Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 14:27:54 Player: MarKhan Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2109) 2109 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5044 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads High-capacity Matter Pod (0) Improved Sensor Array Improved Light Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Recoil Stabilizer Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Minigun Gauss Rifle Flak Gun > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod Improved Sensor Array Target Analyzer Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite High-powered Tractor Beam Minigun Flak Cannon Advanced Assault Cannon Rocket Launcher Rocket Launcher Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . . 1 2 . Weapon 1 | . . 1 . . . Parts Attached 89 | 7 11 23 10 35 3 Power 5 | 1 2 2 . . . Engine 5 | 1 2 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 . 4 3 7 1 Treads 17 | 2 . 4 3 7 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 44 | 2 5 8 7 22 . Device 20 | 1 1 3 3 12 . Storage 5 | 1 2 1 . 1 . Processor 4 | . 1 1 1 1 . Hackware 1 | . . . . 1 . Protection 14 | . 1 3 3 7 . Artifact . | . . . . . . Weapon 23 | 2 4 9 . 6 2 Energy Gun 6 | 1 4 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 15 | 1 . 8 . 6 . Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 7 | . . 2 . . 5 Power . | . . . . . . Propulsion 3 | . . 1 . . 2 Utility 3 | . . 1 . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . 2 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 98 100 99 56 Engine 9 | . 14 10 9 7 4 Treads 31 | . 28 33 36 29 15 Device 10 | . 9 6 8 15 8 Storage 9 | . 14 11 9 7 4 Processor 3 | . 1 . 3 7 4 Protection 4 | . 2 3 6 6 3 Energy Gun 3 | . 23 . . . . Ballistic Gun 23 | . 4 32 27 23 10 Peak Build Rating 39 | 7 8 20 25 39 39 Average Rating 20 | 5 7 14 23 33 22 On Entrance 16 | . 7 8 20 25 39 Naked Turns 23 | . . . . . 23 Heaviest Build 69 | 14 50 60 61 67 69 Greatest Support 88 | 40 40 60 80 88 88 Greatest Overweight (x) 2 | 1 1 . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 14 Most Carried 20 | 4 15 20 20 20 20 Average Carried 16 | 2 10 18 19 19 14 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 4 15 19 20 20 5 Class Distribution -------------------- 22% | Gunner 22% | Mutant 18% | Skirmisher 15% | Scavenger-Skirmisher 12% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2880 | 298 106 823 522 931 200 Remotely 380 | . . . . 380 . Salvage Created 3212 | 263 374 878 556 1141 . Parts 194 | 15 25 48 37 69 . Haulers Intercepted 8 | . 1 3 1 3 . Recyclers Shooed 5 | 1 1 1 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 50 | . 7 16 10 17 . Guns 50 | . 7 16 10 17 . Classes Destroyed 11 | 3 4 2 . 2 . Worker 3 | 2 1 . . . . Tunneler 7 | 7 . . . . . Hauler 8 | . 1 3 1 3 . Recycler 4 | 1 . 1 1 1 . Operator 4 | . . 2 2 . . Watcher 3 | . 2 . . 1 . Swarmer 10 | . 3 3 4 . . Grunt 27 | . 4 10 3 10 . Sentry 9 | . . 3 3 3 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . 3 . Best Kill Streak 7 | 4 4 7 4 6 . Combat Bots Only 7 | . 4 7 4 5 . Max Kills in Single Turn 2 | 1 1 2 2 1 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 299 | . 29 80 30 148 12 Missed 82 | . 9 20 8 45 . Damage Taken 2906 | . 188 730 255 960 773 Core 864 | . 18 86 49 53 658 Absorbed by Shields 109 | . . . . 87 22 Core Remaining (%) 90 | 100 92 78 91 . . Volleys Fired 216 | 28 29 61 29 61 8 Largest 3 | 2 2 3 3 3 3 Hottest 101 | 70 100 75 75 81 101 Shots Fired 577 | 53 58 183 87 183 13 Gun 569 | 53 58 183 87 183 5 Cannon 8 | . . . . . 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 500 | 28 6 183 87 183 13 Thermal 69 | 25 44 . . . . Explosive . | . . . . . . Electromagnetic 8 | . 8 . . . . Robot Hit Streak 13 | 12 8 11 8 13 8 Robot Miss Streak 8 | 4 3 8 3 8 1 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 4 1 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 356 | 34 30 117 49 119 7 Core Hits 151 | 15 19 46 22 49 . Critical Kills 1 | 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 5 | 3 1 . . 1 . Burn 3 | 2 1 . . . . Destroy 2 | 1 . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5240 | 359 377 1366 846 2051 241 Guns 5095 | 359 377 1366 846 2051 96 Cannons 48 | . . . . . 48 Explosions . | . . . . . . Melee . | . . . . . . Ramming 97 | . . . . . 97 Kinetic 4551 | 121 23 1366 846 2051 144 Thermal 530 | 238 292 . . . . Explosive . | . . . . . . Electromagnetic 62 | . 62 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . . . . 3 18 Average Corruption 2 | . . . . 1 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 4 4 Message Errors 2 | . . . . 1 1 Matter Fused 4 | . . . . 2 2 Heat Flow Errors 1 | . . . . 1 . Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 68 | . . . . . 68 Shots . | . . . . . . Rammed 16 | . . . . . 16 Targets Rammed 16 | . . . . . 16 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 276 | 150 276 169 107 265 14 Average Temperature 47 | 51 70 43 32 37 8 Received Heat Transfer 807 | . 60 354 108 285 . Effects 3 | . 2 . . 1 . Interference 3 | . 2 . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 3 . . . . . Heat Transferred 1765 | 851 914 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 330 | 50 267 325 330 253 88 Initial 149 | . 32 29 29 149 88 Average 138 | 23 129 143 153 159 67 Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 77 | 100 72 84 65 70 100 Level 1 22 | . 27 15 34 29 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 1 2 7 . Investigation 3 | . 1 . 1 1 . Extermination 3 | . . . . 3 . Reinforcement 5 | . 1 1 1 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 8 | . . 4 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 13 25 14 19 1 Peak Tracking Total 7 | . 6 7 7 4 1 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . 1 . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 15 | . 5 5 3 2 . Terminals 13 | . 4 5 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 10 12 8 3 . Successful 8 | . 2 4 2 . . Failed 25 | . 8 8 6 3 . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 8 | . 1 5 2 . . Terminals 29 | . 8 12 8 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 4 2 . . Part Schematic 1 | . . 1 . . . Robot Analysis 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Hauler Manifests 3 | . 1 1 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used . | . . . . . . Hacking Detections 15 | . 5 5 3 2 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4089 | 262 594 1393 374 1394 72 Spaces Moved 1992 | 109 288 710 163 709 13 Core 5 | 5 . . . . . Treads 1987 | 104 288 710 163 709 13 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 156 163 160 160 160 172 Slowest Speed 320 | 160 240 160 160 160 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 45 44 21 22 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed 8 | . . . . . 8 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2525 | 150 354 873 229 868 51 Wait 78 | 3 6 20 16 33 . Move 1988 | 108 287 709 162 709 13 Hop . | . . . . . . Pick Up 65 | 4 14 30 6 9 2 Fast Attach 15 | 7 1 1 1 4 1 Attach 8 | . . 4 2 2 . Detach 1 | . . 1 . . . Swap 66 | . 10 18 7 29 2 Drop 65 | . 7 29 6 21 2 Fire 216 | 28 29 61 29 61 8 Melee . | . . . . . . Ram 23 | . . . . . 23 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 263 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 14) 628 | -10/Materials | Identified exit to Mines 714 | -10/Materials | Discovered new exit (range 15) 857 | -10/Materials | Entered another Materials area 857 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1064 | -9/Materials | Destroyed 7 combat bots 1314 | -9/Materials | Build established: Gunner 1334 | -9/Materials | Discovered new exit (range 15) 1818 | -9/Materials | Discovered new exit (range 6) 2183 | -9/Materials | Discovered new exit (range 16) 2248 | -9/Materials | Identified exit to Materials 2250 | -9/Materials | Entered another Materials area 2250 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2567 | -8/Materials | Discovered new exit (range 6) 2576 | -8/Materials | Identified exit to Storage 2584 | -8/Materials | Discovered new exit (range 16) 2622 | -8/Materials | Identified exit to Factory 2624 | -8/Materials | Entered Factory 2624 | -7/Factory | Evolved 2 slots: Utility x2 2812 | -7/Factory | Build established: Skirmisher 3040 | -7/Factory | Discovered new exit (range 15) 3077 | -7/Factory | Identified exit to Lower Caves 3625 | -7/Factory | Garrison activated, responded to threat 4018 | -7/Factory | Sucked down chute 4018 | -7/Factory | Entered Waste 4027 | -7/Waste | Found Imp. Powered Armor 4031 | -7/Waste | Spotted C-40 Crusher 4033 | -7/Waste | EMP discharged 4033 | -7/Waste | System corruption reached 10% 4055 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4058 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4061 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4064 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4067 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4074 | -7/Waste | Core integrity fell below 50% 4083 | -7/Waste | Core integrity fell below 20% 4090 | -7/Waste | Core destroyed Last Messages --------------- 04070_ Destabilizing: System corrupted (+1). 04071_ Slammed into Wall. 04071_ Destabilizing: System corrupted (+2). 04071_ Destabilizing: Core damaged (-14). 04072_ Slammed into Wall. 04072_ Destabilizing: Core damaged (-28). 04072_ Destabilizing: System corrupted (+1). 04073_ Slammed into Wall. 04073_ Destabilizing: System corrupted (+2). 04074_ Slammed into Wall. 04074_ Destabilizing: Core damaged (-21). 04075_ Slammed into Wall. 04075_ Destabilizing: Core damaged (-7). 04075_ Destabilizing: Core damaged (-14). 04076_ Slammed into C-40 Crusher. 04084_ /RRKFRMFFQT11EV&P>SRL :TUEB9T2EVW9G<2L 04084_ Slammed into C-40 Crusher. 04087_ Destabilizing: System corrupted (+1). 04088_ Slammed into C-40 Crusher. 04090_ Destabilizing: Core damaged (-28). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????#??????????????? | | ??????????????????????????????? #??????????????? | | ?????????????############????? #??????????????? | | ?????????????# #???? #??????????????? | | ?????????????# #??? =#??????????????? | | ?????????????# #### #??????????????? | | ?????????????# #??????????????? | | ?????????????# % #??????????????? | | ?????????????# [!!!% #??????????????? | | ?????????????# ]CC= #??????????????? | | ?????????????# *]CC#### #??????????????? | | ?????????????# !!=@#??? #??????????????? | | ?????????????# =]=!#???? #??????????????? | | ?????????????############????? #??????????????? | | ??????????????????????????????? #??????????????? | | ???????????????????????????????? ??????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????? ????????????? | | ?????????????????????????????????? ???????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugStructuralStripper Manual? 0 Play Time 00:41:23 Cumulative 158.4 hours Start 2024.11.29 @ 13:47:04 End 2024.11.29 @ 14:27:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 58 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9407191a-6608-46fc-a380-562f32f855f7