Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 14:27:54

Player: MarKhan

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (79)      395
Value Destroyed (2109)     2109
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5044

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     241/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Treads
  High-capacity Matter Pod (0)
       Improved Sensor Array
       Improved Light Armor Plating
                Hacking Suite

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Recoil Stabilizer
       Improved Light Armor Plating
       Improved Shield Generator
>               --- WEAPON -----------
                Minigun
                Gauss Rifle
                Flak Gun
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
  High-capacity Matter Pod
       Improved Sensor Array
                Target Analyzer
       Improved Light Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                Hacking Suite
   High-powered Tractor Beam
                Minigun
                Flak Cannon
       Advanced Assault Cannon
                Rocket Launcher
                Rocket Launcher
           Mini Grenade Launcher
[Rating: 39]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Recoil Stabilizer
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  3    | .   .   .   1   2   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             89   | 7   11  23  10  35  3   
  Power                    5    | 1   2   2   .   .   .   
    Engine                 5    | 1   2   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   .   4   3   7   1   
    Treads                 17   | 2   .   4   3   7   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  44   | 2   5   8   7   22  .   
    Device                 20   | 1   1   3   3   12  .   
    Storage                5    | 1   2   1   .   1   .   
    Processor              4    | .   1   1   1   1   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             14   | .   1   3   3   7   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   4   9   .   6   2   
    Energy Gun             6    | 1   4   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          15   | 1   .   8   .   6   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 7    | .   .   2   .   .   5   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   2   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   2   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 98  100 99  56  
  Engine                   9    | .   14  10  9   7   4   
  Treads                   31   | .   28  33  36  29  15  
  Device                   10   | .   9   6   8   15  8   
  Storage                  9    | .   14  11  9   7   4   
  Processor                3    | .   1   .   3   7   4   
  Protection               4    | .   2   3   6   6   3   
  Energy Gun               3    | .   23  .   .   .   .   
  Ballistic Gun            23   | .   4   32  27  23  10  
Peak Build Rating          39   | 7   8   20  25  39  39  
  Average Rating           20   | 5   7   14  23  33  22  
  On Entrance              16   | .   7   8   20  25  39  
Naked Turns                23   | .   .   .   .   .   23  
Heaviest Build             69   | 14  50  60  61  67  69  
  Greatest Support         88   | 40  40  60  80  88  88  
  Greatest Overweight (x)  2    | 1   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         18   | 7   14  20  20  20  14  
  Most Carried             20   | 4   15  20  20  20  20  
  Average Carried          16   | 2   10  18  19  19  14  
  Final Capacity           20   | 8   20  20  20  20  5   
  Final Carried            20   | 4   15  19  20  20  5   

 Class Distribution 
--------------------
 22% | Gunner
 22% | Mutant
 18% | Skirmisher
 15% | Scavenger-Skirmisher
 12% | Tank
  6% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Waste

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Matter Collected           2880 | 298  106  823  522  931  200  
  Remotely                 380  | .    .    .    .    380  .    
Salvage Created            3212 | 263  374  878  556  1141 .    
  Parts                    194  | 15   25   48   37   69   .    
Haulers Intercepted        8    | .    1    3    1    3    .    
Recyclers Shooed           5    | 1    1    1    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  50   | .   7   16  10  17  .   
  Guns                     50   | .   7   16  10  17  .   
Classes Destroyed          11   | 3   4   2   .   2   .   
  Worker                   3    | 2   1   .   .   .   .   
  Tunneler                 7    | 7   .   .   .   .   .   
  Hauler                   8    | .   1   3   1   3   .   
  Recycler                 4    | 1   .   1   1   1   .   
  Operator                 4    | .   .   2   2   .   .   
  Watcher                  3    | .   2   .   .   1   .   
  Swarmer                  10   | .   3   3   4   .   .   
  Grunt                    27   | .   4   10  3   10  .   
  Sentry                   9    | .   .   3   3   3   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   3   .   
Best Kill Streak           7    | 4   4   7   4   6   .   
  Combat Bots Only         7    | .   4   7   4   5   .   
Max Kills in Single Turn   2    | 1   1   2   2   1   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Hostile Shots Fired        299  | .    29   80   30   148  12   
  Missed                   82   | .    9    20   8    45   .    
Damage Taken               2906 | .    188  730  255  960  773  
  Core                     864  | .    18   86   49   53   658  
  Absorbed by Shields      109  | .    .    .    .    87   22   
Core Remaining (%)         90   | 100  92   78   91   .    .    
Volleys Fired              216  | 28   29   61   29   61   8    
  Largest                  3    | 2    2    3    3    3    3    
  Hottest                  101  | 70   100  75   75   81   101  
Shots Fired                577  | 53   58   183  87   183  13   
  Gun                      569  | 53   58   183  87   183  5    
  Cannon                   8    | .    .    .    .    .    8    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  500  | 28   6    183  87   183  13   
  Thermal                  69   | 25   44   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          8    | .    8    .    .    .    .    
  Robot Hit Streak         13   | 12   8    11   8    13   8    
  Robot Miss Streak        8    | 4    3    8    3    8    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    1    4    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    
Shots Hit Robots           356  | 34   30   117  49   119  7    
  Core Hits                151  | 15   19   46   22   49   .    
  Critical Kills           1    | 1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         5    | 3    1    .    .    1    .    
    Burn                   3    | 2    1    .    .    .    .    
    Destroy                2    | 1    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5240 | 359  377  1366 846  2051 241  
  Guns                     5095 | 359  377  1366 846  2051 96   
  Cannons                  48   | .    .    .    .    .    48   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  97   | .    .    .    .    .    97   
  Kinetic                  4551 | 121  23   1366 846  2051 144  
  Thermal                  530  | 238  292  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          62   | .    62   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    3    18   
  Average Corruption       2    | .    .    .    .    1    10   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    4    4    
    Message Errors         2    | .    .    .    .    1    1    
    Matter Fused           4    | .    .    .    .    2    2    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      68   | .    .    .    .    .    68   
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   16   | .    .    .    .    .    16   
Targets Rammed             16   | .    .    .    .    .    16   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        276  | 150  276  169  107  265  14   
  Average Temperature      47   | 51   70   43   32   37   8    
  Received Heat Transfer   807  | .    60   354  108  285  .    
  Effects                  3    | .    2    .    .    1    .    
    Interference           3    | .    2    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | 3    .    .    .    .    .    
  Heat Transferred         1765 | 851  914  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Peak Influence             330  | 50  267 325 330 253 88  
  Initial                  149  | .   32  29  29  149 88  
  Average                  138  | 23  129 143 153 159 67  
Maximum Alert Level        1    | .   1   1   1   1   .   
  Low Security (%)         77   | 100 72  84  65  70  100 
  Level 1                  22   | .   27  15  34  29  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   2   1   2   7   .   
  Investigation            3    | .   1   .   1   1   .   
  Extermination            3    | .   .   .   .   3   .   
  Reinforcement            5    | .   1   1   1   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Distress Signals           8    | .   .   4   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   13  25  14  19  1   
  Peak Tracking Total      7    | .   6   7   7   4   1   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Traps Triggered            4    | .   1   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Machines Accessed          15   | .   5   5   3   2   .   
  Terminals                13   | .   4   5   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                33   | .   10  12  8   3   .   
  Successful               8    | .   2   4   2   .   .   
  Failed                   25   | .   8   8   6   3   .   
    Catastrophic           3    | .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   1   5   2   .   .   
  Terminals                29   | .   8   12  8   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   2   4   2   .   .   
  Part Schematic           1    | .   .   1   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Hauler Manifests         3    | .   1   1   1   .   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   5   5   3   2   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Turns Passed               4089 | 262  594  1393 374  1394 72   
Spaces Moved               1992 | 109  288  710  163  709  13   
  Core                     5    | 5    .    .    .    .    .    
  Treads                   1987 | 104  288  710  163  709  13   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            160  | 156  163  160  160  160  172  
  Slowest Speed            320  | 160  240  160  160  160  320  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       25   | 5    45   44   21   22   16   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             8    | .    .    .    .    .    8    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Total                      2525 | 150 354 873 229 868 51  
  Wait                     78   | 3   6   20  16  33  .   
  Move                     1988 | 108 287 709 162 709 13  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  65   | 4   14  30  6   9   2   
  Fast Attach              15   | 7   1   1   1   4   1   
  Attach                   8    | .   .   4   2   2   .   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     66   | .   10  18  7   29  2   
  Drop                     65   | .   7   29  6   21  2   
  Fire                     216  | 28  29  61  29  61  8   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      23   | .   .   .   .   .   23  
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 15)
  263 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  579 | -10/Materials | Discovered new exit (range 14)
  628 | -10/Materials | Identified exit to Mines
  714 | -10/Materials | Discovered new exit (range 15)
  857 | -10/Materials | Entered another Materials area
  857 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1064 | -9/Materials  | Destroyed 7 combat bots
 1314 | -9/Materials  | Build established: Gunner
 1334 | -9/Materials  | Discovered new exit (range 15)
 1818 | -9/Materials  | Discovered new exit (range 6)
 2183 | -9/Materials  | Discovered new exit (range 16)
 2248 | -9/Materials  | Identified exit to Materials
 2250 | -9/Materials  | Entered another Materials area
 2250 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2567 | -8/Materials  | Discovered new exit (range 6)
 2576 | -8/Materials  | Identified exit to Storage
 2584 | -8/Materials  | Discovered new exit (range 16)
 2622 | -8/Materials  | Identified exit to Factory
 2624 | -8/Materials  | Entered Factory
 2624 | -7/Factory    | Evolved 2 slots: Utility x2
 2812 | -7/Factory    | Build established: Skirmisher
 3040 | -7/Factory    | Discovered new exit (range 15)
 3077 | -7/Factory    | Identified exit to Lower Caves
 3625 | -7/Factory    | Garrison activated, responded to threat
 4018 | -7/Factory    | Sucked down chute
 4018 | -7/Factory    | Entered Waste
 4027 | -7/Waste      | Found Imp. Powered Armor
 4031 | -7/Waste      | Spotted C-40 Crusher
 4033 | -7/Waste      | EMP discharged
 4033 | -7/Waste      | System corruption reached 10%
 4055 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4058 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4061 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4064 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4067 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4074 | -7/Waste      | Core integrity fell below 50%
 4083 | -7/Waste      | Core integrity fell below 20%
 4090 | -7/Waste      | Core destroyed

 Last Messages 
---------------
04070_ Destabilizing: System corrupted (+1).
04071_ Slammed into Wall.
04071_ Destabilizing: System corrupted (+2).
04071_ Destabilizing: Core damaged (-14).
04072_ Slammed into Wall.
04072_ Destabilizing: Core damaged (-28).
04072_ Destabilizing: System corrupted (+1).
04073_ Slammed into Wall.
04073_ Destabilizing: System corrupted (+2).
04074_ Slammed into Wall.
04074_ Destabilizing: Core damaged (-21).
04075_ Slammed into Wall.
04075_ Destabilizing: Core damaged (-7).
04075_ Destabilizing: Core damaged (-14).
04076_ Slammed into C-40 Crusher. <x8>
04084_  /RRKFRMFFQT11EV&P>SRL :TUEB9T2EVW9G<2L
04084_ Slammed into C-40 Crusher. <x4>
04087_ Destabilizing: System corrupted (+1).
04088_ Slammed into C-40 Crusher. <x3>
04090_ Destabilizing: Core damaged (-28).

 Map 
-----
+----------------------------------------------------+
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|   ?????????????#          #????   #??????????????? |
|   ?????????????#          #???   =#??????????????? |
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|   ?????????????#                  #??????????????? |
|   ?????????????#      %           #??????????????? |
|   ?????????????#       [!!!%      #??????????????? |
|   ?????????????#       ]CC=       #??????????????? |
|   ?????????????#      *]CC####    #??????????????? |
|   ?????????????#      !!=@#???    #??????????????? |
|   ?????????????#      =]=!#????   #??????????????? |
|   ?????????????############?????  #??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           8
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugStructuralStripper
  Manual?         0
Play Time         00:41:23
  Cumulative      158.4 hours
  Start           2024.11.29 @ 13:47:04
  End             2024.11.29 @ 14:27:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          172
  Rogue           172
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          58
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9407191a-6608-46fc-a380-562f32f855f7