Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 11:27:04 // Winter2019/RPGLIKE Player: obl-vn Result: Destroyed by QJ-1EZ(z) with Makeshift Spear Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (4032) 4032 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1321) 1321 TOTAL SCORE: 9333 Bonus ------- Follower Combat Kills 7 Delivered SUBCON Basin 2000 Met Imprinter 300 Friendly Fire -986 Cogmind --------- Core Integrity 0/750 Matter 300/300 Energy 37/500 System Corruption 0% Temperature Cool (0) Movement Hovering (71) Location -7/Zion Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (4) --- Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced System Restoration Module Bomb Factory No. 2 > --- WEAPON (2) ------- Improved EM Pulse Cannon Advanced Plasma Cannon > --- INVENTORY (3) ---- Advanced ECM Suite Medium Reactive Plating CPS Tube (2) Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Flightbrick > --- UTILITY ---------- Improved Signal Interpreter Advanced Signal Interpreter Hacking Suite System Shield System Shield Tech Extrapolator System Restoration Module > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Shield Generator [Rating: 77] Favorites ----------- Power F-cell Engine Engine F-cell Engine Propulsion Combat Gravmag System Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Flightbrick Utility Advanced Signal Interpreter Device Disposable Heat Sink Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Improved EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Slots Evolved 9 | 1 1 . 4 . 1 . . 2 Power . | . . . . . . . . . Propulsion 3 | . . . 3 . . . . . Utility 5 | . 1 . 1 . 1 . . 2 Weapon 1 | 1 . . . . . . . . Parts Attached 46 | 5 8 . 6 3 21 1 . 2 Power 4 | 1 1 . . . 2 . . . Engine 4 | 1 1 . . . 2 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 7 | 1 . . 1 . 5 . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 1 | 1 . . . . . . . . Hover 5 | . . . . . 5 . . . Flight 1 | . . . 1 . . . . . Utility 23 | . 4 . 4 2 10 1 . 2 Device 11 | . 3 . 1 1 3 1 . 2 Storage . | . . . . . . . . . Processor 4 | . . . 1 1 2 . . . Hackware 5 | . . . 1 . 4 . . . Protection 3 | . 1 . 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 12 | 3 3 . 1 1 4 . . . Energy Gun 5 | 2 2 . . 1 . . . . Energy Cannon 5 | . 1 . . . 4 . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . 1 Parts Lost . | . . . . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak . | . . . . . . . . . To Critical Strikes . | . . . . . . . . . Average Backups 1 | . . 1 . 1 1 2 1 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . 1 . . 1 1 1 1 Weapon . | . . . . 1 . 1 . . Tool/Special . | . . . . . . . . . Unused Backups 6 | . . . . 1 4 . . 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . 2 . . . Weapon 3 | . . . . 1 2 . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 80 | . 96 100 83 58 69 90 91 83 Engine 10 | . 17 16 13 7 7 9 9 7 Wheel 4 | . 17 16 12 . . . . . Hover 11 | . . . . . 4 36 36 31 Flight 2 | . . . . 7 6 . . . Device 15 | . 22 33 19 15 12 14 11 14 Processor 6 | . . . . 4 12 9 9 7 Hackware 5 | . . . . 7 14 3 . . Protection 3 | . 1 . 6 . . 9 9 4 Energy Gun 5 | . 17 16 13 7 . . . . Energy Cannon 11 | . 14 16 7 . 11 9 16 15 Ballistic Cannon 1 | . . . 6 7 . . . . Peak Build Rating 77 | 4 9 9 51 54 77 56 59 71 Average Rating 44 | 3 6 9 14 52 66 54 53 60 On Entrance 32 | . 4 9 9 51 54 55 54 53 Avg Prop Armor Cover (%) 2 | . . . . . . . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 8 16 13 31 15 44 47 54 61 Greatest Support 61 | 16 22 22 24 24 61 61 61 61 Greatest Overweight (x) 2 | 2 . . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 3 | . 1 1 2 2 2 2 2 3 Average Capacity 1 | . . 1 1 2 2 2 2 2 Most Carried 3 | . 1 1 2 2 2 2 2 3 Average Carried 1 | . . 1 1 1 1 2 1 2 Final Capacity 3 | . 1 1 2 2 2 2 2 3 Final Carried 3 | . 1 1 2 2 2 2 2 3 Class Distribution -------------------- 33% | Mutant 28% | Machinist-Mutant 24% | Hacker-Mutant 14% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Hacker-Mutant | -7/Factory Machinist-Mutant | -7/Lower Caves Machinist-Mutant | -7/Lower Caves Machinist-Mutant | -7/Zion Resources | -11 -10 -10 -10 -9 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Matter Collected 1543 | 226 170 . 320 35 310 90 30 362 Remotely . | . . . . . . . . . Salvage Created 5035 | . 495 54 549 140 1320 349 875 1253 Parts 306 | . 31 2 63 16 60 12 43 79 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 40 | . . . 23 . . 1 16 . Prevented 34 | . . . 2 . . 4 28 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Combat Hostiles Destroyed 78 | . 9 2 20 4 16 3 16 8 Guns 17 | . 7 1 8 . 1 . . . Cannons 49 | . 2 1 11 4 11 2 12 6 AOE 2 | . . . . . . . 1 1 Classes Destroyed 17 | . 6 . 3 . 3 1 1 3 Worker 1 | . . . . . 1 . . . Builder 1 | . . . . . 1 . . . Hauler 1 | . 1 . . . . . . . Recycler 1 | . 1 . . . . . . . Operator 2 | . 2 . . . . . . . Turret 2 | . . . 2 . . . . . Watcher 4 | . 1 . . . 3 . . . Swarmer 11 | . 3 . 5 . . . 3 . Grunt 29 | . 6 2 . . 9 2 10 . Sentry 12 | . . . 1 4 5 1 1 . Hunter 3 | . . . . . 2 . 1 . Behemoth 1 | . . . . . . . 1 . Subdweller 14 | . . . 14 . . . . . Zionite 30 | . . . . . . . . 30 Tinkerer 5 | . . . . . . . . 5 Thug 3 | . . . . . . 2 1 . Butcher 2 | . . . . . . . . 2 Mutant 7 | . . . . . . 1 . 6 Best Kill Streak 10 | . 5 2 3 2 3 3 4 10 Combat Bots Only 5 | . 5 2 3 2 3 3 4 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Hostile Shots Fired 563 | . 40 3 103 4 181 22 115 95 Missed 260 | . 16 . 47 1 101 15 43 37 Hits 303 | . 24 3 56 3 80 7 72 58 Melee 4 | . . . . . . . . 4 Projectile 299 | . 24 3 56 3 80 7 72 54 AOE 2 | . . . 1 . . . . 1 Critical Strikes 6 | . . . . . 1 . 3 2 Damage Taken 4132 | . 278 42 919 59 611 74 1292 857 Core 3065 | . 226 36 632 51 484 44 912 680 Absorbed by Shields 171 | . . . . 22 149 . . . Redirected to Core 2338 | . 165 22 493 26 386 44 716 486 Ignored by Resistances 352 | . . . . . . 6 311 35 Regen/Repaired (Parts) 371 | . . . . . . . . 371 Core Remaining (%) 97 | 100 . . . 95 . . . . Volleys Fired 678 | . 70 4 97 22 220 30 98 137 Largest 2 | . 2 2 2 2 2 1 1 1 Hottest 134 | . 100 100 100 73 134 98 98 98 Shots Fired 804 | . 102 8 168 30 231 30 98 137 Gun 163 | . 54 4 78 17 10 . . . Cannon 641 | . 48 4 90 13 221 30 98 137 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 87 | . 22 . 52 13 . . . . Thermal 380 | . 70 4 38 . 173 7 34 54 Explosive . | . . . . . . . . . Electromagnetic 337 | . 10 4 78 17 58 23 64 83 Robot Hit Streak 28 | . 10 3 13 5 28 13 28 24 Robot Miss Streak 4 | . 4 1 4 1 4 3 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 438 | . 48 4 102 9 73 20 79 103 Core Hits 183 | . 21 3 40 5 30 7 27 50 Critical Kills 4 | . . . 1 . . . . 3 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . . 2 1 1 1 . 3 Meltdown 4 | . . . 1 . . . . 3 Blast 1 | . . . . 1 . . . . Corrupt 3 | . . . 1 . 1 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10590 | . 729 61 1499 172 1923 577 2582 3047 Guns 1150 | . 380 27 577 46 120 . . . Cannons 9083 | . 349 34 922 126 1748 577 2459 2868 Explosions 357 | . . . . . 55 . 123 179 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 801 | . 208 . 467 126 . . . . Thermal 4029 | . 503 34 455 . 644 . 1137 1256 Explosive . | . . . . . . . . . Electromagnetic 5760 | . 18 27 577 46 1279 577 1445 1791 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 208 | . 6 . 14 . 110 8 . 70 Projectiles 208 | . 6 . 14 . 110 8 . 70 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . 3 . . . . . Impact . | . . . . . . . . . Kinetic 3 | . . . 3 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 34 | . . . . 34 . . . . Shots 1 | . . . . 1 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 258 | . 181 195 6 87 56 168 258 34 Average Temperature 47 | . 38 98 2 24 18 49 115 23 Received Heat Transfer 1133 | . 117 27 189 12 235 33 285 235 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 13 | . . . . . 4 3 3 3 Combat Hostiles 9 | . . . . . 4 1 3 1 Parts Fried 33 | . . . . . 7 2 12 12 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . 1 . . . . 3 Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 15 | . 2 . 1 . 1 . 1 10 Heat Transferred 6251 | . 1090 74 962 . 864 . 1550 1711 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . 1 2 Alert | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 99 | 100 100 100 . 100 99 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 208 | . 137 45 . 193 208 . . . Initial 88 | . . 5 . 88 14 . . . Average 75 | . 78 23 . 121 66 . . . Influence Increases 2370 | . 432 50 300 258 835 60 435 . Destroy 0b10 Robot/C 1220 | . 180 40 180 80 360 60 320 . Destroy 0b10 Robot/NC 55 | . 20 . . . 25 . 10 . Destroy Leader 200 | . 44 10 10 . 106 . 30 . Allied During Kill 8 | . . . 5 3 . . . . Trap Triggered on 0b10 10 | . . . . . 10 . . . Successful Hack 72 | . 23 . . 8 41 . . . Disable Machine 360 | . 165 . . 150 45 . . . Destroy Structure 85 | . . . . 17 68 . . . Partial Spotted 30 | . . . . . 30 . . . Lose Combat Pursuer 330 | . . . 105 . 150 . 75 . Influence Decreases 2370 | . 417 60 121 406 700 231 320 115 Entered New Map 310 | . . 10 3 96 22 64 . 115 Time Decay 1970 | . 417 50 118 310 588 167 320 . Lost Ally 60 | . . . . . 60 . . . Purge Threat 30 | . . . . . 30 . . . Squads Dispatched 14 | . 1 . . . 13 . . . Investigation 8 | . 1 . . . 7 . . . Extermination 6 | . . . . . 6 . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Distress Signals 2 | . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 160 | . 20 2 26 1 41 3 22 45 Peak Tracking Total 8 | . 4 2 4 1 6 3 3 8 Tactical Retreats 19 | . . . 2 . 7 . 4 6 Traps | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Traps Triggered 2 | . 1 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . . . . 5 . . . Reprogrammed 3 | . . . . . 3 . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed 6 | . . . . . . . . 6 Triggered 1 | . . . . . 1 . . . Fabricated Traps 6 | . . . . . . . . 6 Machines | -11 -10 -10 -10 -9 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Machines Disabled 29 | . 11 . 2 10 3 . 2 1 Max in Single Turn 2 | . 1 . 1 1 1 . 2 1 Garrison Access 3 | . . . . . 3 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Machines Accessed 43 | . 6 . 3 5 28 . 1 . Terminals 31 | . 6 . . 5 19 . 1 . Fabricators 6 | . . . . . 6 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Total Hacks 124 | . 16 . 5 7 90 . 6 . Successful 91 | . 7 . 5 6 67 . 6 . Failed 32 | . 9 . . 1 22 . . . Catastrophic 4 | . 1 . . . 3 . . . Database Lockouts 1 | . . . . . 1 . . . Manual 65 | . 14 . . 6 45 . . . Terminals 95 | . 16 . . 7 66 . 6 . Fabricators 20 | . . . . . 20 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . Terminal Hacks 40 | . . . 5 . 29 . 6 . Record 9 | . . . 3 . . . 6 . Part Schematic 6 | . . . . . 6 . . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 3 | . . . . . 3 . . . Open Door 1 | . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Machine Index 1 | . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Disarm Traps 1 | . . . . . 1 . . . Reprogram Traps 1 | . . . . . 1 . . . Investigation Status 1 | . . . . . 1 . . . Extermination Status 2 | . . . . . 2 . . . Reinforcement Status 1 | . . . . . 1 . . . Assault Status 1 | . . . . . 1 . . . Recall Investigation 2 | . . . . . 2 . . . Recall Extermination 5 | . . . . . 5 . . . Release Object 1 | . . . 1 . . . . . Fabricator Hacks 14 | . . . . . 14 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 7 | . . . . . 7 . . . Build 6 | . . . . . 6 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . 3 . . . Seal Access 3 | . . . . . 3 . . . Unauthorized Hacks 34 | . 7 . . 6 21 . . . Terminals 30 | . 7 . . 6 17 . . . Assimilate 1 | . 1 . . . . . . . Botnet 18 | . 1 . . 1 16 . . . Operators 1 | . . . . . 1 . . . Skim 10 | . 5 . . 5 . . . . Fabricators 4 | . . . . . 4 . . . Prioritize 2 | . . . . . 2 . . . Liberate 1 | . . . . . 1 . . . Recompile 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 6 . . 3 19 . . . Full Trace Events 6 | . . . . . 6 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 38 | . . . . 1 22 . . 15 Parts Built 11 | . . . . . 11 . . . Authchips 1 | . . . . . 1 . . . Time 277 | . . . . . 277 . . . Total Part Build Rating 63 | . . . . . 63 . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Total Allies 5 | . 1 . 1 . 3 . . . Largest Group 2 | . 1 . 1 1 2 . . . Highest-Rated Group 74 | . 10 . 19 19 74 . . . Highest-Rated Ally 37 | . 10 . 19 19 37 . . . Total Orders . | . . . . . . . . . Ally Attacks 22 | . . . 2 . 20 . . . Total Damage 403 | . . . 43 . 360 . . . Kills 3 | . . . 1 . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Active Infowar (turns) 108 | . . . 56 . . 1 18 33 Machine Analysis 56 | . . . 56 . . . . . ECM 52 | . . . . . . 1 18 33 Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 4 | . . . . . . 1 3 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Turns Passed 10408 | 37 1033 102 2226 690 3109 688 1132 1391 Spaces Moved 11383 | 35 518 78 1863 881 4796 840 1199 1173 Core 12 | 12 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 2159 | 23 518 78 1540 . . . . . Hover 3678 | . . . . . 466 840 1199 1173 Flight 5534 | . . . 323 881 4330 . . . Fastest Speed 40 | 50 100 100 40 40 40 71 71 71 Average Speed 63 | 85 100 100 95 40 42 71 71 79 Slowest Speed 150 | 150 100 100 115 40 150 71 71 144 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 23 | . . . . 2 21 . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 69 | 3 82 16 83 95 78 89 94 88 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 5 | . . 1 . 2 . . 2 . Known Exits Taken 6 | . 1 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . Scrap Searched 21 | . . 1 1 . . 7 10 2 Spaces Dug 59 | . . . . . 47 7 5 . Terrain Destroyed 117 | . . . 1 18 77 7 11 3 Melee . | . . . . . . . . . Projectile 87 | . . . 1 . 73 7 6 . AOE 30 | . . . . 18 4 . 5 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Total 13764 | 40 931 94 2131 1186 5606 899 1381 1496 Wait 1460 | . 318 10 117 266 540 10 40 159 Move 11330 | 34 517 77 1862 876 4754 839 1198 1173 Hop 22 | . . . . 2 20 . . . Pick Up 20 | . 1 . 2 4 9 . 2 2 Fast Attach 40 | 5 7 . 5 3 14 1 1 4 Attach 16 | . . . 1 1 11 . 1 2 Detach 12 | . . . . . 9 . . 3 Swap 9 | . 1 . . . 5 3 . . Drop 43 | 1 6 . 6 5 19 1 1 4 Fire 678 | . 70 4 97 22 220 30 98 137 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 6 | . . . . . . . . 6 Miscellaneous 128 | . 11 3 41 7 5 15 40 6 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 19 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 16) 468 | -10/Materials | Upgraded with Utility slot (x1) 557 | -10/Materials | Discovered new exit (range 16) 602 | -10/Materials | Reached level 2 723 | -10/Materials | Identified exit to Mines 723 | -10/Materials | Identified exit to Materials 723 | -10/Materials | Identified exit to Subcaves 848 | -10/Materials | Learned location of 1 exit from Storage 897 | -10/Materials | Learned location of 1 exit from Storage 934 | -10/Materials | Loaded intel: 2 trap records 963 | -10/Materials | Learned Storage trap positions 1001 | -10/Materials | Learned 2 Storage zone layouts 1047 | -10/Materials | Learned location of 2 exits from Subcaves 1071 | -10/Materials | Entered Mines 1072 | -10/Mines | Learned location of Storage (-9) 1147 | -10/Mines | Assembled infested the area 1152 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1170 | -10/Mines | Discovered exit to Subcaves (range 4) 1173 | -10/Mines | Entered Subcaves 1174 | -10/Subcaves | Approached by a straggling Scientist 1174 | -10/Subcaves | Identified exit to Recycling 1174 | -10/Subcaves | Identified exit to Materials 1175 | -10/Subcaves | Reached level 3 1429 | -10/Subcaves | Upgraded with Utility slot (x1) 1509 | -10/Subcaves | Visited Clippyterm 1513 | -10/Subcaves | Learned Factory trap positions 1833 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1841 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2026 | -10/Subcaves | Discovered exit to Materials (range 10) 2089 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2444 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2520 | -10/Subcaves | Visited triangular shrine 2528 | -10/Subcaves | Found Prototype Device 2528 | -10/Subcaves | Identified V3-11A's Pendant 2533 | -10/Subcaves | Befriended Subdweller 2543 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3154 | -10/Subcaves | Visited 4L-MR0's lab 3165 | -10/Subcaves | Upgraded with Propulsion slot (x3) 3167 | -10/Subcaves | Found Prototype Flight Unit 3167 | -10/Subcaves | Identified Flightbrick 3168 | -10/Subcaves | Attached Flightbrick, gained temporary slots: Utility x3 3210 | -10/Subcaves | Found SUBCON Basin 3354 | -10/Subcaves | Reached level 4 3360 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3399 | -10/Subcaves | Entered Recycling 3399 | -9/Recycling | Accompanied by 1 ally 3491 | -9/Recycling | Reached level 5 3511 | -9/Recycling | Discovered new exit (range 8) 3584 | -9/Recycling | Scanned before Scraplab entrance 3589 | -9/Recycling | Entered Scraplab 3600 | -9/Recycling | Reached level 6 3783 | -9/Recycling | Build established: Hacker-Mutant 3794 | -9/Recycling | Tech Extrapolator generated special schematic: Deep Structural Scanner 3808 | -9/Recycling | Learned 4 Materials zone layouts 3860 | -9/Recycling | Learned Materials security intel 3901 | -9/Recycling | Learned location of Mines (-8) 3932 | -9/Recycling | Learned location of Zion (-7) 3967 | -9/Recycling | Learned Storage emergency access door positions 3985 | -9/Recycling | Learned Storage security intel 4008 | -9/Recycling | Learned Storage stockpile data 4089 | -9/Recycling | Entered Factory 4090 | -7/Factory | Loaded intel: 95 trap records 4091 | -7/Factory | Reached level 7 4100 | -7/Factory | Upgraded with Utility slot (x1) 4116 | -7/Factory | Discovered new exit (range 5) 4502 | -7/Factory | Discovered new exit (range 15) 4559 | -7/Factory | Discovered new exit (range 15) 4657 | -7/Factory | Reached level 8 5083 | -7/Factory | Tech Extrapolator generated special schematic: Machine Rigger 5304 | -7/Factory | Discovered new exit (range 7) 5588 | -7/Factory | Build established: Wizard-Mutant 5899 | -7/Factory | Fabricated F-cell Engine (x1) 5917 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 6038 | -7/Factory | Fabricated Cmb. Gravmag System? 6176 | -7/Factory | Fabricated Adv. System Restoration Module (x2) 6296 | -7/Factory | Core integrity fell below 50% 6399 | -7/Factory | Fabricated Cmb. Gravmag System? 6576 | -7/Factory | Central database locked down 6700 | -7/Factory | Fabricated Adv. Plasma Cannon? 7085 | -7/Factory | Build established: Hacker-Mutant 7089 | -7/Factory | Reached level 9 7192 | -7/Factory | Identified exit to Lower Caves 7192 | -7/Factory | Watched by a mysterious "MATRIX" hacker 7198 | -7/Factory | Entered Lower Caves 7212 | -7/Lower Caves | Learned Factory stockpile data 7353 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7473 | -7/Lower Caves | Encountered a Warlord checkpoint 7555 | -7/Lower Caves | Murdered 3 allies 7771 | -7/Lower Caves | Build established: Machinist-Mutant 7787 | -7/Lower Caves | Discovered new exit (range 13) 7884 | -7/Lower Caves | Identified exit to Lower Caves 7886 | -7/Lower Caves | Entered another Lower Caves area 7887 | -7/Lower Caves | Encountered a Warlord checkpoint 7892 | -7/Lower Caves | Discovered new exit (range 8) 7903 | -7/Lower Caves | Reached level 10 7919 | -7/Lower Caves | Identified exit to Factory 8143 | -7/Lower Caves | Spotted B-75 Beast 8196 | -7/Lower Caves | Core integrity fell below 20% 8207 | -7/Lower Caves | Destroyed B-75 Beast 8272 | -7/Lower Caves | Learned Factory garrison access intel 8408 | -7/Lower Caves | Learned location of Extension (-5) 8408 | -7/Lower Caves | Learned Extension stockpile data 8408 | -7/Lower Caves | Learned Armory terminal intel 8408 | -7/Lower Caves | Learned Armory garrison access intel 8410 | -7/Lower Caves | Attracted the attention of an 0b10 base 8560 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8636 | -7/Lower Caves | Reached level 11 8854 | -7/Lower Caves | Discovered new exit (range 12) 8906 | -7/Lower Caves | Identified exit to Zion 8982 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9018 | -7/Lower Caves | Entered Zion 9047 | -7/Zion | Given A8's code to call for help 9058 | -7/Zion | Given the Hacking Drone Bay 9066 | -7/Zion | Discovered new exit (range 13) 9367 | -7/Zion | Visited the Megawrench Repair Shop 9367 | -7/Zion | Megawrench repaired 9 parts 9435 | -7/Zion | Found Prototype Device 9435 | -7/Zion | Identified Bomb Factory No. 2 9444 | -7/Zion | Upgraded with Utility slot (x2) 9614 | -7/Zion | Met Imprinter 9642 | -7/Zion | Attacked by Zionites 10409 | -7/Zion | Destroyed by QJ-1EZ(z) with Makeshift Spear Last Messages --------------- Twisted Machinery. 10381_ Mak. Power Source fried. 10381_ 8A-AAK(z) destroyed. 10384_ 1C-GC7(z) pulls a Mak. Axe out of the Twisted Machinery. 10385_ Adv. Targeting Computer melted. 10385_ J6-9V5(z) destroyed. 10387_ 1C-GC7(z) destroyed. QJ-1EZ(z) bursts out of the Twisted Machinery. 10399_ QJ-1EZ(z) pulls a Mak. Spear out of the Twisted Machinery. 8Q-KSE(z) bursts out of the Twisted Machinery. 10400_ Deuterium Engine fried. 10400_ Flamer fried. 10400_ Mak. Heat Sink fried. 10400_ Salvage Targeting Computer fried. 10400_ ZV-ZMR(M) destroyed. 10402_ 8Q-KSE(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 10405_ 8Q-KSE(z) destroyed. Map ----- +----------------------------------------------------+ | "#??????????????????????#"#""" """ ""## | | "#??????????????????????#""#"" """ """#? | | "#??#######?????????????#""""" """ """"#? | | "#?## #?????????????#"" # # """"## | | ???#"" ""##?????????????#"" ## ## """#"# | | ???#"" #??????????????##" " """# | | ???#"" "#???????????????#"" """" ""# | | ???### ####?##??????????#""" "" ""# | | ???# # # "##"###????????##""" "## | | ???# ""#""#?????????##"" "#? | | #### #"""##????????#"#" "" ""#? | | #""""""" " ""###??????##"" """" """"# | | """""""" """##########" """"" "" ""##"# | | ""##"#"##"#z" " """z """""""## | | """""""""" "" """ ""#"#"##? | | " "z """""#?? | | ! = % "" "" ""#?? | | %= *%! %= % """ z""" "##?? | | = ""#"""""" %/ %=""#""" """" """ ""#?? | | """"""" =%= %"""" """" "#" ""##? | | """"" =*% """"" "" """ """#? | | """ """*" [ """ ""##? | | "" ""#" %= " "### | | "" ""#" """ """ """ """# | | "" ""#" """" "" """# | | " "#"" ["" @ " """# | | """" %""" z """ z""" ""## | | """ ! """" <<< """" "" ""# | | """" ]! """"" < < " ""#" "" """## | | """" %! ""#"" < < " """ """#? | | #"" """ "#""" " """ "#"#? | | "" """" """ """#""" ""#""""""""###? | | """#"""""" ""#"##""""""#""""#""#??? | | ""##""""#"" """"#####"#"##"#######??? | | "" """######"#""" ""####???########????????? | | """" """"#""????###""""""#??????????????????????? | | """""""""####??????####"###??????????????????????? | | ####""""##????????????###????????????????????????? | | ???####??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 50 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 800 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 62 Offensive Hacking 40 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Deep Structural Scanner | -9/Recycling | Extrapolated Mak. Light Armor Plating | -7/Factory | Extrapolated Adv. Plasma Cannon | -7/Factory | Hacked Cmb. Gravmag System | -7/Factory | Hacked Mak. Power Source | -7/Factory | Extrapolated Mak. Leg | -7/Factory | Extrapolated Mak. Coolant Network | -7/Factory | Extrapolated 0b10 Decoder Chip [Generic] | -7/Factory | Extrapolated 0b10 Decoder Chip [Scout] | -7/Factory | Extrapolated Imp. System Restoration Module | -7/Factory | Hacked Mak. Terrain Scan Processor | -7/Factory | Extrapolated 0b10 Decoder Chip [Skirmisher] | -7/Factory | Extrapolated Mak. Targeting Computer | -7/Factory | Extrapolated Machine Rigger | -7/Factory | Extrapolated Mak. Laser | -7/Factory | Extrapolated Adv. Signal Interpreter | -7/Factory | Hacked Beamcaster | -7/Factory | Extrapolated Mak. Shrapnel Gun | -7/Factory | Extrapolated Mak. Axe | -7/Factory | Extrapolated Adv. System Restoration Module | -7/Factory | Hacked F-cell Engine | -7/Factory | Hacked Tactical Coordination Suite | -7/Factory | Extrapolated Mak. System Restoration Module | -7/Factory | Extrapolated Weapon Cycler | -7/Zion | Archive IFF Parser | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ F-cell Engine | x1 | -7/Factory | Authchip Adv. Signal Interpreter | x2 | -7/Factory Cmb. Gravmag System | x2 | -7/Factory Adv. System Restoration Module | x2 | -7/Factory Cmb. Gravmag System | x2 | -7/Factory Adv. Plasma Cannon | x2 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Levels Raised 10 | . 1 . 2 2 3 . 2 . XP Earned 18848 | 3000 1985 750 1953 3190 4270 800 2250 650 XP Spent 18000 | 500 750 . 3700 2000 6375 . 780 3895 Upgrades 43 | 1 2 . 5 4 21 . 6 4 Propulsion Slot 3 | . . . 3 . . . . . Utility Slot 5 | . 1 . 1 . 1 . . 2 Weapon Slot 1 | 1 . . . . . . . . Core Integrity 3 | . . . . . . . 2 1 Heat Dissipation 9 | . . . . . 5 . 4 . Mass Support 1 | . . . . . 1 . . . Inventory Capacity 3 | . 1 . 1 . . . . 1 Sensor Range 10 | . . . . . 10 . . . Ranged Accuracy 2 | . . . . . 2 . . . Hack Attack % 6 | . . . . 4 2 . . . Protomatter Created 1370 | . 84 40 332 93 146 116 353 206 Integrity Restored 2518 | . 244 42 701 106 120 348 819 138 Core 2297 | . 226 36 590 68 120 348 771 138 Parts 221 | . 18 6 111 38 . . 48 . Protomatter Decayed 655 | . 1 26 143 55 191 . 141 98 Game ------ Seed SpreadCoordinationCloak Manual? 1 Play Time 02:10:12 Cumulative 254.5 hours Start 2026.08.30 @ 22:08:02 End 2026.08.31 @ 11:27:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 6 Types 2/0/2/1/0/0/0/1/0/0 Lore% 61 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8777fd5-aba2-4772-8664-4750d67b48ab