Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 00:06:29 Player: Bobby43rocks Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (131) 655 Value Destroyed (5018) 5018 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 8383 Bonus ------- High Alert Combat Kills 170 Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 150/150 System Corruption 9% Temperature Warning (398) Movement Walking (540) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Target Analyzer Matter Filter > --- WEAPON (4) ------- Gauss Cannon (fused) > --- INVENTORY (25) --- Cryofiber Web Improved Heat Sink Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Target Analyzer Core Analyzer Core Analyzer Recoil Stabilizer Recoil Stabilizer Matter Filter Force Booster Improved Propulsion Shielding Improved Light Armor Plating Hardlight Generator Long-range Tractor Beam Long-range Tractor Beam Heavy Particle Cannon Assault Rifle High-powered Shotgun Precision Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Target Analyzer Matter Filter Improved Utility Shielding > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Structural Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Core Analyzer Recoil Stabilizer Matter Filter Microactuators Force Booster Improved Propulsion Shielding Improved Light Armor Plating Hardlight Generator Shield Generator System Restoration Module Long-range Tractor Beam Heavy Particle Cannon Plasma Cannon Autogun High-powered Shotgun Gauss Cannon Gauss Cannon [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Utility Advanced Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . 1 2 . . Weapon 2 | . . 1 . 1 . Parts Attached 109 | 7 11 27 18 40 6 Power 15 | 1 2 4 2 5 1 Engine 11 | 1 2 4 2 2 . Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 23 | 2 . 7 3 9 2 Treads 19 | 2 . 6 3 8 . Leg 4 | . . 1 . 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 33 | 1 4 7 7 12 2 Device 11 | . 1 . 4 4 2 Storage 8 | 1 3 2 . 2 . Processor 4 | . . 2 1 1 . Hackware 1 | . . . . 1 . Protection 9 | . . 3 2 4 . Artifact . | . . . . . . Weapon 38 | 3 5 9 6 14 1 Energy Gun 9 | 2 1 3 3 . . Energy Cannon 4 | . 1 . 1 1 1 Ballistic Gun 13 | 1 2 3 2 5 . Ballistic Cannon 8 | . 1 1 . 6 . Launcher 4 | . . 2 . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 52 | . 2 10 9 21 10 Power 11 | . 1 3 1 4 2 Propulsion 12 | . . 2 2 5 3 Utility 12 | . . 3 2 6 1 Weapon 17 | . 1 2 4 6 4 Highest Loss Streak 7 | . 1 3 3 7 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 88 94 91 92 81 Engine 8 | . 13 10 8 7 . Core 3 | . . . . 6 7 Treads 13 | . 18 19 11 13 1 Device 7 | . 12 5 2 9 5 Storage 9 | . 15 11 9 7 7 Processor 11 | . . 10 24 10 15 Protection 5 | . . 5 8 6 6 Energy Gun 3 | . 4 3 9 2 . Energy Cannon 2 | . 1 . 1 2 6 Ballistic Gun 10 | . 12 17 7 11 . Ballistic Cannon 8 | . 7 3 . 8 22 Launcher 3 | . . 7 8 1 . Naked Turns . | . . . . . . Heaviest Build 129 | 11 51 72 72 129 119 Greatest Support 42 | 40 40 40 40 42 40 Greatest Overweight (x) 38 | . 7 17 3 37 38 Average Overweight (x) 2 | . 1 1 1 2 8 Largest Inventory Capacity 25 | 8 20 20 20 25 25 Average Capacity 22 | 7 19 19 20 24 25 Most Carried 25 | 4 14 20 20 25 25 Average Carried 18 | 2 11 17 18 20 22 Final Capacity 25 | 8 20 20 20 25 25 Final Carried 25 | 4 14 19 17 25 22 Class Distribution -------------------- 44% | Gunner 22% | Scavenger-Gunner 21% | Mutant 4% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2828 | 185 275 704 380 1031 253 Remotely . | . . . . . . Salvage Created 4467 | . 381 1355 1221 1418 92 Parts 295 | . 30 109 74 77 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 7 | . 1 . 4 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 111 | . 12 34 26 34 5 Guns 51 | . 8 15 14 14 . Cannons 33 | . 3 5 3 17 5 AOE 26 | . . 14 9 3 . Classes Destroyed 13 | . 3 5 1 4 . Worker 3 | . . 1 1 1 . Builder 10 | . 1 3 3 3 . Tunneler 1 | . . 1 . . . Recycler 2 | . . . 2 . . Mechanic 1 | . . . . 1 . Watcher 4 | . . 3 1 . . Swarmer 8 | . 5 . . . 3 Grunt 66 | . 7 25 18 15 1 Brawler 4 | . . 1 2 1 . Duelist 3 | . . . . 3 . Sentry 19 | . . 8 6 5 . Hunter 3 | . . . . 2 1 Programmer 8 | . . . . 8 . Best Kill Streak 8 | . 7 6 8 4 2 Combat Bots Only 8 | . 6 5 8 3 2 Max Kills in Single Turn 4 | . 1 4 3 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 849 | . 95 175 116 359 104 Missed 248 | . 34 47 29 112 26 Damage Taken 8300 | . 601 1714 1608 3012 1365 Core 1573 | . 101 324 439 540 169 Absorbed by Shields . | . . . . . . Redirected to Shielding 220 | . . . 107 9 104 Regen/Repaired (Parts) 61 | . 61 . . . . Core Remaining (%) 49 | 100 59 19 20 . . Volleys Fired 293 | . 60 80 51 79 23 Largest 4 | . 2 3 3 4 4 Hottest 238 | . 90 108 180 238 224 Shots Fired 705 | . 99 188 108 254 56 Gun 456 | . 85 146 81 141 3 Cannon 203 | . 14 22 17 97 53 Launcher 46 | . . 20 10 16 . Special . | . . . . . . Kinetic 494 | . 59 157 26 212 40 Thermal 165 | . 40 11 72 26 16 Explosive 30 | . . 20 10 . . Electromagnetic 16 | . . . . 16 . Robot Hit Streak 20 | . 7 16 20 20 19 Robot Miss Streak 10 | . 10 3 4 8 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 502 | . 55 139 83 192 33 Core Hits 312 | . 23 79 72 131 7 Critical Kills 3 | . . 1 . 2 . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . 1 1 1 6 6 Burn 2 | . 1 . 1 . . Destroy 3 | . . 1 . 2 . Blast 10 | . . . . 4 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11432 | 3 701 2881 2619 4398 830 Guns 5470 | . 566 1168 1354 2382 . Cannons 3023 | . 122 262 275 1545 819 Explosions 2717 | . . 1386 915 416 . Melee . | . . . . . . Ramming 222 | 3 13 65 75 55 11 Kinetic 6164 | . 382 1334 394 3495 559 Thermal 2526 | . 306 96 1378 486 260 Explosive 2158 | . . 1386 772 . . Electromagnetic 362 | . . . . 362 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . 1 . . 14 9 Average Corruption 7 | . 1 . . 8 9 Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 201 | . 6 . . 109 86 Message Errors 35 | . . . . 21 14 Matter Fused 46 | . 4 . . 23 19 Heat Flow Errors 25 | . . . . 13 12 Energy Discharges 22 | . . . . 10 12 Parts Rejected 3 | . . . . 1 2 Parts Fused 5 | . . . . 3 2 Data Loss (minor) 37 | . 1 . . 21 15 Data Loss (major) 11 | . 1 . . 8 2 Misfires 7 | . . . . 3 4 Alerts 7 | . . . . 5 2 Weapon Failures 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 164 | . . 9 95 17 43 Projectiles 79 | . . . 24 12 43 Explosions 85 | . . 9 71 5 . Melee . | . . . . . . Knockbacks 34 | . 1 3 . 30 . Impact 2 | . . 1 . 1 . Kinetic 30 | . 1 2 . 27 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 287 | . . 93 97 97 . Shots 14 | . . 5 2 7 . Rammed 54 | 1 4 14 17 10 8 Targets Rammed 58 | 1 4 15 19 11 8 Kicked . | . . . . . . Crushed 4 | . . 1 2 1 . Highest Temperature 754 | . 208 209 754 395 487 Average Temperature 121 | . 66 53 200 113 144 Received Heat Transfer 2892 | . 216 918 738 825 195 Effects 33 | . . . 20 7 6 Shutdowns 7 | . . . 2 3 2 Energy Bleed 2 | . . . 2 . . Interference 10 | . . . 3 3 4 Matter Decay 1 | . . . 1 . . Short Circuit 3 | . . . 2 1 . Damage (major) 8 | . . . 8 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 12 | . 1 . 8 3 . Heat Transferred 5186 | . 783 296 2886 721 500 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 688 | . 178 688 507 398 . Initial 271 | . . 1 271 230 . Average 178 | . 33 278 219 187 . Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 56 | 100 100 46 41 44 . Level 1 35 | . . 22 49 55 . Level 2 8 | . . 31 9 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 32 | . 2 6 3 21 . Investigation 6 | . 1 1 1 3 . Extermination 8 | . . . . 8 . Reinforcement 8 | . 1 4 2 1 . Assault 1 | . . 1 . . . Garrison 9 | . . . . 9 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 9 | . 1 4 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 186 | . 33 55 46 46 6 Peak Tracking Total 10 | . 5 5 10 3 3 Tactical Retreats 5 | . 1 . . 4 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 4 | . 2 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 14 | . . 6 3 5 . Max in Single Turn 2 | . . 2 2 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 15 | . 4 3 1 7 . Terminals 7 | . 3 1 1 2 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . 1 1 . 1 . Recycling Units 2 | . . 1 . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Total Hacks 45 | . 11 9 2 23 . Successful 22 | . 5 6 2 9 . Failed 23 | . 6 3 . 14 . Catastrophic 4 | . . . . 4 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 6 1 2 7 . Fabricators 2 | . . . . 2 . Repair Stations 10 | . 5 3 . 2 . Recycling Units 12 | . . 5 . 7 . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 5 . Terminal Hacks 8 | . 2 . 2 4 . Record 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 3 2 . 1 . Scan Component 3 | . 1 1 . 1 . Repair 2 | . 1 1 . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 8 | . . 4 . 4 . Recycle Component 4 | . . 2 . 2 . Process 2 | . . 1 . 1 . Retrieve Matter 2 | . . 1 . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 3 . 5 . Full Trace Events 5 | . 1 1 . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 52 | . 26 26 . . . Parts Recycled 4 | . . 2 . 2 . Recycled Matter 296 | . . 122 . 174 . Retrieved Matter 394 | . . 122 . 272 . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 15625 | 129 2796 2824 2550 4978 2348 Spaces Moved 4179 | 76 864 900 777 1220 342 Core 98 | 7 . 36 . 16 39 Treads 3781 | 69 837 864 777 1164 70 Legs 273 | . . . . 40 233 Wheels . | . . . . . . Hover 27 | . 27 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 232 320 Average Speed 342 | 149 299 276 295 375 651 Slowest Speed 1950 | 160 660 900 400 1900 1950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 5 96 78 38 24 36 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . 11 . . Terrain Destroyed 370 | . . 180 122 51 17 Melee . | . . . . . . Projectile 29 | . . . 4 8 17 AOE 341 | . . 180 118 43 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 4820 | 87 972 1074 905 1399 383 Wait 27 | . 12 7 3 2 3 Move 4174 | 75 863 899 776 1219 342 Hop . | . . . . . . Pick Up 114 | 4 17 32 23 37 1 Fast Attach 23 | 6 1 4 2 8 2 Attach 49 | . 4 12 11 18 4 Detach 2 | . 1 . 1 . . Swap 37 | 1 6 11 5 14 . Drop 43 | . 4 14 14 11 . Fire 293 | . 60 80 51 79 23 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush 57 | 1 4 14 19 11 8 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 8) 672 | -10/Materials | Discovered new exit (range 3) 1518 | -10/Materials | Discovered new exit (range 10) 2368 | -10/Materials | Discovered new exit (range 15) 2560 | -10/Materials | Discovered new exit (range 3) 2721 | -10/Materials | Repaired Lgt. Assault Rifle 2926 | -10/Materials | Entered another Materials area 2926 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3233 | -9/Materials | Build established: Tank 3758 | -9/Materials | Build established: Scavenger-Tank 4098 | -9/Materials | Discovered new exit (range 12) 4567 | -9/Materials | Discovered new exit (range 16) 4759 | -9/Materials | Build established: Scavenger-Gunner 4844 | -9/Materials | Core integrity fell below 50% 4939 | -9/Materials | Lost 3 parts (1p2w) 5265 | -9/Materials | Discovered new exit (range 7) 5331 | -9/Materials | Identified exit to Mines 5480 | -9/Materials | Discovered new exit (range 5) 5498 | -9/Materials | Identified exit to Materials 5726 | -9/Materials | First assault squad dispatched 5741 | -9/Materials | Core integrity fell below 20% 5750 | -9/Materials | Entered another Materials area 5750 | -8/Materials | Evolved 2 slots: Utility x2 6343 | -8/Materials | Build established: Gunner 7584 | -8/Materials | Destroyed 8 combat bots 7731 | -8/Materials | Lost 3 parts (2u1w) 8059 | -8/Materials | Core integrity fell below 50% 8249 | -8/Materials | Discovered new exit (range 11) 8300 | -8/Materials | Entered Factory 8300 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 10214 | -7/Factory | Discovered new exit (range 9) 10438 | -7/Factory | Lost 3 parts (1p1n1w) 10738 | -7/Factory | Garrison activated, responded to threat 10852 | -7/Factory | System corruption reached 10% 10882 | -7/Factory | Lost 3 parts (1n2u) 11169 | -7/Factory | Core integrity fell below 50% 11208 | -7/Factory | Lost 7 parts (2p1n1u3w) 11834 | -7/Factory | Build established: Scavenger-Gunner 11971 | -7/Factory | Garrison activated, responded to threat 13243 | -7/Factory | Discovered new exit (range 9) 13278 | -7/Factory | Entered Lower Caves 13497 | -7/Lower Caves | Core integrity fell below 20% 13807 | -7/Lower Caves | Build established: Gunner 15591 | -7/Lower Caves | Spotted B-75 Beast 15626 | -7/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Carbon-fiber Leg destroyed. Knocked back. Acquired 2 matter. System corrupted: Plasma Cannon failed to cycle. NAF#>WK2B0CWCAR0TCJMAHZFT /YZKP42M1VMN9K B-75 Beast Imp. Medium Treads blasted off. Slug penetrates B-75 Beast. System corrupted: Plasma Cannon failed to cycle. Plasma Cannon destroyed. Power failure, Mic. Nuclear Core shutdown. Imp. Utility Shielding destroyed. System corrupted: Matter fused (-7). B-75 Beast Imp. Medium Treads blasted off. Gauss Cannon destroyed. Overheating: System interference. Target Analyzer temporarily disabled. Matter Filter temporarily disabled. Slug penetrates B-75 Beast. Power failure, Mic. Nuclear Core shutdown. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????????????????#### ###?????? ####? | | ???????????????????### ###????? #? | | ???????????????????## ## ##????? ? | | ???????????????????## ####### ##???? ? | | ???????????????????### ######## ###???? ? | | ???????????????????########?#### ###?### | | ????????????????????######??### ##### #? | | ????????????????????????????## !## #???# | | ????????????????????????????## ##?????# | | ????????????????????????????### ####### | | ???????????????????#????????### | | ??????????????????## ????????## | | ??????????????????# ????????## | | ??????????????????# ??????## | | ???????????????????# ?????## ## | | ???????????????????# ??### # ######? | | ??????????????????## ### ######### #####?? | | ??????????????????# ######### "#????? | | ??????????????????# ## #???????# ##????? | | ??????????????????# ### #??????# ##????? | | ??????????????????## ###% #????? #?????? | | ???????????????????#### ## %#???# #?????? | | ??????????????????????#### ## %#??# #?????? | | ????????????????????##??## %## #?# #?????? | | ????????????????????#;###% %# #?????? | | ????????????????????# @%%## # ##?????? | | ????????????????????# ######## ##??????? | | ????????????????????# %;#??????## ##????????? | | ????????????????????## ;;#???????## #??????????? | | ?????????????????????#; ;#????????# ???????????? | | ?????????????????????##%=; ????????# ???????????? | | ??????????????????????#! ;#???????? ????????????? | | ??????????????????????# ;??????????????????????? | | ?????????????????????? BB??????????????????????? | | ?????????????????????? BB??????????????????????? | | ??????????????????????# =%??????????????????????? | | ??????????????????????#%% ?????????????????????? | | ??????????????????????#% ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????#### ?????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 320 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 2 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed SwordBottomlessSabre Manual? 0 Play Time 01:00:11 Cumulative 5.6 hours Start 2024.04.02 @ 21:04:51 End 2024.04.03 @ 00:06:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c9479b70-1a17-4c73-88e6-542228ed7381