Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 10:42:21 Player: Oldman Pu Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (290) 1450 Value Destroyed (9887) 9887 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (4625) 4625 TOTAL SCORE: 24622 Bonus ------- High Alert Combat Kills 1007 Follower Combat Kills 2377 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -159 Cogmind --------- Core Integrity 0/1450 Matter 250/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (150) Ox2 Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Improved Core Shielding Improved Core Shielding Improved Core Shielding Improved Core Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Humpback Matter Compressor (250) Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Compact Particle Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Biometal Leg Centrium Wheel Cooled Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Energy Well Experimental Energy Well Zionite Biocell Advanced Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Advanced Thermal Shield Advanced Recalibrator > --- WEAPON ----------- Gamma Rifle Compact HERF Cannon Heavy Machine Gun Railgun > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Field Propulsion Array Advanced Heat Sink Advanced Heat Sink Humpback Matter Compressor Advanced ECM Suite Improved Field Recycling Unit Gamma Rifle Linear Accelerator [Rating: 173] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Particle Reactor Propulsion Wheel Treads Advanced Treads Leg Biometal Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Special Weapon Molecular Deconstructor Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Slots Evolved 16 | . . 2 2 . 2 . . . 2 . . . . 2 . 2 . . 2 2 Power 3 | . . . . . 1 . . . . . . . . . . 1 . . . 1 Propulsion 2 | . . . . . 1 . . . 1 . . . . . . . . . . . Utility 9 | . . 1 2 . . . . . 1 . . . . 1 . 1 . . 2 1 Weapon 2 | . . 1 . . . . . . . . . . . 1 . . . . . . Parts Attached 355 | 6 22 44 30 11 20 6 . 3 17 12 4 . 31 2 15 . 18 1 73 40 Power 50 | 1 4 5 3 . 2 1 . . 1 4 1 . 4 . 2 . 3 . 12 7 Engine 22 | 1 4 5 3 . 2 1 . . 1 . . . 2 . 1 . 1 . 1 . Core 12 | . . . . . . . . . . 4 1 . 2 . 1 . 2 . 2 . Reactor 16 | . . . . . . . . . . . . . . . . . . . 9 7 Propulsion 86 | 2 11 9 6 1 3 . . 2 4 2 . . 9 . 4 . 1 . 20 12 Treads 14 | . . . . . . . . . . 2 . . 5 . 4 . 1 . 2 . Leg 6 | . 2 . . . . . . 1 1 . . . . . . . . . 1 1 Wheel 54 | 2 9 9 6 1 3 . . 1 3 . . . . . . . . . 12 8 Hover 10 | . . . . . . . . . . . . . 4 . . . . . 3 3 Flight 2 | . . . . . . . . . . . . . . . . . . . 2 . Utility 114 | 1 3 9 11 5 12 1 . 1 9 3 1 . 8 1 5 . 6 1 24 13 Device 50 | . 2 3 5 2 2 . . . 3 1 . . 4 . 2 . 3 1 16 6 Storage 12 | 1 1 1 . . 1 . . 1 . . . . . . . . . . 6 1 Processor 7 | . . . 2 1 1 . . . 1 . . . . . . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 45 | . . 5 4 2 8 1 . . 5 2 1 . 4 1 3 . 3 . . 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 105 | 2 4 21 10 5 3 4 . . 3 3 2 . 10 1 4 . 8 . 17 8 Energy Gun 42 | . . 3 3 4 3 3 . . 3 1 . . 8 . 2 . 1 . 5 6 Energy Cannon 23 | . . 13 3 . . . . . . . 1 . . . 2 . 1 . 3 . Ballistic Gun 29 | 2 2 5 4 1 . . . . . 2 1 . . 1 . . 3 . 7 1 Ballistic Cannon 3 | . 2 . . . . . . . . . . . . . . . . . . 1 Launcher 5 | . . . . . . . . . . . . . 2 . . . 2 . 1 . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 5 2 2 2 1 . . 1 . . . 1 . . . . . 7 2 Parts Lost 161 | . 6 4 5 2 2 5 . 3 4 3 2 . 16 . 6 . 18 . 50 35 Power 28 | . 1 1 1 . . 1 . 1 . 2 1 . 2 . . . 3 . 9 6 Propulsion 44 | . 3 3 3 . 1 1 . 1 . 1 . . 6 . . . 5 . 11 9 Utility 45 | . . . . 2 1 . . 1 2 . . . 5 . 2 . 5 . 15 12 Weapon 44 | . 2 . 1 . . 3 . . 2 . 1 . 3 . 4 . 5 . 15 8 Highest Loss Streak 36 | . 4 2 1 1 1 3 . 2 1 3 2 . 11 . 3 . 7 . 36 23 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 85 | . 94 98 98 99 92 86 76 75 89 92 92 93 82 96 98 78 66 71 64 79 Engine 6 | . 13 11 8 9 15 12 15 11 11 . . . 4 5 1 5 5 5 1 . Core 3 | . . . . . . . . . . 12 12 13 3 5 9 5 4 5 2 . Treads 2 | . . . . . . . . . . 5 6 6 6 . 19 21 2 . 1 2 Wheel 10 | . 25 21 17 18 15 12 7 6 16 13 13 13 2 . . . . . 5 6 Device 12 | . 11 10 8 8 6 7 7 7 13 12 13 13 13 17 20 21 12 19 17 13 Storage 7 | . 14 11 9 9 7 7 7 10 7 6 6 6 6 5 5 5 5 5 4 22 Processor 5 | . . . 9 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 2 . Protection 11 | . . 11 17 18 15 15 15 11 11 13 13 13 12 9 7 5 8 10 5 2 Energy Gun 7 | . . . 8 18 14 16 7 7 19 16 6 6 16 17 16 10 1 . . 5 Energy Cannon 4 | . . 20 9 . . . . . . . 6 6 1 . 2 . 4 5 2 1 Ballistic Gun 6 | . 16 10 8 9 7 4 . . . 2 6 6 1 3 1 . 7 10 7 4 Naked Turns 47 | . . . . . . . . . . . . . . . . . . . 47 . Heaviest Build 131 | 14 32 60 74 74 86 86 78 78 74 77 73 73 87 80 82 75 108 101 122 131 Greatest Support 108 | 32 32 26 22 22 40 38 28 28 60 60 44 44 98 56 108 108 108 3 52 52 Greatest Overweight (x) 39 | 2 3 4 6 3 3 2 2 2 20 1 1 1 24 1 2 . 31 33 39 14 Average Overweight (x) 2 | . . 2 3 3 1 1 2 2 1 1 1 1 2 1 . . 12 32 3 3 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Average Capacity 18 | 7 12 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 14 13 Most Carried 20 | 1 15 20 20 20 20 20 18 18 20 20 20 20 20 19 20 20 20 8 20 15 Average Carried 15 | . 11 18 19 19 19 18 18 16 18 19 19 20 15 17 19 20 8 7 8 12 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 5 Final Carried 20 | 1 15 19 20 20 20 18 18 17 20 20 20 20 19 17 20 20 6 8 15 3 Class Distribution -------------------- 49% | Scavenger-Tank 30% | Tank 8% | Mutant 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Mutant | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Matter Collected 5987 | 140 741 955 614 313 448 82 . 134 135 163 94 16 317 . 196 . 350 124 820 345 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 12461 | . 964 1943 1945 1111 1103 107 . 205 679 425 350 . 894 . 465 . 385 99 1164 622 Parts 621 | . 49 126 118 63 47 2 . 8 21 22 28 . 35 . 15 . 9 7 50 21 Haulers Intercepted 21 | . 2 5 5 6 1 . . . . . . . . . 1 . . . . 1 Recyclers Shooed 4 | . 1 . . 1 . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . . 2 . 6 . 16 25 . 28 . . . 6 7 . . Prevented 15 | . . . . . . . . . . . . . 15 . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Combat Hostiles Destroyed 208 | . 13 37 33 16 21 3 . 6 10 9 10 . 11 . 5 . 11 4 13 6 Melee 2 | . . . . . . . . . . . . . . . . . . . 2 . Guns 121 | . 9 13 15 16 20 3 . 1 9 7 5 . 4 . 5 . 2 3 6 3 Cannons 49 | . 4 19 18 . . . . . . . 5 . . . . . 1 1 . 1 AOE 13 | . . 2 . . . . . . . . . . 1 . . . 5 . 5 . Classes Destroyed 19 | . 5 5 3 1 1 . . 1 . . . . 2 . . . 1 . . . Worker 25 | . 1 4 7 1 . . . . 2 . . . . . . . . . 8 2 Builder 9 | . . 1 4 1 . . . . . . . . . . . . . . 2 1 Hauler 21 | . 2 5 5 6 1 . . . . . . . . . 1 . . . . 1 Recycler 9 | . 3 . . 1 1 . . . 1 . . . . . . . . . 3 . Operator 4 | . . 3 . 1 . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . . . . . . . . . Watcher 14 | . 3 5 5 . 1 . . . . . . . . . . . . . . . Swarmer 53 | . . 9 11 3 7 2 . 1 3 4 7 . . . . . . 4 2 . Grunt 73 | . 13 17 7 9 8 . . 2 2 2 2 . . . . . 6 . 1 4 Brawler 3 | . . 1 . . . . . . . 1 . . . . . . 1 . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . Protector 3 | . . . . . . . . . . . . . 3 . . . . . . . Sentry 33 | . . 10 8 2 5 1 . 1 2 1 . . 2 . . . 1 . . . Demolisher 6 | . . . . . . . . . . . . . 6 . . . . . . . Specialist 10 | . . . 4 . . . . . . . . . . . 5 . . . . 1 Hunter 14 | . . . 2 1 . . . . 2 1 1 . . . . . 2 . 5 . Programmer 7 | . . . . . 1 . . . 1 . . . . . . . . . 5 . Heavy 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 11 | . 3 6 7 3 6 2 . 2 3 7 5 . 3 . 2 . 5 4 11 3 Combat Bots Only 7 | . 3 6 5 3 6 2 . 2 3 7 5 . 3 . 2 . 5 4 4 2 Max Kills in Single Turn 6 | . 1 2 1 1 2 1 . 1 1 1 1 . 2 . 1 . 3 1 6 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . . . . . . . . . 1 . . . 3 . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Hostile Shots Fired 2196 | . 102 139 162 36 172 37 . 58 103 66 37 . 57 . 173 . 142 24 472 416 Missed 655 | . 29 30 44 12 59 10 . 16 36 20 4 . 9 . 47 . 43 11 146 139 Damage Taken 26106 | . 1216 1351 1749 412 1227 436 . 601 875 643 479 . 1828 . 2669 . 2213 188 4957 5262 Core 4354 | . 239 309 149 10 103 25 . 135 56 86 25 . 118 . 88 . 273 63 1223 1452 Absorbed by Shields 347 | . . . . . . . . . . . . . 15 . . . . . 332 . Redirected to Shielding 491 | . . 55 31 2 22 6 . 25 3 25 9 . 38 . . . . . . 275 Ignored by Resistances 1114 | . . . . . . . . . . . . . . . . . . . . 1114 Regen/Repaired (Parts) 597 | . . 32 377 94 . . . . 94 . . . . . . . . . . . Core Remaining (%) 54 | 100 4 22 . 71 . . . 62 . . . . 66 . 91 . . 70 5 . Volleys Fired 698 | . 111 96 96 54 59 9 . 18 32 19 14 4 53 . 20 . 32 6 39 36 Largest 4 | . 2 3 3 3 3 3 . 2 3 3 3 3 3 . 4 . 3 3 4 4 Hottest 278 | . 59 145 150 150 165 183 . 61 183 183 154 157 223 . 278 . 254 163 165 266 Shots Fired 1842 | . 193 283 285 160 172 28 . 35 94 58 42 12 137 . 77 . 69 18 68 111 Gun 1346 | . 159 96 147 160 172 28 . 19 93 58 29 8 124 . 65 . 28 12 52 96 Cannon 447 | . 34 187 138 . . . . . . . 13 4 3 . 12 . 21 6 14 15 Launcher 32 | . . . . . . . . . . . . . 10 . . . 20 . 2 . Special 17 | . . . . . . . . 16 1 . . . . . . . . . . . Kinetic 649 | . 193 108 93 53 58 7 . . . 3 14 4 1 . 9 . 6 12 48 40 Thermal 1135 | . . 175 192 107 114 21 . 19 93 55 28 8 126 . 68 . 43 6 12 68 Explosive 22 | . . . . . . . . . . . . . . . . . 20 . 2 . Electromagnetic 19 | . . . . . . . . . . . . . 10 . . . . . 6 3 Robot Hit Streak 31 | . 28 13 19 18 16 14 . 5 11 16 15 . 31 . 15 . 11 6 11 10 Robot Miss Streak 5 | . 5 5 4 3 3 2 . 3 2 4 3 . 2 . 2 . 3 2 2 2 Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . 1 . Secondary Targets 8 | . . . . 2 1 . . . 2 1 . . . . 1 . . . . 1 Max Gunslinging Chain 1 | . . . . 1 1 . . . 1 1 . . . . 1 . . . . 1 Shots Hit Robots 1174 | . 118 149 167 92 109 17 . 19 67 40 25 . 107 . 65 . 54 9 53 83 Core Hits 522 | . 40 66 82 38 45 6 . 3 25 16 15 . 49 . 17 . 43 4 47 26 Critical Kills 6 | . . 4 1 . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Critical Strikes 55 | . 1 4 5 5 11 3 . 3 5 5 . . 6 . . . 1 . 3 3 Burn 43 | . . . 3 5 11 3 . 3 5 5 . . 6 . . . . . . 2 Meltdown 3 | . . 3 . . . . . . . . . . . . . . . . . . Destroy 5 | . 1 1 2 . . . . . . . . . . . . . . . . 1 Impale 4 | . . . . . . . . . . . . . . . . . 1 . 3 . Melee Attacks 12 | . . . . . . . . . . . . . . . . . 5 . 7 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . . . . . . . . 5 . 7 . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26473 | . 1465 2918 3003 1832 2331 413 . 200 1335 812 484 . 2412 . 1239 . 3052 200 2557 2220 Guns 16855 | . 1128 771 1480 1832 2331 413 . 200 1335 812 258 . 1756 . 1065 . 611 130 981 1752 Cannons 5495 | . 327 1851 1523 . . . . . . . 226 . 60 . 174 . 501 70 306 457 Explosions 3751 | . . 296 . . . . . . . . . . 596 . . . 1813 . 1046 . Melee 351 | . . . . . . . . . . . . . . . . . 127 . 224 . Ramming 21 | . 10 . . . . . . . . . . . . . . . . . . 11 Kinetic 6493 | . 1455 867 780 492 532 33 . . . 12 98 . 21 . 123 . 100 130 909 941 Thermal 15829 | . . 1755 2223 1340 1799 380 . 200 1335 800 386 . 1890 . 1116 . 1012 70 261 1262 Explosive 3155 | . . 296 . . . . . . . . . . . . . . 1813 . 1046 . Electromagnetic 624 | . . . . . . . . . . . . . 501 . . . . . 117 6 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 351 | . . . . . . . . . . . . . . . . . 127 . 224 . Highest Corruption 21 | . 7 . . 1 5 5 5 5 2 2 2 2 . . . . . . 21 13 Average Corruption 5 | . 7 . . 1 4 5 5 5 1 2 2 2 . . . . . . 10 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 17 | . . . . . . . . . . . . . . . . . . . . 17 Effects 174 | . 23 . . 1 33 13 3 18 9 9 5 2 . . . . . . 44 14 Message Errors 35 | . 4 . . . 6 . 1 3 4 2 1 . . . . . . . 10 4 Matter Fused 35 | . 6 . . . 4 5 1 3 2 1 . . . . . . . . 11 2 Heat Flow Errors 28 | . 3 . . . 6 1 . 6 1 1 2 . . . . . . . 6 2 Energy Discharges 20 | . 2 . . . 4 . . 2 . 2 2 1 . . . . . . 6 1 Parts Rejected 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Parts Fused 4 | . . . . . 2 . . . . . . 1 . . . . . . 1 . Data Loss (minor) 14 | . 3 . . . . 2 1 1 2 1 . . . . . . . . 3 1 Data Loss (major) 9 | . 2 . . . 4 1 . . . . . . . . . . . . 1 1 Misfires 7 | . 1 . . . . 2 . 2 . 1 . . . . . . . . . 1 Alerts 3 | . . . . . 1 1 . . . 1 . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 15 | . 2 . . 1 5 1 . 1 . . . . . . . . . . 3 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 309 | . 8 57 . . . . . . . . . . . . . . 46 . 198 . Projectiles 57 | . 8 17 . . . . . . . . . . . . . . 11 . 21 . Explosions 137 | . . 40 . . . . . . . . . . . . . . . . 97 . Melee 115 | . . . . . . . . . . . . . . . . . 35 . 80 . Knockbacks 9 | . 4 . . . . . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . 4 . . . . . . . . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 351 | . 5 137 . . . . . . . . . . . . . . . . 209 . Shots 5 | . . 2 . . . . . . . . . . . . . . . . 3 . Rammed 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Targets Rammed 6 | . 1 . . . . . . . . . . . . . . . . . . 5 Kicked 4 | . . . . . . . . . . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 475 | . 224 306 206 252 475 146 . 251 311 87 233 . 311 . 112 . 67 . 142 305 Average Temperature 77 | . 48 68 51 68 138 63 . 106 116 27 38 . 89 . 42 . 26 . 50 78 Received Heat Transfer 3817 | . 519 393 306 135 399 48 . 180 111 84 36 . 99 . 345 . 250 . 153 759 Effects 13 | . . . . 5 4 . . . . . . . 4 . . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . . . . . . . . . . Interference 10 | . . . . 5 1 . . . . . . . 4 . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 3 . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . 3 . . . . . . . Parts Fried 15 | . . . . . . . . . . . . . 14 . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 14 | . . 3 . . 1 . . . 1 2 . . 3 . . . 3 . . 1 Combat Hostiles 13 | . . 3 . . 1 . . . 1 2 . . 2 . . . 3 . . 1 Parts Melted 72 | . . 11 17 6 7 1 . 1 9 3 . . 5 . 3 . 6 . . 3 Heat Transferred 32074 | . . 3700 4736 2849 3811 851 . 592 2738 1850 703 . 3888 . 2262 . 1667 74 259 2094 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Peak Influence 841 | . 300 769 791 671 514 . . . 707 . . . . 24 161 81 . . 318 841 Initial 450 | . . . 324 332 288 . . . 450 . . . . 24 16 81 . . . 168 Average 350 | . 113 380 557 466 313 . . . 417 . . . . 24 81 81 . . 111 539 Maximum Alert Level 3 | . 1 3 3 2 2 . . . 3 . . . . . . . . . 1 3 Low Security (%) 29 | 100 81 23 . . . . . . 14 . . . . 100 100 100 . . 76 15 Level 1 32 | . 18 36 29 37 88 . . . 21 . . . . . . . . . 23 15 Level 2 26 | . . 25 38 62 11 . . . 62 . . . . . . . . . . 32 Level 3 11 | . . 14 32 . . . . . 1 . . . . . . . . . . 37 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 3 5 5 4 7 . . . 2 . . . . . 2 . . . 7 12 Investigation 9 | . 1 3 2 2 . . . . . . . . . . . . . . . 1 Extermination 8 | . . . . . 2 . . . 1 . . . . . . . . . 3 2 Reinforcement 22 | . 2 1 3 2 4 . . . 1 . . . . . 2 . . . 4 3 Assault 4 | . . 1 . . . . . . . . . . . . . . . . . 3 Garrison 4 | . . . . . 1 . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . 1 . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Distress Signals 39 | . 1 1 2 2 . . . . 1 . . . 25 . . . . . 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 361 | . 23 50 43 27 26 4 . 10 15 10 12 . 23 . 11 . 12 4 38 53 Peak Tracking Total 11 | . 5 6 5 4 9 3 . 4 4 6 5 . 4 . 6 . 5 4 9 11 Tactical Retreats 29 | . . 2 3 1 . 1 . 2 2 1 1 . . . 2 . 1 . 4 9 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Traps Triggered 17 | . 1 4 . 1 4 . . . . . . . 1 . . . . . 4 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Machines Disabled 17 | . 1 5 1 4 . 1 . . . . . . 2 . 1 . . . 2 . Max in Single Turn 2 | . 1 2 1 1 . 1 . . . . . . 1 . 1 . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Machines Accessed 52 | . 3 11 9 12 3 . 4 . 4 . 2 . . 1 . 1 . . 1 1 Terminals 28 | . 2 7 4 9 3 . . . 1 . . . . 1 . 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 6 | . . 2 1 2 . . . . 1 . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . . . . . . . . . 1 . Scanalyzers 5 | . . 2 2 . . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . . . . . . . . 1 Total Hacks 146 | . 7 28 31 27 6 . 29 . 5 . 8 . . 1 . 2 . . 1 1 Successful 106 | . 3 17 23 17 3 . 29 . 4 . 8 . . 1 . 1 . . . . Failed 40 | . 4 11 8 10 3 . . . 1 . . . . . . 1 . . 1 1 Catastrophic 7 | . . 3 . 1 1 . . . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 17 | . . . . . . 1 . . . . 1 3 . . . . . . 10 2 Terminals 54 | . 5 14 9 16 6 . . . 1 . . . . 1 . 2 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 28 | . . 6 11 9 . . . . 2 . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . . . . . . . . . . . . 1 . Scanalyzers 16 | . . 8 7 . . . . . 1 . . . . . . . . . . . Garrison Access 6 | . . . 3 2 . . . . . . . . . . . . . . . 1 Terminal Hacks 70 | . 2 8 7 10 3 . 29 . 1 . 8 . . 1 . 1 . . . . Record 27 | . 1 2 3 1 2 . 11 . . . 7 . . . . . . . . . Part Schematic 10 | . . . . 1 . . 9 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . 3 . . . . . . . . . . . . . Open Door 3 | . . . . 2 . . . . . . 1 . . . . . . . . . Open DSF 4 | . . . . . 1 . . . 1 . . . . 1 . 1 . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . . . . . . . . . . . Dispatch Records 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . 1 2 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 23 | . . 5 10 6 . . . . 2 . . . . . . . . . . . Scan Component 12 | . . 3 5 3 . . . . 1 . . . . . . . . . . . Repair 11 | . . 2 5 3 . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 4 5 . . . . . 1 . . . . . . . . . . . Insert Component 6 | . . 2 3 . . . . . 1 . . . . . . . . . . . Analyze 4 | . . 2 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 11 7 8 1 . . . 2 . . . . 1 . . . . 1 1 Full Trace Events 8 | . 1 2 3 2 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 6 . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . 2 2 1 . . 9 . . . . 13 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 11 | . . 2 5 3 . . . . 1 . . . . . . . . . . . Time 406 | . . 76 178 108 . . . . 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 2 2 . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Total Allies 24 | . . . . 10 . . . . . . 2 6 . . . . . . 3 3 Largest Group 10 | . . . . 10 . . . . . . 2 6 6 . . . . . 2 4 Highest-Rated Group 512 | . . . . 173 . . . . . . 40 346 346 . . . . . 302 512 Highest-Rated Ally 269 | . . . . 29 . . . . . . 20 96 96 . . . . . 269 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . 4 1 Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 Experimental 2 | . . . . . . . . . . . . . . . . . . . 2 . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 218 | . . . . 59 . . . . . . 4 . 59 . . . . . 30 66 Total Damage 11560 | . . . . 775 . . . . . . 90 . 2065 . . . . . 3528 5102 Kills 64 | . . . . 10 . . . . . . 1 . 12 . . . . . 15 26 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 2 . 2 1 1 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Turns Passed 24142 | 43 1351 2358 2600 1409 1309 432 119 622 935 762 549 1529 3277 32 277 136 2790 823 1984 805 Spaces Moved 12047 | 35 886 1560 1397 788 854 319 92 405 623 561 362 1270 1196 22 94 81 350 49 740 363 Core 392 | 12 7 . . . . . . . 4 . . . 11 . . . 137 49 165 7 Treads 958 | . . . . . . . . . . . . . 428 . 77 81 213 . 159 . Legs 45 | . 34 . . . . . . . . . . . . . . . . . . 11 Wheels 10196 | 23 845 1560 1397 788 854 319 92 405 619 561 362 1270 437 . . . . . 411 253 Hover 456 | . . . . . . . . . . . . . 320 22 17 . . . 5 92 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 115 125 110 105 130 130 115 115 115 115 115 141 141 170 170 1600 50 62 Average Speed 165 | 95 104 117 136 125 119 120 130 130 122 115 115 115 240 141 167 170 760 1667 221 158 Slowest Speed 2000 | 150 200 150 180 130 145 130 130 130 1050 115 115 115 1250 141 330 170 1600 1700 2000 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 99 97 97 94 32 47 75 65 17 68 38 92 91 1 66 4 67 13 20 13 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . . 1 1 . 2 . 2 . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . 1 1 . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 14 | . . . . . . 2 . 1 . 2 . 5 1 . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 204 | . 2 82 1 2 . . . . . 1 . . . . . . 73 5 32 6 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 31 | . 2 . 1 2 . . . . . 1 . . . . . . 8 5 6 6 AOE 172 | . . 82 . . . . . . . . . . . . . . 65 . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Total 14894 | 41 1132 1885 1894 1114 1039 350 91 450 721 636 470 1330 1498 23 172 80 410 57 986 515 Wait 1400 | . 70 115 314 239 82 14 . 23 30 34 84 55 183 . 19 . 5 . 91 42 Move 12027 | 34 885 1559 1396 787 853 318 91 404 622 560 361 1269 1195 21 93 80 349 48 739 363 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 182 | 1 23 29 26 11 8 . . 2 12 4 3 1 16 . 11 . 1 2 25 7 Fast Attach 152 | 6 6 18 9 3 7 1 . 1 6 3 2 . 9 . 6 . 2 1 55 17 Attach 91 | . 2 5 4 3 4 4 . 2 7 2 1 . 13 2 3 . 15 . 15 9 Detach 10 | . . . . . . 2 . . . . . . 3 . . . . . 4 1 Swap 112 | . 14 21 17 5 9 1 . . 4 7 1 . 9 . 6 . 1 . 3 14 Drop 203 | . 20 42 32 12 17 1 . . 8 7 4 1 16 . 14 . . . 8 21 Fire 698 | . 111 96 96 54 59 9 . 18 32 19 14 4 53 . 20 . 32 6 39 36 Melee 12 | . . . . . . . . . . . . . . . . . 5 . 7 . Ram 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Kick 4 | . . . . . . . . . . . . . . . . . . . . 4 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . 1 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / *Arm) -2/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Lost 4 parts (2n2w) 325 | -10/Materials | Build established: Mutant 414 | -10/Materials | Core integrity fell below 20% 572 | -10/Materials | Discovered new exit (range 11) 654 | -10/Materials | Discovered new exit (range 7) 784 | -10/Materials | Crushed by falling debris 820 | -10/Materials | Discovered new exit (range 15) 887 | -10/Materials | Discovered new exit (range 10) 1060 | -10/Materials | Discovered new exit (range 16) 1395 | -10/Materials | Entered another Materials area 1395 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1462 | -9/Materials | Repaired Imp. Heat Sink 1702 | -9/Materials | Build established: Tank 1963 | -9/Materials | Discovered new exit (range 13) 2050 | -9/Materials | Identified exit to Mines 2059 | -9/Materials | Discovered new exit (range 6) 2217 | -9/Materials | Repaired Imp. Heat Sink 2393 | -9/Materials | Discovered new exit (range 4) 2838 | -9/Materials | Core integrity fell below 50% 2885 | -9/Materials | Discovered new exit (range 3) 2995 | -9/Materials | First assault squad dispatched 3753 | -9/Materials | Entered another Materials area 3753 | -8/Materials | Evolved 2 slots: Utility x2 3824 | -8/Materials | Repaired Imp. Heat Sink 3852 | -8/Materials | Repaired Beam Cannon 3956 | -8/Materials | Discovered new exit (range 16) 4363 | -8/Materials | Discovered new exit (range 3) 4814 | -8/Materials | Discovered new exit (range 3) 4995 | -8/Materials | Discovered new exit (range 7) 5276 | -8/Materials | Repaired Arm. Wheel 5316 | -8/Materials | Repaired Hrd. Medium Armor Plating 6248 | -8/Materials | Repaired Imp. Cooling System? 6353 | -8/Materials | Entered Storage 6436 | -8/Storage | Repaired Arm. Wheel? 7137 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7289 | -8/Storage | Lost 4 allies 7439 | -8/Storage | Discovered new exit (range 16) 7464 | -8/Storage | Lost 3 allies 7545 | -8/Storage | Repaired Imp. Cooling System 7580 | -8/Storage | Repaired Cooling System? 7680 | -8/Storage | Identified exit to Recycling 7762 | -8/Storage | Entered Factory 7762 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8874 | -7/Factory | Discovered new exit (range 13) 8945 | -7/Factory | Garrison activated, responded to threat 9071 | -7/Factory | Entered Lower Caves 9278 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9359 | -7/Lower Caves | Spotted B-75 Beast 9401 | -7/Lower Caves | Lost 3 parts (1n2w) 9462 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9473 | -7/Lower Caves | Found Prototype Special Weapon 9473 | -7/Lower Caves | Identified Molecular Deconstructor 9501 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9501 | -7/Lower Caves | Discovered new exit (range 5) 9503 | -7/Lower Caves | Entered Data Miner 9503 | -7/Data Miner | Discovered new exit (range 6) 9528 | -7/Data Miner | Met Data Miner 9568 | -7/Data Miner | Learned location of Section 7 (-2) 9568 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9591 | -7/Data Miner | Received God Mode back door access code from Data Miner 9622 | -7/Data Miner | Entered Proximity Caves 9709 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9810 | -6/Proximity Caves | Spotter reported a threat 9811 | -6/Proximity Caves | Spotter reported a threat 9892 | -6/Proximity Caves | Spotter reported a threat 10162 | -6/Proximity Caves | Learned location of 1 exit from Factory 10230 | -6/Proximity Caves | Discovered new exit (range 12) 10244 | -6/Proximity Caves | Entered Factory 10244 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10245 | -6/Factory | Identified exit to Factory 10284 | -6/Factory | Build established: Gunner 10395 | -6/Factory | Repaired Arm. Huge Wheel 10594 | -6/Factory | Search patrols dispatched 10652 | -6/Factory | Spotted B-75 Beast 10776 | -6/Factory | Found Prototype Processor 10776 | -6/Factory | Identified Exp. Targeting Computer 10916 | -6/Factory | Build established: Scavenger-Tank 10944 | -6/Factory | Search patrols dispatched 11078 | -6/Factory | Discovered new exit (range 3) 11179 | -6/Factory | Entered Lower Caves 11239 | -6/Lower Caves | Lost 3 parts (2p1n) 11273 | -6/Lower Caves | Destroyed 7 combat bots 11298 | -6/Lower Caves | Learned location of Zion (-6) 11556 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11897 | -6/Lower Caves | Discovered new exit (range 9) 11931 | -6/Lower Caves | Spotted B-75 Beast 11941 | -6/Lower Caves | Entered another Lower Caves area 12102 | -6/Lower Caves | A Commander dispatched an escort 12115 | -6/Lower Caves | Learned 8 Factory zone layouts 12115 | -6/Lower Caves | Learned Research terminal intel 12480 | -6/Lower Caves | Discovered new exit (range 8) 12490 | -6/Lower Caves | Entered Zion 12573 | -6/Zion | Given A8's code to call for help 12612 | -6/Zion | Discovered new exit (range 10) 12703 | -6/Zion | System corruption cleaned by Quarantine Array 12754 | -6/Zion | Learned 4 Factory zone layouts 12927 | -6/Zion | Learned location of Warlord (-4) 13045 | -6/Zion | Found CR-A16's Pointy Stick 13124 | -6/Zion | Imprinted 13127 | -6/Zion | Declared Zion's savior 13362 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13363 | -6/Zion | Enhanced Grunt warped into view, answering call for help 14019 | -6/Zion | Entered Proximity Caves 14019 | -5/Proximity Caves | Accompanied by 6 allies 14323 | -5/Proximity Caves | Spotted B-75 Beast 14770 | -5/Proximity Caves | Lost 7 allies 14975 | -5/Proximity Caves | Lost 11 parts (1p4n3u3w) 15109 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16863 | -5/Proximity Caves | Found Prototype Launcher 16868 | -5/Proximity Caves | Identified Gui. Missile Launcher 17279 | -5/Proximity Caves | Discovered exit to Factory (range 14) 17296 | -5/Proximity Caves | Entered Factory 17296 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 17324 | -5/Factory | Identified exit to DSF 17328 | -5/Factory | Entered DSF 17392 | -5/DSF | Additional patrols routed to DSF 17470 | -5/DSF | Lost 3 parts (2u1w) 17584 | -5/DSF | Discovered new exit (range 12) 17605 | -5/DSF | Entered Factory 17605 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17713 | -4/Factory | Discovered new exit (range 15) 17741 | -4/Factory | Entered Upper Caves 17885 | -4/Upper Caves | Build established: Scavenger-Mutant 17934 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18012 | -4/Upper Caves | Spotted B-86 Titan 18045 | -4/Upper Caves | Destroyed B-86 Titan 18075 | -4/Upper Caves | Lost 7 parts (1p3n1u2w) 18175 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 18384 | -4/Upper Caves | Lost 7 parts (1p1n3u2w) 18688 | -4/Upper Caves | Build established: Scavenger-Tank 20403 | -4/Upper Caves | Discovered new exit (range 9) 20531 | -4/Upper Caves | Entered another Upper Caves area 21218 | -4/Upper Caves | Discovered new exit (range 8) 21354 | -4/Upper Caves | Entered Research 21354 | -3/Research | Evolved 2 slots: Utility x2 21355 | -3/Research | Identified exit to Armory 21356 | -3/Research | Loaded intel: 23 terminal locations 22016 | -3/Research | Lost 3 parts (1p1u1w) 22094 | -3/Research | Zion Recon squad teleported in 22293 | -3/Research | Zion Experimental squad teleported in 22546 | -3/Research | System corruption reached 10% 22576 | -3/Research | Core integrity fell below 50% 22638 | -3/Research | Lost 36 parts (6p8n11u11w) 22672 | -3/Research | Core integrity fell below 20% 22674 | -3/Research | Spotted B-86 Titan 22703 | -3/Research | Lost 10 parts (2p3n3u2w) 22705 | -3/Research | Zion Experimental squad teleported in 22809 | -3/Research | Zion Resource Resupply teleported in 22854 | -3/Research | Terminal network hard line cut 23020 | -3/Research | Build established: Scavenger-Mutant 23174 | -3/Research | P-80 Master assimilated allied BG-KG4(A) 23289 | -3/Research | Discovered new exit (range 16) 23338 | -3/Research | Entered another Research area 23338 | -2/Research | Accompanied by 1 ally 23338 | -2/Research | Evolved 2 slots: Power x1, Utility x1 23522 | -2/Research | Garrison activated, responded to threat 23553 | -2/Research | Zion Hacker squad teleported in 23615 | -2/Research | First assault squad dispatched 23995 | -2/Research | Core integrity fell below 50% 24036 | -2/Research | Lost 23 parts (5p5n8u5w) 24074 | -2/Research | Spotted B-90 Cyclops 24083 | -2/Research | Lost 4 parts (1p2n1u) 24120 | -2/Research | System corruption reached 10% 24126 | -2/Research | Core integrity fell below 20% 24131 | -2/Research | Incoming investigation squad redirected 24143 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 24122_ Gamma Rifle destroyed. 24124_ ALERT: Significant disruption in Zone 2R, assault force dispatched. 24124_ Slug penetrates Wall. 24125_ Phase Gun destroyed. 24126_ Kicked P-80 Master. 24128_ Slug penetrates Wall. 24129_ Kicked P-80 Master. 24130_ System corrupted: Substantial component data lost. 24130_ Kicked P-80 Master out of the way. 24131_ ALERT: Higher priority target reported, redirecting investigation. 24132_ P-80 Master resets P-80 Master, system corruption cleaned. 24134_ Scanalyzer disabled. 24137_ Exp. Energy Well destroyed. 24137_ Slug penetrates Wall. 24138_ Imp. Core Shielding destroyed. 24138_ Detecting system override signal. 24140_ Centrium Leg destroyed. 24140_ Slug penetrates Wall. 24141_ Slug penetrates Scanalyzer. 24143_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??????????????????????????? | | ??????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????? ????? ?????????????????????????? | | ????????????? ???? ??????????????????????????? | | ???????????? ???? ??????????????????????????? | | ??????????? ???? ??????????????????????????? | | ????????????# ?####h########???????????????????? | | ????????????? # Rp ##??????????????????? | | ????????????? # k "#??????????????????? | | ????????????? u """ "#??????????????????? | | ????????????? ?# """ "#??????????????????? | | ????????????? ?# pu """ T#??????????????????? | | ????????????? ?# "#??????????????????? | | ?????????????# #?# h "#??????????????????? | | ?????????????# #?# p @ "#??????????????????? | | ?????????????# #?# h" " ##??????????????????? | | ???????????# #?# ""S"" #???????????????????? | | ???????????# ### """""" #???????????????????? | | ???????????# + p #???????????????????? | | #??????????# ### #???????????????????? | | ??????????# #?#############???????????????????? | | ??????????# #?????????????????????????????????? | | #??????????# #?????????????????????????????????? | | ############/#?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | + #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | ###/##########?????????????????????????????????? | | #?# #??????????????????????????????????????????? | | #?# #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 79 Energy Capacity 2565 Matter Stores 1700 Matter Capacity 1700 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 375 Resistance: TH 30 Resistance: EM 15 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Arm. Treads | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Med. Armored Exoskeleton | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Drone Bay | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Energy Well | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed AlloyNavigationNanovents Manual? 0 Play Time 03:27:47 Cumulative 272.2 hours Start 2024.04.20 @ 16:38:12 End 2024.04.21 @ 10:42:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 198 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a07b03b-b94e-4be1-b120-df302c9b5d47