Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.04 @ 11:47:07 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (742) 742 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2732 Bonus ------- None Cogmind --------- Core Integrity 498/550 Matter 264/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Treading (155) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (5) ------ Cooling System Large Storage Unit Large Storage Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Beam Rifle Assault Rifle > --- INVENTORY (16) --- Light Nuclear Core Light Treads Light Treads Light Treads Large Storage Unit High-capacity Matter Pod (200) Advanced Sensor Array Medium Armor Plating Beam Rifle Grenade Launcher Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Cooling System Large Storage Unit Large Storage Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Large Storage Unit High-capacity Matter Pod Advanced Sensor Array Medium Armor Plating Beam Rifle Assault Rifle Grenade Launcher Grenade Launcher Rocket Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 37 | 7 12 7 . 11 Power 5 | 1 2 1 . 1 Engine 4 | 1 2 . . 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 8 | 2 3 2 . 1 Treads 6 | 2 1 2 . 1 Leg 2 | . 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 2 . 4 Device 1 | . . . . 1 Storage 5 | 1 3 . . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 14 | 3 4 2 . 5 Energy Gun 6 | 2 . . . 4 Energy Cannon . | . . . . . Ballistic Gun 8 | 1 4 2 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . 2 . . 4 Power . | . . . . . Propulsion 1 | . 1 . . . Utility 1 | . . . . 1 Weapon 4 | . 1 . . 3 Highest Loss Streak 4 | . 1 . . 4 Average Slot Usage (%) 95 | . 93 96 100 97 Engine 9 | . 14 7 . 6 Core 2 | . . 3 11 2 Treads 15 | . 13 13 22 24 Leg 9 | . 14 8 . . Device 1 | . . . . 9 Storage 21 | . 22 22 22 18 Processor 6 | . . 10 11 9 Protection 5 | . . 8 11 9 Energy Gun 9 | . 16 . . 17 Ballistic Gun 14 | . 11 22 22 . Naked Turns . | . . . . . Heaviest Build 52 | 11 41 47 47 52 Greatest Support 62 | 40 40 40 40 62 Greatest Overweight (x) 2 | . 2 2 1 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 Average Capacity 13 | 5 9 16 16 16 Most Carried 16 | 4 12 16 16 16 Average Carried 10 | 1 6 13 16 15 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | 4 11 16 16 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 920 | 270 141 402 42 65 Remotely . | . . . . . Salvage Created 1450 | 60 438 551 40 361 Parts 85 | 3 30 33 6 13 Haulers Intercepted 3 | . 1 2 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 27 | . 9 8 3 7 Guns 24 | . 7 8 3 6 AOE 2 | . 2 . . . Classes Destroyed 8 | 1 4 1 . 2 Worker 1 | . . . . 1 Builder 2 | . 1 1 . . Hauler 3 | . 1 2 . . Recycler 5 | 1 1 2 . 1 Swarmer 13 | . 3 4 3 3 Grunt 11 | . 6 2 . 3 Brawler 1 | . . . . 1 Sentry 2 | . . 2 . . Best Kill Streak 7 | 1 7 6 3 6 Combat Bots Only 5 | . 5 4 3 4 Max Kills in Single Turn 2 | 1 2 2 1 2 Gunslinging 1 | . . 1 . 1 Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1556 | . 558 221 90 687 Core 186 | . 128 6 . 52 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 48 . 98 . Volleys Fired 114 | 3 41 28 5 37 Largest 2 | 2 2 2 2 2 Hottest 112 | 80 80 40 40 112 Shots Fired 218 | 6 72 56 10 74 Gun 218 | 6 72 56 10 74 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 95 | . 27 56 10 2 Thermal 72 | . . . . 72 Explosive . | . . . . . Electromagnetic 51 | 6 45 . . . Robot Hit Streak 17 | 5 17 11 6 17 Robot Miss Streak 6 | . 6 2 1 2 Penetration Max . | . . . . . Secondary Targets 5 | . . 2 2 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 166 | 5 52 42 8 59 Core Hits 63 | 2 18 23 4 16 Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2202 | 68 719 493 85 837 Guns 2065 | 66 604 482 85 828 Cannons . | . . . . . Explosions 114 | . 114 . . . Melee . | . . . . . Ramming 23 | 2 1 11 . 9 Kinetic 842 | . 260 482 85 15 Thermal 927 | . 114 . . 813 Explosive . | . . . . . Electromagnetic 410 | 66 344 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 29 | . 29 . . . Shots 1 | . 1 . . . Rammed 7 | 1 1 3 1 1 Targets Rammed 8 | 1 1 3 1 2 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 225 | 54 225 10 4 21 Average Temperature 49 | 29 76 4 3 6 Received Heat Transfer 576 | . 183 60 . 333 Effects 1 | . 1 . . . Interference 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 4 | . . . . 4 Heat Transferred 2122 | . 50 . . 2072 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 261 | 5 261 170 121 251 Initial 51 | . 3 13 51 46 Average 80 | 1 101 57 115 97 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 88 | 100 76 100 100 83 Level 1 11 | . 23 . . 16 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . 17 12 3 10 Peak Tracking Total 6 | . 6 3 3 3 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 7 | . 5 2 . . Terminals 5 | . 4 1 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 16 10 . . Successful 13 | . 5 8 . . Failed 12 | . 10 2 . . Catastrophic 3 | . 2 1 . . Database Lockouts 1 | . 1 . . . Manual 20 | . 14 6 . . Terminals 20 | . 14 6 . . Fabricators . | . . . . . Repair Stations 6 | . 2 4 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 1 . . Robot Analysis 1 | . 1 . . . Terminal Index 1 | . . 1 . . Unreport Threat 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 4 . . Scan Component 3 | . 1 2 . . Repair 3 | . 1 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 1 3 . . Terminals 4 | . 1 3 . . Track 2 | . 1 1 . . Botnet 1 | . . 1 . . Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 5 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 2 . . Time 78 | . 26 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1917 | 109 721 683 117 287 Spaces Moved 847 | 56 343 299 57 92 Core 4 | 4 . . . . Treads 499 | 52 133 165 57 92 Legs 344 | . 210 134 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 180 155 Average Speed 163 | 152 157 169 180 164 Slowest Speed 180 | 160 180 180 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 76 23 21 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . 5 . . . Melee . | . . . . . Projectile . | . . . . . AOE 5 | . 5 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1164 | 70 450 428 62 154 Wait 100 | . 37 60 . 3 Move 844 | 56 342 298 56 92 Hop . | . . . . . Pick Up 37 | 4 11 18 . 4 Fast Attach 14 | 6 3 3 . 2 Attach 8 | . 2 . . 6 Detach . | . . . . . Swap 15 | 1 7 4 . 3 Drop 25 | . 6 14 . 5 Fire 114 | 3 41 28 5 37 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 7 | . 1 3 1 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Core integrity fell below 50% 480 | -10/Materials | Central database locked down 573 | -10/Materials | Discovered new exit (range 5) 743 | -10/Materials | Discovered new exit (range 5) 817 | -10/Materials | Repaired Assault Rifle 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Utility x2 1074 | -9/Materials | Repaired Lgt. Treads 1101 | -9/Materials | Repaired Lgt. Treads 1407 | -9/Materials | Discovered new exit (range 13) 1514 | -9/Materials | Entered Mines 1550 | -9/Mines | Identified exit to Materials 1554 | -9/Mines | Learned Materials stockpile data 1606 | -9/Mines | Discovered exit to Materials (range 9) 1613 | -9/Mines | Learned location of Zion (-7) 1621 | -9/Mines | Learned location of Storage (-8) 1631 | -9/Mines | Entered Materials 1631 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1918 | -8/Materials | Self-destructed Last Messages --------------- 01876_ R-06 Scavenger inserts Lrg. Storage Unit into recycling unit. 01879_ R-06 Scavenger inserts Med. Matter Pod into recycling unit. 01882_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit. 01884_ R-06 Scavenger destroyed. 01885_ R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. 01889_ R-06 Scavenger collects Flight Unit. 01890_ Beam Rifle destroyed. 01892_ R-06 Scavenger collects Lgt. Assault Rifle. 01893_ Beam Rifle destroyed. 01896_ R-06 Scavenger inserts Flight Unit into recycling unit. 01898_ Lgt. Angular Momentum Engine melted. 01898_ Carbon-fiber Leg melted. 01898_ G-50 Soldier destroyed. 01899_ R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. 01900_ Med. Armor Plating destroyed. 01902_ R-06 Scavenger collects Lgt. Assault Rifle. 01905_ R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. 01908_ Beam Rifle destroyed. 01909_ R-06 Scavenger collects Flight Unit. 01914_ R-06 Scavenger collects Adv. Heat Sink. 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