Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.27 @ 12:28:59

Player: blelm

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (47)      235
Value Destroyed (1155)     1155
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2710

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     233/300
Energy                     620/680
System Corruption          0%
Temperature                Cool (12)
Movement                   Treading (200) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Battery
                Reflective Plating
>               --- WEAPON (2) -------
                Rocket Launcher
>               --- INVENTORY (20) ---
          Light Treads
          Large Storage Unit
       Hardened Light Armor Plating
                Reflective Plating
       Improved EM Shotgun
       Improved EM Shotgun
          Light EM Pulse Cannon
       Advanced Beam Cannon
                Assault Rifle
          Heavy Assault Rifle
                Autogun
                Autogun
       Improved Assault Rifle
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Battery
>               --- WEAPON -----------
          Light EM Pulse Cannon
          Light EM Pulse Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
        Compact Wheel
          Large Storage Unit
       Hardened Light Armor Plating
                Reflective Plating
                Reflective Plating
       Improved EM Shotgun
       Improved EM Shotgun
       Advanced Beam Cannon
                Assault Rifle
          Heavy Assault Rifle
                Autogun
                Autogun
       Improved Assault Rifle
                Rocket Launcher
                Rocket Launcher
                Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Seismic Analyzer
  Protection               Reflective Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 2   6   5   10  10  
  Power                    4    | .   .   1   2   1   
    Engine                 4    | .   .   1   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   .   2   3   
    Treads                 6    | 2   .   .   2   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | .   5   1   2   1   
    Device                 1    | .   .   1   .   .   
    Storage                6    | .   4   .   2   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | .   1   3   4   5   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          7    | .   .   3   3   1   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         2    | .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 11   | .   .   2   2   7   
  Power                    2    | .   .   1   .   1   
  Propulsion               4    | .   .   .   1   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   4    | .   .   1   1   2   
  Highest Loss Streak      7    | .   .   2   2   7   
Average Slot Usage (%)     99   | .   99  100 100 92  
  Engine                   12   | .   14  14  11  9   
  Treads                   24   | .   28  28  22  21  
  Device                   9    | .   .   13  11  9   
  Storage                  25   | .   27  14  33  33  
  Energy Cannon            18   | .   .   27  19  15  
  Ballistic Gun            5    | .   28  .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             85   | 13  73  75  85  85  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  4    | .   1   1   2   4   
  Average Overweight (x)   1    | .   .   1   1   2   
Largest Inventory Capacity 20   | 6   20  20  20  20  
  Average Capacity         15   | 6   11  12  20  20  
  Most Carried             20   | 6   16  17  20  20  
  Average Carried          13   | 6   9   11  16  19  
  Final Capacity           20   | 6   20  12  20  20  
  Final Carried            20   | 6   16  11  20  14  

 Class Distribution 
--------------------
 53% | Hauler-Mutant
 46% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           748  | 220  137  93   267  31   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1814 | 71   217  257  1143 126  
  Parts                    91   | 2    18   11   52   8    
Haulers Intercepted        5    | .    1    .    4    .    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  34   | .   6   7   15  6   
  Guns                     6    | .   6   .   .   .   
  Cannons                  21   | .   .   6   14  1   
  AOE                      5    | .   .   .   .   5   
Classes Destroyed          8    | 1   5   .   1   1   
  Worker                   2    | .   1   1   .   .   
  Hauler                   5    | .   1   .   4   .   
  Recycler                 2    | 1   .   .   1   .   
  Watcher                  4    | .   1   .   3   .   
  Swarmer                  9    | .   3   3   .   3   
  Grunt                    19   | .   3   4   10  2   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   5    | .   .   .   5   .   
Best Kill Streak           6    | 1   4   3   6   3   
  Combat Bots Only         5    | .   3   3   5   3   
Max Kills in Single Turn   3    | 1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               2082 | .    205  304  367  1206 
  Core                     511  | .    32   79   63   337  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         77   | 100  .    55   .    .    
Volleys Fired              106  | .    23   14   64   5    
  Largest                  2    | .    2    2    2    2    
  Hottest                  112  | .    40   112  112  112  
Shots Fired                181  | .    46   20   108  7    
  Gun                      46   | .    46   .    .    .    
  Cannon                   117  | .    .    20   93   4    
  Launcher                 3    | .    .    .    .    3    
  Special                  15   | .    .    .    15   .    
  Kinetic                  46   | .    46   .    .    .    
  Thermal                  15   | .    .    .    15   .    
  Explosive                3    | .    .    .    .    3    
  Electromagnetic          117  | .    .    20   93   4    
  Robot Hit Streak         20   | .    7    4    20   8    
  Robot Miss Streak        3    | .    3    2    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           112  | .    27   14   67   4    
  Core Hits                63   | .    11   9    30   13   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3068 | 3    341  491  1678 555  
  Guns                     319  | .    319  .    .    .    
  Cannons                  1912 | .    .    367  1474 71   
  Explosions               640  | .    .    93   97   450  
  Melee                    .    | .    .    .    .    .    
  Ramming                  197  | 3    22   31   107  34   
  Kinetic                  319  | .    319  .    .    .    
  Thermal                  247  | .    .    93   97   57   
  Explosive                393  | .    .    .    .    393  
  Electromagnetic          1912 | .    .    367  1474 71   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            31   | .    .    .    24   7    
  Projectiles              15   | .    .    .    15   .    
  Explosions               7    | .    .    .    .    7    
  Melee                    9    | .    .    .    9    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      215  | .    .    54   .    161  
  Shots                    5    | .    .    1    .    4    
  Rammed                   18   | .    4    1    10   3    
Targets Rammed             22   | 1    6    2    10   3    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  4    | 1    2    1    .    .    
Highest Temperature        154  | .    .    154  102  20   
  Average Temperature      33   | .    .    58   24   12   
  Received Heat Transfer   384  | .    60   108  144  72   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    1    1    .    
  Combat Hostiles          2    | .    .    1    1    .    
  Parts Fried              11   | .    .    1    10   .    
  Impact Corruptions       2    | .    .    .    2    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         300  | .    .    100  100  100  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    1    2    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             364  | 5   229 110 364 227 
  Initial                  112  | .   3   10  .   112 
  Average                  100  | 2   99  30  141 174 
Maximum Alert Level        1    | .   1   .   1   1   
  Low Security (%)         80   | 100 81  100 58  98  
  Level 1                  19   | .   18  .   41  1   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           4    | .   1   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              57   | .   11  7   27  12  
  Peak Tracking Total      7    | .   4   3   6   7   
  Tactical Retreats        3    | .   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          3    | .   1   .   1   1   
  Terminals                3    | .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   2   .   5   3   
  Successful               3    | .   1   .   2   .   
  Failed                   7    | .   1   .   3   3   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   1   .   5   3   
  Terminals                10   | .   2   .   5   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   
  Part Schematic           1    | .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               2932 | 24   515  957  1121 315  
Spaces Moved               1312 | 13   234  504  415  146  
  Core                     .    | .    .    .    .    .    
  Treads                   1301 | 13   234  504  415  135  
  Legs                     .    | .    .    .    .    .    
  Wheels                   11   | .    .    .    .    11   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            140  | 160  160  180  180  140  
  Average Speed            184  | 160  169  180  195  193  
  Slowest Speed            200  | 160  180  180  200  200  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       39   | 3    38   93   30   34   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             3    | .    .    3    .    .    
Spaces Dug                 21   | .    .    .    10   11   
Terrain Destroyed          60   | .    .    9    21   30   
  Melee                    .    | .    .    .    .    .    
  Projectile               15   | .    .    .    15   .    
  AOE                      45   | .    .    9    6    30   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1602 | 15  304 534 582 167 
  Wait                     64   | .   15  1   45  3   
  Move                     1308 | 12  233 503 414 146 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  43   | .   15  3   25  .   
  Fast Attach              4    | .   3   .   1   .   
  Attach                   14   | .   .   2   6   6   
  Detach                   1    | .   1   .   .   .   
  Swap                     15   | 2   3   3   3   4   
  Drop                     25   | .   5   6   14  .   
  Fire                     106  | .   23  14  64  5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    22   | 1   6   2   10  3   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / *Min / [*Sto])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
   25 | -11/Scrapyard | Entered Materials
  111 | -10/Materials | Identified exit to Mines
  303 | -10/Materials | Build established: Mutant
  540 | -10/Materials | Entered Mines
  618 | -10/Mines     | Learned location of Zion (-7)
  959 | -10/Mines     | Discovered new exit (range 8)
 1326 | -10/Mines     | Discovered new exit (range 5)
 1497 | -10/Mines     | Entered Materials
 1497 | -9/Materials  | Evolved 2 slots: Utility x2
 1639 | -9/Materials  | Discovered new exit (range 8)
 1799 | -9/Materials  | Build established: Hauler-Mutant
 1873 | -9/Materials  | Discovered new exit (range 14)
 2484 | -9/Materials  | Discovered new exit (range 8)
 2618 | -9/Materials  | Entered Mines
 2695 | -9/Mines      | Discovered new exit (range 5)
 2805 | -9/Mines      | Learned location of Storage (-9)
 2830 | -9/Mines      | Assembled infested the area
 2835 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2886 | -9/Mines      | Core integrity fell below 50%
 2898 | -9/Mines      | Core integrity fell below 20%
 2928 | -9/Mines      | Lost 7 parts (1p3n1u2w)
 2933 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02882_ U-05 Engineer lays Concrete.
02883_ Hvy. Ion Engine destroyed.
02883_ U-05 Engineer lays Concrete.
02883_ U-05 Engineer builds a Wall.
02885_ Imp. Heat Sink destroyed.
02886_ U-05 Engineer lays Concrete.
02887_ U-05 Engineer builds a Wall. <x2>
02887_ as-27800 destroyed.
02889_ The unstable cave ceiling collapses. <x4>
02897_ Com. Wheel destroyed.
02899_ The unstable cave ceiling collapses. <x2>
02901_ Wheel crushed.
02901_ The unstable cave ceiling collapses. <x3>
02914_ Slammed into S-10 Pest. <x2>
02929_ Destroyed Lgt. Nuclear Core.
02929_ S-10 Pest destroyed. <x3>
02931_ K-01 Serf collects debris.
02932_ The unstable cave ceiling collapses.
02932_ Core Extractor disabled.
02933_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|   ???????????????????????????????????????????????? |
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|   ???????????????????????? ??????????????????????? |
|   ???????????????????????? ??????????????????????? |
|   ???????????????????????? #?????????????????????? |
|   ????????????????????????  #????????????????????? |
|   ???????????????????????%  ##???????????????????? |
|   ??????????????????????#    ##??????????????????? |
|   ?????????????????????##     ##?#? #????????????? |
|   ????????????????????##  r    #?   ?????????????? |
|   ????????????????????#        ## #??????????????? |
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|   ???????????????????## """ k     #??????????????? |
|   ???????????????????#  ""    #?# #??????????????? |
|   ???????????????????#     * ##?# #??????????????? |
|   ?????????????????###   @ %# #?#  ??????????????? |
|   ??????????              [  ##?# #??????????????? |
|   ???????????###########   g  #?# #??????????????? |
|   ?????????????????????#      ### #??????????????? |
|   ?????????????????????#      g   #?####?????????? |
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|   ???????????????????????#  #######           ==   |
|   ????????????????????????????????#       # * =### |
|   ????????????????????????????????##         #   # |
|   ?????????????????????????????????#       #     # |
|   ?????????????????????????????????##              |
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|   ?????????????????????????????#      %# ###       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            680
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningAerolevBeamcaster
  Manual?         0
Play Time         01:05:18
  Cumulative      320.9 hours
  Start           2021.01.26 @ 21:26:34
  End             2021.01.27 @ 12:28:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          170
  Rogue           170
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           1/5/1/0/0/0/2/0/0
Lore%             85
Gallery%          86
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0df7d20-e7b8-4b56-887a-f57155066e88