Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 19:44:34 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1572) 1572 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (-15) -15 TOTAL SCORE: 4417 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 67 Friendly Fire -126 Cogmind --------- Core Integrity 273/550 Matter 294/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Improved Signal Interpreter Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Hover Unit Hover Unit Hover Unit Hover Unit Improved Hover Unit Medium Storage Unit Structural Scanner ECM Suite Hacking Suite Hacking Suite Light EM Pulse Cannon Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Beam Rifle Heavy Laser > --- INVENTORY -------- Cooled Ion Engine Hover Unit Hover Unit Hover Unit Hover Unit Hover Unit Medium Storage Unit Structural Scanner ECM Suite Hacking Suite Particle Gun Rocket Launcher Improved Datajack Mining Laser [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 44 | 7 6 7 1 . 23 Power 4 | 1 . 1 . . 2 Engine 4 | 1 . 1 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 2 1 . 9 Treads 10 | 2 . 2 1 . 5 Leg 4 | . . . . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 1 . . 6 Device 3 | 1 . . . . 2 Storage 3 | 1 2 . . . . Processor 3 | . . 1 . . 2 Hackware 2 | . . . . . 2 Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 4 3 . . 6 Energy Gun 6 | 1 . 1 . . 4 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 3 2 . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 16 | . . 4 . . 12 Power 3 | . . 1 . . 2 Propulsion 3 | . . 1 . . 2 Utility 2 | . . 1 . . 1 Weapon 8 | . . 1 . . 7 Highest Loss Streak 4 | . . 4 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 98 100 100 93 Engine 12 | . 14 14 14 14 8 Treads 25 | . 28 27 28 28 16 Leg 1 | . . . . . 7 Device 4 | . 14 . . . 2 Storage 12 | . 14 14 14 14 9 Processor 9 | . . 12 14 14 14 Hackware 3 | . . . . . 18 Energy Gun 1 | . . . . . 6 Ballistic Gun 23 | . 25 27 28 28 9 Peak Build Rating 33 | 7 8 10 11 11 33 Average Rating 12 | 4 7 9 10 11 25 On Entrance 7 | . 7 8 10 11 11 Naked Turns . | . . . . . . Heaviest Build 36 | 14 30 31 31 31 36 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 3 | 1 . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 Average Carried 13 | 2 10 14 14 15 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 13 Class Distribution -------------------- 58% | Scavenger-Mutant 33% | Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1372 | 175 211 281 58 36 611 Remotely . | . . . . . . Salvage Created 2059 | 11 358 286 67 55 1282 Parts 137 | 4 36 23 2 6 66 Haulers Intercepted 4 | . 2 . . . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 48 | . 8 11 1 3 25 Guns 40 | . 8 10 1 3 18 AOE 8 | . . 1 . . 7 Classes Destroyed 12 | 1 5 3 1 . 2 Worker 5 | . . 2 . . 3 Builder 3 | . . . . . 3 Tunneler 1 | 1 . . . . . Hauler 4 | . 2 . . . 2 Recycler 2 | . 1 . . . 1 Operator 2 | . 2 . . . . Watcher 3 | . 1 . . . 2 Swarmer 22 | . 8 7 . 3 4 Grunt 17 | . . 2 . . 15 Duelist 1 | . . . . . 1 Sentry 7 | . . 2 . . 5 Hunter 1 | . . . 1 . . Best Kill Streak 13 | 1 5 3 1 3 13 Combat Bots Only 7 | . 4 3 1 3 7 Max Kills in Single Turn 2 | 1 2 1 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 280 | . 26 64 . 14 176 Missed 69 | . 1 17 . 4 47 Damage Taken 2889 | . 190 627 . 81 1991 Core 370 | . 43 43 . 7 277 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . . . 62 . Volleys Fired 179 | 2 26 27 10 4 110 Largest 2 | 2 2 2 2 2 2 Hottest 125 | 70 100 70 46 46 125 Shots Fired 339 | 4 50 54 20 8 203 Gun 323 | 4 48 54 20 8 189 Cannon . | . . . . . . Launcher 14 | . . . . . 14 Special 2 | . 2 . . . . Kinetic 216 | 2 48 47 20 8 91 Thermal 109 | 2 2 7 . . 98 Explosive 14 | . . . . . 14 Electromagnetic . | . . . . . . Robot Hit Streak 22 | 3 10 9 6 2 22 Robot Miss Streak 4 | . 4 2 1 3 4 Penetration Max . | . . . . . . Secondary Targets 8 | . 2 1 . 2 3 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 226 | 3 28 33 15 4 143 Core Hits 111 | 1 17 16 4 3 70 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . . . 7 Burn 7 | . . . . . 7 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4351 | 31 388 516 221 64 3131 Guns 3339 | 31 388 437 221 64 2198 Cannons . | . . . . . . Explosions 1002 | . . 69 . . 933 Melee . | . . . . . . Ramming 10 | . . 10 . . . Kinetic 2104 | 7 388 389 221 64 1035 Thermal 1304 | 24 . 117 . . 1163 Explosive 933 | . . . . . 933 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 28 | . . . . . 28 Projectiles . | . . . . . . Explosions 28 | . . . . . 28 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 71 | . . 35 . . 36 Shots 2 | . . 1 . . 1 Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed 2 | . . 2 . . . Highest Temperature 240 | 40 20 126 . . 240 Average Temperature 41 | 20 10 53 . . 41 Received Heat Transfer 957 | . . 174 . . 783 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 3702 | 74 . 298 . . 3330 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 588 | 5 226 283 . 75 588 Initial 29 | . 3 3 . . 29 Average 92 | 2 49 89 . 20 172 Maximum Alert Level 2 | . 1 1 . . 2 Low Security (%) 88 | 100 96 88 . 100 73 Level 1 9 | . 3 11 . . 18 Level 2 2 | . . . . . 8 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . . . 6 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 5 | . 1 . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 14 16 . 3 32 Peak Tracking Total 9 | . 5 3 . 4 9 Tactical Retreats 3 | . . 2 . 1 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 4 | . . 2 . . 2 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 9 | . 6 . 2 . 1 Terminals 7 | . 6 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 17 . 5 . 3 Successful 17 | . 10 . 5 . 2 Failed 8 | . 7 . . . 1 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual 15 | . 11 . 1 . 3 Terminals 20 | . 17 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 5 . 5 . 1 Record 4 | . . . 4 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Terminal Index 2 | . 1 . . . 1 Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 5 . . . 1 Terminals 6 | . 5 . . . 1 Assimilate 3 | . 3 . . . . Botnet 1 | . 1 . . . . Operators 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 5 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 5 | . 2 3 . . . Largest Group 3 | . 1 3 . . . Highest-Rated Group 40 | . 10 40 . . . Highest-Rated Ally 16 | . 10 16 . . . Total Orders . | . . . . . . Ally Attacks 20 | . . 20 . . . Total Damage 172 | . . 172 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3399 | 77 996 962 603 52 709 Spaces Moved 1644 | 48 521 515 355 25 180 Core 20 | 20 . . . . . Treads 1567 | 28 521 515 355 25 123 Legs 57 | . . . . . 57 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 158 | 116 160 160 160 160 153 Slowest Speed 330 | 160 160 160 160 160 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 70 96 87 8 19 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 2 | . 2 . . . . Terrain Destroyed 103 | . 2 9 . . 92 Melee . | . . . . . . Projectile 2 | . 2 . . . . AOE 101 | . . 9 . . 92 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2105 | 65 631 597 371 29 412 Wait 173 | 2 56 41 2 1 71 Move 1639 | 47 520 514 354 24 180 Hop . | . . . . . . Pick Up 47 | 7 17 4 2 . 17 Fast Attach 6 | 2 . 1 . . 3 Attach 23 | 5 . 3 . . 15 Detach . | . . . . . . Swap 15 | . 6 3 1 . 5 Drop 21 | . 6 2 2 . 11 Fire 179 | 2 26 27 10 4 110 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 14) 470 | -10/Materials | Discovered new exit (range 16) 700 | -10/Materials | Discovered new exit (range 15) 920 | -10/Materials | Discovered new exit (range 14) 1074 | -10/Materials | Entered Mines 1150 | -10/Mines | Lost 4 parts (1p1n1u1w) 1327 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1438 | -10/Mines | Build established: Scavenger-Mutant 1505 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1733 | -10/Mines | Discovered new exit (range 12) 1771 | -10/Mines | Discovered new exit (range 15) 1861 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1952 | -10/Mines | Identified exit to Exiles 2029 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2036 | -10/Mines | Entered Exiles 2036 | -10/Exiles | Found Exiles lab destroyed 2235 | -10/Exiles | Opened EX-Vault 2574 | -10/Exiles | Learned location of Zion (-7) 2627 | -10/Exiles | Discovered new exit (range 10) 2639 | -10/Exiles | Entered Mines 2668 | -9/Mines | Discovered new exit (range 6) 2691 | -9/Mines | Entered Materials 2691 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2697 | -8/Materials | Discovered new exit (range 10) 2849 | -8/Materials | Discovered new exit (range 13) 2909 | -8/Materials | Identified exit to Storage 3027 | -8/Materials | Garrison activated, responded to threat 3177 | -8/Materials | Destroyed 7 combat bots 3332 | -8/Materials | Garrison activated, responded to threat 3362 | -8/Materials | Lost 3 parts (1u2w) 3377 | -8/Materials | Destroyed 7 combat bots 3400 | -8/Materials | Core integrity fell below 50% 3400 | -8/Materials | Self-destructed Last Messages --------------- 03384_ U-05 Engineer lays Concrete. 03385_ Acquired 11 matter. 03387_ Acquired Lgt. EM Pulse Cannon. 03390_ K-01 Serf collects debris. 03390_ U-05 Engineer lays Concrete. 03392_ U-05 Engineer builds a Wall. 03393_ K-01 Serf collects debris. 03393_ U-05 Engineer builds a Wall. 03393_ Acquired 9 matter. 03394_ The unstable cave ceiling collapses. 03394_ R-06 Scavenger collects Aluminum Leg. 03396_ The unstable cave ceiling collapses. 03396_ U-05 Engineer builds a Wall. 03397_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03397_ Penetrated by Slug. 03397_ U-05 Engineer builds a Wall. 03399_ Penetrated by Slug. 03399_ Rocket Launcher destroyed. 03400_ U-05 Engineer builds a Wall. 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""" ?????????????????????? | | ??????????????????????? ??? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseTripodLauncher Manual? 0 Play Time 00:27:27 Cumulative 60.2 hours Start 2025.02.23 @ 19:18:42 End 2025.02.23 @ 19:44:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 37 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2c5956a-2ab6-40ac-baf8-11082ef2d528