Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.14 @ 19:31:53 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (15) 3000 Robots Destroyed (567) 2835 Value Destroyed (20962) 20962 Prototype IDs (60) 1200 Alien Tech Used (0) 0 Bonus (12142) 12142 TOTAL SCORE: 41639 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 10060 Follower Combat Kills 601 Entered Garrisons 600 Aligned with FarCom 300 Friendly Fire -419 Cogmind --------- Core Integrity 138/700 Matter 0/300 Energy 161/170 System Corruption 5% Temperature Hot (270) Movement Flying (24) Location -7/Factory Parts ------- > --- POWER (1) -------- Mini Fusion Reactor > --- PROPULSION (5) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY (3) ------ Small Storage Unit Weight Redist. System Advanced Launcher Guidance Computer > --- WEAPON (4) ------- Autogun Gauss Rifle Rocket Array Heavy Pick > --- INVENTORY (8) ---- Micro Nuclear Core Long-range Tractor Beam Enhanced Force Rifle Advanced Assault Cannon Long-range Missile Launcher Improved Datajack Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Advanced Treads Advanced Myomer Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Component Analysis Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Neutrino Core Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Advanced Heat Sink 0b10 Alert Chip Experimental Targeting Computer Launcher Guidance Computer Advanced Launcher Guidance Computer Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Advanced EMP Blaster Rocket Launcher Rocket Launcher Datajack Field Lobotomy Kit Plasma Cutter [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Potential Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Launcher Guidance Computer Hackware Authchip [Weapon] Protection Experimental Power Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . 1 . . . . Utility 1 | . . . . . . . . . . . 1 . . . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . Parts Attached 200 | 8 13 3 29 4 10 2 21 9 14 6 20 4 33 5 19 Power 37 | . 2 . 3 . 1 . 3 3 3 2 2 1 11 1 5 Engine 7 | . 2 . 3 . . . . 1 . . . . 1 . . Core 27 | . . . . . 1 . 3 2 3 2 2 1 8 1 4 Reactor 3 | . . . . . . . . . . . . . 2 . 1 Propulsion 43 | 2 2 . 13 . 4 . 7 . 2 1 5 . 4 1 2 Treads 26 | 2 2 . 13 . 1 . 7 . 1 . . . . . . Leg 5 | . . . . . 3 . . . 1 1 . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . . . . . 5 . 4 1 2 Utility 37 | 4 3 1 2 1 2 . 3 . 2 1 4 2 7 2 3 Device 25 | 4 2 1 2 1 . . 3 . 1 1 2 1 3 1 3 Storage 3 | . 1 . . . . . . . 1 . 1 . . . . Processor 6 | . . . . . 2 . . . . . 1 . 2 1 . Hackware 1 | . . . . . . . . . . . . . 1 . . Protection 2 | . . . . . . . . . . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 83 | 2 6 2 11 3 3 2 8 6 7 2 9 1 11 1 9 Energy Gun 2 | 1 . . . . . . . . . . . . 1 . . Energy Cannon 4 | . 2 . 2 . . . . . . . . . . . . Ballistic Gun 49 | 1 2 . 8 2 1 2 7 4 6 1 5 . 4 1 5 Ballistic Cannon 7 | . . . 1 . . . 1 . 1 . . 1 1 . 2 Launcher 13 | . 2 1 . . 1 . . 1 . . 2 . 5 . 1 Special Weapon 2 | . . 1 . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . Special Melee Weapon 3 | . . . . . 1 . . . . . 1 . . . 1 Unidentified Prototypes 13 | . . . . 1 . . . . . . 1 . 11 . . Parts Lost 16 | . 1 . . . . 1 . . . 2 . . 8 3 1 Power 4 | . 1 . . . . . . . . . . . 2 1 . Propulsion 4 | . . . . . . . . . . 1 . . 2 . 1 Utility 1 | . . . . . . . . . . . . . . 1 . Weapon 7 | . . . . . . 1 . . . 1 . . 4 1 . Highest Loss Streak 3 | . 1 . . . . 1 . . . 1 . . 3 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 16 | 2 15 19 19 20 17 19 19 20 19 19 7 8 7 8 7 Power 1 | . . 1 1 1 1 2 2 1 1 1 . . . 1 . Propulsion 3 | . . 2 4 5 3 3 4 4 4 5 . . . 1 1 Utility 4 | . 5 6 4 4 3 6 6 6 6 6 2 3 2 1 1 Weapon 6 | 2 7 8 7 7 7 4 5 5 5 6 2 4 3 4 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 53 | 2 3 4 15 1 11 . 4 . 8 . 2 . 2 . 1 Power 11 | 2 . . 3 . 3 . . . 2 . 1 . . . . Propulsion 14 | . . . 6 1 2 . 1 . 4 . . . . . . Utility 18 | . . 2 4 . 6 . 1 . 2 . 1 . 2 . . Weapon 9 | . 3 2 2 . . . 2 . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 97 100 99 100 88 98 99 100 100 99 98 100 98 98 99 Engine 5 | . 12 14 11 11 7 . . 4 . . . . . . . Core 4 | . . . . . 3 11 9 4 9 9 7 7 5 6 4 Treads 16 | . 27 28 32 33 31 . 8 9 9 9 . . . . . Leg 10 | . . . . . 1 33 27 27 27 26 . . . . . Flight 7 | . . . . . . . . . . . 37 38 37 38 38 Device 9 | . 15 14 11 11 7 . 7 9 9 9 10 10 9 5 6 Storage 9 | . 11 14 11 11 11 11 9 9 9 9 3 7 7 7 7 Processor 2 | . . . . . 3 11 1 . . . 5 4 4 8 7 Energy Cannon 5 | . 21 26 7 . . . . . . . . . . . . Ballistic Gun 22 | . 6 . 24 32 13 31 35 35 34 34 19 23 22 24 17 Peak Build Rating 66 | 7 10 11 27 36 56 58 66 64 62 57 56 60 66 57 63 Average Rating 39 | 3 9 10 19 28 27 56 62 61 57 48 50 55 56 55 57 On Entrance 39 | . 7 10 11 27 29 56 58 60 62 55 43 56 55 56 50 Avg Prop Armor Cover (%) 9 | 29 28 . . . . . 6 8 7 6 . . 11 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 78 | 4 53 53 61 59 71 72 78 64 63 61 26 26 33 27 31 Greatest Support 90 | 20 40 40 67 66 90 90 90 90 90 72 31 31 31 30 33 Greatest Overweight (x) 4 | 1 2 1 . . 1 . . . . 1 . . 4 . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 8 8 8 8 Average Capacity 17 | 5 17 20 20 20 20 20 20 20 20 20 7 8 8 8 8 Most Carried 20 | 5 20 20 20 20 20 20 20 20 20 20 19 8 8 8 8 Average Carried 16 | 2 15 19 19 20 17 19 19 19 19 19 6 7 7 8 7 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 8 8 8 8 8 Final Carried 20 | 5 20 20 20 20 20 20 20 20 20 19 8 8 8 8 7 Class Distribution -------------------- 28% | Scavenger-Gunner 26% | Mutant 16% | Gunner 16% | Sprinter 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Matter Collected 14887 | 430 449 90 1064 254 1126 334 1444 901 1598 906 355 227 3610 415 1684 Remotely 694 | . . . . . . . . . . . . 10 636 . 48 Salvage Created 20267 | 311 849 119 2100 446 583 303 2282 1090 2131 1323 380 353 5335 575 2087 Parts 1200 | 34 51 4 148 25 80 22 135 65 123 61 25 10 295 23 99 Haulers Intercepted 32 | . 2 . 6 . . . 3 . 6 . 3 . 8 . 4 Recyclers Shooed 6 | . 1 1 . . . . . . 1 . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Combat Hostiles Destroyed 402 | . 16 7 39 7 6 6 32 32 37 28 6 1 120 16 49 Melee 2 | . . . . . . . . . . . 2 . . . . Guns 223 | . 1 . 24 7 2 6 31 28 35 28 1 1 43 8 8 Cannons 35 | . 13 3 15 . . . 1 . 2 . . . . . 1 AOE 142 | . 2 4 . . 4 . . 4 . . 3 . 77 8 40 Classes Destroyed 23 | 3 4 1 4 . 2 1 . 1 1 2 . 2 2 . . Worker 37 | 2 2 . 6 . . 1 1 . 2 . 1 . 16 . 6 Builder 15 | . . . 3 . . . 3 . 3 . 1 . 3 . 2 Tunneler 19 | 8 1 2 . 3 . . . . 1 . . . 3 . 1 Hauler 32 | . 2 . 6 . . . 3 . 6 . 3 . 8 . 4 Recycler 26 | 1 1 . 1 2 . . 4 . . . . . 11 . 6 Mechanic 11 | . 1 . . . . . 1 . . . . . 7 . 2 Operator 6 | . . . 1 . . . 1 . 1 . . . 2 . 1 Turret 1 | . . . . . 1 . . . . . . . . . . Watcher 17 | . . . 5 . . . 3 . 2 . . . 6 . 1 Swarmer 75 | . 2 . 8 . . 2 2 15 8 7 . . 21 6 4 Cutter 4 | . . . . . . . . . . . . . 4 . . Grunt 182 | . 14 2 24 6 . 3 16 8 19 11 5 . 39 3 32 Brawler 9 | . . . . . . . . . . 1 . . 5 1 2 Duelist 9 | . . . . . . . . . 1 1 . . 4 . 3 Protector 9 | . . . . . . . . . . . . . 8 . 1 Sentry 53 | . . . 7 . . . 11 6 9 3 . . 11 3 3 Specialist 5 | . . . . . . . . 3 . . . . 1 1 . Hunter 24 | . . . . . . 1 3 . . . . . 17 1 2 Programmer 18 | . . . . . . . . . . 5 1 . 9 1 2 Compactor 1 | . . . . . . . . . . . . 1 . . . Zionite 8 | . . . . . 8 . . . . . . . . . . Assembled 11 | . . 5 . 1 5 . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . Martyr 2 | . . . . . . . . . . . . 2 . . . Best Kill Streak 32 | 3 3 4 6 4 5 2 6 4 7 7 8 1 32 6 18 Combat Bots Only 26 | . 3 4 5 3 5 2 4 4 5 7 5 1 26 6 18 Max Kills in Single Turn 8 | 1 2 2 2 1 2 1 2 2 3 2 3 1 8 2 5 Gunslinging 1 | . . . 1 . . . . 1 1 1 . . 1 1 . Exploded 5 | . 2 2 . . 2 . . 2 . . 2 . 5 2 4 Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 4 | . . . . . 4 . . . . . . . . . . 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Hostile Shots Fired 1214 | . 61 19 115 21 54 48 103 93 93 74 20 . 248 131 134 Missed 431 | . 18 3 24 8 11 11 26 28 35 18 11 . 114 60 64 Hits 783 | . 43 16 91 13 43 37 77 65 58 56 9 . 134 71 70 Melee 2 | . . . . . 1 . . . . 1 . . . . . Projectile 781 | . 43 16 91 13 42 37 77 65 58 55 9 . 134 71 70 AOE 3 | . . . . . . . . . . . . . 3 . . Critical Strikes 45 | . . . 2 . 22 . 5 3 2 5 1 . 3 1 1 Part Disruptions 1 | . . . . . . . . . . 1 . . . . . Damage Taken 10463 | . 557 209 973 108 563 746 1206 837 746 846 117 . 1985 679 891 Core 1489 | . 108 41 155 17 80 145 121 80 117 63 26 . 286 108 142 Absorbed by Shields 334 | . . . 72 40 186 . . . . . . . . 36 . Regen/Repaired (Parts) 533 | . 86 . 56 . . . . . 55 . . 3 224 . 109 Core Remaining (%) 42 | 100 . 40 . . . . . . . 30 . . . . . Volleys Fired 944 | 50 62 21 94 21 81 22 90 70 87 62 9 10 158 30 77 Largest 4 | 1 2 2 3 3 3 3 4 4 4 4 4 3 4 4 3 Hottest 200 | 20 120 120 200 69 69 79 111 104 121 104 112 84 165 112 90 Shots Fired 2599 | 50 103 36 282 62 203 63 359 204 347 211 21 24 427 83 124 Gun 2224 | 50 41 . 190 62 187 56 347 201 329 211 16 21 365 76 72 Cannon 225 | . 60 31 92 . . . 12 . 18 . . . . . 12 Launcher 149 | . 2 4 . . 16 7 . 3 . . 5 3 62 7 40 Special 1 | . . 1 . . . . . . . . . . . . . Kinetic 2288 | 50 41 . 214 62 187 56 359 201 347 211 16 21 363 76 84 Thermal 162 | . 60 32 68 . . . . . . . . . 2 . . Explosive 147 | . . 4 . . 16 7 . 3 . . 5 3 62 7 40 Electromagnetic 2 | . 2 . . . . . . . . . . . . . . Robot Hit Streak 66 | 11 11 14 12 24 66 7 17 11 10 13 8 18 22 20 18 Robot Miss Streak 11 | 3 3 2 3 1 3 4 3 4 4 2 1 1 5 11 7 Penetration Max 1 | . . . . . . . 1 1 1 1 . . . . . Secondary Targets 30 | . . . 2 1 1 1 . 9 1 4 . . 9 2 . Max Gunslinging Chain 2 | . . . 1 1 1 1 . 1 1 1 . . 1 2 . Shots Hit Robots 1652 | 39 60 23 164 51 146 36 246 112 170 119 16 23 271 82 94 Core Hits 1116 | 12 31 12 74 19 47 18 96 49 81 50 14 3 320 82 208 Critical Kills 9 | . 1 1 . 1 . . . 1 2 3 . . . . . Critical Parts Destroyed 8 | . 1 . 1 . 1 . . 1 . 2 . . 2 . . Critical Strikes 31 | . 2 1 2 1 1 . 1 2 2 5 . 1 6 3 4 Meltdown 2 | . 1 1 . . . . . . . . . . . . . Destroy 15 | . 1 . 1 1 1 . . 2 2 5 . . 2 . . Blast 3 | . . . 1 . . . 1 . . . . . . . 1 Impale 11 | . . . . . . . . . . . . 1 4 3 3 Melee Attacks 144 | . . . . 5 7 . . . . 8 17 5 34 35 33 Impact . | . . . . . . . . . . . . . . . . Slashing 14 | . . . . 5 1 . . . . 8 . . . . . Piercing 123 | . . . . . . . . . . . 16 5 34 35 33 Sneak Attacks 47 | . . . . . 6 . . . . . 2 3 19 . 17 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 55324 | 482 1036 648 2898 805 2686 584 4003 2285 3747 2532 899 598 20476 2473 9172 Guns 24521 | 482 286 . 1811 802 2055 469 3832 1975 3551 2197 182 400 4554 1074 851 Cannons 2536 | . 621 378 1053 . . . 143 . 189 . . . . . 152 Explosions 23368 | . 126 270 . . 631 114 . 310 . . 371 . 14110 815 6621 Melee 4823 | . . . . . . . . . . 335 346 198 1812 584 1548 Ramming 76 | . 3 . 34 3 . 1 28 . 7 . . . . . . Kinetic 25286 | 482 286 . 2092 802 2055 469 3975 1975 3740 2197 182 400 4554 1074 1003 Thermal 2060 | . 621 378 772 . . . . . . . . . 289 . . Explosive 22801 | . . 270 . . 631 114 . 310 . . 371 . 13669 815 6621 Electromagnetic 278 | . 126 . . . . . . . . . . . 152 . . Impact . | . . . . . . . . . . . . . . . . Slashing 335 | . . . . . . . . . . 335 . . . . . Piercing 4488 | . . . . . . . . . . . 346 198 1812 584 1548 Highest Corruption 9 | . . . 1 1 1 1 4 4 4 9 1 1 5 5 5 Average Corruption 2 | . . . 1 1 1 1 3 4 4 7 1 1 3 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 243 | . . . 13 1 20 11 7 26 45 44 . . 37 12 27 Message Errors 63 | . . . 5 . 5 2 1 9 9 12 . . 11 2 7 Matter Fused 56 | . . . 3 . 3 4 2 5 6 11 . . 11 5 6 Heat Flow Errors 27 | . . . 3 . 5 1 1 2 3 4 . . 4 . 4 Energy Discharges 22 | . . . 2 . 3 1 1 3 6 1 . . 2 1 2 Parts Rejected 4 | . . . . . 1 . . . 1 1 . . . . 1 Parts Fused 2 | . . . . . . . . 1 . 1 . . . . . Data Loss (minor) 31 | . . . . . 3 1 2 4 7 6 . . 5 1 2 Data Loss (major) 9 | . . . . . . . . 1 3 3 . . 1 . 1 Misfires 10 | . . . . . . 1 . . 4 3 . . 1 1 . Alerts 7 | . . . . . . 1 . . 1 2 . . 1 1 1 Weapon Failures 12 | . . . . 1 . . . 1 5 . . . 1 1 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1610 | . . 9 . . . . . . . . 19 . 863 37 682 Projectiles . | . . . . . . . . . . . . . . . . Explosions 570 | . . 9 . . . . . . . . . . 400 2 159 Melee 1040 | . . . . . . . . . . . 19 . 463 35 523 Knockbacks 4 | . . . 2 . . . 2 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . . . 2 . . . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 293 | . . . . . . 74 . . . . . . 68 92 59 Shots 9 | . . . . . . 2 . . . . . . 1 5 1 Rammed 3 | . 1 . 2 . . . . . . . . . . . . Targets Rammed 10 | . 1 1 2 1 . 1 3 . 1 . . . . . . Kicked 5 | . . . . . . 1 3 . 1 . . . . . . Crushed 2 | . . 1 . 1 . . . . . . . . . . . Highest Temperature 354 | . 21 16 259 26 248 191 348 151 252 179 94 4 354 164 337 Average Temperature 63 | . 4 9 38 6 46 70 93 59 38 72 37 2 67 48 81 Received Heat Transfer 2658 | . 300 83 329 50 . 108 513 279 351 225 57 . 186 78 99 Effects 8 | . . . . . . . 3 . . . . . 4 . 1 Shutdowns 2 | . . . . . . . 1 . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . . 2 . . Interference 3 | . . . . . . . 2 . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 5 | . . . . . . . . . . . . . 5 . . Combat Hostiles 5 | . . . . . . . . . . . . . 5 . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 9 | . 1 4 3 1 . . . . . . . . . . . Heat Transferred 3802 | . 1258 777 1517 . . . . . . . . . 250 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . 5 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Maximum Alert Level 5 | . 1 . 2 1 . . 2 5 4 5 4 2 5 5 5 Low Security (%) 40 | 100 97 100 31 52 . 100 45 . . . . 4 5 . . Level 1 8 | . 2 . 13 47 . . 23 6 . . . 57 6 . . Level 2 13 | . . . 54 . . . 31 20 . . . 38 7 . . Level 3 9 | . . . . . . . . 29 58 7 . . 23 . . Level 4 12 | . . . . . . . . 39 41 29 100 . 20 . . Level 5 11 | . . . . . . . . 4 . 62 . . 11 100 59 High Security 4 | . . . . . . . . . . . . . 23 . 40 Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . Peak Influence 3972 | 15 204 75 669 301 . 98 557 1606 1509 2320 1339 460 3972 3475 3528 Initial 2780 | . 3 75 15 251 . . . 322 782 975 1218 460 135 2780 1813 Average 750 | 2 37 7 373 211 . 12 273 1024 1054 1724 1223 335 1563 3096 2346 Influence Increases 15150 | 55 629 68 1245 180 . 211 1135 1304 1265 1365 364 13 4616 705 1995 Destroy 0b10 Robot/C 8000 | . 320 40 780 120 . 120 680 640 740 720 160 . 2400 320 960 Destroy 0b10 Robot/NC 885 | 55 35 10 110 25 . 5 80 . 75 10 25 . 325 10 120 Destroy Leader 1548 | . 84 10 202 20 . 30 212 20 206 40 46 . 458 30 190 Allied During Kill 385 | . . . . . . . 21 1 . 32 . . 331 . . Successful Hack 464 | . 21 . 34 . . . 53 35 77 28 12 . 158 14 32 Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . Disable Machine 645 | . . . 15 15 . . 60 30 45 15 15 . 255 15 180 Anti-Garrison Action 1150 | . . . . . . . . 550 . 450 . . . 150 . Destroy Structure 678 | . 4 8 14 . . 41 14 13 17 10 16 13 209 106 213 Partial Spotted 360 | . . . . . . . . . . . 30 . 120 60 150 Lose Combat Pursuer 975 | . 105 . 90 . . 15 15 15 105 60 60 . 360 . 150 Influence Decreases 11622 | 50 440 222 639 697 129 211 639 194 1370 546 1368 1136 837 1222 1922 Entered New Map 7044 | . 2 119 25 395 129 . . 174 824 526 1102 856 58 1192 1642 Time Decay 4068 | 50 428 103 614 302 . 211 579 . 546 . 246 160 559 . 270 Lost Part 150 | . 10 . . . . . . . . 20 . . 80 30 10 Lost Ally 360 | . . . . . . . 60 20 . . 20 120 140 . . Squads Dispatched 111 | . 4 . 7 1 . . 9 . 6 . 7 . 52 . 25 Investigation 31 | . 4 . 4 1 . . 2 . 3 . 3 . 10 . 4 Extermination 9 | . . . . . . . . . . . 2 . 5 . 2 Reinforcement 17 | . . . 3 . . . 1 . 2 . 2 . 5 . 4 Assault 33 | . . . . . . . . . . . . . 18 . 15 Garrison 21 | . . . . . . . 6 . 1 . . . 14 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Distress Signals 18 | . 2 1 3 . . . 3 . 6 . 1 . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 550 | . 29 9 53 8 11 11 50 32 53 39 16 10 142 14 73 Peak Tracking Total 14 | . 7 5 5 3 9 4 7 4 6 6 6 6 14 6 10 Tactical Retreats 41 | . 3 . 2 . 2 5 1 1 5 2 2 1 9 . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Traps Triggered 39 | . 5 . 4 . . . 3 5 1 4 1 . 5 7 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 8 | . . . . . . . 8 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . 2 . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Machines Disabled 69 | . . . 2 1 9 . 4 10 3 7 1 . 17 3 12 Max in Single Turn 11 | . . . 1 1 2 . 1 1 1 1 1 . 11 1 2 Garrison Access 1 | . . . . . . . . . . . . . 1 . . Garrison Relay 14 | . . . . . . . . 7 . 5 . . . 2 . Phase Generator 2 | . . . . . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Machines Accessed 111 | . 9 . 13 2 2 . 10 3 13 3 11 . 27 2 16 Terminals 59 | . 6 . 8 . . . 5 3 9 3 6 . 11 2 6 Fabricators 8 | . . . . . . . . . . . 2 . 3 . 3 Repair Stations 8 | . 1 . 1 . . . . . 2 . . . 2 . 2 Recycling Units 14 | . 2 . 2 . . . 2 . . . 1 . 4 . 3 Scanalyzers 11 | . . . 2 . . . 2 . 1 . 1 . 4 . 1 Garrison Access 7 | . . . . . . . 1 . 1 . 1 . 3 . 1 Total Hacks 323 | . 25 . 50 2 2 . 37 7 47 7 27 . 74 4 41 Successful 164 | . 16 . 28 2 2 . 20 3 25 2 6 . 40 3 17 Failed 156 | . 9 . 21 . . . 16 4 22 5 20 . 34 1 24 Catastrophic 25 | . 2 . 1 . . . 4 1 5 . 5 . 2 . 5 Database Lockouts 3 | . . . 1 . . . 1 . . . 1 . . . . Manual 141 | . 19 . 27 . 1 . 20 . 21 . 3 . 34 1 15 Terminals 166 | . 17 . 30 . . . 23 7 30 7 10 . 25 4 13 Fabricators 22 | . . . . . . . . . . . 9 . 9 . 4 Repair Stations 23 | . 4 . 2 . . . . . 8 . . . 3 . 6 Recycling Units 38 | . 4 . 7 . . . 5 . . . 4 . 11 . 7 Scanalyzers 47 | . . . 11 . . . 5 . 6 . 2 . 15 . 8 Garrison Access 23 | . . . . . . . 4 . 3 . 2 . 11 . 3 Terminal Hacks 45 | . 4 . 7 2 2 . 6 3 9 2 . . 7 2 1 Record 2 | . 1 . . . 1 . . . . . . . . . . Part Schematic 2 | . . . . . . . 1 . 1 . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . 1 . . Robot Analysis 5 | . 2 . . . . . . . 3 . . . . . . Prototype ID Bank 5 | . 1 . 3 . . . 1 . . . . . . . . Open Door 3 | . . . . 2 . . . 1 . . . . . . . Branch Access Points 4 | . . . 1 . . . . . 1 . . . 1 . 1 Emergency Access Points 3 | . . . . . . . . 1 . 1 . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . . . . . . . 1 . . Scanalyzer Index 3 | . . . . . . . 1 . 1 . . . 1 . . Locate Traps 6 | . . . 1 . . . 2 . 1 . . . 2 . . Hauler Manifests 3 | . . . . . . . 1 . 2 . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . Patrol Navigation 2 | . . . . . . . . 1 . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . 3 . 5 . 1 Network Status 3 | . . . . . . . . . . . 1 . 1 . 1 Load Schematic 5 | . . . . . . . . . . . 2 . 3 . . Build 1 | . . . . . . . . . . . . . 1 . . Repair Station Hacks 12 | . 4 . 2 . . . . . 4 . . . . . 2 Scan Component 6 | . 2 . 1 . . . . . 2 . . . . . 1 Repair 6 | . 2 . 1 . . . . . 2 . . . . . 1 Recycling Unit Hacks 6 | . . . 1 . . . . . . . 1 . 2 . 2 Retrieve Components 6 | . . . 1 . . . . . . . 1 . 2 . 2 Scanalyzer 34 | . . . 9 . . . 3 . 5 . 1 . 9 . 7 Insert Component 12 | . . . 4 . . . 2 . 1 . . . 4 . 1 Analyze 17 | . . . 4 . . . 1 . 4 . . . 5 . 3 Retrieve Study 5 | . . . 1 . . . . . . . 1 . . . 3 Garrison Access Hacks 5 | . . . . . . . 1 . 1 . . . 2 . 1 Unlock Access 4 | . . . . . . . 1 . 1 . . . 1 . 1 Seal Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks 53 | . 8 . 9 . . . 10 . 6 . 1 . 15 1 3 Terminals 29 | . 5 . 7 . . . 5 . 5 . . . 5 1 1 Track 5 | . . . 2 . . . . . . . . . 2 . 1 Botnet 2 | . . . . . . . . . . . . . 2 . . Skim 21 | . 5 . 5 . . . 5 . 5 . . . 1 . . Override 1 | . . . . . . . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . . 2 . . Haulers 1 | . . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . . . . . . . . 1 . . Repair Stations 4 | . . . . . . . . . . . . . 2 . 2 Patch 4 | . . . . . . . . . . . . . 2 . 2 Recycling Units 12 | . 3 . 2 . . . 2 . . . 1 . 4 . . Reject 10 | . 1 . 2 . . . 2 . . . 1 . 4 . . Tunnel 2 | . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 3 . 1 . . . 2 . . Broadcast 2 | . . . . . . . 1 . . . . . 1 . . Reprogram 2 | . . . . . . . 1 . 1 . . . . . . Watchers 2 | . . . . . . . 1 . . . . . 1 . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . 1 . . Used 2 | . . . . . . . 1 . . . . . 1 . . Hacking Detections 96 | . 8 . 10 . . . 9 3 13 3 9 . 25 2 14 Full Trace Events 17 | . . . 2 . . . 1 1 2 1 3 . 6 . 1 Feedback Events 2 | . . . 1 . . . . . . . . . 1 . . Corruption 2 | . . . 1 . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 4 . . . 2 . 2 . . . 1 . 1 Parts Built 1 | . . . . . . . . . . . . . 1 . . Authchips 1 | . . . . . . . . . . . . . 1 . . Time 20 | . . . . . . . . . . . . . 20 . . Total Part Build Rating 2 | . . . . . . . . . . . . . 2 . . Part Studies Acquired 5 | . . . 1 . . . . . . . 1 . . . 3 Parts Repaired 6 | . 2 . 1 . . . . . 2 . . . . . 1 Time 341 | . 52 . 38 . . . . . 127 . . . . . 124 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 22 | . . . 9 . . . . . . . 3 . 4 . 6 Parts Scanalyzed 10 | . . . 4 . . . 1 . 1 . . . 3 . 1 Part Schematics Acquired 8 | . . . 4 . . . 1 . 1 . . . 1 . 1 Parts Damaged 2 | . . . . . . . 1 . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 5 . . . . . 1 . . . . Non-combat 4 | . . . . . 3 . . . . . 1 . . . . Combat 2 | . . . . . 2 . . . . . . . . . . Robot Hacks Applied 7 | . . . . . 6 . . . . . 1 . . . . parse_system 6 | . . . . . 6 . . . . . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . Relay Couplers Released 60 | . . . . . . . . 25 . 23 . . 4 8 . Machine Destruction 56 | . . . . . . . . 25 . 23 . . . 8 . Programmers 4 | . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Total Allies 27 | . . 2 . . . . 3 1 . 2 . 19 . . . Largest Group 19 | . . 2 . . . . 3 1 . 2 2 19 10 . . Highest-Rated Group 475 | . . 45 . . . . 48 31 . 62 62 475 290 . . Highest-Rated Ally 35 | . . 31 . . . . 16 31 . 31 31 35 31 . . Initial Warlord ECA Mod 27 | . . . . . . . . . 14 14 23 23 23 23 27 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 373 | . . 3 . . . 14 28 4 . 35 14 160 115 . . Total Damage 5526 | . . 42 . . . 562 264 . . 478 231 2296 1653 . . Kills 28 | . . . . . . . 2 . . 8 2 6 10 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Active Infowar (turns) 402 | 105 290 . . 2 . . . . 2 . . . 2 . 1 Optics 2 | . . . . . . . . . . . . . 2 . . Sensors 2 | . . . . 2 . . . . . . . . . . . Terrain 21 | 17 3 . . . . . . . . . . . . . 1 Seismic 397 | 105 290 . . . . . . . 2 . . . . . . Robot Analysis Total 5 | . 2 . . . . . . . 3 . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Turns Passed 22672 | 257 2535 1498 2837 672 2502 1482 2215 1257 1578 1369 521 334 2164 480 971 Spaces Moved 18714 | 201 1012 562 1449 391 1374 718 1378 979 1100 696 1597 446 4130 613 2068 Core 425 | 198 209 . . . . . . . . . . . 18 . . Treads 4483 | 3 803 562 1449 391 1275 . . . . . . . . . . Legs 4970 | . . . . . 99 718 1378 979 1100 696 . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 8836 | . . . . . . . . . . . 1597 446 4112 613 2068 Fastest Speed 23 | 50 50 240 145 145 100 60 100 100 90 90 23 23 23 23 24 Average Speed 82 | 60 188 240 157 145 156 89 100 100 90 149 23 23 23 23 24 Slowest Speed 250 | 160 240 240 160 145 230 100 100 100 100 180 23 23 250 24 24 Overloaded Moves 181 | . . . . . . 181 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . . . . . . . 35 1 7 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 74 | 4 92 99 94 73 87 73 87 91 91 95 24 96 78 61 45 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 11 | . 3 . 3 1 1 . 2 . 1 . . . . . . Known Exits Taken 7 | . 1 1 1 . . 1 1 . 1 . . . 1 . . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . . . . . . . Scrap Searched 4 | . . 2 . 1 . 1 . . . . . . . . . Spaces Dug 156 | . . 1 . . . 13 . 14 . . 9 11 79 28 1 Terrain Destroyed 928 | . . 24 3 . 18 48 5 14 13 2 15 24 372 77 313 Melee 23 | . . . . . . . . . . . 4 2 6 10 1 Projectile 33 | . . 1 3 . . 2 5 2 13 2 . . . . 5 AOE 872 | . . 23 . . 18 46 . 12 . . 11 22 366 67 307 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Total 23663 | 284 1539 675 1828 441 1570 1507 1998 1105 1490 864 1707 642 4883 804 2326 Wait 3016 | 15 398 71 180 12 25 756 457 21 254 53 32 170 458 14 100 Move 18624 | 200 1011 561 1448 390 1373 717 1377 978 1099 695 1597 445 4069 609 2055 Hop 32 | . . . . . . . . . . . . . 25 1 6 Pick Up 159 | 6 26 8 25 3 31 3 15 4 12 1 7 1 14 . 3 Fast Attach 58 | 6 11 . 3 . 1 . 3 . 3 3 2 . 13 3 10 Attach 36 | 1 2 . 5 . 3 2 3 2 1 1 8 . 7 . 1 Detach 7 | 2 1 . . . . 1 . . . . . . 3 . . Swap 251 | 1 13 5 25 6 17 3 19 11 14 6 14 10 62 13 32 Drop 219 | 3 14 8 46 3 32 2 23 7 19 4 21 1 25 2 9 Fire 944 | 50 62 21 94 21 81 22 90 70 87 62 9 10 158 30 77 Melee 144 | . . . . 5 7 . . . . 8 17 5 34 35 33 Ram . | . . . . . . . . . . . . . . . . Kick 5 | . . . . . . 1 3 . 1 . . . . . . Crush 5 | . 1 1 2 1 . . . . . . . . . . . Escape Stasis 124 | . . . . . . . . 2 . 10 . . 15 97 . Rewire 12 | . . . . . . . . . . 12 . . . . . Trap 8 | . . . . . . . 8 . . . . . . . . Miscellaneous 19 | . . . . . . . . 10 . 9 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Waste -7/Factory (discovered 4 exits: [*Fac] / *Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac] / Low x2 / Gar) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 258 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 782 | -10/Materials | Identified exit to Materials 854 | -10/Materials | Learned Storage trap positions 858 | -10/Materials | Derelicts attacked the area 1006 | -10/Materials | Learned location of 2 exits from Subcaves 1035 | -10/Materials | Learned location of Mines (-8) 1076 | -10/Materials | Identified exit to Subcaves 1076 | -10/Materials | Identified exit to Mines 1186 | -10/Materials | Learned location of 2 exits from Subcaves 2153 | -10/Materials | Repaired Lgt. Treads 2180 | -10/Materials | Repaired Ion Engine 2793 | -10/Materials | Entered Mines 2993 | -10/Mines | Discovered exit to Materials (range 11) 3073 | -10/Mines | Assembled infested the area 3216 | -10/Mines | Core integrity fell below 50% 3596 | -10/Mines | Learned Materials terminal intel 3961 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4046 | -10/Mines | Discovered exit to Materials (range 15) 4291 | -10/Mines | Entered Materials 4291 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4292 | -9/Materials | Loaded intel: 11 terminal locations 4431 | -9/Materials | Central database locked down 4591 | -9/Materials | Build established: Gunner 4638 | -9/Materials | Identified exit to Mines 5008 | -9/Materials | Discovered new exit (range 16) 5521 | -9/Materials | Build established: Scavenger-Gunner 5758 | -9/Materials | Discovered new exit (range 9) 5945 | -9/Materials | Loaded intel: 2 repair station locations 5978 | -9/Materials | Identified exit to Materials 6021 | -9/Materials | Learned location of 2 exits from Materials 6038 | -9/Materials | Learned location of Mines (-9) 6214 | -9/Materials | Build established: Scavenger-Tank 6627 | -9/Materials | Build established: Tank 6989 | -9/Materials | Repaired Adv. Treads 7128 | -9/Materials | Entered Mines 7133 | -9/Mines | Learned Materials terminal intel 7230 | -9/Mines | Discovered exit to Materials (range 12) 7246 | -9/Mines | Met a Derelict shopkeep closing up shop 7398 | -9/Mines | Excavation squad dispatched 7398 | -9/Mines | A large section of the Mines collapsed 7431 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7541 | -9/Mines | Found Prototype Device 7541 | -9/Mines | Identified Exp. Sensor Array 7667 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7756 | -9/Mines | Found the Drone Emporium 7762 | -9/Mines | Learned location of Zion (-7) 7792 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7794 | -9/Mines | Discovered new exit (range 5) 7800 | -9/Mines | Entered Exiles 7824 | -9/Exiles | Discovered new exit (range 15) 7841 | -9/Exiles | Met 8R-AWN 7864 | -9/Exiles | Met EX-HEX 7921 | -9/Exiles | Met EX-DEC 7989 | -9/Exiles | Discovered new exit (range 14) 8113 | -9/Exiles | Build established: Mutant 8615 | -9/Exiles | Met EX-BIN 8632 | -9/Exiles | Aligned with FarCom system 8633 | -9/Exiles | Given EX-Vault access code 8668 | -9/Exiles | Opened EX-Vault 8677 | -9/Exiles | Found Field Lobotomy Kit 8679 | -9/Exiles | Found 0b10 Alert Chip 8685 | -9/Exiles | Found Potential Leg 8687 | -9/Exiles | Found Potential Leg 8717 | -9/Exiles | Warned to stay clear of 0b10 Research branches 9203 | -9/Exiles | Visited The Gauntlet 9285 | -9/Exiles | Attacked by the Exiles 9396 | -9/Exiles | Core integrity fell below 50% 9437 | -9/Exiles | Destroyed 8R-AWN 9447 | -9/Exiles | Found Exp. Targeting Computer 9747 | -9/Exiles | Build established: Gunner 9884 | -9/Exiles | Destroyed EX-HEX 9912 | -9/Exiles | Destroyed EX-BIN 10073 | -9/Exiles | Destroyed EX-DEC 10107 | -9/Exiles | Found Deploy-a-Sentry 10183 | -9/Exiles | Found System Purifier 10302 | -9/Exiles | Stole four prototypes: Potential Leg, 0b10 Alert Chip, Field Lobotomy Kit, Deploy-a-Sentry 10302 | -9/Exiles | Entered Mines 10393 | -8/Mines | P1-3CE came to Exiles' defense 10402 | -8/Mines | DAS Turret deployed 10408 | -8/Mines | Core integrity fell below 20% 10924 | -8/Mines | Build established: Scavenger-Gunner 11777 | -8/Mines | Discovered exit to Materials (range 6) 11784 | -8/Mines | Entered Materials 11784 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 11785 | -8/Materials | Identified exit to Storage 11786 | -8/Materials | Identified exit to Factory 11787 | -8/Materials | Loaded intel: 11 terminal locations 11980 | -8/Materials | Discovered exit to Factory (range 3) 12800 | -8/Materials | Garrison activated, responded to threat 13077 | -8/Materials | Identified exit to Garrison 13120 | -8/Materials | Central database locked down 13222 | -8/Materials | Garrison activated, responded to threat 13619 | -8/Materials | Learned Storage stockpile data 13685 | -8/Materials | Learned Storage security intel 13784 | -8/Materials | Learned Storage security intel 13819 | -8/Materials | Learned location of Lower Caves (-6) 13845 | -8/Materials | Learned Storage garrison access intel 13882 | -8/Materials | Learned Factory recycling unit intel 13929 | -8/Materials | Learned location of 1 exit from Storage 13999 | -8/Materials | Entered Garrison 14069 | -8/Garrison | Triggered checkpoint 14103 | -8/Garrison | Garrison Relay disabled 14113 | -8/Garrison | Garrison Relay disabled 14225 | -8/Garrison | Triggered checkpoint 14335 | -8/Garrison | Phase Generator disabled 14361 | -8/Garrison | Spotted B-75 Beast 14399 | -8/Garrison | Discovered new exit (range 7) 14431 | -8/Garrison | Triggered checkpoint 14480 | -8/Garrison | Garrison Relay disabled 14495 | -8/Garrison | Rescued a captive Derelict 14590 | -8/Garrison | Triggered checkpoint 14711 | -8/Garrison | Discovered new exit (range 8) 14773 | -8/Garrison | Triggered checkpoint 14807 | -8/Garrison | Garrison Relay disabled 14818 | -8/Garrison | Garrison Relay disabled 14869 | -8/Garrison | Garrison Relay disabled 14918 | -8/Garrison | Triggered checkpoint 14965 | -8/Garrison | Triggered checkpoint 14983 | -8/Garrison | Garrison Relay disabled 15012 | -8/Garrison | Discovered new exit (range 14) 15256 | -8/Garrison | Entered Materials 15593 | -8/Materials | Build established: Gunner 15653 | -8/Materials | Repaired Rocket Launcher? 15775 | -8/Materials | Repaired Broken Adv. Launcher Guidance Computer? 15880 | -8/Materials | Garrison activated, responded to threat 15964 | -8/Materials | Discovered exit to Factory (range 16) 15975 | -8/Materials | Identified exit to Garrison 16346 | -8/Materials | Discovered exit to Factory (range 16) 16455 | -8/Materials | Discovered exit to Factory (range 3) 16485 | -8/Materials | Learned Factory terminal intel 16504 | -8/Materials | Learned location of Extension (-4) 16515 | -8/Materials | Learned Storage garrison access intel 16516 | -8/Materials | Learned Storage stockpile data 16542 | -8/Materials | Learned location of 2 exits from Lower Caves 16576 | -8/Materials | Core integrity fell below 50% 16834 | -8/Materials | Entered Garrison 16855 | -8/Garrison | Triggered checkpoint 16896 | -8/Garrison | Garrison Relay disabled 16939 | -8/Garrison | Phase Generator disabled 16991 | -8/Garrison | Garrison Relay disabled 17058 | -8/Garrison | Triggered checkpoint 17141 | -8/Garrison | Discovered exit to Factory (range 12) 17160 | -8/Garrison | Triggered checkpoint 17254 | -8/Garrison | Garrison Relay disabled 17333 | -8/Garrison | Triggered checkpoint 17389 | -8/Garrison | Destroyed 7 combat bots 17474 | -8/Garrison | Triggered checkpoint 17538 | -8/Garrison | Build established: Scavenger-Gunner 17593 | -8/Garrison | Garrison Relay disabled 17620 | -8/Garrison | Discovered exit to Factory (range 8) 17730 | -8/Garrison | Triggered checkpoint 17916 | -8/Garrison | Discovered exit to Factory (range 10) 17968 | -8/Garrison | Triggered checkpoint 18029 | -8/Garrison | Garrison Relay disabled 18068 | -8/Garrison | Discovered exit to Factory (range 57) 18068 | -8/Garrison | Discovered exit to Factory (range 62) 18068 | -8/Garrison | Discovered exit to Factory (range 27) 18203 | -8/Garrison | Entered Factory 18203 | -7/Factory | Accompanied by 2 allies 18203 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18204 | -7/Factory | Loaded intel: 26 terminal locations 18205 | -7/Factory | Loaded intel: 6 recycling unit locations 18267 | -7/Factory | Central database locked down 18512 | -7/Factory | Discovered new exit (range 14) 18680 | -7/Factory | Discovered new exit (range 4) 18724 | -7/Factory | Sucked down chute 18724 | -7/Factory | Entered Waste 18738 | -7/Waste | Spotted C-40 Crusher 18741 | -7/Waste | Spotted C-40 Crusher 18745 | -7/Waste | Spotted C-40 Crusher 18747 | -7/Waste | Build established: Sprinter 18760 | -7/Waste | Spotted C-40 Crusher 18760 | -7/Waste | Spotted C-40 Crusher 18761 | -7/Waste | Spotted C-40 Crusher 18764 | -7/Waste | Discovered new exit (range 16) 18791 | -7/Waste | Warlord forces began an assault 18858 | -7/Waste | Allies destroyed C-40 Crusher 18865 | -7/Waste | Allies destroyed C-40 Crusher 18878 | -7/Waste | Allies destroyed C-40 Crusher 18890 | -7/Waste | Allies destroyed C-40 Crusher 18907 | -7/Waste | Lost 4 allies 18926 | -7/Waste | Allies destroyed C-40 Crusher 18991 | -7/Waste | Destroyed C-40 Crusher 19058 | -7/Waste | Entered Factory 19058 | -7/Factory | Accompanied by 10 allies 19295 | -7/Factory | Discovered new exit (range 4) 19459 | -7/Factory | Identified exit to Lower Caves 19471 | -7/Factory | Garrison activated, responded to threat 19506 | -7/Factory | Identified exit to Garrison 19608 | -7/Factory | Garrison activated, responded to threat 19753 | -7/Factory | Garrison activated, responded to threat 19858 | -7/Factory | First assault squad dispatched 19890 | -7/Factory | Garrison activated, responded to threat 19942 | -7/Factory | Fabricated Rocket Launcher (x1) 20012 | -7/Factory | Garrison activated, responded to threat 20119 | -7/Factory | Cargo convoy interrupted 20147 | -7/Factory | Destroyed 10 combat bots 20670 | -7/Factory | Destroyed 7 combat bots 20707 | -7/Factory | High security lockdown imminent 20718 | -7/Factory | Discovered new exit (range 15) 20741 | -7/Factory | Destroyed 8 combat bots 20787 | -7/Factory | High security lockdown engaged 20809 | -7/Factory | Garrison activated, responded to threat 20860 | -7/Factory | Destroyed 26 combat bots 21057 | -7/Factory | Destroyed 22 combat bots 21066 | -7/Factory | Build established: Scavenger-Sprinter 21094 | -7/Factory | Sterilization system engaged 21094 | -7/Factory | Non-combat units ordered to evacuate 21111 | -7/Factory | Lost 3 parts (1n2w) 21123 | -7/Factory | Destroyed 8 combat bots 21194 | -7/Factory | Combat units ordered to evacuate 21215 | -7/Factory | Found Prototype Launcher 21215 | -7/Factory | Identified Rocket Array 21222 | -7/Factory | Entered Garrison 21241 | -7/Garrison | Triggered checkpoint 21384 | -7/Garrison | Garrison Relay disabled 21400 | -7/Garrison | Triggered checkpoint 21424 | -7/Garrison | Build established: Sprinter 21482 | -7/Garrison | Triggered checkpoint 21489 | -7/Garrison | Core integrity fell below 50% 21509 | -7/Garrison | Discovered new exit (range 3) 21515 | -7/Garrison | Identified exit to Factory 21606 | -7/Garrison | Garrison Relay disabled 21702 | -7/Garrison | Entered Factory 21918 | -7/Factory | Repaired Broken Mni. Fusion Reactor 22055 | -7/Factory | Identified exit to Garrison 22102 | -7/Factory | First assault squad dispatched 22156 | -7/Factory | Discovered new exit (range 6) 22283 | -7/Factory | High security lockdown imminent 22363 | -7/Factory | High security lockdown engaged 22480 | -7/Factory | Destroyed 18 combat bots 22573 | -7/Factory | Destroyed 9 combat bots 22671 | -7/Factory | Core integrity fell below 20% 22673 | -7/Factory | Self-destructed Last Messages --------------- 22654_ The unstable cave ceiling collapses. 22655_ Slug penetrates Earth. 22657_ Slug penetrates B-48 Gladiator. 22658_ The unstable cave ceiling collapses. 22663_ C-45 Heavy ARC bursts open, deploying its payload. 22663_ G-50 Soldier unfolds itself. 22663_ B-48 Gladiator unfolds itself. 22663_ G-47 Trooper unfolds itself. 22663_ I-36 Angel unfolds itself. 22665_ The unstable cave ceiling collapses. 22665_ C-45 Heavy ARC bursts open, deploying its payload. 22665_ P-60 Hacker unfolds itself. 22665_ H-55 Commando unfolds itself. 22665_ I-36 Angel unfolds itself. 22665_ Penetrated by Slug. 22668_ H-55 Commando destroyed. 22670_ The unstable cave ceiling collapses. 22670_ Penetrated by Slug. 22672_ System corrupted: Heat flow error (+117). 22672_ The unstable cave ceiling collapses. 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""" # #?? #??# ###+#######+##?????? | | "" """ # #?? #??# #?# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 65 Targeting Accuracy 12 Launcher Accuracy 40 Target Analysis 5 Recoil Reduction 3 Salvage Targeting 4 Authchip Count 1 Item Schematics ----------------- Launcher Guidance Computer | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Hacked Adv. Launcher Guidance Computer | -8/Materials | Scanalyzed Lrn. Missile Launcher | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Hacked Mni. Fusion Reactor | -7/Factory | Scanalyzed Rocket Array | -7/Factory | Scanalyzed Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked Fabricated ------------ Rocket Launcher | x1 | -7/Factory | Authchip Repaired ---------- Lgt. Treads | 53% | -10/Materials Ion Engine | 65% | -10/Materials Adv. Treads | 67% | -9/Materials Rocket Launcher | 30% | -8/Materials Adv. Launcher Guidance Computer | 83% | -8/Materials | Broken Mni. Fusion Reactor | 99% | -7/Factory | Broken Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalRecoilBlaster Manual? 0 Play Time 03:25:40 Cumulative 1437.1 hours Start 2025.12.14 @ 01:56:34 End 2025.12.14 @ 19:31:53 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 652 Rogue 652 Adventurer 0 Explorer 0 Win Type - Total 28 Types 13/5/3/0/1/1/2/2/0/1 Lore% 93 Gallery% 90 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: 2919920e-ec3a-42a0-85ec-dfcb8d3aeec6