Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 00:09:11

Player: FloorSandwich

Result: Destroyed by CF-G2N(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (11)      55
Value Destroyed (268)      268
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-32)                -32
              TOTAL SCORE: 891

 Bonus
-------
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             0/250
Matter                     285/300
Energy                     83/100
System Corruption          0%
Temperature                Cool (7)
Movement                   Walking (260) Ox2
Location                   -10/Subcaves

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Aluminum Leg
>        --- UTILITY (2) ------
   Large Storage Unit
>        --- WEAPON (2) -------
         Particle Gun
         Rocket Launcher
>        --- INVENTORY (15) ---
         Ion Engine
         Scrap Shield
  Medium Laser
         Particle Gun
         Assault Rifle

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Large Storage Unit
   Large Matter Pod
>        --- WEAPON -----------
         Particle Gun
         Particle Gun
>        --- INVENTORY --------
         Ion Engine
         Aluminum Leg
         Scrap Shield
  Medium Laser
         Assault Rifle
         Grenade Launcher
         Rocket Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             13   | 6   1   2   4   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   .   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   1   1   .   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   1   3   
    Energy Gun             3    | 1   .   1   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   .   5   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            4    | 1   2   4   6   
  Power                    .    | .   1   1   1   
  Propulsion               .    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   4   
  Tool/Special             .    | .   .   .   .   
Unused Backups             2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     89   | .   85  99  66  
  Engine                   12   | .   14  14  3   
  Leg                      25   | .   28  28  16  
  Storage                  22   | .   14  27  17  
  Energy Gun               20   | .   14  24  17  
  Ballistic Gun            5    | .   14  3   .   
  Launcher                 1    | .   .   .   9   
Peak Build Rating          10   | 6   7   8   10  
  Average Rating           6    | 3   6   7   6   
  On Entrance              5    | .   6   6   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 12  32  31  31  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  9    | .   1   1   9   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   9   15  15  
  Most Carried             8    | 4   4   6   8   
  Average Carried          4    | 1   2   4   7   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            6    | 1   3   6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           370  | 186 107 52  25  
  Remotely                 .    | .   .   .   .   
Salvage Created            303  | .   99  132 72  
  Parts                    15   | .   6   4   5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      2    | .   .   .   2   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  11   | .   6   3   2   
  Guns                     8    | .   6   2   .   
  AOE                      2    | .   .   .   2   
Classes Destroyed          3    | .   1   1   1   
  Swarmer                  6    | .   6   .   .   
  Grunt                    3    | .   .   3   .   
  Subdweller               2    | .   .   .   2   
Best Kill Streak           3    | .   3   2   1   
  Combat Bots Only         3    | .   3   2   1   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        81   | .   27  18  36  
  Missed                   25   | .   10  5   10  
  Hits                     56   | .   17  13  26  
    Projectile             56   | .   17  13  26  
Damage Taken               947  | .   138 169 640 
  Core                     250  | .   23  43  184 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              31   | .   11  13  7   
  Largest                  2    | .   2   2   2   
  Hottest                  130  | .   70  115 130 
Shots Fired                61   | .   22  26  13  
  Gun                      59   | .   22  26  11  
  Cannon                   .    | .   .   .   .   
  Launcher                 2    | .   .   .   2   
  Special                  .    | .   .   .   .   
  Kinetic                  15   | .   11  4   .   
  Thermal                  44   | .   11  22  11  
  Explosive                2    | .   .   .   2   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         7    | .   3   7   4   
  Robot Miss Streak        5    | .   5   3   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           36   | .   8   18  10  
  Core Hits                20   | .   6   7   7   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Burn                   1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           741  | .   100 248 393 
  Guns                     481  | .   100 243 138 
  Cannons                  .    | .   .   .   .   
  Explosions               255  | .   .   .   255 
  Melee                    .    | .   .   .   .   
  Ramming                  5    | .   .   5   .   
  Kinetic                  112  | .   74  38  .   
  Thermal                  369  | .   26  205 138 
  Explosive                255  | .   .   .   255 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      32   | .   .   .   32  
  Shots                    1    | .   .   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   .   1   .   
  Kicked                   1    | .   .   1   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        527  | .   45  527 17  
  Average Temperature      131  | .   19  215 7   
  Received Heat Transfer   240  | .   .   99  141 
  Effects                  2    | .   .   2   .   
    Energy Bleed           1    | .   .   1   .   
    Short Circuit          1    | .   .   1   .   
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              1    | .   .   1   .   
  Combat Hostiles          1    | .   .   1   .   
  Parts Melted             3    | .   .   2   1   
  Heat Transferred         1036 | .   74  555 407 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             100  | .   100 50  .   
  Initial                  11   | .   .   11  .   
  Average                  16   | .   41  6   .   
Influence Increases        235  | .   140 95  .   
  Destroy 0b10 Robot/C     180  | .   120 60  .   
  Destroy Leader           40   | .   20  20  .   
  Lose Combat Pursuer      15   | .   .   15  .   
Influence Decreases        235  | .   110 125 .   
  Entered New Map          19   | .   .   19  .   
  Time Decay               216  | .   110 106 .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              20   | .   7   4   9   
  Peak Tracking Total      5    | .   5   2   5   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Active Infowar (turns)     .    | .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1390 | 80  327 741 242 
Spaces Moved               741  | 69  217 366 89  
  Core                     22   | 21  .   .   1   
  Treads                   .    | .   .   .   .   
  Legs                     719  | 48  217 366 88  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 190 190 
  Average Speed            171  | 98  133 190 244 
  Slowest Speed            500  | 120 190 190 500 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 3   32  65  11  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          11   | .   .   .   11  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      11   | .   .   .   11  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      799  | 81  232 385 101 
  Wait                     .    | .   .   .   .   
  Move                     738  | 68  216 365 89  
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 7   3   4   1   
  Fast Attach              .    | .   .   .   .   
  Attach                   10   | 6   1   1   2   
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   .   1   2   
  Drop                     1    | .   1   .   .   
  Fire                     31   | .   11  13  7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   14 | -11/Scrapyard | Discovered new exit (range 14)
   81 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Discovered new exit (range 15)
  408 | -10/Materials | Entered Mines
  474 | -10/Mines     | Met a Derelict bent on vengeance
  936 | -10/Mines     | Learned Materials stockpile data
  981 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1111 | -10/Mines     | Discovered new exit (range 6)
 1149 | -10/Mines     | Entered Subcaves
 1185 | -10/Subcaves  | Learned location of Zion (-7)
 1211 | -10/Subcaves  | Core integrity fell below 50%
 1245 | -10/Subcaves  | Lost 4 parts (1p2n1u)
 1380 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1385 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1390 | -10/Subcaves  | Core integrity fell below 20%
 1391 | -10/Subcaves  | Destroyed by CF-G2N(R) with Subdweller Laser

 Last Messages 
---------------
Hold RMB on a map location to designate it as a relative view centerpoint. This is especially useful while
  zoomed, in order to see further in your current direction of exploration. Try it now.
The unstable cave ceiling collapses.
A mess of Twisted Machinery falls from the cavern ceiling.
IC-GF4(R) comes tumbling into view.
91-FLJ(h): "The Subs are coming!"
CF-G2N(R) emerges from the Twisted Machinery.
9L-4UG(R) emerges from the Twisted Machinery.
T2-3OD(R) emerges from the Twisted Machinery.
IC-GF4(R) suffers critical hit (Destroy).
IC-GF4(R) knocked back.
T2-3OD(R) destroyed.
00-TFI(R) angrily emerges from the Twisted Machinery.
Grenade Launcher destroyed.
HV Slug penetrates IC-GF4(R).
IC-GF4(R) destroyed.
HV Slug penetrates Wall.
Subatomizers dissect the Sub. Machine Gun.
XS-GIX(R) emerges from the Twisted Machinery.
91-FLJ(h) destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??##?????????????????????????????????????????????? |
| ## #?????????????????????????????????????????????? |
|    ##????????????????????????????????????????????? |
|     ##???????????????????????????????????????????? |
|      ###?????????????????????????????????????????? |
|              ????????????????????????????????????? |
|           ##?????????????????????????????????????? |
|           #??????????????????????????????????????? |
| #         #??????????????????????????????????????? |
| ?##       ###????????????????????????????????????? |
| ???#        ##???????????????????????????????????? |
| ???#         #???????????????????????????????????? |
| ##?          #????????? #????????????????????????? |
|  ##         #??????????  ##?##???????????????????? |
|    #      ##????????????   ? #???????????????????? |
|          #??????????????   ? ##??????????????????? |
|  ##    #????????????????  #?  ???????????????????? |
| "###   #????????????????  ## #???????????????????? |
| ##     #????????????????     #???????????????????? |
|       ##?#######????????#    ##??????????????????? |
|  ###   ###  ## #??????###     ##?????????????????? |
| ##?##          #?###?##        #?????????????????? |
| #???#          ### ###        #??????????????????? |
| ????#                    @    #??????????????????? |
| ???##                      &  #??????????????????? |
| ???#                   %!*R%! #??????????????????? |
| ??#                     R%R [ #??????????????????? |
| ??##      ####     ##  %!RR   #??????????????????? |
| ???#      #??#     ##  %!"#####??????????????????? |
| ???#       ??#  ######    #??????????????????????? |
| ???#      ##?#  #????###  #??????????????????????? |
| ???##     #?#   #??????#    ?????????????????????? |
| ????#            ??????      ????????????????????? |
| ????#            ??????       ???????????????????? |
| ????             ??????         ?????????????????? |
| ???               ????         ##????????????????? |
| ??#           ##  ????        ##?????????????????? |
| ??            ??# ????        #??????????????????? |
| ???    ##     ???#????       ##??????????????????? |
| ?????? ??# ## ???????#      ##???????????????????? |
| ????????????# ???????##  ####????????????????????? |
| ?????????????#?????????##????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FluxAmuletSubcomponent
  Manual?         0
Play Time         00:07:54
  Cumulative      2.1 hours
  Start           2025.05.09 @ 00:02:43
  End             2025.05.09 @ 00:09:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          56x25
Zoom Use          100%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a4dec08-91f6-4b51-b352-f5c10aa0f03e