Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.06 @ 17:39:52 Player: Pitt Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (236) 236 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1316 Bonus ------- None Cogmind --------- Core Integrity 319/400 Matter 265/300 Energy 100/100 System Corruption 9% Temperature Cool (70) Movement Core (1350) Ox26 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Huge Storage Unit Transport Network Coupler > --- WEAPON (2) ------- Small Laser > --- INVENTORY (25) --- Ion Engine Ion Engine Ion Engine Small Storage Unit Sensor Array Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Small Storage Unit Transport Network Coupler > --- WEAPON ----------- Medium Laser Medium Laser > --- INVENTORY -------- Ion Engine Ion Engine Small Laser Mining Laser [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Transport Network Coupler Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 16 | 8 1 7 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 7 | 4 . 3 Treads . | . . . Leg 2 | 2 . . Wheel 5 | 2 . 3 Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device . | . . . Storage 2 | 1 . 1 Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 . 2 Energy Gun 4 | 2 . 2 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 1 7 Power 1 | . . 1 Propulsion 5 | . 1 4 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 4 | . 1 4 To Critical Strikes 1 | . . 1 Average Slot Usage (%) 89 | . 94 86 Engine 12 | . 14 11 Wheel 31 | . 28 35 Storage 12 | . 14 11 Processor 9 | . 8 11 Energy Gun 22 | . 28 18 Naked Turns . | . . . Heaviest Build 89 | 14 14 89 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 4 | . 1 4 Average Overweight (x) . | . . 1 Largest Inventory Capacity 25 | 8 8 25 Average Capacity 12 | 7 8 20 Most Carried 7 | 6 7 7 Average Carried 5 | 3 6 5 Final Capacity 25 | 8 8 25 Final Carried 7 | 6 7 6 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 290 | 280 10 . Remotely . | . . . Salvage Created 444 | 89 150 205 Parts 34 | 11 10 13 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 7 | . 4 3 Guns 7 | . 4 3 Classes Destroyed 8 | 1 3 4 Worker 1 | . . 1 Builder 1 | . . 1 Tunneler 5 | 5 . . Hauler 1 | . 1 . Watcher 1 | . . 1 Swarmer 3 | . 3 . Grunt 3 | . 1 2 Sentry 1 | . . 1 Best Kill Streak 4 | 3 4 4 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 818 | . 345 473 Core 192 | . 111 81 Absorbed by Shields . | . . . Regen/Repaired (Parts) 69 | . . 69 Core Remaining (%) 77 | 100 55 . Volleys Fired 47 | 9 13 25 Largest 2 | 2 2 2 Hottest 100 | 100 100 100 Shots Fired 83 | 18 26 39 Gun 83 | 18 26 39 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 83 | 18 26 39 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | 6 6 13 Robot Miss Streak 5 | 1 5 2 Penetration Max . | . . . Secondary Targets 4 | . 2 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 48 | 11 15 22 Core Hits 23 | 6 7 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 2 2 Burn 4 | . 2 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 650 | 139 203 308 Guns 650 | 139 203 308 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 650 | 139 203 308 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 9 | . . 9 Average Corruption 3 | . . 3 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 393 | 78 393 171 Average Temperature 95 | 33 173 63 Received Heat Transfer 189 | . 24 165 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 8 | 1 3 4 Heat Transferred 2196 | 407 740 1049 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 168 | 25 152 168 Initial 59 | . 16 59 Average 64 | 10 70 106 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 9 13 Peak Tracking Total 4 | . 4 4 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 3 | . 2 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 8 5 Successful 5 | . 2 3 Failed 8 | . 6 2 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 5 | . . 5 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Prototype ID Bank 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . . 3 Scan Component 2 | . . 2 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 607 | 202 179 226 Spaces Moved 445 | 185 142 118 Core 5 | 5 . . Treads . | . . . Legs 11 | 11 . . Wheels 429 | 169 142 118 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 80 Average Speed 87 | 81 80 106 Slowest Speed 140 | 120 95 140 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 6 46 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 572 | 215 180 177 Wait 50 | . 24 26 Move 443 | 184 141 118 Hop . | . . . Pick Up 12 | 10 1 1 Fast Attach 8 | 6 1 1 Attach 4 | . . 4 Detach . | . . . Swap 4 | 2 . 2 Drop 4 | 4 . . Fire 47 | 9 13 25 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials -9/Materials History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 203 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 13) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Propulsion x2 421 | -9/Materials | Repaired Med. Laser 608 | -9/Materials | Self-destructed Last Messages --------------- 00550_ K-01 Serf collects debris. 00551_ U-05 Engineer builds a Wall. 00552_ R-06 Scavenger collects Sml. Matter Pod. 00552_ K-01 Serf collects debris. 00554_ U-05 Engineer builds a Door. 00555_ K-01 Serf collects debris. 00557_ R-06 Scavenger collects Aluminum Leg. 00557_ K-01 Serf destroyed. 00557_ Acquired Sensor Array. 00558_ K-01 Serf collects debris. 00559_ Wheel destroyed. 00598_ Med. Laser destroyed. 00598_ System corrupted by crushing effect (+1). 00604_ Wheel destroyed. 00604_ System corrupted by crushing effect (+5). 00607_ Critical hit (Smash). 00607_ Wheel destroyed. 00607_ Lgt. Ion Engine destroyed. 00607_ System corrupted by crushing effect (+1). 00607_ System corrupted by crushing effect (+2). 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""" ?#=%! a # """???????????? | | ??? ?# =%##"""T"""##### #???????????????? | | ???#####??# % ##########????######???????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ????????? #??????????????????????????????????? | | ???????? +??????????????????????????????????? | | ??a???? #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointLinearRifle Manual? 0 Play Time 00:09:17 Cumulative 163.1 hours Start 2023.10.06 @ 17:30:15 End 2023.10.06 @ 17:39:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 251 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a9dc111-a439-4927-885c-8c1469d7b474