Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.17 @ 20:19:27 Player: Singularius Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (242) 1210 Value Destroyed (9469) 9469 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1394) 1394 TOTAL SCORE: 18673 Bonus ------- High Alert Combat Kills 319 Follower Combat Kills 503 Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/1300 Matter 186/300 Energy 62/100 System Corruption 46% Temperature Cool (0) Movement Core (1000) Ox19 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Weapon Cycler Makeshift Light Armor Plating > --- WEAPON (4) ------- Long-range Proton Cannon Heavy Machine Gun > --- INVENTORY (20) --- Advanced Sensor Array Advanced Targeting Computer Advanced Transmission Jammer Advanced Recalibrator Long-range Proton Cannon Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Core Analyzer Advanced Transmission Jammer Zionite Heavy Carapace Advanced Shield Generator > --- WEAPON ----------- Zionite Phaser-M Antimatter Cannon Mass Driver Hypervelocity Gauss Cannon > --- INVENTORY -------- Fission Core Reinforced Fission Core Myomer Leg Myomer Leg Myomer Leg Advanced Targeting Computer Advanced Recoil Stabilizer Improved Kinecellerator Weapon Cycler Makeshift Light Armor Plating Layered Medium Armor Plating Advanced Recalibrator Dispersion Rifle Dispersion Rifle Zionite Laser-M Zionite Phaser-M Advanced Plasma Cannon Coil Gun Heavy Machine Gun Heavy Machine Gun [Rating: 133] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Utility Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Zionite Phaser-M Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Antimatter Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 . . . . 2 2 2 Power 2 | . . . . . . 1 . . . . . . 1 Propulsion 3 | . . 2 . . . . . . . . 1 . . Utility 7 | . . . . 2 1 1 . . . . 1 1 1 Weapon 2 | . . . . . 1 . . . . . . 1 . Parts Attached 163 | 7 10 14 . 20 13 25 10 . . 8 13 15 28 Power 20 | 1 . 3 . 1 1 3 2 . . 2 . 3 4 Engine 11 | 1 . 3 . 1 1 3 . . . 2 . . . Core 4 | . . . . . . . 2 . . . . . 2 Reactor 5 | . . . . . . . . . . . . 3 2 Propulsion 46 | 2 2 5 . 10 3 5 2 . . 4 3 2 8 Treads 30 | 2 . . . 8 3 5 2 . . 4 3 2 1 Leg 12 | . 2 5 . 2 . . . . . . . . 3 Wheel . | . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . Utility 49 | 2 6 1 . 7 4 7 3 . . 1 7 6 5 Device 28 | 1 5 . . 3 2 4 1 . . 1 5 3 3 Storage 5 | 1 1 . . 1 1 . . . . . . 1 . Processor 7 | . . . . 2 . 1 1 . . . 1 1 1 Hackware . | . . . . . . . . . . . . . . Protection 9 | . . 1 . 1 1 2 1 . . . 1 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 48 | 2 2 5 . 2 5 10 3 . . 1 3 4 11 Energy Gun 19 | 2 2 1 . 1 1 3 . . . . . 3 6 Energy Cannon 18 | . . 3 . 1 3 5 3 . . 1 1 . 1 Ballistic Gun 4 | . . . . . . 1 . . . . . . 3 Ballistic Cannon 5 | . . . . . 1 . . . . . 2 1 1 Launcher 2 | . . 1 . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . 2 1 7 . . . . 1 4 1 Corrupted Parts 5 | . . . . . . . . . . 4 1 . . System Corruption 27 | . . . . . . . . . . 23 4 . . Parts Lost 76 | . 3 4 . 6 1 . 12 . . 3 1 7 39 Power 12 | . . 1 . 1 . . 2 . . 1 . . 7 Propulsion 22 | . . 2 . 1 . . 3 . . . . 4 12 Utility 18 | . 2 . . 2 1 . 4 . . 1 . 1 7 Weapon 24 | . 1 1 . 2 . . 3 . . 1 1 2 13 Highest Loss Streak 28 | . 2 2 . 2 1 . 9 . . 1 1 4 28 To Critical Strikes 3 | . . . . . . . . . . . . 1 2 Average Backups 17 | 3 12 14 14 14 15 19 14 16 19 19 19 18 17 Power 1 | . 1 1 1 . 1 2 . 2 2 1 2 2 1 Propulsion 2 | 1 3 1 . 1 4 4 2 1 1 3 2 2 2 Utility 6 | . 4 6 6 4 2 6 5 6 8 8 8 7 6 Weapon 6 | . 2 5 7 8 8 7 5 7 7 6 6 6 6 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 43 | . . 4 . 5 9 13 . . . 2 3 3 4 Power 5 | . . 2 . . 1 2 . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 7 | . . . . 2 . 2 . . . . 1 1 1 Weapon 30 | . . 2 . 2 8 9 . . . 2 2 2 3 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 100 99 99 99 89 100 100 99 99 99 76 Engine 7 | . 14 10 11 9 7 13 2 . . 8 10 6 . Core 3 | . . . . . . . 9 13 13 4 . . 3 Treads 23 | . 8 . . 21 30 26 23 26 26 25 28 25 14 Leg 3 | . 19 43 44 14 . . . . . . . . . Device 13 | . 13 7 11 5 14 18 8 6 6 11 17 21 14 Storage 6 | . 14 11 11 9 7 6 6 6 6 6 5 5 4 Processor 11 | . . . . 16 15 13 8 13 13 13 16 12 8 Protection 3 | . . 3 . 4 . 1 7 13 13 7 . 2 3 Energy Gun 2 | . 28 8 . 3 3 . . . . . . 2 3 Energy Cannon 14 | . . 12 18 14 18 19 17 14 20 19 8 2 . Ballistic Cannon 2 | . . . . . . . . . . . 7 14 10 Peak Build Rating 133 | 7 10 17 16 35 50 71 70 66 66 69 85 119 133 Average Rating 62 | 5 8 13 16 26 44 65 60 65 65 66 78 102 112 On Entrance 47 | . 7 8 16 16 35 50 71 66 65 66 65 82 113 Avg Prop Armor Cover (%) 4 | . 11 . . 5 6 . . . . . . 5 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 138 | 14 31 39 39 42 85 107 104 103 103 104 109 126 138 Greatest Support 163 | 40 40 40 40 96 96 114 114 106 106 114 144 146 163 Greatest Overweight (x) 18 | 1 1 1 . 2 1 1 1 . . . 2 1 18 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 15 16 20 20 20 20 20 20 20 20 Most Carried 20 | 6 15 15 14 15 20 20 20 16 20 20 20 20 20 Average Carried 17 | 3 12 14 14 14 16 19 14 16 19 19 19 19 17 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 14 14 15 20 20 16 16 20 20 20 20 6 Class Distribution -------------------- 23% | Gunner 22% | Skirmisher 12% | Mutant 9% | Derelict-Gunner 9% | Scavenger-Gunner 8% | Messiah-Tank 7% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Messiah-Tank | -4/Factory Messiah-Tank | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Matter Collected 5853 | 270 149 164 107 382 478 919 603 82 26 678 406 1082 507 Remotely . | . . . . . . . . . . . . . . Salvage Created 8410 | 102 527 609 . 1158 1289 1433 192 113 . 1130 194 906 757 Parts 459 | 6 19 41 1 52 78 88 12 7 . 38 12 52 53 Haulers Intercepted 4 | . . 1 . 2 . . . . . . . . 1 Recyclers Shooed 6 | . . . . 1 1 . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . 7 6 4 33 . . . Prevented . | . . . . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . . . . 1 Broken 1 | . . . . . . . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 191 | . 11 20 3 19 26 35 9 4 . 31 7 17 9 Guns 34 | . 10 7 . 4 1 . . . . . . 4 8 Cannons 74 | . . 6 . 11 11 17 3 1 . 11 3 10 1 AOE 77 | . . 7 3 3 14 14 6 3 . 20 4 3 . Classes Destroyed 20 | 2 1 5 . 4 1 2 1 . . 3 . 1 . Worker 12 | . . 1 . . 2 1 . . . . . 7 1 Builder 11 | . . 1 . . 2 1 . . . . . 6 1 Tunneler 7 | 2 1 . . . . 1 . . . . . 2 1 Hauler 4 | . . 1 . 2 . . . . . . . . 1 Recycler 10 | 1 . . . 2 5 . . . . . . 2 . Mechanic 1 | . . . . . . 1 . . . . . . . Operator 3 | . . . . 1 . 2 . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . Watcher 3 | . . . . 1 1 . . . . . . 1 . Swarmer 50 | . . 10 3 . 9 11 6 3 . 3 5 . . Saboteur 1 | . . . . . . . . . . . . 1 . Grunt 63 | . 11 8 . 12 8 8 . . . 14 . 2 . Brawler 5 | . . . . . . 2 . . . 3 . . . Duelist 7 | . . . . 1 . 1 . . . 3 . 2 . Protector 1 | . . . . . . . . . . 1 . . . Sentry 16 | . . 2 . 5 3 4 . . . 2 . . . Hunter 13 | . . . . 1 2 . 2 1 . . 1 6 . Programmer 30 | . . . . . 4 9 . . . 2 . 6 9 Behemoth 2 | . . . . . . . 1 . . . 1 . . Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 15 | 2 2 6 9 6 7 7 3 3 . 15 4 14 5 Combat Bots Only 15 | . 2 4 4 4 5 4 3 3 . 15 4 5 4 Max Kills in Single Turn 6 | 1 1 2 2 3 3 4 3 3 . 5 4 6 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 5 | . . 2 2 2 3 4 3 3 . 5 4 2 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Hostile Shots Fired 1460 | . 44 81 11 84 160 223 99 9 . 90 65 157 437 Missed 476 | . 8 23 4 20 74 87 31 2 . 26 27 48 126 Hits 984 | . 36 58 7 64 86 136 68 7 . 64 38 109 311 Melee 12 | . . . . 3 . 1 . . . 6 . 2 . Projectile 972 | . 36 58 7 61 86 135 68 7 . 58 38 107 311 Critical Strikes 50 | . 1 1 . 4 1 3 2 . . 4 . 8 26 Part Disruptions 3 | . . . . . 1 . . . . . . 1 1 Damage Taken 15195 | . 478 694 66 1055 866 1281 1065 93 . 1443 338 1472 6344 Core 1870 | . 46 68 15 34 70 85 108 . . 60 35 36 1313 Absorbed by Shields 1880 | . . . . . 111 509 96 . . 120 123 519 402 Ignored by Resistances 105 | . . . . . . 4 75 26 . . . . . Regen/Repaired (Parts) 88 | . . . . . 88 . . . . . . . . Core Remaining (%) 88 | 100 81 . 79 93 90 . . . . 70 96 96 . Volleys Fired 475 | 5 36 38 3 52 51 79 38 8 1 31 17 41 75 Largest 4 | 2 2 2 2 2 3 3 3 3 1 3 3 4 4 Hottest 342 | 90 115 128 104 128 176 155 175 150 90 200 178 225 342 Shots Fired 984 | 10 72 71 4 100 116 167 63 13 2 93 29 142 102 Gun 292 | 10 72 39 . 35 18 . . . . . . 37 81 Cannon 647 | . . 27 1 62 87 162 56 12 2 86 28 103 21 Launcher 45 | . . 5 3 3 11 5 7 1 . 7 1 2 . Special . | . . . . . . . . . . . . . . Kinetic 151 | . . . . . 3 . . . . . 10 101 37 Thermal 707 | 10 70 50 1 97 102 162 56 12 2 86 18 2 39 Explosive 45 | . . 5 3 3 11 5 7 1 . 7 1 2 . Electromagnetic 27 | . 2 16 . . . . . . . . . . 9 Phasic 54 | . . . . . . . . . . . . 37 17 Robot Hit Streak 22 | 3 22 11 9 18 17 15 5 2 . 7 2 10 6 Robot Miss Streak 15 | 3 2 6 . 3 3 10 11 15 . 10 4 8 5 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 543 | 5 60 48 1 68 65 80 22 5 . 51 6 81 51 Core Hits 464 | 4 23 28 4 42 52 69 18 6 . 118 12 64 24 Critical Kills 4 | . . . . . . 3 . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . 3 Critical Strikes 30 | . 4 2 . 4 3 3 . . . . . 9 5 Burn 12 | . 4 1 . 4 3 . . . . . . . . Meltdown 3 | . . . . . . 3 . . . . . . . Destroy 4 | . . . . . . . . . . . . . 4 Blast 8 | . . . . . . . . . . . . 8 . Corrupt 2 | . . 1 . . . . . . . . . . 1 Intensify 1 | . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 24957 | 59 782 1518 275 1832 3245 4121 1669 278 . 4203 402 4662 1911 Guns 4419 | 59 782 361 . 540 290 . . . . . . 836 1551 Cannons 10243 | . . 473 . 944 1423 2516 603 118 . 1344 207 2255 360 Explosions 10294 | . . 684 275 348 1532 1604 1066 160 . 2859 195 1571 . Melee . | . . . . . . . . . . . . . . Ramming 1 | . . . . . . 1 . . . . . . . Kinetic 3058 | . . . . . 46 . . . . . 110 2191 711 Thermal 10278 | 59 754 764 . 1484 1667 2516 603 118 . 1344 97 64 808 Explosive 10235 | . . 625 275 348 1532 1604 1066 160 . 2859 195 1571 . Electromagnetic 283 | . 28 129 . . . . . . . . . . 126 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Phasic 1102 | . . . . . . . . . . . . 836 266 Highest Corruption 46 | . . . . . 1 4 4 4 4 31 4 4 46 Average Corruption 7 | . . . . . 1 2 4 4 4 27 4 1 33 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 264 | . . . . . 10 49 33 17 6 73 37 12 27 Message Errors 63 | . . . . . 3 12 7 2 2 19 11 2 5 Matter Fused 49 | . . . . . 3 9 4 5 1 13 10 1 3 Heat Flow Errors 22 | . . . . . 1 7 5 2 . 5 2 . . Energy Discharges 41 | . . . . . 1 5 10 2 1 9 6 3 4 Parts Rejected 5 | . . . . . . 1 . . . 1 . 1 2 Parts Fused 2 | . . . . . . . 1 . . 1 . . . Data Loss (minor) 30 | . . . . . . 8 1 3 1 12 2 1 2 Data Loss (major) 15 | . . . . . 1 2 1 2 . 4 3 . 2 Misfires 17 | . . . . . . 3 3 1 1 5 2 2 . Alerts 6 | . . . . . . 2 1 . . 2 1 . . Misdirections 3 | . . . . . . . . . . . . . 3 Weapon Failures 11 | . . . . . 1 . . . . 2 . 2 6 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 526 | . . 33 19 20 65 96 1 8 . 29 25 187 43 Projectiles 248 | . . . . . 16 62 . . . 29 12 86 43 Explosions 278 | . . 33 19 20 49 34 1 8 . . 13 101 . Melee . | . . . . . . . . . . . . . . Knockbacks 30 | . . . . . 1 . . . . . 1 24 4 Impact . | . . . . . . . . . . . . . . Kinetic 27 | . . . . . 1 . . . . . 1 21 4 Secondary 3 | . . . . . . . . . . . . 3 . Self-Inflicted Damage 766 | . . 36 14 34 . 110 155 . . 262 30 125 . Shots 37 | . . 2 1 3 . 4 7 . . 13 1 6 . Rammed 1 | . . . . . . 1 . . . . . . . Targets Rammed 2 | . . . . . . 1 . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 554 | 90 469 339 27 372 180 368 406 411 73 396 257 546 554 Average Temperature 125 | 40 145 124 15 126 50 118 118 119 37 96 79 173 158 Received Heat Transfer 1670 | . 285 258 . 513 118 185 62 . . 190 9 50 . Effects 52 | . 4 . . 2 . 7 8 3 . 4 . 17 7 Shutdowns 13 | . 1 . . . . 2 . 2 . . . 4 4 Energy Bleed 8 | . . . . 1 . 1 3 . . . . 2 1 Interference 18 | . . . . . . 3 5 . . 4 . 6 . Matter Decay 3 | . 1 . . . . . . . . . . . 2 Short Circuit 5 | . 1 . . 1 . . . . . . . 3 . Damage (minor) 3 | . 1 . . . . 1 . 1 . . . . . Damage (major) 2 | . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . 1 . Robots Melted 7 | . 1 . . 1 . 5 . . . . . . . Combat Hostiles 6 | . 1 . . 1 . 4 . . . . . . . Parts Melted 49 | 2 7 4 . 9 6 16 2 1 . 1 1 . . Heat Transferred 17064 | 137 2286 1654 . 2812 2664 3478 859 174 . 1860 150 100 890 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Maximum Alert Level 3 | . . 1 1 . 2 3 . . . . 2 2 1 Low Security (%) 51 | 100 100 90 77 100 41 22 . . . . 6 75 78 Level 1 28 | . . 9 22 . 28 54 . . . . 46 3 21 Level 2 19 | . . . . . 29 21 . . . . 46 20 . Level 3 . | . . . . . . 1 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 755 | 5 110 297 205 198 557 755 . . . . 684 670 336 Initial 684 | . . . 115 72 15 242 . . . . 684 188 336 Average 223 | 1 34 149 187 91 254 296 . . . . 391 182 97 Influence Increases 7353 | 15 317 655 90 674 878 1249 220 100 . 719 1148 1020 268 Destroy 0b10 Robot/C 3960 | . 220 400 60 380 520 700 180 80 . 600 260 380 180 Destroy 0b10 Robot/NC 270 | 15 5 15 . 30 50 30 . . . 15 . 90 20 Destroy Leader 864 | . 50 72 10 106 142 180 40 20 . 60 60 82 42 Allied During Kill 89 | . . . . . . . . . . 44 35 10 . Successful Hack 143 | . 12 4 . 24 65 38 . . . . . . . Disable Machine 405 | . . 45 . 60 15 75 . . . . 60 150 . Destroy Structure 722 | . . 44 20 29 56 121 . . . . 118 308 26 Advance Influence 600 | . . . . . . . . . . . 600 . . Partial Spotted 15 | . . . . . . 15 . . . . . . . Lose Combat Pursuer 285 | . 30 75 . 45 30 90 . . . . 15 . . Influence Decreases 7287 | 15 317 358 202 824 417 1150 744 171 . 585 897 765 842 Entered New Map 1356 | . . . 182 113 20 254 221 15 . . 50 197 304 Time Decay 4722 | 15 287 318 20 456 387 746 413 156 . 475 577 478 394 Search Patrol Dispatched 200 | . . . . . . . . . . . 200 . . Lost Part 504 | . 30 40 . 60 10 . 110 . . 30 10 70 144 Lost Ally 160 | . . . . . . . . . . 80 60 20 . Purge Threat 345 | . . . . 195 . 150 . . . . . . . Squads Dispatched 37 | . 2 1 . 2 7 13 . . . 1 2 6 3 Investigation 3 | . 1 . . . 1 1 . . . . . . . Extermination 20 | . . . . . 4 7 . . . . 2 4 3 Reinforcement 8 | . 1 1 . 2 2 1 . . . . . 1 . Assault 3 | . . . . . . 1 . . . 1 . 1 . Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 2 . . Construction Impeded 3 | . . . . 1 . 1 . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Distress Signals 22 | . 3 2 . 6 3 2 . . . . 3 3 . Communications Jammed 14 | . . . . . . . . . . . 6 8 . Distress Signals 14 | . . . . . . . . . . . 6 8 . Times Spotted 290 | . 19 34 7 35 32 58 9 4 . 33 17 28 14 Peak Tracking Total 9 | . 6 5 4 7 4 5 3 3 . 9 5 6 6 Tactical Retreats 12 | . 2 3 . 1 2 3 . . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Traps Triggered 9 | . 1 1 . . 2 1 . . . . 4 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Disabled 28 | . . 3 . 4 1 5 . . . 1 4 10 . Max in Single Turn 5 | . . 1 . 1 1 2 . . . 1 1 5 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Accessed 37 | . 6 4 . 6 5 13 . . . . . 3 . Terminals 25 | . 5 2 . 5 3 10 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 2 . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 7 | . . 2 . 1 1 1 . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 89 | . 14 9 . 19 12 29 . . . . . 6 . Successful 44 | . 9 5 . 10 8 11 . . . . . 1 . Failed 41 | . 4 3 . 8 4 17 . . . . . 5 . Catastrophic 10 | . . 1 . 2 1 5 . . . . . 1 . Database Lockouts 4 | . 1 1 . 1 . 1 . . . . . . . Manual 40 | . 8 . . 2 2 5 . . . . 12 11 . Terminals 59 | . 13 3 . 14 7 22 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 9 | . . . . . 3 3 . . . . . 3 . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 20 | . . 6 . 5 2 4 . . . . . 3 . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 24 | . 3 1 . 8 5 7 . . . . . . . Part Schematic 5 | . . . . 1 2 2 . . . . . . . Prototype ID Bank 5 | . 2 . . 2 1 . . . . . . . . Alert Level 2 | . . . . . . 2 . . . . . . . Unreport Threat 3 | . . . . 2 . 1 . . . . . . . Locate Traps 3 | . 1 1 . . 1 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . Zone Layout 3 | . . . . 1 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 1 . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 10 | . . 4 . 2 . 3 . . . . . 1 . Insert Component 1 | . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . Retrieve Study 8 | . . 4 . 2 . 1 . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 5 . . . 1 . . . . . . . . Terminals 6 | . 5 . . . 1 . . . . . . . . Botnet 6 | . 5 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 31 | . 5 3 . 5 4 11 . . . . . 3 . Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . 4 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . 1 2 3 . . 13 . . 15 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 4 . 2 . 1 . . . . . 1 . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 19 | . . . . . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Total Allies 11 | . . . . . . . . . 4 1 4 2 . Largest Group 4 | . . . . . . . . . 4 4 2 2 . Highest-Rated Group 206 | . . . . . . . . . 156 156 192 206 . Highest-Rated Ally 103 | . . . . . . . . . 40 49 96 103 . Zionite Dispatches 2 | . . . . . . . . . . . 1 1 . Heavy 2 | . . . . . . . . . . . 1 1 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 53 | . . . . . . . . . . 24 21 8 . Total Damage 2761 | . . . . . . . . . . 382 1682 697 . Kills 11 | . . . . . . . . . . 2 7 2 . Allies Corrupted 3 | . . . . . . . . . . 3 . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Active Infowar (turns) 17126 | 63 824 424 58 637 2028 3828 1459 827 1647 1191 1768 1460 912 Sensors 14868 | . . . . 480 2028 3313 1459 827 1647 1191 1739 1272 912 Terrain 244 | . 244 . . . . . . . . . . . . Structural 204 | . 204 . . . . . . . . . . . . Traps 3700 | . . . . . . 3700 . . . . . . . Seismic 1078 | 63 376 424 58 157 . . . . . . . . . Jamming 3796 | . . . . . . . . . . . 1760 1189 847 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 1 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 2 2 . Main Access 1 | . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Turns Passed 20033 | 130 898 712 58 1285 2183 3914 1811 827 1647 1704 1776 1804 1284 Spaces Moved 10430 | 64 397 456 46 622 1126 2064 938 488 966 955 928 919 461 Core 11 | 6 . . . . . . . . . . . . 5 Treads 9410 | 58 118 . . 424 1126 2064 938 488 966 955 928 919 426 Legs 983 | . 279 456 46 198 . . . . . . . . 4 Wheels . | . . . . . . . . . . . . . . Hover 26 | . . . . . . . . . . . . . 26 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 105 105 105 162 160 160 162 162 160 160 160 108 Average Speed 161 | 152 183 105 105 154 163 160 175 162 162 160 161 166 167 Slowest Speed 950 | 160 240 175 105 320 229 240 240 162 162 162 320 240 950 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 64 39 21 50 33 57 89 50 90 90 23 20 8 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 11 | . . . . . . . . . 1 1 . 9 . Known Exits Taken 6 | . . . . 1 1 1 1 . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 1 . . . Scrap Searched 12 | . . . 2 . . . 3 2 3 2 . . . Spaces Dug 75 | . . . . . 1 30 21 5 . . 9 2 7 Terrain Destroyed 999 | . . 45 25 31 79 120 170 47 1 224 67 175 15 Melee . | . . . . . . . . . . . . . . Projectile 208 | . . 1 . 3 6 52 31 6 1 18 17 58 15 AOE 791 | . . 44 25 28 73 68 139 41 . 206 50 117 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Total 12778 | 83 493 617 50 843 1374 2519 1042 512 1047 1046 1181 1094 877 Wait 1248 | 2 35 76 . 98 129 245 39 16 77 1 183 64 283 Move 10417 | 63 396 455 45 621 1125 2063 937 487 965 954 927 918 461 Hop . | . . . . . . . . . . . . . . Pick Up 144 | 6 12 13 . 18 19 18 8 . 4 11 9 14 12 Fast Attach 70 | 7 1 5 . 10 3 17 . . . 1 14 4 8 Attach 76 | . 3 7 . 6 3 2 12 . . 6 3 8 26 Detach 2 | . . . . . . . . . . . . . 2 Swap 193 | . 7 11 2 16 25 52 8 1 . 19 15 30 7 Drop 138 | . 3 12 . 22 19 42 . . . 10 13 15 2 Fire 475 | 5 36 38 3 52 51 79 38 8 1 31 17 41 75 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . 1 Crush 1 | . . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 13 | . . . . . . . . . . 13 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Sto / [*Low]) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 8) 836 | -10/Materials | Discovered new exit (range 11) 922 | -10/Materials | Central database locked down 962 | -10/Materials | Discovered new exit (range 8) 1029 | -10/Materials | Entered another Materials area 1029 | -9/Materials | Evolved 2 slots: Propulsion x2 1313 | -9/Materials | Discovered new exit (range 8) 1648 | -9/Materials | Central database locked down 1706 | -9/Materials | Discovered new exit (range 11) 1716 | -9/Materials | Discovered new exit (range 16) 1741 | -9/Materials | Entered Mines 1748 | -9/Mines | Met a Derelict bent on vengeance 1790 | -9/Mines | Discovered new exit (range 3) 1799 | -9/Mines | Entered Materials 1799 | -8/Materials | Evolved 2 slots: Utility x2 2677 | -8/Materials | Central database locked down 2693 | -8/Materials | Discovered new exit (range 5) 2698 | -8/Materials | Identified exit to Factory 2837 | -8/Materials | Discovered exit to Factory (range 16) 3084 | -8/Materials | Entered Factory 3084 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3120 | -7/Factory | Repaired Ion Cannon+ 3239 | -7/Factory | Discovered new exit (range 8) 3249 | -7/Factory | Identified exit to Factory 3417 | -7/Factory | Build established: Gunner 3783 | -7/Factory | Discovered new exit (range 14) 3910 | -7/Factory | Identified exit to Storage 4291 | -7/Factory | Build established: Skirmisher 5057 | -7/Factory | Discovered new exit (range 5) 5209 | -7/Factory | Discovered exit to Factory (range 16) 5267 | -7/Factory | Entered another Factory area 5267 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5394 | -6/Factory | Central database locked down 5860 | -6/Factory | Discovered new exit (range 16) 7342 | -6/Factory | Discovered new exit (range 16) 7391 | -6/Factory | Identified exit to Lower Caves 7887 | -6/Factory | Found Prototype Launcher 7887 | -6/Factory | Identified Scatter Rocket Array 8246 | -6/Factory | Build established: Tank 8720 | -6/Factory | Build established: Skirmisher 8767 | -6/Factory | First assault squad dispatched 8905 | -6/Factory | Garrison activated, responded to threat 9181 | -6/Factory | Entered Lower Caves 9188 | -6/Lower Caves | Learned Factory terminal intel 9487 | -6/Lower Caves | Build established: Tank 9522 | -6/Lower Caves | Spotted B-75 Beast 9651 | -6/Lower Caves | Destroyed B-75 Beast 9679 | -6/Lower Caves | Lost 9 parts (1p2n4u2w) 9909 | -6/Lower Caves | Build established: Gunner 10097 | -6/Lower Caves | Identified exit to Lower Caves 10698 | -6/Lower Caves | Build established: Tank 10853 | -6/Lower Caves | Found DCF Scrap (10 items) 10992 | -6/Lower Caves | Entered another Lower Caves area 11088 | -6/Lower Caves | Build established: Gunner 11663 | -6/Lower Caves | Learned Factory stockpile data 11804 | -6/Lower Caves | Discovered new exit (range 9) 11819 | -6/Lower Caves | Entered Zion 11847 | -6/Zion | Given A8's code to call for help 11886 | -6/Zion | Received a visual enhancement algorithm 11990 | -6/Zion | Discovered new exit (range 14) 12052 | -6/Zion | Found CR-A16's Pointy Stick 12101 | -6/Zion | System corruption cleaned by Quarantine Array 12445 | -6/Zion | Learned location of 2 exits from Factory 12496 | -6/Zion | Learned location of Extension (-4) 12985 | -6/Zion | Learned Factory scanalyzer intel 13087 | -6/Zion | Met Imprinter 13112 | -6/Zion | Imprinted 13115 | -6/Zion | Declared Zion's savior 13466 | -6/Zion | Entered Proximity Caves 13466 | -5/Proximity Caves | Accompanied by 4 allies 13471 | -5/Proximity Caves | Spotter reported a threat 13594 | -5/Proximity Caves | Spotter reported a threat 13616 | -5/Proximity Caves | Spotter reported a threat 13654 | -5/Proximity Caves | Learned location of Armory (-4) 13710 | -5/Proximity Caves | Spotter reported a threat 13739 | -5/Proximity Caves | P-70 Sage assimilated allied QU-T6U(M) 13774 | -5/Proximity Caves | Lost 3 allies 13800 | -5/Proximity Caves | System corruption reached 10% 13866 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13936 | -5/Proximity Caves | Destroyed 15 combat bots 14150 | -5/Proximity Caves | Build established: Scavenger-Gunner 14183 | -5/Proximity Caves | System corruption reached 30% 14228 | -5/Proximity Caves | Learned location of 1 exit from Factory 14340 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14779 | -5/Proximity Caves | Build established: Derelict-Gunner 15132 | -5/Proximity Caves | Discovered new exit (range 15) 15170 | -5/Proximity Caves | Entered Factory 15170 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15171 | -5/Factory | Identified exit to Factory 15173 | -5/Factory | Loaded intel: 26 terminal locations 15174 | -5/Factory | Loaded intel: 4 scanalyzer locations 15357 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 15470 | -5/Factory | Search patrols dispatched 15713 | -5/Factory | Spotted B-75 Beast 15770 | -5/Factory | Search patrols dispatched 15857 | -5/Factory | Zion Heavy squad teleported in 15902 | -5/Factory | Retrieved Zion intel report: Main Access 15921 | -5/Factory | Destroyed B-75 Beast 16222 | -5/Factory | Build established: Scavenger-Gunner 16397 | -5/Factory | Ran a visual enhancement algorithm 16400 | -5/Factory | Enhanced Grunt warped into view, answering call for help 16417 | -5/Factory | Enhanced Grunt warped into view, answering call for help 16568 | -5/Factory | Terminal network hard line cut 16946 | -5/Factory | Entered another Factory area 16946 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17176 | -4/Factory | Discovered new exit (range 10) 17188 | -4/Factory | Identified exit to Extension 17288 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 17404 | -4/Factory | Retrieved Zion intel report: Component Schematics 17405 | -4/Factory | Zion Heavy squad teleported in 17571 | -4/Factory | Build established: Derelict-Gunner 17846 | -4/Factory | Found Prototype Protection 18205 | -4/Factory | Terminal network hard line cut 18255 | -4/Factory | Build established: Messiah-Tank 18446 | -4/Factory | First assault squad dispatched 18618 | -4/Factory | Lost 4 parts (2n1u1w) 18718 | -4/Factory | Discovered new exit (range 5) 18748 | -4/Factory | Identified exit to Research 18750 | -4/Factory | Entered Research 18750 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18751 | -3/Research | Identified Zio. Heavy Carapace 19697 | -3/Research | System corruption reached 10% 19761 | -3/Research | System corruption reached 30% 19796 | -3/Research | Core integrity fell below 50% 19847 | -3/Research | Lost 28 parts (5p7n7u9w) 19986 | -3/Research | Terminal network hard line cut 19992 | -3/Research | Core integrity fell below 20% 20034 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- corruption cleaned. 20013_ System corrupted: Energy discharge (-8). 20017_ P-80 Master destroyed. 20019_ P-80 Master suffers critical hit (Destroy). 20019_ Destroyed Gamma Rifle. 20021_ Slug penetrates Wall. 20021_ Adv. Heavy Treads destroyed. 20023_ P-80 Master suffers critical hit (Destroy). 20023_ P-80 Master destroyed. 20025_ Slug penetrates Wall. 20025_ Penetrated by Slug. 20025_ Slug penetrates Wall. 20028_ YESYR45LC RM RHMUWA RQ21IX 20029_ Wave Intensifier disabled. 20030_ U-05 Engineer builds a Door. 20030_ P-80 Master destroyed. 20031_ Slug penetrates Wall. 20031_ Slug penetrates Wave Intensifier. Map ----- +----------------------------------------------------+ | | | ??????###################????????????????????????? | | ??????# ???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# "" "???????????????????????????? | | ???#### !! ""T????????????????????????????? | | #### + !! """?????########??????????????? | | # # !! ????# #??????????????? | | #+## # ???# #??????????????? | | # ##########+########### #??????????????? | | # ######## + #??????????????? | | # ####### #??????????????? | | # #?????# !#??????????????? | | #+############ ##+##############??????????????? | | # #???# #?# # ! #?????????????????? | | # #???# #?# # #?????????????????? | | # #???# ### # #?????????????????? | | # #???# # """ """ #?????????????????? | | # #???# # """ """ #?????????????????? | | # ##### + """ """ #?????????????????? | | # # """ """ #?????????????????? | | ############## # """ """ #?????????????????? | | # # # """! "" ##????????????????? | | # # # """[|""" ##????????????????? | | # # # !=!=@! # #???????????????? | | # + # |uh%!=! ###???????????????? | | # # #####h##########????????##?????? | | # # #???#!########"#########"#?????? | | # = # #???# ## """" """" ##?????? | | # # #???# ## """" """" ##?????? | | # # ##### ## """" """" #??????? | | # # + """" """" #??????? | | # + # #??????? | | # # + #??????? | | #########+#### # #??????? | | ????????# ########### # #??###?? | | ????????# # # # ##?#%#?? | | ????????# # # ######"################## | | #######?# # """"" + % | | #?# # """"" # % % | | #?# # """"" # %% | | #?# # """"" # % | | !! ### # ###############+######### | | !! + + ## #???## #???# | | ! ### ####+#+##### ###### #???# | | #?# #??# #???#] # # ! #???# | | #?# #??# #???# # # #???# | | #+#####?# #??# #???# # # #???# | | #### #### ###?# # # #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 80 Energy Generation 65 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 8 Core Analysis 6 Recoil Reduction 11 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Enh. Gauss Cannon | -7/Factory | Hacked Hvy. Flak Cannon | -7/Factory | Hacked Centrium Wheel | -6/Factory | Hacked Cld. Particle Cannon | -6/Factory | Scanalyzed Quantum Capacitor | -6/Factory | Hacked Imp. Plasma Cutter | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Antigrav System | -6/Zion | Archive Focal Shield | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Matter Neutralizer | -4/Factory | Z-intel Arm. Wheel | -4/Factory | Z-intel Mic. Fission Core | -4/Factory | Z-intel Launcher Loader | -4/Factory | Z-intel Imp. Coolant Injector | -4/Factory | Z-intel Com. Matter Pod | -4/Factory | Z-intel Fusion Compressor | -4/Factory | Z-intel Com. Wheel | -4/Factory | Z-intel Imp. Hacking Suite | -4/Factory | Z-intel Adv. Particle Charger | -4/Factory | Z-intel Lgt. Antimatter Reactor | -4/Factory | Z-intel Imp. Kinecellerator | -4/Factory | Z-intel Force Field | -4/Factory | Z-intel Recoil Stabilizer | -4/Factory | Z-intel Imp. Gyrokinetic Inverter | -4/Factory | Z-intel Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Y-64 Sentinel | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel S-27 Virus | -5/Factory | Z-intel L-41 Fighter | -5/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Ion Cannon | 23% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Ion Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Gauss Rifle | -6/Factory | Hacked Mass Driver | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Help From High Places Look Less Dangerous Next Time Overwhelming Suspicious Challenges ------------ None Game ------ Seed TechSpikedPod Manual? 0 Play Time 03:49:37 Cumulative 143.6 hours Start 2026.01.17 @ 15:22:49 End 2026.01.17 @ 20:19:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 45 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4c91ffd-cd91-45df-94b4-c80c5ae99d32