Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.30 @ 21:45:17

Player: HourglassLad

Result: Destroyed by exploding Fusion Modulator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (63)      315
Value Destroyed (2484)     2484
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (572)                572
              TOTAL SCORE: 8911

 Bonus
-------
High Alert Combat Kills    16
Follower Combat Kills      722
Friendly Fire              -166

 Cogmind 
---------
Core Integrity             0/1000
Matter                     24/300
Energy                     279/350
System Corruption          11%
Temperature                Cool (60)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (8) ---
           Carbon-fiber Leg
  Enhanced Armored Leg
  Enhanced Armored Leg
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY (6) ------
   Compact Battery
  Advanced System Restoration Module
>          --- WEAPON (2) -------
           Magnetic Acceleration Cannon
>          --- INVENTORY (5) ----
           Neutrino Core
    Medium Storage Unit
  Improved Signal Interpreter
  Advanced Assault Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               VTOL Module
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
      Improved Cesium-ion Thruster
               Biomechanical Wings
               Biomechanical Wings
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Visual Processing Unit
               Microactuators
      Hardened Medium Armor Plating
               Insulated Plating
          Mini Drone Bay
>              --- WEAPON -----------
      Advanced Assault Cannon
               Antimatter Cannon
>              --- INVENTORY --------
         Light Nuclear Core
      Advanced Sensor Array
      Improved Signal Interpreter
               Transmission Jammer
  High-powered Tractor Beam
         Heavy Ion Cannon
               Gauss Cannon
               Magnetic Acceleration Cannon
               Rocket Launcher
               Katana
[Rating: 71]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
  Reactor                  Zero-point Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Drone Bay
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Makeshift Light Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   2   2   .   2   .   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   2   .   1   .   .   .   .   1   1   .   .   
  Utility                  4    | .   .   .   1   .   .   1   .   .   .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             158  | 7   7   11  11  12  16  2   2   22  7   8   22  9   .   22  
  Power                    23   | 1   1   2   2   2   5   .   .   3   .   2   1   1   .   3   
    Engine                 16   | 1   1   2   1   2   5   .   .   1   .   2   .   .   .   1   
    Core                   6    | .   .   .   1   .   .   .   .   2   .   .   1   1   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               59   | 3   .   3   5   5   5   1   1   7   2   3   12  1   .   11  
    Treads                 2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Leg                    28   | 2   .   3   5   4   5   1   1   .   .   2   2   .   .   3   
    Wheel                  10   | 1   .   .   .   .   .   .   .   1   .   .   .   .   .   8   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   .   .   .   .   .   .   6   1   1   10  1   .   .   
  Utility                  39   | 1   2   4   2   3   3   1   .   6   2   .   5   6   .   4   
    Device                 15   | .   .   2   .   .   .   1   .   3   .   .   1   5   .   3   
    Storage                5    | 1   1   .   .   .   .   .   .   .   .   .   2   .   .   1   
    Processor              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             17   | .   1   1   2   3   3   .   .   2   2   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   4   2   2   2   3   .   1   6   3   3   4   1   .   4   
    Energy Gun             11   | 1   2   1   2   1   .   .   .   2   1   1   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
    Ballistic Gun          8    | 1   1   1   .   1   2   .   .   .   1   .   1   .   .   .   
    Ballistic Cannon       9    | .   1   .   .   .   1   .   .   2   .   1   2   .   .   2   
    Launcher               3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   .   .   5   .   .   2   .   .   2   .   .   2   
Parts Lost                 31   | .   .   .   1   1   .   .   4   1   2   4   1   .   .   17  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Propulsion               16   | .   .   .   .   1   .   .   1   1   2   3   .   .   .   8   
  Utility                  7    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   4   
  Weapon                   5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   3   
  Highest Loss Streak      9    | .   .   .   1   1   .   .   2   1   2   3   1   .   .   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     90   | .   93  100 100 97  99  98  79  78  99  88  95  99  100 61  
  Engine                   6    | .   14  14  8   5   9   7   7   5   .   6   2   .   .   1   
  Core                     2    | .   .   .   2   3   .   .   .   1   7   .   3   5   5   2   
  Treads                   1    | .   .   .   .   8   1   .   .   .   1   7   2   .   .   .   
  Leg                      18   | .   28  28  33  34  43  46  37  9   .   3   9   .   .   1   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   7   2   .   .   .   5   
  Flight                   13   | .   .   .   .   .   .   .   .   15  35  21  31  46  47  23  
  Device                   4    | .   .   8   .   .   .   5   6   9   .   .   1   9   11  4   
  Storage                  8    | .   14  14  11  9   9   7   7   7   7   7   12  5   5   3   
  Processor                6    | .   .   3   11  9   9   7   7   7   7   7   6   5   5   3   
  Protection               7    | .   7   2   11  9   8   7   3   1   11  15  11  11  11  6   
  Energy Gun               6    | .   13  14  19  17  .   .   .   3   1   1   1   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   6   7   5   2   .   5   2   
  Ballistic Gun            4    | .   3   14  2   .   14  7   4   .   1   1   3   .   .   .   
  Ballistic Cannon         3    | .   11  .   .   .   3   7   3   3   3   5   3   10  5   3   
Peak Build Rating          71   | 6   9   17  18  25  38  43  43  56  50  51  65  71  70  71  
  Average Rating           34   | 4   7   14  16  22  32  41  33  39  48  46  55  68  69  47  
  On Entrance              34   | .   6   9   13  17  23  38  43  24  48  48  49  65  69  70  
Naked Turns                28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  
Heaviest Build             53   | 11  19  21  24  28  37  38  38  41  37  47  53  46  45  45  
  Greatest Support         112  | 20  20  25  35  45  75  85  85  36  30  25  42  42  46  112 
  Greatest Overweight (x)  15   | 1   .   1   .   .   .   .   .   6   3   15  11  1   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   4   1   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  10  10  10  10  10  10  10  8   
  Most Carried             10   | 4   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 2   8   9   9   9   9   9   10  9   10  9   9   9   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 4   10  10  10  10  10  10  10  10  10  8   10  10  10  4   

 Class Distribution 
--------------------
 52% | Mutant
 29% | Scavenger-Mutant
  9% | Hacker-Mutant
  6% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
 Commander-Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Waste
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Fac Was Fac 
Matter Collected           2141 | 240 147 135 125 70  286 30  .   306 190 200 139 141 .   132 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2444 | .   236 273 523 342 88  55  .   145 256 283 143 100 .   .   
  Parts                    107  | .   16  16  23  9   4   2   .   3   12  9   9   4   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      28   | .   .   .   .   .   .   .   .   .   19  9   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Fac Was Fac 
Combat Hostiles Destroyed  59   | .   5   6   11  7   2   1   .   3   6   8   5   5   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     28   | .   4   6   10  5   1   .   .   .   1   .   1   .   .   .   
  Cannons                  21   | .   1   .   .   .   1   1   .   3   3   3   4   5   .   .   
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Classes Destroyed          11   | .   5   1   .   .   .   .   .   1   2   2   .   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   3   .   .   .   .   .   .   .   3   .   3   4   .   .   
  Grunt                    27   | .   2   4   9   6   1   .   .   .   1   4   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   12   | .   .   2   2   1   1   1   .   2   .   1   1   1   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   3   2   3   3   1   1   .   1   3   7   3   4   .   .   
  Combat Bots Only         7    | .   3   2   3   3   1   1   .   1   3   7   3   4   .   .   
Max Kills in Single Turn   2    | .   1   1   1   1   1   1   .   1   1   2   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  Low  Low  Fac  Fac  Was  Fac  
Hostile Shots Fired        806  | .    16   37   71   37   17   .    3    155  35   123  58   22   .    232  
  Missed                   247  | .    5    8    22   11   4    .    .    60   9    50   17   2    .    59   
Damage Taken               7631 | .    89   317  456  319  175  4    115  841  389  868  407  296  .    3355 
  Core                     1952 | .    8    54   75   91   63   .    .    317  44   168  103  71   .    958  
  Absorbed by Shields      56   | .    .    .    .    .    .    .    .    56   .    .    .    .    .    .    
  Redirected to Shielding  45   | .    .    .    .    43   2    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1891 | .    27   92   138  89   48   2    29   226  111  186  112  83   .    748  
Core Remaining (%)         73   | 100  .    75   81   .    72   .    .    .    .    24   87   .    .    .    
Volleys Fired              179  | .    14   15   26   23   9    1    .    23   11   13   12   8    .    24   
  Largest                  2    | .    2    2    2    2    2    2    .    2    2    2    2    2    .    2    
  Hottest                  121  | .    85   85   121  121  73   73   .    85   80   103  113  88   .    105  
Shots Fired                337  | .    28   30   52   46   18   2    .    47   23   27   21   16   .    27   
  Gun                      198  | .    17   30   52   46   16   1    .    18   11   2    5    .    .    .    
  Cannon                   132  | .    11   .    .    .    2    1    .    29   12   20   16   16   .    25   
  Launcher                 7    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  121  | .    14   15   5    .    18   2    .    6    6    9    13   16   .    17   
  Thermal                  190  | .    14   15   47   46   .    .    .    23   17   12   8    .    .    8    
  Explosive                7    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    2    
  Electromagnetic          19   | .    .    .    .    .    .    .    .    18   .    1    .    .    .    .    
  Robot Hit Streak         28   | .    11   13   21   28   14   3    .    12   5    7    5    7    .    11   
  Robot Miss Streak        3    | .    1    1    2    2    2    .    .    2    2    1    3    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           248  | .    22   22   41   39   15   2    .    39   19   18   11   12   .    8    
  Core Hits                121  | .    12   12   21   16   6    2    .    8    11   16   7    6    .    4    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    1    2    .    4    .    .    .    1    3    2    .    .    .    .    
    Burn                   6    | .    1    1    .    4    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              18   | .    .    .    .    .    .    .    .    1    5    .    .    .    .    12   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18   | .    .    .    .    .    .    .    .    1    5    .    .    .    .    12   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5429 | .    316  285  594  575  229  47   .    974  466  955  318  370  .    300  
  Guns                     2168 | .    171  285  594  575  173  20   .    174  111  19   46   .    .    .    
  Cannons                  2433 | .    145  .    .    .    56   27   .    692  227  394  268  370  .    254  
  Explosions               649  | .    .    .    .    .    .    .    .    106  .    542  .    .    .    1    
  Melee                    128  | .    .    .    .    .    .    .    .    .    128  .    .    .    .    .    
  Ramming                  51   | .    .    .    .    .    .    .    .    2    .    .    4    .    .    45   
  Kinetic                  1690 | .    169  107  16   .    229  47   .    98   39   186  175  370  .    254  
  Thermal                  2833 | .    147  178  578  575  .    .    .    700  299  217  139  .    .    .    
  Explosive                543  | .    .    .    .    .    .    .    .    .    .    542  .    .    .    1    
  Electromagnetic          184  | .    .    .    .    .    .    .    .    174  .    10   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 128  | .    .    .    .    .    .    .    .    .    128  .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    .    4    7    7    7    .    .    5    13   
  Average Corruption       6    | .    .    .    .    .    .    .    4    4    7    7    .    .    5    10   
  Corruption Purged        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  98   | .    .    .    .    .    .    .    3    30   22   19   .    .    .    24   
    Message Errors         19   | .    .    .    .    .    .    .    .    9    5    4    .    .    .    1    
    Matter Fused           24   | .    .    .    .    .    .    .    .    6    7    5    .    .    .    6    
    Heat Flow Errors       13   | .    .    .    .    .    .    .    3    3    5    2    .    .    .    .    
    Energy Discharges      10   | .    .    .    .    .    .    .    .    5    .    3    .    .    .    2    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      15   | .    .    .    .    .    .    .    .    4    3    3    .    .    .    5    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               3    | .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
    Alerts                 3    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    
    Misdirections          5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            90   | .    .    .    .    .    .    .    .    54   5    29   2    .    .    .    
  Projectiles              50   | .    .    .    .    .    .    .    .    23   5    20   2    .    .    .    
  Explosions               40   | .    .    .    .    .    .    .    .    31   .    9    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    .    1    .    .    .    .    1    1    1    .    11   
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  12   | .    .    .    .    .    1    .    .    .    .    1    1    1    .    8    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      130  | .    .    .    .    .    .    .    .    40   .    72   2    .    .    16   
  Shots                    4    | .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    
  Rammed                   25   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    24   
Targets Rammed             26   | .    .    .    .    .    .    .    .    1    .    .    1    .    .    24   
  Kicked                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        661  | .    63   147  455  330  42   28   260  661  273  235  208  171  151  232  
  Average Temperature      102  | .    22   57   129  123  22   16   123  164  105  77   85   71   102  68   
  Received Heat Transfer   2203 | .    30   195  282  225  117  .    .    181  63   207  57   36   .    810  
  Effects                  13   | .    .    .    2    1    .    .    .    10   .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3    | .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
    Interference           4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          4    | .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             15   | .    .    1    4    3    .    1    .    1    5    .    .    .    .    .    
  Heat Transferred         5875 | .    410  518  1443 1739 .    .    .    840  444  296  185  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Fac Was Fac 
Peak Influence             450  | .   213 134 450 334 178 208 75  221 .   .   225 161 76  105 
  Initial                  158  | .   .   69  34  158 53  66  60  21  .   .   85  10  46  34  
  Average                  98   | .   64  52  258 226 86  99  55  74  .   .   132 83  51  46  
Maximum Alert Level        2    | .   1   .   2   1   .   1   .   1   .   .   1   .   .   .   
  Low Security (%)         89   | 100 87  100 37  47  100 94  100 97  .   .   93  100 100 100 
  Level 1                  9    | .   12  .   39  52  .   5   .   2   .   .   6   .   .   .   
  Level 2                  1    | .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   1   4   1   1   1   .   4   .   .   2   2   .   3   
  Investigation            7    | .   .   1   2   .   .   1   .   1   .   .   1   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Reinforcement            9    | .   .   .   2   1   1   .   .   1   .   .   .   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Fac Was Fac 
Distress Signals           12   | .   3   .   1   .   2   .   .   4   .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              141  | .   7   7   19  9   18  3   6   13  12  9   9   8   4   17  
  Peak Tracking Total      8    | .   6   2   5   2   6   1   6   2   3   7   3   3   5   8   
  Tactical Retreats        10   | .   2   1   .   .   1   .   .   .   1   .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Fac Was Fac 
Traps Triggered            5    | .   .   .   .   .   2   1   .   1   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Fac Was Fac 
Machines Disabled          4    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Fac Was Fac 
Machines Accessed          24   | .   3   1   3   .   6   1   .   4   1   .   2   1   .   2   
  Terminals                20   | .   2   .   3   .   6   1   .   4   .   .   2   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                55   | .   7   1   11  .   11  3   .   9   1   .   5   1   .   6   
  Successful               28   | .   4   1   4   .   8   1   .   1   1   .   4   .   .   4   
  Failed                   27   | .   3   .   7   .   3   2   .   8   .   .   1   1   .   2   
    Catastrophic           6    | .   1   .   1   .   1   .   .   2   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   2   .   7   .   .   1   .   8   .   .   1   1   .   .   
  Terminals                49   | .   5   .   11  .   11  3   .   9   .   .   5   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   3   1   4   .   8   1   .   1   1   .   4   .   .   2   
  Record                   6    | .   .   .   .   .   1   1   .   .   .   .   4   .   .   .   
  Robot Analysis           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   1   .   .   5   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   2   .   3   1   .   3   .   .   2   1   .   2   
  Full Trace Events        7    | .   .   .   2   .   1   1   .   1   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Fac Was Fac 
Total Allies               16   | .   .   .   .   .   10  .   .   .   4   1   .   .   1   .   
  Largest Group            10   | .   .   .   .   .   10  10  4   3   4   1   .   .   1   .   
  Highest-Rated Group      173  | .   .   .   .   .   173 173 77  48  85  146 .   .   31  .   
  Highest-Rated Ally       146  | .   .   .   .   .   29  29  29  16  25  146 .   .   31  .   
Total Orders               8    | .   .   .   .   .   .   .   .   3   .   .   .   5   .   .   
  ROAM                     3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  EXPLORE                  5    | .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   
Ally Attacks               158  | .   .   .   .   .   29  38  1   64  10  7   .   .   9   .   
  Total Damage             2346 | .   .   .   .   .   432 441 19  798 394 116 .   .   146 .   
  Kills                    24   | .   .   .   .   .   3   4   .   11  5   1   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Fac Was Fac 
Robot Analysis Total       3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  Low  Low  Fac  Fac  Was  Fac  
Turns Passed               6642 | 65   388  937  386  460  573  218  100  1238 601  501  429  208  35   503  
Spaces Moved               4367 | 45   259  622  235  289  424  171  80   722  463  180  273  180  71   353  
  Core                     81   | 1    .    .    .    .    .    .    .    .    .    25   .    .    .    55   
  Treads                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Legs                     2576 | 35   259  622  235  289  424  171  80   341  .    42   63   .    .    15   
  Wheels                   287  | 9    .    .    .    .    .    .    .    1    104  85   .    .    .    88   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1422 | .    .    .    .    .    .    .    .    380  358  28   210  180  71   195  
  Fastest Speed            17   | 50   120  120  120  120  120  121  120  23   110  110  21   21   17   17   
  Average Speed            125  | 112  120  133  120  120  121  121  121  140  114  250  131  85   46   86   
  Slowest Speed            955  | 120  120  190  120  120  122  121  125  520  240  800  955  97   93   600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    .    .    1    .    .    5    .    .    .    
  Cave-ins Triggered       3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
Exploration Rate (%)       38   | 3    28   95   34   20   69   6    88   15   69   40   8    7    82   11   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    .    .    1    1    .    .    1    1    1    1    .    .    .    
Scrap Searched             6    | .    .    1    .    .    .    .    .    .    3    2    .    .    .    .    
Spaces Dug                 25   | .    .    .    .    .    .    .    .    1    .    10   .    .    .    14   
Terrain Destroyed          69   | .    .    .    .    .    .    .    .    6    2    37   3    2    .    19   
  Melee                    4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    
  Projectile               15   | .    .    .    .    .    .    .    .    1    2    4    3    2    .    3    
  AOE                      50   | .    .    .    .    .    .    .    .    4    .    33   .    .    .    13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Fac Was Fac 
Total                      5147 | 55  310 704 291 360 470 182 81  890 502 203 315 216 72  496 
  Wait                     256  | .   12  36  10  17  4   4   .   106 .   .   .   14  .   53  
  Move                     4345 | 44  258 621 234 288 423 171 79  719 462 179 264 180 70  353 
  Hop                      4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
  Pick Up                  55   | 4   11  8   1   9   4   3   .   5   1   1   2   2   1   3   
  Fast Attach              56   | 6   1   1   1   2   5   .   2   12  2   2   6   1   .   15  
  Attach                   27   | .   2   2   2   4   2   2   .   4   .   3   1   1   .   4   
  Detach                   6    | .   1   .   1   .   .   .   .   .   .   1   2   .   .   1   
  Swap                     75   | 1   4   8   8   6   9   .   .   6   5   3   15  7   .   3   
  Drop                     81   | .   7   13  8   11  12  1   .   10  1   1   9   3   1   4   
  Fire                     179  | .   14  15  26  23  9   1   .   23  11  13  12  8   .   24  
  Melee                    18   | .   .   .   .   .   .   .   .   1   5   .   .   .   .   12  
  Ram                      25   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   24  
  Kick                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Rewire                   17   | .   .   .   .   .   2   .   .   .   15  .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / Min)
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Zio / *Fac)
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 1 exit: [Ext])

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 16)
   66 | -11/Scrapyard  | Entered Materials
   85 | -10/Materials  | Identified exit to Materials
  288 | -10/Materials  | Discovered new exit (range 11)
  305 | -10/Materials  | Build established: Mutant
  454 | -10/Materials  | Entered Mines
  489 | -10/Mines      | Learned location of Storage (-8)
  528 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  532 | -10/Mines      | Found Prototype Device
  532 | -10/Mines      | Identified Exp. Sensor Array
  842 | -10/Mines      | Found a hidden stash of uninstalled traps
  956 | -10/Mines      | Learned location of Zion (-7)
 1058 | -10/Mines      | Learned 4 Materials zone layouts
 1071 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1175 | -10/Mines      | Met a Derelict shopkeep closing up shop
 1209 | -10/Mines      | Build established: Scavenger-Mutant
 1348 | -10/Mines      | Discovered exit to Materials (range 8)
 1391 | -10/Mines      | Entered Materials
 1391 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1392 | -9/Materials   | Identified exit to Mines
 1603 | -9/Materials   | Identified exit to Materials
 1777 | -9/Materials   | Entered another Materials area
 1777 | -8/Materials   | Evolved 2 slots: Propulsion x2
 2215 | -8/Materials   | Discovered new exit (range 6)
 2237 | -8/Materials   | Entered Storage
 2303 | -8/Storage     | Met 01-MTF
 2634 | -8/Storage     | Build established: Mutant
 2702 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 2764 | -8/Storage     | Discovered new exit (range 17)
 2810 | -8/Storage     | Entered Factory
 2810 | -7/Factory     | Accompanied by 11 allies (01-MTF)
 2810 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2813 | -7/Factory     | 01-MTF left
 3004 | -7/Factory     | Build established: Commander-Mutant
 3028 | -7/Factory     | Sucked down chute
 3028 | -7/Factory     | Entered Waste
 3043 | -7/Waste       | EMP discharged
 3045 | -7/Waste       | Spotted C-40 Crusher
 3054 | -7/Waste       | Spotted C-40 Crusher
 3055 | -7/Waste       | Spotted C-40 Crusher
 3067 | -7/Waste       | Spotted C-40 Crusher
 3070 | -7/Waste       | Spotted C-40 Crusher
 3079 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3082 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3103 | -7/Waste       | Spotted C-40 Crusher
 3104 | -7/Waste       | Discovered new exit (range 14)
 3113 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3128 | -7/Waste       | Entered Factory
 3178 | -7/Factory     | 8 allies followed down the chute
 3337 | -7/Factory     | Build established: Mutant
 3509 | -7/Factory     | Discovered new exit (range 40)
 4160 | -7/Factory     | P-60 Hacker assimilated allied Trooper 4g
 4200 | -7/Factory     | Cargo convoy interrupted
 4366 | -7/Factory     | Entered Lower Caves
 4369 | -7/Lower Caves | Learned Factory trap positions
 4385 | -7/Lower Caves | Learned Factory emergency access door positions
 4393 | -7/Lower Caves | Build established: Hacker-Mutant
 4680 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
 4767 | -7/Lower Caves | Spotted B-75 Beast
 4795 | -7/Lower Caves | Core integrity fell below 50%
 4795 | -7/Lower Caves | Destroyed B-75 Beast
 4958 | -7/Lower Caves | Discovered new exit (range 7)
 4967 | -7/Lower Caves | Entered another Lower Caves area
 4967 | -7/Lower Caves | Accompanied by 1 ally
 4998 | -7/Lower Caves | Identified exit to Zion
 5069 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5120 | -7/Lower Caves | Crushed by falling debris
 5135 | -7/Lower Caves | Destroyed 7 combat bots
 5144 | -7/Lower Caves | Lost 3 parts (3n)
 5381 | -7/Lower Caves | Build established: Mutant
 5448 | -7/Lower Caves | NK-0LA showed up to help
 5450 | -7/Lower Caves | NK-0LA revealed a hidden path
 5468 | -7/Lower Caves | Entered Factory
 5468 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5469 | -6/Factory     | Loaded intel: 76 trap records
 5855 | -6/Factory     | Discovered new exit (range 12)
 5897 | -6/Factory     | Entered another Factory area
 5897 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6105 | -5/Factory     | Sucked down chute
 6105 | -5/Factory     | Entered Waste
 6106 | -5/Waste       | Met a frightened Derelict
 6114 | -5/Waste       | Spotted C-40 Crusher
 6120 | -5/Waste       | EMP discharged
 6124 | -5/Waste       | Spotted C-40 Crusher
 6132 | -5/Waste       | Spotted C-40 Crusher
 6132 | -5/Waste       | Spotted C-40 Crusher
 6133 | -5/Waste       | Spotted C-40 Crusher
 6136 | -5/Waste       | Discovered new exit (range 11)
 6139 | -5/Waste       | Found Prototype Reactor
 6140 | -5/Waste       | Entered Factory
 6255 | -5/Factory     | Discovered new exit (range 18)
 6296 | -5/Factory     | Crushed by falling debris
 6296 | -5/Factory     | System corruption reached 10%
 6317 | -5/Factory     | Identified Zero-point Reactor
 6327 | -5/Factory     | Lost 4 parts (1p1n1u1w)
 6367 | -5/Factory     | Crushed by falling debris
 6398 | -5/Factory     | Lost 3 parts (2n1u)
 6464 | -5/Factory     | Released all parts (6)
 6466 | -5/Factory     | Core integrity fell below 50%
 6494 | -5/Factory     | Lost 9 parts (1p4n2u2w)
 6552 | -5/Factory     | Core integrity fell below 20%
 6643 | -5/Factory     | Destroyed by exploding Fusion Modulator

 Last Messages 
---------------
06626_ Wall collapses.
06626_ Adv. System Restoration Module purges 1%
  system corruption (11%).
06628_ Slug penetrates Wall. <x3>
06631_ Penetrated by Slug.
06631_ Slug penetrates Wall.
06633_ Slug penetrates Fusion Modulator.
06633_ Slug penetrates Wall.
06634_ Penetrated by Slug.
06634_ Slug penetrates Fusion Modulator.
06635_ Penetrated by Slug.
06635_ Slug penetrates Wall.
06637_ Penetrated by Slug. <x2>
06637_ System corrupted: Enh. Armored Leg
  stumbles.
06638_ Penetrated by Slug. <x2>
06639_ Slug penetrates Wall. <x2>
06643_ Fusion Modulator explodes. <x2>
06643_ H-66 Slayer destroyed.
06643_ Fusion Modulator explodes. <x5>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          19
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Propulsion Shielding       33
Utility Shielding          33
Melee Speed Boost          20
Evasion (%)                65
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Short-term Sacrifices

 Challenges 
------------
None

 Game 
------
Seed              ElectronDisposableBuckler
  Manual?         0
Play Time         01:15:37
  Cumulative      40.7 hours
  Start           2025.01.30 @ 20:28:46
  End             2025.01.30 @ 21:45:17
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          70
  Rogue           68
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          38
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a087e238-40af-4c31-afde-7e8fa2759ca6