Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 12:45:39 Player: CrossedViper Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (203) 1015 Value Destroyed (8834) 8834 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (4657) 4657 TOTAL SCORE: 24006 Bonus ------- High Alert Combat Kills 1057 Follower Combat Kills 370 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Friendly Fire -70 Cogmind --------- Core Integrity 0/1600 Matter 78/300 Energy 70/100 System Corruption 9% Temperature Cool (0) Movement Core (300) Ox5 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Biometal Leg Biometal Leg Biometal Leg > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Targeting Computer Improved Core Analyzer > --- WEAPON (4) ------- Tactical Quantum Warhead > --- INVENTORY (4) ---- Combat Antigrav System CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Core Analyzer Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Tactical Quantum Warhead > --- INVENTORY -------- Light Quantum Reactor Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Tactical Quantum Warhead Nanosword CR-A16's Behemoth Slayer [Rating: 168] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Antigrav System Flight Unit Experimental Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Hackware Makeshift Hacking Suite Protection Layered Medium Armor Plating Weapon Makeshift Axe Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Scatter Rocket Array Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . 2 2 . . . . 2 . . . . 2 . . 2 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 Utility 10 | . . . . . 2 . 1 2 . . . . 1 . . . . 2 . . . 1 1 Weapon 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . Parts Attached 271 | . 2 3 1 4 28 36 26 14 7 16 11 10 13 14 1 13 . 10 . 11 2 25 24 Power 26 | . 1 . . . 2 2 1 1 . . . 3 2 1 1 5 . . . 4 . 3 . Engine 8 | . 1 . . . 2 . . . . . . 1 . 1 . 1 . . . 2 . . . Core 9 | . . . . . . . . 1 . . . 2 2 . 1 3 . . . . . . . Reactor 9 | . . . . . . 2 1 . . . . . . . . 1 . . . 2 . 3 . Propulsion 71 | . . . . . 8 12 10 6 3 6 2 1 3 1 . 3 . . . 3 2 4 7 Treads 18 | . . . . . 5 2 . 1 2 3 . . 2 1 . . . . . . 1 1 . Leg 41 | . . . . . 3 10 10 1 1 3 2 1 1 . . 3 . . . . . . 6 Wheel 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . 2 . . . . . . . . . . . . 1 3 1 Flight 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Utility 93 | . 1 . 1 . 6 6 6 5 2 10 6 4 4 4 . 4 . 10 . 4 . 8 12 Device 32 | . . . . . 1 3 3 3 1 5 3 2 1 1 . 3 . 1 . 1 . 3 1 Storage 8 | . . . 1 . . 1 1 . . 2 . . 1 . . . . 1 . . . . 1 Processor 23 | . 1 . . . . 2 2 2 . 2 . 1 1 . . 1 . 6 . 3 . 1 1 Hackware 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Protection 29 | . . . . . 5 . . . 1 1 2 1 1 3 . . . 2 . . . 4 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | . . 3 . 4 12 16 9 2 2 . 3 2 4 8 . 1 . . . . . 10 5 Energy Gun 9 | . . 1 . . 1 2 . . . . . . 1 . . . . . . . . 2 2 Energy Cannon 7 | . . . . . . 1 . 1 . . . . . . . . . . . . . 5 . Ballistic Gun 20 | . . 1 . 2 6 7 2 . . . . . 1 1 . . . . . . . . . Ballistic Cannon 7 | . . . . . 3 4 . . . . . . . . . . . . . . . . . Launcher 22 | . . 1 . 2 2 2 3 1 2 . . . 1 3 . . . . . . . 2 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 4 . . . 1 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 1 1 . 1 . . . . . . . 1 . Piercing Weapon 7 | . . . . . . . . . . . 1 1 1 3 . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 1 2 . 3 . . . . 1 . . 4 . . . 1 . 3 1 Parts Lost 101 | . . . . . 11 4 16 2 5 13 . . 7 5 . . 1 . 5 3 . 1 28 Power 11 | . . . . . 1 . 2 . 1 . . . 1 1 . . . . 1 2 . . 2 Propulsion 28 | . . . . . 2 2 4 1 1 6 . . 2 1 . . . . 1 1 . . 7 Utility 39 | . . . . . 4 1 5 . 1 5 . . 2 2 . . 1 . 2 . . 1 15 Weapon 23 | . . . . . 4 1 5 1 2 2 . . 2 1 . . . . 1 . . . 4 Highest Loss Streak 14 | . . . . . 6 2 8 1 5 5 . . 4 3 . . 1 . 5 3 . 1 14 Average Slot Usage (%) 83 | . 95 100 100 100 82 86 91 62 71 51 81 98 82 86 94 97 97 90 78 62 65 86 68 Engine 2 | . 14 14 14 14 8 . . . . . . 4 1 1 5 4 . . . 3 . . . Core 2 | . . . . . . . . 3 . . . 5 8 6 5 5 11 10 7 . . . . Reactor 2 | . . . . . . 8 12 . . . . . . . . . . . . . . 7 4 Treads 4 | . . . . . 11 15 . 1 11 11 . . 4 10 11 4 . . . . 3 . . Leg 11 | . 28 28 28 28 14 10 22 6 2 . 19 20 7 . . 10 17 15 10 . . . 2 Hover 1 | . . . . . . . . 4 . . . . . . . . . . . . 3 15 14 Device 6 | . . . . . . 5 7 5 6 4 13 13 10 3 5 7 8 4 3 2 4 11 8 Storage 7 | . 14 14 14 14 9 9 14 13 13 13 . . 1 5 5 5 5 4 3 . . . 3 Processor 15 | . 10 14 14 14 2 14 12 6 13 1 13 17 19 23 23 20 17 22 31 39 42 29 17 Protection 5 | . . . . . 13 . . . 5 11 8 12 6 9 11 11 11 9 5 . . 4 8 Energy Gun 1 | . 14 14 14 14 . 1 . . . . . . 1 . . . . . . . . 3 2 Ballistic Gun 5 | . 14 14 14 12 15 9 17 . . . . . 1 4 5 5 5 5 3 . . . . Ballistic Cannon 1 | . . . . . 7 10 . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . 1 . 5 5 . . 1 1 . . . . . . . 2 1 Impact Weapon 2 | . . . . . . . 1 11 6 1 5 6 2 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 5 5 5 6 11 11 11 10 7 . . 1 . Piercing Weapon 2 | . . . . . . . . . . . 5 6 5 5 5 5 5 5 5 5 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 11 13 13 17 18 28 43 70 62 60 73 25 42 78 86 82 100 100 99 99 21 5 121 133 Greatest Support 156 | 20 20 20 20 20 62 63 56 38 81 81 55 55 93 93 93 93 80 80 80 24 36 126 156 Greatest Overweight (x) 16 | . . . . . 1 4 2 3 3 3 . . . . . 2 1 1 1 . . 16 . Average Overweight (x) . | . . . . . . . . 1 1 1 . . . . . . 1 . . . . . . Largest Inventory Capacity 16 | . 6 6 8 8 8 10 16 16 16 16 4 4 12 12 12 12 12 12 12 4 4 4 8 Average Capacity 10 | . 6 6 7 8 8 9 15 16 16 15 4 4 6 12 12 12 12 11 9 4 4 4 7 Most Carried 16 | . 6 6 8 8 8 10 16 12 15 16 4 4 9 12 12 12 12 12 12 4 4 4 8 Average Carried 8 | . 5 5 6 8 7 8 13 9 10 13 4 4 3 9 11 11 12 11 8 3 4 3 5 Final Capacity 16 | 6 6 6 8 8 8 10 16 16 16 4 4 4 12 12 12 12 12 12 4 4 4 4 4 Final Carried 15 | 6 6 6 8 8 7 10 8 11 15 4 4 4 9 12 12 12 12 12 2 4 4 4 2 Class Distribution -------------------- 44% | Mutant 15% | Derelict-Mutant 14% | Scavenger-Mutant 12% | Gunner 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Waste Sprinter | -4/Factory Mutant | -3/Research Generator-Mutant | -2/Research Generator-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Matter Collected 5484 | 200 10 59 80 73 728 878 759 213 395 468 126 179 164 215 81 190 . 81 . 55 . 351 179 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7296 | . 118 105 . 35 751 1038 1324 226 315 450 . 85 287 528 . . . 163 . 81 . 438 1352 Parts 322 | . 4 5 . 1 45 46 52 7 8 13 . 2 9 19 . . . 13 . 10 . 27 61 Haulers Intercepted 4 | . . . . . 1 1 . . . . . . 1 . . . . . . . . 1 . Recyclers Shooed 4 | . . . . . . 1 1 2 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 145 | . . . . . . . . . 2 4 . 7 . 11 . 116 5 . . . . . . Prevented 8 | . . . . . . . . . . . . 2 . . . 6 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Combat Hostiles Destroyed 171 | . 2 2 . 2 21 26 26 1 11 16 . 2 5 18 . . . 4 . . . 8 27 Melee 21 | . . . . . 1 . 2 . 2 1 . 2 4 3 . . . 4 . . . 2 . Guns 40 | . 2 . . . 7 11 16 . . . . . 1 . . . . . . . . . 3 Cannons 26 | . . . . . 5 8 . 1 . . . . . . . . . . . . . 1 11 AOE 83 | . . 2 . 2 8 7 8 . 9 15 . . . 15 . . . . . . . 5 12 Classes Destroyed 18 | . 1 3 . 1 5 2 4 . . 1 . . . 1 . . . . . . . . . Worker 8 | . . . . . . 1 2 . . . . . . . . . . 1 . 3 . 1 . Builder 4 | . . . . . 1 1 1 . . . . . . . . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . . . 1 1 . . . . . . 1 . . . . . . . . 1 . Recycler 4 | . . 1 . . . . 2 1 . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . Operator 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Watcher 6 | . . . . . 1 . 1 1 . . . . . . . . . . . . . . 3 Swarmer 47 | . . 2 . . 4 . . . 3 4 . 1 3 6 . . . 4 . . . 5 15 Grunt 78 | . 2 . . 1 10 18 18 . 8 9 . 1 . 4 . . . . . . . . 7 Brawler 7 | . . . . 1 . 1 2 . . 1 . . . 2 . . . . . . . . . Duelist 4 | . . . . . . . 1 . . . . . . 2 . . . . . . . . 1 Protector 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . Sentry 22 | . . . . . 5 4 2 1 . 1 . . 1 2 . . . . . . . 3 3 Hunter 4 | . . . . . 2 1 1 . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . 1 . . . . . 1 1 . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | . 1 2 . 2 8 9 13 2 4 8 . 1 2 9 . . . 5 . 3 . 7 6 Combat Bots Only 9 | . 1 2 . 2 7 7 8 1 4 8 . 1 2 9 . . . 4 . . . 5 6 Max Kills in Single Turn 8 | . 1 2 . 2 3 7 3 1 3 8 . 1 1 4 . . . 1 . 1 . 7 6 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Exploded 8 | . . 2 . 2 3 7 2 . 3 8 . . . 4 . . . . . . . 5 6 Melee 1 | . . . . . 1 . 1 . 1 1 . 1 1 1 . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Damage Taken 21650 | . 55 96 . 78 1989 1640 2565 662 807 1644 . 134 1620 1171 . . 739 236 204 523 207 402 6878 Core 3548 | . 20 25 . 17 242 223 288 129 105 57 . . 161 109 . . 42 28 70 247 28 156 1601 Absorbed by Shields 233 | . . . . . . . 200 . . . . . . . . . . . . 33 . . . Core Remaining (%) 70 | 100 . . . 75 . 15 58 . . . . 65 . . . . 68 . . 70 97 89 . Volleys Fired 301 | . 7 7 . 4 50 67 71 13 6 11 . . 16 9 . . . . . . . 3 37 Largest 4 | . 2 2 . 2 3 3 3 1 2 1 . . 1 1 . . . . . . . 3 4 Hottest 383 | . 60 60 . 60 108 157 75 35 71 50 . . 33 45 . . . . . . . 353 383 Shots Fired 670 | . 14 13 . 5 126 153 187 17 9 11 . . 16 9 . . . . . . . 7 103 Gun 428 | . 14 12 . 2 85 89 174 . . . . . 16 . . . . . . . . . 36 Cannon 184 | . . . . . 34 62 . 17 2 . . . . . . . . . . . . 6 63 Launcher 58 | . . 1 . 3 7 2 13 . 7 11 . . . 9 . . . . . . . 1 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 453 | . 7 6 . 1 119 130 174 . . . . . 16 . . . . . . . . . . Thermal 109 | . . . . . . 21 . 17 2 . . . . . . . . . . . . 6 63 Explosive 58 | . . 1 . 3 7 2 13 . 7 11 . . . 9 . . . . . . . 1 4 Electromagnetic 50 | . 7 6 . 1 . . . . . . . . . . . . . . . . . . 36 Robot Hit Streak 39 | . 5 7 . 2 22 39 12 6 4 6 . . 6 12 . . . . . . . 5 18 Robot Miss Streak 11 | . 1 2 . 3 2 3 5 2 11 8 . . 2 2 . . . . . . . . 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 4 | . . . . . 1 . 3 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 559 | . 10 8 . 2 85 115 135 33 19 8 . 4 29 27 . . . 7 . 4 . 10 63 Core Hits 454 | . 5 9 . 4 51 58 81 7 31 58 . 2 8 64 . . . 6 . 3 . 17 50 Critical Hits 35 | . 1 . . . . 4 . . . . . 1 5 6 . . . 2 . 2 . 2 12 Critical Kills 17 | . . . . . . 2 . . . . . 1 2 1 . . . 1 . 1 . 2 7 Critical Parts Destroyed 14 | . 1 . . . . 2 . . . . . . 2 3 . . . 1 . 1 . . 4 Melee Attacks 179 | . . . . . . . 23 32 14 . . 7 29 25 . 14 5 13 . 4 1 12 . Impact 73 | . . . . . . . 23 32 14 . . 2 2 . . . . . . . . . . Slashing 43 | . . . . . . . . . . . . 2 24 5 . 4 2 5 . . . 1 . Piercing 63 | . . . . . . . . . . . . 3 3 20 . 10 3 8 . 4 1 11 . Sneak Attacks 10 | . . . . . . . . 1 . . . . 2 . . . . 2 . 4 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 26 | . . . . . . . 8 6 . . . 2 3 4 . . . 3 . . . . . Damage Inflicted 25336 | . 182 265 . 312 2326 2861 4272 1036 1526 1950 . 138 1187 2566 . . . 507 . 669 2 1369 4168 Guns 5173 | . 125 118 . 15 927 1103 1901 . . . . . 303 . . . . . . . . . 681 Cannons 3616 | . . . . . 451 972 . 393 66 . . . . . . . . . . . . 168 1566 Explosions 11592 | . 57 147 . 297 944 786 1923 . 1108 1941 . . . 1679 . . . . . . . 801 1909 Melee 4915 | . . . . . . . 435 643 352 . . 138 884 887 . . . 507 . 669 . 400 . Ramming 40 | . . . . . 4 . 13 . . 9 . . . . . . . . . . 2 . 12 Kinetic 5526 | . 61 66 . 15 1378 1802 1901 . . . . . 303 . . . . . . . . . . Thermal 3433 | . 57 90 . 258 562 273 . 393 66 . . . . . . . . . . . . 168 1566 Explosive 10625 | . . 57 . 39 382 786 1923 . 1108 1941 . . . 1679 . . . . . . . 801 1909 Electromagnetic 797 | . 64 52 . . . . . . . . . . . . . . . . . . . . 681 Impact 1456 | . . . . . . . 435 643 352 . . . 26 . . . . . . . . . . Slashing 1122 | . . . . . . . . . . . . 43 858 116 . . . 105 . . . . . Piercing 2337 | . . . . . . . . . . . . 95 . 771 . . . 402 . 669 . 400 . Highest Corruption 10 | . . . . . . . 9 8 8 9 9 . 1 3 3 4 . . 10 10 . 1 9 Average Corruption 4 | . . . . . . . 1 7 8 8 9 . 1 2 3 3 . . 10 10 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 128 | . . . . . . . 7 12 21 37 1 . 1 6 11 3 . . 4 15 . 4 6 Message Errors 29 | . . . . . . . 1 4 6 7 . . 1 1 3 1 . . 2 1 . 2 . Matter Fused 25 | . . . . . . . 1 1 4 10 . . . 1 4 1 . . 1 2 . . . Heat Flow Errors 13 | . . . . . . . . 1 4 5 1 . . . . . . . . 1 . . 1 Energy Discharges 19 | . . . . . . . 1 . 3 7 . . . 1 2 . . . . 2 . 1 2 Parts Rejected 3 | . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . 1 2 1 4 . . . 2 2 1 . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Misfires 5 | . . . . . . . . 4 1 . . . . . . . . . . . . . . Misdirections 10 | . . . . . . . . . . . . . . . . . . . 1 9 . . . Targeting Errors 8 | . . . . . . . 2 . 2 2 . . . 1 . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 972 | . . 23 . 24 149 20 157 113 21 44 . . 97 91 . . . . . . . 145 88 Projectiles 73 | . . . . . 2 20 . . . . . . . . . . . . . . . . 51 Explosions 578 | . . 23 . 24 147 . 147 . 10 44 . . . 31 . . . . . . . 115 37 Melee 321 | . . . . . . . 10 113 11 . . . 97 60 . . . . . . . 30 . Knockbacks 17 | . . . . . 1 8 1 5 1 . . . 1 . . . . . . . . . . Impact 8 | . . . . . . . 1 5 1 . . . 1 . . . . . . . . . . Kinetic 9 | . . . . . 1 8 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 951 | . . . . 12 154 85 199 . 123 118 . . . 144 . . . . . . 1 . 115 Shots 29 | . . . . 1 3 2 6 . 4 5 . . . 6 . . . . . . . . 2 Rammed 6 | . . . . . 1 . . . . 1 . . . . . . . . . . 2 . 2 Targets Rammed 9 | . . . . . 2 . 1 . . 2 . . . . . . . . . . 2 . 2 Kicked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Highest Temperature 423 | . 18 39 . 6 278 311 174 105 261 281 200 14 19 2 . 2 10 . . 139 . 170 423 Average Temperature 87 | . 11 24 . 6 73 72 39 61 95 108 107 7 10 2 . 1 9 . . 69 . 92 168 Received Heat Transfer 4350 | . 33 39 . 12 711 720 958 72 213 423 . 41 342 108 . . 177 . . 12 18 48 423 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 6 | . . . . . . . . 1 . . . . . . . . . . . . . . 5 Impact Corruptions 13 | . . . . . . . 2 10 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . 1 Heat Transferred 3546 | . 100 100 . 300 350 555 . 600 100 . . . . . . . . . . . . 148 1293 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Peak Influence 987 | . 103 139 . 110 588 755 810 343 . . . . 106 . . . . 122 42 150 153 536 987 Initial 343 | . . 39 . . 42 228 343 336 . . . . . . . . . . 42 . 78 85 252 Average 303 | . 37 47 . 60 314 403 477 236 . . . . 34 . . . . 50 25 62 114 361 625 Maximum Alert Level 3 | . . . . . 2 3 3 1 . . . . . . . . . . . . . 2 3 Low Security (%) 37 | . 100 100 . 100 8 . . 52 . . . . 100 . . . . 100 100 100 100 15 . Level 1 34 | . . . . . 65 52 49 47 . . . . . . . . . . . . . 54 24 Level 2 20 | . . . . . 26 42 35 . . . . . . . . . . . . . . 29 32 Level 3 7 | . . . . . . 5 14 . . . . . . . . . . . . . . . 43 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . . . 4 7 10 1 . 1 . . 5 . . . . . . 5 1 . 5 Investigation 5 | . 1 . . . 1 1 . . . . . . . . . . . . . 2 . . . Extermination 5 | . . . . . . . 2 1 . . . . 1 . . . . . . . . . 1 Reinforcement 17 | . . . . . 2 4 4 . . . . . 1 . . . . . . 3 1 . 2 Assault 9 | . . . . . . 2 4 . . 1 . . . . . . . . . . . . 2 Garrison 4 | . . . . . 1 . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Distress Signals 23 | . 2 . . . 1 2 . 1 . . . . . . . 1 . . . 3 . 10 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 445 | . 8 7 . 5 40 42 49 17 11 27 . 11 19 16 . . 25 11 4 39 13 14 87 Peak Tracking Total 23 | . 6 3 . 3 9 10 8 6 4 9 . 4 5 7 . . 11 7 4 17 11 5 23 Tactical Retreats 44 | . 1 . . . 2 1 1 5 . . . 1 2 . . . 7 5 . 4 1 3 11 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Traps Triggered 17 | . 1 . . . 1 4 1 2 . . . . 2 . . . . 1 . 2 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Machines Disabled 27 | . 1 2 . 4 3 3 7 1 . . . . . 1 . 1 . . . . . 2 2 Max in Single Turn 4 | . 1 2 . 4 2 1 2 1 . . . . . 1 . 1 . . . . . 1 1 Garrison Access 6 | . . . . . . 1 2 . . . . . . . . . . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Machines Accessed 30 | . 3 1 1 . 1 2 3 2 . . . . 2 . . 9 . 1 . 2 . . 3 Terminals 10 | . 3 . . . . 1 1 1 . . . . 1 . . . . 1 . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 1 1 . . . . 1 . . . . . . 1 . . 2 Total Hacks 50 | . 6 1 1 . 3 4 7 3 . . . . 2 . . 13 . 2 . 4 . . 4 Successful 33 | . 4 1 1 . 3 2 3 2 . . . . 1 . . 13 . . . 2 . . 1 Failed 17 | . 2 . . . . 2 4 1 . . . . 1 . . . . 2 . 2 . . 3 Catastrophic 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 7 | . 1 . . . . . 3 . . . . . 1 . . . . . . 2 . . . Terminals 20 | . 6 . . . . 1 3 2 . . . . 1 . . . . 2 . 3 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 3 . 2 . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 3 2 1 . . . . 1 . . . . . . 1 . . 2 Terminal Hacks 25 | . 4 1 1 . . 1 1 2 . . . . 1 . . 13 . . . 1 . . . Record 12 | . . . 1 . . . . . . . . . . . . 11 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Open Door 4 | . . 1 . . . 1 . . . . . . . . . 2 . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 4 | . 2 . . . . . 1 . . . . . . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 3 . 1 . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 1 . . . . . . . . . . . . 1 . . 1 Seal Access 4 | . . . . . . 1 1 . . . . . . . . . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . . . . . 3 1 . . . . 1 . . . . 1 . 1 . . 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . Machine Destruction 3 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Total Allies 18 | . . 2 . . . 5 . . . . 9 1 . . . . . . 1 . . . . Largest Group 9 | . . 2 2 . . 3 2 . . . 9 9 . . . . . . 1 . . . . Highest-Rated Group 264 | . . 45 45 . . 93 62 . . . 264 264 . . . . . . 46 . . . . Highest-Rated Ally 46 | . . 31 31 . . 31 31 . . . 42 42 . . . . . . 46 . . . . Total Orders 17 | . . . . . . . 2 3 1 1 . . 1 . . 4 4 1 . . . . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . EXPLORE 12 | . . . . . . . 2 2 . . . . . . . 4 3 1 . . . . . RETURN 3 | . . . . . . . . . 1 1 . . 1 . . . . . . . . . . Ally Attacks 137 | . . 12 . . . 51 10 . . 6 . 39 5 . . . . . 14 . . . . Total Damage 2333 | . . 231 . . . 816 178 . . . . 769 . . . . . . 339 . . . . Kills 19 | . . 4 . . . 9 1 . . . . 5 . . . . . . . . . . . Allies Corrupted 4 | . . . . . . . . . . . . . . . . 2 2 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . 1 1 1 1 . 1 1 . 1 . . . . . . Drone Launches 141 | . . . . . . . 3 3 4 7 . . 10 . . 100 14 . . . . . . Drone Recoveries 45 | . . . . . . . 1 1 4 1 . . 4 . . 20 14 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Turns Passed 14830 | . 292 537 368 319 717 1107 1762 851 680 1035 1260 612 656 714 555 876 346 314 98 206 124 645 756 Spaces Moved 10571 | 1 207 399 303 254 353 517 1042 543 416 528 952 442 362 379 346 557 242 187 81 553 176 793 938 Core 445 | . . . . . . . . . . 31 73 . . . . . . . 16 89 . 1 235 Treads 2355 | . . . . . 140 385 . . 180 497 . . 176 379 346 212 . . . . . 40 . Legs 5105 | 1 207 399 303 254 213 132 1042 207 . . 879 442 186 . . 345 242 187 65 . . . 1 Wheels 487 | . . . . . . . . 251 236 . . . . . . . . . . . . . . Hover 1645 | . . . . . . . . 85 . . . . . . . . . . . . 114 744 702 Flight 534 | . . . . . . . . . . . . . . . . . . . . 464 62 8 . Fastest Speed 22 | 120 120 120 120 120 120 120 120 110 120 50 50 133 133 160 160 110 140 110 50 22 22 45 50 Average Speed 121 | 120 120 120 120 120 139 158 145 131 145 177 126 133 146 160 160 141 140 138 120 27 64 67 61 Slowest Speed 850 | 120 120 120 120 120 165 240 180 155 200 220 140 133 160 160 160 160 140 140 145 50 80 850 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . . . . . . . . . . 14 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 2 57 91 61 61 40 83 38 24 56 72 85 59 12 58 57 97 72 6 75 29 6 39 36 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 3 | . . . 1 . . . . . . . 2 . . . . . . . . . . . . Known Exits Taken 12 | . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 . . . . . . . . . . . . . 1 1 1 . Scrap Searched 14 | . . 1 . 1 . . . . 1 3 4 1 . 1 1 . 1 . . . . . . Spaces Dug 102 | . . . . 13 . . . 2 . 59 . . 1 19 . 4 3 1 . . . . . Terrain Destroyed 1007 | . 5 12 . 25 96 39 123 5 197 220 . . 3 134 . 4 3 1 . . . 17 123 Melee 11 | . . . . . . . . 2 . . . . 1 . . 4 3 1 . . . . . Projectile 43 | . . . . . 6 12 . 3 . . . . 2 . . . . . . . . 2 18 AOE 953 | . 5 12 . 25 90 27 123 . 197 220 . . . 134 . . . . . . . 15 105 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Total 11889 | . 237 443 308 261 476 687 1203 635 461 596 1003 460 450 444 349 632 244 230 80 587 181 879 1043 Wait 302 | . 14 32 . . 24 26 14 16 7 30 36 . 14 11 . 20 . 14 . 15 . 11 18 Move 10519 | . 206 398 302 253 352 516 1041 542 415 527 951 441 361 378 345 556 241 187 80 525 172 792 938 Hop 14 | . . . . . . . . . . . . . . . . . . . . 13 1 . . Pick Up 145 | . 4 1 3 . 2 18 19 14 9 4 1 . 16 9 1 3 . 3 . 7 . 17 14 Fast Attach 95 | . 1 . . . 17 16 2 . . . 10 7 2 . . 8 . 9 . 6 2 12 3 Attach 111 | . . . . . 3 7 16 12 7 13 . . 10 10 . 2 . 1 . 5 . 9 16 Detach 15 | . . . . . 1 . 1 . 2 2 . . 1 4 . 1 . . . 1 . . 2 Swap 65 | . 1 3 1 4 8 13 8 2 . 3 1 3 1 4 1 3 . . . . . 4 5 Drop 151 | . 4 2 2 . 17 24 15 5 1 4 4 6 5 . 2 20 . 8 . 3 1 20 8 Fire 301 | . 7 7 . 4 50 67 71 13 6 11 . . 16 9 . . . . . . . 3 37 Melee 139 | . . . . . . . 15 26 14 . . 3 24 19 . 11 3 8 . 4 1 11 . Ram 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 Kick 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Crush 4 | . . . . . 2 . . . . 2 . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 5 . . . . . . . . . . . 8 2 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: *Fac / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Identified exit to Mines 248 | -10/Materials | Discovered new exit (range 13) 293 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 449 | -10/Mines | Found the Drone Emporium 458 | -10/Mines | Found Prototype Device 549 | -10/Mines | Learned Materials garrison access intel 605 | -10/Mines | Discovered new exit (range 6) 668 | -10/Mines | Discovered new exit (range 6) 818 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 818 | -10/Mines | Discovered new exit (range 5) 830 | -10/Mines | Entered Exiles 830 | -10/Exiles | Accompanied by 2 allies 848 | -10/Exiles | Discovered new exit (range 15) 860 | -10/Exiles | Led the pair of lost Derelicts to a safe place 863 | -10/Exiles | Met 8R-AWN 880 | -10/Exiles | Met EX-HEX 928 | -10/Exiles | Met EX-DEC 932 | -10/Exiles | Learned location of Zion (-6) 1030 | -10/Exiles | Met EX-BIN 1185 | -10/Exiles | Discovered new exit (range 12) 1198 | -10/Exiles | Entered Mines 1303 | -9/Mines | Learned Materials emergency access door positions 1373 | -9/Mines | Found a hidden stash of uninstalled traps 1511 | -9/Mines | Discovered new exit (range 5) 1517 | -9/Mines | Entered Materials 1517 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1519 | -8/Materials | Loaded intel: 1 garrison access location 1715 | -8/Materials | Discovered new exit (range 15) 1826 | -8/Materials | Identified Bomb Drone Bay 1975 | -8/Materials | Discovered new exit (range 10) 2093 | -8/Materials | Destroyed 7 combat bots 2097 | -8/Materials | Lost 3 parts (2u1w) 2146 | -8/Materials | Garrison activated, responded to threat 2210 | -8/Materials | Discovered new exit (range 16) 2234 | -8/Materials | Entered Storage 2258 | -8/Storage | Lost 6 parts (1p2n1u2w) 2483 | -8/Storage | Core integrity fell below 50% 2908 | -8/Storage | Destroyed 7 combat bots 3047 | -8/Storage | Build established: Gunner 3066 | -8/Storage | Core integrity fell below 20% 3255 | -8/Storage | Met a pair of Derelict thieves 3301 | -8/Storage | Discovered new exit (range 16) 3303 | -8/Storage | Destroyed 7 combat bots 3341 | -8/Storage | Entered Factory 3341 | -7/Factory | Accompanied by 2 allies 3341 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3363 | -7/Factory | Discovered new exit (range 11) 4541 | -7/Factory | First assault squad dispatched 4652 | -7/Factory | Lost 3 parts (3u) 4712 | -7/Factory | Destroyed 8 combat bots 4713 | -7/Factory | Lost 4 parts (1u3w) 4866 | -7/Factory | Discovered new exit (range 23) 4906 | -7/Factory | Identified exit to Factory 4975 | -7/Factory | Build established: Mutant 5017 | -7/Factory | Lost 8 parts (2p3n1u2w) 5103 | -7/Factory | Entered another Factory area 5103 | -6/Factory | Evolved 2 slots: Utility x2 5417 | -6/Factory | Discovered new exit (range 39) 5527 | -6/Factory | Found Prototype Launcher 5528 | -6/Factory | Identified Scatter Rocket Array 5536 | -6/Factory | Found Prototype Processor 5537 | -6/Factory | Identified Exp. Targeting Computer 5733 | -6/Factory | Discovered new exit (range 12) 5945 | -6/Factory | Discovered new exit (range 9) 5953 | -6/Factory | Identified exit to Lower Caves 5954 | -6/Factory | Entered Lower Caves 6019 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 6047 | -6/Lower Caves | Learned Factory interactive machine intel 6472 | -6/Lower Caves | Discovered new exit (range 12) 6625 | -6/Lower Caves | Identified exit to Lower Caves 6634 | -6/Lower Caves | Entered another Lower Caves area 6694 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6710 | -6/Lower Caves | Discovered new exit (range 16) 6734 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6806 | -6/Lower Caves | Spotted B-75 Beast 6819 | -6/Lower Caves | Destroyed B-75 Beast 7215 | -6/Lower Caves | Encountered a Warlord checkpoint 7541 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7563 | -6/Lower Caves | Destroyed 8 combat bots 7602 | -6/Lower Caves | Lost 4 parts (1n2u1w) 7668 | -6/Lower Caves | Discovered new exit (range 3) 7668 | -6/Lower Caves | Identified exit to Zion 7669 | -6/Lower Caves | Entered Zion 7682 | -6/Zion | Learned Factory emergency access door positions 7685 | -6/Zion | System corruption cleaned by Quarantine Array 7688 | -6/Zion | Lost 5 parts (3n2u) 7979 | -6/Zion | Found CR-A16's Pointy Stick 8000 | -6/Zion | Build established: Derelict-Mutant 8037 | -6/Zion | Gained Derelict followers 8246 | -6/Zion | Gained Derelict followers 8411 | -6/Zion | Gained Derelict followers 8860 | -6/Zion | Discovered new exit (range 16) 8892 | -6/Zion | Identified exit to Proximity Caves 8929 | -6/Zion | Entered Proximity Caves 8929 | -5/Proximity Caves | Accompanied by 9 allies 8930 | -5/Proximity Caves | Identified exit to Factory 8932 | -5/Proximity Caves | Spotted B-75 Beast 8948 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 8949 | -5/Proximity Caves | Allies destroyed B-75 Beast 9541 | -5/Proximity Caves | Entered Factory 9541 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9542 | -5/Factory | Identified exit to Upper Caves 9544 | -5/Factory | Loaded intel: 46 interactive machine locations 9759 | -5/Factory | Garrison activated, responded to threat 9794 | -5/Factory | Lost 4 parts (1p1n1u1w) 9910 | -5/Factory | Lost 3 parts (1n1u1w) 9987 | -5/Factory | Found Prototype Launcher 9988 | -5/Factory | Identified Rocket Array 9991 | -5/Factory | Found Rocket Array 10197 | -5/Factory | Entered Upper Caves 10305 | -5/Upper Caves | Spotted B-75 Beast 10342 | -5/Upper Caves | Build established: Scavenger-Mutant 10347 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10459 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10497 | -5/Upper Caves | Lost 3 parts (1n1u1w) 10498 | -5/Upper Caves | Destroyed 9 combat bots 10680 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10874 | -5/Upper Caves | Discovered new exit (range 14) 10906 | -5/Upper Caves | Identified exit to Upper Caves 10911 | -5/Upper Caves | Entered another Upper Caves area 10912 | -5/Upper Caves | Identified exit to Warlord 11036 | -5/Upper Caves | Discovered new exit (range 10) 11065 | -5/Upper Caves | Learned Factory emergency access door positions 11466 | -5/Upper Caves | Entered Warlord 11519 | -5/Warlord | System corruption cleaned by Quarantine Array 11748 | -5/Warlord | Met Warlord 11759 | -5/Warlord | Warlord's base attacked by MAIN.C 11837 | -5/Warlord | Found Prototype Reactor 11838 | -5/Warlord | Identified Vortex Chain Reactor 11962 | -5/Warlord | Found Prototype Device 11962 | -5/Warlord | Identified Minesniffer Drone Bay 12065 | -5/Warlord | Found Prototype Device 12099 | -5/Warlord | Discovered new exit (range 89) 12109 | -5/Warlord | Warlord forces counterattacked 12254 | -5/Warlord | Build established: Mutant 12277 | -5/Warlord | Opened side exit 12319 | -5/Warlord | Identified exit to Proximity Caves 12342 | -5/Warlord | Entered Proximity Caves 12342 | -4/Proximity Caves | Accompanied by 25 allies 12365 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 12549 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12656 | -4/Proximity Caves | Discovered new exit (range 24) 12686 | -4/Proximity Caves | Identified exit to Factory 12688 | -4/Proximity Caves | Entered Factory 12688 | -4/Factory | Accompanied by 1 ally 12688 | -4/Factory | Evolved 2 slots: Utility x2 13002 | -4/Factory | Sucked down chute 13002 | -4/Factory | Entered Waste 13003 | -4/Waste | Met a frightened Derelict 13017 | -4/Waste | EMP discharged 13017 | -4/Waste | System corruption reached 10% 13032 | -4/Waste | Spotted C-40 Crusher 13033 | -4/Waste | Spotted C-40 Crusher 13047 | -4/Waste | Spotted C-40 Crusher 13054 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13054 | -4/Waste | Spotted C-40 Crusher 13063 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13068 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13084 | -4/Waste | Spotted C-40 Crusher 13092 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13092 | -4/Waste | Discovered new exit (range 14) 13100 | -4/Waste | Entered Factory 13123 | -4/Factory | Lost 5 parts (1p1n2u1w) 13215 | -4/Factory | Spotted B-86 Titan 13295 | -4/Factory | Lost 3 parts (2p1n) 13303 | -4/Factory | Discovered new exit (range 15) 13306 | -4/Factory | Entered Research 13306 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13421 | -3/Research | Discovered new exit (range 12) 13430 | -3/Research | Entered another Research area 13430 | -2/Research | Warlord forces began assault on 0b10 13430 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13520 | -2/Research | Found Prototype Slashing Weapon 13521 | -2/Research | Identified Nanosword 13540 | -2/Research | Research machine network offline 13731 | -2/Research | Borebot progress halted 13742 | -2/Research | Borebot progress halted 13743 | -2/Research | Build established: Generator-Mutant 13860 | -2/Research | Met up with Warlord 13868 | -2/Research | Spotted Striker 13914 | -2/Research | Found Prototype Launcher 13914 | -2/Research | Identified Tactical Quantum Warhead 13919 | -2/Research | Found Tactical Quantum Warhead 13968 | -2/Research | Discovered new exit (range 15) 14030 | -2/Research | Spotted B-90 Cyclops 14033 | -2/Research | Borebot progress halted 14075 | -2/Research | Entered Access 14075 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14154 | -1/Access | Build established: Generator-Gunner 14325 | -1/Access | First assault squad dispatched 14504 | -1/Access | Spotted B-99 Colossus 14599 | -1/Access | Lost 14 parts (2p2n6u4w) 14656 | -1/Access | Lost 6 parts (1n5u) 14697 | -1/Access | Core integrity fell below 50% 14722 | -1/Access | Core integrity fell below 20% 14727 | -1/Access | Lost 5 parts (2n3u) 14831 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 14730_ Penetrated by Slug. 14732_ U-05 Engineer lays Concrete. 14744_ System corrupted: Heat flow error (+293). 14780_ Slammed into P-80 Master. 14791_ Acquired 79 matter. 14794_ Slammed into K-01 Serf. 14803_ P-80 Master resets M-36 Artificer, system corruption cleaned. 14807_ System corrupted: Biometal Leg rejected. 14807_ Acquired Biometal Leg. 14825_ ALERT: Significant disruption in Zone 9E, assault force dispatched. 14826_ System corrupted: Energy discharge (-27). 14829_ Biometal Leg destroyed. 14831_ System corrupted: Tactical Quantum Warhead failed to launch. [Achievement: Collector] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????? ???????????? | | ????????????????????? ???????????? | | ????????????????????# ???????????? | | ????????????????????# ???????????? | | ????????????????????# ???????????? | | ????????????????????# ???????????? | | ????????????????????+ ???????????? | | ????????????????????#k s ???????????? | | ????????????????????#As #??????????? | | ????????????????????#s #??????????? | | ????????????????????#ss #??????????? | | ????????????????????#s #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ?????????????####???# #??????????? | | ?????????????? ??#u ##########?? | | ??????????????? ?# # ! #?? | | ???????????????? ?# # #?? | | ????????????????? # # #?? | | ?????????????????? # @# #?? | | ??????????????????? + + #?? | | ?????#??????????????# # #?? | | ?????# ?????????????# # #?? | | ?????# ?????????????# + #?? | | ?????# ??#??????????# # #?? | | ???###"##"##?????####pw ######+###?? | | ???# ?????# p #???? | | ???# ??????# ##/########## #???? | | ???# ??????# # ????????# #???? | | ???# ??????# # ????????# #???? | | ???# ??????# # ???????# #???? | | ???# ??????# # ???????# #???? | | ???# ??????# # ??????# #???? | | ????? ??????# ##########??# #???? | | ##????? ??????# ## #??# #???? | | #######/######### ## #??# #???? | | #??# #???? | | #?## #???? | | # #???? | | ########%########### # #???? | | #######?#%#?????????# # #???? | | ## ###!############ #???? | | ## # # ! # ##???? | | ## = # # # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 79 Energy Capacity 950 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 1200 Resistance: KI 30 Resistance: EX 25 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 14 Melee Accuracy 10 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 3 Salvage Targeting 12 Offensive Hacking 11 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collector Challenges ------------ None Game ------ Seed DiametricTargetingInjector Manual? 0 Play Time 02:12:03 Cumulative 67.8 hours Start 2020.09.18 @ 10:35:01 End 2020.09.18 @ 12:45:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 62 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 75 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9aa2679-410c-4e3e-8ab0-660e44b29afb