Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.11 @ 20:13:34 Player: Jay Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1141) 1141 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3881 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 117/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Heavy Ion Engine Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Trap Scanner Improved Sensor Array Advanced Terrain Scan Processor Launcher Guidance Computer Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Utility Shielding Medium Armor Plating Field Recycling Unit > --- WEAPON ----------- Field Laser Heavy Assault Rifle Flak Gun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Heavy Ion Engine Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Medium Matter Pod Trap Scanner Improved Sensor Array Advanced Terrain Scan Processor Launcher Guidance Computer Improved Light Armor Plating Heavy EM Pulse Gun Particle Cannon Heavy Assault Rifle [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Utility Shielding Device Field Recycling Unit Storage Small Storage Unit Protection Utility Shielding Weapon Autogun Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 . . 1 Weapon 1 | . . . . 1 . Parts Attached 39 | 7 1 12 2 8 9 Power 6 | 2 . 2 . 2 . Engine 6 | 2 . 2 . 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 5 2 1 2 Treads . | . . . . . . Leg 11 | 2 . 4 2 1 2 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 1 . 2 2 Device 1 | . . 1 . . . Storage 4 | 1 . . . 2 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 14 | 2 . 4 . 3 5 Energy Gun 4 | 2 . . . 1 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 9 | . . 4 . 2 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 25 | . . 8 1 1 15 Power 3 | . . 1 . . 2 Propulsion 7 | . . 3 1 . 3 Utility 4 | . . . . . 4 Weapon 11 | . . 4 . 1 6 Highest Loss Streak 12 | . . 6 1 1 12 To Critical Strikes 1 | . . . . . 1 Average Backups 9 | 2 6 6 8 10 14 Power 2 | . 1 2 3 2 3 Propulsion . | . . . . . . Utility 3 | . . . 1 4 7 Weapon 3 | 1 4 3 4 3 3 Tool/Special . | . . . . . . Unused Backups 15 | . . 2 . 2 11 Power 4 | . . 1 . . 3 Propulsion 2 | . . 1 . . 1 Utility 8 | . . . . 1 7 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 97 84 99 99 90 Engine 14 | . 14 10 11 17 14 Leg 24 | . 28 18 32 26 23 Device 8 | . . 11 11 9 6 Storage 9 | . 14 11 11 9 7 Protection 11 | . 11 11 11 9 13 Energy Gun 7 | . 28 4 . 4 6 Ballistic Gun 16 | . . 17 22 22 13 Peak Build Rating 33 | 6 8 15 15 21 33 Average Rating 18 | 3 7 12 14 19 27 On Entrance 10 | . 6 8 15 15 20 Naked Turns . | . . . . . . Heaviest Build 111 | 14 15 28 28 111 62 Greatest Support 53 | 20 20 30 30 30 53 Greatest Overweight (x) 12 | 2 . 9 1 3 12 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 25 | 8 8 8 8 25 15 Average Capacity 13 | 7 8 8 8 20 15 Most Carried 15 | 6 8 8 8 14 15 Average Carried 9 | 2 6 6 8 10 14 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 12 | 2 8 8 8 12 11 Class Distribution -------------------- 51% | Scavenger-Tank 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1346 | 215 65 417 114 420 115 Remotely . | . . . . . . Salvage Created 1514 | . 80 680 114 368 272 Parts 95 | . 9 43 7 17 19 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 35 | . 4 16 3 6 6 Guns 32 | . 2 15 3 6 6 AOE 3 | . 2 1 . . . Classes Destroyed 10 | . 2 6 . 1 1 Worker 2 | . . 1 . 1 . Builder 3 | . . 3 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 2 | . . 1 . . 1 Swarmer 14 | . 3 8 . . 3 Grunt 12 | . 1 6 3 2 . Brawler 1 | . . . . 1 . Sentry 7 | . . 2 . 3 2 Hunter 1 | . . . . . 1 Best Kill Streak 13 | . 3 13 2 3 2 Combat Bots Only 11 | . 3 11 2 2 2 Max Kills in Single Turn 2 | . 2 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 442 | . 15 139 32 43 213 Missed 122 | . 1 36 9 11 65 Damage Taken 3963 | . 125 1020 287 496 2035 Core 1073 | . . 231 29 104 709 Absorbed by Shields . | . . . . . . Redirected to Shielding 57 | . 4 20 12 8 13 Core Remaining (%) 79 | 100 100 . 35 81 . Volleys Fired 133 | . 6 56 13 30 28 Largest 3 | . 2 2 2 3 3 Hottest 154 | . 80 80 46 103 154 Shots Fired 292 | . 12 95 26 86 73 Gun 291 | . 12 95 26 86 72 Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special . | . . . . . . Kinetic 232 | . . 84 26 82 40 Thermal 33 | . . . . 4 29 Explosive . | . . . . . . Electromagnetic 27 | . 12 11 . . 4 Robot Hit Streak 9 | . 3 7 7 6 9 Robot Miss Streak 13 | . 2 3 4 3 13 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 174 | . 8 62 15 51 38 Core Hits 81 | . 5 30 5 16 25 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 2 . 1 . Critical Strikes 4 | . . 2 . 1 1 Burn 1 | . . . . . 1 Destroy 3 | . . 2 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2637 | . 151 989 230 628 639 Guns 2489 | . 86 927 230 628 618 Cannons 21 | . . . . . 21 Explosions 127 | . 65 62 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2012 | . . 829 230 575 378 Thermal 404 | . 65 62 . 53 224 Explosive . | . . . . . . Electromagnetic 221 | . 86 98 . . 37 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . . 31 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 561 | . 72 163 110 528 561 Average Temperature 130 | . 34 43 50 157 201 Received Heat Transfer 720 | . 18 192 180 198 132 Effects 23 | . . . . 6 17 Shutdowns 4 | . . . . 2 2 Energy Bleed 4 | . . . . 2 2 Matter Decay 6 | . . . . 1 5 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . 1 . Damage (major) 6 | . . . . . 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 848 | . 100 100 . 111 537 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . 1 . . . Low Security (%) 87 | 100 100 43 100 100 100 Level 1 12 | . . 56 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 272 | . 72 272 70 56 35 Initial 70 | . . 13 70 13 . Average 47 | . 22 164 38 12 6 Influence Increases 1024 | . 92 482 85 171 194 Destroy 0b10 Robot/C 700 | . 80 320 60 120 120 Destroy 0b10 Robot/NC 45 | . . 35 . 5 5 Destroy Leader 156 | . 10 64 10 40 32 Successful Hack 27 | . . . . 5 22 Destroy Structure 6 | . 2 3 . 1 . Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 75 | . . 60 15 . . Influence Decreases 873 | . 60 315 120 184 194 Time Decay 739 | . 60 245 110 181 143 Lost Part 134 | . . 70 10 3 51 Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . . 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 4 25 4 13 25 Peak Tracking Total 14 | . 3 13 3 3 14 Tactical Retreats 3 | . . 2 1 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 5 | . . . . 1 4 Terminals 1 | . . . . 1 . Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 17 | . . . . 9 8 Successful 11 | . . . . 6 5 Failed 6 | . . . . 3 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . . . . 9 . Fabricators 3 | . . . . . 3 Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 6 | . . . . 6 . Record 2 | . . . . 2 . Alert Level 1 | . . . . 1 . Transport Status 1 | . . . . 1 . Reinforcement Status 1 | . . . . 1 . Recall Reinforcements 1 | . . . . 1 . Fabricator Hacks 3 | . . . . . 3 Network Status 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2610 | 54 257 578 234 697 790 Spaces Moved 1165 | 42 183 231 163 225 321 Core 54 | 22 . 25 . . 7 Treads . | . . . . . . Legs 1111 | 20 183 206 163 225 314 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 Average Speed 181 | 95 120 172 120 259 211 Slowest Speed 650 | 150 120 500 190 330 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 33 24 29 20 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . 2 1 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . 2 1 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1437 | 54 208 336 178 287 374 Wait 42 | . 12 18 . 5 7 Move 1160 | 41 182 230 162 224 321 Hop . | . . . . . . Pick Up 47 | 6 7 15 . 13 6 Fast Attach 6 | 2 . . 2 . 2 Attach 30 | 4 1 12 . 6 7 Detach . | . . . . . . Swap 3 | 1 . . . 2 . Drop 16 | . . 5 1 7 3 Fire 133 | . 6 56 13 30 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 333 | -9/Materials | Build established: Mutant 522 | -9/Materials | Lost 6 parts (1p3n2w) 543 | -9/Materials | Destroyed 11 combat bots 637 | -9/Materials | Core integrity fell below 50% 872 | -9/Materials | Discovered new exit (range 10) 890 | -9/Materials | Entered Mines 1007 | -9/Mines | Learned 2 Materials zone layouts 1107 | -9/Mines | Discovered new exit (range 15) 1124 | -9/Mines | Entered Materials 1124 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1125 | -8/Materials | Identified exit to Factory 1521 | -8/Materials | Build established: Scavenger-Tank 1821 | -8/Materials | Entered Factory 1821 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2562 | -7/Factory | Lost 3 parts (1n1u1w) 2582 | -7/Factory | Cargo convoy interrupted 2595 | -7/Factory | Core integrity fell below 50% 2603 | -7/Factory | Core integrity fell below 20% 2611 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02584_ K-01 Serf cleans the Power Conduit. 02585_ Field Laser destroyed. 02588_ R-06 Scavenger collects Corrupted Autogun. 02588_ P-60 Hacker resets R-06 Scavenger, system corruption cleaned. 02589_ Hvy. Ion Engine destroyed. 02589_ Hvy. Assault Rifle destroyed. 02589_ R-06 Scavenger suffers critical hit (Destroy). 02589_ R-06 Scavenger destroyed. 02589_ Particle Cannon destroyed. 02590_ K-01 Serf cleans the Power Conduit. 02591_ Overheating: Matter decay (-38). 02593_ K-01 Serf cleans the Power Conduit. 02594_ R-06 Scavenger collects Corrupted Lgt. Nuclear Core. 02594_ Penetrated by Slug. 02596_ K-01 Serf cleans the Power Conduit. 02597_ U-05 Engineer builds a Wall. 02597_ R-06 Scavenger collects Corrupted Autogun. 02598_ U-05 Engineer builds a Wall. 02602_ System corrupted: Heat flow error (+203). 02605_ Slug penetrates Wall. 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Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarlordPropulsionGenerator Manual? 0 Play Time 00:33:45 Cumulative 45.7 hours Start 2025.04.11 @ 19:16:05 End 2025.04.11 @ 20:13:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 71 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efed5f8e-c5a6-448d-b524-caa25c2051c9