Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 18:47:21 Player: Florist Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (75) 375 Value Destroyed (2202) 2202 Prototype IDs (16) 320 Alien Tech Used (2) 400 Bonus (10017) 10017 TOTAL SCORE: 20214 Bonus ------- High Alert Combat Kills 17 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1529/1600 Matter 206/300 Energy 226/240 System Corruption 6% Temperature Hot (215) Movement Flying (25) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Advanced Surge Thruster Electron Diverter Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (12) ----- Machine Analyzer Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Cloaking Device Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (3) ------- Enhanced Hardcell Cannon Sigix Broadsword > --- INVENTORY (5) ---- Field Propulsion Array Advanced ECM Suite Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Advanced Surge Thruster Electron Diverter Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Experimental Core Analyzer Advanced ECM Suite Improved Cloaking Device Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Hardcell Cannon Sigix Broadsword > --- INVENTORY -------- Long-range Sensor Array Phase Armor Sigix Containment Pod [Rating: 186] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Fusion Compressor Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 6 | . . 1 1 . 1 1 1 . . 1 . . Utility 10 | . . . 1 2 1 1 1 1 . 1 . 2 Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 86 | 8 2 16 2 2 3 4 16 6 5 11 3 8 Power 9 | 1 . 2 . . . 1 2 1 1 . . 1 Engine 4 | 1 . 2 . . . . 1 . . . . . Core 1 | . . . . . . 1 . . . . . . Reactor 4 | . . . . . . . 1 1 1 . . 1 Propulsion 26 | 2 . 8 1 . 1 1 2 1 2 5 1 2 Treads 4 | 2 . 2 . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 20 | . . 4 1 . 1 1 2 1 2 5 1 2 Utility 35 | 2 . 1 1 2 2 1 9 4 2 5 1 5 Device 13 | 1 . . 1 . 1 . 3 2 . 3 . 2 Storage 2 | 1 . 1 . . . . . . . . . . Processor 7 | . . . . . . 1 2 . 2 1 . 1 Hackware 13 | . . . . 2 1 . 4 2 . 1 1 2 Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 16 | 3 2 5 . . . 1 3 . . 1 1 . Energy Gun 6 | 2 . 4 . . . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon 3 | . 2 . . . . . . . . 1 . . Launcher 2 | . . . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 3 . . . . . 2 3 2 2 1 Corrupted Parts 1 | . . . . . . . 1 . . . . . System Corruption 7 | . . . . . . . 7 . . . . . Parts Lost 22 | . . 1 . . 1 . 11 . 2 4 1 2 Power 3 | . . . . . 1 . 2 . . . . . Propulsion 6 | . . . . . . . 3 . . 2 . 1 Utility 9 | . . . . . . . 3 . 2 2 1 1 Weapon 4 | . . 1 . . . . 3 . . . . . Highest Loss Streak 5 | . . 1 . . 1 . 5 . 2 2 1 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 6 | 3 7 9 8 6 7 6 3 4 4 4 4 1 Power . | . 1 . . . . . . . 1 1 . . Propulsion 1 | 3 3 1 . . . . . . . . . . Utility 2 | . . 5 6 4 5 4 3 2 1 1 1 1 Weapon 1 | . 2 2 2 2 2 1 . 1 2 2 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 16 | . 2 8 . . . . . 1 1 1 2 1 Power 1 | . . 1 . . . . . . . . . . Propulsion 4 | . 2 1 . . . . . . . 1 . . Utility 7 | . . 4 . . . . . 1 1 . . 1 Weapon 4 | . . 2 . . . . . . . . 2 . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 96 81 82 80 79 80 76 76 77 85 84 Engine 5 | . 14 11 9 7 4 . . . . . . . Reactor 2 | . . . . . . . . 3 4 8 8 7 Treads 9 | . 28 21 . . . . . . . . . . Flight 16 | . . 5 36 30 28 29 28 23 23 20 26 23 Device 11 | . 13 11 17 15 13 12 11 9 7 7 12 12 Storage 5 | . 14 11 9 7 6 5 . . . . . . Processor 6 | . . . . . . 2 9 9 10 16 13 12 Hackware 11 | . . . . 13 19 14 18 23 23 16 17 20 Energy Gun 4 | . 2 22 1 . . . . . . . . . Ballistic Cannon 6 | . 23 5 . . . . . . . 1 4 4 Impact Weapon 1 | . . 1 9 7 6 5 2 . . . . . Slashing Weapon 1 | . . . . . . . 1 4 4 4 4 4 Peak Build Rating 186 | 7 8 25 28 28 32 45 77 108 123 140 166 186 Average Rating 66 | 5 7 16 22 27 30 38 62 92 108 125 153 175 On Entrance 58 | . 7 8 24 22 28 32 45 68 101 122 140 166 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 55 | 14 17 28 20 20 20 25 31 14 31 48 55 55 Greatest Support 62 | 40 40 60 20 20 25 29 39 46 52 60 62 62 Greatest Overweight (x) 4 | . . 1 . . 1 . 4 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 7 | 7 8 9 10 10 10 10 5 5 5 5 5 5 Most Carried 10 | 5 8 10 9 8 8 7 7 5 5 5 5 5 Average Carried 6 | 3 7 9 8 6 7 6 3 4 4 4 4 4 Final Capacity 10 | 8 8 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 5 8 10 8 8 7 6 4 5 5 5 5 5 Class Distribution -------------------- 28% | Mutant 18% | Hacker-Ninja 9% | Gunner 8% | Hacker-Sprinter 8% | Wizard-Scout 7% | Wizard-Ninja 6% | Hacker-Scout 4% | Hacker-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Matter Collected 2482 | 289 286 353 20 20 . 405 442 74 30 125 216 222 Remotely . | . . . . . . . . . . . . . Salvage Created 3097 | 127 383 508 46 78 . 348 574 113 30 174 317 399 Parts 117 | 8 28 26 1 . . 4 4 3 2 5 13 23 Haulers Intercepted 11 | . 2 4 1 . . 1 . 1 . 2 . . Recyclers Shooed 2 | . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 34 | . 11 8 . 1 . 4 2 . . . 1 7 Melee 9 | . . . . . . 1 . . . . 1 7 Guns 3 | . . 3 . . . . . . . . . . Cannons 17 | . 11 5 . . . . 1 . . . . . AOE 3 | . . . . . . 2 1 . . . . . Classes Destroyed 14 | 2 6 2 . 1 . 1 1 . . . 1 . Worker 5 | . 1 . . . . . 2 1 1 . . . Builder 1 | . 1 . . . . . . . . . . . Tunneler 4 | 3 . . . . . . 1 . . . . . Hauler 11 | . 2 4 1 . . 1 . 1 . 2 . . Recycler 7 | 1 . 1 . . . 1 3 . . . 1 . Mechanic 2 | . . . . . . 1 1 . . . . . Operator 2 | . . . . 1 . 1 . . . . . . Watcher 8 | . 2 . 1 . . 1 1 . . . 1 2 Swarmer 12 | . 3 . . . . 4 . . . . . 5 Grunt 15 | . 8 6 . 1 . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . 1 . Sentry 1 | . . 1 . . . . . . . . . . Programmer 5 | . . . . . . . 2 . . . 1 2 Best Kill Streak 6 | 2 4 2 1 1 . 4 2 1 1 1 2 6 Combat Bots Only 5 | . 3 2 . 1 . 4 1 . . . 1 5 Max Kills in Single Turn 2 | 1 2 1 1 1 . 2 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 1 . . . . . Melee 1 | . . . . . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 343 | . 32 27 . 8 15 16 105 . 11 13 8 108 Missed 156 | . 7 7 . 2 11 6 60 . 5 6 2 50 Hits 187 | . 25 20 . 6 4 10 45 . 6 7 6 58 Melee 1 | . . 1 . . . . . . . . . . Projectile 186 | . 25 19 . 6 4 10 45 . 6 7 6 58 Critical Strikes 12 | . 1 . . . . . 7 . . . . 4 Damage Taken 3474 | . 253 271 . 89 66 177 1044 . 130 168 116 1160 Core 498 | . 25 22 . 14 22 42 185 . 68 49 . 71 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 695 | . . . . . . . 65 . . . 110 520 Core Remaining (%) 94 | 100 90 94 100 98 97 95 83 . 94 . 96 95 Volleys Fired 129 | 9 44 33 . . . 2 14 . . 1 9 17 Largest 3 | 2 2 3 . . . 1 2 . . 1 1 1 Hottest 168 | 70 70 168 . . . 33 90 . . 58 58 58 Shots Fired 228 | 18 88 77 . . . 2 16 . . 1 9 17 Gun 79 | 18 16 45 . . . . . . . . . . Cannon 138 | . 72 32 . . . . 7 . . 1 9 17 Launcher 11 | . . . . . . 2 9 . . . . . Special . | . . . . . . . . . . . . . Kinetic 148 | 9 80 32 . . . . . . . 1 9 17 Thermal 69 | 9 8 45 . . . . 7 . . . . . Explosive 11 | . . . . . . 2 9 . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 14 | 4 14 10 . . . 2 4 . . . . . Robot Miss Streak 3 | 3 3 3 . . . . 3 . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 205 | 10 57 48 7 3 . 11 27 9 1 8 10 14 Core Hits 71 | 5 20 16 1 . . 4 10 2 1 2 4 6 Critical Kills 2 | 1 . . 1 . . . . . . . . . Critical Parts Destroyed 10 | . . . . 2 . 5 3 . . . . . Critical Strikes 23 | 2 1 5 1 2 . 5 3 1 . 1 . 2 Burn 4 | 1 . 3 . . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . Blast 3 | . 1 2 . . . . . . . . . . Smash 11 | . . . 1 2 . 5 3 . . . . . Sever 4 | . . . . . . . . 1 . 1 . 2 Melee Attacks 192 | . . 1 7 4 1 20 37 15 10 29 21 47 Impact 58 | . . 1 7 4 1 20 25 . . . . . Slashing 134 | . . . . . . . 12 15 10 29 21 47 Piercing . | . . . . . . . . . . . . . Sneak Attacks 23 | . . . 1 1 . 4 7 2 1 2 4 1 Combat Hostiles 1 | . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8090 | 103 823 853 320 192 . 743 1801 456 106 439 1124 1130 Guns 743 | 103 143 497 . . . . . . . . . . Cannons 1162 | . 680 356 . . . . 126 . . . . . Explosions 593 | . . . . . . 112 481 . . . . . Melee 5592 | . . . 320 192 . 631 1194 456 106 439 1124 1130 Ramming . | . . . . . . . . . . . . . Kinetic 1121 | 41 724 356 . . . . . . . . . . Thermal 1096 | 62 99 497 . . . . 438 . . . . . Explosive 281 | . . . . . . 112 169 . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 1794 | . . . 320 192 . 631 651 . . . . . Slashing 3798 | . . . . . . . 543 456 106 439 1124 1130 Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . . 1 . . 17 . . . . 6 Average Corruption 5 | . . . . 1 . . 7 . . . . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 18 | . . . . . . . 11 . . . . 7 Message Errors 5 | . . . . . . . 2 . . . . 3 Matter Fused 3 | . . . . . . . 2 . . . . 1 Heat Flow Errors 3 | . . . . . . . 2 . . . . 1 Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . 1 . . . . 2 Misfires 1 | . . . . . . . 1 . . . . . Alerts 2 | . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1807 | . 19 . 42 157 . 391 538 31 . 91 225 313 Projectiles 22 | . 19 . . . . . 3 . . . . . Explosions 85 | . . . . . . 3 82 . . . . . Melee 1700 | . . . 42 157 . 388 453 31 . 91 225 313 Knockbacks 21 | . 11 6 . 1 . 2 1 . . . . . Impact 4 | . . . . 1 . 2 1 . . . . . Kinetic 16 | . 11 5 . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . Self-Inflicted Damage 64 | . . . . . . 31 33 . . . . . Shots 2 | . . . . . . 1 1 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 386 | 100 70 386 . 1 . 60 234 . 20 113 46 367 Average Temperature 79 | 43 25 140 . 1 . 29 32 . 4 34 32 114 Received Heat Transfer 357 | . 84 120 . 54 . . 63 . 27 9 . . Effects 7 | . . 1 . . . . . . . . . 6 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 2 | . . 1 . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 9 | . . . 1 2 . 4 2 . . . . . Combat Hostiles 2 | . . . . 1 . 1 . . . . . . Parts Fried 14 | . . . 1 4 . 3 6 . . . . . Impact Corruptions 38 | . . . 2 6 . 14 16 . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | 1 . 1 . . . . 1 . . . . . Heat Transferred 2124 | 259 296 1308 . . . . 261 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Maximum Alert Level 2 | . . . . . . 1 2 1 . . . 1 Low Security (%) 85 | 100 100 100 100 100 100 88 5 77 100 100 100 59 Level 1 9 | . . . . . . 11 40 22 . . . 40 Level 2 5 | . . . . . . . 54 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 551 | 5 119 116 23 49 49 317 551 225 72 22 108 358 Initial 213 | . . . . . 23 2 150 213 67 . . 19 Average 78 | . 49 27 6 7 21 47 376 175 22 1 41 133 Influence Increases 3230 | 20 366 332 72 69 72 439 700 38 97 131 270 624 Destroy 0b10 Robot/C 720 | . 220 160 . 20 . 80 40 . 20 . 40 140 Destroy 0b10 Robot/NC 200 | 20 30 25 10 5 . 25 40 10 5 10 10 10 Destroy Leader 158 | . 58 38 4 . . 14 12 2 . 4 2 24 Successful Hack 243 | . 24 . 13 14 56 31 22 7 8 24 44 . Disable Machine 360 | . 30 . . 15 . 15 225 15 . . 45 15 Destroy Structure 454 | . 4 4 . . 1 34 166 4 34 63 39 105 Partial Spotted 300 | . . . 45 . 15 30 60 . 15 30 60 45 Lose Combat Pursuer 795 | . . 105 . 15 . 210 135 . 15 . 30 285 Influence Decreases 2872 | 20 366 329 75 20 115 137 602 323 216 133 238 298 Entered New Map 453 | . . . 3 . 26 4 158 193 54 2 . 13 Time Decay 2176 | 20 366 319 72 20 80 133 334 130 122 97 218 265 Lost Part 193 | . . 10 . . 9 . 110 . . 34 10 20 Lost Ally 50 | . . . . . . . . . 40 . 10 . Squads Dispatched 35 | . 2 . 3 3 1 4 2 1 4 6 4 5 Investigation 14 | . 2 . . 3 1 2 . . 1 4 . 1 Extermination 10 | . . . . . . 1 1 . 1 2 2 3 Reinforcement 10 | . . . 2 . . 1 1 1 2 . 2 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Distress Signals 15 | . 1 2 1 . . 5 1 . 1 . 1 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 165 | . 17 18 3 10 3 19 16 1 9 16 13 40 Peak Tracking Total 16 | . 3 5 1 3 3 10 11 1 3 10 4 16 Tactical Retreats 27 | . . 6 . 1 . 3 5 . 1 5 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Traps Triggered 7 | . . . . . . 2 1 . 1 . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Machines Disabled 24 | . 2 . . 1 . 1 15 1 . . 3 1 Max in Single Turn 8 | . 1 . . 1 . 1 8 1 . . 1 1 Garrison Access 4 | . . . . . . . 1 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Machines Accessed 70 | . 8 1 3 3 7 8 5 5 6 5 11 8 Terminals 55 | . 8 . 3 3 4 7 3 3 5 4 9 6 Fabricators 2 | . . . . . 1 . . . 1 . . . Repair Stations 3 | . . . . . 1 . 1 . . . 1 . Recycling Units 2 | . . 1 . . 1 . . . . . . . Scanalyzers 4 | . . . . . . 1 . 1 . 1 1 . Garrison Access 4 | . . . . . . . 1 1 . . . 2 Total Hacks 221 | . 26 2 7 16 33 34 21 9 20 18 24 11 Successful 117 | . 15 1 5 6 20 10 7 8 12 8 19 6 Failed 103 | . 11 1 2 10 13 23 14 1 8 10 5 5 Catastrophic 21 | . . . . 2 3 5 2 . 4 3 . 2 Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 141 | . 23 . 7 14 15 30 8 5 13 10 9 7 Terminals 180 | . 26 . 7 16 24 32 12 7 18 11 18 9 Fabricators 6 | . . . . . 4 . . . 2 . . . Repair Stations 14 | . . . . . 2 . 7 . . . 5 . Recycling Units 5 | . . 2 . . 3 . . . . . . . Scanalyzers 11 | . . . . . . 2 . 1 . 7 1 . Garrison Access 5 | . . . . . . . 2 1 . . . 2 Terminal Hacks 46 | . 2 . . 4 9 3 1 4 7 2 10 4 Record 5 | . . . . . . . . . 3 . 2 . Part Schematic 2 | . . . . . 1 1 . . . . . . Robot Analysis 1 | . . . . . . . . . 1 . . . Open Door 3 | . . . . . . . . . . 1 1 1 Open DSF 2 | . . . . . . . 1 1 . . . . Level Access Points 7 | . . . . 1 1 1 . 1 1 . 1 1 Branch Access Points 3 | . . . . . . . . 1 1 . 1 . Terminal Index 6 | . . . . 1 1 1 . . 1 1 1 . Alert Level 1 | . . . . . . . . 1 . . . . Locate Traps 5 | . 1 . . 1 3 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Maintenance Status 2 | . . . . . 1 . . . . . 1 . Security Status 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . Zone Layout 5 | . 1 . . . . . . . . . 2 2 Fabricator Hacks 5 | . . . . . 3 . . . 2 . . . Network Status 2 | . . . . . 1 . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . . . . . Build 2 | . . . . . 1 . . . 1 . . . Repair Station Hacks 8 | . . . . . . . 4 . . . 4 . Scan Component 4 | . . . . . . . 2 . . . 2 . Repair 4 | . . . . . . . 2 . . . 2 . Recycling Unit Hacks 2 | . . 1 . . 1 . . . . . . . Retrieve Components 2 | . . 1 . . 1 . . . . . . . Scanalyzer 5 | . . . . . . . . 1 . 3 1 . Insert Component 4 | . . . . . . . . 1 . 2 1 . Analyze 1 | . . . . . . . . . . 1 . . Garrison Access Hacks 4 | . . . . . . . 1 1 . . . 2 Seal Access 4 | . . . . . . . 1 1 . . . 2 Unauthorized Hacks 47 | . 13 . 5 2 7 7 1 2 3 3 4 . Terminals 46 | . 13 . 5 2 6 7 1 2 3 3 4 . Track 6 | . 2 . 1 . 2 . . . . . 1 . Assimilate 8 | . 2 . 1 . . . . 1 1 1 2 . Botnet 31 | . 8 . 3 2 4 7 1 1 2 2 1 . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Reject 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 48 | . 7 1 2 3 5 7 3 2 4 4 6 4 Full Trace Events 13 | . 2 . 1 2 1 2 . . . 4 . 1 Feedback Events 3 | . . . . 1 . . . . . 2 . . Corruption 1 | . . . . 1 . . . . . . . . Hackware Fried 2 | . . . . . . . . . . 2 . . Feedback Blocked 2 | . . . . . . . . . . 2 . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . Robots Built 2 | . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . Time 84 | . . . . . . . . . 84 . . . Total Robot Build Rating 12 | . . . . . . . . . 12 . . . Part Schematics Acquired 5 | . . . . . 1 1 . . . . 3 . Parts Built 1 | . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 67 | . . . . . 67 . . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . . Parts Repaired 4 | . . . . . . . 2 . . . 2 . Time 112 | . . . . . . . 50 . . . 62 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . 8 . . 1 . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Total Allies 7 | . 1 . 1 . . . . 1 3 . 1 . Largest Group 4 | . 1 1 1 1 . . . 1 4 . 1 . Highest-Rated Group 128 | . 10 10 10 10 . . . 10 128 . 26 . Highest-Rated Ally 46 | . 10 10 10 10 . . . 10 46 . 26 . Total Orders 7 | . . 1 . . . . . . 5 . 1 . STAY 5 | . . 1 . . . . . . 3 . 1 . FOLLOW 2 | . . . . . . . . . 2 . . . Ally Attacks 12 | . . . . . . . . . 12 . . . Total Damage 440 | . . . . . . . . . 440 . . . Kills 1 | . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Active Infowar (turns) 7308 | 57 1417 1280 229 111 225 389 752 262 423 845 605 713 Optics 3597 | . . . . . . . 749 262 423 845 605 713 Sensors 3475 | . . . . . 1 79 584 261 421 845 571 713 Structural 1878 | . . . 228 111 225 389 413 202 310 . . . Seismic 4929 | 57 1417 1280 229 111 225 389 242 . . 10 602 367 T.N.C. 752 | . . . . . . . . . . 752 . . Machine Analysis 2196 | . . . . . . . . . 62 845 605 684 Cloaking 382 | . . . . . . . . . . . . 382 ECM 1110 | . . . . . . . . . . 744 307 59 Robot Analysis Total 1 | . . . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Turns Passed 7560 | 251 1475 1280 229 111 225 389 752 262 423 845 605 713 Spaces Moved 8094 | 132 670 789 252 282 379 945 865 594 522 869 589 1206 Core 146 | 2 . . . . . . 144 . . . . . Treads 1217 | 130 670 417 . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 228 | . . 228 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 6503 | . . 144 252 282 379 945 721 594 522 869 589 1206 Fastest Speed 7 | 50 160 100 31 31 27 23 19 27 27 20 7 7 Average Speed 52 | 158 160 132 31 31 42 26 48 27 27 27 20 21 Slowest Speed 250 | 160 160 240 31 31 107 34 250 34 28 31 85 93 Overloaded Moves 135 | . . . . . . . 30 . . . 10 95 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 47 | . . . . . 3 11 3 . 6 7 1 16 Potential Cave-ins 4 | . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 6 87 42 25 7 8 24 24 16 60 31 55 38 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 108 | . . 1 . . 1 7 27 2 8 21 10 31 Terrain Destroyed 208 | . . 1 . . 1 17 99 2 8 21 15 44 Melee 80 | . . 1 . . 1 7 8 2 8 20 6 27 Projectile 28 | . . . . . . . 1 . . 1 9 17 AOE 100 | . . . . . . 10 90 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Total 10787 | 155 988 960 390 297 438 1028 1110 666 778 1419 1029 1529 Wait 2143 | . 258 81 128 8 58 64 165 43 239 505 380 214 Move 7988 | 131 669 788 251 281 372 922 858 593 509 854 586 1174 Hop 46 | . . . . . 3 11 3 . 6 7 1 15 Pick Up 55 | 5 5 17 . 2 . 1 7 2 2 4 8 2 Fast Attach 80 | 8 5 10 . . 1 5 11 5 6 10 7 12 Attach 30 | . . 5 2 2 2 3 7 1 1 2 5 . Detach 4 | 1 . . . . 1 . 1 1 . . . . Swap 4 | . . 2 . . . . 1 1 . . . . Drop 80 | 1 7 23 2 . . . 6 5 5 7 12 12 Fire 129 | 9 44 33 . . . 2 14 . . 1 9 17 Melee 192 | . . 1 7 4 1 20 37 15 10 29 21 47 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . 36 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 252 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 13) 692 | -10/Materials | Discovered new exit (range 16) 699 | -10/Materials | Discovered new exit (range 14) 1506 | -10/Materials | Discovered new exit (range 15) 1696 | -10/Materials | Discovered new exit (range 8) 1727 | -10/Materials | Entered another Materials area 1727 | -9/Materials | Accompanied by 1 ally 1727 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1864 | -9/Materials | Discovered new exit (range 5) 2367 | -9/Materials | Discovered new exit (range 8) 2398 | -9/Materials | Build established: Gunner 2578 | -9/Materials | Discovered new exit (range 9) 3007 | -9/Materials | Entered another Materials area 3007 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3131 | -8/Materials | Met 7R-MNS 3132 | -8/Materials | Garrison activated, responded to threat 3173 | -8/Materials | Discovered new exit (range 8) 3236 | -8/Materials | Entered Factory 3236 | -7/Factory | Accompanied by 1 ally 3236 | -7/Factory | Evolved 2 slots: Utility x2 3237 | -7/Factory | Caught up to 7R-MNS 3299 | -7/Factory | Discovered new exit (range 15) 3302 | -7/Factory | Identified exit to Factory 3347 | -7/Factory | Entered another Factory area 3347 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3388 | -6/Factory | Identified exit to Factory 3478 | -6/Factory | Fabricated Cld. VTOL Module? 3572 | -6/Factory | Entered another Factory area 3572 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3629 | -5/Factory | Allied Derelicts emerged from ambush trap array 3728 | -5/Factory | Discovered new exit (range 10) 3732 | -5/Factory | Identified exit to Upper Caves 3951 | -5/Factory | Identified exit to Factory 3954 | -5/Factory | Central database locked down 3961 | -5/Factory | Entered another Factory area 3961 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3979 | -4/Factory | Identified exit to DSF 4046 | -4/Factory | Repaired Imp. Flight Unit 4072 | -4/Factory | Repaired Imp. Flight Unit 4167 | -4/Factory | Spotted B-86 Titan 4185 | -4/Factory | Build established: Hacker-Scout 4389 | -4/Factory | Lost 5 parts (1p2n1u1w) 4567 | -4/Factory | Discovered new exit (range 10) 4573 | -4/Factory | Identified exit to Research 4646 | -4/Factory | Discovered exit to Research (range 15) 4649 | -4/Factory | System corruption reached 10% 4713 | -4/Factory | Entered Research 4713 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4731 | -3/Research | Identified exit to Research 4731 | -3/Research | Identified exit to Armory 4731 | -3/Research | Identified exit to Testing 4766 | -3/Research | Found Prototype Launcher 4769 | -3/Research | Identified Tactical Quantum Warhead 4813 | -3/Research | Found Prototype Hackware 4813 | -3/Research | Identified Exp. Hacking Suite 4823 | -3/Research | Identified exit to DSF 4975 | -3/Research | Entered Testing 4975 | -3/Testing | Accompanied by 1 ally 5068 | -3/Testing | Fabricated X-72 Disruptor? 5118 | -3/Testing | Build established: Wizard-Scout 5195 | -3/Testing | Spotted PG-RVY53FZ31S 5309 | -3/Testing | Found Prototype Processor 5309 | -3/Testing | Identified Spectral Analyzer 5398 | -3/Testing | Entered Research 5398 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5456 | -2/Research | System Shield fried by hacking feedback 5456 | -2/Research | Exp. Hacking Suite fried by hacking feedback 5576 | -2/Research | Spotted B-90 Cyclops 5578 | -2/Research | Found Prototype Device 5578 | -2/Research | Identified Exp. Actuator Array 5768 | -2/Research | Build established: Hacker-Ninja 5910 | -2/Research | Discovered new exit (range 9) 5911 | -2/Research | Identified exit to Quarantine 6243 | -2/Research | Entered Quarantine 6252 | -2/Quarantine | Identified exit to Access 6460 | -2/Quarantine | Found Alien Artifact 6460 | -2/Quarantine | Identified Subatomic Replicator 6511 | -2/Quarantine | Found Alien Slashing Weapon 6511 | -2/Quarantine | Identified Sigix Broadsword 6522 | -2/Quarantine | Used Subatomic Replicator to replicate Lrn. Sensor Array 6561 | -2/Quarantine | Found Alien Artifact 6636 | -2/Quarantine | Repaired Lrn. Sensor Array 6668 | -2/Quarantine | Repaired Lrn. Sensor Array 6819 | -2/Quarantine | Met incapacitated Sigix Warrior 6819 | -2/Quarantine | Lockdown squad dispatched 6820 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 6820 | -2/Quarantine | Unlocked Sigix quarantine chamber 6824 | -2/Quarantine | Found Sigix Containment Pod 6835 | -2/Quarantine | Identified Phase Armor 6848 | -2/Quarantine | Entered Access 6848 | -1/Access | Evolved 2 slots: Utility x2 7176 | -1/Access | Identified exit to Surface 7209 | -1/Access | Build established: Wizard-Ninja 7367 | -1/Access | Found Prototype Processor 7367 | -1/Access | Identified Exp. Core Analyzer 7454 | -1/Access | Spotted B-99 Colossus 7518 | -1/Access | Spotted B-99 Colossus 7518 | -1/Access | Spotted B-99 Colossus 7561 | *** | Destroyed 0b10! Last Messages --------------- A009. 07540_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 4E layout... Downloaded map data. 07541_ System corrupted: Component data lost. 07542_ >> Machine Analyzer network decryption results: 07542_ Terminal x1 07551_ Knocked back. 07552_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 7B. 07552_ >> Machine Analyzer network decryption results: 07552_ Terminal x1 07558_ Overheating: Energy bleed (-36). 07559_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07560_ The Access Shell folds into the floor. [Achievement: Tester] [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ##?????????????????????????????????????????#% #? | | ##?????????????????????????????????????????# #? | | ####?????????????????????????????????????????# #? | | #????????????????????????????????????????????# # | | #????????????????????????????????????????????# # | | #????????????????????????????????????????????# + | | ###??????????????????????????????????????????# # | | #?????????????????????????????????######???# # | | #?????????????????????????????????# ##### #? | | ###########?????????????????????????# #? | | # #?????????????????????????# #? | | # #?????????????????????????# g########? | | # #?????????????????????????## ##??"""??? | | + #??????????????????????????# #???"T"??? | | # #??????????????????????????# k#????????? | | # #??????????????????????????# #????????? | | # #??????????????????????????# #????????? | | + #??????????????????????????# #????????? | | ###########??????????????????????????# #????????? | | #????????????????????????????###?????# #????????? | | #???????????????????########## ####### #????????? | | #???????????????????" #????????? | | #?????????????BB????" #????????? | | ########## BB????" R#????????? | | ???" k#????????? | | ???" "@ #????????? | | ???" "" #????????? | | ???" #????????? | | ########## BB????" #????????? | | ????????????? BB????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ???????????????????????????????????R?? ????????? | | ?????????????????????????????????????? ????????? | | ??????????????????????????????????????###????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 120 Energy Generation 39 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Evasion (%) 78 Recoil Reduction 3 Offensive Hacking 60 Defensive Hacking 34 Item Schematics ----------------- Cld. VTOL Module | -6/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Exp. Biometal Leg | -2/Quarantine | Archive Exp. EM Shield | -2/Quarantine | Archive Exp. EM Disruption Field | -2/Quarantine | Archive Robot Schematics ------------------ R-06 Scavenger | -2/Quarantine | Archive A-27 Freighter | -2/Quarantine | Archive Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory X-72 Disruptor | x2 | -3/Testing | Preloaded Repaired ---------- Imp. Flight Unit | 17% | -4/Factory Imp. Flight Unit | 20% | -4/Factory Lrn. Sensor Array | 18% | -2/Quarantine Lrn. Sensor Array | 18% | -2/Quarantine Alien Tech Used ----------------- Subatomic Replicator Sigix Broadsword Achievements -------------- False Reunion Origins Payload Armed Tester Challenges ------------ None Game ------ Seed PrecisionMyomerCompanion Manual? 0 Play Time 01:51:59 Cumulative 99.2 hours Start 2025.05.28 @ 16:33:07 End 2025.05.28 @ 18:47:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type 3 Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 48 Gallery% 50 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 956bf484-13ad-47bb-95d4-7bc88c1f6ffa