Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.13 @ 14:39:24 Player: Andru7428 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (332) 1660 Value Destroyed (14534) 14534 Prototype IDs (60) 1200 Alien Tech Used (5) 1000 Bonus (13805) 13805 TOTAL SCORE: 42899 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4970 Follower Combat Kills 3507 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Scanned by Researcher 500 Win 3000 Friendly Fire -472 Cogmind --------- Core Integrity 1151/1600 Matter 265/300 Energy 382/390 System Corruption 14% Temperature Cool (-194) Movement Walking (212) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Heavy Armored Exoskeleton Centrium Leg (fused) Centrium Leg > --- UTILITY (13) ----- Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Light Regenerative Plating Phase Armor > --- WEAPON (5) ------- Enhanced Quantum Rifle Long-range Phase Cannon Long-range Phase Cannon Molecular Deconstructor > --- INVENTORY (15) --- Micro Antimatter Reactor Quantum Reactor Experimental Thermal Generator Advanced Heat Sink Plasma Rifle Quantum Rifle Enhanced Quantum Rifle Long-range Phase Cannon Long-range Phase Cannon Neutron Missile Launcher Advanced Datajack Core Stripper Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Light Regenerative Plating Phase Armor > --- WEAPON ----------- Enhanced Quantum Rifle Long-range Phase Cannon Long-range Phase Cannon Long-range Phase Cannon Long-range Phase Cannon > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Experimental Thermal Generator Advanced Heat Sink Advanced Trap Extractor Transdimensional Reconstructor Plasma Rifle Quantum Rifle Enhanced Quantum Rifle Neutron Missile Launcher Advanced Datajack Molecular Deconstructor Core Stripper [Rating: 208] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Regenerative Plating Artifact Phase Armor Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Long-range Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Neutron Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 Utility 10 | . . . 1 . 1 . 1 . . . . 2 . . . . . . . . . . . 2 . . . 1 1 . 1 Weapon 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Parts Attached 210 | 7 8 2 21 3 6 21 19 6 . 5 1 5 2 1 . 1 11 4 9 1 . 3 1 12 1 3 1 17 10 25 4 Power 18 | 1 1 1 3 . . . 1 . . . . . . . . . . 1 . . . 1 . 1 . 1 . 1 1 3 2 Engine 6 | 1 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 . 1 1 3 2 Propulsion 40 | 2 . . 7 . 1 7 9 . . . . 1 . . . . 2 . 3 . . 1 . 3 . . . 1 2 . 1 Treads 21 | 2 . . 7 . 1 7 4 . . . . . . . . . . . . . . . . . . . . . . . . Leg 18 | . . . . . . . 5 . . . . 1 . . . . 2 . 3 . . . . 3 . . . 1 2 . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 89 | 2 5 . 3 2 4 4 4 4 . 5 . 2 . 1 . 1 5 2 6 1 . 1 1 5 . 1 1 9 5 14 1 Device 47 | 1 4 . . 1 1 . 2 3 . . . 1 . 1 . . 3 1 4 1 . 1 . 2 . . 1 5 2 13 . Storage 5 | 1 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Processor 12 | . . . . . . . 1 . . 4 . 1 . . . . 1 . 1 . . . . 1 . . . 1 1 . 1 Hackware 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protection 22 | . . . 2 1 2 4 1 1 . . . . . . . 1 1 1 . . . . 1 2 . 1 . 2 2 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 63 | 2 2 1 8 1 1 10 5 2 . . 1 2 2 . . . 4 1 . . . . . 3 1 1 . 6 2 8 . Energy Gun 32 | 1 2 . 3 . . 4 5 . . . 1 . . . . . 3 . . . . . . 2 1 . . 5 1 4 . Energy Cannon 11 | . . . . . . 1 . 1 . . . 1 2 . . . . 1 . . . . . . . . . . 1 4 . Ballistic Gun 10 | 1 . . 5 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . 1 . 1 . 1 . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 2 1 . 7 3 1 . 5 . 1 . 1 . . . . 1 . 1 4 . 3 . 2 . 2 1 6 1 Parts Lost 31 | . 2 . 3 . . . . . . . . . . . . 2 2 . . . . . . 1 . . . 3 1 14 3 Power 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 17 | . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 3 1 7 3 Weapon 9 | . . . 1 . . . . . . . . . . . . 1 1 . . . . . . 1 . . . . . 5 . Highest Loss Streak 8 | . 2 . 1 . . . . . . . . . . . . 2 2 . . . . . . 1 . . . 2 1 8 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 4 10 14 14 14 14 15 14 14 15 15 15 14 15 14 14 13 13 12 12 15 15 15 14 12 13 13 13 13 13 12 12 Power . | . 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 Propulsion 1 | 2 3 4 2 2 1 1 1 2 1 1 1 1 2 2 2 2 1 . 1 4 4 3 1 . . . . . . 1 . Utility 6 | . 2 4 6 7 8 8 6 6 8 8 8 6 7 6 6 6 8 7 7 7 7 7 8 6 5 5 5 4 5 3 2 Weapon 4 | 1 2 4 5 4 3 4 5 5 5 5 5 5 5 5 5 4 3 3 3 3 3 3 3 4 5 6 6 6 5 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . 3 . 10 1 . 4 8 1 . . . 3 . . . . . . . . . 1 . 2 . . . . . 2 4 Power 5 | . . . 3 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Propulsion 7 | . 2 . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 1 1 . 3 3 . . . . 2 . . . . . . . . . . . 1 . . . . . 2 . Weapon 13 | . 1 . 2 . . 1 5 . . . . 1 . . . . . . . . . . . . . . . . . . 3 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 98 100 99 100 98 99 99 100 100 99 100 99 100 100 100 100 97 94 88 77 77 77 77 79 80 79 80 80 85 81 82 Engine 3 | . 14 14 11 11 9 8 3 . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 3 7 7 7 7 6 6 6 6 6 5 2 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 9 8 7 7 Treads 8 | . 27 28 22 22 26 27 23 . . . . . . . . . . . . . . . . . . . . . . . . Leg 11 | . . . . . . . 6 30 30 30 30 26 26 25 25 25 26 27 22 11 11 10 11 10 10 10 10 9 8 8 11 Device 11 | . 13 14 11 11 9 9 7 8 7 6 7 12 13 16 18 18 18 11 11 11 11 11 11 11 10 10 10 13 19 19 21 Storage 6 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 8 | . . . . . . . 6 7 7 7 7 13 13 12 12 12 9 11 11 11 11 11 11 15 15 15 15 12 11 12 11 Protection 11 | . . . 10 11 17 17 15 13 14 15 15 13 13 12 12 11 8 11 10 11 11 11 11 13 15 15 14 12 11 6 3 Energy Gun 15 | . 25 27 13 11 9 8 13 19 23 23 21 14 14 14 12 13 17 16 16 21 16 16 17 16 19 18 15 17 18 10 3 Energy Cannon 1 | . . . . . . . . . . . 1 . 5 . . . . . . . . . 4 3 . . . . . 8 13 Ballistic Gun 4 | . 2 . 19 21 17 16 6 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 4 . 4 5 3 3 5 5 . 4 4 . . . . 4 . . . . Peak Build Rating 208 | 7 10 10 20 26 27 40 58 59 59 60 60 69 72 73 73 74 94 94 111 113 113 112 116 127 127 132 126 150 165 195 208 Average Rating 82 | 4 8 9 17 21 25 34 53 57 58 58 59 68 69 71 72 71 85 92 100 112 110 109 114 125 122 124 124 140 161 168 204 On Entrance 78 | . 7 8 10 20 22 25 40 58 59 59 59 60 69 69 73 68 72 91 94 108 113 108 112 116 127 122 124 125 134 165 190 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 13 28 29 41 43 51 51 53 57 52 52 56 58 60 54 56 62 81 78 79 81 80 81 86 88 87 86 86 115 118 169 147 Greatest Support 150 | 40 40 40 43 43 66 67 88 60 60 60 60 60 60 60 60 60 91 91 113 113 113 113 113 118 118 118 118 118 120 120 150 Greatest Overweight (x) 1 | . 1 . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 10 14 14 14 14 14 14 14 15 14 14 14 15 14 14 13 13 14 14 15 15 14 14 14 14 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 14 15 15 14 15 15 15 15 15 15 15 15 15 14 14 13 15 15 15 15 15 15 15 15 15 14 15 15 15 15 13 Class Distribution -------------------- 23% | Skirmisher 17% | Mutant 16% | Commander-Gunner 13% | Tank 10% | Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Trapper-Skirmisher | -5/Factory Skirmisher | -5/Waste Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Gunner | -5/Zhirov Skirmisher | -4/Proximity Caves Gunner | -4/Factory Commander-Gunner | -4/Extension Commander-Gunner | -4/Cetus Commander-Gunner | -4/Archives Scavenger-Tank | -3/Research Messiah-Tank | -2/Research Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Matter Collected 6420 | 261 181 33 647 133 200 793 274 378 20 68 56 180 49 81 . 150 172 122 84 114 36 94 80 383 144 40 125 412 369 681 60 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16081 | 89 424 194 1305 188 436 1422 370 196 25 . 10 243 46 40 . 176 669 . 75 242 . 354 132 1103 1038 . 189 2205 1115 3606 189 Parts 631 | 9 26 11 84 25 25 72 23 1 . . 3 12 1 2 . 5 33 . 4 2 . 4 2 35 24 . 7 74 16 125 6 Haulers Intercepted 23 | . 2 . 3 . 2 6 3 1 . . . 1 . . . . 1 . . . . . . 1 . . . 1 . 2 . Recyclers Shooed 7 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 1 . . 10 . 1 2 . 6 . . . 2 . 1 2 . . . . . . . . Prevented 9 | . . . . . . . . 6 . . 3 . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Combat Hostiles Destroyed 250 | . 8 9 29 10 4 22 5 3 . . 1 3 1 1 . 4 19 . 1 5 . . 2 17 14 . 2 31 14 43 2 Guns 160 | . 8 9 29 6 4 17 5 3 . . 1 1 1 1 . 2 14 . 1 3 . . . 10 9 . 2 17 5 12 . Cannons 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 1 AOE 36 | . . . . 4 . 5 . . . . . 1 . . . 1 4 . . . . . . 4 . . . 9 5 3 . Classes Destroyed 26 | 3 4 1 2 1 1 3 1 1 . . 1 . 1 . . . . . . . . . . 1 1 . . 4 . 1 . Worker 8 | 1 . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Builder 12 | . . . 3 . . . . . . . . . . . . . . . . . . . . 3 1 . . . 1 3 1 Tunneler 5 | 1 1 . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 23 | . 2 . 3 . 2 6 3 1 . . . 1 . . . . 1 . . . . . . 1 . . . 1 . 2 . Recycler 10 | 1 . . . . 1 2 1 . . . . . . . . . . . . . . . . 2 . . . . 2 1 . Minesweeper 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . Drone 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Watcher 14 | . 2 . 1 . 1 2 . . . . . . . . . . 1 . . . . . . 1 1 . . 2 1 2 . Swarmer 55 | . 3 6 10 7 . 2 1 . . . . . . . . . 15 . . 2 . . . 8 . . . 1 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 84 | . 5 2 12 1 2 9 2 3 . . . . . . . 3 . . . . . . . 2 3 . . 11 6 23 . Brawler 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Duelist 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Protector 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 35 | . . . 7 . 2 8 . . . . . 1 . . . . . . . 1 . . . 1 6 . 2 7 . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Hunter 22 | . . . . . . . . . . . . . 1 . . . 2 . . 2 . . 2 . 4 . . 3 4 2 2 Programmer 28 | . . . . . . . 2 . . . . 2 . 1 . . 2 . 1 . . . . 4 . . . 5 2 9 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 3 2 6 9 4 3 9 3 4 1 . 1 1 1 1 . 2 14 . 1 3 . . 2 6 2 . 3 6 14 9 2 Combat Bots Only 14 | . 2 6 5 4 2 8 2 3 . . 1 1 1 1 . 2 14 . 1 3 . . 2 5 2 . 2 5 10 6 2 Max Kills in Single Turn 5 | 1 1 1 2 4 1 3 1 2 1 . 1 1 1 1 . 1 4 . 1 1 . . 1 3 1 . 1 4 5 2 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Exploded 4 | . . . . 4 . 2 . . . . . 1 . . . 1 4 . . . . . . 3 . . . 3 3 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Hostile Shots Fired 1332 | . 48 42 96 20 13 64 8 13 . . 1 4 9 4 . 101 81 . 14 27 4 . 28 92 54 . 10 157 113 261 68 Missed 456 | . 8 9 29 4 5 15 3 3 . . . 2 1 3 . 47 22 . 5 8 2 . 15 30 18 . 4 47 56 101 19 Hits 876 | . 40 33 67 16 8 49 5 10 . . 1 2 8 1 . 54 59 . 9 19 2 . 13 62 36 . 6 110 57 160 49 Melee 11 | . . . . 3 . . . . . . . . . . . 1 . . . . . . . 1 . . . 4 . 2 . Projectile 865 | . 40 33 67 13 8 49 5 10 . . 1 2 8 1 . 53 59 . 9 19 2 . 13 61 36 . 6 106 57 158 49 AOE 23 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . 18 . Critical Strikes 33 | . . . 3 1 2 4 1 . . . . . . . . 2 2 . . 1 . . . 1 1 . . 3 2 9 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Damage Taken 15135 | . 459 336 805 345 113 749 71 173 . . 16 30 91 15 . 796 940 . 282 350 40 . 151 1215 506 26 194 1760 703 3470 1499 Core 1672 | . 21 84 77 48 14 91 15 20 . . . . 23 . . 49 75 . . . 20 . . 90 32 . . 132 15 519 347 Absorbed by Shields 1803 | . . . . . . . . . . . . . . . . . . . . . . . . . 244 . . 866 333 360 . Redirected to Core 428 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235 193 Redirected to Shielding 565 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . 165 185 198 . Ignored by Resistances 241 | . . . . . . . . . . . . . . . . 52 . . . . . . . . . . . . 189 . . Regen/Repaired (Parts) 4101 | . 212 . 218 . 212 263 . . . . . . 50 . . 109 199 17 1872 76 . . 14 111 110 20 . 98 135 339 46 Core Remaining (%) 81 | 100 . 58 . 68 . 80 . . . . 95 . . . . 91 . . . . . . 90 . . . 89 89 . 63 71 Volleys Fired 684 | 2 50 26 69 14 15 56 15 32 3 . 23 11 17 2 . 7 26 1 1 11 . . 15 50 38 4 4 53 23 93 23 Largest 5 | 2 2 2 3 3 3 3 3 3 3 . 3 3 3 2 . 3 4 4 3 4 . . 4 4 4 4 4 4 5 5 5 Hottest 485 | 70 100 100 150 102 102 111 240 240 240 . 240 235 235 160 . 245 306 315 225 306 . . 306 320 310 310 310 310 380 485 485 Shots Fired 1967 | 4 100 50 205 40 45 157 45 54 9 . 25 20 21 4 . 17 88 4 3 38 . . 27 136 139 7 16 193 87 360 73 Gun 1596 | 4 100 48 205 39 45 152 45 33 9 . 3 15 6 4 . 14 87 3 3 36 . . 16 103 137 4 16 187 80 189 13 Cannon 339 | . . . . . . . . 21 . . 22 5 15 . . 3 . 1 . 2 . . 11 31 2 . . 1 4 163 58 Launcher 27 | . . 2 . 1 . 5 . . . . . . . . . . 1 . . . . . . 2 . . . 5 3 8 . Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 Kinetic 316 | 2 27 . 108 26 30 101 22 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1619 | 2 73 48 97 13 15 51 23 54 9 . 25 20 21 4 . 17 87 4 3 38 . . 27 134 139 4 16 188 84 352 71 Explosive 27 | . . 2 . 1 . 5 . . . . . . . . . . 1 . . . . . . 2 . . . 5 3 8 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 82 | 3 10 7 25 10 25 13 13 16 11 . 1 7 11 14 . 14 19 . 5 16 . . 13 43 41 8 9 66 82 31 8 Robot Miss Streak 8 | 1 4 4 5 2 1 2 4 3 5 . 6 3 2 1 . 2 4 . . 2 . . 1 3 8 1 1 4 2 6 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 21 | . 1 2 2 . . 2 . . . . . . . . . . 3 . . 2 . . 1 . 1 . . 4 . 3 . Max Gunslinging Chain 2 | . 1 1 1 . . 1 . . . . . . . . . . 2 . . 1 . . 1 . 1 . . 1 . 1 . Shots Hit Robots 1286 | 3 67 25 131 27 32 95 34 34 6 . 1 12 5 3 . 13 58 . 3 26 . 6 14 87 119 3 11 159 66 225 21 Core Hits 745 | 3 23 13 53 16 15 63 20 15 3 . 1 8 5 3 . 11 34 . 3 4 . 3 3 39 83 . 8 135 48 126 7 Critical Kills 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 99 | . 5 4 13 3 . 6 . 1 . . . . . . . . 5 . 1 1 . . . 6 10 . . 15 9 20 . Burn 93 | . 5 4 12 3 . 5 . . . . . . . . . . 4 . 1 1 . . . 6 10 . . 15 9 18 . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Destroy 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 125 | . . . . . . 12 7 6 . . . 24 . 2 . 2 10 1 19 1 2 6 . 9 . 15 7 2 . . . Impact 25 | . . . . . . 12 7 6 . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 100 | . . . . . . . . . . . . 24 . 2 . 2 10 1 19 1 2 6 . 9 . 15 7 2 . . . Sneak Attacks 10 | . . . . . . 2 . 1 . . . 1 . . . . 2 . 1 . . . . 1 . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40762 | 40 847 327 2097 658 510 3005 702 707 166 . 12 454 109 90 . 357 1825 . 125 610 . 384 299 2788 3215 87 311 7218 3255 9761 803 Guns 24613 | 37 842 327 2088 423 499 1519 702 628 166 . 12 289 109 90 . 357 1297 . 54 607 . . 299 1870 3210 87 240 4007 1603 3192 59 Cannons 5097 | . . . . . . . . . . . . . . . . . . . . . . . . 428 . . . . . 3925 744 Explosions 9668 | . . . . 215 . 1276 . . . . . 100 . . . . 293 . . . . . . 419 . . . 3123 1652 2590 . Melee 1210 | . . . . . . 195 . 79 . . . 65 . . . . 213 . 71 . . 384 . 63 . . 71 69 . . . Ramming 174 | 3 5 . 9 20 11 15 . . . . . . . . . . 22 . . 3 . . . 8 5 . . 19 . 54 . Kinetic 3273 | 13 242 . 1205 264 295 1041 213 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 26779 | 24 600 327 883 159 204 478 489 628 166 . 12 389 109 90 . 357 1297 . 54 607 . . 299 2298 3210 87 240 4249 1603 7117 803 Explosive 9326 | . . . . 215 . 1276 . . . . . . . . . . 293 . . . . . . 419 . . . 2881 1652 2590 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 274 | . . . . . . 195 . 79 . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 936 | . . . . . . . . . . . . 65 . . . . 213 . 71 . . 384 . 63 . . 71 69 . . . Highest Corruption 14 | . . . . . . . 1 1 1 3 . . . . . . 1 1 1 1 . . . 2 3 3 3 11 1 12 14 Average Corruption 2 | . . . . . . . 1 1 1 2 . . . . . . 1 1 1 1 . . . 1 2 3 2 2 1 4 12 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 114 | . . . . . . . 4 8 2 6 . . . . . . 2 3 6 . . . . . 18 13 . 12 . 40 . Message Errors 30 | . . . . . . . 1 2 . . . . . . . . 1 1 2 . . . . . 5 3 . 5 . 10 . Matter Fused 22 | . . . . . . . 2 2 1 4 . . . . . . . 1 . . . . . . 2 . . 2 . 8 . Heat Flow Errors 14 | . . . . . . . . 2 . 2 . . . . . . . . 1 . . . . . 1 3 . 2 . 3 . Energy Discharges 21 | . . . . . . . . 2 1 . . . . . . . 1 1 2 . . . . . 4 3 . 1 . 6 . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 12 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 4 . . . 5 . Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 3 . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Alerts 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 737 | . . . . . . 116 . 79 . . . 55 . . . . 105 . . . . 82 . 8 . . . 51 19 217 5 Projectiles 140 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 132 5 Explosions 269 | . . . . . . 78 . . . . . 55 . . . . 14 . . . . . . 5 . . . 22 19 76 . Melee 328 | . . . . . . 38 . 79 . . . . . . . . 91 . . . . 82 . . . . . 29 . 9 . Knockbacks 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Impact 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 65 | . . . . 43 . . . . . . . . . . . . . . . . . . . . . . . . 22 . . Shots 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rammed 11 | . 2 . 2 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | 1 2 . 2 5 3 2 . . . . . . . . . . 2 . . 1 . . . 1 1 . . 1 . 2 . Kicked 8 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . 1 1 . . 1 . 2 . Crushed 4 | 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 456 | 9 207 15 353 . 19 171 176 456 319 166 218 150 306 . . 249 264 264 92 225 . . 36 288 85 198 36 120 49 365 . Average Temperature 74 | 6 59 10 77 . 7 43 70 100 131 76 84 47 118 . . 133 103 134 50 117 . . 17 47 5 67 18 20 32 106 . Received Heat Transfer 2279 | . 162 42 327 6 99 378 . 90 . . . . . . . 189 . . . 9 . . . 174 35 . 36 215 76 441 . Effects 5 | . . . 1 . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . 1 . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Matter Decay 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Corrupted 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions 5 | . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 35 | . . . . . . . . . . . . 1 . . . 1 1 . . 2 . . 2 3 6 . . 5 4 9 1 Combat Hostiles 34 | . . . . . . . . . . . . 1 . . . 1 1 . . 2 . . 2 3 5 . . 5 4 9 1 Parts Melted 203 | . 7 3 11 . 1 1 2 2 . . . 2 3 1 . 1 15 . 3 4 . . 4 15 25 . 3 35 25 38 2 Heat Transferred 59009 | 74 2146 1221 3071 555 444 1295 788 1400 375 . 25 650 250 175 . 800 3175 . 200 1283 . . 598 4775 7925 200 550 10175 4275 11733 851 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Maximum Alert Level 5 | . . . 1 . . 1 . . . . . . . . . . 2 . . . . . . . 3 3 1 5 5 5 3 Low Security (%) 66 | 100 100 100 81 100 100 73 100 . . . . 100 . . . . 23 100 100 . . . . 100 24 . 89 16 . . . Level 1 9 | . . . 18 . . 26 . . . . . . . . . . 54 . . . . . . . 14 . 10 4 . . . Level 2 5 | . . . . . . . . . . . . . . . . . 22 . . . . . . . 28 98 . 6 . . . Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 32 1 . 13 . 52 100 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 59 42 . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 40 4 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2444 | 10 76 120 245 176 39 300 168 . . . . 125 . . . . 505 172 48 . . . . 169 1093 703 339 2444 1662 1639 982 Initial 1363 | . 3 . 7 74 . 1 62 . . . . . . . . . 450 172 18 . . . . . 70 609 189 2 1363 924 976 Average 308 | . 11 36 92 59 11 181 23 . . . . 23 . . . . 309 102 6 . . . . 60 528 573 47 1155 1452 1115 954 Influence Increases 13391 | 15 258 202 916 237 142 942 453 220 5 . 98 237 30 30 . 165 1069 4 175 125 . 5 50 554 1709 234 182 3217 538 1452 127 Destroy 0b10 Robot/C 6460 | . 160 160 580 180 80 500 220 60 . . 60 60 20 20 . 60 380 . 40 100 . . 40 340 740 80 80 1300 280 880 40 Destroy 0b10 Robot/NC 470 | 15 25 . 45 15 30 65 20 10 5 . 10 5 . . . 5 15 . 10 . . 5 . 35 20 5 5 45 25 50 5 Destroy Leader 1272 | . 38 30 168 30 26 166 66 . . . . 32 10 10 . 10 54 . 22 10 . . 10 54 84 . . 262 52 128 10 Allied During Kill 2400 | . . . . . . 22 103 . . . 28 16 . . . . . . 11 . . . . 3 791 85 85 1252 . 4 . Successful Hack 248 | . 19 . 61 . 5 44 23 . . . . 24 . . . . 12 . 5 . . . . 12 . . . 36 7 . . Disable Machine 450 | . . . 15 . . 90 15 . . . . 60 . . . . 60 . 15 . . . . . 15 . . 30 . 120 30 Destroy Structure 1116 | . 1 12 2 12 1 25 6 . . . . 40 . . . . 38 4 42 . . . . 80 44 64 12 292 159 240 42 Advance Influence 450 | . . . . . . . . . . . . . . . . . 450 . . . . . . . . . . . . . . Partial Spotted 15 | . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 510 | . 15 . 45 . . 15 . 150 . . . . . . . 90 60 . 30 15 . . . 30 15 . . . 15 30 . Influence Decreases 12468 | 10 263 182 745 428 136 810 591 95 130 . 98 237 30 30 . 165 576 471 181 145 . 5 50 409 765 850 648 800 1317 1470 831 Entered New Map 3852 | . 2 . 13 117 . 5 76 . 25 . . . . . . . . 321 8 8 . . . . 75 480 284 5 1061 721 651 Time Decay 6861 | 10 241 182 578 311 136 605 335 95 105 . 98 181 30 30 . 145 446 150 133 137 . 5 50 364 530 270 364 345 246 589 150 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . . Lost Part 299 | . 20 . 20 . . . . . . . . . . . . 20 20 . . . . . . 9 . . . 30 10 140 30 Lost Ally 1072 | . . . . . . 50 180 . . . . 56 . . . . 10 . 40 . . . . 36 160 100 . 420 . 20 . Purge Threat 284 | . . . 134 . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 1 . 4 . . 2 8 . . . . 2 . . . . 5 . 2 . . . . 6 5 . . 18 2 12 1 Investigation 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . 1 . 3 . Extermination 19 | . . . . . . . 4 . . . . 1 . . . . 2 . 1 . . . . 2 . . . 2 1 5 1 Reinforcement 21 | . 1 . 4 . . . 2 . . . . 1 . . . . . . 1 . . . . 4 1 . . 6 . 1 . Assault 16 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . 9 1 3 . Garrison 4 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 4 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Distress Signals 22 | . 1 . 3 . 1 1 . . . . . . . . . 4 1 . . . . . . 1 2 1 . 3 . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 445 | . 19 9 53 11 9 35 9 11 . . 4 3 1 1 . 11 26 . 7 6 1 . 2 21 37 4 4 71 17 64 9 Peak Tracking Total 15 | . 3 3 6 4 2 12 3 5 . . 3 1 1 1 . 7 7 . 2 3 1 . 2 6 5 4 2 15 10 8 4 Tactical Retreats 25 | . 1 1 2 1 . 1 . 4 . . . . . . . 4 3 . 2 1 . . . 1 1 . . . 1 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Traps Triggered 8 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 4 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . Traps Extracted 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . 4 . . . . . . . 2 . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . Most Traps Carried 7 | . . . . . . . . 4 4 4 4 4 4 4 4 4 7 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Machines Disabled 33 | . . . 1 . . 6 1 . . . . 4 . . . . 4 . 1 . 1 . 1 . 2 . . 2 . 8 2 Max in Single Turn 4 | . . . 1 . . 1 1 . . . . 4 . . . . 1 . 1 . 1 . 1 . . . . 1 . 1 1 Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Machines Accessed 73 | . 6 . 10 . 5 12 3 . 1 . . 6 1 . 4 . 3 . 3 . 1 4 . 3 . 1 1 3 3 2 1 Terminals 29 | . 5 . 6 . 3 11 2 . . . . . . . . . . . . . . . . . . 1 . . 1 . . Fabricators 7 | . . . . . . . 1 . . . . 2 . . . . 1 . 1 . . . . . . . . 1 1 . . Repair Stations 12 | . 1 . 2 . 1 1 . . . . . 2 . . . . 1 . 1 . . . . 1 . . . 1 . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 2 . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . 1 1 1 . Garrison Access 5 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 1 Total Hacks 207 | . 19 . 37 . 13 35 8 . 1 . . 9 1 . 25 . 10 . 9 . 1 17 . 7 . 1 1 6 3 3 1 Successful 129 | . 13 . 23 . 7 17 2 . 1 . . 5 1 . 25 . 3 . 3 . 1 17 . 4 . . 1 3 2 . 1 Failed 77 | . 6 . 14 . 6 18 6 . . . . 4 . . . . 7 . 6 . . . . 3 . 1 . 2 1 3 . Catastrophic 19 | . 1 . 3 . 2 3 2 . . . . 1 . . . . 1 . 2 . . . . 1 . 1 . 2 . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Manual 122 | . 10 . 15 . 1 9 3 . . . . 7 . . . . 15 . 18 . . . 1 3 13 1 . 4 5 14 3 Terminals 72 | . 15 . 17 . 4 29 5 . . . . . . . . . . . . . . . . . . 1 . . 1 . . Fabricators 12 | . . . . . . . 3 . . . . 2 . . . . 2 . 3 . . . . . . . . 1 1 . . Repair Stations 48 | . 4 . 12 . 7 6 . . . . . 4 . . . . 6 . 4 . . . . 2 . . . 2 . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 21 | . . . 8 . . . . . . . . 2 . . . . . . 2 . . . . 3 . . . 3 1 2 . Garrison Access 8 | . . . . . 2 . . . . . . 1 . . . . 2 . . . . . . 2 . . . . . . 1 Terminal Hacks 66 | . 5 . 4 . . 8 2 . 1 . . . 1 . 25 . . . . . 1 17 . . . . 1 . 1 . . Record 14 | . . . . . . . . . . . . . . . 7 . . . . . 1 5 . . . . 1 . . . . Part Schematic 12 | . . . . . . . . . . . . . . . 8 . . . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . . . 1 . . 2 . . . . . . . . 3 . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . 3 . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . Network Status 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . Repair Station Hacks 33 | . 4 . 9 . 6 6 . . . . . 1 . . . . 3 . 2 . . . . 1 . . . 1 . . . Scan Component 19 | . 2 . 5 . 3 3 . . . . . 1 . . . . 2 . 1 . . . . 1 . . . 1 . . . Repair 14 | . 2 . 4 . 3 3 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 5 . . . . . . . . 2 . . . . . . . . . . . 2 . . . 2 . . . Retrieve Study 11 | . . . 5 . . . . . . . . 2 . . . . . . . . . . . 2 . . . 2 . . . Garrison Access Hacks 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 Seal Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 Unauthorized Hacks 13 | . 4 . 5 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 13 | . 4 . 5 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Skim 9 | . 3 . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 5 . 9 . 4 8 3 . . . . 5 . . . . 3 . 3 . . . . 3 . 1 . 2 2 1 . Full Trace Events 4 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . . . . . . . . . . . . 8 . 15 . . . . 4 . . . . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . 5 . . . . . . . . 2 . . . . . . . . . . . 1 . . . 2 . . . Parts Repaired 14 | . 2 . 4 . 3 3 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Time 494 | . 52 . 122 . 96 134 . . . . . . . . . . 22 . 68 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Total Allies 72 | . . . . . . 13 . . . 4 . 1 . . . . 1 . 2 . . . . 2 39 5 . 2 1 2 . Largest Group 32 | . . . . . . 10 10 . . 4 4 4 . . . . 1 . 2 . . . . 2 32 31 28 29 1 2 . Highest-Rated Group 2006 | . . . . . . 173 173 . . 151 151 151 . . . . 28 . 170 . . . . 206 1865 2006 1852 1906 27 192 . Highest-Rated Ally 159 | . . . . . . 31 29 . . 40 40 40 . . . . 28 . 85 . . . . 103 159 152 152 103 27 96 . Zionite Dispatches 11 | . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 1 4 . . 1 1 . . Heavy 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 . . 1 . . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 2 . . STAY 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . DROP 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Ally Attacks 480 | . . . . . . 12 51 . . . 14 9 . . . . . . 9 . . . . 2 135 30 16 198 . 4 . Total Damage 17111 | . . . . . . 186 583 . . . 249 63 . . . . . . 601 . . . . 108 4860 1449 911 7700 . 401 . Kills 93 | . . . . . . 4 6 . . . 4 . . . . . . . 2 . . . . . 25 5 2 44 . 1 . Allies Corrupted 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Active Infowar (turns) 14832 | 15 779 320 971 1 . . 1372 889 279 1080 404 1076 520 456 82 528 1017 309 810 376 280 . 431 776 179 . . 408 261 1027 186 Sensors 12726 | . . . . 1 . . 1351 889 279 1080 404 1076 520 456 82 528 1017 309 810 376 280 . 431 776 179 . . 408 261 1027 186 Terrain 108 | . 108 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 1998 | 15 671 320 971 . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . 1 2 1 2 . 1 1 . . . . . 1 . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . . . 3 . 4 . . . . . 1 . . . . 3 . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Turns Passed 28652 | 110 1302 776 2232 878 501 2038 1524 1004 279 1110 404 1107 538 465 83 706 1106 309 874 458 288 231 510 996 1495 583 2853 1225 522 1841 304 Spaces Moved 15875 | 57 659 417 936 504 209 1069 1047 795 250 1004 298 796 397 421 77 399 786 256 651 288 212 151 342 573 724 161 214 786 338 878 180 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4573 | 53 659 417 936 504 209 1069 726 . . . . . . . . . . . . . . . . . . . . . . . . Legs 11298 | . . . . . . . 321 795 250 1004 298 796 397 421 77 399 786 256 651 288 212 151 342 573 724 161 214 786 338 878 180 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 145 97 105 105 105 105 105 105 105 105 105 108 114 114 130 130 130 130 115 125 125 125 117 117 122 121 Average Speed 128 | 152 160 160 162 160 161 149 130 105 105 105 105 105 105 105 105 114 110 114 120 130 130 130 130 129 125 125 125 118 117 156 122 Slowest Speed 240 | 160 240 160 240 160 200 160 145 105 105 105 105 105 105 105 105 185 114 114 130 130 130 130 130 130 125 125 125 125 122 212 212 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . 1 . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . 5 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 52 | 4 90 88 88 94 21 94 33 58 46 88 50 28 52 63 68 50 16 94 20 42 29 60 41 13 84 59 89 27 13 77 7 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 10 | . . 1 1 . . . . 1 1 . . . 1 . 1 . . . . . . 3 1 . . . . . . . . Known Exits Taken 25 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 2 . 1 . . . 1 1 3 1 . 1 2 . 1 . . . 1 1 . 4 . . . . . . . . Spaces Dug 193 | . . 6 . . . 2 6 12 . . 12 24 15 2 . 3 4 2 16 2 1 . 8 22 2 15 6 1 4 11 17 Terrain Destroyed 552 | . . 13 . 12 . 20 6 16 . . 17 41 15 2 . 4 18 2 16 3 1 . 12 41 2 15 6 94 72 98 26 Melee 89 | . . . . . . 2 6 5 . . . 21 . 2 . 1 4 1 16 1 1 . . 8 . 15 6 . . . . Projectile 173 | . . . . . . . . 11 . . 17 3 15 . . 3 . 1 . 2 . . 12 18 2 . . 1 7 55 26 AOE 290 | . . 13 . 12 . 18 . . . . . 17 . . . . 14 . . . . . . 15 . . . 93 65 43 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Res Qua Acc Total 22425 | 73 802 475 1500 543 337 1393 1170 895 257 1060 364 998 494 432 78 625 933 270 702 342 218 171 386 706 1210 505 2772 926 399 1156 233 Wait 4746 | . 61 27 418 10 93 187 18 39 3 43 38 134 75 2 . 202 73 . 9 33 1 . 15 26 233 306 2543 13 16 111 17 Move 15845 | 57 658 416 935 503 208 1068 1046 794 249 1003 297 795 396 420 76 398 786 255 650 287 211 150 341 572 723 160 213 785 337 877 179 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 138 | 7 13 1 21 3 4 8 22 3 . 1 1 7 . . . 1 6 1 1 . . 3 3 4 4 1 1 7 2 12 1 Fast Attach 49 | 6 3 . 2 . 1 3 1 . . 6 . 1 . 1 . . 3 . 1 . 1 1 1 2 . 2 . 1 2 11 . Attach 49 | 1 1 . 5 1 4 . 2 . . . . 2 . 1 . 2 4 1 . . . . . 2 . 5 . 3 4 7 4 Detach 20 | . . . . . 1 . . . . 5 . . . . . . 2 1 4 . . . . . . 4 . . . 1 2 Swap 361 | . 6 4 25 4 6 35 28 14 2 . 3 16 6 4 2 11 15 5 11 9 3 8 6 32 13 4 4 36 14 29 6 Drop 168 | . 6 1 23 3 2 22 26 3 . 2 2 8 . . . . 6 5 6 . . 3 5 8 5 4 . 13 1 13 1 Fire 684 | 2 50 26 69 14 15 56 15 32 3 . 23 11 17 2 . 7 26 1 1 11 . . 15 50 38 4 4 53 23 93 23 Melee 125 | . . . . . . 12 7 6 . . . 24 . 2 . 2 10 1 19 1 2 6 . 9 . 15 7 2 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . 1 1 . . 1 . 2 . Crush 14 | . 2 . 2 5 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . 5 . . . . . . . . . . . . . . . . . 5 . . 9 . . . Rewire 193 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 188 . . 3 . . . Trap 6 | . . . . . . . . 4 . . . . . . . 2 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Ext) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -4/Archives (discovered 3 exits: *Res / *Hub x2) -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 9) 479 | -10/Materials | Discovered new exit (range 8) 738 | -10/Materials | Discovered new exit (range 11) 809 | -10/Materials | Discovered new exit (range 9) 952 | -10/Materials | Repaired Lgt. Treads 979 | -10/Materials | Repaired Lgt. Treads 1044 | -10/Materials | Discovered new exit (range 13) 1281 | -10/Materials | Discovered new exit (range 7) 1413 | -10/Materials | Entered Mines 1420 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1499 | -10/Mines | Learned location of Storage (-8) 1678 | -10/Mines | Found a hidden stash of uninstalled traps 1720 | -10/Mines | Discovered new exit (range 5) 2073 | -10/Mines | Excavation squad dispatched 2073 | -10/Mines | A large section of the Mines collapsed 2189 | -10/Mines | Entered Materials 2189 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2203 | -9/Materials | Discovered new exit (range 9) 2468 | -9/Materials | Build established: Tank 2637 | -9/Materials | Discovered new exit (range 16) 2738 | -9/Materials | Repaired Lgt. Treads+ 2772 | -9/Materials | Repaired Hvy. Assault Rifle+ 2799 | -9/Materials | Repaired Lgt. Armor Plating 2839 | -9/Materials | Repaired Imp. Heat Sink 3453 | -9/Materials | Identified exit to Mines 3553 | -9/Materials | Discovered new exit (range 14) 3616 | -9/Materials | Build established: Scavenger-Tank 3968 | -9/Materials | Discovered new exit (range 13) 4107 | -9/Materials | Learned 4 Materials zone layouts 4200 | -9/Materials | Learned location of 1 exit from Recycling 4233 | -9/Materials | Learned location of Zion (-7) 4256 | -9/Materials | Loaded intel: 2 recycling unit locations 4289 | -9/Materials | Learned Storage stockpile data 4320 | -9/Materials | Learned Storage trap positions 4359 | -9/Materials | Learned Storage security intel 4421 | -9/Materials | Entered Mines 4484 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4489 | -9/Mines | Found Prototype Device 4518 | -9/Mines | Identified Exp. Sensor Array 4565 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4629 | -9/Mines | Discovered new exit (range 6) 4689 | -9/Mines | Destroyed YI-UF0 4731 | -9/Mines | Discovered new exit (range 15) 4897 | -9/Mines | Learned 4 Materials zone layouts 4907 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4914 | -9/Mines | Build established: Tank 5299 | -9/Mines | Entered Materials 5299 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5300 | -8/Materials | Identified exit to Factory 5300 | -8/Materials | Identified exit to Storage 5583 | -8/Materials | Repaired Imp. Treads+ 5620 | -8/Materials | Repaired Hvy. Assault Rifle+ 5676 | -8/Materials | Repaired Hvy. Assault Rifle+ 5800 | -8/Materials | Entered Storage 5801 | -8/Storage | Loaded intel: 9 trap records 5810 | -8/Storage | Met a pair of Derelict thieves 5938 | -8/Storage | Destroyed 8 combat bots 6145 | -8/Storage | Repaired Cld. Ion Engine 6178 | -8/Storage | Repaired Med. Armor Plating 6231 | -8/Storage | Repaired Imp. Medium Laser 6824 | -8/Storage | Found Prototype Protection 6824 | -8/Storage | Identified Lgt. Regenerative Plating 7120 | -8/Storage | Discovered exit to Factory (range 13) 7673 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7838 | -8/Storage | Entered Factory 7838 | -7/Factory | Accompanied by 10 allies 7838 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8188 | -7/Factory | Garrison activated, responded to threat 8243 | -7/Factory | Lost 3 allies 8592 | -7/Factory | Discovered new exit (range 5) 8598 | -7/Factory | Identified exit to Lower Caves 8836 | -7/Factory | Build established: Mutant 8995 | -7/Factory | Discovered new exit (range 16) 9166 | -7/Factory | Build established: Skirmisher 9362 | -7/Factory | Entered Lower Caves 9917 | -7/Lower Caves | Build established: Mutant 10350 | -7/Lower Caves | Discovered new exit (range 16) 10364 | -7/Lower Caves | Identified exit to Lower Caves 10366 | -7/Lower Caves | Entered another Lower Caves area 10470 | -7/Lower Caves | Learned Factory trap positions 10533 | -7/Lower Caves | Build established: Skirmisher 10578 | -7/Lower Caves | Discovered new exit (range 8) 10585 | -7/Lower Caves | Identified exit to Zion 10645 | -7/Lower Caves | Entered Zion 10658 | -7/Zion | Given A8's code to call for help 10679 | -7/Zion | Discovered new exit (range 12) 10698 | -7/Zion | System corruption cleaned by Quarantine Array 10759 | -7/Zion | Received a hallucinogenic algorithm 10887 | -7/Zion | Learned Factory emergency access door positions 11060 | -7/Zion | Found CR-A16's Pointy Stick 11333 | -7/Zion | Found Prototype Processor 11333 | -7/Zion | Identified Exp. Targeting Computer 11336 | -7/Zion | Found Prototype Processor 11336 | -7/Zion | Identified Exp. Core Analyzer 11339 | -7/Zion | Found Prototype Processor 11339 | -7/Zion | Identified Exp. Melee Analysis Suite 11343 | -7/Zion | Found Prototype Hackware 11343 | -7/Zion | Identified Exp. System Shield 11434 | -7/Zion | Met Imprinter 11453 | -7/Zion | Imprinted 11455 | -7/Zion | Declared Zion's savior 11682 | -7/Zion | System corruption cleaned by Quarantine Array 11710 | -7/Zion | Identified exit to Proximity Caves 11755 | -7/Zion | Entered Proximity Caves 11755 | -6/Proximity Caves | Accompanied by 4 allies 11811 | -6/Proximity Caves | Found DCF Scrap (14 items) 12011 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12025 | -6/Proximity Caves | Learned Factory interactive machine intel 12109 | -6/Proximity Caves | Learned Factory emergency access door positions 12117 | -6/Proximity Caves | Discovered new exit (range 13) 12130 | -6/Proximity Caves | Encountered an infested base 12142 | -6/Proximity Caves | Identified exit to Factory 12159 | -6/Proximity Caves | Entered Factory 12159 | -6/Factory | Accompanied by 4 allies 12159 | -6/Factory | Evolved 2 slots: Utility x2 12160 | -6/Factory | Loaded intel: 86 trap records 12162 | -6/Factory | Loaded intel: 53 interactive machine locations 12237 | -6/Factory | Zion Recon squad teleported in 12397 | -6/Factory | Discovered new exit (range 6) 12403 | -6/Factory | Identified exit to Lower Caves 12601 | -6/Factory | Discovered new exit (range 4) 12603 | -6/Factory | Build established: Mutant 12609 | -6/Factory | Identified exit to Factory 13054 | -6/Factory | Discovered exit to Lower Caves (range 7) 13069 | -6/Factory | Zion Thermal Resupply teleported in 13266 | -6/Factory | Entered Lower Caves 13560 | -6/Lower Caves | Build established: Skirmisher 13592 | -6/Lower Caves | Encountered a Warlord checkpoint 13614 | -6/Lower Caves | Discovered new exit (range 3) 13617 | -6/Lower Caves | Identified exit to Lower Caves 13804 | -6/Lower Caves | Entered another Lower Caves area 13826 | -6/Lower Caves | Learned Factory security intel 13837 | -6/Lower Caves | Encountered a Warlord checkpoint 13876 | -6/Lower Caves | Discovered exit to Factory (range 7) 13923 | -6/Lower Caves | Found Alien Artifact 13923 | -6/Lower Caves | Identified Core Expander 13923 | -6/Lower Caves | Installed Core Expander, added new Utility slot 14213 | -6/Lower Caves | Build established: Mutant 14248 | -6/Lower Caves | Discovered new exit (range 7) 14253 | -6/Lower Caves | Identified exit to Data Miner 14269 | -6/Lower Caves | Entered Data Miner 14269 | -6/Data Miner | Discovered new exit (range 6) 14289 | -6/Data Miner | Met Data Miner 14308 | -6/Data Miner | Learned location of Section 7 (-2) 14308 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14325 | -6/Data Miner | Received God Mode back door access code from Data Miner 14348 | -6/Data Miner | Identified exit to Proximity Caves 14352 | -6/Data Miner | Entered Proximity Caves 14454 | -5/Proximity Caves | Spotter reported a threat 14465 | -5/Proximity Caves | Spotted B-75 Beast 14553 | -5/Proximity Caves | Spotter reported a threat 14707 | -5/Proximity Caves | Spotter reported a threat 15010 | -5/Proximity Caves | Discovered exit to Factory (range 8) 15058 | -5/Proximity Caves | Entered Factory 15058 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 15227 | -5/Factory | Retrieved Zion intel report: Branch Access 15227 | -5/Factory | Identified exit to Upper Caves 15228 | -5/Factory | Zion Trap Resupply teleported in 15358 | -5/Factory | Search patrols dispatched 15374 | -5/Factory | Retrieved Zion intel report: Guard Positions 15512 | -5/Factory | Repaired Imp. Carbon-fiber Leg 15533 | -5/Factory | Build established: Trapper-Skirmisher 15604 | -5/Factory | Retrieved Zion intel report: Component Schematics 15846 | -5/Factory | Garrison activated, responded to threat 15877 | -5/Factory | Destroyed 14 combat bots 16097 | -5/Factory | Build established: Gunner 16164 | -5/Factory | Manually triggered Chute Trap 16164 | -5/Factory | Sucked down chute 16164 | -5/Factory | Entered Waste 16164 | -5/Waste | The area was eerily silent 16360 | -5/Waste | Discovered new exit (range 15) 16400 | -5/Waste | Build established: Skirmisher 16472 | -5/Waste | Identified exit to Factory 16473 | -5/Waste | Entered Factory 16586 | -5/Factory | Retrieved Zion intel report: Trap Installations 16814 | -5/Factory | Retrieved Zion intel report: Active Garrisons 16821 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 16825 | -5/Factory | Discovered exit to Upper Caves (range 8) 16996 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 16997 | -5/Factory | Zion Heavy squad teleported in 17045 | -5/Factory | Repaired Hvy. Armored Exoskeleton? 17119 | -5/Factory | Discovered new exit (range 14) 17145 | -5/Factory | Identified exit to Factory 17215 | -5/Factory | Cargo convoy interrupted 17347 | -5/Factory | Entered Upper Caves 17435 | -5/Upper Caves | Learned location of 2 exits from Factory 17592 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17786 | -5/Upper Caves | Discovered new exit (range 15) 17802 | -5/Upper Caves | Identified exit to Upper Caves 17805 | -5/Upper Caves | Entered another Upper Caves area 17833 | -5/Upper Caves | Found Alien Artifact 17833 | -5/Upper Caves | Identified Dimensional Node Initializer 17833 | -5/Upper Caves | Initialized slip node 18086 | -5/Upper Caves | Discovered new exit (range 5) 18089 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18091 | -5/Upper Caves | Identified exit to Zhirov 18093 | -5/Upper Caves | Entered Zhirov 18093 | -5/Zhirov | Discovered new exit (range 3) 18117 | -5/Zhirov | Met Zhirov 18143 | -5/Zhirov | Learned location of Quarantine (-2) 18143 | -5/Zhirov | Learned location of Testing (-3) 18143 | -5/Zhirov | Learned location of Command (-1) 18156 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18176 | -5/Zhirov | Found Alien Artifact 18191 | -5/Zhirov | Found Alien Artifact 18191 | -5/Zhirov | Identified Integrated Dissipator 18191 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18323 | -5/Zhirov | Identified exit to Proximity Caves 18324 | -5/Zhirov | Entered Proximity Caves 18779 | -4/Proximity Caves | Discovered exit to Factory (range 15) 18805 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 18814 | -4/Proximity Caves | Found Prototype Special Weapon 18834 | -4/Proximity Caves | Entered Factory 18834 | -4/Factory | Evolved 2 slots: Utility x2 18835 | -4/Factory | Identified exit to Research 19147 | -4/Factory | Build established: Gunner 19449 | -4/Factory | Discovered new exit (range 6) 19548 | -4/Factory | Zion Heavy squad teleported in 19820 | -4/Factory | Identified exit to Extension 19830 | -4/Factory | Entered Extension 19881 | -4/Extension | Rescued a captive Derelict 19888 | -4/Extension | Incoming investigation squad redirected 19893 | -4/Extension | Zion Heavy squad teleported in 19922 | -4/Extension | Rescued A7 20035 | -4/Extension | Rescued a captive Derelict 20035 | -4/Extension | Rescued a captive Derelict 20125 | -4/Extension | Rescued a captive Derelict 20138 | -4/Extension | Rescued a captive Derelict 20139 | -4/Extension | Rescued a captive Derelict 20260 | -4/Extension | Rescued a captive Derelict 20261 | -4/Extension | Rescued a captive Derelict 20522 | -4/Extension | Build established: Commander-Gunner 20674 | -4/Extension | Spotted B-86 Titan 20684 | -4/Extension | Destroyed B-86 Titan 20695 | -4/Extension | Spotted B-86 Titan 20703 | -4/Extension | Allies destroyed B-86 Titan 20769 | -4/Extension | Zion Heavy squad teleported in 20830 | -4/Extension | First assault squad dispatched 20921 | -4/Extension | Incoming investigation squad redirected 20945 | -4/Extension | Zion Hacker squad teleported in 21054 | -4/Extension | Lost 3 allies 21066 | -4/Extension | Rescued a captive Derelict 21067 | -4/Extension | Rescued a captive Derelict 21116 | -4/Extension | Retrieved Zion intel report: Active Garrisons 21117 | -4/Extension | Zion Heavy squad teleported in 21143 | -4/Extension | Discovered exit to Research (range 10) 21145 | -4/Extension | Discovered new exit (range 6) 21151 | -4/Extension | Identified exit to Cetus 21325 | -4/Extension | Entered Cetus 21325 | -4/Cetus | Accompanied by 31 allies (A7) 21330 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 21338 | -4/Cetus | Spotted Cetus Guard 21338 | -4/Cetus | Spotted Cetus Guard 21339 | -4/Cetus | Spotted Cetus Guard 21339 | -4/Cetus | Spotted Cetus Guard 21342 | -4/Cetus | Allies destroyed Cetus Guard 21347 | -4/Cetus | Allies destroyed Cetus Guard 21351 | -4/Cetus | Allies destroyed Cetus Guard 21354 | -4/Cetus | Allies destroyed Cetus Guard 21385 | -4/Cetus | Lost 5 allies 21415 | -4/Cetus | Started Cetus Manufacturing Module 21422 | -4/Cetus | Identified Molecular Deconstructor 21440 | -4/Cetus | Manufactured an Enhanced Grunt 21465 | -4/Cetus | Manufactured an Enhanced Grunt 21490 | -4/Cetus | Manufactured an Enhanced Grunt 21515 | -4/Cetus | Manufactured an Enhanced Grunt 21540 | -4/Cetus | Manufactured an Enhanced Grunt 21567 | -4/Cetus | Escorted A7 to Cetus Mainframe 21596 | -4/Cetus | Discovered new exit (range 15) 21613 | -4/Cetus | Identified exit to Archives 21908 | -4/Cetus | Entered Archives 21908 | -4/Archives | Accompanied by 28 allies (A7) 21913 | -4/Archives | Received a hacking code to weaken MAIN.C 21949 | -4/Archives | Discovered new exit (range 15) 24204 | -4/Archives | Unable to access archive contents 24217 | -4/Archives | Discovered new exit (range 16) 24369 | -4/Archives | Discovered exit to Research (range 15) 24469 | -4/Archives | Identified exit to Hub_04(d) 24761 | -4/Archives | Entered Research 24761 | -3/Research | Accompanied by 27 allies 24761 | -3/Research | Evolved 2 slots: Power x1, Utility x1 24892 | -3/Research | Zion Heavy squad teleported in 24998 | -3/Research | Central database locked down 25011 | -3/Research | Lost 4 allies 25064 | -3/Research | Build established: Commander-Tank 25084 | -3/Research | Lost 3 allies 25187 | -3/Research | Lost 3 allies 25417 | -3/Research | Discovered new exit (range 9) 25427 | -3/Research | Identified exit to Research 25433 | -3/Research | Build established: Scavenger-Tank 25506 | -3/Research | P-80 Master assimilated allied 94-CKY(Z) 25511 | -3/Research | First assault squad dispatched 25536 | -3/Research | Incoming assault squad redirected 25655 | -3/Research | Lost 6 allies 25714 | -3/Research | High security lockdown imminent 25748 | -3/Research | Found Prototype Protection 25748 | -3/Research | Identified Zio. Weapon Casing 25794 | -3/Research | High security lockdown engaged 25848 | -3/Research | Lost 4 allies 25874 | -3/Research | Discovered exit to Research (range 7) 25958 | -3/Research | Scanned by Researcher 25960 | -3/Research | Spotted Investigator 25960 | -3/Research | Spotted Striker 25965 | -3/Research | Destroyed Investigator 25974 | -3/Research | System corruption reached 10% 25986 | -3/Research | Entered another Research area 25986 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 26033 | -2/Research | Build established: Messiah-Tank 26101 | -2/Research | Zion Zionite Resupply teleported in 26104 | -2/Research | Found Zio. Weapon Casing 26114 | -2/Research | Found Zio. Weapon Casing 26236 | -2/Research | First assault squad dispatched 26256 | -2/Research | Incoming assault squad redirected 26331 | -2/Research | Destroyed 10 combat bots 26502 | -2/Research | Discovered new exit (range 7) 26507 | -2/Research | Identified exit to Quarantine 26508 | -2/Research | Entered Quarantine 26709 | -2/Quarantine | Build established: Scavenger-Tank 26758 | -2/Quarantine | First assault squad dispatched 26782 | -2/Quarantine | Incoming assault squad redirected 26788 | -2/Quarantine | Incoming assault squad redirected 26809 | -2/Quarantine | Found Prototype Device 26809 | -2/Quarantine | Identified Adv. Kinecellerator 26879 | -2/Quarantine | Found Alien Impact Weapon 26902 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 27026 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 27031 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 27041 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 27218 | -2/Quarantine | Lost 8 parts (1p6u1w) 27308 | -2/Quarantine | Incoming assault squad redirected 27584 | -2/Quarantine | Incoming assault squad redirected 27693 | -2/Quarantine | Build established: Gunner 27835 | -2/Quarantine | Cryocooling Duct disabled 27850 | -2/Quarantine | Ambient heat levels rising (+20) 27850 | -2/Quarantine | Non-combat units ordered to evacuate 27857 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 27880 | -2/Quarantine | Terminal network hard line cut 27885 | -2/Quarantine | Found Alien Artifact 27885 | -2/Quarantine | Identified Phase Armor 27961 | -2/Quarantine | System corruption reached 10% 28332 | -2/Quarantine | Discovered new exit (range 5) 28345 | -2/Quarantine | Identified exit to Access 28349 | -2/Quarantine | Entered Access 28349 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 28579 | -1/Access | Identified Transdimensional Reconstructor 28579 | -1/Access | Warped through subspace 28604 | -1/Access | Build established: Scavenger-Gunner 28636 | -1/Access | Crushed by falling debris 28636 | -1/Access | System corruption reached 10% 28647 | -1/Access | Discovered new exit (range 5) 28651 | -1/Access | Identified exit to Surface 28653 | *** | Escaped! Last Messages --------------- 28636_ Lrn. Sensor Array destroyed. 28636_ System corrupted by crushing effect (+4). 28636_ Adv. Heat Sink destroyed. 28636_ System corrupted by crushing effect (+5). 28638_ Concrete disintegrates. 28638_ Concrete destabilizing. 28638_ Reinforced Barrier destabilizing. 28641_ Concrete disintegrates. 28641_ Reinforced Barrier disintegrates. 28642_ Concrete destabilizing. 28643_ Concrete disintegrates. 28643_ Concrete destabilizing. 28644_ Earth destabilizing. 28647_ Concrete disintegrates. 28647_ EXIT=FOUND 28649_ Earth disintegrates. 28649_ Earth destabilizing. 28650_ Earth disintegrates. 28651_ The unstable cave ceiling collapses. 28651_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????????????????????????# !!! ???????? | | ??????????????????????????????# !!! ???????? | | ???????????????????????????#### ???????? | | ??????????????????????????## ????????? | | ??????????????????????????? ?????????? | | ???????????????????????????? #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??#######+# | | ?????????????????????????##### #??# | | ???????????????????# ##### # #### | | ???????????????????+ ! " + """""" | | ????????????????????######% ############# """""" | | ?????????????????????????##"##???????????# """""" | | ?????????????????????????## #????????????# """""" | | ?????????????????????????# ##????????????# """""" | | ????????????????????????? #????????????# | | ????????????????????????# #????????????# | | ????????????????????"#### ###??????????# | | ????????????????????" Q "??????????# | | ????????????????????" "??????????#! | | ????????????????????" """" "??????????###+##### | | ????????????????????" " "??????????????????? | | ????????????????????" " "" " "??????????????????? | | ????????????????????" " @" "?"??????????????????? | | ????????????????????" " "????????????????????? | | ????????????????????" """"""????????????????????? | | ????????????????????" ?????????????????????????? | | ????????????????????" ?????????????????????????? | | ????????????????????"###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 224 Energy Generation 59 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 750 Resistance: TH 30 Resistance: EM 20 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 80 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 8 Recoil Reduction 4 Kinecelleration 50 Trap Extractor Capacity 8 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Adv. Surge Thruster | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Katana | -5/Factory | Z-intel Imp. Actuator Array | -5/Factory | Z-intel ECM Suite | -5/Factory | Z-intel Adv. Drone Bay | -5/Factory | Z-intel Adv. Assault Cannon | -5/Factory | Z-intel Gravmag Array | -5/Factory | Z-intel Imp. System Restoration Module | -5/Factory | Z-intel Adv. Melee Analysis Suite | -5/Factory | Z-intel Triangulator | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Lyr. Heavy Armor Plating | -5/Factory | Z-intel Imp. Proton Missile Launcher | -5/Factory | Z-intel Magnetic Acceleration Cannon | -5/Factory | Z-intel Fusion Compressor | -5/Factory | Z-intel Hrd. Medium Armor Plating | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Myomer Leg | -2/Quarantine | Z-intel Lrn. Sensor Array | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Adv. Targeting Computer | -2/Quarantine | Z-intel Adv. Reaction Control System | -2/Quarantine | Z-intel Enh. Nova Cannon | -2/Quarantine | Z-intel Imp. System Shield | -2/Quarantine | Z-intel Adv. Recalibrator | -2/Quarantine | Z-intel Tesla Rifle | -2/Quarantine | Z-intel Adv. Heavy Siege Treads | -2/Quarantine | Z-intel Imp. Antigrav System | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 22% | -10/Materials Lgt. Treads | 26% | -10/Materials Lgt. Treads | 52% | -9/Materials Hvy. Assault Rifle | 42% | -9/Materials Lgt. Armor Plating | 27% | -9/Materials Imp. Heat Sink | 47% | -9/Materials Imp. Treads | 30% | -8/Materials Hvy. Assault Rifle | 40% | -8/Materials Hvy. Assault Rifle | 67% | -8/Materials Cld. Ion Engine | 20% | -8/Storage Med. Armor Plating | 50% | -8/Storage Imp. Medium Laser | 60% | -8/Storage Imp. Carbon-fiber Leg | 3% | -5/Factory Hvy. Armored Exoskeleton | 17% | -5/Factory Studied --------- Rocket Launcher | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Gatling Laser | -6/Factory | Hacked Plasma Rifle | -6/Factory | Hacked Antimatter Reactor | -4/Factory | Hacked Hvy. Armored Exoskeleton | -3/Research | Hacked Quantum Reactor | -3/Research | Hacked Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Dissipator Phase Armor Transdimensional Reconstructor Achievements -------------- Botjacking Professional Mechanic Sprinter Tailor-made That Tickles Challenges ------------ None Game ------ Seed PortableNeutronPurifier Manual? 0 Play Time 03:48:23 Cumulative 404.1 hours Start 2025.12.10 @ 14:29:36 End 2025.12.13 @ 14:39:24 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 251 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 9/0/1/0/0/0/0/0/0/0 Lore% 79 Gallery% 75 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd230ccd-4fab-4168-9826-12b164e7538e