Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.10 @ 14:57:40 Player: sweetandcool Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (144) 720 Value Destroyed (3859) 3859 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1323) 1323 TOTAL SCORE: 9282 Bonus ------- High Alert Combat Kills 898 Follower Combat Kills 125 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 160/160 System Corruption 8% Temperature Cool (-91) Movement Hovering (131) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Gravmag System Combat Airjet > --- UTILITY (8) ------ Cryofiber Web Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Melee Analysis Suite Hacking Suite System Backup Module > --- WEAPON (2) ------- Scythe Chainsword > --- INVENTORY (20) --- Light Nuclear Core Aerolev Unit Aerolev Unit Aerolev Unit Combat Airjet Improved Heat Sink Transmission Jammer Heavy Laser Proton Missile Launcher Proton Missile Launcher Heavy Missile Launcher Remote Datajack Field Lobotomy Kit Powered Hammer Power Maul Chainsword Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Core Analyzer Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Heavy Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Gravmag System Gravmag System Combat Airjet Combat Airjet Cryofiber Web Melee Analysis Suite Hacking Suite Hacking Suite Enhanced Autogun Heavy Missile Launcher Remote Datajack Field Lobotomy Kit Heavy Mace Scythe Chainsword Chainsword [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . . . 4 2 Weapon . | . . . . . . . Parts Attached 117 | 7 5 . . 10 62 33 Power 15 | 1 . . . 1 8 5 Engine 6 | 1 . . . 1 3 1 Core 9 | . . . . . 5 4 Reactor . | . . . . . . . Propulsion 30 | 2 . . . 2 21 5 Treads 25 | 2 . . . 2 20 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 4 | . . . . . . 4 Flight 1 | . . . . . 1 . Utility 34 | 2 3 . . . 17 12 Device 4 | . . . . . . 4 Storage 9 | 2 3 . . . 4 . Processor 5 | . . . . . 3 2 Hackware 3 | . . . . . . 3 Protection 13 | . . . . . 10 3 Artifact . | . . . . . . . Weapon 38 | 2 2 . . 7 16 11 Energy Gun 15 | 2 . . . 3 8 2 Energy Cannon 5 | . . . . . 2 3 Ballistic Gun 6 | . 1 . . 1 3 1 Ballistic Cannon . | . . . . . . . Launcher 7 | . 1 . . 2 2 2 Special Weapon 2 | . . . . 1 1 . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 3 1 Parts Lost 40 | . 2 . . 1 20 17 Power 5 | . . . . . 3 2 Propulsion 7 | . . . . . 5 2 Utility 9 | . . . . . 2 7 Weapon 19 | . 2 . . 1 10 6 Highest Loss Streak 6 | . 1 . . 1 5 6 Average Slot Usage (%) 99 | . 99 100 100 99 99 98 Engine 7 | . 14 14 14 14 4 2 Core 2 | . . . . . 4 4 Treads 18 | . 28 28 28 28 17 7 Hover 2 | . . . . . . 7 Device 1 | . . . . . . 5 Storage 24 | . 28 28 28 28 23 23 Processor 11 | . . . . . 17 17 Hackware 1 | . . . . . . 6 Protection 6 | . . . . . 12 6 Energy Gun 8 | . 18 . . 15 10 1 Energy Cannon 1 | . . . . . . 3 Ballistic Gun 4 | . 5 14 14 3 5 . Launcher 4 | . 3 14 14 9 . 3 Naked Turns . | . . . . . . . Heaviest Build 64 | 16 41 41 41 48 63 64 Greatest Support 44 | 40 40 40 40 40 43 44 Greatest Overweight (x) 2 | 1 1 1 1 1 2 2 Average Overweight (x) . | . . 1 1 . 1 1 Largest Inventory Capacity 20 | 8 16 16 16 16 20 20 Average Capacity 17 | 6 14 16 16 16 18 20 Most Carried 20 | 5 16 16 16 16 20 20 Average Carried 17 | 3 14 16 15 15 17 18 Final Capacity 20 | 8 16 16 16 16 20 20 Final Carried 20 | 5 16 16 16 16 20 16 Class Distribution -------------------- 47% | Hauler-Mutant 43% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 2266 | 270 67 . . 304 1105 520 Remotely . | . . . . . . . Salvage Created 4754 | 93 237 . . 230 2673 1521 Parts 267 | 8 23 . . 17 155 64 Haulers Intercepted 8 | . . . . . 5 3 Recyclers Shooed 3 | . . . . . 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 110 | . 9 . . 28 46 27 Melee 12 | . . . . . 1 11 Guns 50 | . 9 . . 2 37 2 Cannons 7 | . . . . . 3 4 AOE 40 | . . . . 26 5 9 Classes Destroyed 17 | 2 2 . . 2 9 2 Worker 4 | . . . . . 1 3 Builder 2 | . . . . . 2 . Tunneler 1 | 1 . . . . . . Hauler 8 | . . . . . 5 3 Recycler 7 | 1 1 . . . 4 1 Mechanic 1 | . . . . . 1 . Operator 4 | . . . . . 2 2 Watcher 7 | . 2 . . . 5 . Swarmer 30 | . 9 . . 2 16 3 Grunt 40 | . . . . 8 18 14 Brawler 4 | . . . . . 2 2 Duelist 2 | . . . . . . 2 Protector 1 | . . . . . 1 . Sentry 9 | . . . . . 8 1 Hunter 2 | . . . . . 1 1 Programmer 4 | . . . . . . 4 Assembled 18 | . . . . 18 . . Best Kill Streak 18 | 2 5 . . 18 7 6 Combat Bots Only 18 | . 3 . . 18 6 5 Max Kills in Single Turn 5 | 1 1 . . 5 2 3 Gunslinging 1 | . . . . . 1 . Exploded 5 | . . . . 5 2 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 7453 | . 292 . . 525 3829 2807 Core 1348 | . 39 . . 50 547 712 Absorbed by Shields 38 | . . . . . . 38 Core Remaining (%) 54 | 100 . . . 64 . . Volleys Fired 280 | 3 25 . . 24 173 55 Largest 2 | 2 2 . . 2 2 2 Hottest 160 | 90 90 . . 130 160 120 Shots Fired 465 | 6 42 . . 33 317 67 Gun 379 | 6 41 . . 12 289 31 Cannon 46 | . . . . . 17 29 Launcher 37 | . 1 . . 21 8 7 Special 3 | . . . . . 3 . Kinetic 166 | . 9 . . . 139 18 Thermal 145 | 6 32 . . 2 75 30 Explosive 37 | . 1 . . 21 8 7 Electromagnetic 114 | . . . . 10 92 12 Robot Hit Streak 26 | 2 10 . . 7 26 19 Robot Miss Streak 4 | 1 3 . . 1 4 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 6 | . . . . . 6 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 402 | 4 24 . . 17 245 112 Core Hits 257 | 3 13 . . 66 116 59 Critical Hits 4 | . . . . . 2 2 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 2 | . . . . . 1 1 Melee Attacks 69 | . . . . . . 69 Impact 7 | . . . . . . 7 Slashing 62 | . . . . . . 62 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . . 4 Damage Inflicted 11390 | 60 277 . . 1844 5171 4038 Guns 5087 | 60 237 . . 120 4242 428 Cannons 961 | . . . . . 378 583 Explosions 3359 | . 40 . . 1715 511 1093 Melee 1869 | . . . . . . 1869 Ramming 114 | . . . . 9 40 65 Kinetic 2381 | . 36 . . . 2119 226 Thermal 2795 | 60 201 . . 132 1452 950 Explosive 2611 | . 40 . . 1625 202 744 Electromagnetic 1620 | . . . . 78 1358 184 Impact 113 | . . . . . . 113 Slashing 1756 | . . . . . . 1756 Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 5 11 Average Corruption 7 | . . . . . 5 7 Corruption Purged 3 | . . . . . . 3 Effects 88 | . . . . . 11 77 Message Errors 14 | . . . . . 4 10 Matter Fused 15 | . . . . . 2 13 Heat Flow Errors 12 | . . . . . . 12 Energy Discharges 11 | . . . . . . 11 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 11 | . . . . . 3 8 Data Loss (major) 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 5 | . . . . . . 5 Targeting Errors 15 | . . . . . 2 13 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 244 | . . . . 83 30 131 Projectiles 23 | . . . . . 9 14 Explosions 137 | . . . . 83 21 33 Melee 84 | . . . . . . 84 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 307 | . . . . 2 160 145 Shots 11 | . . . . 1 5 5 Rammed 17 | . . . . 3 8 6 Targets Rammed 19 | . . . . 3 9 7 Kicked . | . . . . . . . Crushed 2 | . . . . . 1 1 Highest Temperature 593 | 90 222 . . 156 593 282 Average Temperature 111 | 47 87 . . 58 116 125 Received Heat Transfer 2266 | . . . . 95 1224 947 Effects 19 | . . . . . 16 3 Shutdowns 4 | . . . . . 4 . Energy Bleed 1 | . . . . . 1 . Interference 6 | . . . . . 3 3 Matter Decay 2 | . . . . . 2 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Damage (major) 2 | . . . . . 2 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . . . . . 5 3 Impact Corruptions 3 | . . . . . . 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 3 . . . 3 . Heat Transferred 4703 | 161 533 . . 224 2597 1188 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . . 3 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 1286 | 10 222 40 . 154 1038 1286 Average Influence 392 | 5 82 40 . 34 370 773 Maximum Alert Level 4 | . 1 . . . 3 4 Low Security (%) 48 | 100 84 100 . 100 48 . Level 1 4 | . 15 . . . 5 4 Level 2 25 | . . . . . 25 51 Level 3 14 | . . . . . 20 21 Level 4 6 | . . . . . . 23 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . . . . 1 7 10 Investigation 4 | . . . . 1 2 1 Extermination 3 | . . . . . . 3 Reinforcement 2 | . . . . . 1 1 Assault 7 | . . . . . 2 5 Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 4 | . 2 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 181 | . 15 . . 30 84 52 Peak Tracking Total 13 | . 4 . . 13 6 6 Tactical Retreats 19 | . 1 . . 1 14 3 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 21 | . . . . 1 7 13 Max in Single Turn 3 | . . . . 1 2 3 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 35 | . 2 . 4 2 15 12 Terminals 22 | . 2 . . 1 11 8 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers 4 | . . . . . 2 2 Garrison Access . | . . . . . . . Total Hacks 147 | . 12 . 41 4 54 36 Successful 119 | . 9 . 41 4 42 23 Failed 28 | . 3 . . . 12 13 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 75 | . 12 . . 3 38 22 Fabricators 7 | . . . . . . 7 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers 21 | . . . . . 14 7 Garrison Access . | . . . . . . . Terminal Hacks 94 | . 9 . 41 4 27 13 Record 51 | . 4 . 40 3 3 1 Part Schematic 1 | . . . . . . 1 Robot Analysis 4 | . . . . . 2 2 Prototype ID Bank 4 | . . . . . 3 1 Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . . . . 1 Fabricator Index 1 | . . . . . . 1 Scanalyzer Index 1 | . . . . . 1 . Alert Level 2 | . . . . . 2 . Unreport Threat 2 | . . . . . . 2 Locate Traps 2 | . 1 . . . . 1 Dispatch Records 3 | . . . . . 3 . Maintenance Status 1 | . . . . . 1 . Security Status 1 | . . . . . 1 . Surveillance Status 1 | . 1 . . . . . Patrol Status 1 | . . . . . 1 . Transport Status 1 | . . . . . . 1 Investigation Status 2 | . 1 . . . 1 . Recall Investigation 2 | . 1 . . . 1 . Recall Reinforcements 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Registered Components 2 | . 1 . . . 1 . Zone Layout 7 | . . . . . 5 2 EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks 4 | . . . . . . 4 Load Schematic 1 | . . . . . . 1 Build 3 | . . . . . . 3 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 19 | . . . . . 13 6 Insert Component 10 | . . . . . 7 3 Analyze 9 | . . . . . 6 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 2 . . 1 12 10 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . . . . . 6 4 Parts Built 4 | . . . . . . 4 Matter 504 | . . . . . . 504 Time 156 | . . . . . . 156 Total Part Build Rating 20 | . . . . . . 20 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . 10 . Parts Scanalyzed 9 | . . . . . 6 3 Part Schematics Acquired 9 | . . . . . 6 3 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . 4 3 Machine Destruction 4 | . . . . . 4 . Programmers 3 | . . . . . . 3 Robots Rewired 2 | . . . . 1 . 1 Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 8 | . . . . 4 3 1 Largest Group 3 | . . . . 3 2 3 Highest-Rated Group 85 | . . . . 40 53 85 Highest-Rated Ally 32 | . . . . 16 29 32 Total Orders 1 | . . . . . 1 . GUARD 1 | . . . . . 1 . Ally Attacks 43 | . . . . 19 9 15 Total Damage 741 | . . . . 185 129 427 Kills 7 | . . . . 5 . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Field Lobotomies 3 | . . . . . 3 . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 4 | . . . . . 2 2 Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 9195 | 86 558 107 925 1752 3302 2465 Spaces Moved 4245 | 42 282 60 514 825 1308 1214 Core 8 | 8 . . . . . . Treads 3625 | 34 282 60 514 825 1308 602 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 612 | . . . . . . 612 Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 160 152 131 Average Speed 172 | 147 164 180 180 179 180 157 Slowest Speed 240 | 160 180 180 180 180 200 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 40 17 92 92 93 31 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug 26 | . . . . . 26 . Terrain Destroyed 317 | . 11 . . 128 65 113 Melee . | . . . . . . . Projectile 2 | . . . . . 2 . AOE 315 | . 11 . . 128 63 113 Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 5583 | 58 338 59 515 1060 1941 1612 Wait 677 | . 8 . . 174 316 179 Move 4239 | 41 281 59 513 824 1307 1214 Hop . | . . . . . . . Pick Up 104 | 7 14 . 1 11 38 33 Fast Attach 15 | 5 1 . . . 2 7 Attach 43 | 2 1 . . 1 23 16 Detach . | . . . . . . . Swap 59 | . 3 . . 9 37 10 Drop 80 | . 5 . 1 11 36 27 Fire 280 | 3 25 . . 24 173 55 Melee 62 | . . . . . . 62 Ram . | . . . . . . . Kick . | . . . . . . . Crush 19 | . . . . 3 9 7 Escape Stasis . | . . . . . . . Rewire 5 | . . . . 3 . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 16) 587 | -10/Materials | Discovered new exit (range 9) 645 | -10/Materials | Entered Mines 730 | -10/Mines | Identified exit to Materials 744 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 744 | -10/Mines | Discovered new exit (range 5) 752 | -10/Mines | Entered Exiles 796 | -10/Exiles | Met 8R-AWN 826 | -10/Exiles | Met EX-HEX 923 | -10/Exiles | Met EX-DEC 957 | -10/Exiles | Visited The Gauntlet 1199 | -10/Exiles | Learned location of Zion (-7) 1256 | -10/Exiles | Met EX-BIN 1291 | -10/Exiles | Aligned with FarCom system 1292 | -10/Exiles | Given EX-Vault access code 1354 | -10/Exiles | Opened EX-Vault 1448 | -10/Exiles | Found Field Lobotomy Kit 1490 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1658 | -10/Exiles | Discovered new exit (range 14) 1677 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1677 | -10/Exiles | Entered Mines 1960 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2106 | -9/Mines | Assembled infested the area 2166 | -9/Mines | Destroyed 18 combat bots 2222 | -9/Mines | Met a Derelict shopkeep closing up shop 2659 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3226 | -9/Mines | Learned location of Recycling (-7) 3389 | -9/Mines | Discovered new exit (range 6) 3429 | -9/Mines | Entered Materials 3429 | -8/Materials | Accompanied by 1 ally 3429 | -8/Materials | Evolved 4 slots: Utility x4 3736 | -8/Materials | Build established: Scavenger-Mutant 3973 | -8/Materials | Discovered new exit (range 16) 4575 | -8/Materials | Build established: Mutant 5122 | -8/Materials | Build established: Hauler-Mutant 5300 | -8/Materials | Discovered new exit (range 15) 5648 | -8/Materials | Lost 3 parts (1p2w) 6074 | -8/Materials | Discovered new exit (range 4) 6229 | -8/Materials | First assault squad dispatched 6275 | -8/Materials | Garrison activated, responded to threat 6295 | -8/Materials | Core integrity fell below 50% 6316 | -8/Materials | Lost 3 parts (1p1u1w) 6424 | -8/Materials | Lost 4 parts (2n2w) 6446 | -8/Materials | Core integrity fell below 20% 6468 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 6483 | -8/Materials | Lost 5 parts (1p1n1u2w) 6495 | -8/Materials | Assimilated G-50 Soldier with FLK Orb 6498 | -8/Materials | Assimilated I-25 Savior with FLK Orb 6731 | -8/Materials | Entered Factory 6731 | -7/Factory | Accompanied by 2 allies 6731 | -7/Factory | Evolved 2 slots: Utility x2 6732 | -7/Factory | Identified exit to Storage 7922 | -7/Factory | Fabricated Cmb. Airjet (x2) 7931 | -7/Factory | First assault squad dispatched 7983 | -7/Factory | Fabricated Cmb. Airjet (x2) 8044 | -7/Factory | System corruption reached 10% 8061 | -7/Factory | Lost 5 parts (2u3w) 8122 | -7/Factory | Local fabrication network quarantined 8122 | -7/Factory | Discovered new exit (range 11) 8191 | -7/Factory | Core integrity fell below 50% 8228 | -7/Factory | Lost 3 parts (1u2w) 8322 | -7/Factory | Discovered exit to Storage (range 7) 8360 | -7/Factory | Discovered new exit (range 6) 8964 | -7/Factory | Core integrity fell below 20% 9027 | -7/Factory | Lost 6 parts (2p2n1u1w) 9124 | -7/Factory | Identified exit to Lower Caves 9196 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Access(Branch) Found 4 branch access points: (157,27) Storage (156,143) Storage (130,79) Lower Caves (191,34) Lower Caves Map updated. 09131_ ALERT: Significant disruption in Zone 9W, assault forces dispatched. 09148_ System corrupted: Energy discharge (-52). 09164_ System corrupted: Matter fused (-10). 09167_ System Backup Module purges 1% of system corruption (8%). 09188_ C-30 ARC bursts open, deploying its payload. 09188_ G-50 Soldier unfolds itself. 09188_ B-48 Gladiator unfolds itself. 09188_ G-47 Trooper unfolds itself. 09188_ I-36 Angel unfolds itself. 09189_ Acquired 26 matter. 09189_ System corrupted: Chainsword targeting data glitched. 09194_ B-48 Gladiator destroyed. 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"" "" #?# ####### | | ?????????????? #####+###?????? | | ?????????? ## #?????? | | ??????????? #### ########### """ #?????? | | ?????????????????# #?????????# """ #?????? | | ?????????????i???# #?????????# """ #?????? | | ?????????????????#@#?????????# #?????? | | ??????????????####/#########?# #?????? | | ??????????????# /%* #?##+#####?????? | | ??????????????# g #??# #?????????? | | ??????????????# #??# #?????????? | | ??????????????# g #??# #?????????? | | ??????????????# #??# #?????????? | | ??????????????#b #### #######???? | | ??????????????+ / | | ??????????????# ####+##### #???? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????# a #??????????????? | | ??????????????# #??????????????? | | ??????????????##############??????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????g???????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Hvy. Missile Launcher | -7/Factory | Hacked Proton Missile Launcher | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Cmb. Airjet | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory | Preloaded Cmb. Airjet | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Exterminator Quick And Dirty Challenges ------------ None Game ------ Seed BarrageCouplerNanoactuators Manual? 0 Play Time 01:38:08 Cumulative 71.0 hours Start 2019.12.10 @ 13:17:39 End 2019.12.10 @ 14:57:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 40 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a897427-582a-4b9d-b40f-6878b67025b1