Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.19 @ 21:45:21

Player: Atherys

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (106)     530
Value Destroyed (2896)     2896
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-85)                -85
              TOTAL SCORE: 5721

 Bonus
-------
High Alert Combat Kills    83
Friendly Fire              -168

 Cogmind 
---------
Core Integrity             579/700
Matter                     300/300
Energy                     9/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
           Cooling System
     Small Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (4) -------
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
>          --- INVENTORY (6) ----
  Improved ECM Suite
           System Backup Module
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Flak Gun

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Cooling System
     Small Storage Unit
  Advanced Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
           Flak Gun
           Katana
>          --- INVENTORY --------
  Improved Hover Unit
           Gravmag System
  Improved Heat Sink
           Hardlight Generator
           System Backup Module
           Gauss Rifle
[Rating: 44]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             87   | 7   18  19  21  22  
  Power                    11   | 1   1   3   5   1   
    Engine                 8    | 1   .   3   3   1   
    Core                   3    | .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               28   | 3   4   5   7   9   
    Treads                 2    | .   .   .   2   .   
    Leg                    15   | 1   4   5   2   3   
    Wheel                  3    | 2   .   .   1   .   
    Hover                  5    | .   .   .   2   3   
    Flight                 3    | .   .   .   .   3   
  Utility                  21   | 1   8   4   4   4   
    Device                 11   | 1   2   3   2   3   
    Storage                5    | .   5   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               1    | .   .   1   .   .   
    Protection             3    | .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   5   7   5   8   
    Energy Gun             4    | .   1   3   .   .   
    Energy Cannon          4    | .   .   .   .   4   
    Ballistic Gun          10   | 2   2   .   3   3   
    Ballistic Cannon       8    | .   2   4   2   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 15   | .   1   4   3   7   
  Power                    5    | .   .   1   1   3   
  Propulsion               2    | .   1   .   .   1   
  Utility                  3    | .   .   .   .   3   
  Weapon                   5    | .   .   3   2   .   
  Highest Loss Streak      4    | .   1   2   2   4   
Average Slot Usage (%)     94   | .   99  91  97  92  
  Engine                   9    | .   2   13  14  2   
  Core                     5    | .   11  2   2   10  
  Leg                      16   | .   24  21  10  3   
  Hover                    3    | .   .   .   2   13  
  Device                   9    | .   2   6   18  11  
  Storage                  10   | .   17  11  9   7   
  Hackware                 1    | .   .   3   .   .   
  Protection               4    | .   7   .   8   6   
  Energy Gun               5    | .   2   8   8   .   
  Energy Cannon            1    | .   .   .   .   7   
  Ballistic Gun            7    | .   8   .   12  17  
  Ballistic Cannon         14   | .   17  22  6   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 6   18  34  42  49  
  Greatest Support         45   | 20  20  26  40  45  
  Greatest Overweight (x)  15   | .   1   3   12  15  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 16   | 4   16  6   6   6   
  Average Capacity         6    | 4   6   6   6   6   
  Most Carried             8    | 4   8   6   6   6   
  Average Carried          5    | 2   5   4   5   5   
  Final Capacity           6    | 4   6   6   6   6   
  Final Carried            6    | 3   6   4   6   5   

 Class Distribution 
--------------------
 28% | Mutant
 23% | Gunner
 17% | Tank
 16% | Scavenger-Gunner
  8% | Scavenger-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           3183 | 284  568  1168 533  630  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3557 | 32   546  1233 771  975  
  Parts                    238  | 3    35   87   60   53   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           2    | .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  71   | 1   16  31  13  10  
  Guns                     30   | 1   5   5   9   10  
  Cannons                  38   | .   11  24  3   .   
  AOE                      3    | .   .   2   1   .   
Classes Destroyed          12   | 1   5   2   3   1   
  Worker                   8    | .   1   2   2   3   
  Builder                  6    | .   1   4   .   1   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 5    | .   .   1   1   3   
  Operator                 4    | .   1   3   .   .   
  Watcher                  9    | .   2   4   2   1   
  Swarmer                  15   | .   6   6   .   3   
  Grunt                    36   | 1   10  16  5   4   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   17   | .   .   9   6   2   
  Hunter                   2    | .   .   .   1   1   
  Thug                     1    | .   .   .   .   1   
Best Kill Streak           10   | 1   5   10  5   6   
  Combat Bots Only         5    | 1   5   5   3   3   
Max Kills in Single Turn   4    | 1   2   4   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3919 | 78   588  1228 693  1332 
  Core                     446  | 10   123  144  48   121  
  Absorbed by Shields      33   | .    .    .    33   .    
Core Remaining (%)         74   | 96   46   64   91   .    
Volleys Fired              256  | 7    61   94   46   48   
  Largest                  4    | 2    2    3    3    4    
  Hottest                  207  | 40   85   145  145  207  
Shots Fired                621  | 14   122  242  119  124  
  Gun                      326  | 14   56   61   101  94   
  Cannon                   295  | .    66   181  18   30   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  483  | 14   110  181  84   94   
  Thermal                  53   | .    12   19   22   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          85   | .    .    42   13   30   
  Robot Hit Streak         16   | 6    7    16   15   11   
  Robot Miss Streak        20   | 4    9    20   5    9    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        4    | .    1    .    1    2    
    Max Gunslinging Chain  1    | .    1    .    1    1    
Shots Hit Robots           413  | 9    52   192  83   77   
  Core Hits                227  | 3    25   111  37   51   
  Critical Hits            3    | .    .    1    1    1    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6020 | 86   749  2156 1289 1740 
  Guns                     3019 | 86   258  333  1125 1217 
  Cannons                  2777 | .    491  1649 137  500  
  Explosions               224  | .    .    174  27   23   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  4585 | 86   733  1649 900  1217 
  Thermal                  423  | .    16   156  228  23   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1012 | .    .    351  161  500  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    1    .    1    6    
  Average Corruption       1    | .    1    .    1    4    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  8    | .    3    .    2    3    
    Message Errors         4    | .    1    .    2    1    
    Energy Discharges      2    | .    .    .    .    2    
    Targeting Errors       2    | .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            42   | .    .    .    .    42   
  Projectiles              42   | .    .    .    .    42   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 34   | .    7    23   4    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  31   | .    5    22   4    .    
  Secondary                3    | .    2    1    .    .    
Self-Inflicted Damage      101  | .    .    63   .    38   
  Shots                    3    | .    .    2    .    1    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        413  | 6    288  413  75   96   
  Average Temperature      77   | 6    79   95   18   39   
  Received Heat Transfer   949  | 42   141  393  259  114  
  Effects                  3    | .    2    1    .    .    
    Interference           2    | .    2    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1003 | .    37   298  568  100  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    1    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             550  | 20  309 550 449 357 
  Average Influence        254  | 2   129 304 302 232 
Maximum Alert Level        2    | .   1   2   2   1   
  Low Security (%)         35   | 100 88  26  .   36  
  Level 1                  52   | .   11  46  96  63  
  Level 2                  12   | .   .   27  3   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   4   2   3   2   
  Investigation            7    | .   4   1   2   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            3    | .   .   1   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           9    | .   1   6   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              103  | 1   24  44  15  19  
  Peak Tracking Total      6    | 1   5   6   4   3   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          5    | .   2   1   2   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          24   | .   6   11  4   3   
  Terminals                13   | .   4   5   1   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   2   1   .   
  Recycling Units          4    | .   2   2   .   .   
  Scanalyzers              4    | .   .   2   2   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                85   | .   29  32  17  7   
  Successful               54   | .   17  22  13  2   
  Failed                   31   | .   12  10  4   5   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   3   .   .   
  Terminals                46   | .   20  16  3   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          15   | .   .   8   7   .   
  Recycling Units          13   | .   9   4   .   .   
  Scanalyzers              11   | .   .   4   7   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             25   | .   11  11  1   2   
  Record                   11   | .   6   3   .   2   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Alert Level              2    | .   1   1   .   .   
  Locate Traps             2    | .   1   1   .   .   
  Maintenance Status       2    | .   1   1   .   .   
  Security Status          1    | .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   
  Investigation Status     1    | .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       12   | .   .   6   6   .   
  Scan Component           6    | .   .   3   3   .   
  Repair                   6    | .   .   3   3   .   
Recycling Unit Hacks       9    | .   6   3   .   .   
  Process                  4    | .   2   2   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Matter          3    | .   2   1   .   .   
Scanalyzer                 8    | .   .   2   6   .   
  Insert Component         5    | .   .   2   3   .   
  Analyze                  3    | .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       3    | .   1   2   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         21   | .   5   9   4   3   
  Full Trace Events        8    | .   5   1   2   .   
  Feedback Events          2    | .   1   .   1   .   
    Corruption             2    | .   1   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             6    | .   .   3   3   .   
  Time                     204  | .   .   90  114 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          133  | .   58  75  .   .   
  Retrieved Matter         325  | .   58  267 .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               5263 | 122  871  2257 1025 988  
Spaces Moved               3000 | 108  554  1284 463  591  
  Core                     70   | 56   .    .    2    12   
  Treads                   81   | .    .    .    81   .    
  Legs                     2115 | .    468  1284 294  69   
  Wheels                   149  | 52   86   .    11   .    
  Hover                    578  | .    .    .    75   503  
  Flight                   7    | .    .    .    .    7    
  Fastest Speed            50   | 50   80   120  110  112  
  Average Speed            134  | 64   113  145  150  130  
  Slowest Speed            800  | 80   120  210  650  800  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       43   | 7    83   87   28   13   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          18   | .    .    4    6    8    
  Melee                    .    | .    .    .    .    .    
  Projectile               6    | .    .    .    4    2    
  AOE                      12   | .    .    4    2    6    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      3726 | 149  680  1478 697  722  
  Wait                     218  | 15   .    49   138  16   
  Move                     2996 | 107  553  1283 462  591  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  89   | 11   24   18   13   23   
  Fast Attach              16   | .    .    2    11   3    
  Attach                   40   | 6    7    7    5    15   
  Detach                   4    | .    2    .    .    2    
  Swap                     31   | 1    11   10   5    4    
  Drop                     75   | 2    21   15   17   20   
  Fire                     256  | 7    61   94   46   48   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   71 | -11/Scrapyard | Discovered new exit (range 8)
  123 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 13)
  418 | -10/Materials | Discovered new exit (range 15)
  628 | -10/Materials | Discovered new exit (range 11)
  890 | -10/Materials | Core integrity fell below 50%
  928 | -10/Materials | Discovered new exit (range 16)
  994 | -10/Materials | Entered another Materials area
  994 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1588 | -9/Materials  | Build established: Gunner
 1614 | -9/Materials  | Discovered new exit (range 16)
 2076 | -9/Materials  | Discovered new exit (range 15)
 2094 | -9/Materials  | Repaired Ion Engine
 2120 | -9/Materials  | Repaired Aluminum Leg
 2237 | -9/Materials  | Repaired Flak Cannon
 2563 | -9/Materials  | Build established: Scavenger-Gunner
 2927 | -9/Materials  | Discovered new exit (range 16)
 3251 | -9/Materials  | Entered another Materials area
 3251 | -8/Materials  | Evolved 2 slots: Utility x2
 3617 | -8/Materials  | Build established: Tank
 3881 | -8/Materials  | Repaired Katana
 3919 | -8/Materials  | Repaired Imp. Light Armor Plating
 3960 | -8/Materials  | Repaired Katana
 4138 | -8/Materials  | Build established: Scavenger-Tank
 4167 | -8/Materials  | Discovered new exit (range 13)
 4276 | -8/Materials  | Entered Factory
 4276 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4431 | -7/Factory    | Discovered new exit (range 5)
 4454 | -7/Factory    | Build established: Tank
 4811 | -7/Factory    | Lost 3 parts (1p1n1u)
 5264 | -7/Factory    | Self-destructed

 Last Messages 
---------------
05158_ U-05 Engineer lays Concrete.
05164_ K-01 Serf collects debris. <x3>
05175_ K-01 Serf destroyed.
05186_ Dropped Cooling System.
05186_ Dropped Imp. Heat Sink.
05186_ Acquired Cooling System.
05199_ Imp. Light Armor Plating destroyed.
05201_ K-01 Serf collects debris. <x2>
05208_ Lgt. Deuterium Engine destroyed.
05215_ R-06 Scavenger collects Ion Engine.
05219_ R-06 Scavenger collects Assault Cannon.
05221_ Acquired Imp. ECM Suite.
05222_ System corrupted: Energy discharge (-31).
05224_ P-60 Hacker misfires.
05234_ Lgt. Nuclear Core destroyed.
05238_ SEK9PR8KDZL9MDGP,&%%VPAK>YDNEMNXG
05245_ Construction Platform disabled.
05251_ Hardlight Generator destroyed.
05262_ System corrupted: Energy discharge (-1).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
      Katana | -8/Materials | Scanalyzed
 Gauss Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Crack Shot
Librarian
Loot Pinata
Made in Tau Ceti IV
More Dakka Please
Novice Programmer
One Hack Too Far
Part-time Mechanic
Please Form A Line
Risk Taker
Safety First
Shopping List
Storm Trooper
Uninvited Guest
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              GodThermalRedirector
  Manual?         0
Play Time         02:18:59
  Cumulative      4.5 hours
  Start           2019.12.19 @ 11:09:15
  End             2019.12.19 @ 21:45:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f31f66f7-dfd7-4835-8f92-9b90cae62176