Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 08:50:54 Player: Disco Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (3246) 3246 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (889) 889 TOTAL SCORE: 7715 Bonus ------- High Alert Combat Kills 189 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 221/300 Energy 160/160 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Targeting Computer Target Analyzer Core Shielding Authchip [R/NC] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Authchip [R/Combat] Gauss Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Shock Rifle Ion Cannon Plasma Cannon Hypervelocity Gauss Rifle Flak Cannon Rocket Launcher Improved Grenade Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Authchip [R/NC] Protection Core Shielding Weapon Ion Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 . 2 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 108 | 6 7 . 19 1 21 9 28 17 Power 11 | 1 1 . 1 . . . 5 3 Engine 6 | 1 1 . 1 . . . 2 1 Core 5 | . . . . . . . 3 2 Reactor . | . . . . . . . . . Propulsion 23 | 2 1 . 4 . 2 2 9 3 Treads 8 | . . . 3 . 2 2 1 . Leg 15 | 2 1 . 1 . . . 8 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 2 . 5 . 7 4 3 6 Device 7 | . . . . . 2 3 2 . Storage 3 | 1 1 . . . . . . 1 Processor 5 | . 1 . 1 . . 1 1 1 Hackware 1 | . . . . . . . . 1 Protection 12 | . . . 4 . 5 . . 3 Artifact . | . . . . . . . . . Weapon 46 | 2 3 . 9 1 12 3 11 5 Energy Gun 14 | 1 1 . 4 1 2 . 2 3 Energy Cannon 7 | . . . 1 . 3 1 2 . Ballistic Gun 8 | 1 2 . . . . . 4 1 Ballistic Cannon 4 | . . . . . 2 1 1 . Launcher 13 | . . . 4 . 5 1 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 58 | . 2 . 7 1 6 1 24 17 Power 7 | . . . 1 . . . 3 3 Propulsion 16 | . 1 . . . 2 1 8 4 Utility 15 | . . . 3 . 3 . 5 4 Weapon 20 | . 1 . 3 1 1 . 8 6 Highest Loss Streak 15 | . 1 . 4 1 3 1 15 4 To Critical Strikes 1 | . 1 . . . . . . . Average Slot Usage (%) 90 | . 93 100 94 99 91 97 82 79 Engine 7 | . 14 14 11 11 9 7 2 2 Core 1 | . . . . . . . 3 2 Treads 13 | . . . 15 33 26 21 8 2 Leg 9 | . 28 28 17 . . . 5 10 Device 4 | . . . . . 3 11 14 . Storage 9 | . 14 14 11 11 9 7 7 6 Processor 10 | . 7 14 9 11 9 9 11 15 Protection 10 | . . . 9 11 16 15 5 18 Energy Gun 7 | . 13 14 11 10 2 7 2 7 Energy Cannon 5 | . . . . 11 8 11 5 3 Ballistic Gun 4 | . 14 14 8 . . . 6 2 Ballistic Cannon 1 | . . . . . 5 2 3 . Launcher 1 | . . . 1 . 1 . 2 2 Peak Build Rating 46 | 6 10 10 19 20 30 40 46 32 Average Rating 23 | 4 8 10 14 19 25 36 31 23 On Entrance 17 | . 6 10 10 19 20 29 39 24 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 11 22 22 30 27 52 47 47 34 Greatest Support 72 | 20 20 20 66 66 66 72 72 33 Greatest Overweight (x) 8 | . 1 1 8 . 1 1 8 7 Average Overweight (x) . | . . 1 . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 9 Most Carried 10 | 5 8 8 10 9 10 10 10 7 Average Carried 6 | 2 6 8 8 6 9 8 6 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 9 | 2 8 8 7 9 6 9 3 3 Class Distribution -------------------- 61% | Mutant 14% | Tank 12% | Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Matter Collected 2175 | 238 119 . 173 131 266 218 848 182 Remotely . | . . . . . . . . . Salvage Created 2881 | . 237 . 300 133 363 478 1155 215 Parts 154 | . 26 . 23 3 23 21 46 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 75 | . 8 . 12 3 12 6 26 8 Guns 33 | . 8 . 6 . . 2 12 5 Cannons 22 | . . . . 2 6 2 11 1 AOE 18 | . . . 6 . 6 2 2 2 Classes Destroyed 11 | . 3 . 2 . 4 1 1 . Worker 3 | . . . . . 1 2 . . Tunneler 1 | . . . . . 1 . . . Recycler 3 | . . . 1 . . 2 . . Operator 1 | . . . . . 1 . . . Watcher 5 | . 2 . . . 2 1 . . Swarmer 20 | . 5 . 4 . 2 . 9 . Grunt 38 | . 3 . 5 3 9 3 12 3 Brawler 2 | . . . . . 1 1 . . Sentry 5 | . . . 3 . . . 2 . Hunter 2 | . . . . . . . 1 1 Programmer 8 | . . . . . . 2 2 4 Best Kill Streak 7 | . 3 . 7 2 5 5 5 2 Combat Bots Only 7 | . 2 . 7 2 3 5 5 2 Max Kills in Single Turn 4 | . 1 . 4 1 3 2 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 4 | . . . 4 . 2 2 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Hostile Shots Fired 736 | . 53 . 97 12 100 21 342 111 Missed 230 | . 17 . 24 2 34 7 109 37 Damage Taken 7405 | . 404 . 1010 113 1039 227 2887 1725 Core 974 | . 102 . 51 . 114 . 377 330 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 71 | . . . . . . . . 71 Core Remaining (%) 81 | 100 . 59 . 87 79 . . . Volleys Fired 167 | . 20 . 19 8 25 13 53 29 Largest 3 | . 2 . 2 2 2 3 3 3 Hottest 203 | . 85 . 133 133 123 203 171 184 Shots Fired 387 | . 40 . 37 14 46 39 152 59 Gun 200 | . 40 . 26 6 3 13 70 42 Cannon 151 | . . . 1 8 36 25 69 12 Launcher 36 | . . . 10 . 7 1 13 5 Special . | . . . . . . . . . Kinetic 163 | . 26 . 9 . 15 5 102 6 Thermal 161 | . 9 . 8 12 24 33 37 38 Explosive 36 | . . . 10 . 7 1 13 5 Electromagnetic 27 | . 5 . 10 2 . . . 10 Robot Hit Streak 16 | . 6 . 16 7 8 9 14 12 Robot Miss Streak 10 | . 3 . 2 1 5 2 5 10 Penetration Max 2 | . . . . . . 1 2 . Secondary Targets 4 | . 2 . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 246 | . 25 . 30 9 30 25 89 38 Core Hits 199 | . 17 . 24 3 39 17 77 22 Critical Kills 13 | . . . . 1 . . 12 . Critical Parts Destroyed 6 | . . . . . . . 6 . Critical Strikes 22 | . . . 1 1 . 2 18 . Burn 1 | . . . 1 . . . . . Meltdown 2 | . . . . 1 . . 1 . Destroy 17 | . . . . . . . 17 . Blast 2 | . . . . . . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6672 | . 267 . 1053 178 1650 707 1790 1027 Guns 1701 | . 267 . 330 50 33 162 310 549 Cannons 2242 | . . . 21 124 481 417 1009 190 Explosions 2661 | . . . 702 . 1136 86 471 266 Melee . | . . . . . . . . . Ramming 68 | . . . . 4 . 42 . 22 Kinetic 1504 | . 147 . 75 . 220 171 822 69 Thermal 2223 | . 83 . 133 140 294 408 497 668 Explosive 2547 | . . . 702 . 1136 86 471 152 Electromagnetic 330 | . 37 . 143 34 . . . 116 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 4 1 3 7 Average Corruption 3 | . . . . . 3 1 2 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 59 | . . . . . 12 6 13 28 Message Errors 17 | . . . . . 3 2 5 7 Matter Fused 12 | . . . . . 3 . 3 6 Heat Flow Errors 5 | . . . . . 1 . 1 3 Energy Discharges 5 | . . . . . 2 . . 3 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 3 2 . Data Loss (major) 4 | . . . . . . 1 . 3 Misfires 5 | . . . . . . . 1 4 Weapon Failures 3 | . . . . . 1 . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 112 | . . . 2 . 28 . 6 76 Projectiles 18 | . . . 2 . 5 . . 11 Explosions 94 | . . . . . 23 . 6 65 Melee . | . . . . . . . . . Knockbacks 38 | . . . . . 11 1 25 1 Impact 1 | . . . . . . . . 1 Kinetic 36 | . . . . . 11 1 24 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 453 | . . . 37 . 65 12 36 303 Shots 11 | . . . 1 . 3 1 1 5 Rammed 7 | . . . . 3 . 4 . . Targets Rammed 26 | . . . . 3 . 5 . 18 Kicked 18 | . . . . . . . . 18 Crushed 1 | . . . . . . 1 . . Highest Temperature 465 | . 81 . 162 361 278 395 265 465 Average Temperature 96 | . 24 . 49 188 78 148 64 137 Received Heat Transfer 2310 | . 105 . 423 60 495 63 972 192 Effects 8 | . . . . . . 1 . 7 Shutdowns 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . 1 . . Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . 1 . . 1 . Combat Hostiles 2 | . . . . 1 . . 1 . Parts Melted 19 | . . . 1 5 . 6 2 5 Heat Transferred 3932 | . 185 . 370 259 518 742 920 938 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Peak Influence 803 | . 317 . 249 156 239 148 803 454 Initial 421 | . . . . 96 . 103 36 421 Average 207 | . 114 . 64 127 119 80 493 378 Maximum Alert Level 3 | . 1 . 1 . 1 . 3 2 Low Security (%) 63 | 100 76 100 93 100 87 100 17 . Level 1 18 | . 23 . 6 . 12 . 20 59 Level 2 13 | . . . . . . . 36 40 Level 3 4 | . . . . . . . 26 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . 1 . 1 2 . 4 Investigation 2 | . . . 1 . . . . 1 Extermination 4 | . . . . . . 2 . 2 Reinforcement 2 | . . . . . 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Distress Signals 4 | . 1 . . . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 18 1 15 3 22 12 41 24 Peak Tracking Total 13 | . 5 1 6 2 4 4 11 13 Tactical Retreats 18 | . 2 . . . 1 . 14 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Traps Triggered 7 | . 1 . 1 . 2 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Disabled 13 | . 1 . 3 . 4 1 . 4 Max in Single Turn 4 | . 1 . 1 . 2 1 . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Accessed 25 | . 6 . 5 . 3 7 2 2 Terminals 17 | . 6 . 4 . 2 3 2 . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 1 . . 2 . 1 Garrison Access 1 | . . . . . . 1 . . Total Hacks 46 | . 8 . 11 . 8 13 3 3 Successful 26 | . 8 . 10 . 4 3 1 . Failed 20 | . . . 1 . 4 10 2 3 Catastrophic 2 | . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 33 | . 8 . 9 . 6 7 3 . Fabricators 2 | . . . . . . 2 . . Repair Stations 3 | . . . . . 2 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . 2 . . 3 . 2 Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 23 | . 8 . 8 . 4 2 1 . Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 3 | . . . . . 1 1 1 . Terminal Index 2 | . 1 . 1 . . . . . Alert Level 2 | . 1 . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . Dispatch Records 4 | . 1 . 3 . . . . . Patrol Status 1 | . . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 3 . 2 . 2 5 2 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Turns Passed 5683 | 61 623 322 614 444 696 973 956 994 Spaces Moved 3079 | 48 432 169 386 277 391 586 351 439 Core 48 | 14 . . 1 . . . 6 27 Treads 1717 | . . . 164 277 391 586 237 62 Legs 1314 | 34 432 169 221 . . . 108 350 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 120 145 145 145 120 100 Average Speed 156 | 99 123 190 131 145 146 153 201 190 Slowest Speed 450 | 120 190 190 450 145 225 225 450 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 65 40 32 72 48 15 52 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 12 | . . . . . . . 12 . Terrain Destroyed 203 | . . . 48 . 54 7 57 37 Melee . | . . . . . . . . . Projectile 3 | . . . . . 2 1 . . AOE 197 | . . . 48 . 52 6 54 37 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total 3595 | 60 490 170 453 304 466 629 482 541 Wait 94 | . 7 2 11 13 10 5 28 18 Move 3071 | 47 431 168 385 276 390 585 350 439 Hop . | . . . . . . . . . Pick Up 92 | 7 17 . 13 3 11 8 17 16 Fast Attach 9 | 1 . . 1 . 2 2 3 . Attach 74 | 5 5 . 11 1 9 4 22 17 Detach 4 | . . . . . 1 1 . 2 Swap 25 | . 2 . 7 . 10 3 3 . Drop 33 | . 8 . 6 . 8 3 6 2 Fire 167 | . 20 . 19 8 25 13 53 29 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 18 | . . . . . . . . 18 Crush 8 | . . . . 3 . 5 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: Low / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 5) 593 | -10/Materials | Discovered new exit (range 10) 637 | -10/Materials | Discovered new exit (range 8) 685 | -10/Materials | Entered Mines 803 | -10/Mines | Discovered new exit (range 6) 892 | -10/Mines | Assembled infested the area 897 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1007 | -10/Mines | Entered Materials 1007 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1500 | -9/Materials | Discovered new exit (range 13) 1606 | -9/Materials | Lost 4 parts (1p1u2w) 1610 | -9/Materials | Destroyed 7 combat bots 1621 | -9/Materials | Entered Mines 1814 | -9/Mines | Learned Materials garrison access intel 1827 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1830 | -9/Mines | Found Prototype Device 1930 | -9/Mines | Discovered new exit (range 8) 1954 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1984 | -9/Mines | Found a hidden stash of uninstalled traps 2065 | -9/Mines | Entered Materials 2065 | -8/Materials | Evolved 2 slots: Utility x2 2066 | -8/Materials | Loaded intel: 1 garrison access location 2742 | -8/Materials | Lost 3 parts (2n1u) 2742 | -8/Materials | Discovered new exit (range 14) 2761 | -8/Materials | Entered Factory 2761 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2762 | -7/Factory | Identified exit to Lower Caves 3128 | -7/Factory | Build established: Tank 3697 | -7/Factory | Build established: Gunner 3730 | -7/Factory | Identified exit to Garrison 3734 | -7/Factory | Entered Garrison 3872 | -7/Garrison | Triggered checkpoint 3987 | -7/Garrison | Lost 4 parts (1p1n1u1w) 4026 | -7/Garrison | Triggered checkpoint 4156 | -7/Garrison | Triggered checkpoint 4270 | -7/Garrison | Triggered checkpoint 4303 | -7/Garrison | Triggered checkpoint 4310 | -7/Garrison | Triggered checkpoint 4375 | -7/Garrison | Installed Relay Interface Framework 4419 | -7/Garrison | Lost 15 parts (2p5n3u5w) 4445 | -7/Garrison | Core integrity fell below 50% 4630 | -7/Garrison | Discovered new exit (range 10) 4690 | -7/Garrison | Entered Factory 5041 | -7/Factory | Lost 3 parts (1p1n1w) 5204 | -7/Factory | Lost 3 parts (1n1u1w) 5462 | -7/Factory | Build established: Mutant 5601 | -7/Factory | Cargo convoy interrupted 5651 | -7/Factory | Lost 4 parts (1p1n1u1w) 5669 | -7/Factory | Core integrity fell below 20% 5684 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05672_ K-01 Serf collects debris. 05673_ U-05 Engineer lays Concrete. 05673_ K-01 Serf collects debris. 05673_ U-05 Engineer lays Concrete. 05673_ K-01 Serf collects debris. 05674_ U-05 Engineer lays Concrete. 05674_ Target Analyzer destroyed. 05674_ Shock Rifle destroyed. 05675_ U-05 Engineer lays Concrete. 05675_ K-01 Serf collects debris. 05675_ U-05 Engineer lays Concrete. 05675_ K-01 Serf collects debris. 05676_ OSY3:DE:LN4BQQUKPFDODHQC= 05676_ U-05 Engineer lays Concrete. 05676_ K-01 Serf collects debris. 05676_ Knocked back. 05677_ Acquired 1 matter. 05677_ Detecting nearby Garrison Access. 05677_ K-01 Serf collects debris. 05684_ Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????+ +?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ###?####### #?????????????????????????????? | | #?????????????????????????????? | | #######???????????????????????? | | """" * # ???????????????????????? | | "" F % # """ """ ???????????????????? | | " * + """ """ ""S ????????????????? | | % ; """ """ "" ?????????????????? | | # ????????????#????? | | ## !%! ; """ """ """???????????? ????# | | # ! # """ """ """ #?????????? ????# | | # k ; """ """ """ #?????????# ????# | | # k ; @% #?????????# #???# | | + k k ###############?????????# #???# | | #% #??????????############## #???# | | # #??????????# # #???# | | # #??????????# # #???# | | # ! #???######## # ##### | | # """"###### + "" "" # # | | # ## ###### "" "" # # | | ### ## ## #????# """ """ + # | | ????###### + #????# """ """ # + | | ?????????# """" """" ## #????# """ """ # # | | ?????????# """" """" ## #????# # # | | ?????????# """" """" ## +????# # # | | ?????????# """" """" ## #????# # | | ?????????# """" """" ## #????# # | | ?????????# """" """" ## #????############## | | ?????????# """" """" ## #?????????????????# | | ?????????# ## ######????????????# | | ?????????# + +?????????##### | | ?????????###+########+# #???????????????# | | ???????????# #??????# #???????????????# | | ???????????# #??????# #????????????####+# | | ???????????# #??????# ######## #????????????# | | ???????????# #??????#+#?????????????????????# | | ?????????###+####???????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 7 Recoil Reduction 3 Authchip Count 2 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed MassMediumFragment Manual? 0 Play Time 00:52:28 Cumulative 10.0 hours Start 2024.11.15 @ 21:27:07 End 2024.11.16 @ 08:50:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 15 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49205536-046d-490e-96f2-a8ef4e45bd41