Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 15:20:50 Player: Matters Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (5635) 5635 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2184) 2184 TOTAL SCORE: 12799 Bonus ------- High Alert Combat Kills 1008 Follower Combat Kills 576 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 38/300 Energy 97/100 System Corruption 26% Temperature Cool (2) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Enhanced Armored Leg > --- UTILITY (8) ------ Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Hacking Drone Bay (0/1) Proton Cannon Heavy Phase Cannon Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Improved Medium Armor Plating Thief Drone Bay > --- WEAPON ----------- Enhanced Gauss Cannon Shock Maul > --- INVENTORY -------- Neutrino Core Reinforced Fission Core Hacking Drone Bay Heavy Phase Cannon Heavy Shock Bomb Launcher [Rating: 96] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 6 | . . . . . . 4 2 Weapon 1 | . . . . . . 1 . Parts Attached 163 | 6 14 27 4 2 2 58 50 Power 21 | 1 1 2 . . . 10 7 Engine 13 | 1 1 2 . . . 9 . Core 6 | . . . . . . . 6 Reactor 2 | . . . . . . 1 1 Propulsion 54 | 2 4 13 . . . 16 19 Treads 5 | . . 4 . . . . 1 Leg 48 | 2 4 8 . . . 16 18 Wheel 1 | . . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 42 | 1 3 3 1 . . 21 13 Device 21 | . . 2 . . . 15 4 Storage 4 | 1 2 1 . . . . . Processor 10 | . 1 . 1 . . 3 5 Hackware 3 | . . . . . . 1 2 Protection 4 | . . . . . . 2 2 Artifact . | . . . . . . . . Weapon 46 | 2 6 9 3 2 2 11 11 Energy Gun 13 | 1 3 2 1 . 1 4 1 Energy Cannon 4 | . . 1 . . . 2 1 Ballistic Gun 10 | 1 . 6 1 . 1 . 1 Ballistic Cannon 2 | . . . . . . . 2 Launcher 3 | . . . . . . . 3 Special Weapon 3 | . 1 . 1 1 . . . Impact Weapon 6 | . . . . 1 . 2 3 Slashing Weapon 3 | . . . . . . 3 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . Unidentified Prototypes 7 | . . 1 . . . 4 2 Parts Lost 63 | . . 14 1 . . 18 30 Power 14 | . . 2 . . . 6 6 Propulsion 19 | . . 6 . . . 3 10 Utility 15 | . . 1 . . . 7 7 Weapon 15 | . . 5 1 . . 2 7 Highest Loss Streak 5 | . . 3 1 . . 5 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 99 90 99 100 100 97 82 Engine 9 | . 14 10 11 11 11 11 1 Leg 31 | . 28 33 44 44 44 25 20 Device 4 | . . 3 . . . 13 5 Storage 8 | . 14 7 11 11 11 6 3 Processor 13 | . 13 11 11 11 11 8 23 Hackware 1 | . . . . . . 4 3 Protection 1 | . . . . . . 3 . Energy Gun 6 | . 16 2 5 9 11 5 1 Ballistic Gun 8 | . 9 17 15 11 11 1 . Impact Weapon 1 | . . . . . . 4 4 Slashing Weapon 1 | . . . . . . 5 1 Naked Turns . | . . . . . . . . Heaviest Build 72 | 13 28 33 33 33 36 69 72 Greatest Support 80 | 20 20 60 60 60 60 71 80 Greatest Overweight (x) 5 | 1 1 5 . . . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 9 15 15 15 15 12 Most Carried 15 | 4 9 15 15 15 15 15 15 Average Carried 11 | 1 7 8 14 14 14 14 10 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 4 8 15 14 15 15 13 5 Class Distribution -------------------- 70% | Mutant 15% | Gladiator 6% | Scavenger-Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gladiator | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2571 | 166 408 573 134 6 52 618 614 Remotely . | . . . . . . . . Salvage Created 6838 | . 401 1418 158 . 170 2630 2061 Parts 268 | . 25 111 3 . 7 53 69 Haulers Intercepted 9 | . 2 6 . . . 1 . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . Prevented 7 | . . . . . 7 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 127 | . 8 32 6 . 5 36 40 Melee 32 | . . . . . . 17 15 Guns 45 | . 8 24 6 . 4 3 . Cannons 15 | . . 7 . . . . 8 AOE 4 | . . 1 . . 1 1 1 Classes Destroyed 19 | . 4 3 1 . 3 3 5 Worker 3 | . . 1 . . . 1 1 Builder 3 | . . . . . . . 3 Tunneler 1 | . . . . . . . 1 Hauler 9 | . 2 6 . . . 1 . Recycler 4 | . . . . . . 4 . Mechanic 1 | . . . . . . . 1 Operator 3 | . . 1 . . . 1 1 Drone 1 | . . . . . 1 . . Watcher 6 | . 3 2 . . . 1 . Swarmer 27 | . 3 14 . . 2 . 8 Grunt 52 | . 5 8 2 . . 22 15 Brawler 5 | . . . . . 1 1 3 Duelist 5 | . . . . . . 2 3 Protector 2 | . . . . . . . 2 Sentry 16 | . . 10 . . . 4 2 Hunter 4 | . . . . . 1 . 3 Programmer 10 | . . . . . . 7 3 Heavy 1 | . . . . . . . 1 Assembled 4 | . . . 4 . . . . Best Kill Streak 10 | . 5 10 3 . 2 5 8 Combat Bots Only 8 | . 5 8 3 . 2 4 6 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . 1 1 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 932 | . 38 187 18 . 6 274 409 Missed 274 | . 4 58 2 . 3 73 134 Damage Taken 10174 | . 458 1614 248 . 92 2337 5425 Core 1642 | . 105 277 14 . 42 193 1011 Absorbed by Shields 1093 | . . 41 . . . 626 426 Redirected to Shielding 19 | . . . . . . 19 . Regen/Repaired (Parts) 116 | . . . . . . 19 97 Core Remaining (%) 62 | 100 58 . . . 16 77 . Volleys Fired 283 | . 75 118 16 1 11 25 37 Largest 3 | . 2 2 2 1 2 3 3 Hottest 150 | . 140 140 86 100 90 150 146 Shots Fired 506 | . 150 209 33 1 17 50 46 Gun 430 | . 141 187 33 . 17 50 2 Cannon 50 | . . 17 . . . . 33 Launcher 11 | . . . . . . . 11 Special 15 | . 9 5 . 1 . . . Kinetic 289 | . 63 146 31 . 6 19 24 Thermal 147 | . 75 41 2 1 . 18 10 Explosive 4 | . . . . . . . 4 Electromagnetic 66 | . 12 22 . . 11 13 8 Robot Hit Streak 20 | . 10 20 7 . 5 8 6 Robot Miss Streak 5 | . 4 3 3 . 5 3 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 1 . . 2 3 . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . Shots Hit Robots 529 | . 90 160 23 . 10 139 107 Core Hits 175 | . 25 64 11 . 8 33 34 Critical Kills 8 | . . . . . . 2 6 Critical Parts Destroyed 42 | . . 1 . . . 25 16 Critical Strikes 69 | . . 2 . . . 36 31 Burn 2 | . . 1 . . . 1 . Destroy 1 | . . 1 . . . . . Blast 5 | . . . . . . . 5 Smash 55 | . . . . . . 29 26 Sever 6 | . . . . . . 6 . Melee Attacks 214 | . 3 . . 1 . 130 80 Impact 167 | . . . . 1 . 91 75 Slashing 44 | . . . . . . 39 5 Piercing . | . . . . . . . . Sneak Attacks 12 | . 2 . . . . 6 4 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 10 | . . . . . . 8 2 Damage Inflicted 15847 | . 1103 2356 327 . 191 5771 6099 Guns 4231 | . 1045 2046 327 . 158 637 18 Cannons 1022 | . . 208 . . . . 814 Explosions 1160 | . 31 55 . . 33 50 991 Melee 9355 | . . . . . . 5084 4271 Ramming 55 | . 27 23 . . . . 5 Kinetic 3532 | . 606 1657 327 . 30 325 587 Thermal 1522 | . 428 407 . . 33 291 363 Explosive 328 | . . . . . . . 328 Electromagnetic 1055 | . 42 269 . . 128 71 545 Impact 8047 | . . . . . . 3856 4191 Slashing 1308 | . . . . . . 1228 80 Piercing . | . . . . . . . . Highest Corruption 26 | . . . 3 3 . 6 26 Average Corruption 6 | . . . 3 3 . 3 11 Corruption Purged 15 | . . . . . . 11 4 Corruption Blocked 24 | . . . . . . . 24 Effects 109 | . . . 6 3 . 26 74 Message Errors 24 | . . . 2 1 . 8 13 Matter Fused 24 | . . . . 1 . 4 19 Heat Flow Errors 12 | . . . . 1 . 4 7 Energy Discharges 14 | . . . 1 . . 3 10 Parts Rejected 5 | . . . . . . 1 4 Data Loss (minor) 13 | . . . . . . 2 11 Data Loss (major) 2 | . . . . . . 1 1 Misfires 7 | . . . 3 . . 2 2 Alerts 3 | . . . . . . . 3 Misdirections 4 | . . . . . . . 4 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 3313 | . . . . . . 1898 1415 Projectiles 31 | . . . . . . 7 24 Explosions 38 | . . . . . . . 38 Melee 3244 | . . . . . . 1891 1353 Knockbacks 35 | . . . . . . 20 15 Impact 27 | . . . . . . 16 11 Kinetic 2 | . . . . . . . 2 Secondary 6 | . . . . . . 4 2 Self-Inflicted Damage 80 | . 31 38 . . . . 11 Shots 3 | . 1 1 . . . . 1 Rammed . | . . . . . . . . Targets Rammed 11 | . 5 4 . . . . 2 Kicked 11 | . 5 4 . . . . 2 Crushed . | . . . . . . . . Highest Temperature 565 | . 162 142 22 94 70 565 228 Average Temperature 83 | . 42 27 11 35 23 181 80 Received Heat Transfer 2118 | . 177 519 46 . 12 662 702 Effects 21 | . . . . . . 21 . Shutdowns 4 | . . . . . . 4 . Interference 10 | . . . . . . 10 . Matter Decay 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . Damage (major) 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 Combat Hostiles 4 | . . . . . . . 4 Parts Fried 56 | . . . . . 2 25 29 Impact Corruptions 103 | . . . . . . 57 46 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 3050 | . 900 1030 . . . 724 396 Parts Sabotaged 6 | . . . . . . . 6 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 2 . . 1 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 1295 | . 236 528 245 . . 734 1295 Initial 347 | . . . 205 . . 203 347 Average 370 | . 55 342 127 . . 357 797 Maximum Alert Level 4 | . 1 2 1 . . 3 4 Low Security (%) 30 | 100 94 10 54 . . 18 . Level 1 34 | . 5 62 45 . . 51 7 Level 2 20 | . . 26 . . . 21 39 Level 3 8 | . . . . . . 8 29 Level 4 4 | . . . . . . . 22 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 1 3 . . . 12 13 Investigation 9 | . 1 2 . . . 3 3 Extermination 9 | . . . . . . 7 2 Reinforcement 5 | . . 1 . . . 1 3 Assault 6 | . . . . . . 1 5 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 7 | . 2 3 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 256 | . 26 61 8 . 16 58 87 Peak Tracking Total 11 | . 4 7 3 . 5 7 11 Tactical Retreats 29 | . 3 2 . . 2 9 13 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 9 | . 1 2 . . . 5 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 12 | . . 2 1 . . . 9 Max in Single Turn 2 | . . 1 1 . . . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 31 | . 9 8 1 . . 8 5 Terminals 17 | . 7 6 . . . 2 2 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . . 1 1 Recycling Units 4 | . 2 . . . . 2 . Scanalyzers 5 | . . 2 . . . 2 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 75 | . 20 23 1 . . 18 13 Successful 47 | . 9 14 1 . . 12 11 Failed 28 | . 11 9 . . . 6 2 Catastrophic 3 | . 1 2 . . . . . Database Lockouts . | . . . . . . . . Manual 16 | . . . . 1 . 8 7 Terminals 35 | . 17 12 . . . 3 3 Fabricators 2 | . . . . . . 2 . Repair Stations 7 | . . . . . . 5 2 Recycling Units 6 | . 3 . . . . 3 . Scanalyzers 22 | . . 11 . . . 5 6 Garrison Access 2 | . . . . . . . 2 Terminal Hacks 17 | . 6 6 1 . . 2 2 Prototype ID Bank 4 | . 3 1 . . . . . Open Door 1 | . . . 1 . . . . Open DSF 4 | . . . . . . 2 2 Emergency Access Points 1 | . 1 . . . . . . Alert Level 2 | . . 2 . . . . . Locate Traps 2 | . 2 . . . . . . Investigation Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . . . 4 2 Scan Component 3 | . . . . . . 2 1 Repair 3 | . . . . . . 2 1 Recycling Unit Hacks 5 | . 3 . . . . 2 . Report Inventory 4 | . 2 . . . . 2 . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 17 | . . 8 . . . 3 6 Insert Component 11 | . . 4 . . . 3 4 Analyze 6 | . . 4 . . . . 2 Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 1 | . . . . . . 1 . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Download 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 21 | . 7 6 . . . 6 2 Full Trace Events 5 | . 1 2 . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 21 | . . 4 . 15 . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . . 2 1 Time 124 | . . . . . . 44 80 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 6 | . . 4 . . . . 2 Part Schematics Acquired 6 | . . 4 . . . . 2 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 2 . . . . . . Non-combat 1 | . 1 . . . . . . Combat 1 | . 1 . . . . . . Robot Hacks Applied 3 | . 3 . . . . . . parse_system 2 | . 2 . . . . . . find_recycling 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 11 | . . . 3 4 . . 4 Largest Group 7 | . . . 3 7 7 . 3 Highest-Rated Group 210 | . . . 40 197 197 . 210 Highest-Rated Ally 70 | . . . 16 41 41 . 70 Zionite Dispatches 2 | . . . . . . . 2 Light 1 | . . . . . . . 1 Hacking Resupply 1 | . . . . . . . 1 Total Orders 1 | . . . . . . . 1 STAY 1 | . . . . . . . 1 Ally Attacks 128 | . . . 16 . 53 . 59 Total Damage 3209 | . . . 170 . 1365 . 1674 Kills 24 | . . . 2 . 9 . 13 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . . 2 3 1 . . Drone Launches 1 | . . . . . . . 1 Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Branch Access 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 11945 | 118 1726 1878 871 1629 765 2884 2074 Spaces Moved 7769 | 84 1073 1098 648 1325 570 1774 1197 Core 7 | 3 . 4 . . . . . Treads 77 | . . 77 . . . . . Legs 7679 | 81 1073 1011 648 1325 570 1774 1197 Wheels 6 | . . 6 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 100 120 120 120 120 120 Average Speed 122 | 125 120 123 120 120 120 120 130 Slowest Speed 300 | 190 190 300 120 120 120 190 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 64 | 5 94 92 99 91 69 36 33 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 7 | . . . 1 3 3 . . Spaces Dug 6 | . 6 . . . . . . Terrain Destroyed 82 | . 12 6 . . 2 5 57 Melee . | . . . . . . . . Projectile 19 | . 6 1 . . . . 12 AOE 63 | . 6 5 . . 2 5 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 9351 | 93 1330 1404 710 1363 638 2280 1533 Wait 757 | . 145 120 40 21 43 244 144 Move 7762 | 83 1072 1097 647 1324 569 1773 1197 Hop . | . . . . . . . . Pick Up 105 | 4 9 22 2 7 6 36 19 Fast Attach 68 | 6 2 20 . 1 1 18 20 Attach 49 | . . 5 1 . . 21 22 Detach 3 | . . . . . . 1 2 Swap 47 | . 12 2 3 1 1 19 9 Drop 68 | . 7 16 1 7 7 24 6 Fire 283 | . 75 118 16 1 11 25 37 Melee 198 | . 3 . . 1 . 119 75 Ram . | . . . . . . . . Kick 11 | . 5 4 . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / Low x2) -5/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 8) 745 | -10/Materials | Discovered new exit (range 9) 836 | -10/Materials | Discovered new exit (range 14) 1248 | -10/Materials | Discovered new exit (range 14) 1834 | -10/Materials | Discovered new exit (range 4) 1845 | -10/Materials | Entered another Materials area 1845 | -9/Materials | Evolved 2 slots: Propulsion x2 2084 | -9/Materials | Discovered new exit (range 11) 2108 | -9/Materials | Lost 3 parts (1n2w) 2204 | -9/Materials | Lost 3 parts (3n) 2220 | -9/Materials | Destroyed 8 combat bots 2263 | -9/Materials | Lost 3 parts (1p2w) 2292 | -9/Materials | Discovered new exit (range 6) 2396 | -9/Materials | Lost 3 parts (1n1u1w) 2508 | -9/Materials | Core integrity fell below 50% 2797 | -9/Materials | Discovered new exit (range 5) 3250 | -9/Materials | Discovered new exit (range 16) 3723 | -9/Materials | Entered Mines 3724 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3919 | -9/Mines | Learned 4 Materials zone layouts 3932 | -9/Mines | Found the Drone Emporium 3937 | -9/Mines | Found Prototype Device 3996 | -9/Mines | Excavation squad dispatched 3996 | -9/Mines | A large section of the Mines collapsed 4165 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4222 | -9/Mines | Discovered new exit (range 6) 4452 | -9/Mines | Discovered new exit (range 7) 4594 | -9/Mines | Entered Zion 4594 | -7/Zion | Accompanied by 3 allies 4650 | -7/Zion | Learned 12 Factory zone layouts 4695 | -7/Zion | System corruption cleaned by Quarantine Array 4809 | -7/Zion | Identified exit to Deep Caves 4851 | -7/Zion | Given the Hacking Drone Bay 4854 | -7/Zion | Found Prototype Device 4877 | -7/Zion | Found CR-A16's Pointy Stick 4909 | -7/Zion | Learned 4 Factory zone layouts 5087 | -7/Zion | Imprinted 5090 | -7/Zion | Declared Zion's savior 5348 | -7/Zion | Learned location of Warlord (-4) 5596 | -7/Zion | Given A8's code to call for help 6024 | -7/Zion | Discovered new exit (range 13) 6223 | -7/Zion | Entered Proximity Caves 6223 | -6/Proximity Caves | Accompanied by 7 allies 6345 | -6/Proximity Caves | Spotter reported a threat 6579 | -6/Proximity Caves | Core integrity fell below 20% 6617 | -6/Proximity Caves | Lost 3 allies 6622 | -6/Proximity Caves | Learned Factory emergency access door positions 6622 | -6/Proximity Caves | Discovered new exit (range 9) 6920 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6988 | -6/Proximity Caves | Entered Factory 6988 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 6989 | -6/Factory | Identified exit to Factory 6989 | -6/Factory | Identified Thief Drone Bay 6990 | -6/Factory | Identified Hacking Drone Bay 7620 | -6/Factory | Lost 5 parts (2p2n1u) 7671 | -6/Factory | Retrieved Zion intel report: Branch Access 7671 | -6/Factory | Identified exit to Lower Caves 7713 | -6/Factory | Repaired Particle Charger 7738 | -6/Factory | Repaired Power Amplifier 7865 | -6/Factory | Lost 4 parts (2u2w) 7927 | -6/Factory | Spotted B-75 Beast 8528 | -6/Factory | Terminal network hard line cut 8545 | -6/Factory | Build established: Gladiator 9565 | -6/Factory | Discovered exit to Factory (range 13) 9788 | -6/Factory | First assault squad dispatched 9872 | -6/Factory | Entered another Factory area 9872 | -5/Factory | Evolved 2 slots: Utility x2 10172 | -5/Factory | First assault squad dispatched 10208 | -5/Factory | Zion Hacking Resupply teleported in 10345 | -5/Factory | System corruption reached 10% 10403 | -5/Factory | Lost 3 parts (2u1w) 10556 | -5/Factory | Repaired Shock Maul 10559 | -5/Factory | Lost 3 parts (2u1w) 10620 | -5/Factory | Lost 3 parts (1p2n) 10654 | -5/Factory | Build established: Mutant 10863 | -5/Factory | Zion Light squad teleported in 11175 | -5/Factory | Lost 3 parts (1p2n) 11250 | -5/Factory | Cargo convoy interrupted 11251 | -5/Factory | Spotted B-75 Beast 11431 | -5/Factory | Terminal network hard line cut 11546 | -5/Factory | Lost 5 parts (2n3u) 11748 | -5/Factory | Core integrity fell below 50% 11927 | -5/Factory | Core integrity fell below 20% 11946 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 11899_ Neutrino Core destroyed. 11899_ P-70 Sage resets L-41 Fighter, system corruption cleaned. 11902_ R-10 Processor collects Microactuators. 11903_ P-70 Sage resets K-01 Serf, system corruption cleaned. 11913_ System corrupted: Enh. Armored Leg rejected. 11918_ K-01 Serf cleans the Recycling Unit. 11918_ P-70 Sage resets K-01 Serf, system corruption cleaned. 11927_ Slug penetrates Wall. 11929_ System corrupted: Energy discharge (-30). 11930_ P-70 Sage resets L-41 Fighter, system corruption cleaned. 11940_ K-01 Serf destroyed. 11942_ Slug penetrates Wall. 11945_ Acquired Proton Cannon. 11945_ K-01 Serf collects debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????"" ####+##### #???# # " " | | ????????????????? # ##### # " " | | #################+## # # " " | | % # # " " | | """ %+% # " " | | """ # # " " | | ######## """ # # " " | | ?????????# # # " " | | ?????????#%########### """ %# # | | ??########+########### """ # ##### | | ??# % ## ""% # #???? | | ??# ## # #???? | | ??+ ## """ # #???? | | ??# ###### """ ##########???? | | ??# #????# """ #????????????? | | ??# #????# #????????????? | | ??# #????# #????????????? | | ??#########+#####+######## #????????????? | | ???????# "F"" #????????????? | | ???????# ##### """" #????????????? | | ???????#?????# ????????????? | | ?????????????# ########### #????????????? | | ?????????????# #?????????#?#??### #????????????? | | ?????????????# #??????????R#????# #????????????? | | ?????????????# #??########/##???# #????????????? | | ????????????## #??# @ #???# #????????????? | | ??######+#####/#??# l #???# #????????????? | | ??# #??# ] #???# #????????????? | | ??? """ """ #??# #???# #????????????? | | ??# """ """ #??# ![[ = #???# #????????????? | | ??# """ """ !#??# [ =%!#???# #????????????? | | ??# =!##?# *p#???# #########????? | | ??# """ =%*##?# kk #???# ## #????? | | ??? """ =%*#??#########p###?# ## #????? | | ??# """ =%=%%#????????# hh #?# ## ###### | | ??# = " ########## ### ## # | | ??# "R"%+%%% + # | | ??# " "%####### ## u### # # | | ??# #?????#%## #?# #####+## | | ??##############?????#=####%###?# | | ?????????????#########+####+################# | | ?????????????# %[=%[ # #= | | ?????????????# ![["""" # """"""""" # % | | ?????????????# !""S"" # # | | ?????????????# "" "" # "" # | | ?????????????# # S"" + | | ?????????????# ] # "" [ # | | ?????????????# ]] """" # # | | ?????????????# ]] """" ################### | | ?????????????# """" #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 36 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 32 Target Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 11 Defensive Hacking 14 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Mak. Shrapnel Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Greatsword | -7/Zion | Archive Antigrav System | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive F-cell Engine | -5/Factory | Scanalyzed Carbon-fiber Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Brute Force I'm Back, Baby! Oops Safety First System Compromised Challenges ------------ None Game ------ Seed NodeNovaProtomatter Manual? 0 Play Time 02:39:28 Cumulative 12.0 hours Start 2024.05.11 @ 12:30:15 End 2024.05.11 @ 15:20:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a7dfe217-e933-4245-aa5f-e5db6e4a97c4