Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.13 @ 19:54:00 Player: MrProgressor Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (115) 575 Value Destroyed (4046) 4046 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (1809) 1809 TOTAL SCORE: 12110 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 40 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 183/300 Energy 14/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System High-capacity Storage Unit Improved Trap Scanner AWS/Thermal Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Thunder Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Makeshift Transmission Jammer Improved System Restoration Module Hacking Drone Bay > --- WEAPON ----------- Enhanced Coil Gun CR-A16's Behemoth Slayer > --- INVENTORY -------- Advanced Cooling System High-capacity Storage Unit Gravity Neutralizer Improved Trap Scanner Advanced Sensor Array Tactical Coordination Suite Microactuators Advanced ECM Suite Phase Shifter Improved Focal Shield Improved Thermal Shield Advanced Shield Generator Advanced Hacking Suite AWS/Thermal Hypervelocity Coil Gun Mass Driver Rocket Array Improved Plasma Cutter Thunder Hammer [Rating: 99] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Impact Weapon Great Maul Slashing Weapon Great Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . . . . 2 . . . . . . 1 Utility 6 | . . . . . 2 1 2 . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 155 | 6 1 8 2 4 36 19 12 6 2 5 1 53 Power 23 | 1 . 1 . 2 3 3 3 1 . . . 9 Engine 9 | 1 . 1 . 2 1 2 1 . . . . 1 Core 14 | . . . . . 2 1 2 1 . . . 8 Reactor . | . . . . . . . . . . . . . Propulsion 36 | 2 . 4 . 1 12 5 3 1 . 1 . 7 Treads 2 | . . 2 . . . . . . . . . . Leg 32 | . . 2 . 1 12 5 3 1 . 1 . 7 Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 62 | 1 1 . 2 . 10 6 6 3 2 1 1 29 Device 32 | . . . . . 3 3 2 3 . . . 21 Storage 5 | 1 1 . 2 . 1 . . . . . . . Processor 13 | . . . . . 2 1 2 . 2 . 1 5 Hackware 6 | . . . . . 1 . 2 . . 1 . 2 Protection 6 | . . . . . 3 2 . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 34 | 2 . 3 . 1 11 5 . 1 . 3 . 8 Energy Gun 10 | 1 . 1 . 1 5 1 . . . 1 . . Energy Cannon 5 | . . . . . 1 2 . . . . . 2 Ballistic Gun 8 | 1 . 2 . . 3 . . . . . . 2 Ballistic Cannon 2 | . . . . . . 1 . . . 1 . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . . . 1 Slashing Weapon 4 | . . . . . 1 1 . 1 . 1 . . Piercing Weapon 2 | . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 2 2 1 . . . . 7 Parts Lost 42 | . . 2 . 1 1 . 2 2 . . . 34 Power 7 | . . . . . 1 . . 1 . . . 5 Propulsion 10 | . . . . . . . . . . . . 10 Utility 18 | . . . . . . . 2 1 . . . 15 Weapon 7 | . . 2 . 1 . . . . . . . 4 Highest Loss Streak 18 | . . 2 . 1 1 . 1 1 . . . 18 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 17 | 5 6 7 7 10 16 18 17 18 18 18 19 17 Power 1 | . 1 1 1 1 1 . 1 . . . 1 . Propulsion 2 | 3 4 4 4 4 3 3 2 3 4 3 3 . Utility 9 | . . . . 4 7 10 10 10 9 10 11 11 Weapon 3 | . 1 1 2 1 4 4 3 4 5 4 4 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 46 | . . . 1 1 8 9 2 1 1 3 1 19 Power 5 | . . . . 1 1 1 . . . . . 2 Propulsion 7 | . . . 1 . 2 2 . . . . 1 1 Utility 20 | . . . . . 1 3 2 1 1 1 . 11 Weapon 11 | . . . . . 2 3 . . . 2 . 4 Tool/Special 3 | . . . . . 2 . . . . . . 1 Average Slot Usage (%) 98 | . 87 100 100 99 98 99 98 97 99 99 100 96 Engine 6 | . 14 14 14 14 3 7 9 6 6 6 6 2 Core 5 | . . . . . 5 7 2 3 6 6 6 8 Leg 27 | . . 7 28 28 35 30 26 26 26 26 26 27 Device 11 | . . . . . 9 6 12 12 13 12 13 19 Storage 9 | . 16 28 28 28 11 7 6 6 6 6 6 4 Processor 14 | . . . . . 10 13 13 20 19 20 20 18 Hackware 3 | . . . . . 1 7 10 6 6 6 6 1 Energy Gun 3 | . 14 10 14 21 10 . . . . . . . Energy Cannon 3 | . . . . . . 5 6 6 6 6 6 1 Ballistic Gun 2 | . 14 17 14 6 4 . . . . . . 3 Slashing Weapon 3 | . . . . . 2 7 6 6 6 5 6 2 Peak Build Rating 99 | 6 7 8 10 11 43 54 64 62 65 67 66 99 Average Rating 55 | 4 6 7 9 10 27 49 60 59 62 65 66 87 On Entrance 34 | . 6 7 8 10 11 35 53 61 62 65 66 66 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . . 4 Naked Turns 3 | . . . . . . . . . . . . 3 Heaviest Build 89 | 10 13 16 32 35 65 81 89 80 73 71 70 89 Greatest Support 96 | 32 32 40 20 20 64 80 80 78 78 78 78 96 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 1 . . . 1 Average Overweight (x) . | . . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 9 15 18 20 20 20 20 20 20 19 Most Carried 20 | 6 8 8 12 15 20 20 20 20 20 20 20 20 Average Carried 18 | 5 6 7 8 11 17 19 18 19 19 19 19 19 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 12 14 20 20 20 20 20 20 20 5 Class Distribution -------------------- 51% | Assassin 21% | Mutant 6% | Scavenger-Mutant 5% | Derelict-Assassin 4% | Infiltrator-Assassin 3% | Skirmisher 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Hacker-Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Assassin | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 3097 | 176 100 166 20 61 600 250 283 231 49 60 10 1091 Remotely . | . . . . . . . . . . . . . Salvage Created 5555 | . 100 276 . 119 1359 197 529 313 . . . 2662 Parts 290 | . 5 10 . 12 82 17 26 14 . . . 124 Haulers Intercepted 12 | . . . . . 4 2 1 . . . . 5 Recyclers Shooed 4 | . . . . . 1 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 12 . 2 9 . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 80 | . 3 5 . 6 24 2 5 6 . . . 29 Melee 28 | . . . . . 2 1 3 2 . . . 20 Guns 38 | . 3 5 . 6 20 . . . . . . 4 Cannons 9 | . . . . . . 1 2 4 . . . 2 AOE 1 | . . . . . 1 . . . . . . . Classes Destroyed 15 | . 1 2 . 1 6 2 . . . . . 3 Worker 8 | . . . . . . 2 1 . . . . 5 Builder 1 | . . . . . 1 . . . . . . . Hauler 12 | . . . . . 4 2 1 . . . . 5 Recycler 7 | . . 1 . . 2 . 1 . . . . 3 Operator 1 | . . . . . . . . . . . . 1 Watcher 7 | . . . . . 3 . 1 . . . . 3 Swarmer 20 | . 3 . . 3 9 . . 1 . . . 4 Grunt 25 | . . 5 . 2 8 . . 1 . . . 9 Brawler 1 | . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 Sentry 7 | . . . . . 5 . . 1 . . . 1 Hunter 7 | . . . . . 1 1 1 2 . . . 2 Programmer 17 | . . . . . . 1 4 1 . . . 11 Behemoth 1 | . . . . . . . . . . . . 1 Assembled 1 | . . . . 1 . . . . . . . . Best Kill Streak 6 | . 3 2 . 3 6 2 3 3 . . . 4 Combat Bots Only 5 | . 3 2 . 3 5 1 2 3 . . . 4 Max Kills in Single Turn 4 | . 1 1 . 1 4 1 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . Melee 1 | . . . . . 1 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 749 | . 24 45 . 31 105 16 58 86 . . . 384 Missed 211 | . 6 8 . 14 27 1 13 39 . . . 103 Hits 538 | . 18 37 . 17 78 15 45 47 . . . 281 Melee 30 | . . . . . . . . . . . . 30 Projectile 508 | . 18 37 . 17 78 15 45 47 . . . 251 AOE 1 | . . . . . . . 1 . . . . . Critical Strikes 23 | . . . . . 3 . 2 . . . . 18 Part Disruptions 2 | . . . . . 1 . . . . . . 1 Damage Taken 8956 | . 141 522 . 141 1132 227 887 469 . . . 5437 Core 1617 | . 53 147 . 33 155 30 104 79 . . . 1016 Absorbed by Shields 890 | . . . . . . . . 132 . . . 758 Ignored by Resistances 462 | . . . . . 28 . . . . . . 434 Regen/Repaired (Parts) 530 | . . . . . 151 . . . . . . 379 Core Remaining (%) 70 | 100 . . . 6 71 95 . . . . 78 . Volleys Fired 249 | . 11 24 . 19 70 15 17 20 . . 2 71 Largest 2 | . 2 2 . 2 2 1 1 1 . . 1 1 Hottest 130 | . 60 85 . 130 130 68 90 90 . . 90 90 Shots Fired 381 | . 22 48 . 30 153 15 17 20 . . 2 74 Gun 313 | . 22 48 . 30 153 . . . . . . 60 Cannon 68 | . . . . . . 15 17 20 . . 2 14 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 147 | . 11 31 . 2 37 8 . . . . . 58 Thermal 215 | . 11 17 . 28 97 7 17 20 . . 2 16 Explosive . | . . . . . . . . . . . . . Electromagnetic 19 | . . . . . 19 . . . . . . . Robot Hit Streak 15 | . 6 10 . 4 15 6 3 10 . . 1 7 Robot Miss Streak 5 | . 3 2 . 5 5 1 2 1 . . 1 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 6 | . 1 1 . . 4 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . Autonomous 25 | . . . . . 23 . . . . . . 2 Shots Hit Robots 375 | . 12 33 . 14 116 15 25 22 . . 1 137 Core Hits 162 | . 4 15 . 8 50 5 9 7 . . . 64 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 8 | . . . . . . . . . . . . 8 Critical Strikes 34 | . . . . . 1 2 2 1 . . . 28 Burn 1 | . . . . . 1 . . . . . . . Destroy 8 | . . . . . . . . . . . . 8 Blast 1 | . . . . . . 1 . . . . . . Smash 2 | . . . . . . . . . . . . 2 Sever 16 | . . . . . . 1 2 1 . . . 12 Impale 6 | . . . . . . . . . . . . 6 Melee Attacks 267 | . . . . . 23 15 29 9 3 9 3 176 Impact 17 | . . . . . 5 . . . . . . 12 Slashing 188 | . . . . . 18 15 29 9 3 9 3 102 Piercing 62 | . . . . . . . . . . . . 62 Sneak Attacks 27 | . . . . . 3 5 3 . . . . 16 Combat Hostiles 2 | . . . . . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11994 | . 107 385 . 209 2658 666 1122 1121 . . 56 5670 Guns 3847 | . 107 385 . 209 1963 . . . . . . 1183 Cannons 1691 | . . . . . . 156 312 921 . . 56 246 Explosions 263 | . . . . . 263 . . . . . . . Melee 6144 | . . . . . 401 504 810 188 . . . 4241 Ramming 49 | . . . . . 31 6 . 12 . . . . Kinetic 1935 | . 43 221 . 12 396 156 . . . . . 1107 Thermal 3491 | . 64 164 . 197 1455 . 312 921 . . 56 322 Explosive . | . . . . . . . . . . . . . Electromagnetic 375 | . . . . . 375 . . . . . . . Impact 372 | . . . . . . . . . . . . 372 Slashing 4307 | . . . . . 401 504 810 188 . . . 2404 Piercing 1465 | . . . . . . . . . . . . 1465 Highest Corruption 28 | . . . . . 1 1 1 1 1 1 . 28 Average Corruption 4 | . . . . . 1 1 1 1 1 1 . 8 Corruption Purged 9 | . . . . . . 1 . . . . . 8 Corruption Blocked . | . . . . . . . . . . . . . Effects 117 | . . . . . 10 1 2 10 5 1 . 88 Message Errors 31 | . . . . . 2 . . 2 2 1 . 24 Matter Fused 27 | . . . . . 3 . . 2 1 . . 21 Heat Flow Errors 8 | . . . . . . . . 1 . . . 7 Energy Discharges 16 | . . . . . 2 1 1 2 1 . . 9 Parts Rejected 1 | . . . . . 1 . . . . . . . Parts Fused 2 | . . . . . . . . 1 . . . 1 Data Loss (minor) 17 | . . . . . 1 . 1 1 1 . . 13 Data Loss (major) 7 | . . . . . . . . 1 . . . 6 Misfires 4 | . . . . . 1 . . . . . . 3 Alerts 2 | . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots 17 | . . . . . . . 4 11 . . 2 . Effects 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Overflow Damage 811 | . . . . . 23 73 131 89 . . 26 469 Projectiles 171 | . . . . . . . 53 89 . . 26 3 Explosions 23 | . . . . . 23 . . . . . . . Melee 617 | . . . . . . 73 78 . . . . 466 Knockbacks 4 | . . . . . . 1 . . . . . 3 Impact 3 | . . . . . . . . . . . . 3 Kinetic 1 | . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 115 | . . . . . 73 . . . . . . 42 Shots 3 | . . . . . 2 . . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed 6 | . . . . . 3 1 1 1 . . . . Kicked 6 | . . . . . 3 1 1 1 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 300 | . 40 123 . 251 222 84 112 243 . . 92 300 Average Temperature 80 | . 20 63 . 107 63 28 40 123 . . 48 100 Received Heat Transfer 1494 | . . 306 . 6 288 . 12 58 . . . 824 Effects 4 | . . . . . 3 . . . . . . 1 Energy Bleed 2 | . . . . . 1 . . . . . . 1 Interference 2 | . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . 1 . . . . . . 1 Impact Corruptions 4 | . . . . . . . . . . . . 4 Robots Melted 2 | . . . . . 1 . . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . . 1 Parts Melted 10 | . . . . . 6 . 2 . . . . 2 Heat Transferred 5222 | . 150 396 . 481 2705 . 298 809 . . 50 333 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . . . . . . . . . . 2 Low Security (%) 65 | 100 100 100 . 100 100 100 100 . . . . 10 Level 1 21 | . . . . . . . . . . . . 56 Level 2 12 | . . . . . . . . . . . . 32 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 689 | . 60 120 . 62 181 30 66 . . . . 689 Initial 450 | . . 17 . . . 13 . . . . . 450 Average 158 | . 29 78 . 8 61 3 17 . . . . 359 Influence Increases 3828 | . 85 180 . 110 806 149 219 140 . . 93 2046 Destroy 0b10 Robot/C 1660 | . 60 100 . 100 480 40 100 120 . . 80 580 Destroy 0b10 Robot/NC 190 | . 5 5 . . 50 20 20 . . . 5 85 Destroy Leader 408 | . 10 30 . 10 124 24 44 20 . . . 146 Allied During Kill 8 | . . . . . . . . . . . 8 . Successful Hack 203 | . 10 . . . 43 44 21 . . . . 85 Disable Machine 255 | . . . . . 45 . 15 . . . . 195 Destroy Structure 339 | . . . . . 19 6 4 . . . . 310 Advance Influence 450 | . . . . . . . . . . . . 450 Partial Spotted 15 | . . . . . . . 15 . . . . . Lose Combat Pursuer 300 | . . 45 . . 45 15 . . . . . 195 Influence Decreases 3448 | . 40 135 90 110 776 179 174 185 . . 93 1666 Entered New Map 153 | . . 28 90 . . 17 . 18 . . . . Time Decay 2031 | . 40 90 . 110 509 162 164 157 . . 73 726 Search Patrol Dispatched 100 | . . . . . . . . . . . . 100 Lost Part 387 | . . 17 . . 10 . 10 10 . . . 340 Lost Ally 70 | . . . . . . . . . . . 20 50 Purge Threat 707 | . . . . . 257 . . . . . . 450 Squads Dispatched 25 | . . . . . 3 5 2 . . . . 15 Investigation 6 | . . . . . 2 1 . . . . . 3 Extermination 11 | . . . . . . 3 2 . . . . 6 Reinforcement 7 | . . . . . 1 1 . . . . . 5 Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 12 | . . . . . 6 1 1 . . . 1 3 Communications Jammed 77 | . . . . . . . . . . . . 77 Distress Signals 77 | . . . . . . . . . . . . 77 Times Spotted 147 | . 4 8 . 6 40 6 12 7 1 . . 63 Peak Tracking Total 7 | . 4 4 . 3 6 2 4 3 4 . . 7 Tactical Retreats 22 | . . 2 . . 3 2 . 1 1 . . 13 ECM-based Alert Blocks 9 | . . . . . . 1 . 2 4 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 8 | . . . . . 5 . . . . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 18 | . . . . . 3 . 1 . 1 . . 13 Max in Single Turn 6 | . . . . . 1 . 1 . 1 . . 6 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 41 | . 1 . 5 . 11 8 4 . . . . 12 Terminals 12 | . 1 . . . 6 2 1 . . . . 2 Fabricators 3 | . . . . . . . 1 . . . . 2 Repair Stations 7 | . . . . . 2 2 . . . . . 3 Recycling Units 8 | . . . . . 1 2 1 . . . . 4 Scanalyzers 5 | . . . . . 2 2 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 147 | . 3 . 50 . 36 17 9 . . . . 32 Successful 101 | . 3 . 50 . 24 5 4 . . . . 15 Failed 45 | . . . . . 11 12 5 . . . . 17 Catastrophic 6 | . . . . . 2 1 . . . . . 3 Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 33 | . 1 . 1 . 6 11 5 . . 2 . 7 Terminals 36 | . 3 . . . 20 5 2 . . . . 6 Fabricators 7 | . . . . . . . 3 . . . . 4 Repair Stations 21 | . . . . . 7 5 . . . . . 9 Recycling Units 18 | . . . . . 2 3 2 . . . . 11 Scanalyzers 13 | . . . . . 7 4 2 . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 69 | . 3 . 50 . 11 2 1 . . . . 2 Record 50 | . . . 49 . . . . . . . . 1 Robot Analysis 2 | . . . . . 2 . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . 1 Scanalyzer Index 1 | . . . . . 1 . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . . . Locate Traps 2 | . . . . . . 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Components 2 | . . . . . 1 . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 12 | . . . . . 6 . . . . . . 6 Scan Component 6 | . . . . . 3 . . . . . . 3 Repair 6 | . . . . . 3 . . . . . . 3 Recycling Unit Hacks 4 | . . . . . 1 . . . . . . 3 Process 2 | . . . . . . . . . . . . 2 Report Inventory 1 | . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 Scanalyzer 6 | . . . . . 5 . 1 . . . . . Insert Component 2 | . . . . . 2 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Retrieve Study 2 | . . . . . 1 . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . . 1 3 2 . . . . 2 Terminals . | . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Fabnet 1 | . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . Recycling Units 6 | . . . . . 1 2 1 . . . . 2 Monitor 1 | . . . . . . 1 . . . . . . Reject 2 | . . . . . . 1 1 . . . . . Recyclers 2 | . . . . . 1 . . . . . . 1 Mask 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 1 . . . 10 7 4 . . . . 10 Full Trace Events 6 | . . . . . 2 1 . . . . . 3 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 2 . . . . 16 . . Parts Built 2 | . . . . . . . . . . . . 2 Authchips 1 | . . . . . . . . . . . . 1 Time 31 | . . . . . . . . . . . . 31 Total Part Build Rating 10 | . . . . . . . . . . . . 10 Part Studies Acquired 2 | . . . . . 1 . 1 . . . . . Parts Repaired 6 | . . . . . 3 . . . . . . 3 Time 166 | . . . . . 84 . . . . . . 82 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 109 | . . . . . . . . . . . . 109 Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 1 2 Non-combat . | . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . 1 2 Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 Autooverrided 3 | . . . . . . . . . . . 1 2 Robots Rewired 2 | . . . . . . . 1 . . . . 1 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 8 | . . . . . . . 1 . . 2 1 4 Largest Group 3 | . . . . . . . 1 . . 2 3 2 Highest-Rated Group 108 | . . . . . . . 20 . . 48 60 108 Highest-Rated Ally 68 | . . . . . . . 20 . . 28 28 68 Total Orders 10 | . . . . . . . . . . . . 10 RETURN 10 | . . . . . . . . . . . . 10 Ally Attacks 18 | . . . . . . . 2 . . . 12 4 Total Damage 391 | . . . . . . . 61 . . . 142 188 Kills 5 | . . . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 10861 | . . . . . 1150 1179 749 1202 1206 1349 687 3339 Optics 88 | . . . . . . . . . . . . 88 Sensors 4821 | . . . . . . . . 1189 1145 1345 687 455 Terrain 10102 | . . . . . 1150 1051 615 1089 1206 1349 687 2955 Traps 750 | . . . . . . . . . . . . 750 Triangulation 427 | . . . . . . . . . . . . 427 Jamming 3129 | . . . . . . 109 567 . . . . 2453 ECM 241 | . . . . . . 19 . 55 61 . . 106 Robot Analysis Total 2 | . . . . . 2 . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 . 1 2 . Drone Launches 10 | . . . . . . . . . . . . 10 Drone Recoveries 10 | . . . . . . . . . . . . 10 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 14223 | 107 109 213 541 810 2220 1317 863 1283 1206 1349 687 3518 Spaces Moved 8619 | 101 69 83 415 272 1186 818 472 904 918 921 557 1903 Core 20 | 18 . . . . . . . . . . . 2 Treads 30 | . . 30 . . . . . . . . . . Legs 8412 | . . 48 415 272 1186 818 472 904 918 921 557 1901 Wheels 157 | 83 69 5 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 120 190 117 118 115 116 117 117 117 50 Average Speed 122 | 91 100 133 128 190 119 130 124 116 117 117 117 123 Slowest Speed 200 | 100 100 160 190 190 187 200 200 186 117 117 117 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 6 14 14 89 31 64 25 10 87 88 85 84 48 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . . . . . 3 . . Known Exits Taken 6 | . . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . Scrap Searched 17 | . . . . . . . . 8 3 4 2 . Spaces Dug 61 | . . . . . 11 6 3 4 2 2 3 30 Terrain Destroyed 199 | . . . . . 16 6 4 6 2 2 4 159 Melee 52 | . . . . . 11 5 2 4 2 2 3 23 Projectile 55 | . . . . . 1 1 2 2 . . 1 48 AOE 92 | . . . . . 4 . . . . . . 88 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total 11515 | 112 88 138 425 537 1830 1034 681 1092 1045 1182 585 2766 Wait 1837 | . 6 10 . 235 435 120 113 126 113 226 21 432 Move 8607 | 100 68 82 414 271 1185 817 471 903 917 920 556 1903 Hop . | . . . . . . . . . . . . . Pick Up 143 | 6 2 7 5 5 34 16 10 6 3 9 1 39 Fast Attach 50 | 6 1 . . . 9 2 4 2 2 2 . 22 Attach 57 | . . 3 . 2 11 2 6 2 . 3 . 28 Detach 5 | . . . . . 2 . . . . . . 3 Swap 146 | . . 7 2 2 27 22 16 17 2 1 1 49 Drop 142 | . . 5 4 3 31 24 11 6 5 11 1 41 Fire 249 | . 11 24 . 19 70 15 17 20 . . 2 71 Melee 267 | . . . . . 23 15 29 9 3 9 3 176 Ram . | . . . . . . . . . . . . . Kick 6 | . . . . . 3 1 1 1 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 6 | . . . . . . . 3 . . 1 . 2 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / Upp x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 108 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 6) 217 | -10/Materials | Entered Mines 242 | -10/Mines | Core integrity fell below 50% 301 | -10/Mines | Build established: Mutant 328 | -10/Mines | Discovered new exit (range 6) 425 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 425 | -10/Mines | Discovered new exit (range 5) 430 | -10/Mines | Entered Exiles 460 | -10/Exiles | Met 8R-AWN 481 | -10/Exiles | Met EX-HEX 522 | -10/Exiles | Met EX-BIN 541 | -10/Exiles | Aligned with FarCom system 542 | -10/Exiles | Given EX-Vault access code 589 | -10/Exiles | Opened EX-Vault 598 | -10/Exiles | Found AWS/Thermal 626 | -10/Exiles | Warned to stay clear of 0b10 Research branches 657 | -10/Exiles | Met EX-DEC 691 | -10/Exiles | Visited The Gauntlet 815 | -10/Exiles | Learned location of Zion (-6) 956 | -10/Exiles | Discovered new exit (range 10) 971 | -10/Exiles | Left Exiles lab with AWS/Thermal 971 | -10/Exiles | Entered Mines 1350 | -9/Mines | Core integrity fell below 20% 1448 | -9/Mines | Excavation squad dispatched 1448 | -9/Mines | A large section of the Mines collapsed 1742 | -9/Mines | Discovered new exit (range 10) 1781 | -9/Mines | Entered Materials 1781 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1966 | -8/Materials | Build established: Scavenger-Mutant 2142 | -8/Materials | Repaired Aluminum Leg 2177 | -8/Materials | Repaired Particle Gun 2346 | -8/Materials | Repaired Heat Sink 3044 | -8/Materials | Central database locked down 3767 | -8/Materials | Identified exit to Factory 3802 | -8/Materials | Build established: Assassin 4001 | -8/Materials | Entered Factory 4001 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5290 | -7/Factory | Discovered new exit (range 9) 5318 | -7/Factory | Entered another Factory area 5318 | -6/Factory | Evolved 2 slots: Utility x2 5756 | -6/Factory | Discovered new exit (range 14) 6180 | -6/Factory | Identified exit to Lower Caves 6181 | -6/Factory | Entered Lower Caves 6402 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7383 | -6/Lower Caves | Learned Factory security intel 7458 | -6/Lower Caves | Discovered new exit (range 6) 7463 | -6/Lower Caves | Identified exit to Lower Caves 7464 | -6/Lower Caves | Entered another Lower Caves area 7467 | -6/Lower Caves | Discovered new exit (range 9) 7479 | -6/Lower Caves | Identified exit to Factory 8447 | -6/Lower Caves | Encountered a Warlord checkpoint 8650 | -6/Lower Caves | Discovered new exit (range 4) 8653 | -6/Lower Caves | Identified exit to Zion 8670 | -6/Lower Caves | Entered Zion 8694 | -6/Zion | Given A8's code to call for help 8838 | -6/Zion | System corruption cleaned by Quarantine Array 8883 | -6/Zion | Learned location of Extension (-4) 8896 | -6/Zion | Given the Hacking Drone Bay 8897 | -6/Zion | Found Prototype Device 8914 | -6/Zion | Received a visual enhancement algorithm 8914 | -6/Zion | Ran a visual enhancement algorithm 8954 | -6/Zion | Ran a visual enhancement algorithm 9060 | -6/Zion | Gained Derelict followers 9131 | -6/Zion | Found CR-A16's Pointy Stick 9793 | -6/Zion | Rebuked by Imprinter 9953 | -6/Zion | Learned location of Warlord (-5) 9964 | -6/Zion | Discovered new exit (range 9) 9972 | -6/Zion | Identified exit to Proximity Caves 10019 | -6/Zion | Entered Proximity Caves 10019 | -5/Proximity Caves | Accompanied by 2 allies 10256 | -5/Proximity Caves | Learned Factory terminal intel 10403 | -5/Proximity Caves | Spotter reported a threat 10456 | -5/Proximity Caves | Spotter reported a threat 10598 | -5/Proximity Caves | Discovered exit to Factory (range 12) 10704 | -5/Proximity Caves | Spotter reported a threat 10706 | -5/Proximity Caves | Entered Factory 10706 | -5/Factory | Accompanied by 1 ally 10706 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10708 | -5/Factory | Loaded intel: 26 terminal locations 10790 | -5/Factory | Identified Hacking Drone Bay 10793 | -5/Factory | Identified exit to DSF 10952 | -5/Factory | Found Prototype Launcher 10953 | -5/Factory | Identified Rocket Array 11006 | -5/Factory | Search patrols dispatched 11060 | -5/Factory | Fabricated Arm. Leg (x2) 11239 | -5/Factory | Build established: Derelict-Assassin 11632 | -5/Factory | Spotted B-75 Beast 11660 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 11665 | -5/Factory | Destroyed B-75 Beast 11895 | -5/Factory | Crushed by falling debris 11895 | -5/Factory | Cargo convoy interrupted 12487 | -5/Factory | Build established: Infiltrator-Assassin 12604 | -5/Factory | Lost 7 parts (2p2n2u1w) 12721 | -5/Factory | Identified exit to Factory 12913 | -5/Factory | Repaired Imp. Carbon-fiber Leg 12936 | -5/Factory | Ran a visual enhancement algorithm 12963 | -5/Factory | Repaired Arm. Leg? 12983 | -5/Factory | Build established: Assassin 13208 | -5/Factory | System corruption reached 10% 13633 | -5/Factory | Repaired Imp. Carbon-fiber Leg 13828 | -5/Factory | Identified exit to Upper Caves 14006 | -5/Factory | First assault squad dispatched 14191 | -5/Factory | Core integrity fell below 50% 14217 | -5/Factory | Core integrity fell below 20% 14224 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 14211_ L-41 Fighter system corrupted by crushing effect. 14211_ L-41 Fighter knocked back. 14212_ L-41 Fighter system terminally corrupted. 14212_ Axe fried. 14212_ K-01 Serf collects debris. 14214_ Adv. Terrain Scan Processor destroyed. 14214_ System corrupted by crushing effect (+3). 14215_ K-01 Serf collects debris. 14216_ Thunder Hammer destroyed. 14216_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 14217_ System corrupted: Matter fused (-8). 14217_ K-01 Serf collects debris. 14217_ Knocked back. 14218_ Dropped Hcp. Storage Unit. 14219_ Dropped Adv. Sensor Array. 14219_ Imp. Thermal Shield severed. 14220_ Acquired Hcp. Storage Unit. 14220_ K-01 Serf collects debris. 14222_ Acquired Adv. Hacking Suite. 14223_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # " # + # """ | | ####### " # ### + """ | | ! ####### " ####/#################+### """ | | ####### " ####### # | | + " ##??#?#[ ! ###### | | ### ####### ##?### | | ?## ####### ! !###### | | ##########"##""#####?# | | ####### # "###?###? | | ####### # ###?###?? | | ####+################ # ###?#?### | | ## ? # # ######### | | ## # # """ ######### | | ## # # """"" #######?# | | ?? ?+ + """"" #######?# | | ## ? ? # # ########? | | ## "?" """ """ """ # # """ ######### | | ?#? ?"" """ """ """ # # """"" ###?##### | | ## "?" 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""""" #####?#?#??????? | | ? ? ? ? ??? """?" ###### ??## ?? #???????? | | # ? ??? ? ? "?"? ? ?##?## ## ???????????? | | ? ? ???? ? ??#? ######?? ?>??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 25 Resistance: TH 25 Resistance: EM 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 9 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Plasma Rifle | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Wave Gun | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive H-55 Commando | -6/Zion | Archive Fabricated ------------ Arm. Leg | x2 | -5/Factory | Authchip Repaired ---------- Aluminum Leg | 4% | -8/Materials Particle Gun | 41% | -8/Materials Heat Sink | 30% | -8/Materials Imp. Carbon-fiber Leg | 19% | -5/Factory Arm. Leg | 53% | -5/Factory Imp. Carbon-fiber Leg | 1% | -5/Factory Studied --------- Titanium Leg | -8/Materials | Hacked Imp. Titanium Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Drive-By Ew, Corruption Fancy Inventory Jackpot King Drone Myspace Official Business Overwhelming Sixth Sense Spot Them First Suspicious The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed MultireflexDecoySabre Manual? 0 Play Time 07:28:11 Cumulative 212.1 hours Start 2025.12.06 @ 12:34:24 End 2025.12.13 @ 19:54:00 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 56 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa6556d1-e132-4583-a906-eab34335fbc3