Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 20:45:07 Player: Mathewnd Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (2029) 2029 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (955) 955 TOTAL SCORE: 7139 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 349 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 286/290 System Corruption 6% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Signal Interpreter 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Signal Interpreter Makeshift Cloaking Device Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Sensor Array Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Melee Analysis Suite Hacking Suite Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Datajack Heavy Mace > --- INVENTORY -------- Gravmag Array Signal Interpreter Mini Grenade Launcher [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Gravmag Array Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Heavy Mace Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . . . 6 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 6 | . . 1 . . . 5 . . Weapon . | . . . . . . . . . Parts Attached 108 | 6 14 38 8 4 8 21 3 6 Power 20 | 1 2 7 1 . 4 2 1 2 Engine 12 | 1 2 5 1 . . . 1 2 Core 8 | . . 2 . . 4 2 . . Reactor . | . . . . . . . . . Propulsion 39 | 2 8 16 3 . 2 6 1 1 Treads 10 | . 2 7 . . . . . 1 Leg 7 | 2 2 3 . . . . . . Wheel . | . . . . . . . . . Hover 10 | . 4 3 . . . 2 1 . Flight 12 | . . 3 3 . 2 4 . . Utility 19 | 1 1 5 . 2 . 8 1 1 Device 9 | . . 4 . 2 . 3 . . Storage 1 | 1 . . . . . . . . Processor 6 | . 1 1 . . . 2 1 1 Hackware 3 | . . . . . . 3 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 30 | 2 3 10 4 2 2 5 . 2 Energy Gun 1 | . 1 . . . . . . . Energy Cannon 7 | . 2 5 . . . . . . Ballistic Gun 5 | 2 . 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . 1 2 . 1 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . 2 1 1 . 1 . . Slashing Weapon 4 | . . . . 1 1 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Parts Lost 49 | . 6 7 2 . 5 13 5 11 Power 12 | . 2 3 1 . 2 2 2 . Propulsion 18 | . 2 3 1 . 2 6 1 3 Utility 11 | . . . . . 1 4 1 5 Weapon 8 | . 2 1 . . . 1 1 3 Highest Loss Streak 10 | . 5 3 2 . 2 7 2 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 90 88 85 100 87 60 64 65 Engine 4 | . 10 5 5 11 . . . . Core 3 | . . 4 3 . 10 5 1 . Treads 4 | . 14 11 . . . . . . Leg 2 | . 11 3 . . . . . . Hover 6 | . 2 11 4 . . 5 12 12 Flight 8 | . . 1 19 33 32 7 . . Device 7 | . . 11 11 11 11 7 7 5 Storage 6 | . 14 11 11 11 10 . . . Processor 14 | . 13 11 11 11 11 14 18 23 Hackware 4 | . . . . . . 9 13 12 Energy Cannon 2 | . 5 9 . . . . . . Ballistic Gun 2 | . 12 3 4 . . . . . Launcher 1 | . . . 4 11 1 2 . 2 Impact Weapon 2 | . . 4 9 1 . . 6 6 Slashing Weapon 2 | . . . . 9 9 3 . . Peak Build Rating 61 | 6 9 14 15 26 21 56 61 58 Average Rating 25 | 4 6 11 13 17 19 35 51 52 On Entrance 20 | . 6 9 12 15 18 18 56 49 Naked Turns . | . . . . . . . . . Heaviest Build 21 | 11 16 21 15 13 15 13 15 21 Greatest Support 60 | 20 40 60 14 14 14 40 40 40 Greatest Overweight (x) 6 | . 1 1 2 . 1 2 . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 8 7 5 5 5 Most Carried 8 | 6 7 8 8 8 8 5 5 5 Average Carried 4 | 2 2 5 7 7 7 4 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 5 8 7 8 5 5 3 2 Class Distribution -------------------- 50% | Mutant 33% | Hacker-Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Matter Collected 1565 | 260 211 416 22 121 205 133 102 95 Remotely . | . . . . . . . . . Salvage Created 2007 | . 360 780 36 . 276 186 123 246 Parts 119 | . 21 47 8 . 9 20 2 12 Haulers Intercepted 2 | . 1 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . 3 6 . 1 6 Prevented 5 | . . . . . . . 3 2 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 59 | . 6 18 6 . 7 11 3 8 Melee 12 | . . 2 . . 4 4 1 1 Guns 8 | . 6 2 . . . . . . Cannons 10 | . . 10 . . . . . . AOE 24 | . . 2 5 . 3 7 . 7 Classes Destroyed 14 | . 5 4 . . 2 1 1 1 Worker 1 | . . 1 . . . . . . Builder 1 | . . 1 . . . . . . Hauler 2 | . 1 1 . . . . . . Recycler 1 | . . 1 . . . . . . Operator 2 | . 1 . . . . 1 . . Watcher 4 | . 2 2 . . . . . . Swarmer 31 | . 1 7 6 . 2 9 1 5 Cutter 2 | . . . . . . 2 . . Grunt 15 | . 5 7 . . . . 1 2 Brawler 1 | . . . . . . . . 1 Sentry 4 | . . 4 . . . . . . Hunter 1 | . . . . . . . 1 . Thug 4 | . . . . . 4 . . . Butcher 1 | . . . . . 1 . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 5 | . 2 5 3 . 3 4 1 4 Combat Bots Only 5 | . 2 5 3 . 3 4 1 4 Max Kills in Single Turn 4 | . 1 1 2 . 2 4 1 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 2 . 2 4 . 3 Melee 1 | . . 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Hostile Shots Fired 502 | . 77 109 33 . 45 71 78 89 Missed 170 | . 22 26 16 . 23 23 36 24 Damage Taken 5067 | . 694 1011 132 . 464 885 549 1332 Core 1367 | . 151 148 26 . 187 340 116 399 Absorbed by Shields 25 | . . . . . . 25 . . Regen/Repaired (Parts) 54 | . . . . . . 54 . . Core Remaining (%) 49 | 100 39 . . . 9 . . . Volleys Fired 115 | . 45 39 8 . 11 6 . 6 Largest 2 | . 2 2 1 . 1 1 . 1 Hottest 136 | . 136 136 30 . 30 30 . 30 Shots Fired 194 | . 86 76 9 . 11 6 . 6 Gun 95 | . 74 15 6 . . . . . Cannon 71 | . 12 59 . . . . . . Launcher 28 | . . 2 3 . 11 6 . 6 Special . | . . . . . . . . . Kinetic 84 | . 63 15 6 . . . . . Thermal 82 | . 23 59 . . . . . . Explosive 28 | . . 2 3 . 11 6 . 6 Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | . 12 8 6 . . . . 1 Robot Miss Streak 6 | . 5 6 3 . . 4 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 138 | . 49 49 4 . 10 6 10 10 Core Hits 102 | . 20 26 5 . 20 17 1 13 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . 2 . Critical Strikes 5 | . . 1 1 . . . 2 1 Smash 4 | . . 1 1 . . . 2 . Sever 1 | . . . . . . . . 1 Melee Attacks 63 | . . 10 1 . 16 13 15 8 Impact 30 | . . 10 1 . . . 15 4 Slashing 33 | . . . . . 16 13 . 4 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 4779 | . 572 1209 366 . 827 712 425 668 Guns 542 | . 469 67 6 . . . . . Cannons 781 | . 103 678 . . . . . . Explosions 1743 | . . 109 314 . 442 474 . 404 Melee 1713 | . . 355 46 . 385 238 425 264 Ramming . | . . . . . . . . . Kinetic 430 | . 357 67 6 . . . . . Thermal 893 | . 215 678 . . . . . . Explosive 1743 | . . 109 314 . 442 474 . 404 Electromagnetic . | . . . . . . . . . Impact 985 | . . 355 46 . . . 425 159 Slashing 728 | . . . . . 385 238 . 105 Piercing . | . . . . . . . . . Highest Corruption 6 | . . 2 2 2 . . 1 6 Average Corruption 1 | . . 2 2 2 . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . 2 2 1 . . 2 3 Message Errors 2 | . . . . 1 . . . 1 Matter Fused 2 | . . 1 1 . . . . . Heat Flow Errors 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . 1 . . . . . Alerts 2 | . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 303 | . . 110 51 . 9 . 124 9 Projectiles 1 | . . 1 . . . . . . Explosions 38 | . . 24 5 . . . . 9 Melee 264 | . . 85 46 . 9 . 124 . Knockbacks 5 | . . . 1 . . . 2 2 Impact 4 | . . . 1 . . . 2 1 Kinetic . | . . . . . . . . . Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 175 | . . . . . 55 33 . 87 Shots 5 | . . . . . 2 1 . 2 Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 309 | . 225 309 . . 24 . 3 221 Average Temperature 93 | . 67 112 . . 13 . 3 91 Received Heat Transfer 1497 | . 261 324 . . 197 48 144 523 Effects 4 | . 1 3 . . . . . . Energy Bleed 1 | . 1 . . . . . . . Interference 3 | . . 3 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . 2 1 . . . 2 . Combat Hostiles 5 | . . 2 1 . . . 2 . Parts Fried 6 | . . 6 . . . . . . Impact Corruptions 10 | . . 4 3 . . . 3 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 2 1 . . 1 . . . Heat Transferred 1739 | . 518 1221 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Peak Influence 475 | . 225 382 282 . . 475 . . Initial 117 | . . 14 117 . . . . . Average 184 | . 51 221 208 . . 289 . . Maximum Alert Level 2 | . 1 1 1 . . 2 . . Low Security (%) 54 | 100 92 39 68 . . 26 . . Level 1 34 | . 7 60 31 . . 33 . . Level 2 10 | . . . . . . 40 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 2 1 . . . 7 . 1 Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 4 | . 1 1 . . . 2 . . Assault 2 | . . . . . . 1 . 1 Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Distress Signals 4 | . 1 2 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 20 30 6 . 14 37 8 18 Peak Tracking Total 8 | . 5 7 4 . 6 8 3 7 Tactical Retreats 23 | . 2 4 1 . 2 6 4 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Traps Triggered 8 | . 3 4 . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . 3 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Disabled 13 | . 2 4 1 . . 6 . . Max in Single Turn 1 | . 1 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Accessed 9 | . 3 2 1 . . 2 . 1 Terminals 4 | . 2 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 3 | . 1 1 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 4 6 3 . . 5 . 1 Successful 11 | . 3 3 1 . . 3 . 1 Failed 8 | . 1 3 2 . . 2 . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 19 | . 3 . 2 . . 14 . . Terminals 9 | . 3 3 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units 7 | . 1 3 . . . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 2 1 1 . . . . 1 Open Door 1 | . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 4 | . 1 2 . . . 1 . . Report Inventory 3 | . 1 1 . . . 1 . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 2 1 . . 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 36 | . . . . 14 . 22 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 44 | . . . . . . 44 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total Allies 7 | . . . . 4 1 2 . . Largest Group 4 | . . . . 4 4 2 . . Highest-Rated Group 192 | . . . . 147 147 192 . . Highest-Rated Ally 96 | . . . . 39 39 96 . . Zionite Dispatches 1 | . . . . . . 1 . . Recon 1 | . . . . . . 1 . . Total Orders . | . . . . . . . . . Ally Attacks 64 | . . . . . 33 31 . . Total Damage 1517 | . . . . . 504 1013 . . Kills 10 | . . . . . 2 8 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 1 . 1 3 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 3 | . . . . . . 3 . . Prototype Stockpiles 1 | . . . . . . 1 . . Component Schematics 1 | . . . . . . 1 . . Prototype Schematics 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Turns Passed 6005 | 65 979 1268 106 534 619 886 1069 479 Spaces Moved 6622 | 43 590 1004 135 1111 911 1069 1291 468 Core 18 | 6 . 1 . . . 10 . 1 Treads 460 | . 287 171 . . . . . 2 Legs 385 | 37 240 108 . . . . . . Wheels . | . . . . . . . . . Hover 2963 | . 63 655 14 . . 475 1291 465 Flight 2796 | . . 69 121 1111 911 584 . . Fastest Speed 27 | 50 56 37 34 34 34 27 56 56 Average Speed 64 | 110 134 96 44 34 44 60 56 57 Slowest Speed 350 | 120 160 160 180 34 107 195 60 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 3 67 50 31 81 73 17 98 61 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 12 | . . . . 4 4 . 2 2 Spaces Dug 8 | . . 1 . . . 5 2 . Terrain Destroyed 167 | . . 13 26 . 50 28 2 48 Melee 8 | . . 1 . . . 5 2 . Projectile . | . . . . . . . . . AOE 159 | . . 12 26 . 50 23 . 48 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total 8049 | 60 698 1206 172 1265 1096 1282 1609 661 Wait 995 | . 25 71 11 146 133 141 299 169 Move 6612 | 42 589 1001 134 1110 910 1068 1290 468 Hop 1 | . . 1 . . . . . . Pick Up 93 | 12 15 30 6 3 4 16 2 5 Fast Attach 5 | . . . . . 1 4 . . Attach 76 | 6 13 23 6 . 3 16 3 6 Detach 9 | . . 5 1 . 2 1 . . Swap 27 | . 1 15 2 4 4 1 . . Drop 32 | . 9 11 3 2 5 2 . . Fire 115 | . 45 39 8 . 11 6 . 6 Melee 62 | . . 10 1 . 16 13 15 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 14 | . . . . . . 14 . . Rewire 7 | . . . . . 7 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 16) 182 | -10/Materials | Identified exit to Materials 286 | -10/Materials | Discovered exit to Materials (range 11) 314 | -10/Materials | Build established: Mutant 507 | -10/Materials | Core integrity fell below 50% 549 | -10/Materials | Lost 5 parts (1p2n2w) 595 | -10/Materials | Discovered exit to Materials (range 3) 609 | -10/Materials | Discovered new exit (range 16) 1045 | -10/Materials | Entered another Materials area 1045 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1067 | -9/Materials | Discovered new exit (range 16) 1118 | -9/Materials | Identified exit to Mines 1327 | -9/Materials | Discovered exit to Mines (range 16) 1437 | -9/Materials | Lost 3 parts (1p1n1w) 1991 | -9/Materials | Discovered new exit (range 7) 2004 | -9/Materials | Identified exit to Materials 2031 | -9/Materials | Discovered new exit (range 13) 2046 | -9/Materials | Identified exit to Storage 2313 | -9/Materials | Entered Mines 2316 | -9/Mines | Met a Derelict bent on vengeance 2369 | -9/Mines | Discovered exit to Materials (range 17) 2417 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2419 | -9/Mines | Identified exit to Zion 2419 | -9/Mines | Entered Zion 2462 | -7/Zion | System corruption cleaned by Quarantine Array 2533 | -7/Zion | Learned Factory non-interactive machine intel 2554 | -7/Zion | Met Imprinter 2560 | -7/Zion | Imprinted 2562 | -7/Zion | Declared Zion's savior 2696 | -7/Zion | Given A8's code to call for help 2878 | -7/Zion | Given the Hacking Drone Bay 2878 | -7/Zion | Found Prototype Device 2879 | -7/Zion | Identified Hacking Drone Bay 2917 | -7/Zion | Learned location of Warlord (-5) 2921 | -7/Zion | Discovered new exit (range 11) 2925 | -7/Zion | Identified exit to Proximity Caves 2953 | -7/Zion | Entered Proximity Caves 2953 | -6/Proximity Caves | Accompanied by 4 allies 2955 | -6/Proximity Caves | Core integrity fell below 50% 2959 | -6/Proximity Caves | P-60 Hacker assimilated allied M0-BD8(M) 3282 | -6/Proximity Caves | Attacked by a faux Warlord 3409 | -6/Proximity Caves | Core integrity fell below 20% 3554 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3569 | -6/Proximity Caves | Discovered new exit (range 7) 3571 | -6/Proximity Caves | Learned Factory non-interactive machine intel 3572 | -6/Proximity Caves | Identified exit to Factory 3572 | -6/Proximity Caves | Entered Factory 3572 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 3573 | -6/Factory | Loaded intel: 219 non-interactive machine locations 3668 | -6/Factory | Discovered new exit (range 10) 3671 | -6/Factory | Identified exit to Lower Caves 3805 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3807 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3822 | -6/Factory | Garrison activated, responded to threat 3866 | -6/Factory | Lost 7 parts (1p3n3u) 3992 | -6/Factory | Repaired Ripper 4004 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4091 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4092 | -6/Factory | Zion Recon squad teleported in 4132 | -6/Factory | Lost 4 parts (1p2n1w) 4272 | -6/Factory | First assault squad dispatched 4307 | -6/Factory | Retrieved Zion intel report: Component Schematics 4458 | -6/Factory | Entered Lower Caves 4504 | -6/Lower Caves | Build established: Hacker-Mutant 4621 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4730 | -6/Lower Caves | Learned Factory emergency access door positions 4824 | -6/Lower Caves | Core integrity fell below 50% 4889 | -6/Lower Caves | Discovered new exit (range 7) 4891 | -6/Lower Caves | Identified exit to Lower Caves 5360 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5527 | -6/Lower Caves | Entered another Lower Caves area 5574 | -6/Lower Caves | Learned location of 1 exit from Factory 5771 | -6/Lower Caves | Learned location of 1 exit from Factory 5905 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5989 | -6/Lower Caves | Core integrity fell below 20% 6006 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted by crushing effect (+2). Gravmag Array destroyed. Critical hit (Burn: +37). Hacking Suite destroyed. System corrupted by crushing effect (+3). B-48 Gladiator destroyed. 0b10 Decoder Chip [Looter] destroyed. Acquired Rnf. Deuterium Engine. Adv. Melee Analysis Suite destroyed. Gravmag Array destroyed. Mace fries itself beyond repair. Acquired Lgt. Treads. System corrupted: Rnf. Deuterium Engine rejected. Acquired Rnf. Deuterium Engine. Ripper destroyed. G-67 Veteran knocked back. Acquired 20 matter. Lgt. Treads destroyed. Hvy. Mace destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ??????????????????????????????"""""#?????????????? | | ??????????????????????????????"""""#?????????????? | | ??????????????????????????????"""""#?????????????? | | ?????????????????????????###### #??????????????? | | ###??????????????????????# ## ##?????????????? | | #####???????????????????# ####??????????? | | ######???????????????# ##?????????? | | ## ##??????????????# #?????????? | | ################ #????????## | | ###??????#! | | ######?# | | ########### ### | | #?????????### ## | | ## ##???????###?## ### | | ##### #?????#### ##?## ##?# | | ####### #?????# g g##?## ## ##??# | | ### ###?????# #??## ##??##???# | | ### ????????## !i ##??##### #####???## | | ### #?????????###@g #??????# #?### | | ##?# #???????????# #??????# ### | | #### ???????????## ##?????##### | | ## ?#####?#### ####??????# | | ## #?## ### #??????##### | | ## #?# ##????????# | | ## ## #?# #??????? # | | ##### ## ### ##?????? ## | | ????# # ## #####?????? ####? | | ??### ## # #????????? #????? | | ### # ##???????? #?????? | | # ## #???????? ##??????? | | ######### #??????# #????????? | | ### #???????## #?????## #?????????? | | #?## ### #????????# #?????##??????????? | | #?## #?###????????### ????????????????? | | ### % #???###????????#### ???????????????? | | ## ##### ##???????????# ??????????????? | | # ## #???#####???? ????????????? | | ##??# ##???? ?????????????? | | ##?# % ##???## ?????????????? | | ## #?## ! #????????????????????? | | ?## #####!%!##???????????????????? | | ??# ! !! #???????????????????? | | ???# !% ## #???###?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Melee Speed Boost 20 Evasion (%) 64 Melee Accuracy 14 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Corruption Screen | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Prc. Shock Rifle | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Imp. Shield Generator | -6/Factory | Z-intel Plasma Rifle | -6/Factory | Z-intel Imp. Field Recycling Unit | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Imp. VSS Leg | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Remote Datajack | -6/Factory | Z-intel Med. Reactive Plating | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Terrain Scan Processor | -6/Factory | Z-intel Hyp. Gauss Rifle | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed ActuatorCryofiberManipulator Manual? 0 Play Time 01:22:17 Cumulative 28.6 hours Start 2024.12.11 @ 19:16:27 End 2024.12.11 @ 20:45:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e2cf007c-9ada-4508-a2f7-2005d225de9c