Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.24 @ 18:59:37 // Winter2021/Sauler Player: leiavoia Result: Destroyed by Elf with Phase Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (2123) 2123 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6868 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 103/300 Energy 33/100 System Corruption 7% Temperature Hot (280) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Reactive Plating Authchip [R/Combat] Improved Lightning Gun Precision Assault Rifle Force Lance Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Compact Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Energy Well Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Fission Core Advanced Heat Sink Improved Sensor Array Core Shielding Authchip [R/Combat] Plasma Rifle Precision Assault Rifle Coil Gun Force Lance [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . Utility 4 | . . . 1 1 1 . 1 . . Weapon 2 | . . . 1 . 1 . . . . Parts Attached 107 | 2 8 . 5 13 2 26 7 10 34 Power 7 | . 2 . . . . 2 1 1 1 Engine 6 | . 1 . . . . 2 1 1 1 Core 1 | . 1 . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 24 | . 3 . 1 4 . 8 1 2 5 Treads 9 | . . . . 3 . 4 1 1 . Leg 13 | . 3 . 1 1 . 4 . 1 3 Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 2 . 2 3 1 7 2 1 12 Device 11 | 1 . . 1 1 1 2 1 1 3 Storage 4 | . 1 . . . . . . . 3 Processor 7 | . . . . . . 3 1 . 3 Hackware 1 | . . . . . . . . . 1 Protection 8 | . 1 . 1 2 . 2 . . 2 Artifact . | . . . . . . . . . . Weapon 45 | 1 1 . 2 6 1 9 3 6 16 Energy Gun 13 | . . . 2 1 1 4 . 2 3 Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 17 | 1 1 . . 3 . 2 . . 10 Ballistic Cannon 8 | . . . . 1 . 3 2 . 2 Launcher 2 | . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . Piercing Weapon 2 | . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . 3 Parts Lost 43 | . 1 . . 3 . 15 . 9 15 Power 3 | . . . . . . 1 . 1 1 Propulsion 13 | . . . . 1 . 5 . 3 4 Utility 12 | . 1 . . 1 . 5 . 2 3 Weapon 15 | . . . . 1 . 4 . 3 7 Highest Loss Streak 14 | . 1 . . 3 . 13 . 7 14 Average Slot Usage (%) 84 | . 97 100 100 91 100 86 100 24 72 Engine 7 | . 9 14 11 9 7 7 6 1 5 Treads 8 | . . . . 13 23 9 26 4 . Leg 11 | . 28 28 22 12 . 11 . . 8 Device 9 | . 6 . 11 10 23 3 13 3 11 Storage 9 | . 17 28 15 9 7 7 6 1 4 Processor 5 | . . . . . . 12 20 5 5 Hackware 1 | . . . . . . . . . 5 Protection 3 | . 2 . 6 9 7 6 . . . Energy Gun 6 | . 8 . 11 9 15 15 7 2 1 Ballistic Gun 12 | . 19 28 22 10 7 2 . . 19 Ballistic Cannon 4 | . . . . 6 7 9 17 2 . Naked Turns 158 | . . . . . . . . 153 5 Heaviest Build 63 | 13 34 34 37 46 49 63 54 58 50 Greatest Support 88 | 20 20 20 20 60 60 66 88 88 40 Greatest Overweight (x) 5 | . 1 1 1 1 . 2 . 5 2 Average Overweight (x) . | . . 1 1 . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 8 9 15 15 15 15 15 15 6 7 Most Carried 15 | 7 8 8 11 12 11 15 15 15 15 Average Carried 9 | 6 7 7 8 10 10 12 14 6 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 8 8 11 12 11 15 15 5 5 Class Distribution -------------------- 31% | Mutant 19% | Skirmisher 14% | Scavenger-Tank 13% | Scavenger-Skirmisher 10% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/DSF Gunner | -6/Factory Mutant | -6/Waste Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Matter Collected 2258 | 211 182 . 76 113 . 572 293 186 625 Remotely . | . . . . . . . . . . Salvage Created 2871 | 11 353 . 148 106 . 374 458 214 1207 Parts 138 | 4 27 . 7 2 . 17 15 . 66 Haulers Intercepted 4 | . 1 . . . . . . . 3 Recyclers Shooed 5 | . . . . . . . 4 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Combat Hostiles Destroyed 42 | . 8 . 3 4 . 11 6 1 9 Melee 1 | . . . . . . . . . 1 Guns 29 | . 8 . 2 4 . 6 1 1 7 Cannons 9 | . . . . . . 5 4 . . AOE 3 | . . . 1 . . . 1 . 1 Classes Destroyed 15 | 1 4 . 1 2 . 2 2 1 2 Worker 2 | . . . . . . . . . 2 Builder 4 | . . . . . . . . . 4 Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . 1 . . . . . . . 3 Recycler 5 | . . . . . . . 2 . 3 Watcher 3 | . 1 . . . . . . . 2 Swarmer 8 | . 3 . . . . . 1 . 4 Grunt 19 | . 5 . 2 2 . 8 . . 2 Brawler 3 | . . . . 1 . . 2 . . Sentry 2 | . . . 1 . . . 1 . . Specialist 2 | . . . . . . 2 . . . Hunter 3 | . . . . 1 . . . . 2 Programmer 3 | . . . . . . . 2 . 1 Heavy 1 | . . . . . . 1 . . . Compactor 1 | . . . . . . . . 1 . Best Kill Streak 11 | 1 3 . 2 2 . 5 4 1 11 Combat Bots Only 5 | . 3 . 2 2 . 5 3 1 3 Max Kills in Single Turn 3 | 1 1 . 1 1 . 1 2 1 3 Gunslinging 1 | . . . . . . . . . 1 Exploded 1 | . . . 1 . . . 1 . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Damage Taken 7053 | . 556 . 128 586 . 2352 291 609 2531 Core 1270 | . 56 . 14 119 . 216 55 248 562 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 . 77 96 78 . 69 . . . Volleys Fired 165 | 3 26 . 7 23 . 32 23 17 34 Largest 4 | 2 2 . 3 3 . 4 4 4 4 Hottest 226 | 70 70 . 105 129 . 214 226 220 163 Shots Fired 455 | 6 52 . 21 52 . 104 56 37 127 Gun 337 | 6 52 . 21 31 . 65 23 15 124 Cannon 109 | . . . . 18 . 39 33 16 3 Launcher 9 | . . . . 3 . . . 6 . Special . | . . . . . . . . . . Kinetic 295 | 3 33 . 14 34 . 52 33 10 116 Thermal 131 | 3 19 . 1 15 . 47 23 21 2 Explosive 9 | . . . . 3 . . . 6 . Electromagnetic 20 | . . . 6 . . 5 . . 9 Robot Hit Streak 21 | 1 8 . 6 7 . 17 9 21 9 Robot Miss Streak 12 | 2 3 . 2 7 . 5 4 2 12 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 5 | . 1 . 1 . . . . . 3 Max Gunslinging Chain 2 | . 1 . 1 . . . . . 2 Shots Hit Robots 292 | 2 35 . 13 29 . 76 40 35 62 Core Hits 152 | 2 17 . 5 19 . 48 17 3 41 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 11 | . 1 . . 1 . 3 2 . 4 Burn 2 | . 1 . . . . 1 . . . Destroy 3 | . . . . . . . . . 3 Blast 4 | . . . . 1 . 1 2 . . Corrupt 2 | . . . . . . 1 . . 1 Melee Attacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 3 | . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7310 | 25 456 . 214 475 . 1363 1070 1255 2452 Guns 4003 | 25 456 . 155 276 . 754 379 266 1692 Cannons 1826 | . . . . 92 . 609 551 499 75 Explosions 1423 | . . . 59 107 . . 140 490 627 Melee 58 | . . . . . . . . . 58 Ramming . | . . . . . . . . . . Kinetic 3843 | . 331 . 93 198 . 765 551 315 1590 Thermal 1926 | 25 125 . 59 170 . 555 519 450 23 Explosive 1224 | . . . . 107 . . . 490 627 Electromagnetic 259 | . . . 62 . . 43 . . 154 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 58 | . . . . . . . . . 58 Highest Corruption 7 | . . . . . . . 2 3 7 Average Corruption 3 | . . . . . . . 1 2 3 Corruption Purged . | . . . . . . . . . . Effects 21 | . . . . . . . . 2 19 Message Errors 6 | . . . . . . . . 2 4 Matter Fused 7 | . . . . . . . . . 7 Heat Flow Errors 4 | . . . . . . . . . 4 Energy Discharges 3 | . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 71 | . . . . . . . 27 22 22 Projectiles 27 | . . . . . . . 27 . . Explosions 44 | . . . . . . . . 22 22 Melee . | . . . . . . . . . . Knockbacks 14 | . . . . 2 . 7 4 . 1 Impact . | . . . . . . . . . . Kinetic 14 | . . . . 2 . 7 4 . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 349 | . . . 35 34 . . . 174 106 Shots 7 | . . . 1 1 . . . 4 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 488 | 27 258 . 60 326 . 383 488 168 309 Average Temperature 123 | 14 105 . 28 117 . 162 210 65 95 Received Heat Transfer 1932 | . 279 . 57 288 . 792 12 . 504 Effects 9 | . 1 . . 1 . . 6 . 1 Shutdowns 3 | . . . . . . . 3 . . Energy Bleed 1 | . . . . 1 . . . . . Interference 5 | . 1 . . . . . 3 . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 3324 | 74 444 . 50 215 . 961 790 740 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Peak Influence 282 | 5 244 36 175 224 15 160 223 31 282 Initial 84 | . 3 36 13 73 10 10 84 2 10 Average 84 | 4 133 36 91 112 10 60 121 7 88 Maximum Alert Level 1 | . 1 . . 1 . . 1 . 1 Low Security (%) 92 | 100 84 100 100 98 100 100 87 100 83 Level 1 7 | . 15 . . 1 . . 12 . 16 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . Squads Dispatched 11 | . 1 . 1 . . 2 2 . 5 Investigation 1 | . 1 . . . . . . . . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 8 | . . . 1 . . 2 1 . 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Distress Signals 3 | . 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . 10 . 8 8 . 13 8 7 33 Peak Tracking Total 19 | . 4 . 4 3 . 6 3 5 19 Tactical Retreats 2 | . . . . . . 1 . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Traps Triggered 5 | . 1 . . . . . 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Machines Disabled 9 | . . . 2 1 . . 1 . 5 Max in Single Turn 2 | . . . 2 1 . . 1 . 1 Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Machines Accessed 15 | . 4 . 2 . 3 . 3 . 3 Terminals 12 | . 4 . 2 . 1 . 3 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 39 | . 13 . 4 . 5 . 11 . 6 Successful 24 | . 7 . 3 . 4 . 7 . 3 Failed 15 | . 6 . 1 . 1 . 4 . 3 Catastrophic 3 | . 1 . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 3 . 3 . . . 5 . . Terminals 33 | . 13 . 4 . 1 . 11 . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . . . 3 . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 16 | . 7 . 2 . 1 . 4 . 2 Record 1 | . . . . . . . 1 . . Prototype ID Bank 3 | . 2 . . . . . . . 1 Open DSF 1 | . . . . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . Unreport Threat 3 | . 1 . . . . . 1 . 1 Hauler Manifests 1 | . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . 1 . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 . . . 1 Retrieve Matter 1 | . . . . . 1 . . . . Retrieve Components 2 | . . . . . 1 . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 4 | . . . 1 . . . 3 . . Terminals 4 | . . . 1 . . . 3 . . Track 1 | . . . . . . . 1 . . Botnet 1 | . . . . . . . 1 . . Operators 2 | . . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 3 . . . . . 2 . 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Turns Passed 3377 | 27 272 205 380 487 152 322 490 259 783 Spaces Moved 1690 | 12 121 108 175 212 92 100 282 234 354 Core 246 | . . . . . . . . 219 27 Treads 557 | . . . . 123 92 46 282 14 . Legs 787 | 12 121 108 175 89 . 54 . 1 227 Wheels 100 | . . . . . . . . . 100 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 190 190 160 160 120 145 50 50 Average Speed 148 | 120 137 190 190 172 160 154 145 61 161 Slowest Speed 300 | 120 190 190 190 240 160 260 145 300 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 29 | 2 34 33 22 19 4 78 12 82 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . . . . 1 . . . . 2 Terrain Destroyed 145 | . . . 4 34 . . 4 21 82 Melee 2 | . . . . . . . . . 2 Projectile 11 | . . . . 3 . . . . 8 AOE 131 | . . . 4 31 . . 4 21 71 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Total 2198 | 17 178 109 206 288 96 195 320 317 472 Wait 140 | . 12 . 16 33 1 9 1 50 18 Move 1683 | 11 120 107 174 211 92 99 282 233 354 Hop . | . . . . . . . . . . Pick Up 50 | 1 3 1 3 4 1 17 3 2 15 Fast Attach 42 | 1 4 . 1 3 . 10 1 4 18 Attach 31 | . . . 2 6 2 8 3 3 7 Detach 7 | . 1 . . 2 . . . 2 2 Swap 34 | 1 4 . 2 4 . 8 3 3 9 Drop 43 | . 8 1 1 2 . 12 4 3 12 Fire 165 | 3 26 . 7 23 . 32 23 17 34 Melee 3 | . . . . . . . . . 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / Min x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 437 | -10/Mines | Learned location of Mines (-9) 487 | -10/Mines | Discovered new exit (range 9) 494 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 505 | -10/Mines | Entered Materials 505 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 578 | -9/Materials | Identified exit to Mines 838 | -9/Materials | Discovered new exit (range 14) 885 | -9/Materials | Entered another Materials area 885 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 926 | -8/Materials | Build established: Scavenger-Tank 1139 | -8/Materials | Lost 3 parts (1n1u1w) 1293 | -8/Materials | Discovered new exit (range 12) 1372 | -8/Materials | Entered Factory 1372 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1523 | -7/Factory | Identified exit to DSF 1524 | -7/Factory | Entered DSF 1553 | -7/DSF | Additional patrols routed to DSF 1709 | -7/DSF | Lost 13 parts (1p4n4u4w) 1760 | -7/DSF | Sterilization system engaged 1780 | -7/DSF | Ambient heat levels rising (+10) 1795 | -7/DSF | Ambient heat levels rising (+10) 1810 | -7/DSF | Ambient heat levels rising (+10) 1810 | -7/DSF | Discovered new exit (range 15) 1825 | -7/DSF | Ambient heat levels rising (+10) 1840 | -7/DSF | Ambient heat levels rising (+10) 1846 | -7/DSF | Entered Factory 1846 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2336 | -6/Factory | Sucked down chute 2336 | -6/Factory | Entered Waste 2351 | -6/Waste | Spotted C-40 Crusher 2370 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2373 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2376 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2380 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2397 | -6/Waste | Crushed by falling debris 2400 | -6/Waste | Destroyed C-40 Crusher 2417 | -6/Waste | Spotted C-40 Crusher 2428 | -6/Waste | Lost 7 parts (1p2n2u2w) 2438 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2441 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2441 | -6/Waste | Spotted C-40 Crusher 2488 | -6/Waste | Spotted C-40 Crusher 2491 | -6/Waste | Spotted C-40 Crusher 2492 | -6/Waste | Spotted C-40 Crusher 2586 | -6/Waste | Discovered new exit (range 12) 2595 | -6/Waste | Entered Factory 3369 | -6/Factory | Core integrity fell below 50% 3378 | -6/Factory | Core integrity fell below 20% 3378 | -6/Factory | Released all parts (4) 3378 | -6/Factory | Destroyed by Elf with Phase Cannon Last Messages --------------- 03374_ Penetrated by Slug. 03374_ Hvy. Flak Cannon destroyed. 03375_ Penetrated by HV Slug. 03375_ HV Slug penetrates Wall. 03376_ Penetrated by Slug. 03376_ Slug penetrates Elf. 03376_ Core Shielding destroyed. An Elf is summoned! 03376_ Elf knocked back. 03377_ Extracted schematic archive: G-47 Trooper. 03377_ Critical hit (Destroy). 03377_ Hvy. Flak Cannon destroyed. 03377_ Knocked back. An Elf is summoned! 03378_ Penetrated by Slug. 03378_ Adv. Terrain Scanner destroyed. 03378_ Released Targeting Computer. 03378_ Released Visual Processing Unit. 03378_ Released Imp. Hacking Suite. 03378_ Released Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ????#######################+## #??"??"???????? | | ?????????#????#????# ! !#######????? ???????? | | ??????????????????## =#????????????????? ?? | | ???????#???????????# ##????#?????????????? | | ??????????#????#???# """"" #??????????#????????? | | ??????? ???????? ? + """""" #????#??????????????? | | ???????????? ????### """""" #????????#??????????? | | ??????????????????## """""" #????#?????#????#???? | | ??????????#????????# """""" ##???#??#?????????#?? | | ???????????????????# """""" ##??????#??###??????? | | ???????????????##??# """""" #???????????????????? | | ??????????#??????#?# """""" #???????????????????? | | ???????????#???????# """""" #?????#?????????????? | | ????????????#??????# #??#???##???????????? | | ????????????#??????# ##########?????#????? | | ???????????????????# ## #??????????? | | ?????????#?#???????# ## " ##?????????? | | ???????????????????########/### ! " #??????????? | | ????????????????????????# s # " #??????????? | | ?????????????## ######### # " #??????????# | | ??????????????# s " #??????????? | | ?????????????????######## s; " #??? ??????? | | ???????????????????#### #uu # " #??????????? | | ???????????????????# # s ## " #??"???????? | | ???????????????#??## k s # "T" " #??????????? | | ???????#??????????# @!* # """ #??"???????? | | ??????????????????# # $$[!! #########?"????????? | | ??????????????#???# !A!!% # #???????? ?? ????? | | ???????#????#?????# # !%ss # #????????"??????? | | ?????????? ???????# $!gs #?????????"??????? | | ????????????"?????## s !! s ##???#????????????? | | ?????????#??????#??# $!$!g*!* #????????""???????? | | ???????????????????#! !!*$%ss #?????????????????? | | ????????????????#######!s!$#######???????????????? | | ??????????? ????+ % =%$*=%*= ? ?????? | | ????????#???????# % %!$!!k|%!*! %[ ???????? | | ??????????? !!$ %=%[!= * ???????? | | ??????????### ##########s#####%= #######???????? | | ?????????????????#????? ???#! #?????????????? | | ????????????????? ????? ???? ##??????" ???? | | ??????????????????????? ""???? #?????????????? | | ????????????? ???? ???? ""????? #???#?????????? | | ?????????????????? ??? ""????? #??????? ?????? | | ??????????????????????? ""???? #?????????????? | | ??????????????????" ? ""?????? #?????????????? | | ??????????????????"??? ???????? ? #?????????????? | | ?????????????????????????????#???? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????#?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 4 Offensive Hacking 12 Authchip Count 5 Item Schematics ----------------- None Robot Schematics ------------------ G-47 Trooper | -6/Factory | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysImprinterLance Manual? 0 Play Time 00:49:05 Cumulative 518.5 hours Start 2021.12.24 @ 18:10:03 End 2021.12.24 @ 18:59:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 116 Rogue 85 Adventurer 31 Explorer 0 Win Type - Total 27 Types 22/0/2/3/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62a9296a-a949-4360-b807-2f400165dd82