Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 20:45:07

Player: Mathewnd

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (71)      355
Value Destroyed (2029)     2029
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (955)                955
              TOTAL SCORE: 7139

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      349
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     286/290
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -6/Lower Caves

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Deuterium Engine
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (8) ------
             Signal Interpreter
             0b10 Decoder Chip [Skirmisher]
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
             Signal Interpreter
   Makeshift Cloaking Device

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Gravmag Array
           Gravmag Array
>          --- UTILITY ----------
  Advanced Sensor Array
           Signal Interpreter
           0b10 Decoder Chip [Skirmisher]
  Advanced Melee Analysis Suite
           Hacking Suite
           Hacking Suite
           Hacking Drone Bay
>          --- WEAPON -----------
           Datajack
     Heavy Mace
>          --- INVENTORY --------
           Gravmag Array
           Signal Interpreter
      Mini Grenade Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Gravmag Array
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Improved Flight Unit
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Heavy Mace
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low 
Slots Evolved              8    | .   .   2   .   .   .   6   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   
  Utility                  6    | .   .   1   .   .   .   5   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             108  | 6   14  38  8   4   8   21  3   6   
  Power                    20   | 1   2   7   1   .   4   2   1   2   
    Engine                 12   | 1   2   5   1   .   .   .   1   2   
    Core                   8    | .   .   2   .   .   4   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   8   16  3   .   2   6   1   1   
    Treads                 10   | .   2   7   .   .   .   .   .   1   
    Leg                    7    | 2   2   3   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   4   3   .   .   .   2   1   .   
    Flight                 12   | .   .   3   3   .   2   4   .   .   
  Utility                  19   | 1   1   5   .   2   .   8   1   1   
    Device                 9    | .   .   4   .   2   .   3   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   1   .   .   .   2   1   1   
    Hackware               3    | .   .   .   .   .   .   3   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   3   10  4   2   2   5   .   2   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   2   5   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   2   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   2   .   1   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   2   1   1   .   1   .   .   
    Slashing Weapon        4    | .   .   .   .   1   1   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   .   
Parts Lost                 49   | .   6   7   2   .   5   13  5   11  
  Power                    12   | .   2   3   1   .   2   2   2   .   
  Propulsion               18   | .   2   3   1   .   2   6   1   3   
  Utility                  11   | .   .   .   .   .   1   4   1   5   
  Weapon                   8    | .   2   1   .   .   .   1   1   3   
  Highest Loss Streak      10   | .   5   3   2   .   2   7   2   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   90  88  85  100 87  60  64  65  
  Engine                   4    | .   10  5   5   11  .   .   .   .   
  Core                     3    | .   .   4   3   .   10  5   1   .   
  Treads                   4    | .   14  11  .   .   .   .   .   .   
  Leg                      2    | .   11  3   .   .   .   .   .   .   
  Hover                    6    | .   2   11  4   .   .   5   12  12  
  Flight                   8    | .   .   1   19  33  32  7   .   .   
  Device                   7    | .   .   11  11  11  11  7   7   5   
  Storage                  6    | .   14  11  11  11  10  .   .   .   
  Processor                14   | .   13  11  11  11  11  14  18  23  
  Hackware                 4    | .   .   .   .   .   .   9   13  12  
  Energy Cannon            2    | .   5   9   .   .   .   .   .   .   
  Ballistic Gun            2    | .   12  3   4   .   .   .   .   .   
  Launcher                 1    | .   .   .   4   11  1   2   .   2   
  Impact Weapon            2    | .   .   4   9   1   .   .   6   6   
  Slashing Weapon          2    | .   .   .   .   9   9   3   .   .   
Peak Build Rating          61   | 6   9   14  15  26  21  56  61  58  
  Average Rating           25   | 4   6   11  13  17  19  35  51  52  
  On Entrance              20   | .   6   9   12  15  18  18  56  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             21   | 11  16  21  15  13  15  13  15  21  
  Greatest Support         60   | 20  40  60  14  14  14  40  40  40  
  Greatest Overweight (x)  6    | .   1   1   2   .   1   2   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   7   5   5   5   
  Most Carried             8    | 6   7   8   8   8   8   5   5   5   
  Average Carried          4    | 2   2   5   7   7   7   4   4   3   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   
  Final Carried            8    | 6   5   8   7   8   5   5   3   2   

 Class Distribution 
--------------------
 50% | Mutant
 33% | Hacker-Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Low Low 
Matter Collected           1565 | 260 211 416 22  121 205 133 102 95  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2007 | .   360 780 36  .   276 186 123 246 
  Parts                    119  | .   21  47  8   .   9   20  2   12  
Haulers Intercepted        2    | .   1   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   3   6   .   1   6   
  Prevented                5    | .   .   .   .   .   .   .   3   2   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low 
Combat Hostiles Destroyed  59   | .   6   18  6   .   7   11  3   8   
  Melee                    12   | .   .   2   .   .   4   4   1   1   
  Guns                     8    | .   6   2   .   .   .   .   .   .   
  Cannons                  10   | .   .   10  .   .   .   .   .   .   
  AOE                      24   | .   .   2   5   .   3   7   .   7   
Classes Destroyed          14   | .   5   4   .   .   2   1   1   1   
  Worker                   1    | .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   
  Hauler                   2    | .   1   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   1   .   .   
  Watcher                  4    | .   2   2   .   .   .   .   .   .   
  Swarmer                  31   | .   1   7   6   .   2   9   1   5   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   
  Grunt                    15   | .   5   7   .   .   .   .   1   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   4    | .   .   4   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
  Thug                     4    | .   .   .   .   .   4   .   .   .   
  Butcher                  1    | .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           5    | .   2   5   3   .   3   4   1   4   
  Combat Bots Only         5    | .   2   5   3   .   3   4   1   4   
Max Kills in Single Turn   4    | .   1   1   2   .   2   4   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   2   .   2   4   .   3   
  Melee                    1    | .   .   1   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  
Hostile Shots Fired        502  | .    77   109  33   .    45   71   78   89   
  Missed                   170  | .    22   26   16   .    23   23   36   24   
Damage Taken               5067 | .    694  1011 132  .    464  885  549  1332 
  Core                     1367 | .    151  148  26   .    187  340  116  399  
  Absorbed by Shields      25   | .    .    .    .    .    .    25   .    .    
  Regen/Repaired (Parts)   54   | .    .    .    .    .    .    54   .    .    
Core Remaining (%)         49   | 100  39   .    .    .    9    .    .    .    
Volleys Fired              115  | .    45   39   8    .    11   6    .    6    
  Largest                  2    | .    2    2    1    .    1    1    .    1    
  Hottest                  136  | .    136  136  30   .    30   30   .    30   
Shots Fired                194  | .    86   76   9    .    11   6    .    6    
  Gun                      95   | .    74   15   6    .    .    .    .    .    
  Cannon                   71   | .    12   59   .    .    .    .    .    .    
  Launcher                 28   | .    .    2    3    .    11   6    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  84   | .    63   15   6    .    .    .    .    .    
  Thermal                  82   | .    23   59   .    .    .    .    .    .    
  Explosive                28   | .    .    2    3    .    11   6    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    12   8    6    .    .    .    .    1    
  Robot Miss Streak        6    | .    5    6    3    .    .    4    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           138  | .    49   49   4    .    10   6    10   10   
  Core Hits                102  | .    20   26   5    .    20   17   1    13   
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    .    .    .    2    .    
  Critical Strikes         5    | .    .    1    1    .    .    .    2    1    
    Smash                  4    | .    .    1    1    .    .    .    2    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              63   | .    .    10   1    .    16   13   15   8    
  Impact                   30   | .    .    10   1    .    .    .    15   4    
  Slashing                 33   | .    .    .    .    .    16   13   .    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    1    
Damage Inflicted           4779 | .    572  1209 366  .    827  712  425  668  
  Guns                     542  | .    469  67   6    .    .    .    .    .    
  Cannons                  781  | .    103  678  .    .    .    .    .    .    
  Explosions               1743 | .    .    109  314  .    442  474  .    404  
  Melee                    1713 | .    .    355  46   .    385  238  425  264  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  430  | .    357  67   6    .    .    .    .    .    
  Thermal                  893  | .    215  678  .    .    .    .    .    .    
  Explosive                1743 | .    .    109  314  .    442  474  .    404  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   985  | .    .    355  46   .    .    .    425  159  
  Slashing                 728  | .    .    .    .    .    385  238  .    105  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    2    2    2    .    .    1    6    
  Average Corruption       1    | .    .    2    2    2    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    2    2    1    .    .    2    3    
    Message Errors         2    | .    .    .    .    1    .    .    .    1    
    Matter Fused           2    | .    .    1    1    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    1    .    .    .    .    .    
    Alerts                 2    | .    .    1    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            303  | .    .    110  51   .    9    .    124  9    
  Projectiles              1    | .    .    1    .    .    .    .    .    .    
  Explosions               38   | .    .    24   5    .    .    .    .    9    
  Melee                    264  | .    .    85   46   .    9    .    124  .    
Knockbacks                 5    | .    .    .    1    .    .    .    2    2    
  Impact                   4    | .    .    .    1    .    .    .    2    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      175  | .    .    .    .    .    55   33   .    87   
  Shots                    5    | .    .    .    .    .    2    1    .    2    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        309  | .    225  309  .    .    24   .    3    221  
  Average Temperature      93   | .    67   112  .    .    13   .    3    91   
  Received Heat Transfer   1497 | .    261  324  .    .    197  48   144  523  
  Effects                  4    | .    1    3    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    
    Interference           3    | .    .    3    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    2    1    .    .    .    2    .    
  Combat Hostiles          5    | .    .    2    1    .    .    .    2    .    
  Parts Fried              6    | .    .    6    .    .    .    .    .    .    
  Impact Corruptions       10   | .    .    4    3    .    .    .    3    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    2    1    .    .    1    .    .    .    
  Heat Transferred         1739 | .    518  1221 .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low 
Peak Influence             475  | .   225 382 282 .   .   475 .   .   
  Initial                  117  | .   .   14  117 .   .   .   .   .   
  Average                  184  | .   51  221 208 .   .   289 .   .   
Maximum Alert Level        2    | .   1   1   1   .   .   2   .   .   
  Low Security (%)         54   | 100 92  39  68  .   .   26  .   .   
  Level 1                  34   | .   7   60  31  .   .   33  .   .   
  Level 2                  10   | .   .   .   .   .   .   40  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   1   .   .   .   7   .   1   
  Investigation            1    | .   1   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            4    | .   1   1   .   .   .   2   .   .   
  Assault                  2    | .   .   .   .   .   .   1   .   1   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Low 
Distress Signals           4    | .   1   2   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   20  30  6   .   14  37  8   18  
  Peak Tracking Total      8    | .   5   7   4   .   6   8   3   7   
  Tactical Retreats        23   | .   2   4   1   .   2   6   4   4   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low 
Traps Triggered            8    | .   3   4   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   3   1   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Low Low 
Machines Disabled          13   | .   2   4   1   .   .   6   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Low 
Machines Accessed          9    | .   3   2   1   .   .   2   .   1   
  Terminals                4    | .   2   1   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   1   1   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   4   6   3   .   .   5   .   1   
  Successful               11   | .   3   3   1   .   .   3   .   1   
  Failed                   8    | .   1   3   2   .   .   2   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   3   .   2   .   .   14  .   .   
  Terminals                9    | .   3   3   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          7    | .   1   3   .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   1   1   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       4    | .   1   2   .   .   .   1   .   .   
  Report Inventory         3    | .   1   1   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   2   1   .   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   36   | .   .   .   .   14  .   22  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   
  Time                     44   | .   .   .   .   .   .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  
Total Allies               7    | .    .    .    .    4    1    2    .    .    
  Largest Group            4    | .    .    .    .    4    4    2    .    .    
  Highest-Rated Group      192  | .    .    .    .    147  147  192  .    .    
  Highest-Rated Ally       96   | .    .    .    .    39   39   96   .    .    
Zionite Dispatches         1    | .    .    .    .    .    .    1    .    .    
  Recon                    1    | .    .    .    .    .    .    1    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               64   | .    .    .    .    .    33   31   .    .    
  Total Damage             1517 | .    .    .    .    .    504  1013 .    .    
  Kills                    10   | .    .    .    .    .    2    8    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   1   1   .   1   3   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   3   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   1   .   .   
  Component Schematics     1    | .   .   .   .   .   .   1   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  
Turns Passed               6005 | 65   979  1268 106  534  619  886  1069 479  
Spaces Moved               6622 | 43   590  1004 135  1111 911  1069 1291 468  
  Core                     18   | 6    .    1    .    .    .    10   .    1    
  Treads                   460  | .    287  171  .    .    .    .    .    2    
  Legs                     385  | 37   240  108  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    2963 | .    63   655  14   .    .    475  1291 465  
  Flight                   2796 | .    .    69   121  1111 911  584  .    .    
  Fastest Speed            27   | 50   56   37   34   34   34   27   56   56   
  Average Speed            64   | 110  134  96   44   34   44   60   56   57   
  Slowest Speed            350  | 120  160  160  180  34   107  195  60   350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    1    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 3    67   50   31   81   73   17   98   61   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             12   | .    .    .    .    4    4    .    2    2    
Spaces Dug                 8    | .    .    1    .    .    .    5    2    .    
Terrain Destroyed          167  | .    .    13   26   .    50   28   2    48   
  Melee                    8    | .    .    1    .    .    .    5    2    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      159  | .    .    12   26   .    50   23   .    48   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  
Total                      8049 | 60   698  1206 172  1265 1096 1282 1609 661  
  Wait                     995  | .    25   71   11   146  133  141  299  169  
  Move                     6612 | 42   589  1001 134  1110 910  1068 1290 468  
  Hop                      1    | .    .    1    .    .    .    .    .    .    
  Pick Up                  93   | 12   15   30   6    3    4    16   2    5    
  Fast Attach              5    | .    .    .    .    .    1    4    .    .    
  Attach                   76   | 6    13   23   6    .    3    16   3    6    
  Detach                   9    | .    .    5    1    .    2    1    .    .    
  Swap                     27   | .    1    15   2    4    4    1    .    .    
  Drop                     32   | .    9    11   3    2    5    2    .    .    
  Fire                     115  | .    45   39   8    .    11   6    .    6    
  Melee                    62   | .    .    10   1    .    16   13   15   7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    .    14   .    .    
  Rewire                   7    | .    .    .    .    .    7    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-9/Mines (discovered 2 exits: Mat / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 16)
   66 | -11/Scrapyard      | Entered Materials
  165 | -10/Materials      | Discovered new exit (range 16)
  182 | -10/Materials      | Identified exit to Materials
  286 | -10/Materials      | Discovered exit to Materials (range 11)
  314 | -10/Materials      | Build established: Mutant
  507 | -10/Materials      | Core integrity fell below 50%
  549 | -10/Materials      | Lost 5 parts (1p2n2w)
  595 | -10/Materials      | Discovered exit to Materials (range 3)
  609 | -10/Materials      | Discovered new exit (range 16)
 1045 | -10/Materials      | Entered another Materials area
 1045 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1067 | -9/Materials       | Discovered new exit (range 16)
 1118 | -9/Materials       | Identified exit to Mines
 1327 | -9/Materials       | Discovered exit to Mines (range 16)
 1437 | -9/Materials       | Lost 3 parts (1p1n1w)
 1991 | -9/Materials       | Discovered new exit (range 7)
 2004 | -9/Materials       | Identified exit to Materials
 2031 | -9/Materials       | Discovered new exit (range 13)
 2046 | -9/Materials       | Identified exit to Storage
 2313 | -9/Materials       | Entered Mines
 2316 | -9/Mines           | Met a Derelict bent on vengeance
 2369 | -9/Mines           | Discovered exit to Materials (range 17)
 2417 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2419 | -9/Mines           | Identified exit to Zion
 2419 | -9/Mines           | Entered Zion
 2462 | -7/Zion            | System corruption cleaned by Quarantine Array
 2533 | -7/Zion            | Learned Factory non-interactive machine intel
 2554 | -7/Zion            | Met Imprinter
 2560 | -7/Zion            | Imprinted
 2562 | -7/Zion            | Declared Zion's savior
 2696 | -7/Zion            | Given A8's code to call for help
 2878 | -7/Zion            | Given the Hacking Drone Bay
 2878 | -7/Zion            | Found Prototype Device
 2879 | -7/Zion            | Identified Hacking Drone Bay
 2917 | -7/Zion            | Learned location of Warlord (-5)
 2921 | -7/Zion            | Discovered new exit (range 11)
 2925 | -7/Zion            | Identified exit to Proximity Caves
 2953 | -7/Zion            | Entered Proximity Caves
 2953 | -6/Proximity Caves | Accompanied by 4 allies
 2955 | -6/Proximity Caves | Core integrity fell below 50%
 2959 | -6/Proximity Caves | P-60 Hacker assimilated allied M0-BD8(M)
 3282 | -6/Proximity Caves | Attacked by a faux Warlord
 3409 | -6/Proximity Caves | Core integrity fell below 20%
 3554 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3569 | -6/Proximity Caves | Discovered new exit (range 7)
 3571 | -6/Proximity Caves | Learned Factory non-interactive machine intel
 3572 | -6/Proximity Caves | Identified exit to Factory
 3572 | -6/Proximity Caves | Entered Factory
 3572 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x5
 3573 | -6/Factory         | Loaded intel: 219 non-interactive machine locations
 3668 | -6/Factory         | Discovered new exit (range 10)
 3671 | -6/Factory         | Identified exit to Lower Caves
 3805 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 3807 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 3822 | -6/Factory         | Garrison activated, responded to threat
 3866 | -6/Factory         | Lost 7 parts (1p3n3u)
 3992 | -6/Factory         | Repaired Ripper
 4004 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 4091 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 4092 | -6/Factory         | Zion Recon squad teleported in
 4132 | -6/Factory         | Lost 4 parts (1p2n1w)
 4272 | -6/Factory         | First assault squad dispatched
 4307 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 4458 | -6/Factory         | Entered Lower Caves
 4504 | -6/Lower Caves     | Build established: Hacker-Mutant
 4621 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4730 | -6/Lower Caves     | Learned Factory emergency access door positions
 4824 | -6/Lower Caves     | Core integrity fell below 50%
 4889 | -6/Lower Caves     | Discovered new exit (range 7)
 4891 | -6/Lower Caves     | Identified exit to Lower Caves
 5360 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 5527 | -6/Lower Caves     | Entered another Lower Caves area
 5574 | -6/Lower Caves     | Learned location of 1 exit from Factory
 5771 | -6/Lower Caves     | Learned location of 1 exit from Factory
 5905 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 5989 | -6/Lower Caves     | Core integrity fell below 20%
 6006 | -6/Lower Caves     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
System corrupted by crushing effect (+2).
Gravmag Array destroyed.
Critical hit (Burn: +37). <x2>
Hacking Suite destroyed.
System corrupted by crushing effect (+3).
B-48 Gladiator destroyed.
0b10 Decoder Chip [Looter] destroyed.
Acquired Rnf. Deuterium Engine.
Adv. Melee Analysis Suite destroyed.
Gravmag Array destroyed.
Mace fries itself beyond repair.
Acquired Lgt. Treads.
System corrupted: Rnf. Deuterium Engine
  rejected.
Acquired Rnf. Deuterium Engine.
Ripper destroyed.
G-67 Veteran knocked back.
Acquired 20 matter.
Lgt. Treads destroyed.
Hvy. Mace destroyed.

 Map 
-----
+----------------------------------------------------+
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|    ##?#     #???????????#    #??????#      ###     |
|   ####      ???????????##    ##?????#####          |
|   ##         ?#####?####      ####??????#          |
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|  ???#  !% ##                 #???###?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Melee Speed Boost          20
Evasion (%)                64
Melee Accuracy             14
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          12

 Item Schematics 
-----------------
              Corruption Screen | -7/Zion    | Archive
 Adv. System Restoration Module | -7/Zion    | Archive
               Hvy. Machine Gun | -7/Zion    | Archive
             Imp. System Shield | -7/Zion    | Archive
                 Adv. ECM Suite | -7/Zion    | Archive
                       Arm. Leg | -7/Zion    | Archive
      Imp. Medium Armor Plating | -7/Zion    | Archive
                 Powered Hammer | -7/Zion    | Archive
       Imp. Hardlight Generator | -7/Zion    | Archive
     Xenon Bombardment Thruster | -7/Zion    | Archive
              Adv. Sensor Array | -7/Zion    | Archive
      Adv. Melee Analysis Suite | -7/Zion    | Archive
      Imp. Melee Analysis Suite | -7/Zion    | Archive
  Imp. Component Analysis Suite | -7/Zion    | Archive
               Prc. Shock Rifle | -6/Factory | Z-intel
              Antimatter Cannon | -6/Factory | Z-intel
          Thermal Defense Suite | -6/Factory | Z-intel
           Scatter Rocket Array | -6/Factory | Z-intel
             Prc. Assault Rifle | -6/Factory | Z-intel
             Imp. Lightning Gun | -6/Factory | Z-intel
                   Rocket Array | -6/Factory | Z-intel
                Com. Ion Cannon | -6/Factory | Z-intel
          Imp. Shield Generator | -6/Factory | Z-intel
                   Plasma Rifle | -6/Factory | Z-intel
      Imp. Field Recycling Unit | -6/Factory | Z-intel
                 Adv. Heat Sink | -6/Factory | Z-intel
                       Coil Gun | -6/Factory | Z-intel
                   Imp. VSS Leg | -6/Factory | Z-intel
                  Matter Filter | -6/Factory | Z-intel
                Remote Datajack | -6/Factory | Z-intel
          Med. Reactive Plating | -6/Factory | Z-intel
            Imp. Cooling System | -6/Factory | Z-intel
                Arm. Huge Wheel | -6/Factory | Z-intel
         Terrain Scan Processor | -6/Factory | Z-intel
               Hyp. Gauss Rifle | -6/Factory | Z-intel
                Com. Matter Pod | -6/Factory | Z-intel

 Robot Schematics 
------------------
       S-27 Virus | -7/Zion | Archive
     G-47 Trooper | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places

 Challenges 
------------
None

 Game 
------
Seed              ActuatorCryofiberManipulator
  Manual?         0
Play Time         01:22:17
  Cumulative      28.6 hours
  Start           2024.12.11 @ 19:16:27
  End             2024.12.11 @ 20:45:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          27
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2cf007c-9ada-4508-a2f7-2005d225de9c