Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.05 @ 06:08:43 Player: J1ANG-5HI Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (3955) 3955 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1139) 1139 TOTAL SCORE: 7679 Bonus ------- High Alert Combat Kills 439 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 295/300 System Corruption 2% Temperature Cool (9) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Compact Battery Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Disruptor Cannon Katana Lance > --- INVENTORY (20) --- Compact Matter Pod (150) Improved Sensor Array Improved Signal Interpreter Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Advanced ECM Suite Improved Weapon Shielding Light Armor Plating Improved Shock Absorption System Advanced Shield Generator Remote Shield Improved Dynamic Insulation System Improved Recalibrator Heavy Phase Cannon Enhanced Gauss Cannon Advanced EMP Blaster Grenade Launcher Improved Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Disruptor Cannon Heavy Phase Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Compact Battery Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Advanced ECM Suite Improved Weapon Shielding Light Armor Plating Improved Shock Absorption System Advanced Shield Generator Improved Dynamic Insulation System Improved Recalibrator Advanced EMP Blaster Grenade Launcher Improved Remote Datajack Improved Plasma Cutter Katana Lance [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Relay Coupler [Sentry] Protection Core Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Blade Saw Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 2 . . . Weapon 1 | . . . 1 . . Parts Attached 92 | . 21 15 11 26 19 Power 11 | . 5 1 1 3 1 Engine 5 | . 4 1 . . . Core 6 | . 1 . 1 3 1 Reactor . | . . . . . . Propulsion 20 | . 7 3 2 3 5 Treads 8 | . 3 . . 2 3 Leg 2 | . . . . . 2 Wheel 10 | . 4 3 2 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | . 3 7 5 5 4 Device 7 | . . 1 3 1 2 Storage 6 | . 2 2 . 1 1 Processor 1 | . . 1 . . . Hackware 1 | . . . . 1 . Protection 9 | . 1 3 2 2 1 Artifact . | . . . . . . Weapon 37 | . 6 4 3 15 9 Energy Gun 8 | . . 2 . 4 2 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 15 | . 5 2 3 4 1 Ballistic Cannon 2 | . . . . 1 1 Launcher 5 | . 1 . . 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . . 3 1 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 29 | . 6 8 1 6 8 Power 6 | . 2 1 . 1 2 Propulsion 10 | . 3 2 . 2 3 Utility 8 | . . 3 1 2 2 Weapon 5 | . 1 2 . 1 1 Highest Loss Streak 6 | . 3 6 1 3 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 94 91 100 97 91 Engine 6 | . 11 2 7 . . Core 4 | . 1 4 1 8 7 Treads 7 | . 8 1 . 7 13 Leg 2 | . 4 . . . 3 Wheel 15 | . 14 19 27 18 4 Device 4 | . . 1 4 10 12 Storage 11 | . 14 11 9 9 10 Processor 5 | . . 8 9 9 9 Protection 9 | . 9 20 13 6 3 Energy Gun 4 | . . 8 7 10 4 Energy Cannon 2 | . . . . . 12 Ballistic Gun 17 | . 27 13 19 10 3 Naked Turns . | . . . . . . Heaviest Build 82 | 11 48 59 62 78 82 Greatest Support 42 | 20 32 32 36 36 42 Greatest Overweight (x) 15 | . 15 3 1 6 6 Average Overweight (x) 1 | . 1 1 1 2 3 Largest Inventory Capacity 20 | . 20 20 20 20 20 Average Capacity 19 | . 19 20 20 20 20 Most Carried 20 | . 16 20 20 20 20 Average Carried 16 | . 12 17 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 14 20 20 20 20 Class Distribution -------------------- 30% | Scavenger-Mutant 26% | Mutant 19% | Scavenger-Skirmisher 15% | Scavenger-Tank 7% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2200 | 200 481 207 375 497 440 Remotely . | . . . . . . Salvage Created 3467 | . 717 701 418 450 1181 Parts 190 | . 46 48 23 23 50 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 6 | . 2 2 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 80 | . 16 14 9 15 26 Melee 1 | . . . . . 1 Guns 48 | . 14 14 9 8 3 Cannons 17 | . . . . 1 16 AOE 13 | . 2 . . 6 5 Classes Destroyed 13 | . 5 1 2 1 4 Worker 1 | . . . . . 1 Hauler 2 | . 1 1 . . . Recycler 3 | . 1 2 . . . Operator 1 | . . . 1 . . Watcher 2 | . 1 . 1 . . Swarmer 6 | . 3 3 . . . Cutter 3 | . . . . 3 . Grunt 50 | . 13 9 7 6 15 Brawler 3 | . . . . . 3 Duelist 2 | . . . . . 2 Protector 1 | . . . . . 1 Sentry 12 | . . 2 1 5 4 Hunter 3 | . . . 1 1 1 Best Kill Streak 6 | . 4 5 5 6 5 Combat Bots Only 6 | . 3 4 5 6 5 Max Kills in Single Turn 2 | . 1 2 1 2 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . 1 . . 2 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 446 | . 99 84 66 78 119 Missed 91 | . 20 19 20 9 23 Damage Taken 5226 | . 958 707 729 1173 1659 Core 853 | . 226 76 89 167 295 Absorbed by Shields . | . . . . . . Redirected to Shielding 42 | . 22 15 5 . . Regen/Repaired (Parts) 65 | . 65 . . . . Core Remaining (%) 63 | 100 9 81 . . . Volleys Fired 272 | . 87 61 33 36 55 Largest 3 | . 2 2 3 3 3 Hottest 228 | . 40 79 102 183 228 Shots Fired 576 | . 172 99 99 92 114 Gun 488 | . 170 99 99 71 49 Cannon 65 | . . . . 11 54 Launcher 23 | . 2 . . 10 11 Special . | . . . . . . Kinetic 401 | . 170 62 84 51 34 Thermal 151 | . . 37 15 31 68 Explosive 20 | . 2 . . 10 8 Electromagnetic 4 | . . . . . 4 Robot Hit Streak 20 | . 14 20 6 10 14 Robot Miss Streak 5 | . 5 3 4 3 2 Penetration Max 1 | . . . . 1 . Secondary Targets 7 | . 2 3 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 376 | . 113 65 65 54 79 Core Hits 173 | . 42 26 28 31 46 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 6 | . . 1 3 1 1 Burn 3 | . . 1 2 . . Destroy 2 | . . . 1 1 . Impale 1 | . . . . . 1 Melee Attacks 13 | . . . . 7 6 Impact . | . . . . . . Slashing 8 | . . . . 7 1 Piercing 5 | . . . . . 5 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 7720 | . 1233 765 1069 1522 3131 Guns 4240 | . 1157 765 1069 680 569 Cannons 1657 | . . . . 263 1394 Explosions 1691 | . 76 . . 579 1036 Melee 132 | . . . . . 132 Ramming . | . . . . . . Kinetic 3430 | . 1157 411 933 564 365 Thermal 2446 | . . 354 136 379 1577 Explosive 1327 | . 76 . . 579 672 Electromagnetic 385 | . . . . . 385 Impact . | . . . . . . Slashing 29 | . . . . . 29 Piercing 103 | . . . . . 103 Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 31 | . . . . 7 24 Projectiles 10 | . . . . . 10 Explosions 21 | . . . . 7 14 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 111 | . . . . 83 28 Shots 4 | . . . . 1 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 261 | . 34 108 251 261 246 Average Temperature 56 | . 9 21 73 118 86 Received Heat Transfer 2319 | . 519 243 360 333 864 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . . . . 1 3 Heat Transferred 4206 | . . 904 481 814 2007 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 846 | . 302 250 263 595 846 Initial 289 | . . 34 32 75 289 Average 232 | . 72 114 68 400 626 Maximum Alert Level 3 | . 1 1 1 2 3 Low Security (%) 64 | . 98 91 89 13 . Level 1 9 | . 1 8 10 27 14 Level 2 15 | . . . . 59 37 Level 3 9 | . . . . . 48 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 6 3 3 . 9 Investigation 8 | . 4 3 1 . . Extermination . | . . . . . . Reinforcement 6 | . 2 . 1 . 3 Assault 3 | . . . . . 3 Garrison 4 | . . . 1 . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 10 | . . 5 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 27 20 15 14 38 Peak Tracking Total 7 | . 3 7 7 5 5 Tactical Retreats 5 | . . 2 . 1 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 7 | . 4 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 9 | . . . . 5 4 Max in Single Turn 2 | . . . . 2 1 Garrison Access 1 | . . . . . 1 Garrison Relay 2 | . . . . 2 . Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 21 | . 10 3 4 2 2 Terminals 15 | . 7 2 3 2 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 4 | . 2 1 . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 55 | . 27 8 13 4 3 Successful 35 | . 15 5 10 4 1 Failed 19 | . 11 3 3 . 2 Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . 1 . . . . Manual 32 | . 13 6 10 2 1 Terminals 45 | . 20 7 12 4 2 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 6 | . 4 1 . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 19 | . 7 3 6 2 1 Robot Analysis 6 | . 1 . 4 . 1 Prototype ID Bank 4 | . 3 1 . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 2 | . . . 1 1 . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . 2 . . . . Recall Reinforcements 1 | . 1 . . . . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 12 | . 5 2 3 2 . Terminals 9 | . 3 1 3 2 . Botnet 9 | . 3 1 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Tunnel 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 17 | . 8 2 3 2 2 Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . 7 2 Machine Destruction 9 | . . . . 7 2 Attached 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 6 | . 1 . 4 . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5075 | . 2016 529 806 726 998 Spaces Moved 1843 | 1 742 224 184 421 271 Core 1 | . 1 . . . . Treads 508 | . 348 22 . . 138 Legs 182 | 1 128 . . . 53 Wheels 1152 | . 265 202 184 421 80 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 105 | 120 115 115 105 105 165 Average Speed 187 | 120 224 138 105 121 287 Slowest Speed 800 | 120 800 320 105 180 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 73 15 14 53 25 Regions Visited 5 Branch Regions . Pre-discovered Areas 3 | . 2 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 173 | . 15 . . 103 55 Melee . | . . . . . . Projectile 16 | . . . . 2 14 AOE 157 | . 15 . . 101 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2961 | . 940 354 724 554 389 Wait 600 | . 63 29 479 2 27 Move 1839 | . 741 223 184 420 271 Hop . | . . . . . . Pick Up 83 | . 25 20 9 23 6 Fast Attach 7 | . . . . 4 3 Attach 41 | . 14 10 4 7 6 Detach . | . . . . . . Swap 44 | . 7 5 7 15 10 Drop 47 | . 3 6 8 24 6 Fire 272 | . 87 61 33 36 55 Melee 12 | . . . . 7 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . 16 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 648 | -10/Materials | Core integrity fell below 50% 818 | -10/Materials | Lost 3 parts (1p1n1w) 959 | -10/Materials | Central database locked down 1082 | -10/Materials | Build established: Scavenger-Mutant 1290 | -10/Materials | Repaired Lgt. Assault Rifle 1748 | -10/Materials | Core integrity fell below 20% 1941 | -10/Materials | Discovered new exit (range 5) 2017 | -10/Materials | Entered another Materials area 2017 | -9/Materials | Evolved 2 slots: Utility x2 2325 | -9/Materials | Lost 6 parts (1p2n2u1w) 2542 | -9/Materials | Discovered new exit (range 4) 2546 | -9/Materials | Entered another Materials area 2546 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3153 | -8/Materials | Garrison activated, responded to threat 3352 | -8/Materials | Identified exit to Garrison 3352 | -8/Materials | Entered Garrison 3393 | -8/Garrison | Build established: Scavenger-Tank 3433 | -8/Garrison | Phase Generator disabled 3433 | -8/Garrison | Spotted B-75 Beast 3472 | -8/Garrison | Lost 3 parts (1p1u1w) 3498 | -8/Garrison | Installed Relay Interface Framework 3547 | -8/Garrison | Triggered checkpoint 3610 | -8/Garrison | Discovered new exit (range 10) 3628 | -8/Garrison | Learned Materials security intel 3647 | -8/Garrison | Garrison Relay disabled 3755 | -8/Garrison | Garrison Relay disabled 4078 | -8/Garrison | Entered Materials 4207 | -8/Materials | Core integrity fell below 50% 4212 | -8/Materials | Garrison activated, responded to threat 4219 | -8/Materials | Build established: Scavenger-Skirmisher 4478 | -8/Materials | First assault squad dispatched 4590 | -8/Materials | Core integrity fell below 20% 4633 | -8/Materials | Lost 4 parts (1p2n1u) 5076 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04976_ R-06 Scavenger collects Lgt. Treads. 04977_ K-01 Serf collects debris. 04981_ Acquired Corrupted Remote Shield. 04983_ K-01 Serf collects debris. 05017_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05022_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 05027_ T-07 Excavator is excavating. 05041_ 6PXJNDQ 6,3AJPXL2B69B5H3=TQ/O>K< 05045_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05046_ O-16 Technician sends out distress signal. 05053_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 05065_ Katana follow-up attack on G-47 Trooper. 05070_ G-47 Trooper suffers critical hit (Impale). 05070_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????? ??????????????????????????????? | | ??????????# ?????????????????????????????? | | ??????????# ?????????????????????????????? | | ??????????# ?????????????????????????????? | | ??????????? #####????????????????????????? | | ???????????# ! ????????????????????????? | | ???????????# ????????????????????????? | | ???????????# ????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ????"T"????# ]] ########?????????????????? | | ??? ???# ]] # #?????????????????? | | ???= [[ ??# ]] # """#?????????????????? | | ????? [[ ?# #@ """#?????????????????? | | ??????[ # %g= """#?????????????????? | | ???????? # =[ # #?????????????????? | | ?????????? + =! # !#?????????????????? | | ???????????# [ ########?????????????????? | | ???????????# g #????????????????????????? | | ???# # ### #????????????????????????? | | ???# g #????????????????????????? | | ???# # ### #????????????????????????? | | ?????##????##a#### ##????????????????????????? | | ??????????? ???# #?????????????????????????? | | ?????????? ????# #?????????????????????????? | | ????????? ?????# #?????????????????????????? | | ???????? ??????# ####?????????????????????? | | ???????# ??????# #?????????????????????? | | ???????# ???????#### #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????#%#?????????#???? ??# | | ????????????????????# #########"### ???# | | ????????????????????# + """?????# | | ????????????????????# %=% #?????????# | | ????????????????????# % ! # """ ????# | | ????????????????????# %= + ?????# | | ????????????????????# %! ##??#+#???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Relay Coupler Types 1 Relay Coupler Value 22 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthAblativeSuperbattery Manual? 0 Play Time 00:51:25 Cumulative 177.2 hours Start 2024.03.05 @ 05:15:37 End 2024.03.05 @ 06:08:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 126 Adventurer 0 Explorer 10 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 68 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cda8f77f-ba0c-4592-b3d8-289f74e0316c