Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.12.23 @ 14:01:04 Player: Joonch Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3473) 3473 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1015) 1015 TOTAL SCORE: 8133 Bonus ------- High Alert Combat Kills 224 Follower Combat Kills 120 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -29 Cogmind --------- Core Integrity 0/700 Matter 61/500 Energy 310/310 System Corruption 0% Temperature Critical (5787) Movement Core (1450) Ox28 Location -7/DSF Parts ------- > --- POWER (4) -------- Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (3) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (4) ------ Thermal Generator Large Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating > --- WEAPON (3) ------- Coil Gun Coil Gun Coil Gun > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Wheel Wheel Wheel Thermal Generator Field Recycling Unit (0) Coil Gun Coil Gun Coil Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Thermal Generator Large Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Wheel Wheel Wheel Thermal Generator Field Recycling Unit Coil Gun Coil Gun Coil Gun Proton Missile Launcher [Rating: 53] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Slots Evolved 7 | . 1 . 2 2 . . 2 . Power 3 | . 1 . . 1 . . 1 . Propulsion 1 | . . . . 1 . . . . Utility 2 | . . . 2 . . . . . Weapon 1 | . . . . . . . 1 . Parts Attached 77 | 8 4 . 7 18 8 25 . 7 Power 20 | 2 2 . 1 5 2 8 . . Engine 17 | 2 2 . 1 3 2 7 . . Core 3 | . . . . 2 . 1 . . Reactor . | . . . . . . . . . Propulsion 22 | 2 . . 1 6 1 9 . 3 Treads . | . . . . . . . . . Leg 12 | 2 . . 1 4 1 4 . . Wheel 5 | . . . . . . 5 . . Hover 1 | . . . . 1 . . . . Flight 4 | . . . . 1 . . . 3 Utility 13 | 2 . . 2 2 3 3 . 1 Device 5 | . . . 1 . 1 3 . . Storage 3 | 1 . . . 1 1 . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 4 | 1 . . 1 1 . . . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 2 . 3 5 2 5 . 3 Energy Gun 4 | 1 1 . . 1 . 1 . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 13 | 1 1 . 2 2 2 2 . 3 Ballistic Cannon 1 | . . . 1 . . . . . Launcher 3 | . . . . 2 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 . . Parts Lost 6 | . . . . 1 . 5 . . Power 3 | . . . . 1 . 2 . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . 1 . . Weapon 2 | . . . . . . 2 . . Highest Loss Streak 2 | . . . . 1 . 2 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 92 96 100 98 . 91 Engine 20 | . 25 25 20 17 23 20 . 21 Core 1 | . . . . 3 1 3 . . Leg 19 | . 25 25 20 24 25 16 . . Wheel 2 | . . . . . . 8 . 9 Flight 1 | . . . . . . . . 11 Device 5 | . . . 8 8 5 6 . 7 Storage 11 | . 12 12 10 8 10 16 . 14 Processor 1 | . . . . . 6 3 . . Protection 11 | . 12 12 14 16 9 5 . 6 Energy Gun 3 | . 12 12 1 2 . 2 . . Ballistic Gun 9 | . 12 12 13 2 7 9 . 20 Ballistic Cannon 4 | . . . 4 8 8 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 87 | 18 25 25 28 50 57 78 78 87 Greatest Support 44 | 20 20 20 20 44 44 44 30 30 Greatest Overweight (x) 28 | 1 1 1 1 1 1 4 2 28 Average Overweight (x) 1 | . 1 1 1 . 1 1 2 3 Largest Inventory Capacity 15 | 10 10 10 10 15 15 15 15 15 Average Capacity 13 | 9 10 10 10 14 15 15 15 15 Most Carried 15 | 7 10 3 10 11 14 15 5 14 Average Carried 8 | 4 5 3 7 8 12 10 5 9 Final Capacity 15 | 10 10 10 10 15 15 15 15 15 Final Carried 14 | 7 3 3 9 8 14 5 5 11 Class Distribution -------------------- 56% | Hacker-Mutant 31% | Scavenger-Mutant 8% | Generator-Tank 3% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Generator-Tank | -7/DSF Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Matter Collected 2547 | 244 140 . 96 611 394 703 . 359 Remotely . | . . . . . . . . . Salvage Created 3515 | . 277 . 61 891 541 893 . 852 Parts 210 | . 18 . 4 72 22 53 . 41 Haulers Intercepted 2 | . . . . . . 2 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Combat Hostiles Destroyed 79 | . 6 . 1 26 13 19 . 14 Guns 40 | . 6 . . 2 6 12 . 14 Cannons 28 | . . . 1 15 7 5 . . AOE 11 | . . . . 9 . 2 . . Classes Destroyed 13 | . 4 . 1 3 2 1 . 2 Worker 4 | . . . . 2 . 2 . . Builder 1 | . 1 . . . . . . . Hauler 2 | . . . . . . 2 . . Operator 2 | . . . . 2 . . . . Watcher 9 | . 2 . 1 4 . 2 . . Swarmer 17 | . 2 . . 7 . 4 . 4 Grunt 35 | . 4 . . 9 6 11 . 5 Brawler 2 | . . . . 1 . 1 . . Duelist 2 | . . . . . 2 . . . Sentry 16 | . . . 1 9 3 3 . . Specialist 2 | . . . . . . . . 2 Hunter 3 | . . . . . 2 . . 1 Heavy 2 | . . . . . . . . 2 Best Kill Streak 11 | . 5 . 1 11 2 6 . 5 Combat Bots Only 9 | . 4 . 1 9 2 3 . 5 Max Kills in Single Turn 2 | . 1 . 1 2 1 2 . 2 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . . . . 2 . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Damage Taken 3107 | . 218 . 54 462 388 823 . 1162 Core 1106 | . 48 . . 57 78 112 . 811 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 109 | . 8 . . 99 2 . . . Core Remaining (%) 83 | 100 . 80 100 . . 55 . . Volleys Fired 212 | . 25 . 5 50 42 66 . 24 Largest 3 | . 2 . 2 2 2 2 . 3 Hottest 109 | . 68 . 69 109 109 93 . 90 Shots Fired 402 | . 49 . 9 73 79 124 . 68 Gun 252 | . 49 . 7 9 37 82 . 68 Cannon 132 | . . . 2 50 42 38 . . Launcher 18 | . . . . 14 . 4 . . Special . | . . . . . . . . . Kinetic 319 | . 24 . 6 57 66 98 . 68 Thermal 37 | . . . . 2 13 22 . . Explosive 18 | . . . . 14 . 4 . . Electromagnetic 28 | . 25 . 3 . . . . . Robot Hit Streak 36 | . 21 . 11 20 33 28 . 36 Robot Miss Streak 3 | . 1 . 1 2 2 3 . 1 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 7 | . 1 . . . . 1 . 5 Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 Shots Hit Robots 332 | . 40 . 8 58 68 100 . 58 Core Hits 158 | . 15 . 5 42 27 41 . 28 Critical Kills 4 | . . . . . . 2 . 2 Critical Parts Destroyed 5 | . . . . . 2 . . 3 Critical Strikes 15 | . 2 . . 2 4 2 . 5 Destroy 9 | . . . . . 2 2 . 5 Blast 4 | . . . . 2 2 . . . Corrupt 2 | . 2 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7593 | . 623 . 145 2051 1293 2249 . 1232 Guns 3961 | . 583 . 125 85 600 1336 . 1232 Cannons 2384 | . . . 20 1047 693 624 . . Explosions 1248 | . 40 . . 919 . 289 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 5501 | . 269 . 95 1104 1107 1694 . 1232 Thermal 520 | . 40 . . 28 186 266 . . Explosive 1208 | . . . . 919 . 289 . . Electromagnetic 364 | . 314 . 50 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . Average Corruption 1 | . 1 1 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . 2 1 . . . . . . Heat Flow Errors 2 | . 1 1 . . . . . . Data Loss (major) 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 77 | . . . . 72 . 5 . . Projectiles 42 | . . . . 42 . . . . Explosions 35 | . . . . 30 . 5 . . Melee . | . . . . . . . . . Knockbacks 11 | . . . . 4 5 2 . . Impact . | . . . . . . . . . Kinetic 11 | . . . . 4 5 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 5787 | . 294 133 93 266 353 421 . 5787 Average Temperature 442 | . 131 70 50 41 151 126 . 1876 Received Heat Transfer 1446 | . 192 . 84 225 306 576 . 63 Effects 93 | . 1 . . . 3 14 . 75 Shutdowns 27 | . . . . . 1 9 . 17 Energy Bleed 10 | . . . . . . 2 . 8 Interference 5 | . 1 . . . . 2 . 2 Matter Decay 12 | . . . . . . . . 12 Short Circuit 7 | . . . . . . 1 . 6 Damage (minor) 7 | . . . . . 2 . . 5 Damage (major) 17 | . . . . . . . . 17 Damage (core) 8 | . . . . . . . . 8 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 1049 | . 50 . . 74 444 481 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Peak Influence 641 | . 114 31 94 641 536 520 154 458 Initial 191 | . . 31 8 16 116 191 154 84 Average 233 | . 34 31 55 335 334 328 154 315 Maximum Alert Level 2 | . . . . 2 2 2 . 2 Low Security (%) 48 | 100 100 100 100 24 23 19 100 16 Level 1 27 | . . . . 38 37 48 . 45 Level 2 24 | . . . . 36 38 31 . 37 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 10 | . . . . 4 . 3 . 3 Investigation 1 | . . . . . . 1 . . Extermination . | . . . . . . . . . Reinforcement 7 | . . . . 2 . 2 . 3 Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Distress Signals 5 | . . . . 2 . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 8 . 4 33 13 27 . 14 Peak Tracking Total 5 | . 4 . 2 5 2 5 . 3 Tactical Retreats 2 | . . . . . . 2 . . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Traps Triggered 12 | . 2 . 1 . 6 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Machines Disabled 6 | . . . . 3 . 2 . 1 Max in Single Turn 1 | . . . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Machines Accessed 9 | . 4 . 1 2 . 1 1 . Terminals 6 | . 3 . 1 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 39 | . 22 . 3 3 . 9 2 . Successful 35 | . 21 . 3 2 . 8 1 . Failed 4 | . 1 . . 1 . 1 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 7 . 3 2 . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 24 | . 15 . . . . 9 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 11 | . 6 . 3 1 . . 1 . Record 5 | . 3 . 2 . . . . . Open DSF 1 | . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . Assault Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 23 | . 15 . . . . 8 . . Recycle Component 14 | . 7 . . . . 7 . . Process 5 | . 4 . . . . 1 . . Report Inventory 2 | . 2 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 1 1 . 1 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 14 | . 7 . . . . 7 . . Recycled Matter 431 | . 285 . . . . 146 . . Retrieved Matter 285 | . 285 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 2 . . . . Highest-Rated Group 45 | . . 45 45 45 . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . 2 27 . . . . Total Damage 379 | . . . 41 338 . . . . Kills 4 | . . . 2 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Turns Passed 4449 | 182 575 128 594 1052 762 636 3 517 Spaces Moved 1963 | 136 259 68 297 469 289 238 3 204 Core 15 | 9 . . . . . . . 6 Treads . | . . . . . . . . . Legs 1639 | 127 259 68 297 469 289 130 . . Wheels 267 | . . . . . . 108 3 156 Hover . | . . . . . . . . . Flight 42 | . . . . . . . . 42 Fastest Speed 50 | 50 190 190 190 120 196 95 110 110 Average Speed 182 | 117 190 190 190 185 196 155 110 204 Slowest Speed 1450 | 120 190 190 190 196 196 200 110 1450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 7 51 25 24 55 53 29 . 98 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 129 | . 1 . 1 92 . 31 . 4 Melee . | . . . . . . . . . Projectile 11 | . . . 1 3 . 3 . 4 AOE 118 | . 1 . . 89 . 28 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Total 2452 | 157 294 67 316 573 403 384 2 256 Wait 54 | . . . . 13 27 14 . . Move 1955 | 135 258 67 296 468 288 237 2 204 Hop . | . . . . . . . . . Pick Up 84 | 14 5 . 8 12 7 24 . 14 Fast Attach 2 | . . . . 2 . . . . Attach 23 | 7 3 . 2 1 . 9 . 1 Detach 1 | . 1 . . . . . . . Swap 53 | 1 1 . 5 15 8 17 . 6 Drop 38 | . 1 . . 12 1 17 . 7 Fire 212 | . 25 . 5 50 42 66 . 24 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 30 | . . . . . 30 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -7/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 16) 183 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Evolved 1 slot: Power x1 318 | -10/Materials | Build established: Hacker-Mutant 468 | -10/Materials | Identified exit to Mines 468 | -10/Materials | Discovered exit to Mines (range 7) 689 | -10/Materials | Identified exit to Materials 689 | -10/Materials | Discovered exit to Materials (range 16) 739 | -10/Materials | Discovered exit to Mines (range 11) 758 | -10/Materials | Entered Mines 855 | -10/Mines | Discovered exit to Materials (range 15) 886 | -10/Mines | Entered Materials 886 | -9/Materials | Accompanied by 2 allies 886 | -9/Materials | Evolved 2 slots: Utility x2 891 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1473 | -9/Materials | Identified exit to Materials 1473 | -9/Materials | Discovered exit to Materials (range 3) 1480 | -9/Materials | Entered another Materials area 1480 | -8/Materials | Accompanied by 2 allies 1480 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1793 | -8/Materials | Garrison activated, responded to threat 1855 | -8/Materials | Identified exit to Garrison 1865 | -8/Materials | Destroyed 9 combat bots 1938 | -8/Materials | Garrison activated, responded to threat 2532 | -8/Materials | Entered Garrison 2570 | -8/Garrison | Triggered checkpoint 2838 | -8/Garrison | Triggered checkpoint 2870 | -8/Garrison | Triggered checkpoint 2930 | -8/Garrison | Triggered checkpoint 2967 | -8/Garrison | Build established: Scavenger-Mutant 3012 | -8/Garrison | Triggered checkpoint 3148 | -8/Garrison | Triggered checkpoint 3277 | -8/Garrison | Identified exit to Materials 3277 | -8/Garrison | Discovered exit to Materials (range 10) 3294 | -8/Garrison | Entered Materials 3893 | -8/Materials | Identified exit to Factory 3893 | -8/Materials | Discovered exit to Factory (range 12) 3930 | -8/Materials | Entered Factory 3930 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3933 | -7/Factory | Identified exit to DSF 3933 | -7/Factory | Entered DSF 3967 | -7/DSF | Additional patrols routed to DSF 4017 | -7/DSF | Found Prototype Device 4045 | -7/DSF | Identified exit to Factory 4045 | -7/DSF | Discovered exit to Factory (range 16) 4256 | -7/DSF | Sterilization system engaged 4268 | -7/DSF | Build established: Generator-Tank 4276 | -7/DSF | Ambient heat levels rising (+10) 4291 | -7/DSF | Ambient heat levels rising (+10) 4306 | -7/DSF | Ambient heat levels rising (+10) 4321 | -7/DSF | Ambient heat levels rising (+10) 4336 | -7/DSF | Ambient heat levels rising (+10) 4351 | -7/DSF | Ambient heat levels rising (+10) 4366 | -7/DSF | Ambient heat levels rising (+10) 4381 | -7/DSF | Ambient heat levels rising (+10) 4396 | -7/DSF | Ambient heat levels rising (+10) 4411 | -7/DSF | Ambient heat levels rising (+10) 4419 | -7/DSF | Core integrity fell below 50% 4426 | -7/DSF | Ambient heat levels rising (+10) 4441 | -7/DSF | Ambient heat levels rising (+10) 4441 | -7/DSF | Core integrity fell below 20% 4451 | -7/DSF | Core destroyed Last Messages --------------- 04419_ Overheating: Core damaged (-105). 04420_ Overheating: Core damaged (-70). 04423_ Overheating: Matter decay (-14). 04425_ Overheating: Broken Xenon Bombardment Thruster damaged (-1). 04426_ ALERT: Ambient heat levels +10. 04429_ Power failure, Cld. Deuterium Engine shutdown. 04429_ Overheating: Matter decay (-15). 04431_ Power failure, Cld. Deuterium Engine shutdown. 04433_ Overheating: Matter decay (-18). 04436_ Overheating: Core damaged (-84). 04437_ Overheating: Hcp. Matter Pod damaged (-10). 04437_ Overheating: Broken Cld. Deuterium Engine damaged (-1). 04439_ Overheating: Coil Gun damaged (-25). 04441_ Overheating: Core damaged (-140). 04441_ ALERT: Ambient heat levels +10. 04442_ Cld. Deuterium Engine broken. 04442_ Overheating: Short circuit. 04443_ Power failure, Cld. Deuterium Engine shutdown. 04449_ Overheating: Energy bleed (-68). 04451_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ##???????#########????????????????????? | | "######### #????????????????????? | | "##**# # #????????????????????? | | * #????????????????????? | | % #????????????????????? | | !##**# ### ###????????????????????? | | ###**# ### ###????????????????????? | | ##########!! #????????????????????? | | **#??????#!! #????????????????????? | | **#??????#!! #????????????????????? | | ###??????### ###????????????????????? | | **#??????#[[ !!#????????????????????? | | **#??????#[[ =!!#????????????????????? | | **#??????#[[ =%!!#????????????????????? | | ############ %%#################??????? | | ## #!!!### ="###!!!# ## #??????? | | ##* !#!!!##% %##!!!# ## #??????? | | %=%=%= !! ^^ #??????? | | % ==] *! [=!=! ^^ #??????? | | % *[ !%![!!%!% ^^ @ #??????? | | ##!!!#===##%! %##!!!;!!!## #??????? | | ##!!!#===###!**###!!!#!!!## #??????? | | ############*%=############ ###??????? | | ?????????#!!=[ [[#??????# #???????? | | ?????????#!! [#??????# #???????? | | ?????????#!! #??????# #???????? | | ?????????### ###??????### ##???????? | | ?????????# #??????#]= #???????? | | ?????????# = #??????#== #???????? | | ?????????#== ########## ##???????? | | ?????????### ### # ### ###??????? | | ?????????### ### # ## ""###????? | | ?????????# % """""????? | | ?????????# ""##"????? | | ?????????#]]!!! #***# %##"""""#??????? | | ?????????#]]!!! #########"""""#??????? | | ?????????### ####???????##"####??????? | | ???????????## #???????????#"#?????????? | | ????????????###???????????#""?????????? | | ???????????????????????????##?????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 44 Energy Capacity 730 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveArchitectMaul Manual? 0 Play Time 01:06:55 Cumulative 16.8 hours Start 2022.12.23 @ 05:42:16 End 2022.12.23 @ 14:01:04 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2320cae-ccdf-4c7f-bf89-fa5131e104d8