Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 17:37:06 Player: lepire Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (124) 620 Value Destroyed (4102) 4102 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 11158 Bonus ------- High Alert Combat Kills 156 Entered DSFs 500 Cogmind --------- Core Integrity 285/1150 Matter 133/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (13) ----- High-capacity Storage Unit Enhanced Optical Array Target Analyzer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Reinforced Fission Core Advanced Cooling System Improved Recalibrator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Trap Scanner Enhanced Optical Array Improved Signal Interpreter Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Weapon Cycler Improved Medium Armor Plating Improved Recalibrator > --- WEAPON ----------- KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Reinforced Fission Core Advanced Cooling System [Rating: 83] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 11 | . . . 2 1 2 . 2 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 76 | 2 13 . 14 7 2 6 2 11 2 9 4 . 4 Power 8 | . 2 . 3 . . . . . . 2 . . 1 Engine 5 | . 1 . 3 . . . . . . 1 . . . Core 3 | . 1 . . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 17 | 2 2 . 5 3 . . . 1 1 1 1 . 1 Treads 11 | 1 2 . 3 2 . . . 1 . 1 1 . . Leg 1 | . . . . . . . . . . . . . 1 Wheel 5 | 1 . . 2 1 . . . . 1 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 35 | . 4 . 5 3 2 3 2 9 . 2 3 . 2 Device 10 | . 1 . . . 2 . 1 4 . 1 . . 1 Storage 3 | . 2 . . . . . . . . . . . 1 Processor 7 | . . . . . . 1 1 3 . . 2 . . Hackware . | . . . . . . . . . . . . . . Protection 15 | . 1 . 5 3 . 2 . 2 . 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 16 | . 5 . 1 1 . 3 . 1 1 4 . . . Energy Gun 1 | . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 4 | . 1 . . . . . . . . 3 . . . Ballistic Cannon 8 | . 3 . . . . 2 . 1 1 1 . . . Launcher 3 | . 1 . 1 . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . . . . . . . Parts Lost 33 | . . . 3 4 . . . 4 4 2 3 1 12 Power 4 | . . . 1 . . . . . . 1 . . 2 Propulsion 8 | . . . 1 . . . . 1 2 . 1 1 2 Utility 15 | . . . 1 3 . . . 3 . 1 1 . 6 Weapon 6 | . . . . 1 . . . . 2 . 1 . 2 Highest Loss Streak 8 | . . . 1 1 . . . 3 4 1 3 1 8 To Critical Strikes 2 | . . . . . . . . . 1 . 1 . . Average Backups 14 | 6 13 19 19 19 18 18 17 17 13 3 2 3 3 Power . | 1 . 1 . . . . . . . . . 1 1 Propulsion 1 | 4 2 2 1 1 1 1 1 1 . 1 . . . Utility 8 | . 5 9 9 12 14 13 13 12 8 . 1 2 2 Weapon 3 | 1 4 6 6 4 3 3 3 3 4 1 . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 39 | . 6 1 8 11 1 . . 2 8 . . . 2 Power 5 | . 1 . . 1 . . . 1 1 . . . 1 Propulsion 3 | . . . 1 2 . . . . . . . . . Utility 18 | . 3 . . 5 1 . . 1 7 . . . 1 Weapon 12 | . 2 1 6 3 . . . . . . . . . Tool/Special 1 | . . . 1 . . . . . . . . . . Average Slot Usage (%) 87 | . 90 100 97 92 77 84 84 86 55 65 73 81 60 Engine 5 | . 3 . 9 8 7 7 6 5 1 . . . . Core 2 | . 9 14 1 . . . . . . 2 5 5 3 Treads 11 | . 18 14 11 16 7 7 6 4 1 3 7 10 1 Wheel 7 | . 9 14 11 9 7 7 6 5 5 5 2 . . Device 6 | . 1 . . . 8 8 12 22 13 16 17 17 11 Storage 7 | . 14 14 11 9 7 7 6 5 3 . . . 4 Processor 7 | . . . . . . 5 12 18 20 17 20 29 25 Protection 18 | . 5 14 30 31 23 23 20 10 3 6 5 5 1 Ballistic Gun 2 | . 9 . . . . . . . . 8 4 5 4 Ballistic Cannon 14 | . 16 28 21 17 15 14 13 10 3 . 5 5 4 Peak Build Rating 83 | 6 11 12 19 35 42 49 54 69 70 61 83 83 81 Average Rating 34 | 6 8 11 14 22 37 47 53 66 42 50 67 82 60 On Entrance 39 | 6 6 10 12 19 35 41 49 54 67 31 60 83 79 Avg Prop Armor Cover (%) 7 | . 10 9 6 9 5 5 5 4 5 6 7 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 98 | 11 58 52 72 81 84 94 95 98 88 39 39 39 93 Greatest Support 108 | 20 40 16 20 28 28 28 28 28 28 28 108 108 80 Greatest Overweight (x) 28 | . 3 3 5 6 2 3 3 3 3 1 1 . 28 Average Overweight (x) 2 | . 2 3 3 4 2 2 3 2 . . . . 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 5 20 Average Capacity 17 | 8 18 20 20 20 20 20 20 20 14 5 5 5 17 Most Carried 20 | 6 20 20 20 20 20 20 20 20 20 5 4 3 3 Average Carried 15 | 5 13 19 19 19 19 19 18 18 13 4 3 3 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 5 5 20 Final Carried 20 | 4 16 20 20 20 19 20 18 19 5 4 3 3 3 Class Distribution -------------------- 77% | Mutant 13% | Scavenger-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Matter Collected 4675 | 220 513 116 820 788 . 306 . 1173 14 286 241 58 140 Remotely . | . . . . . . . . . . . . . . Salvage Created 3683 | . 474 8 789 763 . 229 . 911 . 155 166 . 188 Parts 203 | . 20 . 50 62 . 17 . 33 . 9 4 . 8 Haulers Intercepted 13 | . 2 . 6 4 . . . 1 . . . . . Recyclers Shooed 6 | . . . 1 . . . . 5 . . . . . Parts Field Recycled 6 | . 6 . . . . . . . . . . . . Retrieved Matter 26 | . 26 . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . 3 . . Prevented . | . . . . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . 1 . . . Broken 1 | . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Combat Hostiles Destroyed 87 | . 6 2 20 25 . 6 . 14 . 5 4 . 5 Guns 7 | . 2 . . . . . . . . 2 . . 3 Cannons 68 | . 4 2 20 25 . 1 . 12 . . 2 . 2 AOE 12 | . . . . . . 5 . 2 . 3 2 . . Classes Destroyed 17 | . 6 1 4 1 . 2 . 3 . . . . . Worker 4 | . 2 . . 1 . . . . . 1 . . . Builder 1 | . 1 . . . . . . . . . . . . Tunneler 2 | . . . . 1 . . . 1 . . . . . Hauler 13 | . 2 . 6 4 . . . 1 . . . . . Recycler 5 | . 1 . . 1 . . . 3 . . . . . Operator 4 | . . . 2 . . . . 2 . . . . . Watcher 8 | . 2 . 3 3 . . . . . . . . . Swarmer 25 | . . . 4 14 . . . . . 4 . . 3 Grunt 30 | . 6 . 8 3 . 3 . 5 . . 3 . 2 Brawler 3 | . . . 1 1 . . . . . . 1 . . Duelist 1 | . . . . . . . . 1 . . . . . Sentry 15 | . . . 7 7 . . . . . 1 . . . Demolisher 2 | . . 2 . . . . . . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 7 | . . . . . . . . 7 . . . . . Heavy 1 | . . . . . . 1 . . . . . . . Best Kill Streak 7 | . 3 2 7 4 . 4 . 5 . 4 4 . 3 Combat Bots Only 7 | . 2 2 7 4 . 4 . 3 . 4 4 . 3 Max Kills in Single Turn 3 | . 1 1 1 2 . 3 . 2 . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . 1 . 2 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Hostile Shots Fired 633 | . 28 7 83 93 . 55 . 90 7 77 19 35 139 Missed 201 | . 8 1 23 23 . 21 . 29 . 29 10 14 43 Hits 432 | . 20 6 60 70 . 34 . 61 7 48 9 21 96 Melee 17 | . . . . 3 . . . 6 7 . 1 . . Projectile 415 | . 20 6 60 67 . 34 . 55 . 48 8 21 96 AOE 8 | . . 7 . . . . . . . . . . 1 Critical Strikes 27 | . 2 . 2 1 . 3 . 8 3 2 1 . 5 Actively Blocked 2 | . . . 1 . . . . 1 . . . . . Damage Taken 7356 | . 287 243 746 726 . 592 . 1331 277 794 211 402 1747 Core 1564 | . 128 31 85 69 . 63 . 124 34 89 20 56 865 Absorbed by Shields 104 | . . . . . . 48 . . . . . . 56 Redirected to Shielding 143 | . . . 65 19 . 37 . 22 . . . . . Ignored by Resistances 466 | . . . 16 115 . 124 . 194 17 . . . . Regen/Repaired (Parts) 364 | . 37 . 160 167 . . . . . . . . . Core Remaining (%) 79 | 100 . 36 78 87 . 91 100 . . . . 67 . Volleys Fired 361 | . 43 4 77 84 . 13 . 80 8 24 11 1 16 Largest 2 | . 2 2 2 2 . 2 . 2 2 2 2 2 2 Hottest 98 | . 60 60 60 60 . 80 . 87 98 47 80 80 80 Shots Fired 664 | . 85 8 154 167 . 16 . 122 12 45 22 4 29 Gun 104 | . 34 . . . . . . . . 41 10 3 16 Cannon 542 | . 50 8 153 167 . 6 . 122 12 1 9 1 13 Launcher 18 | . 1 . 1 . . 10 . . . 3 3 . . Special . | . . . . . . . . . . . . . . Kinetic 645 | . 83 8 153 167 . 6 . 122 12 42 19 4 29 Thermal 1 | . 1 . . . . . . . . . . . . Explosive 18 | . 1 . 1 . . 10 . . . 3 3 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 19 | . 10 8 19 18 . 5 . 8 7 18 4 2 5 Robot Miss Streak 5 | . 5 . 4 3 . 1 . 3 2 4 1 . 1 Penetration Max 1 | . . . . . . . . 1 . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 439 | . 53 6 105 118 . 7 . 76 10 33 11 1 19 Core Hits 196 | . 21 5 39 46 . 14 . 41 1 13 8 . 8 Critical Kills 1 | . . . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . 1 2 Critical Strikes 32 | . 3 . 7 6 . . . 4 3 1 3 1 4 Destroy 6 | . . . . . . . . . 2 1 . 1 2 Blast 26 | . 3 . 7 6 . . . 4 1 . 3 . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11155 | . 870 99 1927 2127 . 676 . 3080 278 875 666 26 531 Guns 1240 | . 285 . . . . . . . . 482 140 26 307 Cannons 7879 | . 585 99 1860 2127 . 135 . 2398 278 . 173 . 224 Explosions 2029 | . . . 67 . . 541 . 675 . 393 353 . . Melee . | . . . . . . . . . . . . . . Ramming 7 | . . . . . . . . 7 . . . . . Kinetic 9119 | . 870 99 1860 2127 . 135 . 2398 278 482 313 26 531 Thermal 296 | . . . . . . . . 296 . . . . . Explosive 1733 | . . . 67 . . 541 . 379 . 393 353 . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . 2 . . . . 4 16 18 22 22 9 Average Corruption 11 | . . . 2 . . . . 1 9 16 19 22 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 103 | . . . 3 . . . . 17 4 21 27 31 . Message Errors 30 | . . . 1 . . . . 6 2 7 4 10 . Matter Fused 27 | . . . . . . . . 6 1 5 7 8 . Heat Flow Errors 11 | . . . 1 . . . . 1 . 3 1 5 . Energy Discharges 7 | . . . . . . . . 2 1 1 3 . . Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . . . . . 1 5 3 . Data Loss (major) 5 | . . . . . . . . . . 1 3 1 . Misfires 8 | . . . 1 . . . . 1 . 1 3 2 . Alerts 3 | . . . . . . . . . . 1 1 1 . Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 200 | . 5 . 30 19 . . . 126 . . 13 . 7 Projectiles 113 | . 5 . 30 19 . . . 39 . . 13 . 7 Explosions 87 | . . . . . . . . 87 . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 63 | . 8 2 13 7 . . . 28 . . 1 . 4 Impact . | . . . . . . . . . . . . . . Kinetic 58 | . 7 2 10 7 . . . 27 . . 1 . 4 Secondary 5 | . 1 . 3 . . . . 1 . . . . . Self-Inflicted Damage 269 | . . . . . . 43 . 226 . . . . . Shots 4 | . . . . . . 1 . 3 . . . . . Rammed 2 | . . . . . . . . 2 . . . . . Targets Rammed 2 | . . . . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 243 | . 41 36 194 102 . 5 . 130 54 231 207 243 20 Average Temperature 30 | . 12 18 21 21 . 5 . 38 25 83 40 99 8 Received Heat Transfer 1498 | . 201 . 261 180 . 87 . 111 . 93 72 189 304 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . 150 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Maximum Alert Level 3 | . . . . 1 . 1 . 3 1 . . . . Low Security (%) 86 | 100 100 100 100 85 100 59 100 44 68 100 . . 100 Level 1 6 | . . . . 14 . 40 . 5 31 . . . . Level 2 5 | . . . . . . . . 42 . . . . . Level 3 . | . . . . . . . . 7 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 724 | . 81 40 164 229 93 207 108 724 252 127 . . 69 Initial 248 | . . 7 . 39 93 12 108 28 248 106 . . 5 Average 98 | . 24 4 82 76 57 175 84 308 195 78 . . 14 Influence Increases 3565 | . 317 50 650 785 5 195 . 1050 4 183 90 75 161 Destroy 0b10 Robot/C 1740 | . 120 40 400 500 . 120 . 280 . 100 80 . 100 Destroy 0b10 Robot/NC 185 | . 40 . 55 50 . . . 35 . 5 . . . Destroy Leader 442 | . 38 10 128 134 . 20 . 72 . 20 10 . 10 Successful Hack 82 | . 35 . 1 36 5 . . . . . . . 5 Disable Machine 450 | . . . 15 15 . 15 . 390 . . . . 15 Destroy Structure 381 | . 9 . 21 5 . 40 . 258 4 28 . . 16 Partial Spotted 15 | . 15 . . . . . . . . . . . . Lose Combat Pursuer 270 | . 60 . 30 45 . . . 15 . 30 . 75 15 Influence Decreases 3565 | . 297 70 557 672 193 6 149 397 563 272 153 66 170 Entered New Map 852 | . . 13 . 54 113 6 99 30 463 46 24 . 4 Time Decay 2476 | . 297 57 527 588 80 . 50 337 60 206 99 56 119 Lost Part 237 | . . . 30 30 . . . 30 40 20 30 10 47 Squads Dispatched 14 | . . 1 2 . . 2 . 5 . 3 . . 1 Investigation 2 | . . 1 . . . . . . . 1 . . . Extermination 4 | . . . . . . . . 2 . 1 . . 1 Reinforcement 6 | . . . 2 . . 2 . 1 . 1 . . . Assault 2 | . . . . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Distress Signals 5 | . 2 . 2 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 167 | . 21 3 34 43 . 10 . 20 5 10 4 7 10 Peak Tracking Total 9 | . 3 2 9 5 . 5 . 4 5 7 4 4 5 Tactical Retreats 13 | . 3 . 2 2 . . . 1 . 1 . 3 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Traps Triggered 7 | . 2 . 1 . . 1 . 1 . 2 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Machines Disabled 30 | . . . 1 1 . 1 . 26 . . . . 1 Max in Single Turn 9 | . . . 1 1 . 1 . 9 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Machines Accessed 41 | . 9 1 7 17 1 . . 1 . 3 1 . 1 Terminals 24 | . 7 . 3 11 1 . . . . 2 . . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 5 | . 1 . 2 2 . . . . . . . . . Recycling Units 5 | . 1 . . 2 . . . 1 . 1 . . . Scanalyzers 4 | . . . 2 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 100 | . 25 1 14 48 1 . . 2 . 4 1 . 4 Successful 57 | . 16 1 8 27 1 . . 1 . . 1 . 2 Failed 40 | . 8 . 5 20 . . . 1 . 4 . . 2 Catastrophic 4 | . . . . 2 . . . . . 2 . . . Database Lockouts 3 | . 1 . 1 1 . . . . . . . . . Manual 32 | . 5 . 6 20 . . . . . 1 . . . Terminals 67 | . 19 . 6 38 1 . . . . 3 . . . Fabricators 4 | . . . . . . . . . . . . . 4 Repair Stations 13 | . 4 . 4 5 . . . . . . . . . Recycling Units 7 | . 2 . . 2 . . . 2 . 1 . . . Scanalyzers 7 | . . . 4 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 27 | . 8 1 . 16 1 . . . . . 1 . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . Prototype ID Bank 3 | . 1 . . 2 . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . 1 . . Open DSF 1 | . . . . . 1 . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . Locate Traps 5 | . 1 . . 4 . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . Zone Layout 5 | . 3 . . 2 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 11 | . 3 . 4 4 . . . . . . . . . Scan Component 5 | . 1 . 2 2 . . . . . . . . . Repair 5 | . 1 . 2 2 . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . 2 . . . 1 . . . . . Report Inventory 3 | . 1 . . 2 . . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 5 | . . . 3 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Retrieve Study 3 | . . . 1 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 3 . 1 3 . . . . . . . . . Terminals 7 | . 3 . 1 3 . . . . . . . . . Botnet 7 | . 3 . 1 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 4 . 6 14 . . . 1 . 3 . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . . 128 Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 1 2 . . . . . . . . . Parts Repaired 5 | . 1 . 2 2 . . . . . . . . . Time 167 | . 38 . 52 77 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Active Infowar (turns) 4130 | . . . . . 164 324 111 1219 128 422 681 566 515 Optics 3531 | . . . . . . . . 1219 128 422 681 566 515 Sensors 931 | . . . . . . . 103 828 . . . . . Traps 3750 | . . . . . 164 324 111 1219 105 69 681 566 511 Jamming 81 | . . . . . 34 47 . . . . . . . Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . 2 3 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Turns Passed 10641 | 6 1279 496 1961 2769 164 324 111 1219 128 422 681 566 515 Spaces Moved 5809 | 2 655 323 963 1422 124 188 76 666 92 314 488 352 144 Core 13 | . . . . . . . . . . . . . 13 Treads 749 | 2 131 . 3 . . . . . . 3 177 352 81 Legs 50 | . . . . . . . . . . . . . 50 Wheels 4997 | . 524 323 960 1422 124 188 76 666 92 311 311 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 100 | 160 100 145 145 130 130 130 145 130 100 100 115 160 160 Average Speed 152 | 160 156 145 155 157 130 143 145 142 111 109 132 160 320 Slowest Speed 1450 | 160 320 145 400 180 130 145 145 145 145 160 240 160 1450 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 90 40 68 90 3 93 3 12 86 10 70 58 5 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . Known Exits Taken 6 | . 1 . . . 1 . 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . Scrap Searched 3 | . . 1 . . . . . . . . 1 1 . Spaces Dug 5 | . . . . . . 3 . . . 1 . 1 . Terrain Destroyed 302 | . 10 . 13 . . 63 . 132 2 18 52 2 10 Melee . | . . . . . . . . . . . . . . Projectile 55 | . . . . . . . . 28 2 1 12 2 10 AOE 247 | . 10 . 13 . . 63 . 104 . 17 40 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Upp Upp Fac Total 6984 | 5 818 343 1281 1786 127 221 77 836 108 353 506 353 170 Wait 571 | . 72 11 184 234 . . . 65 . . . 1 4 Move 5797 | 1 654 322 962 1421 123 187 75 666 91 313 487 351 144 Hop . | . . . . . . . . . . . . . . Pick Up 74 | . 17 5 19 15 1 3 . 7 3 2 2 . . Fast Attach 36 | . 8 . 4 7 1 1 . 2 1 6 3 . 3 Attach 24 | . 2 . 3 3 1 . 2 5 3 2 2 . 1 Detach 5 | . 3 . . 1 . . . . . . . . 1 Swap 53 | 2 12 . 11 3 . 12 . 7 1 4 1 . . Drop 60 | 2 7 1 21 18 1 5 . 2 1 2 . . . Fire 361 | . 43 4 77 84 . 13 . 80 8 24 11 1 16 Melee . | . . . . . . . . . . . . . . Ram 2 | . . . . . . . . 2 . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Identified exit to Mines 232 | -10/Materials | Central database locked down 308 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 13) 544 | -10/Materials | Discovered new exit (range 6) 886 | -10/Materials | Core integrity fell below 50% 1021 | -10/Materials | Discovered new exit (range 7) 1113 | -10/Materials | Repaired Lgt. Nuclear Core 1286 | -10/Materials | Entered Mines 1294 | -10/Mines | Met a Derelict shopkeep closing up shop 1388 | -10/Mines | Assembled infested the area 1393 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1400 | -10/Mines | Discovered new exit (range 13) 1509 | -10/Mines | Discovered new exit (range 5) 1559 | -10/Mines | Learned Materials emergency access door positions 1567 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1782 | -10/Mines | Entered Materials 1782 | -9/Materials | Evolved 2 slots: Utility x2 2235 | -9/Materials | Discovered new exit (range 8) 2377 | -9/Materials | Destroyed 7 combat bots 2484 | -9/Materials | Central database locked down 2706 | -9/Materials | Repaired Lgt. Cannon+ 2980 | -9/Materials | Repaired Lgt. Armor Plating 3056 | -9/Materials | Discovered new exit (range 5) 3674 | -9/Materials | Discovered new exit (range 8) 3743 | -9/Materials | Entered another Materials area 3743 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4354 | -8/Materials | Build established: Scavenger-Mutant 4833 | -8/Materials | Repaired Cld. Ion Engine 5195 | -8/Materials | Discovered new exit (range 6) 5367 | -8/Materials | Build established: Mutant 5942 | -8/Materials | Repaired Lgt. Armor Plating 6012 | -8/Materials | Central database locked down 6176 | -8/Materials | Discovered new exit (range 16) 6512 | -8/Materials | Entered Factory 6512 | -7/Factory | Evolved 2 slots: Utility x2 6632 | -7/Factory | Identified exit to DSF 6676 | -7/Factory | Entered DSF 6706 | -7/DSF | Additional patrols routed to DSF 6726 | -7/DSF | Discovered new exit (range 14) 7000 | -7/DSF | Entered Factory 7000 | -6/Factory | Evolved 2 slots: Utility x2 7071 | -6/Factory | Discovered new exit (range 5) 7076 | -6/Factory | Identified exit to Factory 7111 | -6/Factory | Entered another Factory area 7111 | -5/Factory | Evolved 2 slots: Utility x2 7311 | -5/Factory | Build established: Skirmisher 7711 | -5/Factory | First assault squad dispatched 8140 | -5/Factory | Lost 3 parts (1n2u) 8240 | -5/Factory | Build established: Mutant 8330 | -5/Factory | Sucked down chute 8330 | -5/Factory | Entered Waste 8345 | -5/Waste | EMP discharged 8346 | -5/Waste | Spotted C-40 Crusher 8361 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8364 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 8367 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8370 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8384 | -5/Waste | Spotted C-40 Crusher 8384 | -5/Waste | Spotted C-40 Crusher 8392 | -5/Waste | Spotted C-40 Crusher 8393 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8401 | -5/Waste | Lost 4 parts (2n2w) 8407 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8411 | -5/Waste | Spotted C-40 Crusher 8444 | -5/Waste | Discovered new exit (range 13) 8445 | -5/Waste | EMP discharged 8445 | -5/Waste | System corruption reached 10% 8457 | -5/Waste | Identified exit to Factory 8458 | -5/Waste | Entered Factory 8731 | -5/Factory | Spotted B-75 Beast 8876 | -5/Factory | Discovered new exit (range 5) 8879 | -5/Factory | Identified exit to Upper Caves 8880 | -5/Factory | Entered Upper Caves 9116 | -5/Upper Caves | Build established: Scavenger-Mutant 9199 | -5/Upper Caves | Learned Factory terminal intel 9284 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9535 | -5/Upper Caves | Build established: Mutant 9536 | -5/Upper Caves | Discovered new exit (range 7) 9544 | -5/Upper Caves | Identified exit to Upper Caves 9561 | -5/Upper Caves | Entered another Upper Caves area 9577 | -5/Upper Caves | Discovered new exit (range 17) 9603 | -5/Upper Caves | Identified exit to Factory 9819 | -5/Upper Caves | Learned Factory stockpile data 9955 | -5/Upper Caves | Learned Factory terminal intel 10127 | -5/Upper Caves | Entered Factory 10127 | -4/Factory | Evolved 2 slots: Utility x2 10128 | -4/Factory | Identified exit to Upper Caves 10130 | -4/Factory | Loaded intel: 28 terminal locations 10626 | -4/Factory | Core integrity fell below 50% 10642 | -4/Factory | Self-destructed Last Messages --------------- 10629_ R-10 Processor collects Corrupted Lgt. Antimatter Reactor. 10630_ U-05 Engineer lays Concrete. 10631_ G-67 Veteran misfires. 10632_ U-05 Engineer lays Concrete. 10633_ R-10 Processor collects Wheel. 10633_ U-05 Engineer lays Concrete. 10634_ Imp. Signal Interpreter destroyed. 10636_ R-10 Processor collects Terrain Scanner. 10636_ U-05 Engineer lays Concrete. 10637_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 10637_ Critical hit (Burn: +50). 10638_ U-05 Engineer lays Concrete. 10638_ Trap Scanner destroyed. 10640_ R-10 Processor collects Wheel. 10640_ U-05 Engineer lays Concrete. 10640_ K-01 Serf latches onto P-70 Sage. 10640_ K-01 Serf pushes P-70 Sage. 10641_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????""???????? | | ???????????????????????!?????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????= | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????##+#??????????????????????????????? | | ???????? ??????##+###??????????????????? | | ???????? ?????? ??????????????????? | | ???????? " ??????? ???????????????????? | | ???????? ??????? ????????????????????? | | ???????? ?#######+######???????????????? | | ????????# #?#] @g #???????????????? | | ????????# #?# % = R #???????????????? | | ???#????# #?# "!%p #???????????????? | | ???# ???# #?# "R" u !#???????????????? | | ???# ???# #?# """kg #???????????????? | | ???# #### #######p########???????????????? | | ???# !! ###??????????????????? | | ???# ! !! "#??????????????????? | | ???# !! ""#??????????????????? | | ???# !! "" G#??????????????????? | | ???# !! "" ""#??????????????????? | | ???#### !! F" "#??????????????????? | | ??????#! "" ###??????????????????? | | ????### ! ! ##???????????????????? | | ????# #????????????????????? | | ????#+##+######## #????????????????????? | | ???# #### #????????????????????? | | ???# ## # #????????????????????? | | ???# #?## #????###+####????????? | | ???# #??# ###??# ?????????? | | ???############?# ###?# #?????????? | | ?????????# # # #?# #?????????? | | ?????????# # ##### #?????????? | | ?????????# """ / #?????????? | | ?????????# """ #/######## #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 975 Resistance: KI 20 Resistance: EM 25 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Target Analysis 12 Recoil Reduction 5 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 26% | -10/Materials Lgt. Cannon | 12% | -9/Materials Lgt. Armor Plating | 38% | -9/Materials Cld. Ion Engine | 26% | -8/Materials Lgt. Armor Plating | 4% | -8/Materials Studied --------- Lgt. Cannon | -9/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed SystemSigixStorage Manual? 0 Play Time 02:05:06 Cumulative 101.2 hours Start 2025.11.29 @ 21:12:57 End 2025.11.30 @ 17:37:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 85 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79d63339-d2c8-4df2-8018-dd65c2737a86