Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.23 @ 21:43:46

Player: Occam

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (42)       8400
Robots Destroyed (426)     2130
Value Destroyed (9049)     9049
Prototype IDs (136)        2720
Alien Tech Used (8)        1600
Bonus (20384)              20384
              TOTAL SCORE: 48783

 Bonus
-------
Triggered Max Security     3000
High Alert Combat Kills    383
Follower Combat Kills      1269
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      338
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -2006

 Cogmind 
---------
Core Integrity             814/1600
Matter                     298/300
Energy                     88/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Flying (32)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (7) ---
               Electron Diverter
               Electron Diverter
>              --- UTILITY (13) -----
         Large Storage Unit
               Quantum Shading Machine
      Improved Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
      Advanced Target Analyzer
  Experimental Core Analyzer
      Advanced Transmission Jammer
               Graphene Brace
>              --- WEAPON (3) -------
               Nanosword
>              --- INVENTORY (15) ---
         Light Antimatter Reactor
         Light Quantum Reactor
      Advanced Heat Sink
  Experimental Heat Sink
               Structural Scanner
  Experimental Terrain Scan Processor
               Cloaking Device
      Advanced Force Field
               Antimissile System
      Advanced System Restoration Module
               Null Cannon
               Phasing Sabre

 Peak State 
------------
>              --- POWER ------------
               Backup Power VII
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Electron Diverter
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
  Experimental Heat Sink
         Large Storage Unit
               Quantum Shading Machine
      Advanced Visual Processing Unit
  Experimental Melee Analysis Suite
      Advanced Transmission Jammer
  Experimental Utility Shielding
  Experimental Hacking Suite
  Experimental Hacking Suite
  Experimental Hacking Suite
  Experimental Hacking Suite
               System Mapper
  Experimental System Shield
>              --- WEAPON -----------
               Null Cannon
               Sigix Broadsword
>              --- INVENTORY --------
               Backup Power VII
         Light Quantum Reactor
        Cooled Nuclear Pulse Thruster
               Electron Diverter
      Advanced Heat Sink
               Structural Scanner
  Experimental Terrain Scan Processor
  Experimental Melee Analysis Suite
  Experimental Core Analyzer
      Improved Core Shielding
      Advanced System Restoration Module
               Subatomic Replicator
      Advanced Micro-nuke Launcher
               Field Lobotomy Kit
               Nanosword
[Rating: 224]

 Favorites 
-----------
Power                      Backup Power VII
  Engine                   Improved Ion Engine
  Power Core               Backup Power VII
  Reactor                  Micro Antimatter Reactor
Propulsion                 Cooled Nuclear Pulse Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Experimental Hacking Suite
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Experimental Melee Analysis Suite
  Hackware                 Experimental Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Nanosword
  Energy Gun               Small Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced Micro-nuke Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Nanosword
  Piercing Weapon          Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             593  | 2   11  3   47  7   6   .   30  7   .   37  3   7   .   2   72  11  20  5   5   5   1   47  6   40  3   .   10  1   13  .   26  5   1   11  5   15  5   4   14  15  19  72  
  Power                    50   | .   1   1   6   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   3   .   .   3   .   3   .   .   .   .   1   .   6   1   .   3   2   5   9   
    Engine                 12   | .   1   1   6   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   19   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   2   .   1   .   .   .   .   .   .   4   .   .   .   .   2   4   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   2   1   .   3   2   3   4   
  Propulsion               92   | .   2   .   14  4   .   .   9   3   .   5   .   .   .   .   4   .   6   .   .   .   .   9   .   8   .   .   .   .   2   .   3   .   .   3   .   5   1   .   4   .   .   10  
    Treads                 16   | .   2   .   7   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   .   .   6   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 65   | .   .   .   1   .   .   .   3   3   .   5   .   .   .   .   4   .   6   .   .   .   .   8   .   8   .   .   .   .   2   .   2   .   .   3   .   5   1   .   4   .   .   10  
  Utility                  316  | 1   2   2   10  2   2   .   11  4   .   23  .   4   .   .   47  7   12  5   5   1   1   33  6   21  2   .   4   .   8   .   22  4   1   2   1   2   2   4   3   9   10  43  
    Device                 184  | 1   1   2   8   2   1   .   3   .   .   9   .   4   .   .   30  7   5   4   4   .   1   11  3   6   1   .   3   .   2   .   18  3   1   1   1   2   2   3   2   6   6   31  
    Storage                7    | .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              21   | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   .   1   .   .   .   .   1   2   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   6   
    Hackware               52   | .   .   .   .   .   .   .   1   2   .   8   .   .   .   .   7   .   3   .   .   .   .   13  .   6   .   .   .   .   3   .   2   .   .   1   .   .   .   .   1   .   2   3   
    Protection             52   | .   .   .   1   .   .   .   6   1   .   5   .   .   .   .   5   .   3   1   1   1   .   8   1   8   .   .   1   .   2   .   1   1   .   .   .   .   .   .   .   3   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   135  | 1   6   .   17  1   4   .   6   .   .   9   3   3   .   2   20  4   2   .   .   4   .   4   .   8   1   .   3   1   .   .   1   1   .   5   4   2   1   .   4   4   4   10  
    Energy Gun             4    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          31   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   1   1   .   .   .   .   2   .   3   .   .   1   1   .   .   .   1   .   2   1   2   .   .   2   2   2   3   
    Ballistic Gun          14   | .   .   .   5   1   2   .   3   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   5   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               22   | .   .   .   .   .   .   .   2   .   .   1   2   1   .   1   3   1   1   .   .   .   .   2   .   .   1   .   1   .   .   .   1   .   .   1   2   .   .   .   .   .   .   2   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        23   | .   .   .   .   .   1   .   1   .   .   3   .   .   .   .   3   1   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   2   4   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   2   1   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   14   | .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   3   1   .   .   .   2   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  49   | .   .   1   4   1   .   .   .   1   .   1   .   .   .   .   11  3   1   .   .   1   .   2   1   .   .   .   4   .   .   .   .   1   1   4   .   .   4   .   .   6   1   1   
Parts Lost                 39   | .   .   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   27  
  Power                    10   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Propulsion               11   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Utility                  13   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   8   
  Weapon                   5    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      16   | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   16  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 85  87  88  88  89  96  100 99  100 100 100 100 98  99  99  100 100 100 100 99  97  99  100 100 100 100 98  100 99  98  95  94  95  94  94  94  94  91  93  95  
  Engine                   3    | .   14  14  8   11  11  11  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   2   7   7   7   7   7   7   7   5   6   6   6   6   6   6   5   5   4   5   5   4   5   .   .   .   .   .   .   .   7   4   4   4   4   3   3   
  Treads                   5    | .   26  28  11  11  11  11  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   10  10  11  11  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   18   | .   .   .   .   .   .   .   .   30  30  30  30  30  30  30  26  26  26  26  26  26  26  28  29  28  29  29  29  29  36  36  36  36  35  35  35  30  31  31  28  29  26  25  
  Device                   10   | .   14  14  15  22  22  22  9   7   7   6   7   7   7   7   9   12  9   11  11  13  13  4   1   4   5   5   4   5   5   5   4   3   4   .   4   6   8   8   12  12  13  12  
  Storage                  7    | .   14  14  14  11  11  11  9   1   .   .   .   .   .   .   3   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   3   3   
  Hackware                 19   | .   .   .   .   .   .   .   8   19  23  29  30  30  30  30  33  33  33  33  33  33  33  36  35  31  29  29  29  29  28  31  29  26  25  29  30  27  27  27  28  25  23  12  
  Protection               4    | .   .   .   2   .   .   .   8   7   7   7   7   7   7   7   2   .   2   1   1   .   .   4   6   8   11  11  11  11  5   5   6   10  10  10  5   4   4   4   4   4   3   3   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   .   .   .   .   4   .   3   5   .   1   .   5   5   5   3   5   4   .   3   2   .   .   .   1   1   
  Ballistic Gun            4    | .   .   .   8   22  2   22  17  7   7   7   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   25  28  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   9   .   .   7   7   5   .   .   .   .   2   5   6   6   6   2   6   5   5   4   5   5   5   5   5   5   5   5   5   5   5   4   6   9   7   7   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             177  | 13  32  39  177 156 156 156 160 14  14  17  19  19  15  19  28  25  28  28  28  28  28  30  30  31  30  30  30  30  46  46  48  47  47  46  43  47  47  47  47  48  69  69  
  Greatest Support         85   | 20  40  40  40  16  16  16  28  20  20  20  20  20  28  28  37  27  42  30  42  30  42  45  31  47  47  32  32  32  67  46  55  47  56  49  55  64  57  57  57  60  68  85  
  Greatest Overweight (x)  11   | .   .   .   11  9   9   9   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   9   9   9   9   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   15  15  30  30  30  30  30  30  5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         16   | 8   11  15  29  30  30  30  30  7   5   5   5   5   5   5   8   10  10  10  10  10  10  10  10  10  10  10  10  10  13  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             30   | 7   11  15  30  30  30  30  30  8   5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          15   | 6   8   13  27  29  29  29  29  4   5   4   5   5   5   5   7   10  9   9   10  10  10  9   9   9   10  10  9   10  12  14  14  15  15  14  14  13  14  14  13  14  14  12  
  Final Capacity           30   | 8   15  15  30  30  30  30  30  5   5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            30   | 7   11  15  30  30  30  30  9   5   5   5   5   5   5   5   10  10  10  10  10  10  10  9   9   10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  12  

 Class Distribution 
--------------------
 45% | Wizard-Sprinter
 29% | Hauler-Mutant
 12% | Hacker-Sprinter
  8% | Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
   Hauler-Mutant | -9/Materials
   Hauler-Mutant | -9/Mines
   Hauler-Mutant | -9/Exiles
   Hauler-Mutant | -8/Mines
   Hauler-Mutant | -8/Materials
    Hacker-Scout | -7/Factory
    Hacker-Scout | -7/Waste
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Data Miner
 Hacker-Sprinter | -6/Proximity Caves
 Hacker-Sprinter | -6/Factory
 Wizard-Sprinter | -6/Waste
 Wizard-Sprinter | -6/Factory
 Wizard-Sprinter | -6/Lower Caves
 Wizard-Sprinter | -6/Lower Caves
 Wizard-Sprinter | -6/Zion
 Wizard-Sprinter | -5/Proximity Caves
 Wizard-Sprinter | -5/Factory
 Wizard-Sprinter | -5/Waste
 Wizard-Sprinter | -5/Factory
 Wizard-Sprinter | -5/Upper Caves
 Wizard-Sprinter | -5/Upper Caves
 Wizard-Sprinter | -5/Zhirov
 Wizard-Sprinter | -4/Proximity Caves
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -4/Waste
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -4/Upper Caves
 Wizard-Sprinter | -4/Upper Caves
 Wizard-Sprinter | -4/Warlord
 Wizard-Sprinter | -3/Proximity Caves
 Wizard-Sprinter | -3/Research
 Wizard-Sprinter | -3/Quarantine
 Wizard-Sprinter | -3/Section 7
 Wizard-Sprinter | -2/Research
 Wizard-Sprinter | -2/Testing
    Wizard-Ninja | -1/Access
 Wizard-Sprinter | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Matter Collected           9890  | 220  630  118  1699 399  83   53   890  .    70   408  70   120  .    43   729  126  180  75   60   40   31   579  90   520  20   55   110  .    130  .    230  110  39   171  255  150  10   .    260  50   328  739  
  Remotely                 926   | .    .    .    906  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    
Salvage Created            15624 | 130  449  256  1597 395  .    113  1346 .    .    521  155  65   .    34   2133 200  579  65   28   .    88   1655 80   1586 .    22   200  .    250  .    370  250  .    99   364  176  .    .    461  180  1036 741  
  Parts                    986   | 10   42   15   123  30   .    14   84   .    .    49   9    8    .    2    107  2    42   9    .    .    4    119  5    107  .    3    .    .    20   .    32   6    .    5    13   10   .    .    22   7    51   36   
Haulers Intercepted        28    | .    2    .    6    .    .    .    .    .    .    .    .    .    .    .    6    .    1    .    .    .    .    5    .    5    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
Recyclers Shooed           16    | .    .    .    3    2    .    1    4    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      50    | .    .    .    .    .    .    .    .    .    .    .    4    9    .    .    .    .    .    8    1    .    2    .    .    .    .    6    .    .    .    .    .    4    .    .    16   .    .    .    .    .    .    .    
  Prevented                8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Combat Hostiles Destroyed  145  | .   12  5   27  8   .   4   24  .   .   .   4   4   .   2   4   .   .   3   .   .   4   12  .   1   .   4   .   .   .   .   .   5   .   2   10  .   .   .   .   .   4   6   
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   
  Guns                     32   | .   .   .   4   8   .   4   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  40   | .   12  5   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      60   | .   .   .   .   .   .   .   8   .   .   .   4   4   .   2   .   .   .   3   .   .   4   12  .   1   .   4   .   .   .   .   .   5   .   2   10  .   .   .   .   .   .   1   
Classes Destroyed          21   | 2   6   1   3   1   .   .   1   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Worker                   30   | .   .   .   5   .   .   .   2   .   .   6   .   .   .   .   4   .   2   .   .   .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Builder                  95   | .   2   1   5   1   .   .   .   .   .   3   .   .   .   .   12  .   11  .   .   .   .   17  .   24  .   .   .   .   4   .   7   .   .   .   .   1   .   .   1   .   6   .   
  Tunneler                 6    | 3   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   28   | .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   5   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Recycler                 43   | 1   .   1   8   2   .   1   4   .   .   1   .   .   .   .   8   .   1   .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   3   1   3   1   
  Minesweeper              5    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 11   | .   1   .   2   .   .   .   3   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  57   | .   3   .   5   .   .   .   3   .   .   6   .   .   .   .   6   .   4   .   .   .   .   7   .   6   .   .   .   .   1   .   5   .   .   .   .   1   .   .   1   1   2   6   
  Swarmer                  70   | .   6   2   8   3   .   4   7   .   .   .   4   4   .   2   3   .   .   3   .   .   4   10  .   .   .   4   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    43   | .   6   3   8   4   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   5   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   10  .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 2   6   3   7   4   .   4   6   .   .   3   4   5   .   2   5   .   4   4   1   .   4   13  .   3   .   4   .   .   2   .   3   6   .   2   11  2   .   .   2   2   8   3   
  Combat Bots Only         9    | .   6   2   3   3   .   4   5   .   .   .   4   4   .   2   3   .   .   3   .   .   4   6   .   1   .   4   .   .   .   .   .   5   .   2   9   .   .   .   .   .   2   1   
Max Kills in Single Turn   8    | 1   2   1   2   2   .   2   4   .   .   1   4   3   .   2   1   1   1   3   1   .   2   8   1   5   .   3   .   .   1   .   1   2   .   2   3   1   .   .   1   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   4   .   .   .   4   3   .   2   .   .   .   3   .   .   2   4   .   1   .   3   .   .   .   .   .   2   .   2   3   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Hostile Shots Fired        850   | .    47   22   119  28   .    13   116  .    .    16   .    5    .    37   13   .    3    .    2    .    11   52   .    9    1    2    .    .    10   .    8    5    10   14   28   5    2    25   4    8    29   206  
  Missed                   361   | .    14   7    39   7    .    6    35   .    .    11   .    2    .    24   6    .    1    .    2    .    6    33   .    6    1    .    .    .    3    .    6    2    6    10   15   2    .    17   3    5    16   76   
Damage Taken               9622  | .    325  174  856  209  .    39   1058 .    .    39   27   88   .    220  112  .    38   .    .    .    83   334  .    431  .    38   .    .    81   .    107  55   81   145  325  .    88   184  29   72   310  4074 
  Core                     1632  | .    51   8    149  50   .    .    118  .    .    .    9    .    .    36   31   .    .    .    .    .    50   90   .    31   .    .    .    .    42   .    76   .    .    8    97   .    .    .    .    .    .    786  
  Absorbed by Shields      451   | .    .    .    67   81   .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    289  
  Redirected to Shielding  271   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    14   .    .    .    .    .    .    14   7    10   .    .    .    .    .    41   152  
  Ignored by Resistances   89    | .    .    .    38   .    .    .    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   2142  | .    57   .    139  .    .    .    56   .    .    .    .    .    .    .    110  .    16   .    .    .    .    20   .    412  .    .    .    .    153  .    .    .    .    18   .    256  22   144  69   55   286  329  
Core Remaining (%)         80    | 100  .    76   .    .    .    50   78   .    .    .    .    .    .    93   .    .    .    .    .    .    90   .    .    .    .    .    .    87   .    .    .    .    .    .    80   .    .    83   .    100  .    50   
Volleys Fired              562   | 12   40   11   129  27   .    6    94   .    .    1    1    2    .    1    18   .    4    1    .    .    4    29   .    42   29   3    .    .    25   .    21   5    5    3    16   6    2    .    2    1    4    18   
  Largest                  2     | 2    2    2    2    2    .    2    2    .    .    1    1    1    .    1    1    .    1    1    .    .    1    1    .    1    1    1    .    .    1    .    1    1    1    1    1    1    1    .    1    1    1    1    
  Hottest                  130   | 80   70   70   78   47   .    46   46   .    .    23   45   45   .    45   85   .    85   30   .    .    30   35   .    35   35   30   .    .    35   .    35   30   35   30   30   105  105  .    35   130  130  130  
Shots Fired                879   | 24   80   22   258  54   .    12   183  .    .    1    1    2    1    1    18   .    4    1    .    .    4    30   .    43   29   3    .    .    25   .    21   5    5    3    16   6    2    .    2    1    4    18   
  Gun                      294   | 24   .    .    24   54   .    12   178  .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   525   | .    80   22   234  .    .    .    .    .    .    .    .    .    .    .    18   .    4    .    .    .    .    21   .    41   29   .    .    .    25   .    21   .    5    .    .    6    2    .    2    1    4    10   
  Launcher                 55    | .    .    .    .    .    .    .    5    .    .    .    1    2    .    1    .    .    .    1    .    .    4    9    .    2    .    3    .    .    .    .    .    5    .    2    14   .    .    .    .    .    .    6    
  Special                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    2    
  Kinetic                  606   | .    80   22   258  54   .    12   178  .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  213   | 24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    4    .    .    .    .    21   .    41   29   .    .    .    25   .    21   .    5    .    .    6    2    .    2    1    4    10   
  Explosive                55    | .    .    .    .    .    .    .    5    .    .    .    1    2    .    1    .    .    .    1    .    .    4    9    .    2    .    3    .    .    .    .    .    5    .    2    14   .    .    .    .    .    .    6    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | 4    5    6    13   11   .    6    15   .    .    .    4    2    .    2    1    .    .    .    .    .    1    4    .    6    .    .    .    .    .    .    .    2    .    1    4    .    .    .    .    .    5    6    
  Robot Miss Streak        5     | 1    5    5    4    3    .    2    4    .    .    .    2    4    .    3    .    .    .    .    .    .    3    1    .    .    .    1    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    1    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           789   | 16   36   12   160  41   5    9    125  .    .    29   6    3    1    2    68   12   27   1    1    1    4    56   1    58   .    .    6    .    8    .    12   3    .    1    9    5    .    .    5    2    29   35   
  Core Hits                474   | 5    21   9    68   25   .    5    64   .    .    15   7    11   .    6    32   1    10   3    1    .    9    48   1    28   .    3    2    .    4    .    8    14   .    16   17   2    .    .    4    1    6    28   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         21    | .    1    1    5    .    .    .    1    .    .    .    .    .    .    .    7    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  7     | .    1    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              1149  | .    .    .    .    .    5    .    .    1    .    86   10   1    25   5    178  12   90   3    3    9    6    160  1    164  5    3    6    1    53   .    66   2    3    8    10   30   5    17   30   18   66   67   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 964   | .    .    .    .    .    .    .    .    1    .    65   .    .    .    .    65   11   90   3    3    8    6    160  1    164  5    3    3    1    53   .    66   2    3    8    10   30   5    17   30   18   66   67   
  Piercing                 172   | .    .    .    .    .    .    .    .    .    .    19   10   1    25   5    112  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            191   | .    .    .    .    .    4    .    .    .    .    16   2    1    1    .    35   2    16   1    1    1    1    26   1    37   .    .    3    .    6    .    7    1    .    .    1    2    .    .    5    2    12   7    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           50162 | 184  658  236  3272 674  .    143  2418 .    .    1630 368  519  71   178  4888 924  2602 417  147  .    546  7203 132  6494 .    513  410  .    847  .    1335 1239 .    819  1977 449  .    .    933  435  3601 3900 
  Guns                     3260  | 184  .    .    350  674  .    143  1909 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  3999  | .    657  236  2922 .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   .    
  Explosions               9864  | .    .    .    .    .    .    .    509  .    .    .    157  423  .    122  .    .    .    282  .    .    285  2560 .    831  .    513  .    .    .    .    .    1115 .    819  1475 .    .    .    .    .    .    773  
  Melee                    33038 | .    .    .    .    .    .    .    .    .    .    1630 211  96   71   56   4859 924  2602 135  147  .    261  4577 132  5663 .    .    410  .    847  .    1335 124  .    .    502  449  .    .    933  435  3512 3127 
  Ramming                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6891  | .    657  236  3272 674  .    143  1909 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  459   | 184  .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    66   .    91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   .    
  Explosive                9773  | .    .    .    .    .    .    .    509  .    .    .    157  423  .    122  .    .    .    282  .    .    285  2560 .    740  .    513  .    .    .    .    .    1115 .    819  1475 .    .    .    .    .    .    773  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 29175 | .    .    .    .    .    .    .    .    .    .    1078 .    .    .    .    1982 924  2602 135  147  .    261  4577 132  5663 .    .    410  .    847  .    1335 124  .    .    502  449  .    .    933  435  3512 3127 
  Piercing                 3863  | .    .    .    .    .    .    .    .    .    .    552  211  96   71   56   2877 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    6    6    6    6    .    .    .    1    1    1    1    2    .    .    .    .    .    .    .    3    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    6    
  Average Corruption       4     | .    .    .    5    6    6    6    .    .    .    1    1    1    1    1    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    
  Corruption Purged        20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    9    
  Corruption Blocked       41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    30   
  Effects                  225   | .    .    .    94   53   21   7    .    .    .    11   1    1    2    1    .    .    .    .    .    .    .    3    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    12   
    Message Errors         48    | .    .    .    12   17   4    2    .    .    .    4    .    .    1    1    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Matter Fused           55    | .    .    .    27   12   6    1    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Heat Flow Errors       28    | .    .    .    7    10   2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Energy Discharges      33    | .    .    .    20   4    2    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Parts Rejected         4     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      28    | .    .    .    15   4    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
    Data Loss (major)      10    | .    .    .    4    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               9     | .    .    .    3    2    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 6     | .    .    .    1    1    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Overflow Damage            10622 | .    17   .    28   .    .    .    47   .    .    315  91   66   .    23   1137 239  927  95   .    .    103  1713 .    2004 .    46   136  .    202  .    424  26   .    .    219  183  .    .    96   170  1612 703  
  Projectiles              68    | .    17   .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               364   | .    .    .    .    .    .    .    47   .    .    .    .    10   .    .    .    .    .    .    .    .    .    120  .    36   .    46   .    .    .    .    .    26   .    .    79   .    .    .    .    .    .    .    
  Melee                    10190 | .    .    .    .    .    .    .    .    .    .    315  91   56   .    23   1137 239  927  95   .    .    103  1570 .    1968 .    .    136  .    202  .    424  .    .    .    140  183  .    .    96   170  1612 703  
Knockbacks                 20    | .    7    1    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    6    1    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      425   | .    .    .    .    .    .    .    41   .    .    .    28   43   .    32   .    .    .    .    .    .    .    .    .    195  .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    56   
  Shots                    11    | .    .    .    .    .    .    .    1    .    .    .    1    2    .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        321   | 126  133  54   220  270  169  .    22   .    .    135  2    .    27   210  66   .    55   .    38   .    111  230  .    253  118  .    .    .    156  159  294  238  218  308  175  97   65   306  45   188  264  321  
  Average Temperature      59    | 48   23   15   49   80   80   .    9    .    .    60   2    .    12   104  26   .    24   .    22   .    69   80   .    111  60   .    .    .    37   92   59   86   74   89   91   28   31   83   30   86   66   77   
  Received Heat Transfer   1347  | .    123  87   243  36   .    .    423  .    .    15   .    .    .    42   18   .    .    .    .    .    36   27   .    9    .    9    .    .    9    .    .    .    .    .    36   .    9    36   9    9    .    171  
  Effects                  4     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         637   | 400  .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    100  .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Peak Influence             1892 | 20   363  248  330  146  .    95   447  1    .    201  .    .    .    .    290  39   830  .    .    .    .    741  259  527  .    .    .    .    339  117  239  .    .    .    .    485  1769 1892 1183 1827 1237 746  
  Initial                  1100 | .    13   7    40   61   .    .    37   .    .    .    .    .    .    .    53   39   27   .    .    .    .    56   259  181  .    .    .    .    .    72   81   .    .    .    .    282  125  1100 1100 615  1100 463  
  Average                  228  | 8    116  132  161  50   .    59   153  .    .    76   .    .    .    .    92   39   562  .    .    .    .    130  259  141  .    .    .    .    96   97   115  .    .    .    .    315  1682 1733 1096 1651 891  581  
Maximum Alert Level        5    | .    1    1    1    .    .    .    2    .    .    1    .    .    .    .    1    .    3    .    .    .    .    3    1    2    .    .    .    .    1    .    1    .    .    .    .    2    5    5    4    5    4    3    
  Low Security (%)         66   | 100  86   65   57   100  .    100  64   100  100  99   .    .    .    .    91   100  9    .    .    .    .    77   .    79   .    .    .    .    86   100  92   .    .    .    .    1    .    .    .    .    .    .    
  Level 1                  17   | .    13   34   42   .    .    .    27   .    .    .    .    .    .    .    8    .    11   .    .    .    .    18   100  16   .    .    .    .    13   .    7    .    .    .    .    82   .    .    .    .    .    .    
  Level 2                  8    | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    47   .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    36   92   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    19   7    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    54   .    44   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   99   .    99   .    .    
Squads Dispatched          116  | .    2    2    2    .    .    .    4    1    .    16   .    .    .    .    13   .    12   .    .    .    .    16   .    14   .    .    .    .    3    .    4    .    .    .    .    2    6    1    .    6    5    7    
  Investigation            57   | .    2    .    2    .    .    .    .    1    .    11   .    .    .    .    5    .    6    .    .    .    .    9    .    9    .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    3    3    
  Extermination            13   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    .    .    .    2    .    2    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    1    
  Reinforcement            28   | .    .    .    .    .    .    .    2    .    .    4    .    .    .    .    6    .    3    .    .    .    .    5    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    3    
  Assault                  16   | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    6    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Distress Signals           39   | .   .   .   4   .   .   .   3   .   .   2   .   .   .   .   1   .   6   .   .   .   1   4   .   4   .   .   .   .   3   .   2   .   .   .   .   2   .   1   2   .   1   3   
Communications Jammed      23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   5   3   1   .   9   
  Distress Signals         22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   5   3   1   .   9   
Times Spotted              556  | .   21  12  45  10  .   4   35  .   .   24  4   8   3   9   27  .   20  .   9   .   13  58  .   29  5   2   .   .   14  3   15  7   5   57  18  8   5   21  3   17  10  35  
  Peak Tracking Total      17   | .   6   4   8   3   .   4   5   .   .   4   4   4   3   6   3   .   8   .   6   .   10  17  .   4   4   1   .   .   7   3   3   5   5   15  5   6   8   15  1   17  3   12  
  Tactical Retreats        84   | .   1   1   2   1   .   .   2   .   .   7   .   3   .   1   8   .   8   .   2   .   .   15  .   4   2   .   .   .   5   .   5   1   1   2   3   2   .   2   .   .   1   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Traps Triggered            23   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   3   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   10  
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         108  | .   44  .   .   .   .   .   .   .   .   25  .   .   .   .   22  .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             26   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   8   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   2   .   .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            19   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Triggered                43   | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   5   .   4   1   3   .   .   2   .   2   2   .   .   .   7   .   .   .   .   9   5   .   .   .   .   .   .   .   
Most Traps Carried         8    | .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   6   5   5   4   6   6   6   6   3   8   8   8   8   8   8   8   8   8   8   8   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Machines Disabled          38   | .   1   1   4   .   .   .   2   .   .   .   .   .   1   .   .   .   9   .   .   3   1   1   .   3   .   1   .   .   .   .   2   .   .   .   .   .   3   2   .   3   .   1   
  Max in Single Turn       1    | .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   
  Garrison Access          21   | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   3   .   1   .   .   .   .   4   .   3   .   .   .   .   3   .   1   .   .   .   .   1   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Machines Accessed          248  | .   9   1   11  .   2   .   10  2   .   26  1   .   3   .   27  .   18  1   1   1   1   31  .   31  .   .   4   .   15  .   13  .   .   .   .   7   .   .   3   .   13  17  
  Terminals                133  | .   8   .   8   .   .   .   5   .   .   14  .   .   .   .   13  .   10  .   .   .   1   17  .   15  .   .   .   .   8   .   6   .   .   .   .   3   .   .   1   .   11  13  
  Fabricators              31   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   3   .   .   .   .   5   .   5   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          24   | .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   5   .   .   .   .   1   .   1   .   .   .   .   2   .   .   1   .   .   4   
  Recycling Units          15   | .   .   .   .   .   .   .   1   1   .   3   .   .   .   .   2   .   2   .   .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          22   | .   .   .   .   .   .   .   1   1   .   3   .   .   .   .   3   .   1   .   .   .   .   4   .   3   .   .   .   .   3   .   1   .   .   .   .   1   .   .   1   .   .   .   
Total Hacks                863  | .   28  1   33  .   2   .   42  4   .   88  1   .   24  .   109 .   55  1   1   6   1   122 .   114 .   .   17  .   49  .   60  .   .   .   .   24  .   .   8   .   34  39  
  Successful               689  | .   13  1   24  .   2   .   28  1   .   51  1   .   24  .   84  .   41  1   1   6   1   105 .   101 .   .   17  .   42  .   58  .   .   .   .   23  .   .   7   .   27  30  
  Failed                   168  | .   14  .   8   .   .   .   14  3   .   37  .   .   .   .   24  .   13  .   .   .   .   16  .   13  .   .   .   .   7   .   2   .   .   .   .   1   .   .   1   .   6   9   
    Catastrophic           21   | .   1   .   1   .   .   .   3   2   .   6   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Database Lockouts        6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Manual                   429  | .   19  .   18  .   1   .   16  2   .   59  .   .   .   .   58  .   31  .   .   .   .   62  .   51  .   .   .   .   28  .   34  .   .   1   .   7   .   .   5   .   19  18  
  Terminals                497  | .   24  .   26  .   .   .   26  .   .   51  .   .   .   .   59  .   34  .   .   .   1   76  .   65  .   .   .   .   29  .   37  .   .   .   .   11  .   .   5   .   25  28  
  Fabricators              137  | .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   18  .   11  .   .   .   .   26  .   20  .   .   .   .   9   .   16  .   .   .   .   .   .   .   .   .   9   .   
  Repair Stations          82   | .   4   .   4   .   .   .   7   .   .   .   .   .   .   .   10  .   2   .   .   .   .   6   .   19  .   .   .   .   6   .   1   .   .   .   .   10  .   .   2   .   .   11  
  Recycling Units          38   | .   .   .   .   .   .   .   2   2   .   5   .   .   .   .   6   .   5   .   .   .   .   8   .   5   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              29   | .   .   .   3   .   .   .   4   .   .   .   .   .   .   .   12  .   2   .   .   .   .   2   .   2   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          27   | .   .   .   .   .   .   .   3   2   .   4   .   .   .   .   4   .   1   .   .   .   .   4   .   3   .   .   .   .   3   .   1   .   .   .   .   1   .   .   1   .   .   .   
Terminal Hacks             338  | .   6   1   14  .   2   .   11  .   .   17  1   .   24  .   33  .   17  1   1   6   1   52  .   41  .   .   17  .   19  .   29  .   .   .   .   8   .   .   4   .   18  15  
  Record                   15   | .   .   .   .   .   1   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Part Schematic           57   | .   2   .   2   .   .   .   1   .   .   4   .   .   11  .   4   .   1   .   .   6   .   10  .   5   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           18   | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Prototype ID Bank        18   | .   1   .   2   .   .   .   1   .   .   1   .   .   3   .   1   .   1   .   .   .   .   3   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Level Access Points      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   1   
  Branch Access Points     11   | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   1   .   
  Machine Index            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   1   
  Terminal Index           9    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              30   | .   1   .   1   .   .   .   1   .   .   2   .   .   .   .   2   .   2   .   .   .   .   4   .   8   .   .   .   .   2   .   4   .   .   .   .   1   .   .   .   .   2   .   
  Unreport Threat          25   | .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   2   .   2   .   .   .   .   3   .   4   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   
  Locate Traps             36   | .   1   .   2   .   .   .   1   .   .   1   .   .   .   .   5   .   3   .   .   .   .   7   .   5   .   .   .   .   3   .   4   .   .   .   .   1   .   .   1   .   1   1   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     20   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   6   .   7   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         21   | .   .   .   2   .   .   .   1   .   .   2   .   .   .   .   4   .   2   .   .   .   .   4   .   2   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           80   | .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   11  .   6   .   .   .   .   18  .   12  .   .   .   .   5   .   7   .   .   .   .   .   .   .   .   .   5   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           50   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   7   .   4   .   .   .   .   11  .   7   .   .   .   .   3   .   5   .   .   .   .   .   .   .   .   .   3   .   
  Build                    28   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   1   .   .   .   .   7   .   4   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       71   | .   2   .   4   .   .   .   6   .   .   .   .   .   .   .   7   .   2   .   .   .   .   4   .   19  .   .   .   .   6   .   .   .   .   .   .   10  .   .   2   .   .   9   
  Scan Component           35   | .   1   .   2   .   .   .   3   .   .   .   .   .   .   .   4   .   1   .   .   .   .   2   .   8   .   .   .   .   3   .   .   .   .   .   .   5   .   .   1   .   .   5   
  Repair                   32   | .   1   .   2   .   .   .   3   .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   8   .   .   .   .   3   .   .   .   .   .   .   5   .   .   1   .   .   4   
  Refit                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   1   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         8    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 29   | .   .   .   3   .   .   .   4   .   .   .   .   .   .   .   12  .   2   .   .   .   .   2   .   2   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         14   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   6   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  15   | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   6   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      21   | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   3   .   1   .   .   .   .   4   .   3   .   .   .   .   3   .   1   .   .   .   .   1   .   .   1   .   .   .   
  Seal Access              21   | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   3   .   1   .   .   .   .   4   .   3   .   .   .   .   3   .   1   .   .   .   .   1   .   .   1   .   .   .   
Unauthorized Hacks         141  | .   5   .   3   .   .   .   5   1   .   13  .   .   .   .   17  .   12  .   .   .   .   22  .   23  .   .   .   .   7   .   19  .   .   .   .   4   .   .   .   .   4   6   
  Terminals                65   | .   5   .   3   .   .   .   4   .   .   5   .   .   .   .   7   .   5   .   .   .   .   7   .   11  .   .   .   .   3   .   6   .   .   .   .   2   .   .   .   .   1   6   
    Assimilate             23   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   1   .   .   .   .   4   .   8   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   
    Botnet                 34   | .   4   .   3   .   .   .   3   .   .   2   .   .   .   .   3   .   3   .   .   .   .   3   .   3   .   .   .   .   3   .   3   .   .   .   .   2   .   .   .   .   .   2   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Operators              6    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              49   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   6   .   5   .   .   .   .   8   .   8   .   .   .   .   4   .   9   .   .   .   .   .   .   .   .   .   3   .   
    Prioritize             15   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   2   .   3   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   2   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   .   2   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Recompile              21   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   3   .   .   .   .   4   .   3   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          24   | .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   4   .   2   .   .   .   .   5   .   4   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   
    Reject                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              10   | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Mask                   8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         155  | .   7   .   8   .   .   .   8   2   .   20  .   .   .   .   17  .   12  .   .   .   1   16  .   20  .   .   .   .   8   .   8   .   .   .   .   4   .   .   1   .   10  13  
  Full Trace Events        36   | .   2   .   4   .   .   .   .   1   .   7   .   .   .   .   2   .   3   .   .   .   .   5   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Feedback Events          5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   84   | .   1   .   3   .   .   .   3   .   .   4   .   .   11  .   10  .   2   .   .   20  .   11  .   6   .   .   4   .   4   .   1   .   .   .   .   .   .   .   .   .   3   1   
  Parts Built              28   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   3   .   1   .   .   .   .   7   .   4   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              20   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   1   .   .   .   .   6   .   2   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Time                   1607 | .   .   .   .   .   .   .   .   .   .   319 .   .   .   .   77  .   53  .   .   .   .   424 .   382 .   .   .   .   70  .   186 .   .   .   .   .   .   .   .   .   96  .   
  Total Part Build Rating  167  | .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   15  .   6   .   .   .   .   44  .   30  .   .   .   .   8   .   14  .   .   .   .   .   .   .   .   .   15  .   
Parts Repaired             31   | .   1   .   2   .   .   .   3   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   8   .   .   .   .   3   .   .   .   .   .   .   5   .   .   1   .   .   4   
  Time                     1461 | .   13  .   58  .   .   .   108 .   .   .   .   .   .   .   63  .   70  .   .   .   .   133 .   326 .   .   .   .   196 .   .   .   .   .   .   300 .   .   89  .   .   105 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           14   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   6   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 14   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   6   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               5    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        10   | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             10   | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Total Allies               73   | .    .    1    .    1    .    .    .    .    .    2    .    .    .    .    6    20   3    .    .    .    .    6    20   4    .    .    .    .    .    .    3    .    .    1    1    .    .    .    .    .    1    4    
  Largest Group            20   | .    .    1    1    1    .    .    .    .    .    1    .    .    .    .    3    20   19   .    .    .    .    2    20   19   .    .    .    .    .    .    2    .    .    1    1    .    .    .    .    .    1    2    
  Highest-Rated Group      756  | .    .    31   31   31   .    .    .    .    .    10   .    .    .    .    60   710  660  .    .    .    .    62   756  706  .    .    .    .    .    .    112  .    .    116  56   .    .    .    .    .    45   152  
  Highest-Rated Ally       152  | .    .    31   31   31   .    .    .    .    .    10   .    .    .    .    26   50   46   .    .    .    .    31   50   46   .    .    .    .    .    .    56   .    .    116  56   .    .    .    .    .    45   152  
Total Orders               2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               414  | .    .    19   2    .    .    .    .    .    .    .    .    .    .    .    16   .    247  .    .    .    .    5    .    102  .    .    .    .    .    .    8    .    .    3    5    .    .    .    .    .    .    7    
  Total Damage             9269 | .    .    314  44   .    .    .    .    .    .    .    .    .    .    .    225  .    5092 .    .    .    .    63   .    2450 .    .    .    .    .    .    545  .    .    246  226  .    .    .    .    .    .    64   
  Kills                    63   | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    2    .    29   .    .    .    .    .    .    19   .    .    .    .    .    .    6    .    .    1    1    .    .    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Field Lobotomies           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Robot Analysis Total       18   | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   
Derelict Logs Recovered    14   | .   .   2   .   2   .   .   .   .   .   .   1   1   .   1   .   .   .   1   2   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Turns Passed               28891 | 90   1442 772  3498 1721 746  293  2476 44   75   1652 252  175  102  128  1921 189  1132 171  152  320  101  2521 111  2353 269  115  100  52   823  22   960  117  97   663  220  378  107  100  735  158  513  1025 
Spaces Moved               45028 | 41   780  440  1219 612  310  117  840  108  268  3943 820  590  120  424  3788 362  2455 562  527  1111 300  4806 135  4844 818  440  298  209  2066 118  2324 399  350  806  813  754  413  302  1352 425  1141 2478 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1205  | .    728  440  37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     93    | 41   52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3060  | .    .    .    1182 612  310  117  839  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   40670 | .    .    .    .    .    .    .    1    108  268  3943 820  590  120  424  3788 362  2455 562  527  1111 300  4806 135  4844 818  440  298  209  2066 118  2324 399  350  806  813  754  413  302  1352 425  1141 2478 
  Fastest Speed            5     | 120  120  160  160  235  235  235  170  28   28   26   26   26   14   14   14   26   14   26   14   26   14   5    23   5    5    23   23   23   5    17   7    17   7    17   7    7    7    7    7    6    17   5    
  Average Speed            40    | 120  157  160  239  235  235  235  223  28   28   26   26   26   25   25   25   26   25   26   25   26   25   22   23   22   22   23   23   23   17   17   16   17   16   17   16   16   16   14   16   16   17   17   
  Slowest Speed            730   | 120  160  160  265  235  235  235  730  28   28   28   26   26   26   26   26   26   26   26   26   26   26   94   23   23   23   23   23   23   20   17   88   17   17   17   20   17   17   17   17   17   85   84   
  Overloaded Moves         465   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    24   1    .    12   .    6    .    15   39   .    10   6    .    .    .    16   .    38   .    33   .    11   5    11   75   5    23   .    131  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            131   | .    .    .    .    .    .    .    .    .    .    9    .    .    .    2    27   1    14   .    1    .    1    11   .    9    4    2    .    .    4    2    19   .    1    .    1    3    .    3    10   .    1    6    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
Exploration Rate (%)       60    | 4    96   88   94   98   69   48   62   3    83   79   88   71   80   45   66   94   41   69   66   87   38   78   84   78   83   65   61   42   33   74   40   53   57   69   76   20   44   19   25   58   29   60   
  Regions Visited          42
    Branch Regions         24
  Pre-discovered Areas     9     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    3    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    1    .    .    1    .    .    .    1    .    .    1    .    .    .    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      22    | 1    1    1    1    1    1    1    1    .    .    .    1    1    1    .    .    .    .    1    1    1    .    .    .    .    1    1    1    .    .    .    .    1    1    1    .    .    1    1    .    .    .    .    
Scrap Searched             27    | .    .    2    .    2    .    1    .    .    .    .    2    5    .    .    .    .    .    2    1    2    2    .    .    .    5    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 959   | .    .    .    .    .    .    .    .    1    .    50   5    .    .    4    112  .    61   2    2    .    .    116  .    134  33   16   .    1    65   .    72   1    8    4    144  22   2    11   19   10   30   34   
Terrain Destroyed          1631  | .    .    .    6    .    .    .    37   1    .    50   35   54   .    43   112  .    61   26   2    .    61   200  .    174  34   54   .    1    65   .    72   82   8    49   244  22   2    11   19   10   30   66   
  Melee                    631   | .    .    .    .    .    .    .    .    1    .    50   5    .    .    4    95   .    57   2    2    .    .    98   .    94   5    2    .    1    40   .    51   1    3    4    5    19   1    11   17   9    27   27   
  Projectile               184   | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    17   .    4    .    .    .    .    19   .    41   29   .    .    .    25   .    21   .    5    .    .    3    1    .    2    1    3    7    
  AOE                      816   | .    .    .    .    .    .    .    37   .    .    .    30   54   .    39   .    .    .    24   .    .    61   83   .    39   .    52   .    .    .    .    .    81   .    45   239  .    .    .    .    .    .    32   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Total                      52890 | 57   922  489  1542 848  324  124  1282 121  267  4415 839  603  153  431  4406 437  2795 580  534  1127 309  5943 213  5782 858  443  322  210  2417 117  2747 438  379  1314 859  947  439  325  1797 482  1319 2934 
  Wait                     4991  | .    22   25   78   197  .    .    257  .    .    296  6    .    9    2    276  45   220  7    1    1    .    874  66   634  6    .    .    .    251  .    312  24   20   474  13   132  1    6    411  11   86   228  
  Move                     44754 | 40   779  439  1218 611  309  116  839  108  267  3924 819  589  119  419  3743 359  2432 561  524  1110 297  4784 134  4825 810  435  297  208  2058 114  2290 398  347  805  810  748  412  296  1334 424  1138 2465 
  Hop                      104   | .    .    .    .    .    .    .    .    .    .    9    .    .    .    2    18   1    8    .    1    .    1    11   .    9    3    2    .    .    4    1    14   .    1    .    1    2    .    2    7    .    1    6    
  Pick Up                  173   | 2    10   6    34   3    1    1    15   1    .    10   .    .    .    .    14   .    5    .    .    .    .    16   .    12   .    .    1    .    8    1    9    .    .    4    1    4    4    .    2    .    2    7    
  Fast Attach              226   | 1    3    1    19   1    2    .    9    1    .    12   .    4    .    .    31   9    2    2    .    2    .    7    4    12   2    .    7    .    5    .    1    4    2    6    .    3    6    1    3    14   7    43   
  Attach                   134   | .    3    .    12   2    .    .    10   5    .    4    .    .    .    .    14   .    5    1    .    .    .    19   2    8    .    .    1    .    2    .    5    .    .    .    1    6    1    1    5    .    5    22   
  Detach                   121   | .    3    1    4    .    .    .    6    2    .    7    .    .    .    .    21   .    5    1    .    .    .    12   4    8    1    .    .    .    2    .    3    .    .    .    .    3    .    1    3    3    5    26   
  Swap                     245   | 1    5    2    16   4    4    .    11   1    .    21   3    3    .    2    27   2    13   2    5    3    1    21   .    20   1    .    3    1    6    .    20   1    .    5    4    6    2    4    6    2    7    10   
  Drop                     277   | 1    12   4    32   3    3    1    41   2    .    20   .    4    .    .    30   9    6    2    .    2    .    7    2    13   1    .    7    .    3    1    6    4    1    9    .    1    6    1    2    13   3    25   
  Fire                     562   | 12   40   11   129  27   .    6    94   .    .    1    1    2    .    1    18   .    4    1    .    .    4    29   .    42   29   3    .    .    25   .    21   5    5    3    16   6    2    .    2    1    4    18   
  Melee                    1122  | .    .    .    .    .    5    .    .    1    .    86   10   1    25   5    178  12   90   3    3    9    6    160  1    164  5    3    6    1    53   .    66   2    3    8    10   30   5    13   22   14   61   61   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    23   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     126   | .    44   .    .    .    .    .    .    .    .    25   .    .    .    .    29   .    5    .    .    .    .    3    .    17   .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Sto)
-7/Factory
-7/Waste
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Waste
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / *Pro)
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Waste
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 9 exits: *Res x4 / Upp x2 / Ext x2 / Arm)
-4/Waste
-4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-3/Section 7
-2/Research (discovered 5 exits: Acc x3 / *Tes x2)
-2/Testing
-1/Access (discovered 2 exits: *Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Discovered new exit (range 3)
    91 | -11/Scrapyard      | Entered Materials
   226 | -10/Materials      | Discovered new exit (range 13)
   304 | -10/Materials      | Build established: Mutant
   427 | -10/Materials      | Discovered new exit (range 12)
   727 | -10/Materials      | Central database locked down
   740 | -10/Materials      | Discovered new exit (range 16)
  1087 | -10/Materials      | Discovered new exit (range 16)
  1393 | -10/Materials      | Discovered new exit (range 15)
  1461 | -10/Materials      | Repaired Lgt. Cannon
  1533 | -10/Materials      | Entered Mines
  1534 | -10/Mines          | Met a Derelict testing a Signal Generator
  1541 | -10/Mines          | Found Signal Generator
  1725 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1771 | -10/Mines          | Discovered new exit (range 7)
  1877 | -10/Mines          | Found the Drone Emporium
  1889 | -10/Mines          | Found Prototype Device
  1889 | -10/Mines          | Identified Splice Drone Bay
  2009 | -10/Mines          | Learned 2 Materials zone layouts
  2128 | -10/Mines          | Learned Materials terminal intel
  2208 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2296 | -10/Mines          | Discovered new exit (range 5)
  2305 | -10/Mines          | Entered Materials
  2305 | -9/Materials       | Accompanied by 1 ally
  2305 | -9/Materials       | Evolved 2 slots: Utility x2
  2307 | -9/Materials       | Loaded intel: 12 terminal locations
  2649 | -9/Materials       | Lost 3 parts (2n1w)
  2684 | -9/Materials       | Build established: Hauler-Mutant
  2711 | -9/Materials       | Discovered new exit (range 14)
  3358 | -9/Materials       | Central database locked down
  3588 | -9/Materials       | Repaired Lgt. Treads
  3765 | -9/Materials       | Discovered new exit (range 5)
  4511 | -9/Materials       | Discovered new exit (range 15)
  4947 | -9/Materials       | Repaired Shield Generator
  5165 | -9/Materials       | Discovered new exit (range 15)
  5803 | -9/Materials       | Entered Mines
  5972 | -9/Mines           | Discovered new exit (range 7)
  6183 | -9/Mines           | Learned Materials security intel
  6209 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  6215 | -9/Mines           | Found Prototype Device
  6216 | -9/Mines           | Identified Exp. Sensor Array
  6357 | -9/Mines           | Assembled infested the area
  6362 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  6394 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  6775 | -9/Mines           | Learned Materials interactive machine intel
  6919 | -9/Mines           | Discovered new exit (range 5)
  7235 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  7515 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  7515 | -9/Mines           | Discovered new exit (range 5)
  7524 | -9/Mines           | Entered Exiles
  7583 | -9/Exiles          | Met 8R-AWN
  7628 | -9/Exiles          | Met EX-HEX
  7693 | -9/Exiles          | Met EX-BIN
  7732 | -9/Exiles          | Aligned with FarCom system
  7734 | -9/Exiles          | Given EX-Vault access code
  7788 | -9/Exiles          | Opened EX-Vault
  7807 | -9/Exiles          | Found Field Lobotomy Kit
  7853 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  7921 | -9/Exiles          | Met EX-DEC
  8079 | -9/Exiles          | Learned location of Zion (-6)
  8241 | -9/Exiles          | Discovered new exit (range 11)
  8270 | -9/Exiles          | Left Exiles lab with Field Lobotomy Kit
  8270 | -9/Exiles          | Entered Mines
  8532 | -8/Mines           | Discovered new exit (range 7)
  8563 | -8/Mines           | Entered Materials
  8563 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  8565 | -8/Materials       | Loaded intel: 19 interactive machine locations
  8697 | -8/Materials       | Repaired Lgt. Nuclear Core
  8730 | -8/Materials       | Repaired Shield Generator
  9004 | -8/Materials       | Identified exit to Storage
  9148 | -8/Materials       | Repaired Katana
  9669 | -8/Materials       | Garrison activated, responded to threat
 10561 | -8/Materials       | Discovered new exit (range 8)
 10861 | -8/Materials       | Discovered new exit (range 3)
 11039 | -8/Materials       | Entered Factory
 11039 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11083 | -7/Factory         | Sucked down chute
 11083 | -7/Factory         | Entered Waste
 11083 | -7/Waste           | The area was eerily silent
 11141 | -7/Waste           | Discovered new exit (range 12)
 11158 | -7/Waste           | Entered Factory
 11244 | -7/Factory         | Discovered new exit (range 5)
 11277 | -7/Factory         | Identified exit to Lower Caves
 11310 | -7/Factory         | Build established: Hacker-Scout
 11436 | -7/Factory         | Discovered new exit (range 15)
 11630 | -7/Factory         | Build established: Hacker-Sprinter
 11644 | -7/Factory         | Discovered new exit (range 11)
 11850 | -7/Factory         | Fabricated Cld. VTOL Module?
 11948 | -7/Factory         | Discovered new exit (range 15)
 11959 | -7/Factory         | Fabricated Cld. VTOL Module?
 12416 | -7/Factory         | Found Prototype Launcher
 12416 | -7/Factory         | Identified Rocket Array
 12442 | -7/Factory         | Fabricated Lance?
 12505 | -7/Factory         | Fabricated Imp. Hacking Suite (x1)
 12737 | -7/Factory         | Fabricated Imp. Hacking Suite (x1)
 12800 | -7/Factory         | Fabricated Imp. Hacking Suite?
 12810 | -7/Factory         | Entered Lower Caves
 12835 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12918 | -7/Lower Caves     | Learned Factory security intel
 12924 | -7/Lower Caves     | Discovered new exit (range 8)
 13062 | -7/Lower Caves     | Entered another Lower Caves area
 13063 | -7/Lower Caves     | Encountered a Warlord checkpoint
 13067 | -7/Lower Caves     | Discovered new exit (range 5)
 13121 | -7/Lower Caves     | Learned Factory garrison access intel
 13230 | -7/Lower Caves     | Discovered new exit (range 10)
 13237 | -7/Lower Caves     | Entered Data Miner
 13237 | -7/Data Miner      | Discovered new exit (range 6)
 13242 | -7/Data Miner      | Met Data Miner
 13247 | -7/Data Miner      | Learned location of Section 7 (-3)
 13247 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 13251 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 13258 | -7/Data Miner      | Data Conduit disabled
 13339 | -7/Data Miner      | Entered Proximity Caves
 13340 | -6/Proximity Caves | Identified exit to Factory
 13399 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13467 | -6/Proximity Caves | Entered Factory
 13467 | -6/Factory         | Evolved 2 slots: Utility x2
 13469 | -6/Factory         | Loaded intel: 4 garrison access locations
 13794 | -6/Factory         | Identified exit to Lower Caves
 13938 | -6/Factory         | Discovered new exit (range 5)
 14187 | -6/Factory         | Fabricated B-48 Gladiator?
 14248 | -6/Factory         | Fabricated Imp. Hacking Suite?
 14277 | -6/Factory         | Fabricated Imp. Hacking Suite?
 14518 | -6/Factory         | Cargo convoy interrupted
 14552 | -6/Factory         | Found Prototype Launcher
 14552 | -6/Factory         | Identified Adv. Micro-nuke Launcher
 14561 | -6/Factory         | Found Prototype Slashing Weapon
 14561 | -6/Factory         | Identified Nanosword
 14563 | -6/Factory         | Found Prototype Processor
 14563 | -6/Factory         | Identified Exp. Signal Interpreter
 14565 | -6/Factory         | Found Prototype Processor
 14565 | -6/Factory         | Identified Spectral Analyzer
 14616 | -6/Factory         | Identified exit to Factory
 14657 | -6/Factory         | Central database locked down
 15042 | -6/Factory         | Fabricated Imp. System Shield?
 15074 | -6/Factory         | Repaired Broken Cld. VTOL Module
 15094 | -6/Factory         | Repaired Imp. Light Armor Plating
 15245 | -6/Factory         | Spotted B-75 Beast
 15388 | -6/Factory         | Manually triggered Chute Trap
 15388 | -6/Factory         | Sucked down chute
 15388 | -6/Factory         | Entered Waste
 15389 | -6/Waste           | Joined by Warlord forces that had cleared the area
 15501 | -6/Waste           | Discovered new exit (range 12)
 15577 | -6/Waste           | Entered Factory
 15577 | -6/Factory         | Accompanied by 19 allies
 15635 | -6/Factory         | Build established: Wizard-Sprinter
 15684 | -6/Factory         | Repaired Cld. VTOL Module
 15824 | -6/Factory         | Central database locked down
 15881 | -6/Factory         | Lost 3 allies
 15927 | -6/Factory         | First assault squad dispatched
 15963 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
 16249 | -6/Factory         | Cargo convoy interrupted
 16249 | -6/Factory         | Lost 4 allies
 16709 | -6/Factory         | Entered Lower Caves
 16817 | -6/Lower Caves     | Discovered new exit (range 16)
 16866 | -6/Lower Caves     | Encountered a Warlord checkpoint
 16880 | -6/Lower Caves     | Entered another Lower Caves area
 16886 | -6/Lower Caves     | Discovered exit to Factory (range 4)
 17028 | -6/Lower Caves     | Discovered new exit (range 14)
 17031 | -6/Lower Caves     | Learned Factory garrison access intel
 17032 | -6/Lower Caves     | Entered Zion
 17063 | -6/Zion            | Given A8's code to call for help
 17092 | -6/Zion            | Discovered new exit (range 16)
 17157 | -6/Zion            | Given the Hacking Drone Bay
 17207 | -6/Zion            | Learned 4 Factory zone layouts
 17212 | -6/Zion            | Learned location of Quarantine (-3)
 17216 | -6/Zion            | Found Prototype Special Weapon
 17216 | -6/Zion            | Identified RU-N14's Throwing Claymores
 17273 | -6/Zion            | Discovered new exit (range 3)
 17273 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 17352 | -6/Zion            | Entered Proximity Caves
 17369 | -5/Proximity Caves | Learned Factory emergency access door positions
 17420 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 17449 | -5/Proximity Caves | Discovered exit to Factory (range 3)
 17453 | -5/Proximity Caves | Entered Factory
 17453 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17456 | -5/Factory         | Loaded intel: 4 garrison access locations
 17477 | -5/Factory         | Discovered new exit (range 8)
 17521 | -5/Factory         | Identified exit to Upper Caves
 17556 | -5/Factory         | Spotted B-75 Beast
 17556 | -5/Factory         | Identified exit to Factory
 17888 | -5/Factory         | Repaired Cld. Nuclear Pulse Thruster
 18195 | -5/Factory         | Fabricated Adv. System Shield (x1)
 18280 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 18466 | -5/Factory         | Fabricated Exp. Hacking Suite?
 18661 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
 18938 | -5/Factory         | Fabricated Exp. System Shield?
 18987 | -5/Factory         | Fabricated Exp. Hacking Suite (x1)
 19011 | -5/Factory         | Central database locked down
 19105 | -5/Factory         | Fabricated Exp. Utility Shielding?
 19815 | -5/Factory         | Cargo convoy interrupted
 19924 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 19974 | -5/Factory         | Manually triggered Chute Trap
 19974 | -5/Factory         | Sucked down chute
 19974 | -5/Factory         | Entered Waste
 19975 | -5/Waste           | Joined by Warlord forces that had cleared the area
 20009 | -5/Waste           | Discovered new exit (range 13)
 20010 | -5/Waste           | Found Prototype Processor
 20010 | -5/Waste           | Identified Exp. Target Analyzer
 20085 | -5/Waste           | Entered Factory
 20085 | -5/Factory         | Accompanied by 19 allies
 20166 | -5/Factory         | Repaired Imp. Light Armor Plating
 20167 | -5/Factory         | Murdered 5 allies
 20221 | -5/Factory         | Repaired Cld. Impulse Thruster
 20227 | -5/Factory         | Lost 3 allies
 20325 | -5/Factory         | Repaired Mic. Fission Core
 20371 | -5/Factory         | Repaired Cld. Nuclear Pulse Thruster
 20530 | -5/Factory         | Lost 3 allies
 20535 | -5/Factory         | Exp. Hacking Suite fried by hacking feedback
 20639 | -5/Factory         | Lost 3 allies
 20738 | -5/Factory         | Cargo convoy interrupted
 20797 | -5/Factory         | Fabricated Exp. Hacking Suite?
 20956 | -5/Factory         | Repaired Broken Cld. Impulse Thruster?
 21166 | -5/Factory         | Fabricated Exp. Hacking Suite (x1)
 21283 | -5/Factory         | Repaired Nanosword?
 21823 | -5/Factory         | Fabricated Cld. Impulse Thruster?
 21978 | -5/Factory         | Repaired Imp. Light Armor Plating
 22062 | -5/Factory         | Fabricated Cld. Impulse Thruster (x1)
 22086 | -5/Factory         | Repaired Cld. Plasma Cannon
 22438 | -5/Factory         | Entered Upper Caves
 22531 | -5/Upper Caves     | Spotted B-75 Beast
 22582 | -5/Upper Caves     | Discovered new exit (range 5)
 22625 | -5/Upper Caves     | Encountered a Warlord checkpoint
 22707 | -5/Upper Caves     | Entered another Upper Caves area
 22793 | -5/Upper Caves     | Learned location of 1 exit from Factory
 22814 | -5/Upper Caves     | Discovered new exit (range 13)
 22820 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 22822 | -5/Upper Caves     | Entered Zhirov
 22822 | -5/Zhirov          | Discovered new exit (range 3)
 22827 | -5/Zhirov          | Met Zhirov
 22838 | -5/Zhirov          | Learned location of Testing (-2)
 22838 | -5/Zhirov          | Learned location of Command (-1)
 22842 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 22846 | -5/Zhirov          | Found Alien Artifact
 22846 | -5/Zhirov          | Identified Integrated Reactor
 22846 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 22873 | -5/Zhirov          | Found Alien Artifact
 22922 | -5/Zhirov          | Entered Proximity Caves
 22956 | -4/Proximity Caves | Spotted B-86 Titan
 22970 | -4/Proximity Caves | Discovered exit to Factory (range 4)
 22974 | -4/Proximity Caves | Entered Factory
 22974 | -4/Factory         | Evolved 2 slots: Propulsion x2
 22975 | -4/Factory         | Identified exit to Upper Caves
 22975 | -4/Factory         | Identified exit to Extension
 22976 | -4/Factory         | Identified exit to Research
 23004 | -4/Factory         | Identified exit to Armory
 23020 | -4/Factory         | Discovered exit to Research (range 13)
 23066 | -4/Factory         | Repaired Imp. Light Armor Plating
 23117 | -4/Factory         | Fabricated Exp. Hacking Suite?
 23146 | -4/Factory         | Repaired Exp. Utility Shielding
 23211 | -4/Factory         | Fabricated Lrg. Storage Unit (x1)
 23275 | -4/Factory         | Repaired Broken Adv. System Restoration Module
 23797 | -4/Factory         | Sucked down chute
 23797 | -4/Factory         | Entered Waste
 23799 | -4/Waste           | Spotted C-40 Crusher
 23804 | -4/Waste           | Spotted C-40 Crusher
 23805 | -4/Waste           | Spotted C-40 Crusher
 23805 | -4/Waste           | Spotted C-40 Crusher
 23815 | -4/Waste           | Discovered new exit (range 10)
 23817 | -4/Waste           | Found Adv. Force Booster
 23819 | -4/Waste           | Entered Factory
 23890 | -4/Factory         | Spotted B-86 Titan
 24010 | -4/Factory         | Fabricated Exp. Melee Analysis Suite (x1)
 24433 | -4/Factory         | Fabricated Exp. Melee Analysis Suite (x1)
 24779 | -4/Factory         | Entered Upper Caves
 24886 | -4/Upper Caves     | Discovered new exit (range 13)
 24896 | -4/Upper Caves     | Entered another Upper Caves area
 24917 | -4/Upper Caves     | Found Alien Artifact
 24917 | -4/Upper Caves     | Identified Core Expander
 24917 | -4/Upper Caves     | Installed Core Expander, added new Weapon slot
 24971 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 24991 | -4/Upper Caves     | Discovered new exit (range 15)
 24993 | -4/Upper Caves     | Entered Warlord
 25058 | -4/Warlord         | Found Prototype Special Weapon
 25058 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 25102 | -4/Warlord         | Met Warlord
 25106 | -4/Warlord         | Opened Warlord's prototype stash
 25109 | -4/Warlord         | Found Prototype Hackware
 25109 | -4/Warlord         | Identified System Mapper
 25112 | -4/Warlord         | Found Exp. Core Analyzer
 25127 | -4/Warlord         | Warlord's base attacked by MAIN.C
 25345 | -4/Warlord         | Lost 7 allies
 25477 | -4/Warlord         | Warlord forces counterattacked
 25488 | -4/Warlord         | Spotted Executioner
 25530 | -4/Warlord         | Spotted Executioner
 25566 | -4/Warlord         | Spotted Striker
 25572 | -4/Warlord         | Spotted Striker
 25633 | -4/Warlord         | Lost 22 allies
 25644 | -4/Warlord         | Spotted Striker
 25644 | -4/Warlord         | Spotted B-90 Cyclops
 25645 | -4/Warlord         | Spotted B-86 Titan
 25647 | -4/Warlord         | Assimilated B-86 Titan with FLK Orb
 25654 | -4/Warlord         | Discovered new exit (range 15)
 25656 | -4/Warlord         | Entered Proximity Caves
 25683 | -3/Proximity Caves | Assimilated H-77 Assassin with FLK Orb
 25852 | -3/Proximity Caves | Destroyed 9 combat bots
 25867 | -3/Proximity Caves | Discovered exit to Research (range 14)
 25876 | -3/Proximity Caves | Entered Research
 25876 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 25926 | -3/Research        | Repaired Cld. Nuclear Pulse Thruster
 25952 | -3/Research        | Repaired Mic. Antimatter Reactor
 25981 | -3/Research        | Repaired Cld. Impulse Thruster
 26034 | -3/Research        | Repaired Cld. Plasma Cannon
 26036 | -3/Research        | Repaired Cld. Impulse Thruster
 26212 | -3/Research        | Identified exit to Quarantine
 26251 | -3/Research        | Spotted B-90 Cyclops
 26254 | -3/Research        | Entered Quarantine
 26255 | -3/Quarantine      | Maximum security lockdown engaged
 26267 | -3/Quarantine      | Found Alien Artifact
 26267 | -3/Quarantine      | Identified Dimensional Node Initializer
 26267 | -3/Quarantine      | Initialized slip node
 26272 | -3/Quarantine      | Found Alien Artifact
 26272 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 26272 | -3/Quarantine      | Warped through subspace to slip node
 26275 | -3/Quarantine      | Identified Transdimensional Reconstructor
 26275 | -3/Quarantine      | Warped through subspace to slip node
 26279 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 26292 | -3/Quarantine      | Found Alien Artifact
 26292 | -3/Quarantine      | Identified Core Reset Matrix
 26292 | -3/Quarantine      | Used Core Reset Matrix
 26296 | -3/Quarantine      | Detected hypermatrix surge
 26296 | -3/Quarantine      | Sensed 13 artifacts in vicinity
 26314 | -3/Quarantine      | Found Sigix Broadsword
 26331 | -3/Quarantine      | Found Subatomic Replicator
 26342 | -3/Quarantine      | Spotted Fortress
 26361 | -3/Quarantine      | Discovered new exit (range 6)
 26361 | -3/Quarantine      | Entered Section 7
 26362 | -3/Section 7       | Maximum security lockdown engaged
 26362 | -3/Section 7       | Sensed 22 artifacts in vicinity
 26393 | -3/Section 7       | Warped through subspace
 26405 | -3/Section 7       | Discovered new exit (range 15)
 26406 | -3/Section 7       | Spotted B-86 Titan
 26455 | -3/Section 7       | Found Integrated Reactor
 26455 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 26461 | -3/Section 7       | Entered Research
 26461 | -2/Research        | Warlord forces began assault on 0b10
 26461 | -2/Research        | Evolved 2 slots: Utility x2
 26476 | -2/Research        | Met up with Warlord
 26563 | -2/Research        | Identified exit to Testing
 26563 | -2/Research        | Identified exit to Access
 26571 | -2/Research        | Research machine network offline
 26628 | -2/Research        | Repaired Cld. Nuclear Pulse Thruster
 27020 | -2/Research        | Borebot progress halted
 27109 | -2/Research        | Borebot progress halted
 27196 | -2/Research        | Entered Testing
 27197 | -2/Testing         | Maximum security lockdown engaged
 27221 | -2/Testing         | Found Prototype Processor
 27221 | -2/Testing         | Identified Exp. Target Analyzer
 27236 | -2/Testing         | Found Prototype Energy Cannon
 27236 | -2/Testing         | Identified Null Cannon
 27271 | -2/Testing         | Found Prototype Device
 27271 | -2/Testing         | Identified Exp. Focal Shield
 27290 | -2/Testing         | Found Prototype Protection
 27290 | -2/Testing         | Identified Med. Regenerative Plating
 27293 | -2/Testing         | Found Prototype Protection
 27293 | -2/Testing         | Identified SHELL Armor
 27353 | -2/Testing         | Discovered exit to Access (range 5)
 27354 | -2/Testing         | Entered Access
 27354 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 27377 | -1/Access          | Identified exit to Command
 27469 | -1/Access          | Spotted B-99 Colossus
 27535 | -1/Access          | Fabricated Quantum Shading Machine (x1)
 27562 | -1/Access          | Spotted B-99 Colossus
 27620 | -1/Access          | Discovered new exit (range 8)
 27695 | -1/Access          | Fabricated Exp. Terrain Scan Processor?
 27773 | -1/Access          | Spotted B-99 Colossus
 27851 | -1/Access          | Central database locked down
 27867 | -1/Access          | Entered Command
 27930 | -1/Command         | Identified exit to Surface
 27947 | -1/Command         | Disengaged cave seal
 27948 | -1/Command         | Welcomed Warlord to Command
 27993 | -1/Command         | Repaired Cld. Impulse Thruster
 28120 | -1/Command         | Disengaged cave seal
 28125 | -1/Command         | Lost 5 allies
 28257 | -1/Command         | Repaired Cld. Nuclear Pulse Thruster
 28302 | -1/Command         | Spotted M Guard
 28329 | -1/Command         | Warlord commented on Warlord statues
 28343 | -1/Command         | Spotted M Guard
 28343 | -1/Command         | Spotted Combat Programmer
 28346 | -1/Command         | Spotted Combat Programmer
 28346 | -1/Command         | Assimilated Combat Programmer with FLK Orb
 28368 | -1/Command         | Warlord destroyed during the assault
 28406 | -1/Command         | Repaired Mic. Antimatter Reactor
 28408 | -1/Command         | Exp. Hacking Suite fried by hacking feedback
 28416 | -1/Command         | Lost 3 allies
 28426 | -1/Command         | Repaired Adv. System Restoration Module
 28456 | -1/Command         | Used Subatomic Replicator to replicate Nanosword
 28484 | -1/Command         | Destroyed Combat Programmer
 28484 | -1/Command         | All MAIN.C guards destroyed
 28487 | -1/Command         | Lost 6 allies
 28494 | -1/Command         | Met MAIN.C
 28496 | -1/Command         | 0b10 Conduit disabled
 28543 | -1/Command         | Lost 7 parts (4p2n1u)
 28594 | -1/Command         | System Mapper fried by hacking feedback
 28870 | -1/Command         | Spotted Executioner
 28870 | -1/Command         | Spotted Executioner
 28870 | -1/Command         | Spotted Executioner
 28870 | -1/Command         | Spotted Executioner
 28870 | -1/Command         | Spotted Striker
 28870 | -1/Command         | Spotted Striker
 28870 | -1/Command         | Spotted Alpha 7
 28870 | -1/Command         | Spotted Alpha 7
 28874 | -1/Command         | Destroyed Striker
 28880 | -1/Command         | Spotted B-99 Colossus
 28880 | -1/Command         | Spotted B-99 Colossus
 28892 | ***                | Heading to fleet!

 Last Messages 
---------------
28888_ Slug penetrates Executioner.
28888_ Penetrated by Slug.
28888_ Field strength at 3.
28889_ Stasis field depleted.
28890_ Triggered Stasis Trap.
28890_ A bubble of rippling energy engulfs the area.
28890_ Field strength at 79.
28890_ Field strength at 58.
28890_ Penetrated by Slug. <x4>
28890_ Slug penetrates Wall.
28890_ Penetrated by Slug.
28890_ Slug penetrates Wall.
28891_ Stasis field depleted.
28891_ Slug penetrates Wall. <x4>
28891_ Acquired 8 matter.
28891_ Penetrated by Slug. <x2>
28891_ Cld. Nuclear Pulse Thruster destroyed.
28891_ Slug penetrates Wall. <x3>
28891_ Penetrated by Slug.
28891_ Slug penetrates Reinforced Barrier. <x2>

 Map 
-----
+----------------------------------------------------+
|    ##             #?     ???## ##    ! #?????????? |
| "  ##             ####/######=  #      #?????????? |
| "  /                            +     !#?????????? |
|    ##                     ###   #      #?????????? |
|    ##         %           #?## #########?????????? |
|    ###                    #??# ##########????????? |
| =  #?# #######+########## #??#          +????????? |
|    #?# #????????????????# #??#+##### ####????????? |
| ###### ##???????????????  #????????# #???????????? |
|         #???????????????  #????????# #???????????? |
|         #???????????????  #????????# #???????????? |
| ######  #???????????????   ????????# ##########??? |
|   #??#  #???????????????###????????#          #??? |
|   #??#  #??????????????????????????########## #??? |
|   #??#  #???????????????????????????????????# #??? |
|   #?##  ##??????????????????????????????????# #??? |
|   #?#    #??????????????????????????????????# #??? |
|   #?#    #??????????????????????????????????#+#### |
|   #?#    #?????????##############???????????#      |
|   #?#    #????????##          BB#???????????#      |
|   #?##  ###########;          BB#############      |
| ###??#  #       !##;            ; # #   # #        |
| ######  #        #?#              E! 7             |
|     %   #      ! #?#           %  E%%            " |
|         +   !!   ###     ""  ^      ^              |
| ######  #   !!   "##     @"  ^  ^^  ^    =         |
|      #  #   !!   ###                    ]7         |
| = ]  + %#        #?#         ^   ^E E        %%    |
|      #  #        #?#            ; #     #   #      |
| [    #% #  =     #?#          BB;;###  # ## #      |
|     ?#  ##########?#          BB###?#########      |
|     ?#  #??????????####;###;#####???????????#      |
| ###??#  #?????????????###??##???????????????###### |
| ?????#  #?????????#####"########?????????????????? |
| ????##  ##???######            #?????????????????? |
| ????#    #####    #            #?????????????????? |
| ????#             #      ""    #?????????????????? |
| ????#             +     """"   #?????????????????? |
| ###?#    #####    #     """"   #?????????????????? |
|   #############  ##      ""    #?????????????????? |
|   ##         ##  ##            #?????????????????? |
|   ##         ##  ##      ]     #?????????????????? |
|   ##   ""    ##  ##            #?????????????????? |
|   ##  """     #  ##            #?????????????????? |
|   ##  ""          #     ""T""  #?????????????????? |
|   ""   "        [ "     """""  #?????????????????? |
|   ##         #   !###+#"########?????????????????? |
|   ##         #  * #?# #        #?????????????????? |
| ##"#          #  ##?# #        #?????????????????? |
|    #         # = ##?# #   """  #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          71
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Additional Mass Support    20
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Core Shielding             30
Power Shielding            90
Utility Shielding          90
Weapon Cycling             25
Evasion (%)                79
Melee Accuracy             30
Target Analysis            8
Core Analysis              8
Recoil Reduction           2
Offensive Hacking          94
Defensive Hacking          30
Authchip Count             2
Trap Extractor Capacity    8

 Item Schematics 
-----------------
     Quantum Shading Machine | -1/Access  | Hacked
 Exp. Terrain Scan Processor | -1/Access  | Hacked
              Femtoactuators | -1/Access  | Hacked
             Exp. Q-thruster | -1/Command | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
            Cld. VTOL Module | x1 | -7/Factory | Authchip
            Cld. VTOL Module | x1 | -7/Factory | Authchip
                       Lance | x2 | -7/Factory | Preloaded
          Imp. Hacking Suite | x1 | -7/Factory | Authchip
          Imp. Hacking Suite | x1 | -7/Factory | Authchip
          Imp. Hacking Suite | x1 | -7/Factory 
              B-48 Gladiator | x3 | -6/Factory | Preloaded
          Imp. Hacking Suite | x1 | -6/Factory | Authchip
          Imp. Hacking Suite | x1 | -6/Factory | Authchip
          Imp. System Shield | x1 | -6/Factory | Authchip
          Adv. Hacking Suite | x1 | -6/Factory | Authchip
          Adv. System Shield | x1 | -5/Factory | Authchip
          Adv. Hacking Suite | x1 | -5/Factory | Authchip
          Exp. Hacking Suite | x1 | -5/Factory | Authchip
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip
          Exp. System Shield | x1 | -5/Factory | Authchip
          Exp. Hacking Suite | x1 | -5/Factory | Authchip
      Exp. Utility Shielding | x1 | -5/Factory 
          Exp. Hacking Suite | x1 | -5/Factory | Authchip
          Exp. Hacking Suite | x1 | -5/Factory | Authchip
       Cld. Impulse Thruster | x1 | -5/Factory 
       Cld. Impulse Thruster | x1 | -5/Factory 
          Exp. Hacking Suite | x1 | -4/Factory | Authchip
           Lrg. Storage Unit | x1 | -4/Factory 
   Exp. Melee Analysis Suite | x1 | -4/Factory | Authchip
   Exp. Melee Analysis Suite | x1 | -4/Factory | Authchip
     Quantum Shading Machine | x1 | -1/Access  
 Exp. Terrain Scan Processor | x1 | -1/Access  | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Core Expander
Dimensional Node Initializer
High-powered Transdimensional Reconstructor
Transdimensional Reconstructor
Core Reset Matrix
Sigix Broadsword
Subatomic Replicator

 Achievements 
--------------
All-out Warlord

 Challenges 
------------
None

 Game 
------
Seed              DecoyPlasmaBay
  Manual?         0
Play Time         13:52:24
  Cumulative      387.4 hours
  Start           2024.06.29 @ 19:34:59
  End             2024.07.23 @ 21:43:46
Sessions          21
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          215
  Rogue           71
  Adventurer      144
  Explorer        0
Win Type          2
  Total           6
  Types           3/0/2/1/0/0/0/0/0
Lore%             74
Gallery%          82
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: acc9f235-8afb-4453-83f7-0877552d82de