Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.18 @ 21:07:08 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (167) 835 Value Destroyed (8424) 8424 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2639) 2639 TOTAL SCORE: 19418 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 813 Win 3000 Friendly Fire -1352 Cogmind --------- Core Integrity 1389/1600 Matter 300/300 Energy 252/270 System Corruption 16% Temperature Cool (11) Movement Walking (115) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (6) --- Advanced Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- Advanced Heat Sink Huge Storage Unit Spectral Analyzer Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Core Analyzer Recoil Nullifier Advanced Transmission Jammer Hacking Suite > --- WEAPON (4) ------- Heavy Wave Gun KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY (25) --- Light Quantum Reactor Improved Heavy Treads Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Myomer Leg Biometal Leg Centrium Leg Matter Compressor (250) Tesla Rifle Warp Gun Quantum Rifle Enhanced Quantum Rifle Matter Neutralizer Enhanced Nova Cannon KE Penetrator Railgun Compact Mass Driver Ionic Axe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Target Analyzer Improved Core Analyzer Recoil Nullifier Advanced Transmission Jammer Centrium Light Armor Plating Centrium Heavy Armor Plating > --- WEAPON ----------- Quantum Rifle Precision Phase Gun KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Improved Heavy Treads Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Matter Compressor Recoil Nullifier Improved Focal Shield Hacking Suite Tesla Rifle Heavy Wave Gun Warp Gun Enhanced Quantum Rifle Matter Neutralizer Enhanced Nova Cannon Railgun Helical Railgun Compact Mass Driver Ionic Axe [Rating: 202] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Improved Treads Leg Myomer Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Centrium Light Armor Plating Weapon Electrolaser Energy Gun Electrolaser Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 . 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 4 | . . 2 . 1 . . . . . 1 . . . Utility 11 | . . . . 1 1 1 2 2 . . . 2 2 Weapon 2 | . . . . . 1 1 . . . . . . . Parts Attached 267 | 6 3 7 8 8 20 10 24 49 17 26 34 13 42 Power 23 | 1 . . 1 1 . 1 3 3 1 4 1 1 6 Engine 6 | 1 . . 1 1 . 1 1 . . 1 . . . Core 4 | . . . . . . . 2 2 . . . . . Reactor 13 | . . . . . . . . 1 1 3 1 1 6 Propulsion 64 | 2 . 5 1 2 5 2 8 10 5 4 4 2 14 Treads 1 | . . . . . . . . . 1 . . . . Leg 63 | 2 . 5 1 2 5 2 8 10 4 4 4 2 14 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 89 | 1 1 1 4 2 9 3 8 19 7 8 11 5 10 Device 51 | . 1 . 4 2 5 2 . 14 5 5 6 2 5 Storage 4 | 1 . 1 . . . . . . . 1 . . 1 Processor 11 | . . . . . . . 2 3 1 1 1 1 2 Hackware 1 | . . . . . . . . . . . . . 1 Protection 22 | . . . . . 4 1 6 2 1 1 4 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 91 | 2 2 1 2 3 6 4 5 17 4 10 18 5 12 Energy Gun 35 | 1 . . . . 3 3 5 4 1 5 7 4 2 Energy Cannon 9 | . . . 1 2 1 . . . 1 1 1 . 2 Ballistic Gun 29 | 1 . . . . . . . 10 1 4 6 . 7 Ballistic Cannon 7 | . 2 1 1 . 1 . . 1 . . 1 . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . 3 1 1 Piercing Weapon 5 | . . . . . 1 1 . 2 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 . . . . . . 3 7 4 1 Corrupted Parts 3 | . . . . . . . . . 1 . . 2 . System Corruption 7 | . . . . . . . . . 2 . . 5 . Parts Lost 72 | . . . . . 3 . 7 29 1 4 10 3 15 Power 9 | . . . . . . . . 1 . 2 1 1 4 Propulsion 23 | . . . . . 3 . 2 11 . 1 4 . 2 Utility 22 | . . . . . . . 2 12 . . 1 1 6 Weapon 18 | . . . . . . . 3 5 1 1 4 1 3 Highest Loss Streak 13 | . . . . . 2 . 3 13 1 2 5 2 11 Average Slot Usage (%) 95 | . 92 100 100 96 99 100 97 94 88 99 97 96 92 Engine 3 | . 14 11 11 9 7 6 2 . . 2 . . . Reactor 3 | . . . . . . . . 1 3 6 8 7 7 Leg 30 | . 28 44 44 45 38 33 28 25 22 27 27 26 23 Device 15 | . 7 11 11 15 13 20 14 21 11 16 16 19 14 Storage 6 | . 14 11 11 9 7 6 5 5 5 4 4 4 4 Processor 10 | . . . . . . . 9 10 18 17 14 15 19 Protection 4 | . . . . . 8 6 7 5 2 3 4 4 6 Energy Gun 8 | . 8 . . . 11 23 22 9 4 10 5 6 8 Energy Cannon 1 | . . . . 10 6 . . . 4 2 . . . Ballistic Gun 4 | . 8 . . . . . . 6 9 3 11 5 5 Ballistic Cannon 4 | . 9 22 22 4 2 . . 1 . . . 4 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 158 | 13 17 52 54 60 75 70 79 109 89 109 120 123 158 Greatest Support 180 | 20 20 54 61 71 76 75 83 111 125 155 175 170 180 Greatest Overweight (x) 4 | 4 . 1 1 1 1 . 1 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 20 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 19 | 7 8 10 20 20 20 20 20 20 20 20 20 20 24 Most Carried 25 | 6 8 9 20 20 20 20 20 20 20 20 20 20 25 Average Carried 17 | 3 7 7 15 19 19 19 17 19 14 19 18 19 22 Final Capacity 25 | 8 8 20 20 20 20 20 20 20 20 20 20 20 25 Final Carried 25 | 6 8 9 20 20 20 20 20 13 20 20 18 20 25 Class Distribution -------------------- 27% | Scavenger-Gunner 24% | Mutant 17% | Scavenger-Mutant 15% | Tank 8% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Gunner | -5/Factory Tank | -4/Factory Scavenger-Mutant | -4/Extension Scavenger-Mutant | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Skirmisher | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Matter Collected 7139 | 223 198 269 656 253 252 120 220 1209 721 608 957 419 1034 Remotely 461 | . . . 233 23 . . . 205 . . . . . Salvage Created 9445 | . 256 235 469 176 467 293 631 1826 927 810 1129 412 1814 Parts 440 | . 8 16 28 10 25 10 16 68 27 37 82 25 88 Haulers Intercepted 4 | . . 1 2 1 . . . . . . . . . Recyclers Shooed 7 | . . 1 . . . 1 1 1 . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Combat Hostiles Destroyed 124 | . 5 6 8 2 11 5 5 24 5 9 13 6 25 Guns 79 | . . . . . 2 4 3 14 5 7 13 6 25 Cannons 38 | . 5 6 8 2 8 . . 9 . . . . . Classes Destroyed 14 | . 2 3 2 2 1 . . 2 1 . 1 . . Worker 7 | . . . 1 . 1 . 1 1 . 1 1 . 1 Builder 2 | . . . . . . . . . . . 2 . . Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 4 | . . 1 2 1 . . . . . . . . . Recycler 16 | . 1 1 1 1 1 . 2 3 3 1 1 . 1 Operator 1 | . . . . . . . . . 1 . . . . Watcher 10 | . . . 1 . . . . 3 2 1 2 1 . Swarmer 16 | . . 3 1 . 4 . . 1 . . 3 . 4 Grunt 36 | . 5 . 4 1 4 2 1 8 2 3 4 . 2 Sentry 18 | . . 3 3 . 2 2 2 1 3 2 . . . Specialist 2 | . . . . . . . . 2 . . . . . Hunter 18 | . . . . 1 . . 2 7 . . . 2 6 Programmer 33 | . . . . . 1 1 . 4 . 4 6 4 13 Heavy 1 | . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 4 2 3 1 3 2 2 5 3 3 4 3 7 Combat Bots Only 6 | . 3 1 3 1 3 2 2 4 2 3 3 3 6 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 1 2 1 1 2 1 2 Gunslinging 1 | . . . . . . . . . . . 1 . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . . . . 01-MTF (-9/Storage) Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Damage Taken 16524 | . 49 211 320 170 1038 536 856 4653 721 899 2488 1369 3214 Core 1209 | . 10 25 50 22 75 37 43 312 76 46 197 105 211 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 96 . 81 96 89 95 95 . 66 . 81 92 86 Volleys Fired 507 | . 12 25 55 25 34 17 20 92 59 39 48 20 61 Largest 4 | . 2 2 2 2 3 4 4 4 3 4 4 4 4 Hottest 344 | . 70 70 70 136 189 252 252 238 137 344 245 287 288 Shots Fired 1424 | . 24 50 110 44 88 67 78 283 105 123 174 60 218 Gun 1036 | . 6 . . . 33 67 78 237 94 101 174 43 203 Cannon 388 | . 18 50 110 44 55 . . 46 11 22 . 17 15 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 783 | . 21 50 110 27 23 . . 168 82 51 101 34 116 Thermal 641 | . 3 . . 17 65 67 78 115 23 72 73 26 102 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 37 | . 8 9 11 7 9 7 23 8 17 26 9 11 37 Robot Miss Streak 5 | . 3 5 5 3 5 5 3 5 5 5 4 2 5 Penetration Max 2 | . . . . . . . . 2 1 1 1 . 2 Secondary Targets 9 | . . . . . . . . 3 . 1 2 . 3 Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 1 . 1 Shots Hit Robots 859 | . 14 27 53 27 59 37 60 161 62 77 95 37 150 Core Hits 370 | . 7 9 21 8 23 14 21 65 28 33 50 17 74 Critical Kills 22 | . . . . . . . . 3 2 4 10 . 3 Critical Parts Destroyed 44 | . . . . . . . . 5 2 9 16 2 10 Critical Strikes 105 | . 2 4 5 . . 5 1 15 7 19 26 3 18 Burn 21 | . . . . . . 5 1 4 2 5 . . 4 Destroy 69 | . . . . . . . . 9 5 14 26 2 13 Blast 15 | . 2 4 5 . . . . 2 . . . 1 1 Melee Attacks 26 | . . . . 1 5 6 . 6 3 . 5 . . Impact 1 | . . . . 1 . . . . . . . . . Slashing 5 | . . . . . . . . . . . 5 . . Piercing 20 | . . . . . 5 6 . 6 3 . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 21347 | . 232 488 1027 484 1166 651 1060 5345 1593 1813 1809 1185 4494 Guns 15055 | . 26 . . . 341 651 1060 3355 1148 1517 1792 940 4225 Cannons 6092 | . 206 488 1027 484 825 . . 1990 283 296 . 245 248 Explosions . | . . . . . . . . . . . . . . Melee 151 | . . . . . . . . . 151 . . . . Ramming 49 | . . . . . . . . . 11 . 17 . 21 Kinetic 10831 | . 221 488 1027 300 353 . . 3758 940 566 655 486 2037 Thermal 10316 | . 11 . . 184 813 651 1060 1587 491 1247 1137 699 2436 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 151 | . . . . . . . . . 151 . . . . Highest Corruption 17 | . . . . . 1 2 . 5 7 5 17 10 16 Average Corruption 5 | . . . . . 1 1 . 2 5 3 10 4 9 Corruption Purged . | . . . . . . . . . . . . . . Effects 122 | . . . . . . . . 9 21 10 30 17 35 Message Errors 33 | . . . . . . . . 4 6 3 7 2 11 Matter Fused 32 | . . . . . . . . . 5 1 8 8 10 Heat Flow Errors 8 | . . . . . . . . . 2 . 3 . 3 Energy Discharges 13 | . . . . . . . . 2 1 1 5 2 2 Parts Rejected 3 | . . . . . . . . . 1 . . 1 1 Data Loss (minor) 13 | . . . . . . . . 1 . 3 4 1 4 Data Loss (major) 6 | . . . . . . . . . 1 1 1 1 2 Misfires 5 | . . . . . . . . . 4 . . 1 . Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 8 | . . . . . . . . 2 1 1 2 1 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 325 | . . 22 . 5 . . . 121 138 22 . . 17 Projectiles 232 | . . 22 . 5 . . . 121 45 22 . . 17 Explosions . | . . . . . . . . . . . . . . Melee 93 | . . . . . . . . . 93 . . . . Knockbacks 38 | . 2 8 4 5 4 . . 8 1 . . 3 3 Impact 1 | . . . . . . . . . 1 . . . . Kinetic 35 | . 2 7 4 5 4 . . 7 . . . 3 3 Secondary 2 | . . 1 . . . . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . 1 . 1 . 1 Kicked 3 | . . . . . . . . . 1 . 1 . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 491 | . 63 27 51 118 357 246 137 401 271 315 354 197 491 Average Temperature 88 | . 27 21 14 33 122 101 49 83 58 133 92 102 135 Received Heat Transfer 1628 | . 27 90 78 63 297 189 90 384 165 36 200 . 9 Effects 14 | . . . . . 3 . . 4 . . . . 7 Shutdowns 4 | . . . . . . . . 1 . . . . 3 Energy Bleed 1 | . . . . . . . . 1 . . . . . Interference 5 | . . . . . 3 . . 2 . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 7 | . . . . . 1 1 2 1 . 2 . . . Combat Hostiles 7 | . . . . . 1 1 2 1 . 2 . . . Parts Melted 52 | . . . . . 3 7 13 7 2 4 3 2 11 Heat Transferred 17255 | . 25 . . 333 1517 1776 2368 3022 851 1998 1517 814 3034 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Peak Influence 694 | . 189 267 694 344 312 343 263 410 236 146 362 268 556 Initial 259 | . . 5 5 259 72 106 168 29 102 38 60 198 68 Average 183 | . 48 128 389 267 170 177 146 194 143 71 183 131 254 Maximum Alert Level 2 | . . 1 2 1 1 1 1 2 1 . 1 1 2 Low Security (%) 63 | 100 100 78 35 32 72 65 76 48 82 100 60 86 35 Level 1 30 | . . 21 6 67 27 34 23 44 17 . 39 13 55 Level 2 6 | . . . 58 . . . . 7 . . . . 9 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 6 . 4 1 1 11 1 3 3 2 4 Investigation 6 | . 1 . 1 . 1 . . . 1 . . 1 1 Extermination 12 | . . . . . 2 1 . 2 . 1 2 1 3 Reinforcement 15 | . . . 4 . . . . 8 . 2 1 . . Assault 1 | . . . . . . . . 1 . . . . . Garrison 3 | . . . 1 . 1 . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 3 . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Distress Signals 10 | . 2 . 1 . . . . 2 2 . 1 . 2 Communications Jammed 80 | . . . . . . . . . . . 4 16 60 Distress Signals 80 | . . . . . . . . . . . 4 16 60 Times Spotted 242 | . 11 13 23 4 15 11 12 45 19 12 26 10 41 Peak Tracking Total 10 | . 4 3 6 2 4 5 3 10 4 5 6 4 7 Tactical Retreats 23 | . . 4 1 . 2 1 1 4 1 1 4 . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Traps Triggered 13 | . 1 . 1 . . . 4 1 2 . 1 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Machines Disabled 14 | . . 1 2 . 1 1 . . 2 . 4 2 1 Max in Single Turn 1 | . . 1 1 . 1 1 . . 1 . 1 . 1 Garrison Access 2 | . . . . . 1 . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Machines Accessed 34 | . 4 2 1 1 4 1 3 2 6 3 1 2 4 Terminals 29 | . 3 2 1 1 3 1 2 1 6 3 1 2 3 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . Total Hacks 82 | . 7 3 2 3 11 2 9 4 18 7 1 7 8 Successful 28 | . 3 2 . 1 4 1 4 1 3 3 . 3 3 Failed 54 | . 4 1 2 2 7 1 5 3 15 4 1 4 5 Catastrophic 10 | . . . . . 2 1 1 . 1 1 . 2 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 31 | . . 1 2 . 6 . 6 1 2 5 1 5 2 Terminals 72 | . 5 3 2 3 9 2 7 1 18 7 1 7 7 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . 2 . . . . . . Terminal Hacks 16 | . 2 2 . 1 1 1 2 . 2 2 . 2 1 Prototype ID Bank 2 | . . . . . . 1 . . . 1 . . . Open Door 1 | . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . . 1 . Unreport Threat 4 | . . 1 . . . . 1 . 1 . . 1 . Locate Traps 4 | . 1 1 . . . . 1 . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 . . . . . Report Inventory 2 | . 1 . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 9 | . . . . . 2 . 2 . 1 1 . 1 2 Terminals 9 | . . . . . 2 . 2 . 1 1 . 1 2 Botnet 9 | . . . . . 2 . 2 . 1 1 . 1 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 4 1 1 1 3 1 3 2 6 3 1 2 4 Full Trace Events 4 | . . . . . 1 . . . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 4 . 1 . . Allies Hacked 1 | . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Total Allies 7 | . . . 1 . . . . . 5 . 1 . . Largest Group 4 | . . . 1 . . . . . 4 1 1 1 . Highest-Rated Group 292 | . . . 100 . . . . . 292 153 155 155 . Highest-Rated Ally 159 | . . . 100 . . . . . 159 153 155 155 . Total Orders 2 | . . . . . . . . . . 1 1 . . EXPLORE 2 | . . . . . . . . . . 1 1 . . Ally Attacks 80 | . . . 31 . . . . . 48 . . 1 . Total Damage 2582 | . . . 1151 . . . . . 1388 . . 43 . Kills 24 | . . . 15 . . . . . 8 . . 1 . Allies Corrupted 2 | . . . . . . . . . 1 . . 1 . Allies Melted 2 | . . . . . . . . 2 . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 1 1 . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Turns Passed 9909 | 69 448 454 641 591 703 353 511 1448 877 923 793 626 1472 Spaces Moved 5296 | 43 315 227 287 292 326 201 301 700 467 602 414 392 729 Core 9 | 9 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 5287 | 34 315 227 287 292 326 201 301 700 467 602 414 392 729 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 127 125 120 120 120 120 120 116 116 116 115 Average Speed 127 | 124 120 135 147 162 149 120 125 130 120 118 116 118 120 Slowest Speed 250 | 250 120 196 196 195 195 120 195 196 120 120 116 120 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 46 19 61 26 9 9 11 18 62 28 47 14 15 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 36 | . . . . 1 2 2 . 7 2 8 3 6 5 Terrain Destroyed 133 | . . . . 1 2 2 . 29 35 19 13 11 21 Melee 13 | . . . . 1 2 2 . 5 . . 3 . . Projectile 100 | . . . . . . . . 24 35 17 . 11 13 AOE 7 | . . . . . . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Tes Res Acc Total 7411 | 55 364 329 395 370 470 263 384 1048 688 740 611 514 1180 Wait 921 | 1 17 61 25 23 53 14 22 160 45 43 68 67 322 Move 5282 | 42 314 226 286 291 325 200 300 699 466 601 413 391 728 Hop . | . . . . . . . . . . . . . . Pick Up 156 | 6 9 4 14 10 13 7 12 15 21 14 5 11 15 Fast Attach 76 | 6 3 . 1 1 4 1 8 16 6 6 11 2 11 Attach 84 | . . 2 . 2 5 2 12 17 6 7 14 5 12 Detach 24 | . . . 1 1 2 . 1 5 . 2 9 1 2 Swap 107 | . . 5 7 5 11 7 4 16 5 13 9 6 19 Drop 142 | . 9 6 6 11 18 9 5 22 11 15 10 11 9 Fire 507 | . 12 25 55 25 34 17 20 92 59 39 48 20 61 Melee 26 | . . . . 1 5 6 . 6 3 . 5 . . Ram . | . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . 1 . 1 . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 . . . . Rewire 79 | . . . . . . . . . 61 . 18 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Extension (discovered 2 exits: *Res / *Cet) -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Build established: Mutant 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Propulsion x2 743 | -9/Materials | Discovered new exit (range 5) 779 | -9/Materials | Discovered new exit (range 14) 972 | -9/Materials | Entered Storage 1135 | -9/Storage | Met 01-MTF 1346 | -9/Storage | Garrison activated, responded to threat 1549 | -9/Storage | Discovered new exit (range 16) 1601 | -9/Storage | Destroyed 01-MTF 1613 | -9/Storage | Entered Materials 1613 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2145 | -8/Materials | Discovered new exit (range 8) 2204 | -8/Materials | Entered Factory 2204 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2773 | -7/Factory | Garrison activated, responded to threat 2875 | -7/Factory | Discovered new exit (range 12) 2907 | -7/Factory | Entered another Factory area 2907 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3196 | -6/Factory | Build established: Tank 3225 | -6/Factory | Discovered new exit (range 13) 3260 | -6/Factory | Entered another Factory area 3260 | -5/Factory | Evolved 2 slots: Utility x2 3393 | -5/Factory | Lost 3 parts (1n2w) 3394 | -5/Factory | Garrison activated, responded to threat 3586 | -5/Factory | Lost 3 parts (2u1w) 3632 | -5/Factory | Build established: Gunner 3751 | -5/Factory | Discovered new exit (range 9) 3771 | -5/Factory | Entered another Factory area 3771 | -4/Factory | Evolved 2 slots: Utility x2 3823 | -4/Factory | Spotted B-86 Titan 3971 | -4/Factory | Build established: Tank 4558 | -4/Factory | Cargo convoy interrupted 5079 | -4/Factory | Discovered new exit (range 20) 5138 | -4/Factory | Lost 3 parts (1n1u1w) 5215 | -4/Factory | Identified exit to Extension 5219 | -4/Factory | Entered Extension 5250 | -4/Extension | Lost 13 parts (1p5n4u3w) 5785 | -4/Extension | Build established: Scavenger-Gunner 5785 | -4/Extension | Rescued A7 6061 | -4/Extension | Discovered new exit (range 10) 6063 | -4/Extension | Discovered new exit (range 6) 6070 | -4/Extension | Identified exit to Cetus 6075 | -4/Extension | Identified exit to Research 6086 | -4/Extension | Disrupted transfer network 6096 | -4/Extension | Entered Research 6096 | -3/Research | Accompanied by 1 ally (A7) 6096 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6236 | -3/Research | Spotted B-86 Titan 6503 | -3/Research | Spotted B-86 Titan 6839 | -3/Research | Build established: Scavenger-Mutant 6891 | -3/Research | Discovered new exit (range 22) 6982 | -3/Research | Identified exit to Testing 7019 | -3/Research | Entered Testing 7054 | -3/Testing | Found Prototype Energy Gun 7054 | -3/Testing | Identified Warp Gun 7091 | -3/Testing | Found Prototype Energy Cannon 7091 | -3/Testing | Identified Disintegrator 7128 | -3/Testing | Found Prototype Processor 7128 | -3/Testing | Identified Spectral Analyzer 7426 | -3/Testing | Found Prototype Protection 7426 | -3/Testing | Identified Centrium Heavy Armor Plating 7541 | -3/Testing | System corruption reached 10% 7587 | -3/Testing | Lost 5 parts (1p2n2w) 7716 | -3/Testing | Spotted PY-3QOPSD9PRB 7741 | -3/Testing | Found Prototype Energy Gun 7741 | -3/Testing | Identified Hyp. EM Gauss Rifle 7777 | -3/Testing | Rewired PY-3QOPSD9PRB 7785 | -3/Testing | Discovered new exit (range 9) 7811 | -3/Testing | Identified exit to Research 7812 | -3/Testing | Entered Research 7812 | -2/Research | Accompanied by 1 ally 7812 | -2/Research | Evolved 2 slots: Utility x2 7914 | -2/Research | Spotted B-90 Cyclops 7978 | -2/Research | Found Corrupted Prototype Processor 7978 | -2/Research | Identified Exp. Target Analyzer 8056 | -2/Research | Build established: Scavenger-Skirmisher 8391 | -2/Research | Discovered new exit (range 20) 8405 | -2/Research | System corruption reached 10% 8433 | -2/Research | Identified exit to Access 8438 | -2/Research | Entered Access 8438 | -1/Access | Evolved 2 slots: Utility x2 8759 | -1/Access | Build established: Scavenger-Gunner 9321 | -1/Access | System corruption reached 10% 9474 | -1/Access | Lost 11 parts (1p2n5u3w) 9696 | -1/Access | Energy Cycler disabled 9806 | -1/Access | Lost 3 parts (2p1u) 9904 | -1/Access | Discovered new exit (range 6) 9909 | -1/Access | Identified exit to Surface 9910 | *** | Escaped! Last Messages --------------- 09850_ Slug penetrates K-01 Serf. 09850_ Penetrated by Slug. 09851_ Acquired 22 matter. 09851_ K-01 Serf collects debris. 09853_ Acquired 16 matter. 09855_ System corrupted: Matter fused (-8). 09860_ Slug penetrates Wall. 09885_ Acquired 51 matter. 09885_ K-01 Serf collects debris. 09886_ Acquired 26 matter. 09893_ K-01 Serf cleans the Terminal. 09893_ Dropped Biometal Leg. 09896_ K-01 Serf cleans the Terminal. 09897_ Acquired 20 matter. 09903_ K-01 Serf collects debris. 09904_ The Access Shell folds into the floor. 09904_ EXIT=FOUND 09905_ K-01 Serf collects debris. 09906_ K-01 Serf cleans the Terminal. 09909_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ??######???????????# #??????????????????? | | ### ############# #??????????????????? | | ## | ### #?###########??????? | | ## #"# ### #??????? | | ### ## ## ## #??????? | | ??## ### ###"" ### """" #??????? | | ???# ### #?#"" #?# ""R"" #??????? | | ####[ ### [ #?#"" #?# "" "" #??????? | | + #?# ! #?#T k #?# #??????? | | #! #?# *!!!#?#"" #??? #??????? | | # ### [=! !#?#""[% #??? ????????? | | # ########+#####""= #####+##+########### | | # !|%*[=!k%== % | | /# =!!|=!!!*%[%[ % | | ###########+####################+######## ##### | | #???# != %%#??????????????# ## ##### | | [#???# ![! #??????????????# % ## # | | ####???# #??????????????# ## # | | ???????# #??????????????# "F "" ## # | | ???????# #??????????????# """"" ##|# | | ???????# #??????????????# """""* +%=# | | ???????# #??????????????# ##%#! | | ???????# #??????????????#! ## # [[ | | ???????###########????????????############## +%%! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 120 Energy Generation 43 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 100 Armor Coverage 750 Resistance: KI 25 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 10 Core Analysis 8 Recoil Reduction 12 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ultimate Loadout Challenges ------------ None Game ------ Seed ReinforcedAntimissileReactor Manual? 0 Play Time 02:03:04 Cumulative 186.2 hours Start 2021.12.15 @ 19:14:58 End 2021.12.18 @ 21:07:08 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 74 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b647887-c8e2-4fdf-a58e-f63b557d0ec4