Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.11 @ 13:57:21 Player: alice_fexa Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (207) 1035 Value Destroyed (6958) 6958 Prototype IDs (135) 2700 Alien Tech Used (9) 1800 Bonus (44078) 44078 TOTAL SCORE: 66271 Bonus ------- High Alert Combat Kills 359 Follower Combat Kills 122 Met Data Miner 300 Met Imprinter 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -3 Cogmind --------- Core Integrity 1517/1850 Matter 133/300 Energy 244/260 System Corruption 4% Temperature Cool (16) Movement Flying (18) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Light Particle Reactor Light Particle Reactor > --- PROPULSION (4) --- Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY (16) ----- Advanced Power Amplifier Large Storage Unit Inertial Stasis Machine Dimensional Manipulator Dimensional Manipulator Experimental Targeting Computer Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Experimental Actuator Array Experimental Powered Armor Architect God Chip A Advanced System Shield Architect God Chip D > --- WEAPON (3) ------- Ionic Axe Vibroblade Enhanced Force Lance > --- INVENTORY (10) --- Experimental Energy Well (1000) Experimental Matter Compressor (0) Medium Regenerative Plating Quantum Router Ionic Axe Molecular Scythe Force Lance Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Graviton Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- Improved Fusion Compressor Large Storage Unit Experimental Energy Well Dimensional Manipulator Dimensional Manipulator Dimensional Manipulator ST Field Compressor Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Powered Armor Medium Regenerative Plating Experimental Force Field > --- WEAPON ----------- A3's Sniper Rifle Ionic Axe Vibroblade > --- INVENTORY -------- Cooled Q-thruster Experimental Matter Compressor Inertial Stasis Machine Experimental Actuator Array Experimental Powered Armor Quantum Router High-powered Transdimensional Reconstructor Ionic Axe Enhanced Force Lance Enhanced Force Lance [Rating: 241] Favorites ----------- Power Mini Fusion Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Wheel Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Ionic Axe Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Linear Accelerator Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Slashing Weapon Ionic Axe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . 2 . 2 . 2 . . 2 . . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . 1 2 . . . . . 2 . . . . 2 . . 2 . 2 . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 332 | 6 11 20 24 33 1 1 . . 12 . 4 . . 25 . 4 14 10 9 12 18 17 26 11 30 44 Power 50 | 1 2 5 1 8 1 . . . 1 . . . . 2 . 1 1 . 2 2 3 3 1 2 5 9 Engine 11 | 1 2 4 . 2 1 . . . . . . . . . . 1 . . . . . . . . . . Core 11 | . . 1 1 6 . . . . 1 . . . . 2 . . . . . . . . . . . . Reactor 28 | . . . . . . . . . . . . . . . . . 1 . 2 2 3 3 1 2 5 9 Propulsion 61 | 2 . 9 5 8 . . . . 3 . . . . 5 . . 3 3 . 2 5 3 6 . 5 2 Treads 10 | 2 . 5 3 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 46 | . . 1 . 8 . . . . 3 . . . . 5 . . 3 3 . 2 5 3 6 . 5 2 Utility 132 | 1 4 1 6 7 . . . . 6 . . . . 10 . . 8 5 6 4 10 9 10 7 17 21 Device 65 | . 2 . 2 3 . . . . 1 . . . . 1 . . 6 4 3 3 5 7 7 3 6 12 Storage 15 | 1 2 1 1 1 . . . . . . . . . 1 . . . . 1 . 1 1 . 1 3 1 Processor 13 | . . . 1 1 . . . . . . . . . 1 . . 1 . . . 2 . . 1 4 2 Hackware 24 | . . . . 2 . . . . 5 . . . . 7 . . 1 1 2 . 1 . . 2 . 3 Protection 15 | . . . 2 . . . . . . . . . . . . . . . . 1 1 1 3 . 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 89 | 2 5 5 12 10 . 1 . . 2 . 4 . . 8 . 3 2 2 1 4 . 2 9 2 3 12 Energy Gun 17 | 1 3 1 4 . . . . . . . . . . . . . . . . 2 . . 3 2 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 17 | 1 2 3 6 4 . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 10 | . . 1 2 1 . . . . . . 1 . . 2 . 2 . . . . . 1 . . . . Special Weapon 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . . . 1 . . . . 3 . . 3 . . 1 2 1 2 . 1 5 . . 4 Piercing Weapon 13 | . . . . 1 . . . . . . . . . 2 . 1 1 . . . . . . . 2 6 Special Melee Weapon 4 | . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . 1 1 1 . . . . . . . . . 2 . . . 2 . 4 1 1 7 . 2 8 Parts Lost 29 | . . 3 3 2 . . . . . . . . . 3 . . 1 1 . . . . . . 1 15 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 6 | . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . 2 Utility 14 | . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . 1 10 Weapon 6 | . . 1 2 1 . . . . . . . . . 2 . . . . . . . . . . . . Highest Loss Streak 3 | . . 3 1 1 . . . . . . . . . 1 . . 1 1 . . . . . . 1 3 Average Slot Usage (%) 98 | . 96 98 99 98 100 100 100 100 98 100 100 100 100 98 94 94 99 98 99 99 98 99 99 99 99 95 Engine 2 | . 13 8 . 1 7 7 7 7 6 6 6 6 6 . . 1 1 . . . . . . . . . Core 3 | . . 2 9 12 7 7 7 7 6 6 6 6 6 11 11 9 5 5 2 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 3 5 5 8 7 8 9 11 11 9 Treads 3 | . 28 22 18 . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . 28 30 30 30 30 25 26 26 26 26 23 23 23 20 21 19 18 17 16 16 15 15 15 Device 15 | . 10 11 9 6 7 7 7 7 6 6 6 6 6 8 5 5 10 14 19 18 20 20 20 24 30 31 Storage 7 | . 14 22 18 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 4 4 8 8 7 7 7 Processor 6 | . . . 8 7 7 7 7 7 6 6 6 6 6 5 5 5 9 5 4 4 7 8 8 8 11 13 Hackware 19 | . . . . 14 15 15 15 15 25 26 26 26 26 31 35 35 31 31 33 28 24 21 20 15 5 . Protection 1 | . . . 9 . . . . . . . . . . . . . . . . 3 4 4 3 3 3 4 Energy Gun 1 | . 14 4 1 . . . . . . . . . . . . . . . . . . . . 2 . . Ballistic Gun 2 | . 14 16 15 2 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 6 7 7 6 6 6 6 6 2 . . 4 1 8 9 8 4 7 7 7 6 Special Melee Weapon 1 | . . . . 5 7 7 7 7 5 6 6 6 6 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 125 | 13 25 44 54 51 23 23 23 23 23 23 23 23 23 31 31 33 38 39 52 53 60 72 75 98 122 125 Greatest Support 136 | 40 40 60 40 23 23 23 23 23 23 23 23 23 23 33 33 33 42 50 59 59 60 85 75 100 125 136 Greatest Overweight (x) 5 | 3 . 4 5 5 . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . Average Overweight (x) . | . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 10 16 16 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 14 14 14 16 16 10 Average Capacity 10 | 5 7 15 16 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 14 14 15 15 10 Most Carried 16 | 4 10 16 16 16 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 13 14 14 16 16 10 Average Carried 10 | 2 7 15 15 8 7 7 8 8 7 8 8 8 8 7 8 7 7 7 7 9 10 13 13 15 14 9 Final Capacity 16 | 6 10 16 16 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 14 14 14 16 10 10 Final Carried 16 | 4 10 16 16 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 13 14 13 16 8 9 Class Distribution -------------------- 45% | Wizard-Sprinter 20% | Hacker-Sprinter 10% | Mutant 7% | Machinist-Sprinter 6% | Wizard-Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Scout | -4/Factory Wizard-Sprinter | -4/Armory Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Wizard-Sprinter | -1/Access Machinist-Sprinter | -1/Command Generator-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 5303 | 251 148 438 696 340 30 10 . . 110 . 70 . . 335 . 80 260 57 130 100 200 190 261 229 317 1051 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11111 | . 162 628 1175 255 310 . . . 359 . 70 . 74 531 . 135 819 94 766 381 145 208 482 939 2917 661 Parts 518 | . 10 42 68 22 4 . . . 7 . 4 . 2 28 . 4 31 6 29 16 10 23 22 31 100 59 Haulers Intercepted 27 | . 1 1 4 2 . . . . 2 . . . . 2 . . 4 . 2 3 . . 2 4 . . Recyclers Shooed 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 1 . . 1 . . 3 . 10 . . 8 . . . . . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 100 | . 4 16 17 4 . . . . . . 1 . 1 8 . 4 10 . 1 . . 5 1 2 19 7 Melee 33 | . . . . . . . . . . . . . 1 2 . . . . 1 . . . 1 2 19 7 Guns 23 | . 4 9 10 . . . . . . . . . . . . . . . . . . . . . . . AOE 44 | . . 7 7 4 . . . . . . 1 . . 6 . 4 10 . . . . 5 . . . . Classes Destroyed 13 | . 4 4 2 1 . . . . . . . . . . . . . . 1 . . . . . 1 . Worker 8 | . . 2 3 1 . . . . . . . . . . . . . . 1 . 1 . . . . . Builder 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 27 | . 1 1 4 2 . . . . 2 . . . . 2 . . 4 . 2 3 . . 2 4 . . Recycler 14 | . . . 4 1 . . . . 1 . . . . 1 . . 1 . 1 . . . . 1 4 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 16 | . 1 . . . . . . . 1 . . . . . . . 1 . 3 . 2 3 1 2 2 . Watcher 36 | . . 2 2 1 . . . . . . . . . 3 . . 4 2 6 2 2 2 3 2 5 . Swarmer 49 | . 3 7 4 4 . . . . . . 1 . . 8 . 4 10 . 1 . . 5 . . 2 . Grunt 18 | . 1 6 7 . . . . . . . . . 1 . . . . . . . . . . 2 1 . Sentry 11 | . . 3 3 . . . . . . . . . . . . . . . . . . . 1 . 4 . Hunter 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 . Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 3 12 11 5 . . . . 2 . 1 . 1 4 . 4 5 1 2 3 1 5 2 4 6 2 Combat Bots Only 10 | . 3 10 6 4 . . . . . . 1 . 1 4 . 4 5 . 1 . . 5 1 2 6 2 Max Kills in Single Turn 4 | . 2 3 3 2 1 . . . 1 . 1 . 1 4 . 4 4 1 1 1 1 2 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 1 . . . . . . 1 . . 4 . 4 4 . . . . 2 . . . . Melee 1 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . 1 1 1 1 Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A2 (-1/Access_0) A5 (-1/Access_0) A8 (-1/Access_0) A3 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 7216 | . 113 642 941 257 . . . . 44 . 40 . 21 173 19 . 156 211 214 105 232 25 220 26 1077 2700 Core 970 | . 6 48 82 50 . . . . 20 . 23 . 21 . . . 29 47 58 30 40 . 50 26 121 319 Absorbed by Shields 2527 | . . . . . . . . . . . . . . . . . . . . . . . . . 722 1805 Core Remaining (%) 92 | 100 97 88 85 . . . . 92 . . . . 92 . . 100 . 93 . 93 . . 97 . . 82 Volleys Fired 176 | . 13 47 69 10 . . . . . . 1 . . 8 . 2 6 . . . . 4 10 3 3 . Largest 2 | . 2 2 2 1 . . . . . . 1 . . 1 . 1 1 . . . . 1 1 1 1 . Hottest 120 | . 70 63 86 30 . . . . . . 80 . . 80 . 80 80 . . . . 80 120 100 100 . Shots Fired 298 | . 26 88 137 10 . . . . . . 1 . . 8 . 2 6 . . . . 4 10 3 3 . Gun 252 | . 26 82 133 . . . . . . . . . . . . . . . . . . . 5 3 3 . Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Launcher 30 | . . 6 4 4 . . . . . . 1 . . 3 . 2 6 . . . . 4 . . . . Special 11 | . . . . 6 . . . . . . . . . 5 . . . . . . . . . . . . Kinetic 178 | . 13 61 104 . . . . . . . . . . . . . . . . . . . . . . . Thermal 44 | . 4 . 29 6 . . . . . . . . . . . . . . . . . . 5 . . . Explosive 30 | . . 6 4 4 . . . . . . 1 . . 3 . 2 6 . . . . 4 . . . . Electromagnetic 30 | . 9 21 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . . . . . . . . . . . . . 5 3 3 . Robot Hit Streak 14 | . 11 10 14 2 . . . . . . . . . 2 . . . . . . . 3 4 . . . Robot Miss Streak 7 | . 3 6 7 2 . . . . . . . . . 2 . . . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 634 | . 17 60 95 22 12 2 1 1 27 . 1 9 2 15 . 4 29 2 32 19 5 6 12 24 112 125 Core Hits 335 | . 8 32 50 13 6 . . . 4 . 2 . 1 15 . 6 23 2 16 5 4 11 8 12 55 62 Critical Hits 25 | . . . . . . . . . 1 . . . . 1 . 1 1 . 2 2 . . 2 . 9 6 Critical Kills 8 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . 2 . 3 . Critical Parts Destroyed 13 | . . . . . . . . . 1 . . . . . . 1 1 . 1 1 . . . . 4 4 Melee Attacks 1036 | . . . . 46 15 12 1 6 73 . 1 9 11 38 5 8 75 34 98 50 45 32 86 57 181 153 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 732 | . . . . . . 7 . 5 58 . 1 . 11 23 . . 72 10 98 50 45 32 86 57 94 83 Piercing 251 | . . . . 23 13 3 . . . . . . . 15 5 8 3 24 . . . . . . 87 70 Sneak Attacks 89 | . . . . 14 2 2 1 1 6 . . 9 . 4 . . 10 . 9 6 2 2 5 8 8 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Follow-up Attacks 118 | . . . . . . . . . . . . . . . . . . . 3 3 1 . 1 5 43 62 Damage Inflicted 37764 | . 311 1349 2250 843 570 . . . 928 . 170 . 84 1449 . 841 3814 145 2712 1687 541 1333 1424 2583 8107 6623 Guns 2715 | . 233 824 1626 . . . . . . . . . . . . . . . . . . . . 32 . . Cannons 43 | . . . . . . . . . . . . . . . . . . . . . . . 43 . . . Explosions 4620 | . 71 525 624 361 . . . . . . 83 . . 517 . 494 1204 . . . . 741 . . . . Melee 30379 | . . . . 482 570 . . . 928 . 87 . 84 932 . 347 2610 145 2712 1687 541 592 1381 2551 8107 6623 Ramming 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1941 | . 117 628 1196 . . . . . . . . . . . . . . . . . . . . . . . Thermal 612 | . 97 . 430 . . . . . . . . . . . . . 42 . . . . . 43 . . . Explosive 4507 | . . 525 624 361 . . . . . . 83 . . 517 . 494 1162 . . . . 741 . . . . Electromagnetic 286 | . 90 196 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 19697 | . . . . . . . . . 928 . 87 . 84 433 . . 2610 66 2712 1687 541 592 1381 2583 3079 2914 Piercing 10714 | . . . . 482 570 . . . . . . . . 499 . 347 . 79 . . . . . . 5028 3709 Highest Corruption 5 | . . . 5 . . . . . . . . . . . . . 2 2 . 1 . . 1 . 4 4 Average Corruption 2 | . . . 5 . . . . . . . . . . . . . 2 2 . 1 . . 1 . 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 66 | . . . 27 . . . . . . . . . . . . . 2 9 . 1 . . 4 . 5 18 Message Errors 15 | . . . 5 . . . . . . . . . . . . . . 2 . 1 . . 4 . . 3 Matter Fused 10 | . . . 6 . . . . . . . . . . . . . . . . . . . . . 1 3 Heat Flow Errors 5 | . . . 2 . . . . . . . . . . . . . . 1 . . . . . . 1 1 Energy Discharges 4 | . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . 5 . . . . . . . . . . . . . 2 2 . . . . . . . 1 Misfires 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 19 | . . . 6 . . . . . . . . . . . . . . 1 . . . . . . 3 9 Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4011 | . . 28 10 38 141 . . . 148 . . . . 266 . 150 580 . 491 303 126 170 211 257 877 215 Projectiles 23 | . . . . . . . . . . . . . . . . . . . . . . . 23 . . . Explosions 371 | . . 28 10 25 . . . . . . . . . . . . 138 . . . . 170 . . . . Melee 3617 | . . . . 13 141 . . . 148 . . . . 266 . 150 442 . 491 303 126 . 188 257 877 215 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 64 | . . 64 . . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 280 | . 30 . 213 12 . . . . 1 . 38 . 3 72 . 36 135 280 9 8 6 113 196 31 257 107 Average Temperature 25 | . 12 . 29 5 . . . . 1 . 18 . 3 22 . 20 15 33 2 3 3 71 89 27 98 54 Received Heat Transfer 965 | . 24 198 288 21 . . . . 12 . 18 . 12 18 9 . 27 45 27 . 45 . 27 9 50 135 Effects 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1195 | . 183 . 925 . . . . . . . . . . . . . 50 . . . . . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 667 | . 70 522 440 492 . . . . 169 . . . . 597 . . 269 223 99 500 499 442 210 526 667 . Average Influence 119 | . 34 254 196 140 . . . . 51 . . . . 222 . . 48 80 35 133 47 74 43 242 427 . Maximum Alert Level 3 | . . 2 2 2 . . . . . . . . . 2 . . 2 1 . 2 2 2 1 2 3 . Low Security (%) 78 | 100 100 41 50 76 . . . . 100 . . . . 48 . . 96 98 100 77 96 94 99 55 11 . Level 1 10 | . . 40 45 17 . . . . . . . . . 31 . . 3 1 . 17 . 1 . 19 7 . Level 2 9 | . . 17 4 5 . . . . . . . . . 20 . . . . . 5 3 4 . 25 68 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 2 2 5 2 . . . . 4 . . . . 4 . . 8 4 8 5 3 1 9 2 4 . Investigation 18 | . . . 2 . . . . . 1 . . . . 1 . . 3 . 2 3 1 . 4 1 . . Extermination 25 | . . . . 2 . . . . 1 . . . . 2 . . 4 1 3 2 2 1 4 . 3 . Reinforcement 17 | . 2 2 . . . . . . 2 . . . . 1 . . 1 3 3 . . . 1 1 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 31 | . 1 1 1 . . . . . 2 . . . . 2 . . . 2 2 . . 1 1 . 18 . Communications Jammed 27 | . . . . . . . . . . . . . . . . . . 5 4 1 . . 3 . 14 . Distress Signals 27 | . . . . . . . . . . . . . . . . . . 5 4 1 . . 3 . 14 . Times Spotted 365 | . 15 23 26 15 . . . . 11 . 4 . 5 17 3 1 16 22 25 2 18 12 36 4 32 78 Peak Tracking Total 34 | . 2 7 6 8 . . . . 5 . 3 . 4 6 3 2 5 10 5 1 5 4 13 1 7 34 Tactical Retreats 69 | . 4 1 . 4 . . . . 3 . 2 . . 2 1 1 2 8 4 . 8 3 10 . 3 13 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 23 | . 3 . 1 5 . . . . 1 . . . . 2 . . 2 1 . 3 4 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 20 | . . . . . . . . . 20 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 29 | . . . . 12 . . . . 9 . . . . . . . 2 . 6 . . . . . . . Reused 8 | . . . . 3 . . . . 2 . . . . . . . 1 . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . 3 . . . 1 2 1 1 . . . . . 1 . 2 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 45 | . . 4 2 . . . . . 1 . . . . 1 . . 2 3 . 8 . 6 5 1 3 9 Max in Single Turn 2 | . . 1 2 . . . . . 1 . . . . 1 . . 2 1 . 1 . 1 1 1 2 1 Garrison Access 8 | . . . . 2 . . . . 1 . . . . 1 . . 1 . . 1 . 1 . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 6 | . . . . 1 . . . . . . . . . 1 . . 1 . . 1 1 . . 1 . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 195 | . 6 4 5 15 . 2 3 . 21 . . . . 16 . 1 21 8 18 12 11 17 17 12 5 1 Terminals 141 | . 6 3 5 11 . . . . 15 . . . . 10 . . 15 5 14 8 9 12 15 8 5 . Fabricators 24 | . . . . 2 . . . . 4 . . . . 3 . . 4 3 2 2 1 . . 3 . . Repair Stations 9 | . . 1 . . . . . . 1 . . . . . . . 1 . 2 1 . 2 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . 2 . . . . . . 1 2 1 . . . Garrison Access 8 | . . . . 2 . . . . 1 . . . . 1 . . 1 . . 1 . 1 . 1 . . Total Hacks 705 | . 18 8 19 50 . 6 19 . 73 . . . . 63 . 1 85 33 85 43 50 49 58 30 9 6 Successful 558 | . 12 5 10 36 . 6 19 . 58 . . . . 48 . 1 63 33 73 37 36 41 46 25 3 6 Failed 144 | . 6 3 9 14 . . . . 15 . . . . 14 . . 21 . 11 6 14 8 12 5 6 . Catastrophic 23 | . 2 . 2 1 . . . . 4 . . . . 1 . . 2 . 1 1 3 2 1 3 . . Database Lockouts 5 | . . . . . . . . . . . . . . 2 . . 1 . 2 . . . . . . . Manual 386 | . 10 4 15 25 . . . . 37 . . . . 32 . . 43 24 48 25 34 25 38 19 7 . Terminals 519 | . 18 6 19 37 . . . . 48 . . . . 46 . . 66 21 68 29 37 39 55 21 9 . Fabricators 108 | . . . . 10 . . . . 16 . . . . 13 . . 16 12 13 9 11 . . 8 . . Repair Stations 28 | . . 2 . . . . . . 8 . . . . . . . 2 . 4 4 . 6 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . . . . 3 . . . . . . 2 3 1 . . . Garrison Access 9 | . . . . 3 . . . . 1 . . . . 1 . . 1 . . 1 . 1 . 1 . . Terminal Hacks 359 | . 5 1 7 19 . 6 19 . 26 . . . . 28 . 1 45 17 52 19 19 31 42 15 1 6 Record 17 | . . . . 1 . 5 11 . . . . . . . . . . . . . . . . . . . Part Schematic 31 | . . . 2 2 . . 5 . 3 . . . . 2 . . 4 2 6 2 2 1 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . Prototype ID Bank 43 | . 2 . . 3 . . 3 . 4 . . . . 3 . . 6 1 6 2 1 6 4 2 . . Open Door 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . Branch Access Points 7 | . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . 1 . . 1 . . Machine Index 4 | . . . . . . . . . . . . . . 1 . . 1 . 1 . . 1 . . . . Terminal Index 11 | . . . . 1 . . . . 1 . . . . 1 . . 1 1 1 1 1 1 1 1 . . Fabricator Index 8 | . . . . 1 . . . . 1 . . . . 1 . . 1 1 . . 1 . 1 1 . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 38 | . 1 1 1 1 . . . . 2 . . . . 2 . . 6 1 5 2 2 6 5 2 1 . Unreport Threat 49 | . 1 . 3 2 . . . . 2 . . . . 6 . . 5 4 6 3 4 5 4 4 . . Locate Traps 23 | . . . . 1 . . . . 4 . . . . 1 . . 3 1 5 . 1 2 4 1 . . Reprogram Traps 5 | . . . . 3 . . . . . . . . . . . . 1 . 1 . . . . . . . Dispatch Records 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Investigation 9 | . . . 1 . . . . . . . . . . . . . 2 . 2 . . . 4 . . . Recall Extermination 21 | . . . . 1 . . . . 1 . . . . 3 . . 4 1 3 2 2 1 3 . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 12 | . . . . 1 . . . . 1 . . . . 1 . . 2 . 3 1 1 1 . 1 . . Registered Components 5 | . . . . . . . . . 1 . . . . 1 . . 1 . 1 1 . . . . . . Registered Prototypes 6 | . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . 1 1 . . . Zone Layout 46 | . 1 . . 1 . . . . 4 . . . . 4 . . 3 4 8 5 2 5 8 1 . . Gate Test 138-A 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 68 | . . . . 7 . . . . 9 . . . . 9 . . 7 7 9 7 8 . . 5 . . Network Status 12 | . . . . 1 . . . . . . . . . 2 . . 1 . 3 2 2 . . 1 . . Load Schematic 23 | . . . . 2 . . . . 4 . . . . 2 . . 2 3 2 3 3 . . 2 . . Build 33 | . . . . 4 . . . . 5 . . . . 5 . . 4 4 4 2 3 . . 2 . . Repair Station Hacks 26 | . . 2 . . . . . . 8 . . . . . . . 2 . 4 4 . 4 2 . . . Scan Component 13 | . . 1 . . . . . . 4 . . . . . . . 1 . 2 2 . 2 1 . . . Repair 13 | . . 1 . . . . . . 4 . . . . . . . 1 . 2 2 . 2 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . . . . . . 3 . . . . . . 2 3 1 . . . Insert Component 7 | . . . . . . . . . . . . . . 2 . . . . . . 1 3 1 . . . Analyze 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Garrison Access Hacks 8 | . . . . 2 . . . . 1 . . . . 1 . . 1 . . 1 . 1 . 1 . . Seal Access 8 | . . . . 2 . . . . 1 . . . . 1 . . 1 . . 1 . 1 . 1 . . Unauthorized Hacks 190 | . 14 4 8 19 . . . . 30 . . . . 15 . . 18 18 16 12 14 4 2 9 7 . Terminals 53 | . 7 2 3 5 . . . . 8 . . . . 3 . . 2 4 4 4 4 2 1 2 2 . Track 13 | . 5 2 2 . . . . . 1 . . . . . . . . . . . . 1 . . 2 . Botnet 40 | . 2 . 1 5 . . . . 7 . . . . 3 . . 2 4 4 4 4 1 1 2 . . Fabricators 35 | . . . . 3 . . . . 6 . . . . 4 . . 6 5 4 2 3 . . 2 . . Report 4 | . . . . . . . . . 1 . . . . . . . 1 . 1 . 1 . . . . . Prioritize 10 | . . . . 1 . . . . 2 . . . . 1 . . 1 2 1 1 1 . . . . . Siphon 19 | . . . . 2 . . . . 3 . . . . 2 . . 3 3 2 1 1 . . 2 . . Haulers 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 10 | . . . . . . . . . . . . . . . . . 1 . 2 . 2 1 1 2 1 . Used 5 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . 2 . . Hacking Detections 137 | . 5 3 5 14 . . . . 15 . . . . 10 . . 13 7 12 7 10 11 12 8 5 . Full Trace Events 15 | . . . 2 . . . . . 1 . . . . . . . 2 . 1 3 1 . 4 1 . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Corruption 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . 2 2 . . 5 . 3 . . . . 3 . . 4 2 6 2 3 1 . . . . Parts Built 28 | . . . . 3 . . . . 4 . . . . 5 . . 3 3 4 2 2 . . 2 . . Matter 6703 | . . . . 454 . . . . 783 . . . . 849 . . 739 818 1248 405 832 . . 575 . . Time 2029 | . . . . 200 . . . . 330 . . . . 262 . . 177 223 239 140 291 . . 167 . . Total Part Build Rating 178 | . . . . 10 . . . . 21 . . . . 29 . . 19 16 36 13 18 . . 16 . . Parts Repaired 13 | . . 1 . . . . . . 4 . . . . . . . 1 . 2 2 . 2 1 . . . Time 534 | . . 26 . . . . . . 232 . . . . . . . 28 . 98 62 . 62 26 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 34 | . . . . 9 1 2 1 1 9 . . 9 . 2 . . . . . . . . . . . . Non-combat 26 | . . . . 9 1 1 . 1 9 . . 3 . 2 . . . . . . . . . . . . Combat 8 | . . . . . . 1 1 . . . . 6 . . . . . . . . . . . . . . Robot Hacks Applied 38 | . . . . 12 1 2 1 1 10 . . 9 . 2 . . . . . . . . . . . . parse_system 25 | . . . . 5 1 2 1 1 5 . . 9 . 1 . . . . . . . . . . . . no_distress 4 | . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . find_chute 4 | . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . find_fabricator 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . find_recycling 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Total Allies 10 | . . . . . . 3 . . . . . 7 . . . . . . . . . . . . . . Largest Group 7 | . . . . . . 3 . . . . . 7 7 . . . . . . . . . . . . . Highest-Rated Group 155 | . . . . . . 93 . . . . . 155 155 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . 31 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 50 | . . . . . . . . . . . . . 50 . . . . . . . . . . . . . Total Damage 760 | . . . . . . . . . . . . . 760 . . . . . . . . . . . . . Kills 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . Derelict Logs Recovered 9 | . . . . . 1 2 . . . . 2 2 . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 18354 | 67 1039 609 930 1270 116 163 25 104 1087 50 294 293 173 828 155 471 1454 611 1423 1285 1042 559 1783 561 1270 692 Spaces Moved 30237 | 38 560 294 481 2164 280 444 89 269 1834 189 506 633 336 1574 325 817 2394 1064 2667 1774 1746 1262 2645 1218 1999 2635 Core 19 | 14 . . . . . . . . . . . . . . . . . . 5 . . . . . . . Treads 623 | 24 560 30 9 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 771 | . . 264 472 35 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28824 | . . . . 2129 280 444 89 269 1834 189 506 633 336 1574 325 817 2394 1064 2662 1774 1746 1262 2645 1218 1999 2635 Fastest Speed 10 | 50 160 120 120 26 26 26 26 26 26 26 26 26 26 26 29 29 22 21 23 23 19 22 18 18 16 10 Average Speed 28 | 145 160 125 130 27 26 26 26 26 26 26 26 26 26 26 29 29 23 22 23 23 22 22 20 18 17 16 Slowest Speed 210 | 200 160 200 210 130 26 26 26 26 26 26 26 26 26 29 29 29 29 23 100 23 101 22 99 18 86 18 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 152 | . . . . 13 . . . . 13 . . . . 5 . 1 9 3 10 6 16 1 10 14 20 31 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 58 | 4 85 29 44 45 56 62 74 42 44 39 67 83 60 48 66 70 62 49 63 93 32 93 89 29 55 97 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Known Exits Taken 22 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 20 | . . . . . 3 5 . . . . 4 3 1 . . 4 . . . . . . . . . . Spaces Dug 338 | . . . . 14 3 10 . 5 21 . . . 8 20 5 4 37 19 40 19 30 14 47 20 18 4 Terrain Destroyed 717 | . 6 22 41 21 3 10 . 5 21 . 16 . 8 56 5 48 89 19 40 19 30 65 48 47 94 4 Melee 333 | . . . . 14 3 10 . 5 21 . . . 8 20 5 4 37 19 40 19 30 14 42 20 18 4 Projectile 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . AOE 378 | . 6 22 41 7 . . . . . . 16 . . 36 . 44 52 . . . . 51 . 27 76 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Total 38946 | 47 677 450 665 2746 302 479 89 296 2359 189 664 751 409 1918 377 1033 3158 1393 3419 2632 2364 1527 3827 1530 2824 2821 Wait 7001 | . 76 53 68 459 1 18 . 22 396 1 151 110 63 221 48 201 632 272 667 797 529 195 1052 253 673 43 Move 29927 | 37 559 293 480 2139 279 443 88 268 1808 188 505 632 335 1564 324 814 2377 1057 2647 1762 1716 1259 2625 1190 1961 2577 Hop 130 | . . . . 11 . . . . 12 . . . . 4 . 1 7 3 9 5 13 1 9 13 16 26 Pick Up 158 | 4 9 18 7 19 3 2 . . 9 . . . . 9 . 1 12 7 4 3 7 9 6 6 7 16 Fast Attach 145 | 6 6 5 3 14 . 1 . . 5 . 1 . . 5 . 1 9 5 3 11 9 4 19 3 12 23 Attach 59 | . . 5 4 8 . . . . 1 . . . . 2 . . 3 3 2 . 3 . 4 4 7 13 Detach 16 | . . 1 . 1 . . . . 1 . . . . . . . . 1 . . 2 . 2 2 1 5 Swap 139 | . 5 10 17 11 1 . . . 6 . 3 . . 19 . 3 2 2 4 1 6 13 9 4 13 10 Drop 241 | . 8 18 17 28 3 3 . . 10 . 2 . . 12 . 2 17 11 5 10 10 12 19 6 24 24 Fire 176 | . 13 47 69 10 . . . . . . 1 . . 8 . 2 6 . . . . 4 10 3 3 . Melee 830 | . . . . 46 15 12 1 6 73 . 1 9 11 38 5 8 75 32 78 43 39 30 72 46 106 84 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 103 | . . . . . . . . . 18 . . . . 36 . . 18 . . . 30 . . . 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 20 | . . . . . . . . . 20 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 4 exits: *Res / *Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Met 8R-AWN 221 | -10/Materials | Attacked by 8R-AWN 346 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 16) 584 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Discovered new exit (range 10) 1023 | -10/Materials | Discovered new exit (range 16) 1107 | -10/Materials | Entered another Materials area 1107 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1284 | -9/Materials | Repaired EM Pulse Gun 1453 | -9/Materials | Lost 3 parts (2n1w) 1460 | -9/Materials | Destroyed 10 combat bots 1544 | -9/Materials | Discovered new exit (range 15) 1716 | -9/Materials | Entered another Materials area 1716 | -8/Materials | Evolved 2 slots: Utility x2 1741 | -8/Materials | Build established: Scavenger-Mutant 2072 | -8/Materials | Discovered new exit (range 12) 2304 | -8/Materials | Garrison activated, responded to threat 2405 | -8/Materials | Build established: Mutant 2502 | -8/Materials | Discovered new exit (range 9) 2643 | -8/Materials | Identified exit to Factory 2646 | -8/Materials | Entered Factory 2646 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3021 | -7/Factory | Build established: Hacker-Sprinter 3183 | -7/Factory | Discovered new exit (range 13) 3187 | -7/Factory | Identified exit to Factory 3450 | -7/Factory | Identified exit to Lower Caves 3543 | -7/Factory | Fabricated Imp. VTOL Module (x1) 3553 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 3555 | -7/Factory | Local fabrication network quarantined 3603 | -7/Factory | Fabricated Imp. VTOL Module (x1) 3756 | -7/Factory | Discovered exit to Factory (range 16) 3916 | -7/Factory | Entered Lower Caves 3957 | -7/Lower Caves | Identified exit to Lower Caves 4032 | -7/Lower Caves | Entered another Lower Caves area 4060 | -7/Lower Caves | Discovered exit to Factory (range 11) 4061 | -7/Lower Caves | Encountered a Warlord checkpoint 4077 | -7/Lower Caves | Identified exit to Data Miner 4163 | -7/Lower Caves | Learned Factory security intel 4169 | -7/Lower Caves | A Commander dispatched an escort 4170 | -7/Lower Caves | Learned Factory emergency access door positions 4170 | -7/Lower Caves | Learned Extension emergency access door positions 4170 | -7/Lower Caves | Learned Armory emergency access door positions 4170 | -7/Lower Caves | Learned Factory security intel 4170 | -7/Lower Caves | Learned Research security intel 4195 | -7/Lower Caves | Entered Data Miner 4195 | -7/Data Miner | Accompanied by 3 allies 4195 | -7/Data Miner | Discovered new exit (range 6) 4196 | -7/Data Miner | Commander's escort returned to base 4196 | -7/Data Miner | Commander's escort returned to base 4196 | -7/Data Miner | Commander's escort returned to base 4200 | -7/Data Miner | Met Data Miner 4205 | -7/Data Miner | Learned location of Section 7 (-2) 4205 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4210 | -7/Data Miner | Received God Mode back door access code from Data Miner 4220 | -7/Data Miner | Identified exit to Proximity Caves 4220 | -7/Data Miner | Entered Proximity Caves 4323 | -6/Proximity Caves | Discovered exit to Factory (range 7) 4324 | -6/Proximity Caves | Entered Factory 4324 | -6/Factory | Evolved 2 slots: Utility x2 4527 | -6/Factory | Repaired Imp. Flight Unit 4578 | -6/Factory | Repaired Imp. Flight Unit 4651 | -6/Factory | Repaired Cld. VTOL Module 4712 | -6/Factory | Repaired Imp. VTOL Module 4726 | -6/Factory | Discovered new exit (range 6) 4738 | -6/Factory | Discovered new exit (range 5) 4855 | -6/Factory | Discovered new exit (range 13) 4855 | -6/Factory | Identified exit to Lower Caves 4855 | -6/Factory | Identified exit to Extension 4901 | -6/Factory | Fabricated Exp. Sensor Array? 5077 | -6/Factory | Fabricated Imp. Hacking Suite? 5127 | -6/Factory | Fabricated Mni. Smartbomb Launcher (x1) 5127 | -6/Factory | Fabricated Imp. Hacking Suite? 5262 | -6/Factory | Discovered new exit (range 14) 5291 | -6/Factory | Incoming investigation squad redirected 5398 | -6/Factory | Discovered new exit (range 12) 5411 | -6/Factory | Entered Lower Caves 5429 | -6/Lower Caves | Encountered a Warlord checkpoint 5455 | -6/Lower Caves | Discovered new exit (range 15) 5458 | -6/Lower Caves | Identified exit to Lower Caves 5461 | -6/Lower Caves | Entered another Lower Caves area 5540 | -6/Lower Caves | Learned Factory stockpile data 5744 | -6/Lower Caves | Discovered new exit (range 10) 5746 | -6/Lower Caves | Identified exit to Zion 5755 | -6/Lower Caves | Entered Zion 5764 | -6/Zion | Given A8's code to call for help 5766 | -6/Zion | Learned location of 2 exits from Factory 5778 | -6/Zion | Learned Factory emergency access door positions 5904 | -6/Zion | Gained Derelict followers 5912 | -6/Zion | Gained Derelict followers 5940 | -6/Zion | Discovered new exit (range 7) 6048 | -6/Zion | Identified exit to Proximity Caves 6048 | -6/Zion | Entered Proximity Caves 6048 | -5/Proximity Caves | Accompanied by 7 allies 6174 | -5/Proximity Caves | Spotted B-75 Beast 6216 | -5/Proximity Caves | Discovered new exit (range 14) 6220 | -5/Proximity Caves | Identified exit to Factory 6221 | -5/Proximity Caves | Entered Factory 6221 | -5/Factory | Evolved 2 slots: Utility x2 6222 | -5/Factory | Identified exit to Upper Caves 6222 | -5/Factory | Identified exit to Factory 6327 | -5/Factory | Fabricated Adv. Hacking Suite? 6411 | -5/Factory | Fabricated Adv. Hacking Suite? 6416 | -5/Factory | Fabricated Exp. Signal Interpreter? 6467 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 6522 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 6700 | -5/Factory | Central database locked down 6724 | -5/Factory | Local fabrication network quarantined 6765 | -5/Factory | Spotted B-75 Beast 6779 | -5/Factory | Build established: Wizard-Sprinter 6942 | -5/Factory | Discovered exit to Factory (range 16) 6971 | -5/Factory | Discovered exit to Factory (range 15) 7049 | -5/Factory | Entered Upper Caves 7189 | -5/Upper Caves | Discovered new exit (range 16) 7194 | -5/Upper Caves | Identified exit to Upper Caves 7204 | -5/Upper Caves | Entered another Upper Caves area 7513 | -5/Upper Caves | Discovered new exit (range 14) 7518 | -5/Upper Caves | Identified exit to Warlord 7668 | -5/Upper Caves | Learned location of 1 exit from Factory 7669 | -5/Upper Caves | Discovered exit to Factory (range 10) 7675 | -5/Upper Caves | Entered Factory 7675 | -4/Factory | Evolved 2 slots: Utility x2 7676 | -4/Factory | Identified exit to Armory 7677 | -4/Factory | Identified exit to Research 7739 | -4/Factory | Repaired Field Propulsion Drive 7928 | -4/Factory | Discovered new exit (range 19) 7949 | -4/Factory | Incoming investigation squad redirected 7993 | -4/Factory | Fabricated Exp. Cesium-ion Thruster? 8027 | -4/Factory | Build established: Wizard-Scout 8074 | -4/Factory | Local fabrication network quarantined 8085 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 8091 | -4/Factory | Fabricated Mni. Fusion Reactor? 8127 | -4/Factory | Identified exit to Upper Caves 8244 | -4/Factory | Central database locked down 8905 | -4/Factory | Spotted B-86 Titan 9129 | -4/Factory | Entered Armory 9276 | -4/Armory | Build established: Wizard-Sprinter 9544 | -4/Armory | Fabricated Inertial Stasis Machine? 9586 | -4/Armory | Fabricated Exp. Cesium-ion Thruster? 9597 | -4/Armory | Fabricated System Shield (x1) 9685 | -4/Armory | Spotted B-86 Titan 9707 | -4/Armory | Found Vibroblade 9740 | -4/Armory | Entered Research 9740 | -3/Research | Evolved 2 slots: Utility x2 9756 | -3/Research | Identified exit to Testing 9833 | -3/Research | Central database locked down 9889 | -3/Research | Fabricated Dimensional Manipulator? 9902 | -3/Research | Repaired Mni. Fusion Reactor 9969 | -3/Research | Fabricated Dimensional Manipulator (x1) 10024 | -3/Research | Fabricated Dimensional Manipulator (x1) 10433 | -3/Research | Fabricated Femtoactuators? 10535 | -3/Research | Spotted B-86 Titan 10655 | -3/Research | Spotted B-86 Titan 10761 | -3/Research | Repaired Vibroblade 10804 | -3/Research | Discovered new exit (range 9) 11163 | -3/Research | Entered Testing 11261 | -3/Testing | Fabricated Exp. Utility Shielding (x1) 11268 | -3/Testing | Local fabrication network quarantined 11327 | -3/Testing | Fabricated Adv. Powered Armor? 11463 | -3/Testing | Incoming investigation squad redirected 11629 | -3/Testing | Discovered new exit (range 11) 11633 | -3/Testing | Identified exit to Research 11780 | -3/Testing | Found Prototype Device 11780 | -3/Testing | Identified Exp. Transmission Jammer 11796 | -3/Testing | Found Prototype Energy Gun 11796 | -3/Testing | Identified Warp Gun 12049 | -3/Testing | Found Prototype Device 12049 | -3/Testing | Identified AEGIS Remote Shield 12198 | -3/Testing | Repaired Mni. Fusion Reactor 12259 | -3/Testing | Repaired Cld. Nuclear Pulse Thruster 12366 | -3/Testing | Spotted PY-N67A5VIDWF 12368 | -3/Testing | Spotted PL-VWLF9OGK21 12435 | -3/Testing | Found Prototype Energy Gun 12435 | -3/Testing | Identified Hyp. EM Gauss Rifle 12448 | -3/Testing | Entered Research 12448 | -2/Research | Evolved 2 slots: Utility x2 12545 | -2/Research | Identified exit to Quarantine 12589 | -2/Research | Found Faulty Exp. Force Field 12731 | -2/Research | Found Exp. Actuator Array 12865 | -2/Research | Fabricated Exp. Force Field (x1) 12980 | -2/Research | Fabricated Exp. Armor Integrity Analyzer? 13188 | -2/Research | Spotted B-90 Cyclops 13449 | -2/Research | Local fabrication network quarantined 13456 | -2/Research | Spotted B-90 Cyclops 13471 | -2/Research | Incoming investigation squad redirected 13478 | -2/Research | Spotted B-90 Cyclops 13490 | -2/Research | Entered Quarantine 13496 | -2/Quarantine | Identified exit to Access 13500 | -2/Quarantine | Found Alien Artifact 13508 | -2/Quarantine | Cryocooling Duct disabled 13523 | -2/Quarantine | Ambient heat levels rising (+20) 13523 | -2/Quarantine | Non-combat units ordered to evacuate 13636 | -2/Quarantine | Repaired Cld. Nuclear Pulse Thruster 13702 | -2/Quarantine | Repaired Vibroblade 13838 | -2/Quarantine | Found Alien Artifact 13840 | -2/Quarantine | Found Alien Artifact 13846 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 13846 | -2/Quarantine | Identified Subatomic Replicator 13899 | -2/Quarantine | Found Alien Artifact 13903 | -2/Quarantine | Identified Core Reset Matrix 13997 | -2/Quarantine | Spotted Fortress 14013 | -2/Quarantine | Discovered new exit (range 5) 14013 | -2/Quarantine | Identified exit to Section 7 14049 | -2/Quarantine | Entered Section 7 14362 | -2/Section 7 | Found Alien Artifact 14362 | -2/Section 7 | Identified Integrated Dissipator 14362 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14424 | -2/Section 7 | Spotted S7 Guard 14427 | -2/Section 7 | Found Alien Artifact 14430 | -2/Section 7 | Identified Core Regenerator 14430 | -2/Section 7 | Used Core Regenerator, restored core integrity (+40) 14651 | -2/Section 7 | Spotted B-90 Cyclops 14730 | -2/Section 7 | Repaired Exp. Utility Shielding 14827 | -2/Section 7 | Spotted S7 Guard 14828 | -2/Section 7 | Spotted Alpha 7 14829 | -2/Section 7 | Incoming investigation squad redirected 14832 | -2/Section 7 | Spotted S7 Guard 14841 | -2/Section 7 | Spotted B-90 Cyclops 14933 | -2/Section 7 | Found Alien Energy Gun 14933 | -2/Section 7 | Identified Sigix Quantum Sheargun 14970 | -2/Section 7 | Spotted B-99 Colossus 15004 | -2/Section 7 | Found Alien Artifact 15004 | -2/Section 7 | Identified Core Expander 15004 | -2/Section 7 | Installed Core Expander, added new Power slot 15017 | -2/Section 7 | Found Alien Artifact 15017 | -2/Section 7 | Identified LRC Armor 15017 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 15330 | -2/Section 7 | Incoming investigation squad redirected 15335 | -2/Section 7 | Spotted Executioner 15658 | -2/Section 7 | Found Alien Artifact 15658 | -2/Section 7 | Identified Integrated Singularity Reactor 15658 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 15669 | -2/Section 7 | Spotted Alpha 7 15679 | -2/Section 7 | Found Alien Artifact 15696 | -2/Section 7 | Identified Integrated Heat Negator 15696 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 15832 | -2/Section 7 | Entered Access 15832 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15867 | -1/Access | Identified exit to Command 15943 | -1/Access | Energy Cycler disabled 16029 | -1/Access | Incoming investigation squad redirected 16075 | -1/Access | Fabricated Exp. Phase Shifter? 16080 | -1/Access | Fabricated Exp. Melee Analysis Suite? 16138 | -1/Access | Local fabrication network quarantined 16393 | -1/Access | Entered Command 16483 | -1/Command | Spotted B-99 Colossus 16493 | -1/Command | Build established: Machinist-Sprinter 16619 | -1/Command | Phase Generator disabled 17326 | -1/Command | Spotted Combat Programmer 17367 | -1/Command | Met MAIN.C 17371 | -1/Command | 0b10 Conduit disabled 17388 | -1/Command | Destroyed MAIN.C Shell 17389 | -1/Command | MAIN.C activated Command garrisons 17404 | -1/Command | Destroyed MAIN.C 17406 | -1/Command | Found Prototype Protection 17406 | -1/Command | Identified Exp. Powered Armor 17410 | -1/Command | Spotted M Guard 17410 | -1/Command | Spotted M Guard 17410 | -1/Command | Spotted Combat Programmer 17453 | -1/Command | Destroyed Combat Programmer 17453 | -1/Command | Destroyed all MAIN.C guards 17466 | -1/Command | Spotted B-99 Colossus 17515 | -1/Command | Discovered new exit (range 7) 17597 | -1/Command | Used Subatomic Replicator to replicate Exp. Powered Armor 17608 | -1/Command | Warped through subspace to slip node 17608 | -1/Command | Discovered new exit (range 5) 17663 | -1/Command | Entered Access_0 17664 | -1/Access_0 | Met Architect 17703 | -1/Access_0 | A6 warped into view 17729 | -1/Access_0 | Found Enh. Force Lance 17730 | -1/Access_0 | Found Exp. Actuator Array 17731 | -1/Access_0 | Found Prototype Protection 17734 | -1/Access_0 | Found Enh. Force Lance 17751 | -1/Access_0 | Architect warped through subspace 17793 | -1/Access_0 | A5 warped into view 17793 | -1/Access_0 | Destroyed A2 17795 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 17814 | -1/Access_0 | Architect warped through subspace 17820 | -1/Access_0 | Found Core Regenerator 17820 | -1/Access_0 | Used Core Regenerator, restored core integrity (+422) 17830 | -1/Access_0 | Destroyed A5 17834 | -1/Access_0 | Destroyed A8 17843 | -1/Access_0 | Identified Med. Regenerative Plating 17854 | -1/Access_0 | Started Test 138-B, establishing a local singularity 17889 | -1/Access_0 | Architect warped through subspace 17924 | -1/Access_0 | A4 warped into view 17938 | -1/Access_0 | Architect warped through subspace 17967 | -1/Access_0 | Build established: Generator-Sprinter 18030 | -1/Access_0 | A3 warped into view 18038 | -1/Access_0 | Destroyed A3 18043 | -1/Access_0 | Architect warped through subspace 18045 | -1/Access_0 | Found Prototype Device 18045 | -1/Access_0 | Identified ST Field Compressor 18051 | -1/Access_0 | Found Quantum Router 18059 | -1/Access_0 | Found Prototype Ballistic Gun 18059 | -1/Access_0 | Identified A3's Sniper Rifle 18068 | -1/Access_0 | Architect warped through subspace 18100 | -1/Access_0 | Subspace Access Node disabled 18110 | -1/Access_0 | Destroyed A4 18118 | -1/Access_0 | Subspace Access Node disabled 18138 | -1/Access_0 | Subspace Access Node disabled 18177 | -1/Access_0 | Architect warped through subspace 18195 | -1/Access_0 | Lost 3 parts (2p1u) 18249 | -1/Access_0 | Found Exp. Targeting Computer 18278 | -1/Access_0 | Architect warped through subspace 18300 | -1/Access_0 | Subspace Access Node disabled 18311 | -1/Access_0 | Found Prototype Slashing Weapon 18321 | -1/Access_0 | Found Prototype Slashing Weapon 18322 | -1/Access_0 | Found Exp. Melee Analysis Suite 18337 | -1/Access_0 | Lost 3 parts (1n2u) 18346 | -1/Access_0 | Destroyed Architect 18347 | -1/Access_0 | Architect triggered a singularity event 18347 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 18348 | -1/Access_0 | Found Prototype Hackware 18348 | -1/Access_0 | Identified Architect God Chip A 18351 | -1/Access_0 | Found Prototype Hackware 18351 | -1/Access_0 | Identified Architect God Chip D 18353 | -1/Access_0 | Warped through subspace to slip node 18353 | -1/Access_0 | Discovered new exit (range 8) 18355 | *** | Escaped singularity! Last Messages --------------- 18347_ A0_COM: Initiating irreversible singularity event. Goodbye. 18347_ Acquired data core, extracted unknown sensor trigger ID. 18348_ A0_COM: 10. 18348_ Acquired 156 matter. 18348_ Acquired Prototype Hackware. 18348_ Identified Architect God Chip A. 18349_ A0_COM: 9. 18350_ A0_COM: 8. [Achievement: l33t h4x0r] 18350_ Dropped Femtoactuators. 18351_ A0_COM: 7. 18351_ Acquired Prototype Hackware. 18351_ Identified Architect God Chip D. 18352_ A0_COM: 6. 18353_ A0_COM: 5. 18353_ Warped through subspace, drawn to slip node. 18353_ EXIT=FOUND 18354_ A0_COM: 4. 18355_ A0_COM: 3. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 89 Energy Capacity 1670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 22 Power Amplification 30 Additional Mass Support 86 Base Temperature (-) 200 Armor Coverage 625 Resistance: TH 30 Utility Shielding 90 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 100 Targeting Accuracy 12 Melee Accuracy 32 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 3 Stasis Canceling 2 Offensive Hacking 100 Defensive Hacking 26 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Lrn. Sensor Array | -7/Factory | Hacked Imp. VTOL Module | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Imp. Hacking Suite | -6/Factory | Hacked Exp. Signal Interpreter | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Impulse Thruster | -5/Factory | Hacked Exp. Cesium-ion Thruster | -5/Factory | Hacked Cld. Cesium-ion Thruster | -5/Factory | Scanalyzed Mni. Fusion Reactor | -4/Factory | Hacked Vibroblade | -4/Factory | Hacked Q-thruster | -4/Factory | Hacked Impulse Thruster Array | -4/Factory | Hacked Inertial Stasis Machine | -4/Armory | Hacked Exp. Melee Analysis Suite | -4/Armory | Hacked Adv. Reaction Control System | -3/Research | Hacked Exp. Utility Shielding | -3/Research | Hacked Adv. Powered Armor | -3/Research | Hacked Femtoactuators | -3/Research | Hacked Dimensional Manipulator | -3/Research | Hacked Exp. Actuator Array | -3/Research | Hacked Nanosword | -3/Testing | Hacked Imp. Fusion Compressor | -3/Testing | Hacked Exp. Armor Integrity Analyzer | -2/Research | Hacked Exp. Force Field | -2/Research | Scanalyzed Exp. Phase Shifter | -2/Research | Hacked Zero-point Reactor | -2/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -4/Factory Exp. Cesium-ion Thruster | x1 | -4/Factory Mni. Fusion Reactor | x1 | -4/Factory Inertial Stasis Machine | x1 | -4/Armory Exp. Cesium-ion Thruster | x1 | -4/Armory System Shield | x1 | -4/Armory Dimensional Manipulator | x1 | -3/Research Dimensional Manipulator | x1 | -3/Research Dimensional Manipulator | x1 | -3/Research Femtoactuators | x1 | -3/Research Exp. Utility Shielding | x1 | -3/Testing Adv. Powered Armor | x1 | -3/Testing Exp. Force Field | x1 | -2/Research Exp. Armor Integrity Analyzer | x1 | -2/Research Exp. Phase Shifter | x1 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Core Regenerator Sigix Quantum Sheargun Core Expander LRC Armor Integrated Singularity Reactor Integrated Heat Negator Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- Planet Killer The Bigger They Are l33t h4x0r Challenges ------------ None Game ------ Seed ComponentGhostBlaster Manual? 0 Play Time 05:15:01 Cumulative 733.7 hours Start 2020.02.10 @ 15:53:49 End 2020.02.11 @ 13:57:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 647 Rogue 607 Adventurer 40 Explorer 0 Win Type 6 Total 65 Types 46/2/14/2/0/0/1 Lore% 89 Gallery% 94 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c14b2acc-c2a7-4ec3-ae56-21ebc15e7867