Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 20:01:18 Player: maybegus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (2350) 2350 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 6730 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 241 Met Imprinter 300 Was Imprinted 300 Friendly Fire -418 Cogmind --------- Core Integrity 0/850 Matter 44/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Tactical Coordination Suite Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Field Recycling Unit (0) Bomb Factory No. 2 Phasing AFG Heavy Beamcaster Magnetic Acceleration Cannon CR-A16's Pointy Stick Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit 0b10 Decoder Chip [Generic] Reactive Plating Bomb Factory No. 2 > --- WEAPON ----------- High-powered Shock Rifle Heavy Beamcaster Barrage Gun Improved Light Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Tactical Coordination Suite Kinecellerator Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Field Recycling Unit Phasing AFG CR-A16's Pointy Stick Dirty Bomb Trap [Rating: 62] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Reactive Plating Weapon Rocket Launcher Energy Gun Heavy EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . . 1 . . . 2 Weapon 3 | . . 1 . . . 2 Parts Attached 57 | 6 6 22 . 8 2 13 Power 5 | 1 1 2 . 1 . . Engine 3 | 1 . 1 . 1 . . Core 2 | . 1 1 . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . 4 . 2 2 1 Treads 5 | . . 2 . . 2 1 Leg 6 | 2 . 2 . 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 2 7 . 3 . 5 Device 5 | . 1 . . 2 . 2 Storage 6 | 1 1 3 . . . 1 Processor 2 | . . 1 . . . 1 Hackware 1 | . . 1 . . . . Protection 4 | . . 2 . 1 . 1 Artifact . | . . . . . . . Weapon 23 | 2 3 9 . 2 . 7 Energy Gun 8 | 1 3 2 . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . 4 . . . 1 Ballistic Cannon 5 | . . 2 . 1 . 2 Launcher 2 | . . 1 . 1 . . Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Corrupted Parts 1 | . . 1 . . . . System Corruption 2 | . . 2 . . . . Parts Lost 30 | . 1 12 . . 2 15 Power 3 | . . 2 . . . 1 Propulsion 7 | . . 3 . . 1 3 Utility 7 | . . 3 . . 1 3 Weapon 13 | . 1 4 . . . 8 Highest Loss Streak 10 | . 1 6 . . 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 92 100 98 98 82 Engine 8 | . 9 2 11 11 11 5 Core 2 | . 4 8 . . . . Treads 7 | . . 7 . . 20 19 Leg 13 | . 28 10 22 22 . . Device 3 | . 11 4 . 3 . 5 Storage 18 | . 14 15 22 22 20 6 Protection 6 | . . 8 . 5 11 5 Energy Gun 4 | . 26 12 . . . . Ballistic Gun 3 | . 1 13 . . . 2 Ballistic Cannon 11 | . . 5 22 17 11 5 Launcher 11 | . . 1 11 15 22 8 Special Weapon 1 | . . . . . . 11 Peak Build Rating 62 | 6 11 19 15 32 31 62 Average Rating 26 | 3 9 15 15 27 29 54 On Entrance 15 | . 6 11 15 15 31 29 Naked Turns . | . . . . . . . Heaviest Build 150 | 11 17 44 40 60 55 150 Greatest Support 76 | 20 20 40 23 38 48 76 Greatest Overweight (x) 26 | 3 . 11 1 2 3 26 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 20 15 15 15 15 25 Average Capacity 14 | 6 8 12 15 15 15 24 Most Carried 16 | 5 8 8 5 15 14 16 Average Carried 10 | 3 6 4 5 12 12 13 Final Capacity 25 | 8 8 15 15 15 15 25 Final Carried 13 | 2 7 5 5 12 13 13 Class Distribution -------------------- 38% | Derelict-Tank 22% | Gunner 15% | Tank 8% | Scavenger-Gunner 7% | Mutant 7% | Derelict-Bomber Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Bomber | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1946 | 57 258 1127 17 168 214 105 Remotely . | . . . . . . . Salvage Created 2887 | . 407 1708 125 . 156 491 Parts 199 | . 30 122 11 . 8 28 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . 1 16 . Prevented 5 | . . . . . 5 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 64 | . 8 38 5 . 6 7 Guns 40 | . 8 30 . . . 2 Cannons 11 | . . 5 1 . 1 4 AOE 12 | . . 3 4 . 5 . Classes Destroyed 14 | . 7 5 . . 1 1 Worker 13 | . 3 5 1 . . 4 Builder 5 | . 1 3 . . . 1 Tunneler 3 | . . 2 1 . . . Hauler 1 | . . 1 . . . . Recycler 6 | . 1 4 . . . 1 Carrier 1 | . . . . . 1 . Operator 3 | . 1 2 . . . . Watcher 6 | . 1 4 . . . 1 Swarmer 24 | . 6 11 . . 4 3 Grunt 27 | . 2 17 3 . 2 3 Duelist 5 | . . 3 2 . . . Protector 1 | . . 1 . . . . Sentry 7 | . . 6 . . . 1 Z-Light 2 | . . . . . . 2 Best Kill Streak 9 | . 6 9 7 . 6 7 Combat Bots Only 8 | . 3 8 5 . 5 3 Max Kills in Single Turn 4 | . 2 3 4 . 1 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 2 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 498 | . 44 186 6 . 37 225 Missed 114 | . 11 34 3 . 14 52 Damage Taken 5591 | . 319 1954 34 . 377 2907 Core 1251 | . 92 279 22 . . 858 Absorbed by Shields . | . . . . . . . Ignored by Resistances 187 | . . . . . 69 118 Regen/Repaired (Parts) 43 | . . 43 . . . . Core Remaining (%) 62 | 100 63 . . . 24 . Volleys Fired 160 | . 31 96 5 . 9 19 Largest 5 | . 2 3 3 . 3 5 Hottest 261 | . 90 135 111 . 117 261 Shots Fired 433 | . 62 261 15 . 27 68 Gun 293 | . 62 209 . . . 22 Cannon 89 | . . 47 10 . 9 23 Launcher 33 | . . 5 5 . 18 5 Special 18 | . . . . . . 18 Kinetic 236 | . . 182 10 . 9 35 Thermal 23 | . . . . . . 23 Explosive 33 | . . 5 5 . 18 5 Electromagnetic 141 | . 62 74 . . . 5 Robot Hit Streak 9 | . 4 9 5 . 8 7 Robot Miss Streak 19 | . 3 19 1 . 2 4 Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 6 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 232 | . 31 143 10 . 15 33 Core Hits 160 | . 16 91 11 . 15 27 Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed 3 | . . 3 . . . . Critical Strikes 7 | . . 6 . . 1 . Destroy 5 | . . 4 . . 1 . Blast 1 | . . 1 . . . . Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6124 | . 582 2788 645 . 992 1117 Guns 2991 | . 540 2170 . . . 281 Cannons 1014 | . . 446 172 . 112 284 Explosions 1921 | . 42 172 473 . 880 354 Melee . | . . . . . . . Ramming 88 | . . . . . . 88 Kinetic 2805 | . . 2094 172 . 112 427 Thermal 298 | . 42 53 . . . 203 Explosive 1826 | . . 119 473 . 880 354 Electromagnetic 1107 | . 540 522 . . . 45 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 2 2 2 . . Average Corruption 1 | . 1 2 2 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . 20 5 1 . . Message Errors 4 | . . 4 . . . . Matter Fused 6 | . . 4 1 1 . . Heat Flow Errors 4 | . . 2 2 . . . Energy Discharges 2 | . . 2 . . . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 6 | . . 4 2 . . . Data Loss (major) 1 | . . 1 . . . . Misfires 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 36 | . . 11 . . 8 17 Projectiles 11 | . . 11 . . . . Explosions 24 | . . . . . 8 16 Melee 1 | . . . . . . 1 Knockbacks 9 | . . 5 1 . 1 2 Impact . | . . . . . . . Kinetic 9 | . . 5 1 . 1 2 Secondary . | . . . . . . . Self-Inflicted Damage 249 | . . 124 . . 50 75 Shots 8 | . . 4 . . 2 2 Rammed 7 | . . . . . . 7 Targets Rammed 8 | . . . . . . 8 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 519 | . 45 319 206 . 236 519 Average Temperature 114 | . 13 93 101 . 107 199 Received Heat Transfer 1989 | . 60 597 18 . 60 1254 Effects 17 | . . 3 . . . 14 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Interference 8 | . . 3 . . . 5 Matter Decay 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 8 | . 2 3 . . . 3 Impact Corruptions 1 | . . . . . . 1 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted . | . . . . . . . Heat Transferred 998 | . . 50 . . . 948 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 792 | . 235 792 459 . . 180 Initial 306 | . . 57 306 . . 20 Average 271 | . 81 412 371 . . 69 Maximum Alert Level 3 | . 1 3 2 . . . Low Security (%) 51 | 100 97 22 . . . 100 Level 1 19 | . 2 28 57 . . . Level 2 17 | . . 27 42 . . . Level 3 11 | . . 22 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 6 . . . 4 Investigation 4 | . 1 1 . . . 2 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 3 . . . 1 Assault 2 | . . 2 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 12 | . 2 8 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 15 57 6 . 14 12 Peak Tracking Total 9 | . 4 9 5 . 4 5 Tactical Retreats 7 | . 1 4 . . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . 2 . . . . Reprogrammed 1 | . 1 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Fabricated Traps 1 | . . . . . . 1 Most Traps Carried 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . . 7 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 13 | . 5 6 . . 1 1 Terminals 11 | . 5 5 . . 1 . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 12 13 . . 1 2 Successful 11 | . 3 7 . . 1 . Failed 17 | . 9 6 . . . 2 Catastrophic 4 | . 1 2 . . . 1 Database Lockouts . | . . . . . . . Manual 10 | . 1 1 . . . 8 Terminals 24 | . 12 11 . . 1 . Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 3 5 . . 1 . Record 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Disarm Traps 2 | . . 2 . . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . . 1 . . . . Hauler Manifests 2 | . . 2 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 9 | . 4 4 . . . 1 Full Trace Events 4 | . 2 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 4 . 3 Largest Group 4 | . . . . 4 4 3 Highest-Rated Group 210 | . . . . 154 154 210 Highest-Rated Ally 70 | . . . . 41 41 70 Zionite Dispatches 1 | . . . . . . 1 Light 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 51 | . . . . . 37 14 Total Damage 1149 | . . . . . 882 267 Kills 9 | . . . . . 8 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 11 | . . . . . . 11 Emergency Access 5 | . . . . . . 5 Items 4 | . . . . . . 4 Machines 2 | . . . . . . 2 Zionite Intel Received 1 | . . . . . . 1 Main Access 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 10171 | 57 584 2257 322 4095 1741 1115 Spaces Moved 4267 | 40 354 879 161 1753 693 387 Core 40 | 33 . 5 . . . 2 Treads 1399 | . . 352 . . 662 385 Legs 2828 | 7 354 522 161 1753 31 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 200 243 Average Speed 206 | 111 120 204 190 204 244 248 Slowest Speed 1350 | 200 120 600 190 260 330 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 3 69 65 57 90 78 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 7 | . . . . 5 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 277 | . 2 45 36 . 137 57 Melee . | . . . . . . . Projectile 15 | . . 3 . . 3 9 AOE 262 | . 2 42 36 . 134 48 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5259 | 52 454 1141 166 2265 720 461 Wait 665 | . 45 113 1 474 9 23 Move 4261 | 39 353 878 160 1752 692 387 Hop . | . . . . . . . Pick Up 68 | 7 11 22 . 18 3 7 Fast Attach 4 | 1 1 1 . 1 . . Attach 51 | 5 5 20 . 7 2 12 Detach 6 | . 3 . . . . 3 Swap 2 | . . 1 . . . 1 Drop 30 | . 5 10 . 13 1 1 Fire 160 | . 31 96 5 . 9 19 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 7 | . . . . . . 7 Escape Stasis . | . . . . . . . Rewire 4 | . . . . . 4 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / Ext) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 15) 372 | -10/Materials | Discovered new exit (range 14) 585 | -10/Materials | Discovered new exit (range 16) 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 900 | -9/Materials | Repaired Hvy. EM Pulse Gun 1203 | -9/Materials | Build established: Tank 1376 | -9/Materials | Discovered new exit (range 8) 1553 | -9/Materials | Discovered new exit (range 16) 2242 | -9/Materials | First assault squad dispatched 2352 | -9/Materials | Core integrity fell below 50% 2380 | -9/Materials | Lost 6 parts (1p1n1u3w) 2399 | -9/Materials | Destroyed 8 combat bots 2773 | -9/Materials | Build established: Scavenger-Gunner 2899 | -9/Materials | Entered Mines 3194 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3221 | -9/Mines | Entered Zion 3357 | -7/Zion | System corruption cleaned by Quarantine Array 3433 | -7/Zion | Identified exit to Proximity Caves 3479 | -7/Zion | Found Prototype Device 3480 | -7/Zion | Identified Phasing AFG 3634 | -7/Zion | Build established: Gunner 4143 | -7/Zion | Given A8's code to call for help 4827 | -7/Zion | Found Prototype Device 5458 | -7/Zion | Found CR-A16's Pointy Stick 5751 | -7/Zion | Build established: Derelict-Tank 5806 | -7/Zion | Met Imprinter 5854 | -7/Zion | Imprinted 5856 | -7/Zion | Declared Zion's savior 7316 | -7/Zion | Entered Proximity Caves 7316 | -6/Proximity Caves | Accompanied by 4 allies 7356 | -6/Proximity Caves | Spotted B-75 Beast 7379 | -6/Proximity Caves | Allies destroyed B-75 Beast 7858 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8428 | -6/Proximity Caves | Learned location of 1 exit from Factory 9008 | -6/Proximity Caves | Discovered new exit (range 5) 9057 | -6/Proximity Caves | Entered Factory 9057 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 9057 | -6/Factory | Identified Bomb Factory No. 2 9058 | -6/Factory | Identified exit to Extension 9629 | -6/Factory | Build established: Derelict-Bomber 9708 | -6/Factory | Retrieved Zion intel report: Main Access 9708 | -6/Factory | Identified exit to Factory 9709 | -6/Factory | Zion Light squad teleported in 10096 | -6/Factory | Lost 4 parts (4w) 10096 | -6/Factory | Lost 4 allies 10148 | -6/Factory | Core integrity fell below 50% 10165 | -6/Factory | Core integrity fell below 20% 10169 | -6/Factory | Lost 10 parts (1p3n3u3w) 10172 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10109_ Identified Kinecellerator. 10111_ Overheating: Energy bleed (-2). [Achievement: Oops] 10117_ Barrage Gun destroyed. 10118_ U-05 Engineer builds a Wall. 10118_ Med. Treads destroyed. 10121_ Overheating: Matter decay (-2). 10121_ Hpw. Shock Rifle destroyed. 10124_ Imp. Heavy Armor Plating destroyed. 10127_ Critical hit (Burn: +37). 10130_ Med. Treads destroyed. 10131_ Slammed into G-50 Soldier. 10132_ Critical hit (Burn: +37). 10134_ Arm. Treads destroyed. 10136_ Slammed into G-50 Soldier. 10138_ Kinecellerator destroyed. 10140_ Critical hit (Burn: +37). 10162_ G-50 Soldier misfires. 10166_ Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# # " " " " | | ???????????????????????????????????????# # " " " " | | ???????????????????????????????????????# # " " " " | | ???????????????????????????????????????# + " " " " | | ??????????????????????????? ???????????# # " " " " | | ?????????????????????????? ??????????# # " " " " | | ?????????????????????????? ??????????# # " " " " | | ????????????????????????? ???????????# # | | ????????????????????????? ????????????# # | | ???????????????????????? ???????????# ##+###### | | ??????????????????######+#+#+######????# ## #????? | | ???#! ######### #????# ## #????? | | !%= + """"""""" #????# ## #????? | | ???#! ### #### #????# ## #????? | | ???# ????????# #??#! """"""""" #????# ## #????? | | #????????????# #??# #????# ## #????? | | ############## #### = """"""""" ######+##+#????? | | + # #????? | | ################### """"""""" + #????? | | #?????????????????# # !#????? | | #?????????????????# # #????? | | ??????????????????###########################????? | | ??????????????????????# #????????????????? | | ??????????????????????# g #????????????????? | | ?????????+????????????# g= #????????????????? | | ?????????????????????#g%@% ##???????????????? | | ?????????????????????###/#######????????????????? | | ???????????#+#######???# #############??????????? | | "???????????# #???# # """ """ #??????????? | | """?????????# ### # # """ """ #??????????? | | ""?????????## %! !%*#*# """ """ ! #??????????? | | ?????????# %= =!%R # #??????????? | | """ ????????# =%=! # #??????????? | | """ ????????# """ """ + #??????????? | | """ ""??????# """ """ ## ] #??????????? | | ????????# """ """ ####+########??????????? | | ###+######### """ F" "! ] #?????????????????? | | """ #!%= #?????????????????? | | "" +*""" #?????????????????? | | %= # """ #?????????????????? | | # """ #?????????????????? | | ###############?????????????????? | | #########+#+######???????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 450 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Dynamic Key I'm Back, Baby! It's Just You Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Preemptive Strike Robot Respite Serviceable Loadout Significant Disruption Tank The One Tourist Challenges ------------ None Game ------ Seed IntegrityMagneticBiocell Manual? 0 Play Time 01:14:33 Cumulative 4.1 hours Start 2025.02.07 @ 18:45:23 End 2025.02.07 @ 20:01:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0df5c96-f2c7-4a3a-acd5-2a9357440b74