Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.21 @ 00:39:03

Player: Runia

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (768)      768
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (158)                158
              TOTAL SCORE: 2341

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -142

 Cogmind 
---------
Core Integrity             0/250
Matter                     223/300
Energy                     160/160
System Corruption          0%
Temperature                Warm (108)
Movement                   Treading (320) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Autogun
                Autogun
>               --- INVENTORY (20) ---
       Improved Ion Engine
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Machine Analyzer
       Improved Targeting Computer
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hacking Suite
       Improved Trap Extractor
                Particle Cannon
                Autogun
                XL Autogun Array
                Shock Bomb Launcher
                Rocket Launcher
                Katana

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Autogun
                Autogun
>               --- INVENTORY --------
          Light Nuclear Core
                Aluminum Leg
       Improved Heat Sink
  High-capacity Matter Pod
  High-capacity Matter Pod
                Machine Analyzer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hacking Suite
       Improved Trap Extractor
          Heavy EM Pulse Gun
                Autogun
                XL Autogun Array
                Shock Bomb Launcher
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hardened Light Armor Plating
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 2   21  2   4   8   
  Power                    4    | .   1   1   1   1   
    Engine                 2    | .   1   .   1   .   
    Core                   2    | .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   4   .   .   2   
    Treads                 3    | 2   .   .   .   1   
    Leg                    5    | .   4   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | .   3   .   1   1   
    Device                 .    | .   .   .   .   .   
    Storage                2    | .   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   2   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | .   13  1   2   4   
    Energy Gun             3    | .   2   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | .   7   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   4   .   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      3    | .   .   .   .   3   
Average Slot Usage (%)     99   | .   99  100 99  99  
  Engine                   9    | .   14  4   10  8   
  Core                     4    | .   .   9   3   5   
  Treads                   5    | .   14  .   .   2   
  Leg                      22   | .   13  28  28  25  
  Storage                  14   | .   14  14  14  14  
  Protection               13   | .   13  14  14  14  
  Energy Gun               9    | .   6   28  7   .   
  Ballistic Gun            18   | .   21  .   19  27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             61   | 13  36  36  60  61  
  Greatest Support         40   | 40  40  20  20  23  
  Greatest Overweight (x)  2    | .   1   1   2   2   
  Average Overweight (x)   .    | .   .   1   1   2   
Largest Inventory Capacity 20   | 8   15  15  20  20  
  Average Capacity         15   | 8   9   15  17  20  
  Most Carried             20   | 6   15  15  20  20  
  Average Carried          14   | 4   9   14  17  18  
  Final Capacity           20   | 8   15  15  20  20  
  Final Carried            19   | 2   15  15  19  19  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           1257 | 200 509 146 120 282 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1083 | .   793 91  .   199 
  Parts                    65   | .   49  4   .   12  
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  37   | .   15  2   .   20  
  Guns                     17   | .   12  2   .   3   
  AOE                      20   | .   3   .   .   17  
Classes Destroyed          11   | .   8   .   .   3   
  Worker                   2    | .   2   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    15   | .   12  2   .   1   
  Duelist                  1    | .   .   .   .   1   
  Demolisher               1    | .   .   .   .   1   
  Assembled                17   | .   .   .   .   17  
  Thug                     1    | .   .   .   .   1   
Best Kill Streak           17   | .   5   2   .   17  
  Combat Bots Only         17   | .   4   2   .   17  
Max Kills in Single Turn   4    | .   2   1   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   2   .   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1692 | .    544  101  .    1047 
  Core                     267  | .    99   17   .    151  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              105  | .    68   4    .    33   
  Largest                  2    | .    2    2    .    2    
  Hottest                  90   | .    90   90   .    46   
Shots Fired                190  | .    129  8    .    53   
  Gun                      170  | .    122  8    .    40   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 20   | .    7    .    .    13   
  Special                  .    | .    .    .    .    .    
  Kinetic                  160  | .    120  .    .    40   
  Thermal                  .    | .    .    .    .    .    
  Explosive                20   | .    7    .    .    13   
  Electromagnetic          10   | .    2    8    .    .    
  Robot Hit Streak         8    | .    8    3    .    5    
  Robot Miss Streak        6    | .    6    4    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           107  | .    71   4    .    32   
  Core Hits                94   | .    44   3    .    47   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2680 | .    1103 66   .    1511 
  Guns                     1229 | .    761  66   .    402  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1441 | .    332  .    .    1109 
  Melee                    .    | .    .    .    .    .    
  Ramming                  10   | .    10   .    .    .    
  Kinetic                  1163 | .    761  .    .    402  
  Thermal                  .    | .    .    .    .    .    
  Explosive                1441 | .    332  .    .    1109 
  Electromagnetic          66   | .    .    66   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            27   | .    .    .    .    27   
  Projectiles              .    | .    .    .    .    .    
  Explosions               27   | .    .    .    .    27   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      83   | .    .    .    .    83   
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | .    3    .    .    .    
  Kicked                   3    | .    3    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        204  | .    45   204  .    165  
  Average Temperature      33   | .    12   104  .    51   
  Received Heat Transfer   263  | .    180  33   .    50   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             306  | .   306 77  .   50  
  Initial                  27   | .   .   27  .   .   
  Average                  59   | .   116 18  .   14  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         94   | 100 87  100 .   100 
  Level 1                  5    | .   12  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   25  2   .   21  
  Peak Tracking Total      19   | .   4   2   .   19  
  Tactical Retreats        3    | .   2   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          12   | .   8   2   2   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   18  2   2   .   
  Successful               8    | .   4   2   2   .   
  Failed                   14   | .   14  .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   6   .   1   .   
  Terminals                17   | .   17  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   3   2   2   .   
  Record                   1    | .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   
  Open Door                2    | .   .   2   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   7   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               4633 | 5    1560 969  1002 1097 
Spaces Moved               2093 | 1    817  484  438  353  
  Core                     .    | .    .    .    .    .    
  Treads                   419  | 1    365  .    .    53   
  Legs                     1674 | .    452  484  438  300  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 160  120  190  190  260  
  Average Speed            196  | 160  154  190  224  269  
  Slowest Speed            320  | 160  190  190  260  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       59   | 2    98   91   70   37   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 22   | .    22   .    .    .    
Terrain Destroyed          99   | .    56   .    .    43   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      99   | .    56   .    .    43   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      2445 | 6   993 527 463 456 
  Wait                     131  | .   52  29  .   50  
  Move                     2089 | .   816 483 437 353 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  41   | .   19  4   11  7   
  Fast Attach              4    | .   3   1   .   .   
  Attach                   9    | 2   1   .   3   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     24   | .   17  1   1   5   
  Drop                     39   | 4   14  5   11  5   
  Fire                     105  | .   68  4   .   33  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   3   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 0)
    6 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  382 | -10/Materials | Discovered new exit (range 16)
  735 | -10/Materials | Discovered new exit (range 8)
  890 | -10/Materials | Discovered new exit (range 16)
 1265 | -10/Materials | Discovered new exit (range 16)
 1566 | -10/Materials | Entered Mines
 1618 | -10/Mines     | Discovered new exit (range 15)
 1774 | -10/Mines     | Found a hidden stash of uninstalled traps
 1920 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2056 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2257 | -10/Mines     | Discovered new exit (range 10)
 2279 | -10/Mines     | Learned 2 Materials zone layouts
 2283 | -10/Mines     | Found the Drone Emporium
 2525 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2527 | -10/Mines     | Discovered new exit (range 5)
 2535 | -10/Mines     | Entered Exiles
 2587 | -10/Exiles    | Met 8R-AWN
 2615 | -10/Exiles    | Met EX-HEX
 2686 | -10/Exiles    | Met EX-DEC
 2701 | -10/Exiles    | Learned location of Zion (-7)
 2731 | -10/Exiles    | Met EX-BIN
 2758 | -10/Exiles    | Aligned with FarCom system
 2760 | -10/Exiles    | Given EX-Vault access code
 2805 | -10/Exiles    | Opened EX-Vault
 2822 | -10/Exiles    | Found XL Autogun Array
 2868 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3506 | -10/Exiles    | Discovered new exit (range 14)
 3537 | -10/Exiles    | Left Exiles lab with XL Autogun Array
 3537 | -10/Exiles    | Entered Mines
 3924 | -9/Mines      | Learned Materials emergency access door positions
 3960 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 4143 | -9/Mines      | Assembled infested the area
 4152 | -9/Mines      | Core integrity fell below 50%
 4197 | -9/Mines      | Destroyed 17 combat bots
 4201 | -9/Mines      | Lost 3 parts (1p2w)
 4624 | -9/Mines      | Core integrity fell below 20%
 4634 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
04437_ Dropped Aluminum Leg.
04437_ Acquired 53 matter.
04443_ Extracted 131 matter.
04450_ Acquired Imp. Ion Engine.
04460_ Acquired Lgt. Armor Plating.
04468_ Acquired Hrd. Light Armor Plating.
04470_ Dropped Hrd. Light Armor Plating.
04481_ K-01 Serf collects debris. <x3>
04625_ Imp. Aluminum Leg destroyed.
04627_ The unstable cave ceiling collapses. <x2>
04627_ D-53 Grenadier destroyed.
04628_ The unstable cave ceiling collapses.
04629_ U-05 Engineer lays Concrete.
04629_ K-01 Serf collects debris.
04630_ U-05 Engineer lays Concrete.
04630_ R-06 Scavenger destroyed.
04631_ The unstable cave ceiling collapses.
04631_ K-01 Serf crushed by falling debris.
04631_ K-01 Serf destroyed.
04631_ U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
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|   ??#       ##???####  ## #   #??????????????????? |
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|   ???## #????????# ##u            ##?????????????? |
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|   ????# #?#        ##       !       !==#?????????? |
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|   ??????### #????????#       #   *%=   #?????????? |
|   ??????#   #????????#       #         r?????????? |
|   ??????#   #????????#########         ??????????? |
|   ??????#   #?????????????????      k  ??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinearFissionCoupler
  Manual?         0
Play Time         00:17:25
  Cumulative      501.3 hours
  Start           2021.11.21 @ 00:21:40
  End             2021.11.21 @ 00:39:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          487
  Rogue           487
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           9/0/3/1/0/0/0/0/0
Lore%             83
Gallery%          94
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7dad76b7-0420-4d47-b847-6570fff93fc2