Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.04 @ 18:47:07 Player: Whitebacon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1256) 1256 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (839) 839 TOTAL SCORE: 5265 Bonus ------- Follower Combat Kills 725 Entered Garrisons 200 Friendly Fire -86 Cogmind --------- Core Integrity 686/700 Matter 299/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Treading (145) Location -7/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Enhanced Autogun Heavy Mace > --- INVENTORY (20) --- Cooled Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Coolant Injector Large Matter Pod (150) Improved Light Armor Plating Hacking Suite Authchip [R/Combat] Relay Coupler [Grunt] (23) Relay Coupler [Behemoth] (12) Improved Field Recycling Unit (0) Drone Bay (2/2) Enhanced Autogun Enhanced Autogun Flak Cannon Flak Cannon Scatter Rocket Array Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Armored Leg Armored Leg Coolant Injector Large Matter Pod Improved Sensor Array Light Armor Plating Hacking Suite Improved Field Recycling Unit Drone Bay Flak Cannon Flak Cannon Grenade Launcher Scatter Rocket Array Heavy Mace [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Scatter Rocket Array Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 49 | 8 8 13 4 7 6 3 Power 6 | 1 1 3 . 1 . . Engine 5 | 1 1 2 . 1 . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 14 | 4 2 6 . 2 . . Treads 11 | 2 2 6 . 1 . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 12 | 1 3 . 4 1 3 . Device 1 | . . . 1 . . . Storage 3 | 1 2 . . . . . Processor 1 | . 1 . . . . . Hackware 2 | . . . . . 2 . Protection 5 | . . . 3 1 1 . Artifact . | . . . . . . . Weapon 17 | 2 2 4 . 3 3 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 2 2 . . 2 1 Ballistic Cannon 4 | . . 2 . 1 1 . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 1 . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . 3 1 . Parts Lost 2 | . . 1 1 . . . Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . 1 1 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 89 99 99 100 99 100 Engine 9 | . 14 7 9 9 7 7 Treads 34 | . 28 44 36 36 30 30 Device 1 | . . . 9 1 . . Storage 10 | . 14 11 9 9 7 7 Processor 7 | . 4 11 9 9 7 7 Hackware 3 | . . . . . 14 15 Protection 8 | . . . 8 16 15 15 Ballistic Gun 10 | . 28 15 . . 1 9 Ballistic Cannon 8 | . . 6 18 16 12 . Naked Turns . | . . . . . . . Heaviest Build 72 | 11 51 60 64 70 72 66 Greatest Support 92 | 40 46 92 88 88 88 88 Greatest Overweight (x) 1 | . 1 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 17 | 6 11 20 20 20 20 20 Most Carried 20 | 6 12 17 18 20 20 20 Average Carried 14 | 3 8 12 16 18 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 12 17 18 20 20 19 Class Distribution -------------------- 60% | Mutant 33% | Commander-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Sto Fac Gar Matter Collected 1939 | 229 162 572 490 257 54 175 Remotely . | . . . . . . . Salvage Created 1059 | . 207 487 182 148 . 35 Parts 83 | . 10 38 18 15 . 2 Haulers Intercepted 4 | . . 2 . 2 . . Recyclers Shooed 3 | . . 2 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Gar Combat Hostiles Destroyed 26 | . 5 9 8 3 . 1 Guns 14 | . 5 8 . . . 1 Cannons 12 | . . 1 8 3 . . Classes Destroyed 9 | . 3 4 1 . . 1 Worker 3 | . 1 1 1 . . . Tunneler 1 | . . . 1 . . . Hauler 4 | . . 2 . 2 . . Operator 4 | . 1 . 2 1 . . Watcher 4 | . . 2 2 . . . Swarmer 6 | . . 2 4 . . . Grunt 13 | . 5 4 3 1 . . Sentry 6 | . . 3 1 2 . . Hunter 1 | . . . . . . 1 Best Kill Streak 6 | . 2 5 6 2 . 1 Combat Bots Only 5 | . 2 4 5 2 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Gar Damage Taken 1444 | . 223 471 332 166 24 228 Core 147 | . 12 74 15 32 . 14 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 70 | . . . 55 15 . . Core Remaining (%) 91 | 100 95 81 . 91 . . Volleys Fired 115 | . 22 39 28 15 3 8 Largest 2 | . 2 2 2 2 2 2 Hottest 88 | . 46 88 88 88 88 50 Shots Fired 230 | . 44 78 56 30 6 16 Gun 132 | . 44 72 . . . 16 Cannon 98 | . . 6 56 30 6 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 230 | . 44 78 56 30 6 16 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 6 12 7 10 4 6 Robot Miss Streak 9 | . 3 3 8 9 5 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 186 | . 28 57 53 26 6 16 Core Hits 127 | . 12 25 44 34 6 6 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 3 | . . 1 . . . 2 Destroy 1 | . . 1 . . . . Smash 2 | . . . . . . 2 Melee Attacks 16 | . . . . 3 . 13 Impact 16 | . . . . 3 . 13 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3244 | . 364 1004 723 698 109 346 Guns 1375 | . 354 862 . . . 159 Cannons 1458 | . . 108 673 568 109 . Explosions . | . . . . . . . Melee 303 | . . . . 116 . 187 Ramming 108 | . 10 34 50 14 . . Kinetic 2833 | . 354 970 673 568 109 159 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 303 | . . . . 116 . 187 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 . 1 Average Corruption 2 | . . . . 2 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . 8 . . Message Errors 2 | . . . . 2 . . Matter Fused 2 | . . . . 2 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 184 | . . . . 94 . 90 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 184 | . . . . 94 . 90 Knockbacks 40 | . . . 31 9 . . Impact 1 | . . . . 1 . . Kinetic 37 | . . . 31 6 . . Secondary 2 | . . . . 2 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 12 | . . 5 4 3 . . Targets Rammed 15 | . 1 5 6 3 . . Kicked . | . . . . . . . Crushed 3 | . 1 . 2 . . . Highest Temperature 198 | . 39 42 126 198 30 10 Average Temperature 39 | . 20 14 43 54 14 4 Received Heat Transfer 555 | . 165 153 117 108 . 12 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 6 | . . . . 1 . 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Gar Peak Influence 464 | . 95 273 274 427 297 464 Initial 207 | . . 39 55 42 193 207 Average 152 | . 43 132 135 204 218 309 Maximum Alert Level 2 | . . 1 1 2 1 2 Low Security (%) 63 | 100 100 85 67 43 33 . Level 1 33 | . . 14 32 48 66 82 Level 2 3 | . . . . 7 . 17 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 1 1 2 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . 1 . 1 1 . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Gar Distress Signals 6 | . . 2 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 12 15 18 17 2 6 Peak Tracking Total 6 | . 3 4 5 6 1 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Gar Traps Triggered 3 | . . 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Sto Fac Gar Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Gar Machines Accessed 27 | . 4 4 3 11 3 2 Terminals 21 | . 4 3 2 10 . 2 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . 1 1 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 76 | . 14 10 7 32 9 4 Successful 51 | . 7 9 6 19 9 1 Failed 25 | . 7 1 1 13 . 3 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 35 | . 13 5 2 15 . . Terminals 61 | . 14 8 5 30 . 4 Fabricators 1 | . . . . . 1 . Repair Stations 4 | . . . 2 2 . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . 2 . . 7 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 21 | . 3 4 2 11 . 1 Part Schematic 2 | . 2 . . . . . Prototype ID Bank 5 | . 1 . . 4 . . Open Door 2 | . . . . 2 . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . . . 1 . 1 Alert Level 2 | . . 1 . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 3 | . . 1 1 1 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 4 | . . . 2 2 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . 2 . . 7 . Insert Component 4 | . . 1 . . 3 . Analyze 5 | . . 1 . . 4 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 15 | . 4 3 2 6 . . Terminals 15 | . 4 3 2 6 . . Assimilate 1 | . . . . 1 . . Botnet 14 | . 4 3 2 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 25 | . 4 4 3 10 3 1 Full Trace Events 1 | . . . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . 2 1 . . 3 . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 47 | . . . . . 47 . Total Part Build Rating 10 | . . . . . 10 . Parts Repaired 2 | . . . 1 1 . . Time 64 | . . . 26 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 1 . . 3 . Part Schematics Acquired 4 | . . 1 . . 3 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Sto Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Gar Total Allies 13 | . . . . 11 . 2 Largest Group 11 | . . . . 11 9 9 Highest-Rated Group 248 | . . . . 183 151 248 Highest-Rated Ally 80 | . . . . 29 29 80 Total Orders . | . . . . . . . Ally Attacks 137 | . . . . 72 21 44 Total Damage 2297 | . . . . 889 248 1160 Kills 24 | . . . . 12 3 9 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Sto Fac Gar Turns Passed 3210 | 74 721 584 512 687 262 370 Spaces Moved 1596 | 47 322 264 254 376 130 203 Core 13 | 13 . . . . . . Treads 1565 | 16 322 264 254 376 130 203 Legs 18 | 18 . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 145 Average Speed 151 | 114 178 150 145 145 145 145 Slowest Speed 240 | 160 240 160 145 145 145 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 53 28 22 59 5 43 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 1 | . . . . 1 . . Melee 1 | . . . . 1 . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Gar Total 2131 | 66 428 369 340 482 198 248 Wait 238 | . 52 27 40 61 46 12 Move 1590 | 46 321 263 253 375 129 203 Hop . | . . . . . . . Pick Up 71 | 12 15 15 7 10 8 4 Fast Attach . | . . . . . . . Attach 19 | 6 3 3 4 1 2 . Detach 1 | . 1 . . . . . Swap 30 | 2 5 10 . 6 4 3 Drop 35 | . 8 7 2 7 6 5 Fire 115 | . 22 39 28 15 3 8 Melee 16 | . . . . 3 . 13 Ram . | . . . . . . . Kick . | . . . . . . . Crush 15 | . 1 5 6 3 . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Garrison History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 75 | -11/Junkyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 10) 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Propulsion x2 1355 | -9/Materials | Discovered new exit (range 15) 1380 | -9/Materials | Entered another Materials area 1380 | -8/Materials | Evolved 2 slots: Utility x2 1382 | -8/Materials | Discovered new exit (range 7) 1759 | -8/Materials | Repaired Lgt. Armor Plating 1806 | -8/Materials | Identified exit to Storage 1892 | -8/Materials | Entered Storage 1942 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2103 | -8/Storage | Repaired Imp. Sensor Array 2246 | -8/Storage | Build established: Commander-Mutant 2556 | -8/Storage | Discovered new exit (range 5) 2568 | -8/Storage | Found Prototype Launcher 2569 | -8/Storage | Identified Scatter Rocket Array 2579 | -8/Storage | Entered Factory 2579 | -7/Factory | Accompanied by 9 allies 2579 | -7/Factory | Evolved 2 slots: Utility x2 2708 | -7/Factory | Fabricated Arm. Leg (x2) 2776 | -7/Factory | Garrison activated, responded to threat 2839 | -7/Factory | Identified exit to Garrison 2841 | -7/Factory | Entered Garrison 2841 | -7/Garrison | Accompanied by 7 allies 2898 | -7/Garrison | Found embedded Infiltrators 2940 | -7/Garrison | Triggered checkpoint 2982 | -7/Garrison | Garrison Relay disabled 3022 | -7/Garrison | Triggered checkpoint 3058 | -7/Garrison | Triggered checkpoint 3211 | -7/Garrison | Self-destructed Last Messages --------------- 03176_ P-60 Hacker suffers critical hit (Smash). 03176_ Destroyed Remote Datajack. 03176_ P-60 Hacker system corrupted by crushing effect. 03177_ Slug penetrates P-60 Hacker. 03177_ P-60 Hacker destroyed. 03177_ P-60 Hacker fails to hack ZZ-502(x). 03178_ P-60 Hacker destroyed. 03179_ Acquired 42 matter. 03180_ ZZ-502(x) system terminally corrupted. 03180_ Acquired 32 matter. 03187_ Destroyed Shock Rifle. 03187_ P-60 Hacker system corrupted by crushing effect. 03193_ Destroyed Remote Datajack. 03193_ P-60 Hacker system corrupted by crushing effect. 03195_ P-60 Hacker suffers critical hit (Smash). 03195_ Destroyed Imp. Heat Sink. 03195_ Destroyed Target Analyzer. 03195_ P-60 Hacker system corrupted by crushing effect. 03197_ P-60 Hacker destroyed. 03200_ Acquired 9 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????????+?????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????#++#???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ????####### #???????????????????? | | ????#! x!!# #??????????????????? | | ????#!!#!@# #??????????????????? | | ????#+###*!* #???############???? | | ????#|=%%=[% #???#""""""""""#???# | | ????#+###![[ #???#"""!!!!"""#???# | | ???????#!!# #???#"" ""#???# | | ?????? "!!# #???#"! !"#???# | | ?????###### #???#"! !"#???# | | ??????????# #???#"! !"#???# | | ??????????# #???#"! !"#???# | | ??????????# #???#"! !"#???# | | ??????????# #???#"! ]!"#???# | | ??????????# #???#"" ""#???# | | ??????##### #???##### #####???# | | ??????#"T"# #########++######### | | ??????#" *%= = | | ??????##### = %+[ | | ??????????######################## | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lgt. Armor Plating | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Grenade Launcher | -9/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Datajack | -7/Factory | Scanalyzed Imp. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticRegenerativeField Manual? 0 Play Time 00:28:46 Cumulative 74.2 hours Start 2023.04.04 @ 17:00:02 End 2023.04.04 @ 18:47:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da76e127-3522-42b8-887d-029729f4424e