Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 02:25:13 Player: Heclapar Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (3283) 3283 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1531) 1531 TOTAL SCORE: 10214 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 600 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Improved Heavy Treads Smartbomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Light Regenerative Plating Experimental Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Gauss Rifle KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Melee Analysis Suite Kinecellerator Propulsion Shielding Improved Utility Shielding Improved Medium Armor Plating Hacking Drone Bay Heavy Laser Proton Cannon KE Penetrator Heavy Missile Launcher Great Axe [Rating: 81] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Zionite Light DM Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 5 | . . . . . . 3 . . . . 2 Weapon 2 | . . 2 . . . . . . . . . Parts Attached 75 | . 5 10 . 3 1 13 3 6 . 5 29 Power 12 | . 1 . . . . 3 . 1 . 2 5 Engine 9 | . 1 . . . . 3 . 1 . 2 2 Core 2 | . . . . . . . . . . . 2 Reactor 1 | . . . . . . . . . . . 1 Propulsion 17 | . 2 3 . . 1 5 . . . 2 4 Treads 17 | . 2 3 . . 1 5 . . . 2 4 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 19 | . 2 2 . 3 . 4 . 1 . . 7 Device 8 | . 1 1 . . . 1 . 1 . . 4 Storage 3 | . 1 1 . 1 . . . . . . . Processor 4 | . . . . 1 . 3 . . . . . Hackware 2 | . . . . 1 . . . . . . 1 Protection 2 | . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 27 | . . 5 . . . 1 3 4 . 1 13 Energy Gun 11 | . . 1 . . . 1 2 2 . 1 4 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 9 | . . 4 . . . . . . . . 5 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 6 | . . . . . . . 1 2 . . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . . 2 Parts Lost 41 | . . 3 . . . 1 2 2 . 6 27 Power 7 | . . . . . . . . 1 . 2 4 Propulsion 11 | . . 1 . . . . . . . 2 8 Utility 5 | . . 1 . . . . . 1 . . 3 Weapon 18 | . . 1 . . . 1 2 . . 2 12 Highest Loss Streak 10 | . . 1 . . . 1 2 1 . 5 10 To Critical Strikes 3 | . . . . . . . . . . 1 2 Average Slot Usage (%) 93 | . 94 94 100 99 100 99 99 100 100 98 73 Engine 9 | . 14 11 11 11 11 12 13 13 13 12 1 Core 1 | . . . . . . . . . . . 6 Treads 20 | . 4 21 22 22 22 25 26 26 26 25 13 Device 6 | . 7 8 11 4 . 2 6 9 13 13 9 Storage 8 | . 15 12 11 11 11 6 6 6 6 6 3 Processor 4 | . . . . . . 17 13 9 6 6 3 Hackware 6 | . . . . 6 11 6 6 6 6 6 8 Energy Gun 12 | . . 5 11 11 11 8 19 25 26 25 6 Ballistic Gun 18 | . 28 35 33 33 33 17 5 . . . 7 Peak Build Rating 81 | 6 11 16 15 26 29 62 66 64 63 65 81 Average Rating 41 | 6 7 15 15 21 27 57 63 62 63 62 59 On Entrance 35 | 6 6 11 15 15 26 29 62 64 63 63 60 Naked Turns 268 | . . . . . . . . . . . 268 Heaviest Build 100 | 14 24 28 25 54 54 71 75 71 69 72 100 Greatest Support 112 | 20 46 46 45 45 50 112 112 112 112 112 105 Greatest Overweight (x) 3 | . 1 . . 1 1 . . . . 1 3 Average Overweight (x) . | . . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 Average Capacity 16 | 8 9 10 10 15 20 20 20 20 20 20 16 Most Carried 20 | 6 8 10 9 16 19 19 20 19 19 19 20 Average Carried 14 | 6 6 9 9 12 17 17 18 17 19 18 15 Final Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 5 Final Carried 19 | 6 8 9 9 16 19 19 18 19 19 16 5 Class Distribution -------------------- 76% | Gunner 16% | Scavenger-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 2224 | 200 84 490 4 50 25 215 127 125 . 10 894 Remotely . | . . . . . . . . . . . . Salvage Created 3647 | . 131 632 . . . 262 240 515 . 186 1681 Parts 158 | . 9 46 . . . 13 6 12 . 13 59 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . 2 . . 9 9 . 15 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 68 | . 3 15 . . . 4 6 9 . 6 25 Guns 48 | . 3 15 . . . 4 . 4 . 5 17 Cannons 2 | . . . . . . . . . . . 2 AOE 12 | . . . . . . . 6 3 . . 3 Classes Destroyed 11 | . 1 4 . . . 2 . 1 . . 3 Worker 2 | . . . . . . 1 . . . . 1 Builder 3 | . . 1 . . . . . . . . 2 Recycler 2 | . . 1 . . . . . . . . 1 Watcher 1 | . . . . . . . . . . . 1 Swarmer 9 | . . 3 . . . 1 . . . 5 . Grunt 37 | . 3 9 . . . 2 4 5 . . 14 Brawler 3 | . . . . . . . . 2 . . 1 Duelist 4 | . . . . . . 1 2 1 . . . Sentry 9 | . . 3 . . . . . 1 . 1 4 Hunter 4 | . . . . . . . . . . . 4 Programmer 2 | . . . . . . . . . . . 2 Best Kill Streak 6 | . 3 5 . . . 3 6 4 . 5 5 Combat Bots Only 6 | . 3 4 . . . 3 6 4 . 5 3 Max Kills in Single Turn 4 | . 1 2 . . . 2 3 2 . 1 4 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 3 | . . . . . . . 3 2 . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 559 | . 16 78 4 . . 26 30 92 . 35 278 Missed 169 | . 5 15 . . . 8 15 35 . 11 80 Damage Taken 6479 | . 119 767 42 . . 502 156 678 . 383 3832 Core 1280 | . 34 75 . . . 22 . 61 . 74 1014 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 90 | . . . . . . . . . . . 90 Core Remaining (%) 87 | 100 86 . . . 81 . . . . 81 . Volleys Fired 182 | . 9 39 . 5 . 16 8 22 . 8 75 Largest 4 | . 2 4 . 4 . 4 2 4 . 4 4 Hottest 231 | . 40 103 . 103 . 152 89 218 . 218 231 Shots Fired 620 | . 18 143 . 20 . 64 10 72 . 29 264 Gun 587 | . 18 143 . 20 . 64 4 67 . 29 242 Cannon 19 | . . . . . . . . . . . 19 Launcher 14 | . . . . . . . 6 5 . . 3 Special . | . . . . . . . . . . . . Kinetic 355 | . 18 133 . 15 . 38 2 . . . 149 Thermal 246 | . . 10 . 5 . 26 2 67 . 29 107 Explosive 14 | . . . . . . . 6 5 . . 3 Electromagnetic 5 | . . . . . . . . . . . 5 Robot Hit Streak 22 | . 4 16 . . . 14 4 14 . 15 22 Robot Miss Streak 6 | . 1 6 . . . 4 5 2 . 3 5 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 10 | . 1 2 . . . 3 . 1 . 1 2 Max Gunslinging Chain 2 | . 1 1 . . . 2 . 1 . 1 1 Shots Hit Robots 401 | . 12 85 . . . 41 7 57 . 15 184 Core Hits 187 | . 5 31 . . . 22 14 22 . 9 84 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . . . . . . . 1 Critical Strikes 9 | . . 1 . . . . . 1 . . 7 Burn 5 | . . . . . . . . 1 . . 4 Destroy 3 | . . 1 . . . . . . . . 2 Blast 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8817 | . 151 1062 . . . 553 666 1413 . 257 4715 Guns 6438 | . 151 1062 . . . 553 44 817 . 257 3554 Cannons 285 | . . . . . . . . . . . 285 Explosions 2083 | . . . . . . . 622 596 . . 865 Melee . | . . . . . . . . . . . . Ramming 11 | . . . . . . . . . . . 11 Kinetic 3677 | . 151 984 . . . 342 25 . . . 2175 Thermal 3029 | . . 78 . . . 211 19 817 . 257 1647 Explosive 1780 | . . . . . . . 622 596 . . 562 Electromagnetic 320 | . . . . . . . . . . . 320 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . 1 . . . . . . . . . 11 Average Corruption 3 | . 1 . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 25 | . 1 . . . . . . . . . 24 Message Errors 4 | . . . . . . . . . . . 4 Matter Fused 7 | . 1 . . . . . . . . . 6 Energy Discharges 4 | . . . . . . . . . . . 4 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . 6 Alerts 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 47 | . . . . . . . . . . . 47 Projectiles 14 | . . . . . . . . . . . 14 Explosions 33 | . . . . . . . . . . . 33 Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 206 | . . . . . . . 27 . . . 179 Shots 6 | . . . . . . . 1 . . . 5 Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 303 | . . 138 . 122 . 303 5 283 . 66 187 Average Temperature 71 | . . 52 . 60 . 105 5 144 . 24 30 Received Heat Transfer 1373 | . 66 285 80 . . 72 42 249 . 18 561 Effects 2 | . . . . . . 1 . 1 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . 2 . 1 3 Combat Hostiles 6 | . . . . . . . . 2 . 1 3 Parts Melted 15 | . . . . . . . . 6 . 1 8 Heat Transferred 6222 | . . 175 . . . 447 37 1748 . 507 3308 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 514 | . 110 399 114 . . 302 . . . . 514 Initial 114 | . . 46 114 . . . . . . . 50 Average 230 | . 52 239 114 . . 164 . . . . 289 Maximum Alert Level 2 | . . 1 . . . 1 . . . . 2 Low Security (%) 46 | 100 100 33 100 . . 63 . . . . 31 Level 1 42 | . . 66 . . . 36 . . . . 46 Level 2 11 | . . . . . . . . . . . 22 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 2 2 . . . . . . . . 13 Investigation 4 | . 1 . . . . . . . . . 3 Extermination 3 | . . . . . . . . . . . 3 Reinforcement 7 | . 1 2 . . . . . . . . 4 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 4 | . . 2 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 127 | . 6 23 4 . . 14 7 12 . 6 55 Peak Tracking Total 7 | . 2 7 4 . . 4 4 4 . 5 7 Tactical Retreats 10 | . . 2 . . . . . 4 . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 4 | . . . . . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 2 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 8 | . . . . . . . . . . . 8 Max in Single Turn 4 | . . . . . . . . . . . 4 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 10 | . 2 1 . . 1 . . . 4 . 2 Terminals 4 | . 2 1 . . 1 . . . . . . Fabricators 2 | . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 44 | . 5 4 . . 2 . . . 28 . 5 Successful 36 | . 1 3 . . 2 . . . 28 . 2 Failed 8 | . 4 1 . . . . . . . . 3 Catastrophic 1 | . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 13 | . . . . 1 . . . . . . 12 Terminals 11 | . 5 4 . . 2 . . . . . . Fabricators 5 | . . . . . . . . . . . 5 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 34 | . 1 3 . . 2 . . . 28 . . Record 15 | . . 2 . . 2 . . . 11 . . Part Schematic 8 | . . . . . . . . . 8 . . Robot Schematic 6 | . . . . . . . . . 6 . . Prototype ID Bank 5 | . 1 1 . . . . . . 3 . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 2 1 . . . . . . . . 2 Full Trace Events 3 | . 1 . . . . . . . . . 2 Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 3 . . . . 6 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . 14 . . . . 8 . . Parts Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 152 Total Part Build Rating 5 | . . . . . . . . . . . 5 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 11 | . . . . 4 . . . . . . 7 Largest Group 4 | . . . . 4 4 4 1 1 . . 3 Highest-Rated Group 210 | . . . . 159 159 159 38 38 . . 210 Highest-Rated Ally 70 | . . . . 41 41 41 38 38 . . 70 Zionite Dispatches 3 | . . . . . . . . . . . 3 Light 2 | . . . . . . . . . . . 2 Trap Resupply 1 | . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . 2 DROP 1 | . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . 1 Ally Attacks 95 | . . . . . . 38 2 2 . . 53 Total Damage 2274 | . . . . . . 1264 36 87 . . 887 Kills 20 | . . . . . . 11 1 . . . 8 Allies Corrupted 3 | . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 3 . 1 . . 2 . Drone Launches 1 | . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . 1 Decoded 0b10 Intel 6 | . . . . . . 6 . . . . . Items 6 | . . . . . . 6 . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 Main Access 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 6522 | 1 201 556 189 1407 771 430 403 454 128 622 1360 Spaces Moved 3423 | 1 120 227 125 726 328 200 243 231 83 375 764 Core 443 | . . . . . . . . . . . 443 Treads 2875 | . 16 227 125 726 328 200 243 231 83 375 321 Legs 105 | 1 104 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 145 152 152 232 152 156 156 156 156 50 Average Speed 159 | 120 130 146 152 189 232 154 156 156 156 157 115 Slowest Speed 320 | 120 190 160 152 232 232 156 156 156 156 240 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 2 22 25 25 81 60 7 50 42 71 61 20 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . . . 3 1 . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . 1 1 4 . 1 1 . 5 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 175 | . . . . . . . 63 63 . . 49 Melee . | . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . . 8 AOE 167 | . . . . . . . 63 63 . . 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 4064 | 1 148 359 124 748 338 281 255 275 82 389 1064 Wait 307 | 1 3 74 . . 8 40 1 13 . . 167 Move 3412 | . 119 226 124 725 327 199 242 230 82 374 764 Hop . | . . . . . . . . . . . . Pick Up 49 | . 5 4 . 10 2 7 1 3 . 2 15 Fast Attach 21 | . 4 5 . 2 . 2 . . . . 8 Attach 34 | . . 2 . . . 7 2 3 . 5 15 Detach 3 | . . . . . . . . 1 . . 2 Swap 20 | . 1 3 . 1 1 4 1 3 . . 6 Drop 33 | . 7 6 . 5 . 6 . . . . 9 Fire 182 | . 9 39 . 5 . 16 8 22 . 8 75 Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 10) 203 | -10/Materials | Entered another Materials area 203 | -9/Materials | Evolved 2 slots: Weapon x2 463 | -9/Materials | Build established: Gunner 724 | -9/Materials | Discovered new exit (range 14) 759 | -9/Materials | Entered Mines 785 | -9/Mines | Met a Derelict bent on vengeance 816 | -9/Mines | Discovered new exit (range 7) 906 | -9/Mines | Assembled infested the area 909 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 948 | -9/Mines | Entered Zion 1068 | -7/Zion | Given A8's code to call for help 1151 | -7/Zion | Learned location of Extension (-6) 1398 | -7/Zion | Met Imprinter 1423 | -7/Zion | Imprinted 1425 | -7/Zion | Declared Zion's savior 1542 | -7/Zion | Found Prototype Hackware 1542 | -7/Zion | Identified Exp. Hacking Suite 1555 | -7/Zion | Found Prototype Processor 1895 | -7/Zion | Received a visual enhancement algorithm 1988 | -7/Zion | Given the Hacking Drone Bay 1988 | -7/Zion | Found Prototype Device 2163 | -7/Zion | Learned location of Warlord (-5) 2320 | -7/Zion | Discovered new exit (range 16) 2355 | -7/Zion | Entered Proximity Caves 2355 | -6/Proximity Caves | Accompanied by 4 allies 2376 | -6/Proximity Caves | Learned 4 Factory zone layouts 2673 | -6/Proximity Caves | Learned Factory garrison access intel 3108 | -6/Proximity Caves | Discovered new exit (range 4) 3126 | -6/Proximity Caves | Entered Factory 3126 | -6/Factory | Accompanied by 4 allies 3126 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3128 | -6/Factory | Loaded intel: 4 garrison access locations 3414 | -6/Factory | Lost 3 allies 3501 | -6/Factory | Discovered new exit (range 14) 3556 | -6/Factory | Entered Lower Caves 3556 | -6/Lower Caves | Accompanied by 1 ally 3557 | -6/Lower Caves | Encountered a Warlord checkpoint 3718 | -6/Lower Caves | Learned Factory garrison access intel 3736 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3935 | -6/Lower Caves | Discovered new exit (range 6) 3959 | -6/Lower Caves | Entered another Lower Caves area 3959 | -6/Lower Caves | Accompanied by 1 ally 4167 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4395 | -6/Lower Caves | Discovered new exit (range 7) 4413 | -6/Lower Caves | Entered Data Miner 4413 | -6/Data Miner | Discovered new exit (range 6) 4443 | -6/Data Miner | Met Data Miner 4477 | -6/Data Miner | Learned location of Section 7 (-2) 4477 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4504 | -6/Data Miner | Received God Mode back door access code from Data Miner 4541 | -6/Data Miner | Entered Proximity Caves 4663 | -5/Proximity Caves | Learned location of 2 exits from Factory 5011 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5118 | -5/Proximity Caves | Lost 5 parts (1p2n2w) 5143 | -5/Proximity Caves | Discovered new exit (range 9) 5163 | -5/Proximity Caves | Entered Factory 5163 | -5/Factory | Evolved 2 slots: Utility x2 5164 | -5/Factory | Identified exit to Upper Caves 5164 | -5/Factory | Identified Hacking Drone Bay 5165 | -5/Factory | Identified exit to Factory 5166 | -5/Factory | Loaded intel: 3 garrison access locations 5459 | -5/Factory | Build established: Scavenger-Gunner 5795 | -5/Factory | Fabricated Lgt. Regenerative Plating? 5817 | -5/Factory | Lost 4 parts (1n1u2w) 5881 | -5/Factory | Garrison activated, responded to threat 6081 | -5/Factory | Lost 3 parts (2p1n) 6236 | -5/Factory | Cargo convoy interrupted 6249 | -5/Factory | Released all parts (6) 6279 | -5/Factory | Lost 10 parts (2p2n1u5w) 6285 | -5/Factory | Retrieved Zion intel report: Main Access 6286 | -5/Factory | Zion Trap Resupply teleported in 6301 | -5/Factory | Zion Light squad teleported in 6387 | -5/Factory | Core integrity fell below 50% 6404 | -5/Factory | Lost 4 allies 6408 | -5/Factory | Found PL-3XN's Ring of Power 6411 | -5/Factory | System corruption reached 10% 6435 | -5/Factory | Zion Light squad teleported in 6476 | -5/Factory | Incoming investigation squad redirected 6514 | -5/Factory | Core integrity fell below 20% 6523 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06459_ An alarm sounds. 06459_ ALERT: Alarm triggered, dispatching investigation squad. 06474_ Slug penetrates Wall. 06476_ ALERT: Higher priority target reported, redirecting investigation. 06477_ Slug penetrates OV-XNU(z). 06477_ OV-XNU(z) suffers critical hit (Destroy). 06479_ Slug penetrates OV-XNU(z). 06482_ System corrupted: Component data lost. 06482_ OV-XNU(z) destroyed. 06482_ Slug penetrates Wall. 06485_ Slug penetrates JI-N38(z). 06486_ Y-64 Sentinel destroyed. 06489_ Acquired 19 matter. 06497_ Door malfunctions. 06498_ BQ-A3R(z) system terminally corrupted. 06501_ T XJQ4E,OJ3RIZBFSMKTXN|P3C4PUTKO 06502_ Terminal disabled. 06506_ P-70 Sage hacks JI-N38(z), rebooting. 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