Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 22:58:57 Player: RBrandon Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (50) 250 Value Destroyed (1835) 1835 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 8745 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 235/300 Energy 22/100 System Corruption 0% Temperature Cool (0) Location -4/Factory Parts ------- Power (2) Propulsion (4) Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Utility (9) Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Weapon (4) Coil Gun Inventory (4) Micro Fission Core Heavy Treads Peak State ------------ Power Micro Fission Core Propulsion Flexi-carbon Leg Flexi-carbon Leg VTOL Module VTOL Module Utility Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Reaction Control System Improved Power Shielding Hardened Light Armor Plating Improved Medium Armor Plating Weapon Makeshift Sword Heavy Pick Vortex Lance Vortex Lance Inventory Micro Fission Core Heavy Treads Makeshift Hammer [Rating: 82] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Advanced Melee Analysis Suite Device Microactuators Storage Small Storage Unit Processor Advanced Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Heavy Pick Energy Gun Medium Laser Ballistic Gun Shotgun Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 7 | . . . 1 1 2 1 1 . . . . 1 Weapon 2 | . . . . 1 . 1 . . . . . . Parts Attached 93 | 6 . . 10 7 11 4 13 4 10 8 5 15 Power 10 | 1 . . 2 . 2 . 1 . 1 . 1 2 Engine 5 | 1 . . 2 . 2 . . . . . . . Core 4 | . . . . . . . 1 . 1 . 1 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 30 | 2 . . 3 2 3 . 8 . 4 3 . 5 Treads 5 | . . . . . 1 . 4 . . . . . Leg 17 | 2 . . 3 2 2 . 1 . . 2 . 5 Wheel 1 | . . . . . . . . . . 1 . . Hover 3 | . . . . . . . 3 . . . . . Flight 4 | . . . . . . . . . 4 . . . Utility 29 | 1 . . 1 . 5 3 4 4 4 2 4 1 Device 8 | . . . . . 3 1 . 2 1 1 . . Storage 7 | 1 . . . . 1 . 3 1 1 . . . Processor 6 | . . . . . 1 1 1 . . . 2 1 Hackware . | . . . . . . . . . . . . . Protection 8 | . . . 1 . . 1 . 1 2 1 2 . Artifact . | . . . . . . . . . . . . . Weapon 24 | 2 . . 4 5 1 1 . . 1 3 . 7 Energy Gun 6 | 2 . . 2 . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | . . . 1 . . . . . . . . 4 Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon 6 | . . . . 5 . . . . . . . 1 Slashing Weapon 2 | . . . . . 1 . . . 1 . . . Piercing Weapon 4 | . . . . . . 1 . . . 3 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 . . 1 . . Parts Lost 53 | . . . 9 7 . . 1 . 12 1 . 23 Power 3 | . . . . . . . . . . . . 3 Propulsion 18 | . . . 4 2 . . . . 5 1 . 6 Utility 13 | . . . 1 . . . . . 7 . . 5 Weapon 19 | . . . 4 5 . . 1 . . . . 9 Highest Loss Streak 22 | . . . 4 7 . . 1 . 6 1 . 22 Average Slot Usage (%) 64 | . 85 85 69 22 28 72 76 81 53 48 80 61 Engine 4 | . 14 14 11 4 4 6 3 . . . . . Core 2 | . . . . . . . 1 5 4 5 5 3 Treads 1 | . . . . . 1 6 6 . . . . . Leg 10 | . 28 28 25 4 4 6 4 5 1 . 11 9 Hover 2 | . . . . . . . 5 17 4 . . . Flight 2 | . . . . . . . . . 5 15 11 4 Device 7 | . . . . . 9 22 17 13 5 1 5 2 Storage 6 | . 14 14 11 4 . 6 6 11 7 . . . Processor 8 | . . . . . 1 9 16 15 8 5 11 18 Protection 3 | . . . 5 . . 3 2 3 5 . 9 8 Energy Gun 3 | . 28 28 9 . . . . . . . . . Slashing Weapon 2 | . . . . . 4 6 1 . . 5 5 3 Piercing Weapon 4 | . . . . . . 2 5 5 5 9 17 7 Naked Turns 172 | . . . . 39 133 . . . . . . . Heaviest Build 41 | 12 12 12 20 15 21 29 29 40 41 26 35 35 Greatest Support 65 | 20 20 20 33 26 18 18 48 48 48 40 40 65 Greatest Overweight (x) 12 | . . . 4 4 1 1 1 . 12 1 . 3 Average Overweight (x) . | . . . . 1 . 1 . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 6 10 10 10 4 4 4 Average Capacity 5 | 5 6 6 6 4 4 6 6 8 7 4 4 4 Most Carried 8 | 6 6 5 6 6 4 6 8 8 8 4 4 4 Average Carried 4 | 2 5 5 5 4 2 4 6 8 5 3 2 3 Final Capacity 4 | . . . . . . . . . . . . 4 Final Carried 3 | . . . . . . . . . . . . 3 Class Distribution -------------------- 37% | Mutant 26% | Scavenger-Mutant 13% | Gladiator 10% | Scavenger-Scout 4% | Scavenger-Gladiator 4% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Matter Collected 1005 | 260 . . 65 20 124 . 172 35 60 100 50 119 Remotely . | . . . . . . . . . . . . . Salvage Created 2388 | . 86 . 443 . 541 . 342 97 227 . 256 396 Parts 121 | . 8 . 29 . 17 . 20 3 16 . 10 18 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . . 3 14 38 8 . Prevented 5 | . . . . . . . . . . 5 . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 41 | . 4 . 9 . 3 . 3 1 9 . 4 8 Melee 27 | . . . . . 3 . 3 1 9 . 4 7 Guns 9 | . 4 . 4 . . . . . . . . 1 Cannons 3 | . . . 3 . . . . . . . . . AOE 2 | . . . 2 . . . . . . . . . Classes Destroyed 10 | . 2 . 4 . 3 . 1 . . . . . Worker 1 | . . . 1 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 6 | . . . . . 5 . 1 . . . . . Watcher 1 | . . . . . 1 . . . . . . . Swarmer 17 | . 3 . 2 . 1 . . . 9 . . 2 Grunt 12 | . 1 . 5 . . . . . . . 3 3 Brawler 1 | . . . 1 . . . . . . . . . Sentry 5 | . . . 1 . 1 . 1 1 . . 1 . Hunter 4 | . . . . . 1 . . . . . . 3 Programmer 2 | . . . . . . . 2 . . . . . Best Kill Streak 7 | . 3 . 4 . 3 . 2 1 5 . 3 7 Combat Bots Only 7 | . 3 . 3 . 1 . 1 1 5 . 3 7 Max Kills in Single Turn 3 | . 1 . 3 . 1 . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . Melee 1 | . . . . . 1 . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Damage Taken 7554 | . 86 . 865 1092 281 . 417 . 1389 108 143 3173 Core 2233 | . 9 . 92 511 39 . 96 . 279 34 18 1155 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 96 77 7 94 100 . . . . 57 . Volleys Fired 54 | . 9 . 32 1 . . . . . . . 12 Largest 3 | . 2 . 2 1 . . . . . . . 3 Hottest 128 | . 90 . 95 23 . . . . . . . 128 Shots Fired 88 | . 18 . 46 1 . . . . . . . 23 Gun 71 | . 18 . 29 1 . . . . . . . 23 Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special 17 | . . . 17 . . . . . . . . . Kinetic 22 | . . . . 1 . . . . . . . 21 Thermal 58 | . 18 . 38 . . . . . . . . 2 Explosive . | . . . . . . . . . . . . . Electromagnetic 8 | . . . 8 . . . . . . . . . Robot Hit Streak 7 | . 5 . 5 3 . . . . . . . 7 Robot Miss Streak 7 | . 4 . 7 . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 130 | . 10 . 24 5 14 . 13 1 12 . 10 41 Core Hits 72 | . 5 . 18 1 9 . 8 1 9 . 4 17 Critical Hits 4 | . . . 2 . . . . . . . . 2 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . Melee Attacks 117 | . . . . 10 19 1 17 4 24 . 11 31 Impact 22 | . . . . 10 . . . . . . . 12 Slashing 29 | . . . . . 19 1 2 . . . 2 5 Piercing 45 | . . . . . . . 15 4 24 . . 2 Entropic 21 | . . . . . . . . . . . 9 12 Sneak Attacks 6 | . . . . . 4 . 1 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Follow-up Attacks 10 | . . . . 1 . . . . . . 2 7 Damage Inflicted 5251 | . 128 . 445 149 1092 . 548 99 399 . 814 1577 Guns 616 | . 128 . 224 23 . . . . . . . 241 Cannons . | . . . . . . . . . . . . . Explosions 110 | . . . 110 . . . . . . . . . Melee 4412 | . . . . 124 1092 . 548 99 399 . 814 1336 Ramming 4 | . . . 2 2 . . . . . . . . Kinetic 241 | . . . . 23 . . . . . . . 218 Thermal 505 | . 128 . 354 . . . . . . . . 23 Explosive . | . . . . . . . . . . . . . Electromagnetic 89 | . . . 89 . . . . . . . . . Impact 487 | . . . . 124 . . . . . . . 363 Slashing 1434 | . . . . . 1092 . 112 . . . 39 191 Piercing 1011 | . . . . . . . 436 99 399 . . 77 Entropic 1480 | . . . . . . . . . . . 775 705 Highest Corruption 5 | . 1 1 . . . 1 5 5 5 5 1 . Average Corruption 2 | . 1 1 . . . 1 4 5 5 1 1 . Corruption Purged . | . . . . . . . . . . . . . Effects 24 | . 1 1 . . . . 8 8 5 . 1 . Message Errors 7 | . 1 1 . . . . 1 3 . . 1 . Matter Fused 3 | . . . . . . . 1 2 . . . . Heat Flow Errors 3 | . . . . . . . 1 2 . . . . Energy Discharges 3 | . . . . . . . 1 1 1 . . . Data Loss (minor) 3 | . . . . . . . 2 . 1 . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . Targeting Errors 4 | . . . . . . . 2 . 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 569 | . . . . 30 352 . . . . . 29 158 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 569 | . . . . 30 352 . . . . . 29 158 Knockbacks 1 | . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 20 | . . . 19 1 . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . Targets Rammed 3 | . . . 2 1 . . . . . . . . Kicked 2 | . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 243 | . 70 . 158 . . . 243 118 . . . . Average Temperature 52 | . 33 . 56 . . . 128 63 . . . . Received Heat Transfer 801 | . 12 . 387 198 . . 45 . 9 27 18 105 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . . . 1 . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . . . Heat Transferred 1250 | . 335 . 865 . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Peak Influence 320 | . 126 48 320 101 171 98 167 . . . . 151 Average Influence 91 | . 68 48 187 77 69 93 73 . . . . 64 Maximum Alert Level 1 | . . . 1 . . . . . . . . . Low Security (%) 89 | . . . . . . . . . . . . . Level 1 10 | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 4 . 2 . 1 . . . . 3 Investigation 4 | . . . 2 . 2 . . . . . . . Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 5 | . 1 . 2 . . . . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Distress Signals 6 | . . . 3 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 115 | . 9 . 28 13 13 1 8 . 14 12 4 13 Peak Tracking Total 12 | . 5 . 10 11 4 1 3 . 5 12 3 9 Tactical Retreats 10 | . . . 3 2 3 . . . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Traps Triggered 7 | . 1 . 1 . 3 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 4 . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Machines Disabled 2 | . . . 2 . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Machines Accessed 22 | . 2 . 6 . 2 . 1 . 1 9 . 1 Terminals 6 | . 2 . 3 . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 44 | . 6 . 11 . 8 . 2 . 1 14 . 2 Successful 30 | . 2 . 6 . 6 . . . 1 14 . 1 Failed 14 | . 4 . 5 . 2 . 2 . . . . 1 Catastrophic 4 | . . . 1 . 1 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . 3 . 6 . 3 . . . . . . . Terminals 16 | . 6 . 7 . 3 . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 2 | . . . . . . . 2 . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 8 | . . . 3 . 5 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 19 | . 1 . 2 . 1 . . . 1 14 . . Record 8 | . . . . . . . . . . 8 . . Prototype ID Bank 5 | . 1 . . . . . . . . 4 . . Open Door 3 | . . . . . . . . . 1 2 . . Alert Level 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Scanalyzer 7 | . . . 2 . 5 . . . . . . . Insert Component 3 | . . . 1 . 2 . . . . . . . Analyze 4 | . . . 1 . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . 4 . 2 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 2 . 4 . 2 . 1 . . . . 1 Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 12 . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Turns Passed 3807 | 93 221 145 480 159 377 324 497 373 274 325 274 265 Spaces Moved 3361 | 70 136 116 283 111 403 208 267 428 290 714 200 135 Core 380 | 8 . . 3 105 259 . . . 3 . . 2 Treads 4 | . . . . . . . 4 . . . . . Legs 1469 | 62 136 116 280 6 144 208 169 . . 15 200 133 Wheels 33 | . . . . . . . . . . 33 . . Hover 588 | . . . . . . . 94 428 66 . . . Flight 887 | . . . . . . . . . 221 666 . . Fastest Speed 34 | 50 120 120 120 50 50 150 62 62 34 34 120 50 Average Speed 87 | 112 120 120 121 104 76 150 120 62 64 41 120 120 Slowest Speed 650 | 120 120 120 250 250 150 150 180 62 650 122 120 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 5 35 26 43 16 9 5 9 66 50 88 43 3 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . . 1 . . 5 . Spaces Dug 1 | . . . . . . . 1 . . . . . Terrain Destroyed 4 | . . . 2 . . . 1 . . . . 1 Melee 1 | . . . . . . . 1 . . . . . Projectile 1 | . . . . . . . . . . . . 1 AOE 2 | . . . 2 . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro Fac Total 3978 | 81 178 122 356 133 443 218 418 529 344 743 224 189 Wait 305 | . 27 7 21 . 4 . 108 91 14 18 9 6 Move 3347 | 69 135 115 282 110 402 207 266 427 289 711 199 135 Hop 1 | . . . . . . . . . . 1 . . Pick Up 28 | 6 3 . 3 1 5 4 2 . 2 . 2 . Fast Attach 76 | 6 . . 8 7 7 4 13 2 6 5 4 14 Attach 14 | . . . 2 . 4 . . . 4 3 . 1 Detach 8 | . . . 2 . . . 2 1 1 2 . . Swap 3 | . . . . . . . . 2 . . 1 . Drop 36 | . 4 . 4 4 2 2 10 2 4 3 1 . Fire 54 | . 9 . 32 1 . . . . . . . 12 Melee 103 | . . . . 9 19 1 17 4 24 . 8 21 Ram 1 | . . . . 1 . . . . . . . . Kick 2 | . . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 9) 257 | -10/Materials | Discovered new exit (range 11) 282 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered Mines 450 | -10/Mines | Discovered new exit (range 9) 460 | -10/Mines | Entered Materials 460 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Discovered new exit (range 4) 940 | -9/Materials | Entered another Materials area 940 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 966 | -8/Materials | Lost 4 parts (3n1w) 1076 | -8/Materials | Core integrity fell below 50% 1085 | -8/Materials | Core integrity fell below 20% 1096 | -8/Materials | Discovered new exit (range 5) 1099 | -8/Materials | Entered Factory 1099 | -7/Factory | Evolved 2 slots: Utility x2 1113 | -7/Factory | Lost 7 parts (2n5w) 1233 | -7/Factory | Discovered new exit (range 9) 1476 | -7/Factory | Entered another Factory area 1476 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1673 | -6/Factory | Discovered new exit (range 14) 1800 | -6/Factory | Entered another Factory area 1800 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2115 | -5/Factory | Discovered new exit (range 19) 2297 | -5/Factory | Entered Upper Caves 2495 | -5/Upper Caves | Spotted B-75 Beast 2533 | -5/Upper Caves | Learned Factory security intel 2554 | -5/Upper Caves | Build established: Scavenger-Scout 2666 | -5/Upper Caves | Discovered new exit (range 6) 2669 | -5/Upper Caves | Learned location of Armory (-3) 2670 | -5/Upper Caves | Entered another Upper Caves area 2670 | -5/Upper Caves | Discovered new exit (range 9) 2766 | -5/Upper Caves | Lost 6 parts (3n3u) 2873 | -5/Upper Caves | Lost 6 parts (2n4u) 2900 | -5/Upper Caves | Spotted B-75 Beast 2938 | -5/Upper Caves | Learned Factory stockpile data 2941 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2942 | -5/Upper Caves | Discovered new exit (range 11) 2944 | -5/Upper Caves | Entered Warlord 2957 | -5/Warlord | System corruption cleaned by Quarantine Array 3025 | -5/Warlord | Visited the Vortex Lab 3030 | -5/Warlord | Found Prototype Piercing Weapon 3030 | -5/Warlord | Identified Vortex Lance 3035 | -5/Warlord | Found Vortex Lance 3046 | -5/Warlord | Warlord's base attacked by MAIN.C 3094 | -5/Warlord | Met Warlord 3111 | -5/Warlord | Build established: Scavenger-Mutant 3200 | -5/Warlord | Opened side exit 3257 | -5/Warlord | Discovered new exit (range 12) 3269 | -5/Warlord | Entered Proximity Caves 3339 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3512 | -4/Proximity Caves | Discovered new exit (range 10) 3542 | -4/Proximity Caves | Spotted B-86 Titan 3543 | -4/Proximity Caves | Entered Factory 3543 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3706 | -4/Factory | Core integrity fell below 50% 3722 | -4/Factory | Core integrity fell below 20% 3731 | -4/Factory | Destroyed 7 combat bots 3808 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 03775_ Penetrated by Slug. 03775_ Autogun destroyed. 03775_ Penetrated by Slug. 03775_ Slug penetrates Wall. 03776_ Acquired 69 matter. 03779_ Acquired Flexi-carbon Leg. 03780_ Penetrated by Slug. 03780_ Slug penetrates Wall. 03781_ Acquired Myomer Leg. 03784_ Acquired Coil Gun. 03785_ Coil Gun destroyed. 03785_ Slug penetrates Wall. 03786_ Door malfunctions. 03790_ Slug penetrates Wall. 03792_ U-05 Engineer lays Concrete. 03793_ ALERT: Rogue bot located, Programmers report to Factory Zone 5E. 03793_ U-05 Engineer lays Concrete. 03804_ Slug penetrates Earth. 03805_ U-05 Engineer lays Concrete. 03808_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????#####?????????? | | ???????????????????# # #?###?????? | | ?????????????????##@# ## #####?? | | ?? ???????????????# #?? | | ????# ?????????????###;; """"""##? | | ????# #############"; #? | | ????# ; u #? | | ????# ; #? | | ????# ; #? | | ????# #? | | ????# # #? | | ????############### # #? | | ???################ # #? | | ???# # % # #? | | ???# # #ssh #? | | ???# [ !=# %* # #? | | ?? " =%"=%% / = #? | | ???# # #####"""""####? | | ???# # #???? #???? | | ???####+######"#### #????"""" #???? | | ???????????# = #????"""" #???? | | ???????????# *%! #??????F" #???? | | ???????????# = #?????????????? | | ???????????# +?????????????? | | ?????? T #?????????????? | | ??????? ########## #?????????????? | | ??????????????????# ##+#####??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 375 Power Shielding 66 Melee Speed Boost 40 Evasion (%) 75 Melee Accuracy 26 Recoil Reduction 1 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Maul | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted Datajack | -9/Materials | Extracted Signal Interpreter | -9/Materials | Extracted VTOL Module | -9/Materials | Extracted Adv. Beam Cannon | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Hvy. Ion Engine | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterDirtyCore Manual? 0 Play Time 01:00:31 Cumulative 73.9 hours Start 2019.10.22 @ 21:38:37 End 2019.10.25 @ 22:58:57 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 51 Gallery% 62 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17b4bd4f-0770-4724-b073-24f3c51f399f