Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 17:05:46 Player: chriswithatranssister Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (76) 380 Value Destroyed (2301) 2301 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 8599 Bonus ------- High Alert Combat Kills 218 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 150/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Antimatter Reactor Neutron Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Improved Focal Shield System Shield > --- WEAPON ----------- Disruptor Cannon Gauss Cannon > --- INVENTORY -------- Antimatter Reactor Flexi-carbon Leg Compact Wheel Focal Shield System Shield Thermic Laser Neutron Cannon Magnetic Acceleration Cannon Remote Datajack [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility System Shield Device Improved Focal Shield Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 5 | . . . 2 . 1 1 . . 1 . . . . . Utility 4 | . . . . . . 1 . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 85 | 5 5 2 13 11 8 5 . 3 2 . 4 . 9 18 Power 17 | 1 . . 2 2 3 3 . 1 . . 2 . 2 1 Engine 11 | 1 . . 2 2 2 2 . 1 . . 1 . . . Core 6 | . . . . . 1 1 . . . . 1 . 2 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 34 | 2 2 2 6 4 2 1 . 1 1 . 1 . 2 10 Treads 4 | . . . 4 . . . . . . . . . . . Leg 7 | . . . . . . . . . . . . . 2 5 Wheel 3 | 2 . . . . . . . . . . . . . 1 Hover 4 | . 2 . 2 . . . . . . . . . . . Flight 16 | . . 2 . 4 2 1 . 1 1 . 1 . . 4 Utility 15 | . 1 . 3 1 1 1 . . 1 . . . 3 4 Device 4 | . 1 . 1 . . . . . . . . . 1 1 Storage 2 | . . . 1 . . . . . . . . . . 1 Processor 3 | . . . . 1 . . . . 1 . . . . 1 Hackware 3 | . . . . . 1 1 . . . . . . . 1 Protection 3 | . . . 1 . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 19 | 2 2 . 2 4 2 . . 1 . . 1 . 2 3 Energy Gun 2 | 1 . . . 1 . . . . . . . . . . Energy Cannon 2 | . 1 . . . . . . . . . . . . 1 Ballistic Gun 3 | 1 1 . . . . . . . . . . . 1 . Ballistic Cannon 3 | . . . . . 1 . . . . . . . . 2 Launcher 6 | . . . 2 2 1 . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . System Corruption 7 | . . . . . . . . . . . . . 7 . Parts Lost 53 | . . . 5 5 4 . . 2 . . 3 . 18 16 Power 12 | . . . . 1 3 . . 1 . . 2 . 3 2 Propulsion 24 | . . . 3 1 1 . . 1 . . 1 . 7 10 Utility 8 | . . . 1 . . . . . . . . . 5 2 Weapon 9 | . . . 1 3 . . . . . . . . 3 2 Highest Loss Streak 8 | . . . 5 3 3 . . 1 . . 3 . 8 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 81 82 77 94 84 85 84 84 93 93 93 100 53 44 Engine 7 | . 14 14 11 10 6 7 7 6 6 6 5 6 3 . Core 3 | . . . . . 5 4 7 7 6 6 5 6 2 5 Treads 7 | . . . 21 17 . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . 3 13 Hover 1 | . 5 18 2 . . . . . . . . . . . Flight 21 | . . 9 6 23 44 44 46 45 46 46 46 46 17 2 Device 1 | . 10 11 1 . . . . . . . . . 2 3 Storage 5 | . . . 5 11 9 7 7 7 6 6 6 6 1 2 Processor 2 | . . . . 5 1 . . . 6 6 6 6 2 3 Hackware 5 | . . . . . 7 14 15 15 13 13 13 13 9 4 Protection 2 | . . . 5 5 . . . . . . . . 2 . Energy Cannon 1 | . 1 14 4 . . . . . . . . . . . Ballistic Gun 1 | . 17 14 3 . . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . 8 5 . . . . . . . 4 Launcher 6 | . . . 13 18 . . . . 6 6 6 6 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 42 | 6 9 9 22 24 25 23 18 24 24 24 33 33 33 42 Greatest Support 116 | 20 20 12 83 83 25 30 30 30 38 38 38 37 56 116 Greatest Overweight (x) 2 | . . 2 1 1 . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 7 10 10 10 10 10 10 10 10 10 5 7 Most Carried 10 | 2 5 5 8 10 10 10 5 5 4 4 4 . 5 10 Average Carried 5 | . 2 3 5 8 9 8 5 4 3 3 3 . 3 5 Final Capacity 10 | 5 5 5 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 1 4 5 7 10 10 5 5 5 3 4 . . 3 4 Class Distribution -------------------- 34% | Hacker-Sprinter 22% | Scavenger-Mutant 18% | Hacker-Mutant 16% | Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -9/Storage Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Matter Collected 1918 | 253 21 49 418 403 114 108 70 165 . 88 26 . 172 31 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1740 | 45 41 49 870 324 36 97 . 124 . 62 72 . . 20 Parts 132 | 2 5 4 69 24 7 7 . 5 . 5 2 . . 2 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 2 . 2 6 . . . Prevented 3 | . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 54 | 1 . 3 23 12 4 . . 4 . 2 4 . . 1 Guns 5 | 1 . . 4 . . . . . . . . . . . Cannons 11 | . . 3 3 . 4 . . . . . . . . 1 AOE 37 | . . . 15 12 . . . 4 . 2 4 . . . Classes Destroyed 14 | 1 1 1 8 2 . . . . . 1 . . . . Worker 8 | . . . 6 1 . 1 . . . . . . . . Builder 2 | . . . . 1 . 1 . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . Recycler 2 | . . . . 1 . 1 . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . Watcher 5 | . 2 . 3 . . . . . . . . . . . Swarmer 11 | . . 3 3 . 4 . . . . . . . . 1 Grunt 28 | 1 . . 10 9 . . . 4 . . 4 . . . Brawler 3 | . . . 3 . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 9 | . . . 6 3 . . . . . . . . . . Programmer 2 | . . . . . . . . . . 2 . . . . Best Kill Streak 9 | 1 1 3 9 8 3 3 . 4 . 2 4 . . 1 Combat Bots Only 6 | 1 . 3 6 6 3 . . 4 . 2 4 . . 1 Max Kills in Single Turn 4 | 1 1 1 3 4 1 1 . 2 . 1 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 3 2 . . . 2 . 1 2 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Hostile Shots Fired 703 | 4 . 9 66 55 72 11 5 24 . 6 24 . 165 262 Missed 317 | . . 1 25 31 32 6 3 13 . 4 14 . 82 106 Damage Taken 5404 | 33 . 52 679 292 444 39 27 151 . 34 176 . 1250 2227 Core 1922 | . . 28 167 52 121 . . 47 . 24 44 . 439 1000 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 65 | . . . . . . . . . . . . . 65 . Ignored by Resistances 1933 | 11 . 16 197 84 108 12 8 45 . 11 47 . 363 1031 Regen/Repaired (Parts) 15 | . . . 15 . . . . . . . . . . . Core Remaining (%) 74 | 100 . 88 . 45 78 . . 93 . . . . 40 . Volleys Fired 145 | 3 2 6 61 16 31 3 . 4 . 3 8 . 1 7 Largest 2 | 2 2 2 2 2 2 1 . 1 . 1 1 . 1 2 Hottest 101 | 70 70 80 90 60 100 44 . 36 . 36 36 . 5 101 Shots Fired 230 | 6 4 12 119 27 33 3 . 4 . 3 8 . 1 10 Gun 56 | 6 4 6 35 4 1 . . . . . . . . . Cannon 93 | . . 6 43 . 31 3 . . . . . . . 10 Launcher 80 | . . . 41 23 1 . . 4 . 3 8 . . . Special 1 | . . . . . . . . . . . . . 1 . Kinetic 91 | 3 3 6 35 . 31 3 . . . . . . . 10 Thermal 58 | 3 1 6 43 4 1 . . . . . . . . . Explosive 80 | . . . 41 23 1 . . 4 . 3 8 . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 24 | 5 7 9 11 24 4 3 . 6 . 9 15 . 2 2 Robot Miss Streak 3 | . . 1 3 1 3 . . . . . 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 129 | 5 2 4 60 26 9 3 . 3 . 3 7 . 3 4 Core Hits 133 | 2 2 3 61 32 4 3 . 6 . 4 15 . . 1 Critical Kills 1 | . . . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 3 | . . . 1 . 1 . . . . . . . . 1 Meltdown 1 | . . . 1 . . . . . . . . . . . Blast 2 | . . . . . 1 . . . . . . . . 1 Melee Attacks 9 | . . . . 5 . . . . . . . . 4 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . 4 . Sneak Attacks 4 | . . . . 4 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5773 | 55 27 94 2631 1158 242 71 . 462 . 94 763 . 78 98 Guns 438 | 55 27 24 274 44 14 . . . . . . . . . Cannons 880 | . . 70 416 . 228 71 . . . . . . . 95 Explosions 4374 | . . . 1941 1114 . . . 462 . 94 763 . . . Melee 78 | . . . . . . . . . . . . . 78 . Ramming 3 | . . . . . . . . . . . . . . 3 Kinetic 723 | 17 14 24 274 . 228 71 . . . . . . . 95 Thermal 595 | 38 13 70 416 44 14 . . . . . . . . . Explosive 4374 | . . . 1941 1114 . . . 462 . 94 763 . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 78 | . . . . . . . . . . . . . 78 . Highest Corruption 13 | . 1 1 1 2 2 . . . . . . . 13 11 Average Corruption 3 | . 1 1 1 1 2 . . . . . . . 5 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 28 | . 1 . . 6 2 . . . . . . . 5 14 Message Errors 9 | . 1 . . 2 . . . . . . . . 1 5 Matter Fused 8 | . . . . 4 . . . . . . . . 2 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . 1 . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . 2 1 Misfires 1 | . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 131 | . . . 83 28 . . . . . . 4 . 16 . Projectiles 12 | . . . 12 . . . . . . . . . . . Explosions 103 | . . . 71 28 . . . . . . 4 . . . Melee 16 | . . . . . . . . . . . . . 16 . Knockbacks 4 | . . . . . 3 . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . . 3 . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 352 | . . . 251 44 . . . 31 . 10 16 . . . Shots 18 | . . . 11 2 . . . 3 . 1 1 . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . . . . 5 Kicked 5 | . . . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 463 | 74 30 94 296 51 258 463 310 298 222 309 307 227 279 265 Average Temperature 122 | 42 18 43 66 16 151 185 155 118 117 138 119 116 147 98 Received Heat Transfer 1323 | 24 . . 300 156 207 21 18 18 . . 84 . 339 156 Effects 7 | . . . . . 2 4 . . . . . . 1 . Shutdowns 3 | . . . . . . 3 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . Interference 3 | . . . . . 2 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 4 | 1 . 1 2 . . . . . . . . . . . Heat Transferred 1332 | 111 37 148 888 111 37 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Peak Influence 1097 | 20 52 87 748 784 1097 562 . . 243 . . . . 100 Initial 427 | . 11 17 28 257 224 427 . . 243 . . . . 38 Average 327 | 2 33 67 402 474 588 491 . . 243 . . . . 55 Maximum Alert Level 3 | . . . 3 3 3 2 . . 1 . . . . . Low Security (%) 39 | 100 100 100 22 . . . . . . . . . . 100 Level 1 17 | . . . 20 28 38 . . . 100 . . . . . Level 2 37 | . . . 52 66 28 100 . . . . . . . . Level 3 6 | . . . 4 5 32 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . 4 7 4 1 . . . . . . 1 3 Investigation 9 | . . . 3 3 2 . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 4 | . . . . . 2 1 . . . . . . . 1 Assault 3 | . . . 1 1 . . . . . . . . 1 . Garrison 3 | . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Distress Signals 13 | . . 1 4 2 6 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 201 | 1 1 2 35 38 47 7 10 6 . 2 11 . 23 18 Peak Tracking Total 16 | 1 1 2 6 11 16 6 8 4 . 1 7 . 11 7 Tactical Retreats 37 | . . . 3 4 9 3 3 2 . . 3 . 7 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Traps Triggered 4 | . 1 . . . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Disabled 19 | . . . 11 4 1 . . . . . . . . 3 Max in Single Turn 2 | . . . 2 1 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Accessed 24 | . 2 . 4 9 3 . 3 . 1 . . 1 . 1 Terminals 20 | . 2 . 3 9 3 . 1 . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 85 | . 6 . 13 34 13 . 9 . 2 . . 6 . 2 Successful 47 | . 4 . 5 16 6 . 9 . 1 . . 6 . . Failed 38 | . 2 . 8 18 7 . . . 1 . . . . 2 Catastrophic 6 | . . . 2 3 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . . . 2 7 3 . . . . . . . . . Terminals 69 | . 6 . 9 34 13 . 3 . 2 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 45 | . 4 . 3 16 6 . 9 . 1 . . 6 . . Record 25 | . 2 . 1 3 4 . 8 . 1 . . 6 . . Part Schematic 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 4 | . . . . 3 . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . Alert Level 3 | . . . 1 2 . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . . . . . Dispatch Records 2 | . . . . 1 1 . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 4 6 3 . 1 . 1 . . . . 1 Full Trace Events 10 | . . . 3 4 2 . . . . . . . . 1 Feedback Events 2 | . . . 1 1 . . . . . . . . . . Corruption 2 | . . . 1 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . 3 . . . . . . . . 1 . Non-combat 2 | . . . . 2 . . . . . . . . . . Combat 2 | . . . . 1 . . . . . . . . 1 . Robot Hacks Applied 4 | . . . . 3 . . . . . . . . 1 . parse_system 3 | . . . . 2 . . . . . . . . 1 . no_distress 1 | . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . . . 7 . Total Damage 243 | . . . . . . . . . . . . . 243 . Kills 2 | . . . . . . . . . . . . . 2 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 3 1 . 1 . . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Turns Passed 3815 | 60 150 62 832 520 343 131 150 222 20 155 177 32 347 614 Spaces Moved 5993 | 57 172 51 671 804 899 342 394 553 77 356 403 72 678 464 Core 53 | 17 . . 4 . . . . . . . . . . 32 Treads 406 | . . . 271 135 . . . . . . . . . . Legs 493 | . . . . . . . . . . . . . 99 394 Wheels 184 | 40 136 . . . . . . . . . . . . 8 Hover 220 | . 36 40 144 . . . . . . . . . . . Flight 4637 | . . 11 252 669 899 342 394 553 77 356 403 72 579 30 Fastest Speed 23 | 50 56 37 37 31 27 23 23 23 23 23 23 23 23 50 Average Speed 47 | 71 74 62 91 52 27 23 23 23 23 23 23 23 44 117 Slowest Speed 200 | 80 80 200 160 160 31 27 23 27 23 23 26 23 120 139 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . 2 14 6 . . 1 . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 47 | 8 40 21 67 79 74 11 66 69 2 66 50 67 74 21 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . . . . 2 . . . . 1 . . Known Exits Taken 2 | . 1 . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 10 | . . . . . . . 3 2 . 1 . . 4 . Spaces Dug 20 | . . . . . 20 . . . . . . . . . Terrain Destroyed 521 | . . . 251 147 24 . . 28 . 16 54 . . 1 Melee . | . . . . . . . . . . . . . . . Projectile 17 | . . . . . 16 . . . . . . . . 1 AOE 504 | . . . 251 147 8 . . 28 . 16 54 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Total 6697 | 70 188 71 774 871 948 384 452 636 77 424 476 86 714 526 Wait 351 | . . . 12 9 12 32 59 74 . 65 62 15 11 . Move 5934 | 56 171 50 670 799 871 329 393 552 74 355 402 71 677 464 Hop 22 | . . . . 2 13 6 . . 1 . . . . . Pick Up 102 | 6 7 6 15 17 8 3 . 3 . 1 . . 11 25 Fast Attach . | . . . . . . . . . . . . . . . Attach 63 | 5 1 . 10 6 6 4 . 3 2 . 4 . 6 16 Detach 6 | . . 1 . 2 2 1 . . . . . . . . Swap 22 | . 4 2 3 5 2 1 . . . . . . 3 2 Drop 38 | . 3 6 3 10 3 5 . . . . . . 1 7 Fire 145 | 3 2 6 61 16 31 3 . 4 . 3 8 . 1 7 Melee 9 | . . . . 5 . . . . . . . . 4 . Ram . | . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 44 | -11/Scrapyard | Discovered new exit (range 8) 61 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Identified exit to Mines 210 | -10/Materials | Discovered new exit (range 16) 211 | -10/Materials | Entered Mines 212 | -10/Mines | Learned location of Storage (-9) 225 | -10/Mines | Discovered new exit (range 14) 273 | -10/Mines | Entered Materials 273 | -9/Materials | Evolved 2 slots: Propulsion x2 299 | -9/Materials | Discovered new exit (range 7) 309 | -9/Materials | Build established: Mutant 489 | -9/Materials | Discovered new exit (range 13) 495 | -9/Materials | Repaired Flight Unit? 627 | -9/Materials | Lost 5 parts (3n1u1w) 734 | -9/Materials | Discovered new exit (range 14) 935 | -9/Materials | Build established: Scavenger-Mutant 1062 | -9/Materials | Discovered new exit (range 13) 1073 | -9/Materials | First assault squad dispatched 1105 | -9/Materials | Entered Storage 1239 | -9/Storage | Lost 3 parts (1p1n1w) 1366 | -9/Storage | Found Prototype Processor 1368 | -9/Storage | Identified Exp. Targeting Computer 1433 | -9/Storage | Core integrity fell below 50% 1505 | -9/Storage | First assault squad dispatched 1619 | -9/Storage | Discovered new exit (range 7) 1625 | -9/Storage | Entered Materials 1625 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1655 | -8/Materials | Build established: Sprinter 1743 | -8/Materials | Crushed by falling debris 1798 | -8/Materials | Lost 3 parts (2p1n) 1966 | -8/Materials | Build established: Hacker-Sprinter 1966 | -8/Materials | Discovered new exit (range 9) 1968 | -8/Materials | Entered Factory 1968 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2067 | -7/Factory | Discovered new exit (range 16) 2099 | -7/Factory | Entered Lower Caves 2122 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2123 | -7/Lower Caves | Attracted the attention of an 0b10 base 2124 | -7/Lower Caves | Learned location of Extension (-5) 2165 | -7/Lower Caves | Learned location of Zion (-7) 2167 | -7/Lower Caves | Learned Factory trap positions 2167 | -7/Lower Caves | Learned Factory emergency access door positions 2202 | -7/Lower Caves | Discovered new exit (range 11) 2249 | -7/Lower Caves | Entered another Lower Caves area 2264 | -7/Lower Caves | Spotted B-75 Beast 2444 | -7/Lower Caves | Learned Factory emergency access door positions 2444 | -7/Lower Caves | Discovered new exit (range 5) 2471 | -7/Lower Caves | Entered Factory 2471 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2472 | -6/Factory | Loaded intel: 120 trap records 2479 | -6/Factory | Discovered new exit (range 15) 2482 | -6/Factory | Discovered new exit (range 15) 2491 | -6/Factory | Entered Lower Caves 2543 | -6/Lower Caves | Encountered a Warlord checkpoint 2546 | -6/Lower Caves | Learned Factory garrison access intel 2622 | -6/Lower Caves | Discovered new exit (range 3) 2646 | -6/Lower Caves | Entered another Lower Caves area 2653 | -6/Lower Caves | Attracted the attention of an 0b10 base 2683 | -6/Lower Caves | Encountered a Warlord checkpoint 2764 | -6/Lower Caves | Spotted B-75 Beast 2813 | -6/Lower Caves | Lost 3 parts (2p1n) 2822 | -6/Lower Caves | Discovered new exit (range 5) 2823 | -6/Lower Caves | Entered Data Miner 2823 | -6/Data Miner | Discovered new exit (range 6) 2828 | -6/Data Miner | Met Data Miner 2833 | -6/Data Miner | Learned location of Section 7 (-2) 2833 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2835 | -6/Data Miner | Received God Mode back door access code from Data Miner 2855 | -6/Data Miner | Entered Proximity Caves 2856 | -5/Proximity Caves | Identified exit to Factory 2864 | -5/Proximity Caves | Learned Factory security intel 2876 | -5/Proximity Caves | Spotted B-75 Beast 2919 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 2965 | -5/Proximity Caves | Escorted by Enhanced Grunt 3010 | -5/Proximity Caves | Learned Factory stockpile data 3039 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3118 | -5/Proximity Caves | Lost 8 parts (1p3n3u1w) 3154 | -5/Proximity Caves | System corruption reached 10% 3161 | -5/Proximity Caves | Core integrity fell below 50% 3196 | -5/Proximity Caves | Lost 4 parts (1p2u1w) 3202 | -5/Proximity Caves | Entered Factory 3202 | -5/Factory | Evolved 2 slots: Utility x2 3203 | -5/Factory | Identified exit to Extension 3207 | -5/Factory | Loaded intel: 4 garrison access locations 3675 | -5/Factory | Lost 8 parts (6n2w) 3755 | -5/Factory | System corruption reached 10% 3772 | -5/Factory | Core integrity fell below 50% 3793 | -5/Factory | Incoming investigation squad redirected 3797 | -5/Factory | Core integrity fell below 20% 3816 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Slug penetrates R-10 Processor. K-01 Serf cleans the Nuclear Reactor. Nuclear Reactor explodes. K-01 Serf destroyed. Nuclear Reactor explodes. K-01 Serf destroyed. Nuclear Reactor explodes. K-01 Serf destroyed. Mic. Nuclear Core destroyed. Wheel destroyed. Nuclear Reactor explodes. K-01 Serf destroyed. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. K-01 Serf collects debris. U-05 Engineer lays Concrete. Nuclear Reactor explodes. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????+?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????""""?????????????????????????????????? | | ???????????#""F"############+##??????????????????? | | ???????????? !! ???????????????????? | | ???+????????? ! ????????????????????? | | ?????????????"" """ ?????????????????????? | | ?????????????"" """ ??????????????????????? | | ?????????????"" """ ???????????????????????? | | +???????????? #???????????????????????? | | ????????????" """ =[ #???????????????????????? | | ?????????"" " """ [u ##############??????????? | | ?????? """ k @ #??????????? | | ?????? #??????????? | | ?????? #??????????? | | ?????? #??????????? | | ??????? #??????????? | | ?????? #??????????? | | ??????? [ #??????????? | | ???????? #??????????? | | ???????? # #??????????? | | ???????? * #??????????? | | ???????? ! #??????????? | | ???????? % #??????????? | | ????????? # # =!##+##########??????????? | | ????????? ?######## % ??????????? | | ??????????????????## ??????????? | | ???????????????????# ??????????? | | ???????????????????# ??????????? | | ???????????????????# ??????????? | | ???????????????????# ###+#######+#???????????? | | ???????????????????# #? ???????????? | | ???????????????????# # #??????????? | | ???????????????????+ # ! #??????????? | | ???????????????????#^ # #??????????? | | ???????????????????# # #??????????? | | ???????????????????# # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 45 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Imp. Hover Unit | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Everything Is Under Control I'm Back, Baby! It's Just You Leap Before You Look Let's See Who's Tougher Librarian Made in Tau Ceti IV Oops Serviceable Loadout Shopping List Significant Disruption Slippery One System Compromised The Oracle Tourist Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed CryofiberTerrainCharger Manual? 0 Play Time 03:13:10 Cumulative 5.2 hours Start 2024.04.01 @ 18:48:01 End 2024.04.06 @ 17:05:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: dfc7344f-90db-417a-83b1-dad47bd668c0