Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.08 @ 15:13:14 Player: Demise Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (157) 785 Value Destroyed (4297) 4297 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-5728) -5728 TOTAL SCORE: 2994 Bonus ------- High Alert Combat Kills 568 Follower Combat Kills 162 Entered Garrisons 200 Friendly Fire -6658 Cogmind --------- Core Integrity 0/700 Matter 109/300 Energy 99/100 System Corruption 13% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (4) ---- Medium Storage Unit Damper Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating System Shield > --- WEAPON ----------- Tesla Rifle Long-range Proton Cannon > --- INVENTORY -------- Improved Deuterium Engine Heavy Treads Heavy Treads Improved Gravmag System Medium Storage Unit High-capacity Matter Pod Experimental Sensor Array Kinecellerator Improved Cloaking Device Hardened Medium Armor Plating Improved Medium Armor Plating Damper Plating Damper Plating Hacking Suite Hacking Suite Hacking Suite System Shield System Backup Module Long-range Tractor Beam Advanced Field Recycling Unit Flak Gun Flak Gun Improved Grenade Launcher Ripper [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . . . 4 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 161 | 7 16 3 . 2 49 18 14 34 7 11 Power 12 | 1 2 1 . . 3 . 1 4 . . Engine 10 | 1 2 . . . 3 . . 4 . . Core 1 | . . 1 . . . . . . . . Reactor 1 | . . . . . . . 1 . . . Propulsion 15 | 2 3 . . . 5 2 2 . 1 . Treads 13 | 2 3 . . . 3 2 2 . 1 . Leg 2 | . . . . . 2 . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 57 | 2 3 . . . 11 10 6 19 . 6 Device 15 | . . . . . 1 3 1 6 . 4 Storage 13 | 2 3 . . . 5 2 1 . . . Processor 4 | . . . . . 1 1 . 2 . . Hackware 5 | . . . . . . . . 3 . 2 Protection 20 | . . . . . 4 4 4 8 . . Artifact . | . . . . . . . . . . . Weapon 77 | 2 8 2 . 2 30 6 5 11 6 5 Energy Gun 12 | . 4 . . . 4 1 . 1 2 . Energy Cannon 3 | . . . . . . . . 1 1 1 Ballistic Gun 47 | 2 3 1 . 2 19 4 2 9 2 3 Ballistic Cannon . | . . . . . . . . . . . Launcher 10 | . . 1 . . 6 1 . . 1 1 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . 3 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . . . Parts Lost 30 | . 2 . . . 5 8 . 5 1 9 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . 1 Utility 14 | . . . . . 3 5 . 2 . 4 Weapon 14 | . 2 . . . 2 2 . 3 1 4 Highest Loss Streak 8 | . 1 . . . 1 3 . 1 1 8 Average Slot Usage (%) 93 | . 95 100 100 100 92 90 90 91 91 62 Engine 6 | . 13 1 . . 8 7 3 6 7 5 Core 3 | . . 12 14 14 . . . . . . Treads 15 | . 27 28 28 28 9 15 7 7 7 5 Leg 1 | . . . . . 8 . . . . . Device 2 | . . . . . 1 4 . 4 . 11 Storage 27 | . 26 28 28 28 28 23 24 30 30 21 Processor 5 | . . . . . 9 15 15 5 7 5 Hackware 2 | . . . . . . . . 7 7 5 Protection 7 | . . . . . 8 14 18 10 15 . Energy Gun 2 | . 13 . . . . 5 . . 3 . Ballistic Gun 16 | . 12 27 28 28 16 3 9 14 5 6 Naked Turns 11 | . . . . . . . . . . 11 Heaviest Build 120 | 10 41 42 41 41 80 94 119 120 120 101 Greatest Support 70 | 40 40 40 40 40 56 48 70 70 70 70 Greatest Overweight (x) 4 | 2 1 1 1 1 3 4 1 1 1 1 Average Overweight (x) . | . . 1 1 . 1 1 1 1 1 . Largest Inventory Capacity 30 | 6 16 16 16 16 26 30 30 30 30 30 Average Capacity 21 | 5 9 16 16 16 22 23 25 30 30 22 Most Carried 30 | 4 11 16 16 16 26 23 30 30 30 30 Average Carried 20 | 3 7 15 16 16 21 21 24 29 29 21 Final Capacity 30 | 6 16 16 16 16 22 24 30 30 30 4 Final Carried 30 | 4 11 16 16 16 22 18 30 30 29 4 Class Distribution -------------------- 58% | Hauler-Mutant 37% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Matter Collected 3893 | 294 199 340 . 62 1340 262 201 1070 50 75 Remotely . | . . . . . . . . . . . Salvage Created 7274 | 81 770 285 . 36 2184 358 1794 1493 50 223 Parts 332 | 10 40 16 . 7 107 14 47 76 2 13 Haulers Intercepted 10 | . 2 . . . 6 . . 2 . . Recyclers Shooed 5 | 1 . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Combat Hostiles Destroyed 97 | . 14 5 . . 41 7 . 25 1 4 Guns 66 | . 10 2 . . 22 5 . 24 . 3 Cannons 3 | . . . . . . . . 1 1 1 AOE 28 | . 4 3 . . 19 2 . . . . Classes Destroyed 16 | 2 6 1 . . 3 2 2 . . . Worker 3 | . 1 . . . . . . 2 . . Builder 4 | . . 1 . 2 . . . . . 1 Tunneler 3 | 2 1 . . . . . . . . . Hauler 10 | . 2 . . . 6 . . 2 . . Recycler 7 | 1 1 1 . . 4 . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 5 | . 2 . . . 1 . . 2 . . Watcher 6 | . 2 . . . 2 1 . 1 . . Swarmer 21 | . 6 . . . 9 1 . 5 . . Grunt 52 | . 8 5 . . 24 3 . 10 . 2 Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . . . . . . 1 . . Sentry 15 | . . . . . 7 1 . 5 . 2 Hunter 2 | . . . . . 1 . . . 1 . Programmer 6 | . . . . . . 1 . 5 . . Wasp 4 | . . . . . . . 4 . . . Thug 9 | . . . . . . . 9 . . . Savage 2 | . . . . . . . 2 . . . Butcher 3 | . . . . . . . 3 . . . Martyr 2 | . . . . . . . 2 . . . Best Kill Streak 9 | 2 8 4 . 1 9 4 . 6 1 5 Combat Bots Only 9 | . 8 3 . . 9 3 . 5 1 4 Max Kills in Single Turn 4 | 1 4 4 . 1 4 1 1 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 4 | . 4 3 . . 4 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Damage Taken 7471 | . 483 236 . 72 2019 1424 . 2005 142 1090 Core 952 | . 66 37 . 9 130 155 . 140 29 386 Absorbed by Shields 114 | . . . . . 6 108 . . . . Core Remaining (%) 77 | 100 . . . 55 76 . . . . . Volleys Fired 361 | 6 53 15 . 8 144 53 . 62 7 13 Largest 2 | 2 2 2 . 2 2 2 . 2 2 2 Hottest 146 | 40 100 40 . 40 68 68 . 109 146 81 Shots Fired 648 | 12 100 29 . 16 267 71 . 126 8 19 Gun 615 | 12 99 28 . 16 251 66 . 124 6 13 Cannon 5 | . . . . . . . . 2 2 1 Launcher 27 | . . 1 . . 16 5 . . . 5 Special 1 | . 1 . . . . . . . . . Kinetic 479 | 12 19 28 . 16 241 26 . 124 . 13 Thermal 1 | . 1 . . . . . . . . . Explosive 27 | . . 1 . . 16 5 . . . 5 Electromagnetic 141 | . 80 . . . 10 40 . 2 8 1 Robot Hit Streak 33 | 9 16 7 . 3 33 14 . 16 . 1 Robot Miss Streak 6 | 1 4 4 . 3 3 3 . 6 1 1 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 6 | . 5 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 450 | 10 60 20 . 8 202 48 69 31 . 2 Core Hits 369 | 5 32 14 . 3 104 23 25 138 1 24 Critical Hits 7 | . . 1 . . 3 . 2 1 . . Critical Kills 5 | . . . . . 2 . 2 1 . . Critical Parts Destroyed 2 | . . 1 . . 1 . . . . . Melee Attacks 70 | . . . . . 1 . 69 . . . Impact . | . . . . . . . . . . . Slashing 70 | . . . . . 1 . 69 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 42 | . . . . . . . 42 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16568 | 113 812 379 . 118 4983 1254 5573 2699 37 600 Guns 7508 | 113 708 224 . 101 2673 752 . 2626 . 311 Cannons 126 | . . . . . . . . 60 37 29 Explosions 3322 | . 104 155 . . 2310 495 . . . 258 Melee 5573 | . . . . . . . 5573 . . . Ramming 39 | . . . . 17 . 7 . 13 . 2 Kinetic 6341 | 113 123 224 . 101 2528 315 . 2626 . 311 Thermal 210 | . 104 . . . 106 . . . . . Explosive 3112 | . . 155 . . 2204 495 . . . 258 Electromagnetic 1293 | . 585 . . . 145 437 . 60 37 29 Impact . | . . . . . . . . . . . Slashing 5573 | . . . . . . . 5573 . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . . 6 6 12 12 13 Average Corruption 7 | . . . . . . 3 6 8 12 11 Corruption Purged 1 | . . . . . . . . . . 1 Effects 161 | . . . . . . 11 26 92 14 18 Message Errors 35 | . . . . . . 4 5 22 1 3 Matter Fused 35 | . . . . . . 3 4 23 2 3 Heat Flow Errors 19 | . . . . . . 1 3 9 3 3 Energy Discharges 8 | . . . . . . . . 7 1 . Data Loss (minor) 22 | . . . . . . . 7 13 . 2 Data Loss (major) 10 | . . . . . . . 2 6 1 1 Misfires 4 | . . . . . . . . 3 . 1 Alerts 3 | . . . . . . . . 2 1 . Misdirections 5 | . . . . . . . . . 3 2 Targeting Errors 17 | . . . . . . 2 5 6 2 2 Weapon Failures 3 | . . . . . . 1 . 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1004 | . . . . . 171 9 824 . . . Projectiles . | . . . . . . . . . . . Explosions 180 | . . . . . 171 9 . . . . Melee 824 | . . . . . . . 824 . . . Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . 43 . . . . 1 Shots 2 | . . . . . 2 . . . . . Rammed 6 | . . . . 1 . 1 . 2 . 2 Targets Rammed 6 | . . . . 1 . 1 . 2 . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 306 | . 306 8 . 4 52 233 248 264 203 140 Average Temperature 61 | . 88 2 . 3 8 55 122 80 64 56 Received Heat Transfer 2449 | . 171 132 . 9 916 237 . 534 63 387 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . 5 . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 300 | . 150 . . . 150 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Peak Influence 1078 | 15 335 111 . 165 1078 615 166 644 610 404 Initial 485 | . 9 56 . . 5 485 166 . 450 315 Average 215 | 6 156 38 . 32 404 502 84 167 522 337 Maximum Alert Level 3 | . 1 . . . 3 2 . 2 2 2 Low Security (%) 61 | 100 58 100 . 100 27 . 100 73 . . Level 1 17 | . 41 . . . 37 . . 5 . 97 Level 2 14 | . . . . . 6 100 . 21 100 2 Level 3 6 | . . . . . 28 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . 3 2 . . 12 1 . 11 . 7 Investigation 11 | . 2 1 . . 6 . . 1 . 1 Extermination 6 | . . . . . . 1 . 4 . 1 Reinforcement 6 | . 1 . . . 1 . . 2 . 2 Assault 3 | . . 1 . . 2 . . . . . Garrison 10 | . . . . . 3 . . 4 . 3 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Distress Signals 5 | . . . . 1 1 1 . 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 180 | . 24 7 . 6 71 21 . 35 4 12 Peak Tracking Total 9 | . 6 4 . 4 9 5 . 4 3 7 Tactical Retreats 14 | . 1 . . 1 7 2 . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Traps Triggered 11 | . 2 . . . 2 2 . 3 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 4 | . . . . 1 3 . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Machines Disabled 4 | . 1 . . . 2 . . . 1 . Max in Single Turn 1 | . 1 . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Machines Accessed 35 | . 10 1 1 . 13 2 . 7 . 1 Terminals 15 | . 7 . . . 7 . . 1 . . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 5 | . 1 . . . 2 2 . . . . Recycling Units 7 | . 2 . . . 2 . . 3 . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 3 | . . . . . 1 . . 1 . 1 Total Hacks 112 | . 33 1 1 . 43 7 . 24 . 3 Successful 69 | . 26 1 1 . 23 2 . 16 . . Failed 43 | . 7 . . . 20 5 . 8 . 3 Catastrophic 6 | . 1 . . . 1 . . 2 . 2 Database Lockouts . | . . . . . . . . . . . Manual 55 | . 18 . . . 25 . . 10 . 2 Terminals 51 | . 24 . . . 23 . . 4 . . Fabricators 6 | . . . . . . . . 6 . . Repair Stations 18 | . 4 . . . 7 7 . . . . Recycling Units 26 | . 5 . . . 8 . . 13 . . Scanalyzers 3 | . . . . . 3 . . . . . Garrison Access 6 | . . . . . 2 . . 1 . 3 Terminal Hacks 14 | . 9 1 1 . 3 . . . . . Record 2 | . . . 1 . 1 . . . . . Robot Analysis 3 | . 2 . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 3 | . 2 . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 5 . . Load Schematic 1 | . . . . . . . . 1 . . Build 4 | . . . . . . . . 4 . . Repair Station Hacks 9 | . 4 . . . 3 2 . . . . Scan Component 5 | . 2 . . . 2 1 . . . . Repair 4 | . 2 . . . 1 1 . . . . Recycling Unit Hacks 6 | . 1 . . . 2 . . 3 . . Retrieve Components 6 | . 1 . . . 2 . . 3 . . Scanalyzer 3 | . . . . . 3 . . . . . Insert Component 2 | . . . . . 2 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 31 | . 12 . . . 12 . . 7 . . Terminals 17 | . 9 . . . 7 . . 1 . . Track 1 | . 1 . . . . . . . . . Botnet 14 | . 7 . . . 6 . . 1 . . Operators 2 | . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 14 | . 3 . . . 5 . . 6 . . Reject 6 | . 1 . . . 2 . . 3 . . Recyclers 3 | . 1 . . . 1 . . 1 . . Mask 4 | . 1 . . . 1 . . 2 . . Tunnel 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 28 | . 9 . . . 13 2 . 3 . 1 Full Trace Events 11 | . 1 . . . 8 . . 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . . Matter 252 | . . . . . . . . 252 . . Time 134 | . . . . . . . . 134 . . Total Robot Build Rating 8 | . . . . . . . . 8 . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built 1 | . . . . . . . . 1 . . Matter 285 | . . . . . . . . 285 . . Time 152 | . . . . . . . . 152 . . Total Part Build Rating 5 | . . . . . . . . 5 . . Parts Repaired 4 | . 2 . . . 1 1 . . . . Time 87 | . 52 . . . 19 16 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 34 | . 1 . . . 18 . . 15 . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Total Allies 26 | . . 1 . 3 . . 20 2 . . Largest Group 20 | . . 1 1 4 3 . 20 2 . . Highest-Rated Group 520 | . . 31 31 71 63 . 520 64 . . Highest-Rated Ally 35 | . . 31 31 31 31 . 35 32 . . Total Orders . | . . . . . . . . . . . Ally Attacks 36 | . . 4 . 12 13 . . 7 . . Total Damage 575 | . . 83 . 168 178 . . 146 . . Kills 10 | . . 1 . 5 2 . . 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Robot Analysis Total 3 | . 2 . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Turns Passed 10951 | 81 1256 1189 276 1135 2477 531 786 2648 250 322 Spaces Moved 4894 | 46 618 623 154 597 1017 189 316 994 123 217 Core 142 | 25 . . . . . . . . . 117 Treads 4315 | 21 618 623 154 597 580 189 316 994 123 100 Legs 437 | . . . . . 437 . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 160 160 185 180 180 180 50 Average Speed 175 | 106 163 180 180 178 182 185 180 180 180 120 Slowest Speed 250 | 160 180 180 180 180 220 250 185 180 180 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 55 | 4 96 98 55 95 82 6 97 31 36 6 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 2 | . 1 . . . 1 . . . . . Terrain Destroyed 182 | . 3 5 . . 164 6 . . . 4 Melee 1 | . . . . . 1 . . . . . Projectile 1 | . 1 . . . . . . . . . AOE 180 | . 2 5 . . 163 6 . . . 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Fac Total 6563 | 65 767 664 155 653 1403 295 435 1729 141 256 Wait 841 | . 55 5 . 41 91 29 1 607 3 9 Move 4885 | 45 617 622 153 596 1016 189 315 993 122 217 Hop . | . . . . . . . . . . . Pick Up 115 | 6 16 11 1 1 47 4 16 10 1 2 Fast Attach 43 | 5 5 1 . . 11 3 5 9 . 4 Attach 35 | 1 4 . . . 9 10 1 6 1 3 Detach 11 | . . 1 . . 1 1 3 4 . 1 Swap 83 | 1 7 2 . 2 29 5 8 19 6 4 Drop 109 | 1 10 7 1 3 51 . 17 17 1 1 Fire 361 | 6 53 15 . 8 144 53 . 62 7 13 Melee 70 | . . . . . 1 . 69 . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 4 | . . . . 1 . 1 . 2 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 4 | . . . . 1 3 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 8) 475 | -10/Materials | Destroyed 8 combat bots 658 | -10/Materials | Repaired Lgt. Treads 686 | -10/Materials | Repaired Ion Engine 780 | -10/Materials | Discovered new exit (range 7) 950 | -10/Materials | Discovered new exit (range 8) 959 | -10/Materials | Identified exit to Mines 1338 | -10/Materials | Entered Mines 1523 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1527 | -10/Mines | Found Prototype Device 1528 | -10/Mines | Discovered new exit (range 9) 1650 | -10/Mines | Found a hidden stash of uninstalled traps 1733 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2063 | -10/Mines | Discovered new exit (range 5) 2131 | -10/Mines | Met a Derelict shopkeep closing up shop 2229 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2229 | -10/Mines | Discovered new exit (range 5) 2277 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2431 | -10/Mines | Met a Derelict testing a Signal Generator 2527 | -10/Mines | Entered Exiles 2527 | -10/Exiles | Found Exiles lab abandoned 2527 | -10/Exiles | Accompanied by 1 ally 2789 | -10/Exiles | Discovered new exit (range 10) 2803 | -10/Exiles | Entered Mines 2803 | -9/Mines | Accompanied by 1 ally 2816 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2913 | -9/Mines | Discovered new exit (range 12) 3232 | -9/Mines | Discovered new exit (range 15) 3243 | -9/Mines | Assembled infested the area 3248 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3938 | -9/Mines | Entered Materials 3938 | -8/Materials | Accompanied by 3 allies 3938 | -8/Materials | Evolved 4 slots: Utility x4 3939 | -8/Materials | Identified exit to Storage 4377 | -8/Materials | Build established: Hauler-Mutant 4604 | -8/Materials | Discovered new exit (range 9) 4651 | -8/Materials | Destroyed 9 combat bots 4664 | -8/Materials | Discovered exit to Storage (range 15) 4794 | -8/Materials | Repaired Imp. Light Armor Plating 5632 | -8/Materials | Garrison activated, responded to threat 6043 | -8/Materials | Identified Exp. Sensor Array 6255 | -8/Materials | Discovered new exit (range 9) 6338 | -8/Materials | First assault squad dispatched 6415 | -8/Materials | Entered Factory 6415 | -7/Factory | Evolved 2 slots: Utility x2 6773 | -7/Factory | Repaired Hvy. Assault Rifle 6926 | -7/Factory | Lost 3 parts (2u1w) 6946 | -7/Factory | Sucked down chute 6946 | -7/Factory | Entered Waste 6947 | -7/Waste | Joined by Warlord forces that had cleared the area 6960 | -7/Waste | Found Hvy. Reactive Plating 7334 | -7/Waste | Found Damper Plating 7456 | -7/Waste | Found Damper Plating 7568 | -7/Waste | Discovered new exit (range 13) 7729 | -7/Waste | Identified exit to Factory 7732 | -7/Waste | Entered Factory 7773 | -7/Factory | Garrison activated, responded to threat 8547 | -7/Factory | Fabricated Y-54 Guardian (x2) 8705 | -7/Factory | Fabricated Exp. Sensor Array (x1) 9361 | -7/Factory | Discovered new exit (range 16) 9547 | -7/Factory | Identified exit to Factory 9712 | -7/Factory | Local fabrication network quarantined 9772 | -7/Factory | System corruption reached 10% 10259 | -7/Factory | Garrison activated, responded to threat 10355 | -7/Factory | Identified exit to Garrison 10380 | -7/Factory | Entered Garrison 10501 | -7/Garrison | Triggered checkpoint 10601 | -7/Garrison | Discovered new exit (range 14) 10628 | -7/Garrison | Identified exit to Factory 10630 | -7/Garrison | Entered Factory 10816 | -7/Factory | Core integrity fell below 50% 10861 | -7/Factory | Released all parts (10) 10895 | -7/Factory | Lost 8 parts (1n3u4w) 10910 | -7/Factory | Core integrity fell below 20% 10952 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10863_ Acquired Hacking Suite. 10864_ Hacking Suite destroyed. 10864_ System corrupted by crushing effect (+2). 10865_ Acquired Hacking Suite. 10872_ WDI%3WUH7X#<3R8&2 WDLKSKC5P 10880_ ALERT: Rogue bot located, Programmers report to Factory Zone 1Q. 10881_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10889_ Acquired Unknown Device. 10889_ Identified Particle Charger. 10891_ Dropped Particle Charger. 10892_ Acquired Med. Storage Unit. 10894_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 10896_ Hacking Suite destroyed. 10904_ Acquired Flak Gun. 10908_ System corrupted: Matter fused (-10). 10925_ System corrupted: Substantial component data lost. 10946_ Slammed into G-47 Trooper. 10946_ G-47 Trooper knocked back. 10947_ Slammed into G-47 Trooper. 10948_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ????####?????????????????????????????????????????? | | ???? ?????????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ????" """????????????????????????????????????????? | | ???"" """ ???###########?????????????????????????? | | """ """ #### """ """ #?????????????????????????? | | + # """ """ #?????????????????????????? | | # # """ """ #?????????????????????????? | | ###/####### # #?????????????????????????? | | + #?????????????????????????? | | # ! ! #?????????????????????????? | | # !!! #?????????????????????????? | | # !! #?????????????????????????? | | ###########?????????????????????????? | | """" #########???????????????????????????? | | ^"""" ## #???????????????????????????? | | ### """" ## T #???????????????????????????? | | ??# """" ##= #?????????##########????????? | | ??# """" ## #?????????# #????????? | | ### """" / #?????????# #????????? | | # """" # #?????????# """" #????????? | | # ################## """" #????????? | | # """ Y + """" ! #????????? | | # """^ Y # """" #????????? | | " # """ g# """" #????????? | | " # """ @ b + """" #????????? | | " # ####### #????????? | | # ###########?????##########????????? | | " # #?????????????????????????????????? | | " # #?????????????????????????????????? | | " + +?????????????????????????????????? | | #### #?????????????????????????????????? | | ###??# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????? ??????????????????????????????????? | | ????????? ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 675 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressWeightCarapace Manual? 0 Play Time 01:24:45 Cumulative 300.7 hours Start 2021.06.08 @ 11:47:20 End 2021.06.08 @ 15:13:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 262 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 66 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f570ffd-7693-4e4f-b1c4-0257e39ae797