . . Garrison 2 | . . . . 1 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 5 | . 3 . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 12 2 21 36 5 5 28 Peak Tracking Total 7 | . 4 2 5 7 1 5 4 Tactical Retreats 11 | . 1 . . 6 . 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 8 | . . 2 . 2 1 . 3 Indirectly 2 | . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 12 | . . . 3 6 . . 3 Max in Single Turn 2 | . . . 1 2 . . 1 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 31 | . . 1 5 6 9 . 10 Terminals 16 | . . . 4 3 4 . 5 Fabricators 2 | . . . . . 1 . 1 Repair Stations 2 | . . . . 1 1 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 5 | . . . 1 1 1 . 2 Garrison Access 4 | . . . . 1 1 . 2 Total Hacks 67 | . . 1 13 15 20 . 18 Successful 26 | . . 1 4 6 8 . 7 Failed 41 | . . . 9 9 12 . 11 Catastrophic 8 | . . . 2 1 2 . 3 Database Lockouts . | . . . . . . . . Manual 24 | . 1 . 2 7 6 . 8 Terminals 35 | . . . 8 9 9 . 9 Fabricators 2 | . . . . . 1 . 1 Repair Stations 4 | . . . . 2 2 . . Recycling Units 3 | . . . . . 3 . . Scanalyzers 17 | . . . 5 3 4 . 5 Garrison Access 5 | . . . . 1 1 . 3 Terminal Hacks 8 | . . 1 2 3 2 . . Record 2 | . . . . 1 1 . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . Scanalyzer Index 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . 1 . 1 Network Status 2 | . . . . . 1 . 1 Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 9 | . . . 2 2 1 . 4 Insert Component 3 | . . . 1 1 1 . . Analyze 2 | . . . 1 1 . . . Retrieve Study 4 | . . . . . . . 4 Garrison Access Hacks 3 | . . . . 1 . . 2 Unlock Access 1 | . . . . . . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks 1 | . . . . . 1 . . Terminals 1 | . . . . . 1 . . Assimilate 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 27 | . . . 5 5 9 . 8 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . . . . . 4 Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Active Infowar (turns) 4429 | . . . 567 859 1189 138 1676 Optics 2037 | . . . . 777 1189 71 . Sensors 4210 | . . . 367 840 1189 138 1676 Terrain 1221 | . . . . . 1145 76 . Seismic 218 | . . . 200 18 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 7006 | 93 662 1290 996 883 1189 152 1741 Spaces Moved 3775 | 51 326 518 353 343 808 125 1251 Core 7 | 6 . . . . . . 1 Treads 1095 | 45 326 518 206 . . . . Legs 1668 | . . . 147 343 808 53 317 Wheels 1002 | . . . . . . 72 930 Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 190 193 125 100 52 Average Speed 156 | 153 180 240 219 195 126 114 110 Slowest Speed 400 | 200 240 240 320 196 127 200 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 58 97 36 33 16 90 31 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 48 | . . . 3 11 11 . 23 Terrain Destroyed 107 | . . . 3 70 11 . 23 Melee 48 | . . . 3 11 11 . 23 Projectile . | . . . . . . . . AOE 59 | . . . . 59 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 4496 | 62 378 556 489 458 932 133 1488 Wait 184 | . 23 9 28 9 48 . 67 Move 3769 | 50 325 517 352 342 808 124 1251 Hop . | . . . . . . . . Pick Up 102 | 5 12 12 17 15 15 2 24 Fast Attach 38 | 6 2 1 7 3 2 3 14 Attach 29 | . . 2 8 6 3 2 8 Detach 3 | . . . 2 . . . 1 Swap 34 | 1 . 2 10 6 11 . 4 Drop 67 | . 3 7 14 12 17 2 12 Fire 97 | . 12 6 43 32 1 . 3 Melee 170 | . . . 8 33 27 . 102 Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Met a group of wandering Federalists 202 | -10/Materials | Discovered new exit (range 15) 261 | -10/Materials | Discovered new exit (range 9) 324 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 15) 756 | -10/Materials | Entered Mines 795 | -10/Mines | Discovered new exit (range 15) 821 | -10/Mines | Learned 8 Materials zone layouts 853 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 971 | -10/Mines | Learned Materials security intel 1005 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1097 | -10/Mines | Learned 2 Materials zone layouts 1389 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1396 | -10/Mines | Found Prototype Device 1417 | -10/Mines | Discovered new exit (range 14) 2046 | -10/Mines | Entered Materials 2046 | -9/Materials | Evolved 2 slots: Utility x2 2047 | -9/Materials | Identified exit to Materials 2047 | -9/Materials | Identified exit to Mines 2074 | -9/Materials | Identified Exp. Sensor Array 2654 | -9/Materials | Core integrity fell below 50% 2708 | -9/Materials | Lost 7 parts (1p2n1u3w) 3042 | -9/Materials | Entered another Materials area 3042 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3352 | -8/Materials | Core integrity fell below 50% 3405 | -8/Materials | Garrison activated, responded to threat 3712 | -8/Materials | Build established: Assassin 3721 | -8/Materials | Identified exit to Factory 3925 | -8/Materials | Entered Factory 3925 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4390 | -7/Factory | Repaired Imp. Terrain Scanner 4602 | -7/Factory | Discovered new exit (range 12) 4645 | -7/Factory | Identified exit to Factory 5114 | -7/Factory | Sucked down chute 5114 | -7/Factory | Entered Waste 5129 | -7/Waste | EMP discharged 5129 | -7/Waste | System corruption reached 10% 5158 | -7/Waste | Spotted C-40 Crusher 5169 | -7/Waste | Spotted C-40 Crusher 5169 | -7/Waste | Spotted C-40 Crusher 5172 | -7/Waste | Spotted C-40 Crusher 5182 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5185 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5185 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5190 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5191 | -7/Waste | Spotted C-40 Crusher 5220 | -7/Waste | Crushed by Compactor (1 part destroyed) 5224 | -7/Waste | Spotted C-40 Crusher 5229 | -7/Waste | EMP discharged 5235 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5251 | -7/Waste | Lost 5 parts (1p1n3u) 5255 | -7/Waste | Discovered new exit (range 11) 5264 | -7/Waste | Identified exit to Factory 5266 | -7/Waste | Entered Factory 5628 | -7/Factory | Build established: Gladiator 6062 | -7/Factory | Identified exit to Garrison 6470 | -7/Factory | Core integrity fell below 50% 6511 | -7/Factory | Garrison activated, responded to threat 6526 | -7/Factory | Lost 8 parts (1p3n2u2w) 6596 | -7/Factory | Allied Derelicts emerged from ambush trap array 6796 | -7/Factory | Build established: Scavenger-Mutant 6902 | -7/Factory | Core integrity fell below 20% 7007 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 6F. 06932_ System corrupted: Component data lost. 06942_ Kicked K-01 Serf out of the way. 06951_ System corrupted: Heat flow error (+299). 06980_ Carbon-fiber Leg destroyed. 06982_ Destroyed Gravmag System. 06983_ Lgt. Nuclear Core destroyed. 06983_ Aluminum Leg destroyed. 06984_ P-60 Hacker suffers critical hit (Impale). 06984_ Destroyed Imp. Heat Sink. 06986_ Microactuators destroyed. 06987_ Destroyed Shock Rifle. 06989_ System corrupted: Aluminum Leg rejected. 06991_ Carbon-fiber Leg destroyed. 06994_ Destroyed Shock Rifle. 06994_ P-60 Hacker destroyed. 07000_ Acquired Gravmag System+. 07002_ U-05 Engineer builds a Wall. 07006_ System corrupted: Matter fused (-6). 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"R"" #????????# """ | | ?????????????????## =%""" #????????# """ | | ?????????????????########+######????????# """ | | ????????????????????????# #?????????????# | | ????????????????????????#%#?????????????# """ | | ????????????????????????# #?????????????# """ | | ????????????????????????# #??????????+#?# """ | | ????????????????????????# #?????????# #?# | | ????????????????????????# #?????????# #?# | | ????????????????????????# ########### #?# | | ????????????????????????# k #?# | | ????????????????????????########## #?# "" | | ?????????????????????????????????# #?# "" | | ?????????????????????????????????# #?# F" | | ?????????????????????????????????# #?# "" | | ?????????????????????????????????# ### | | ?????????????????????????????????# | | ?????????????????????????????????#### ###### | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ?????????????????????????????????####+#######????? | | ?????????????????????????????????# %! #??????? | | ?????????????????????????????????#"""" #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 13% | -7/Factory Studied --------- Gravmag System | -7/Factory | Hacked Spear | -7/Factory | Hacked Imp. Hover Unit | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Overwhelming Throw Away The Key Challenges ------------ None Game ------ Seed SupersonicTacticalCompanion Manual? 0 Play Time 01:27:27 Cumulative 16.0 hours Start 2026.04.23 @ 20:06:35 End 2026.04.23 @ 21:54:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c5baff5-5025-4b49-9056-2b7a895d4cde