Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.06 @ 22:54:00 Player: Apothem Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2358) 2358 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (932) 932 TOTAL SCORE: 6140 Bonus ------- High Alert Combat Kills 180 Follower Combat Kills 68 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -16 Cogmind --------- Core Integrity 0/550 Matter 190/300 Energy 261/480 System Corruption 1% Temperature Cool (685) Movement Hovering (102) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (2) ------- EM Pulse Cannon Heavy Particle Cannon > --- INVENTORY (6) ---- High-capacity Matter Pod (200) Advanced Targeting Computer Light Armor Plating Dynamic Insulation System Improved Proton Missile Launcher Katana Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Small Storage Unit Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Proton Missile Launcher > --- INVENTORY -------- Medium Battery High-capacity Matter Pod Advanced Targeting Computer Advanced Targeting Computer Dynamic Insulation System [Rating: 42] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Slots Evolved 4 | . . . 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . . 1 1 . . . Weapon . | . . . . . . . . Parts Attached 61 | 6 7 7 6 6 19 1 9 Power 11 | 1 2 2 3 . 3 . . Engine 11 | 1 2 2 3 . 3 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 22 | 2 2 3 . 2 7 . 6 Treads 2 | . . . . . 2 . . Leg 8 | . . . . . 5 . 3 Wheel 7 | 2 . 3 . 2 . . . Hover 3 | . . . . . . . 3 Flight 2 | . 2 . . . . . . Utility 11 | 1 1 2 1 3 3 . . Device 3 | . 1 . . 1 1 . . Storage 3 | 1 . 1 . . 1 . . Processor 3 | . . 1 . 2 . . . Hackware . | . . . . . . . . Protection 2 | . . . 1 . 1 . . Artifact . | . . . . . . . . Weapon 17 | 2 2 . 2 1 6 1 3 Energy Gun 3 | 2 . . . . 1 . . Energy Cannon 7 | . . . . 1 2 1 3 Ballistic Gun 3 | . 1 . . . 2 . . Ballistic Cannon 3 | . 1 . 2 . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . 1 Parts Lost 23 | . 1 3 . 2 12 . 5 Power 4 | . . 1 . . 3 . . Propulsion 7 | . . 1 . 2 4 . . Utility 5 | . . 1 . . 1 . 3 Weapon 7 | . 1 . . . 4 . 2 Highest Loss Streak 5 | . 1 2 . 1 5 . 5 Average Slot Usage (%) 87 | . 80 75 76 95 92 90 93 Engine 16 | . 12 13 16 18 16 18 18 Treads 5 | . . . . . 10 18 3 Leg 4 | . . . . . 10 . 4 Wheel 9 | . 9 17 22 25 2 . . Hover 1 | . . . . . . . 15 Flight 2 | . 17 8 . . . . . Device 5 | . 7 3 . 1 7 9 8 Storage 9 | . 6 9 11 9 9 9 9 Processor 10 | . . 8 11 14 12 9 8 Protection 4 | . . . 1 7 5 9 7 Energy Gun 2 | . 14 . . . 3 . . Energy Cannon 3 | . . . . 4 3 9 10 Ballistic Gun 4 | . 8 . . . 7 9 7 Ballistic Cannon 6 | . 3 14 13 13 1 . . Naked Turns . | . . . . . . . . Heaviest Build 55 | 10 10 11 31 31 55 53 53 Greatest Support 60 | 26 26 26 26 42 60 60 60 Greatest Overweight (x) 4 | . 2 2 1 1 3 . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 Average Capacity 5 | 4 4 5 6 6 6 6 6 Most Carried 6 | 4 6 6 6 6 6 6 6 Average Carried 5 | 2 4 5 5 5 5 5 5 Final Capacity 6 | 6 4 6 6 6 6 6 6 Final Carried 6 | 2 3 6 6 6 6 6 6 Class Distribution -------------------- 79% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Sto Matter Collected 1646 | 169 205 249 132 319 419 49 104 Remotely . | . . . . . . . . Salvage Created 2315 | . 215 165 254 378 737 173 393 Parts 117 | . 15 3 12 17 42 14 14 Haulers Intercepted 4 | . 1 . 1 2 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Combat Hostiles Destroyed 69 | . 5 13 2 14 23 5 7 Guns 17 | . 3 . . . 12 1 1 Cannons 49 | . 2 13 2 14 9 4 5 AOE 2 | . . . . . 2 . . Classes Destroyed 14 | . 4 3 1 3 2 1 . Worker 1 | . . . . 1 . . . Builder 1 | . . . . . . 1 . Hauler 4 | . 1 . 1 2 . . . Recycler 3 | . . 1 2 . . . . Watcher 2 | . 2 . . . . . . Swarmer 24 | . 3 . . 5 13 3 . Grunt 17 | . 2 2 1 4 2 2 4 Brawler 3 | . . . . . 2 . 1 Duelist 2 | . . . . 1 . . 1 Sentry 9 | . . . 1 3 4 . 1 Demolisher 1 | . . 1 . . . . . Hunter 2 | . . . . 1 1 . . Behemoth 1 | . . . . . 1 . . Assembled 10 | . . 10 . . . . . Best Kill Streak 10 | . 4 10 2 5 3 6 6 Combat Bots Only 8 | . 3 8 1 5 3 5 6 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 1 Gunslinging 1 | . . . . . 1 . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Sto Damage Taken 3399 | . 196 255 17 613 1265 173 880 Core 786 | . 48 101 8 132 192 25 280 Absorbed by Shields 3 | . . . . . 3 . . Core Remaining (%) 79 | 100 . 40 98 . . . . Volleys Fired 229 | . 21 45 13 53 61 14 22 Largest 2 | . 2 1 2 2 2 2 2 Hottest 155 | . 90 39 78 107 136 103 155 Shots Fired 390 | . 35 45 18 106 118 28 40 Gun 108 | . 29 . . . 58 14 7 Cannon 279 | . 6 45 18 106 57 14 33 Launcher 3 | . . . . . 3 . . Special . | . . . . . . . . Kinetic 246 | . 19 45 18 83 60 14 7 Thermal 137 | . 16 . . 23 55 14 29 Explosive . | . . . . . . . . Electromagnetic 7 | . . . . . 3 . 4 Robot Hit Streak 20 | . 11 20 13 10 19 15 20 Robot Miss Streak 3 | . 3 2 1 3 1 2 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . . . 4 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 294 | . 25 35 14 79 90 17 34 Core Hits 117 | . 11 19 5 24 38 8 12 Critical Hits 9 | . . . . 5 3 . 1 Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed 7 | . . . . 4 2 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6055 | . 384 785 299 1642 1657 447 841 Guns 1156 | . 276 . . . 704 97 79 Cannons 4788 | . 108 785 299 1642 888 304 762 Explosions 111 | . . . . . 65 46 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3493 | . 233 785 299 1273 727 97 79 Thermal 2388 | . 151 . . 369 865 350 653 Explosive . | . . . . . . . . Electromagnetic 174 | . . . . . 65 . 109 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 3 | . . . . . . . 3 Energy Discharges 2 | . . . . . . . 2 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 66 | . 1 4 9 2 5 19 26 Projectiles 60 | . 1 4 9 2 5 13 26 Explosions 6 | . . . . . . 6 . Melee . | . . . . . . . . Knockbacks 25 | . . 4 2 15 4 . . Impact . | . . . . . . . . Kinetic 24 | . . 4 2 15 3 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 761 | . 120 17 90 469 439 199 761 Average Temperature 125 | . 58 6 35 136 124 101 227 Received Heat Transfer 1164 | . 117 42 12 198 300 63 432 Effects 21 | . . . . 4 7 . 10 Shutdowns 7 | . . . . . 4 . 3 Energy Bleed 5 | . . . . 2 1 . 2 Interference 4 | . . . . 2 2 . . Matter Decay 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 . . 1 3 . 2 Heat Transferred 4253 | . 444 . . 666 1628 650 865 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Peak Influence 953 | . 167 130 82 388 953 613 395 Initial 400 | . . 55 . 29 148 400 220 Average 340 | . 91 79 35 231 603 533 268 Maximum Alert Level 3 | . . . . 1 3 2 1 Low Security (%) 37 | 100 100 100 100 32 2 . . Level 1 23 | . . . . 67 9 . 100 Level 2 25 | . . . . . 53 100 . Level 3 12 | . . . . . 34 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . . 2 . . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . 1 . . . Assault 2 | . . . . . . . 2 Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Sto Distress Signals 3 | . . . . 1 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 8 19 2 18 26 8 12 Peak Tracking Total 8 | . 5 7 1 3 5 5 8 Tactical Retreats 5 | . . 1 . . 3 1 . Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Traps Triggered 6 | . 1 . . . 3 . 2 Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Sto Machines Disabled 6 | . . . . 1 2 3 . Max in Single Turn 3 | . . . . 1 1 3 . Garrison Relay 2 | . . . . . 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Sto Machines Accessed 10 | . 1 . 1 4 . 1 3 Terminals 9 | . 1 . 1 3 . 1 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 22 | . 3 . 2 11 . 2 4 Successful 20 | . 3 . 1 10 . 2 4 Failed 2 | . . . 1 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 3 . 2 10 . 2 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 19 | . 3 . 1 9 . 2 4 Record 4 | . 1 . . 2 . . 1 Prototype ID Bank 1 | . . . . 1 . . . Open Door 2 | . . . . . . . 2 Terminal Index 1 | . . . . 1 . . . Alert Level 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . Dispatch Records 2 | . . . . 2 . . . Maintenance Status 1 | . . . . 1 . . . Patrol Status 1 | . . . . 1 . . . Investigation Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . 1 1 . . 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Sto Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . 8 . . Machine Destruction 8 | . . . . . 8 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Sto Total Allies 2 | . . . . . . . 2 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 62 | . . . . . . . 62 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . . . 14 Total Damage 276 | . . . . . . . 276 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Sto Turns Passed 2923 | 55 166 531 190 420 1094 178 289 Spaces Moved 1926 | 60 146 509 147 237 579 84 164 Core 27 | 27 . . . . . . . Treads 469 | . . . . . 347 84 38 Legs 183 | . . . . . 151 . 32 Wheels 893 | 33 47 348 147 237 81 . . Hover 94 | . . . . . . . 94 Flight 260 | . 99 161 . . . . . Fastest Speed 37 | 50 37 37 90 86 90 160 102 Average Speed 106 | 71 64 77 93 88 143 160 128 Slowest Speed 290 | 90 205 200 100 100 210 160 290 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 26 89 20 28 63 13 23 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 20 | . 1 1 . 1 . 14 3 Melee . | . . . . . . . . Projectile 6 | . 1 1 . 1 . . 3 AOE 14 | . . . . . . 14 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Sto Total 2398 | 70 181 598 181 340 725 101 202 Wait 108 | . . 30 11 33 34 . . Move 1916 | 59 141 508 146 237 578 83 164 Hop 2 | . 2 . . . . . . Pick Up 37 | 5 6 4 2 6 11 1 2 Fast Attach 26 | 3 2 3 4 2 6 . 6 Attach 22 | 3 3 1 2 1 10 . 2 Detach 1 | . . 1 . . . . . Swap 13 | . 2 3 . 3 3 1 1 Drop 28 | . 4 3 3 5 6 2 5 Fire 229 | . 21 45 13 53 61 14 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . 8 . . Rewire 8 | . . . . . 8 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 14) 222 | -10/Materials | Entered Mines 273 | -10/Mines | Assembled infested the area 278 | -10/Mines | Assisted by a Guerilla fighting off Assembled 391 | -10/Mines | Destroyed 8 combat bots 398 | -10/Mines | Core integrity fell below 50% 710 | -10/Mines | Build established: Scavenger-Mutant 738 | -10/Mines | Discovered new exit (range 8) 753 | -10/Mines | Entered Materials 753 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 754 | -9/Materials | Identified exit to Mines 934 | -9/Materials | Discovered new exit (range 5) 943 | -9/Materials | Entered another Materials area 943 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1235 | -8/Materials | Discovered new exit (range 15) 1343 | -8/Materials | Garrison activated, responded to threat 1363 | -8/Materials | Identified exit to Garrison 1363 | -8/Materials | Entered Garrison 1384 | -8/Garrison | Triggered checkpoint 1416 | -8/Garrison | Garrison Relay disabled 1456 | -8/Garrison | Triggered checkpoint 1492 | -8/Garrison | Triggered checkpoint 1559 | -8/Garrison | Spotted B-75 Beast 1615 | -8/Garrison | Lost 3 parts (1p1u1w) 1732 | -8/Garrison | Core integrity fell below 50% 1745 | -8/Garrison | Destroyed B-75 Beast 1768 | -8/Garrison | Lost 5 parts (2p2n1w) 1898 | -8/Garrison | Discovered new exit (range 9) 1966 | -8/Garrison | Triggered checkpoint 2074 | -8/Garrison | Triggered checkpoint 2138 | -8/Garrison | Discovered new exit (range 9) 2166 | -8/Garrison | Triggered checkpoint 2190 | -8/Garrison | Garrison Relay disabled 2284 | -8/Garrison | Triggered checkpoint 2408 | -8/Garrison | Discovered new exit (range 15) 2450 | -8/Garrison | Installed Relay Interface Framework 2457 | -8/Garrison | Entered Materials 2614 | -8/Materials | Discovered new exit (range 13) 2635 | -8/Materials | Entered Storage 2781 | -8/Storage | Met a pair of Derelict thieves 2915 | -8/Storage | Core integrity fell below 20% 2925 | -8/Storage | Core destroyed Last Messages --------------- 02902_ G-50 Soldier destroyed. 02904_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 02907_ Power failure, Rnf. Deuterium Engine shutdown. 02909_ U-05 Engineer builds a Wall. 02912_ Destroyed Particle Gun. 02913_ M-28 Smith fits Backup Laser III on G-47 Trooper. 02914_ Overheating: Energy bleed (-89). 02915_ U-05 Engineer builds a Wall. 02916_ Power failure, Rnf. Deuterium Engine shutdown. 02917_ Overheating: Energy bleed (-39). 02918_ Destroyed Aluminum Leg. 02919_ Power failure, Rnf. Deuterium Engine shutdown. 02919_ G-47 Trooper system terminally corrupted. 02920_ Overheating: Matter decay (-40). 02921_ Overheating: Matter decay (-60). 02922_ Overheating: Core damaged (-93). 02922_ Acquired Katana. 02923_ Overheating: Aerolev Unit damaged (-42). 02924_ Acquired Lgt. Armor Plating. 02925_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ###= =##????????????????????????????????????? | | ###= ##????###?????????????????????????????? | | ###===##?#### ####??????????????????????????? | | ### T#?# ???????????????????????????? | | ####+##### """""???????????????????????????? | | # """""???????????????????????????? | | + """""???????????????????????????? | | # #?????????????????????????? | | ### """"" #?????????????????????????? | | ""# """"" +?????????????????????????? | | " Y"# """""???????????????????????????? | | " ""# ???????????????????????????? | | " ########+##??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | #T###+####+#### #??????????????????????????? | | ###?# ## #??????????????????????????? | | ????# ! ## #??????????????????????????? | | ????# ## #??????????????????????????? | | ????# ! ## #??????????????????????????? | | ????# = ## #??????????????????????????? | | ????# ## #??????????????????????????? | | ????# ## ##?##?????###??????????????? | | ????# # r##########T#"?????????????? | | ????# # %m%%%!=%/= "?????????????? | | ????########## %u=%%!*@ % "?????????????? | | ????????????## ############"?????????????? | | ?????????????######?##??????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 65 Energy Generation 27 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 60 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualHardlightShredder Manual? 0 Play Time 00:28:42 Cumulative 121.5 hours Start 2021.10.06 @ 22:22:23 End 2021.10.06 @ 22:54:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 83 Rogue 0 Adventurer 83 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 59 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb2b2c63-df34-4b5e-ad40-521001daad09