Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.27 @ 12:28:59 Player: blelm Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1155) 1155 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2710 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 233/300 Energy 620/680 System Corruption 0% Temperature Cool (12) Movement Treading (200) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Battery Reflective Plating > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (20) --- Light Treads Large Storage Unit Hardened Light Armor Plating Reflective Plating Improved EM Shotgun Improved EM Shotgun Light EM Pulse Cannon Advanced Beam Cannon Assault Rifle Heavy Assault Rifle Autogun Autogun Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Battery > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Compact Wheel Large Storage Unit Hardened Light Armor Plating Reflective Plating Reflective Plating Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon Assault Rifle Heavy Assault Rifle Autogun Autogun Improved Assault Rifle Rocket Launcher Rocket Launcher Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Reflective Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 33 | 2 6 5 10 10 Power 4 | . . 1 2 1 Engine 4 | . . 1 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 2 3 Treads 6 | 2 . . 2 2 Leg . | . . . . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 9 | . 5 1 2 1 Device 1 | . . 1 . . Storage 6 | . 4 . 2 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | . 1 3 4 5 Energy Gun . | . . . . . Energy Cannon 7 | . . 3 3 1 Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher 3 | . . . . 3 Special Weapon 2 | . . . 1 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 11 | . . 2 2 7 Power 2 | . . 1 . 1 Propulsion 4 | . . . 1 3 Utility 1 | . . . . 1 Weapon 4 | . . 1 1 2 Highest Loss Streak 7 | . . 2 2 7 Average Slot Usage (%) 99 | . 99 100 100 92 Engine 12 | . 14 14 11 9 Treads 24 | . 28 28 22 21 Device 9 | . . 13 11 9 Storage 25 | . 27 14 33 33 Energy Cannon 18 | . . 27 19 15 Ballistic Gun 5 | . 28 . . . Naked Turns . | . . . . . Heaviest Build 85 | 13 73 75 85 85 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 4 | . 1 1 2 4 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 20 | 6 20 20 20 20 Average Capacity 15 | 6 11 12 20 20 Most Carried 20 | 6 16 17 20 20 Average Carried 13 | 6 9 11 16 19 Final Capacity 20 | 6 20 12 20 20 Final Carried 20 | 6 16 11 20 14 Class Distribution -------------------- 53% | Hauler-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 748 | 220 137 93 267 31 Remotely . | . . . . . Salvage Created 1814 | 71 217 257 1143 126 Parts 91 | 2 18 11 52 8 Haulers Intercepted 5 | . 1 . 4 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 34 | . 6 7 15 6 Guns 6 | . 6 . . . Cannons 21 | . . 6 14 1 AOE 5 | . . . . 5 Classes Destroyed 8 | 1 5 . 1 1 Worker 2 | . 1 1 . . Hauler 5 | . 1 . 4 . Recycler 2 | 1 . . 1 . Watcher 4 | . 1 . 3 . Swarmer 9 | . 3 3 . 3 Grunt 19 | . 3 4 10 2 Duelist 1 | . . . . 1 Sentry 5 | . . . 5 . Best Kill Streak 6 | 1 4 3 6 3 Combat Bots Only 5 | . 3 3 5 3 Max Kills in Single Turn 3 | 1 1 1 1 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2082 | . 205 304 367 1206 Core 511 | . 32 79 63 337 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 . 55 . . Volleys Fired 106 | . 23 14 64 5 Largest 2 | . 2 2 2 2 Hottest 112 | . 40 112 112 112 Shots Fired 181 | . 46 20 108 7 Gun 46 | . 46 . . . Cannon 117 | . . 20 93 4 Launcher 3 | . . . . 3 Special 15 | . . . 15 . Kinetic 46 | . 46 . . . Thermal 15 | . . . 15 . Explosive 3 | . . . . 3 Electromagnetic 117 | . . 20 93 4 Robot Hit Streak 20 | . 7 4 20 8 Robot Miss Streak 3 | . 3 2 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 112 | . 27 14 67 4 Core Hits 63 | . 11 9 30 13 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3068 | 3 341 491 1678 555 Guns 319 | . 319 . . . Cannons 1912 | . . 367 1474 71 Explosions 640 | . . 93 97 450 Melee . | . . . . . Ramming 197 | 3 22 31 107 34 Kinetic 319 | . 319 . . . Thermal 247 | . . 93 97 57 Explosive 393 | . . . . 393 Electromagnetic 1912 | . . 367 1474 71 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 31 | . . . 24 7 Projectiles 15 | . . . 15 . Explosions 7 | . . . . 7 Melee 9 | . . . 9 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 215 | . . 54 . 161 Shots 5 | . . 1 . 4 Rammed 18 | . 4 1 10 3 Targets Rammed 22 | 1 6 2 10 3 Kicked . | . . . . . Crushed 4 | 1 2 1 . . Highest Temperature 154 | . . 154 102 20 Average Temperature 33 | . . 58 24 12 Received Heat Transfer 384 | . 60 108 144 72 Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Fried 11 | . . 1 10 . Impact Corruptions 2 | . . . 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 300 | . . 100 100 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 1 2 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 364 | 5 229 110 364 227 Initial 112 | . 3 10 . 112 Average 100 | 2 99 30 141 174 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 80 | 100 81 100 58 98 Level 1 19 | . 18 . 41 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 11 7 27 12 Peak Tracking Total 7 | . 4 3 6 7 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 3 | . 1 . 1 1 Terminals 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 2 . 5 3 Successful 3 | . 1 . 2 . Failed 7 | . 1 . 3 3 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 9 | . 1 . 5 3 Terminals 10 | . 2 . 5 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . 2 . Part Schematic 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 2932 | 24 515 957 1121 315 Spaces Moved 1312 | 13 234 504 415 146 Core . | . . . . . Treads 1301 | 13 234 504 415 135 Legs . | . . . . . Wheels 11 | . . . . 11 Hover . | . . . . . Flight . | . . . . . Fastest Speed 140 | 160 160 180 180 140 Average Speed 184 | 160 169 180 195 193 Slowest Speed 200 | 160 180 180 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 3 38 93 30 34 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug 21 | . . . 10 11 Terrain Destroyed 60 | . . 9 21 30 Melee . | . . . . . Projectile 15 | . . . 15 . AOE 45 | . . 9 6 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1602 | 15 304 534 582 167 Wait 64 | . 15 1 45 3 Move 1308 | 12 233 503 414 146 Hop . | . . . . . Pick Up 43 | . 15 3 25 . Fast Attach 4 | . 3 . 1 . Attach 14 | . . 2 6 6 Detach 1 | . 1 . . . Swap 15 | 2 3 3 3 4 Drop 25 | . 5 6 14 . Fire 106 | . 23 14 64 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 22 | 1 6 2 10 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min / [*Sto]) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 25 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 540 | -10/Materials | Entered Mines 618 | -10/Mines | Learned location of Zion (-7) 959 | -10/Mines | Discovered new exit (range 8) 1326 | -10/Mines | Discovered new exit (range 5) 1497 | -10/Mines | Entered Materials 1497 | -9/Materials | Evolved 2 slots: Utility x2 1639 | -9/Materials | Discovered new exit (range 8) 1799 | -9/Materials | Build established: Hauler-Mutant 1873 | -9/Materials | Discovered new exit (range 14) 2484 | -9/Materials | Discovered new exit (range 8) 2618 | -9/Materials | Entered Mines 2695 | -9/Mines | Discovered new exit (range 5) 2805 | -9/Mines | Learned location of Storage (-9) 2830 | -9/Mines | Assembled infested the area 2835 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2886 | -9/Mines | Core integrity fell below 50% 2898 | -9/Mines | Core integrity fell below 20% 2928 | -9/Mines | Lost 7 parts (1p3n1u2w) 2933 | -9/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02882_ U-05 Engineer lays Concrete. 02883_ Hvy. Ion Engine destroyed. 02883_ U-05 Engineer lays Concrete. 02883_ U-05 Engineer builds a Wall. 02885_ Imp. Heat Sink destroyed. 02886_ U-05 Engineer lays Concrete. 02887_ U-05 Engineer builds a Wall. 02887_ as-27800 destroyed. 02889_ The unstable cave ceiling collapses. 02897_ Com. Wheel destroyed. 02899_ The unstable cave ceiling collapses. 02901_ Wheel crushed. 02901_ The unstable cave ceiling collapses. 02914_ Slammed into S-10 Pest. 02929_ Destroyed Lgt. Nuclear Core. 02929_ S-10 Pest destroyed. 02931_ K-01 Serf collects debris. 02932_ The unstable cave ceiling collapses. 02932_ Core Extractor disabled. 02933_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????% ##???????????????????? | | ??????????????????????# ##??????????????????? | | ?????????????????????## ##?#? #????????????? | | ????????????????????## r #? ?????????????? | | ????????????????????# ## #??????????????? | | ????????????????????# """ ???????????????? | | ???????????????????## """ k #??????????????? | | ???????????????????# "" #?# #??????????????? | | ???????????????????# * ##?# #??????????????? | | ?????????????????### @ %# #?# ??????????????? | | ?????????? [ ##?# #??????????????? | | ???????????########### g #?# #??????????????? | | ?????????????????????# ### #??????????????? | | ?????????????????????# g #?####?????????? | | ?????????????????????#### ## ### ##????????? | | ????????????????????????# #### # #????????? | | ????????????????????????####??# ###??????? | | ??????????????????????????????### # ##?????? | | ????????????????????????????????# #?????? | | ????????????????????????????????# #?????? | | ????????????????????????????????# # #????? | | ???????????????????????????????# #????? | | ????????????????????????######## # ##???? | | ???????????????????????# #???? | | ???????????????????????# %= ##### | | ???????????????????????# ####### == | | ????????????????????????????????# # * =### | | ????????????????????????????????## # # | | ?????????????????????????????????# # # | | ?????????????????????????????????## | | ????????????????????????????????# | | ??????????????????????????????# # | | ?????????????????????????????# # | | ?????????????????????????????# %# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningAerolevBeamcaster Manual? 0 Play Time 01:05:18 Cumulative 320.9 hours Start 2021.01.26 @ 21:26:34 End 2021.01.27 @ 12:28:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 9 Types 1/5/1/0/0/0/2/0/0 Lore% 85 Gallery% 86 Achievement% 68 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0df7d20-e7b8-4b56-887a-f57155066e88