Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 22:28:12 Player: Keen Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (62) 310 Value Destroyed (2091) 2091 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (582) 582 TOTAL SCORE: 7223 Bonus ------- Follower Combat Kills 82 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 26/300 Energy 648/650 System Corruption 4% Temperature Critical (2812) Movement Treading (330) Ox2 Location -6/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Treads Medium Treads > --- UTILITY (6) ------ Compact Battery Energy Well Hardened Heavy Armor Plating Drone Bay (2/2) > --- WEAPON (4) ------- Plasma Cannon Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Gravmag Array > --- UTILITY ---------- Heat Sink Medium Storage Unit Energy Well Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon Shock Bomb Launcher Precision Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Nuclear Core Medium Treads Carbon-fiber Leg Compact Battery Energy Well Drone Bay Precision Grenade Launcher Precision Grenade Launcher [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Slots Evolved 8 | . . . 2 . 2 . 2 . . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 4 | . . . 2 . . . . . . 2 . Weapon 2 | . . . . . 1 . 1 . . . . Parts Attached 74 | 7 9 . 8 3 5 16 11 1 3 . 11 Power 13 | 1 3 . 1 . . 3 4 . . . 1 Engine 9 | 1 2 . 1 . . 2 3 . . . . Core 4 | . 1 . . . . 1 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 2 . 2 2 . 5 2 1 1 . 3 Treads 8 | . . . 2 . . 4 . . . . 2 Leg 9 | 2 2 . . 2 . 1 . 1 1 . . Wheel 2 | . . . . . . . 2 . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 17 | 2 2 . 3 1 2 3 1 . 1 . 2 Device 4 | 1 . . 1 . . 2 . . . . . Storage 5 | 1 2 . . . . . . . 1 . 1 Processor 1 | . . . . . . 1 . . . . . Hackware 1 | . . . . . 1 . . . . . . Protection 6 | . . . 2 1 1 . 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 24 | 2 2 . 2 . 3 5 4 . 1 . 5 Energy Gun 10 | 1 1 . 2 . 2 3 1 . . . . Energy Cannon 2 | . . . . . . 1 . . . . 1 Ballistic Gun 5 | 1 1 . . . . 1 . . . . 2 Ballistic Cannon 1 | . . . . . . . 1 . . . . Launcher 4 | . . . . . . . 1 . 1 . 2 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . . . Parts Lost 36 | . . . . 2 . 16 . 2 1 . 15 Power 6 | . . . . . . 3 . . . . 3 Propulsion 8 | . . . . . . 4 . 1 . . 3 Utility 8 | . . . . 1 . 3 . . 1 . 3 Weapon 14 | . . . . 1 . 6 . 1 . . 6 Highest Loss Streak 14 | . . . . 2 . 8 . 1 1 . 14 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | . 5 8 9 9 9 9 6 9 9 9 5 Power 2 | . 2 3 2 2 2 . 1 2 3 3 2 Propulsion 1 | . 2 3 2 1 . . . . . 1 . Utility 3 | . . 2 2 4 5 7 4 4 3 3 2 Weapon 1 | . . . 1 1 1 . . 3 2 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 10 | . . . 3 1 . 2 1 1 . . 2 Power 3 | . . . 1 1 . . . . . . 1 Propulsion 3 | . . . 2 . . . . 1 . . . Utility 3 | . . . . . . 1 1 . . . 1 Weapon 1 | . . . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 93 86 87 88 82 94 97 86 61 Engine 8 | . 10 14 11 11 9 7 8 7 7 6 3 Core 2 | . 3 . . . . . 3 7 7 6 4 Treads 6 | . . . 18 13 . 7 . . . . 3 Leg 12 | . 28 28 3 8 18 13 7 9 21 20 6 Wheel 2 | . . . . . . . 12 11 1 . . Device 8 | . 14 14 10 11 9 6 7 7 7 6 4 Storage 10 | . 14 14 11 11 9 9 7 7 13 13 11 Hackware 2 | . . . . . 5 9 7 7 . . . Protection 8 | . . . 16 17 13 3 5 7 7 6 5 Energy Gun 9 | . 14 14 11 2 10 20 5 7 7 6 2 Ballistic Gun 5 | . 14 14 10 11 9 2 . . . . 4 Ballistic Cannon 2 | . . . . . . . 4 7 7 6 3 Launcher 3 | . . . . . . . 2 7 13 13 8 Peak Build Rating 50 | 9 11 9 13 13 16 26 38 40 47 47 50 Average Rating 24 | 7 9 9 11 11 15 22 28 38 45 47 38 On Entrance 21 | . 9 9 9 12 13 16 14 38 40 47 47 Avg Prop Armor Cover (%) 4 | . . . . 13 . 8 4 3 2 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 60 | 12 19 17 23 24 28 30 50 50 60 60 60 Greatest Support 60 | 20 20 20 46 46 26 60 20 35 50 50 50 Greatest Overweight (x) 19 | 2 . . . . 1 6 2 4 1 1 19 Average Overweight (x) . | . . . . . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 7 Most Carried 10 | 1 10 8 10 10 10 10 10 10 10 9 10 Average Carried 8 | . 5 8 9 9 9 9 6 9 9 9 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 8 8 10 10 9 4 9 10 9 9 . Class Distribution -------------------- 30% | Mutant 28% | Tank 21% | Scavenger-Mutant 10% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Matter Collected 1268 | 282 84 22 261 43 . 115 15 247 83 . 116 Remotely . | . . . . . . . . . . . . Salvage Created 2566 | 120 206 22 304 104 . 720 15 214 85 . 776 Parts 132 | 7 23 4 32 5 . 24 4 8 6 . 19 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 3 | . . . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 7 6 . . Prevented 5 | . . . . . . . . 3 2 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Combat Hostiles Destroyed 47 | . 8 . 6 2 . 9 . 6 5 . 11 Guns 30 | . 8 . 4 2 . 8 . 3 2 . 3 Cannons 1 | . . . . . . . . 1 . . . AOE 15 | . . . 2 . . . . 2 3 . 8 Classes Destroyed 14 | 2 3 . 3 . . 2 . 1 1 . 2 Builder 2 | . . . 2 . . . . . . . . Tunneler 4 | 2 . 1 . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . . . Recycler 3 | 1 . . . . . 2 . . . . . Operator 2 | . . . 2 . . . . . . . . Watcher 3 | . 1 . 1 . . 1 . . . . . Swarmer 13 | . 6 . 2 . . . . 1 4 . . Grunt 21 | . 2 . 3 2 . 5 . 3 . . 6 Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . 1 . . . Sentry 5 | . . . 1 . . 3 . 1 . . . Specialist 4 | . . . . . . . . . . . 4 Programmer 1 | . . . . . . . . . 1 . . Heavy 1 | . . . . . . . . . . . 1 Best Kill Streak 8 | 3 3 1 4 2 . 3 1 3 4 . 8 Combat Bots Only 8 | . 3 . 2 2 . 3 . 3 4 . 8 Max Kills in Single Turn 5 | 1 1 1 2 1 . 1 1 2 4 . 5 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . . 2 . . . . 2 3 . 5 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Hostile Shots Fired 472 | . 65 . 27 19 9 167 . 58 11 . 116 Missed 116 | . 16 . 4 6 4 36 . 17 5 . 28 Hits 356 | . 49 . 23 13 5 131 . 41 6 . 88 Projectile 356 | . 49 . 23 13 5 131 . 41 6 . 88 AOE 9 | . . . . 9 . . . . . . . Critical Strikes 10 | . 1 . . . . 4 . . 1 . 4 Part Disruptions 5 | . . . . 1 . . . . . . 4 Damage Taken 6113 | . 453 . 314 405 42 2045 . 384 106 . 2364 Core 1613 | . 102 . 87 69 8 320 . 52 17 . 958 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 39 | . . . 18 21 . . . . . . . Regen/Repaired (Parts) 46 | . . . 46 . . . . . . . . Core Remaining (%) 70 | 100 . 59 . 61 . 40 . . 90 . . Volleys Fired 150 | 4 28 5 26 5 2 41 . 13 5 . 21 Largest 4 | 2 2 2 2 2 2 3 . 3 4 . 3 Hottest 220 | 60 60 60 65 65 76 183 . 220 192 . 120 Shots Fired 324 | 8 56 10 52 10 4 110 . 28 12 . 34 Gun 275 | 8 56 10 52 10 4 105 . 13 5 . 12 Cannon 26 | . . . . . . 5 . 13 5 . 3 Launcher 22 | . . . . . . . . 1 2 . 19 Special 1 | . . . . . . . . 1 . . . Kinetic 99 | 4 28 5 26 5 2 6 . 13 5 . 5 Thermal 167 | 4 28 . . . 2 104 . 14 5 . 10 Explosive 14 | . . . . . . . . 1 1 . 12 Electromagnetic 44 | . . 5 26 5 . . . . 1 . 7 Robot Hit Streak 15 | 4 9 5 4 4 1 15 . 9 8 . 12 Robot Miss Streak 4 | 1 3 2 4 1 2 2 . 2 2 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 1 . 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . Shots Hit Robots 198 | 5 33 6 26 8 1 67 . 19 7 . 26 Core Hits 116 | 4 12 2 15 4 1 20 1 16 9 . 32 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 11 | . . . . . . 9 . . . . 2 Burn 9 | . . . . . . 9 . . . . . Destroy 2 | . . . . . . . . . . . 2 Melee Attacks 4 | . . . . . . 4 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4821 | 59 386 66 452 93 9 1325 11 564 355 . 1501 Guns 2961 | 59 386 66 377 93 9 1275 . 265 130 . 301 Cannons 332 | . . . . . . 50 . 166 61 . 55 Explosions 1517 | . . . 75 . . . . 133 164 . 1145 Melee . | . . . . . . . . . . . . Ramming 11 | . . . . . . . 11 . . . . Kinetic 691 | 37 171 25 90 31 9 31 . 166 61 . 70 Thermal 2287 | 22 215 . 75 . . 1294 . 265 130 . 286 Explosive 1338 | . . . . . . . . 133 164 . 1041 Electromagnetic 494 | . . 41 287 62 . . . . . . 104 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . 1 . 1 . . . . 4 Average Corruption 2 | . . . . 1 . 1 . . . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 13 | . . . . . . . . . 1 . 12 Projectiles . | . . . . . . . . . . . . Explosions 13 | . . . . . . . . . 1 . 12 Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 1 . 1 Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 1 . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 159 | . . . 18 . . . . . 17 . 124 Shots 8 | . . . 1 . . . . . 1 . 6 Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . Kicked 1 | . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 2812 | . 54 20 60 96 34 447 . 192 105 . 2812 Average Temperature 230 | . 24 13 21 48 21 144 . 84 50 . 945 Received Heat Transfer 1705 | . 78 . 132 45 . 1026 . 144 . . 280 Effects 42 | . . . . . . 5 . . . . 37 Shutdowns 1 | . . . . . . 1 . . . . . Energy Bleed 4 | . . . . . . 1 . . . . 3 Interference 5 | . . . . . . 3 . . . . 2 Matter Decay 5 | . . . . . . . . . . . 5 Short Circuit 3 | . . . . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . . . . 5 Damage (major) 13 | . . . . . . . . . . . 13 Damage (core) 6 | . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 5 | . . . . . . 4 . . 1 . . Heat Transferred 5171 | 50 500 . 50 . . 3071 . 600 250 . 650 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 Peak Influence 194 | 10 60 21 163 65 7 151 21 . . . 194 Initial 16 | . . 16 . 15 . . . . . . . Average 34 | . 20 5 47 7 . 41 1 . . . 105 Influence Increases 1704 | 15 213 5 366 50 7 387 32 175 120 . 334 Destroy 0b10 Robot/C 1020 | . 160 . 200 40 . 180 . 120 100 . 220 Destroy 0b10 Robot/NC 75 | 15 5 5 25 . . 20 5 . . . . Destroy Leader 228 | . 32 . 52 10 . 64 . 10 20 . 40 Allied During Kill 20 | . . . 20 . . . . . . . . Successful Hack 58 | . 16 . 7 . 7 1 27 . . . . Disable Machine 60 | . . . . . . 45 . . . . 15 Destroy Structure 48 | . . . 2 . . 2 . . . . 44 Lose Combat Pursuer 195 | . . . 60 . . 75 . 45 . . 15 Influence Decreases 1510 | 15 169 49 327 89 7 387 32 175 120 . 140 Entered New Map 52 | . . 28 . 24 . . . . . . . Time Decay 1117 | 15 169 21 287 50 7 251 32 165 120 . . Lost Part 301 | . . . . 15 . 136 . 10 . . 140 Lost Ally 40 | . . . 40 . . . . . . . . Squads Dispatched 8 | . . . 1 . . 1 3 . . . 3 Investigation 2 | . . . . . . . 2 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 6 | . . . 1 . . 1 1 . . . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Distress Signals 7 | . 1 . 4 . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 89 | . 11 . 22 4 3 21 2 9 5 . 12 Peak Tracking Total 7 | . 4 . 7 2 4 6 1 3 4 . 7 Tactical Retreats 9 | . . . 3 1 . 3 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Traps Triggered 6 | . 1 . . 1 . 1 1 . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Machines Disabled 4 | . . . . . . 3 . . . . 1 Max in Single Turn 1 | . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Machines Accessed 17 | . 2 . 3 1 1 6 3 . . 1 . Terminals 11 | . 2 . 2 . 1 4 1 . . 1 . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 44 | . 6 . 11 1 4 12 8 . . 2 . Successful 28 | . 4 . 6 1 1 10 5 . . 1 . Failed 15 | . 2 . 5 . 3 2 2 . . 1 . Catastrophic 2 | . . . 1 . 1 . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . Manual 9 | . . . 1 . . 4 4 . . . . Terminals 28 | . 6 . 4 . 4 8 4 . . 2 . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 7 | . . . 7 . . . . . . . . Recycling Units 4 | . . . . . . 4 . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . 4 . 2 1 1 6 2 . . 1 . Record 4 | . . . 1 . . 2 1 . . . . Open Door 2 | . . . . 1 . 1 . . . . . Open DSF 1 | . . . . . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . Repair 2 | . . . 2 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 4 . . . . . Process 1 | . . . . . . 1 . . . . . Report Inventory 2 | . . . . . . 2 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . Retrieve Study 2 | . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 2 . 2 . 1 3 1 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 31 | . . . . . . . 31 . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . . Parts Repaired 2 | . . . 2 . . . . . . . . Time 64 | . . . 64 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 11 | . . . . . . 11 . . . . . Retrieved Matter 11 | . . . . . . 11 . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . Non-combat 1 | . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . no_distress 1 | . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Total Allies 2 | . . 2 . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . Highest-Rated Group 46 | . . 46 46 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 14 | . . . 14 . . . . . . . . Total Damage 149 | . . . 149 . . . . . . . . Kills 4 | . . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Active Infowar (turns) 860 | 119 439 111 191 . . . . . . . . Terrain 860 | 119 439 111 191 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . 1 1 . . Drone Launches 2 | . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Turns Passed 4975 | 196 439 111 839 507 81 768 333 506 829 4 362 Spaces Moved 2524 | 55 250 30 269 339 50 419 254 315 418 3 122 Core 17 | 7 . . . . . 1 . . . . 9 Treads 551 | . . . 204 175 . 122 . . . . 50 Legs 1503 | 48 250 30 65 164 50 296 29 90 418 3 60 Wheels 450 | . . . . . . . 225 225 . . . Hover 3 | . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 80 110 193 193 100 Average Speed 148 | 112 120 120 150 140 132 141 108 138 193 193 227 Slowest Speed 1000 | 150 120 120 160 160 190 350 130 195 195 193 1000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 3 36 8 21 77 4 49 5 58 49 . 78 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 . 1 1 1 . . Scrap Searched 6 | . . . . 2 . . . 1 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 81 | . . . 2 . . . . 15 5 . 59 Melee . | . . . . . . . . . . . . Projectile 7 | . . . . . . . . 5 2 . . AOE 74 | . . . 2 . . . . 10 3 . 59 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac DSF Total 3452 | 177 330 96 658 360 60 506 309 356 428 2 170 Wait 600 | 111 18 62 335 8 2 6 33 25 . . . Move 2513 | 54 249 29 268 338 49 418 253 314 417 2 122 Hop . | . . . . . . . . . . . . Pick Up 44 | 1 12 . 9 3 1 7 7 2 1 . 1 Fast Attach 37 | 7 2 . 3 1 1 5 8 1 . . 9 Attach 22 | . 2 . 1 . 2 6 1 . 3 . 7 Detach 2 | . . . . . . . 1 . . . 1 Swap 36 | . 11 . 7 2 2 9 2 . 1 . 2 Drop 38 | . 8 . 9 3 1 9 3 1 1 . 3 Fire 150 | 4 28 5 26 5 2 41 . 13 5 . 21 Melee 4 | . . . . . . 4 . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . 4 Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 197 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 636 | -10/Materials | Entered Mines 645 | -10/Mines | Met a Derelict bent on vengeance 650 | -10/Mines | Discovered new exit (range 11) 747 | -10/Mines | Entered Materials 747 | -9/Materials | Accompanied by 2 allies 747 | -9/Materials | Evolved 2 slots: Utility x2 752 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 922 | -9/Materials | Repaired Imp. Terrain Scanner 950 | -9/Materials | Repaired Lgt. Assault Rifle 1251 | -9/Materials | Build established: Scavenger-Mutant 1520 | -9/Materials | Discovered new exit (range 15) 1586 | -9/Materials | Entered Mines 1880 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2071 | -9/Mines | Discovered new exit (range 15) 2093 | -9/Mines | Entered Materials 2093 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2125 | -8/Materials | Identified exit to Factory 2161 | -8/Materials | Discovered new exit (range 10) 2174 | -8/Materials | Entered Storage 2203 | -8/Storage | Identified exit to Recycling 2731 | -8/Storage | Build established: Scavenger-Gunner 2862 | -8/Storage | Lost 8 parts (1p4n3w) 2915 | -8/Storage | Core integrity fell below 50% 2918 | -8/Storage | Discovered exit to Factory (range 18) 2942 | -8/Storage | Entered Factory 2942 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2953 | -7/Factory | Lost 6 parts (1p2u3w) 3010 | -7/Factory | Central database locked down 3107 | -7/Factory | Discovered new exit (range 4) 3229 | -7/Factory | Fabricated Energy Well (x2) 3275 | -7/Factory | Build established: Scavenger-Tank 3275 | -7/Factory | Entered Lower Caves 3339 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3701 | -7/Lower Caves | Learned Factory stockpile data 3761 | -7/Lower Caves | Encountered a Warlord checkpoint 3762 | -7/Lower Caves | Discovered new exit (range 5) 3781 | -7/Lower Caves | Entered another Lower Caves area 3781 | -7/Lower Caves | Discovered new exit (range 10) 3798 | -7/Lower Caves | Build established: Tank 4386 | -7/Lower Caves | Learned 8 Factory zone layouts 4610 | -7/Lower Caves | Entered Factory 4610 | -6/Factory | Evolved 2 slots: Utility x2 4611 | -6/Factory | Identified exit to Lower Caves 4614 | -6/Factory | Identified exit to DSF 4614 | -6/Factory | Entered DSF 4665 | -6/DSF | Additional patrols routed to DSF 4781 | -6/DSF | Discovered new exit (range 16) 4823 | -6/DSF | Sterilization system engaged 4843 | -6/DSF | Ambient heat levels rising (+10) 4843 | -6/DSF | Destroyed 8 combat bots 4853 | -6/DSF | Lost 14 parts (3p2n3u6w) 4858 | -6/DSF | Ambient heat levels rising (+10) 4873 | -6/DSF | Ambient heat levels rising (+10) 4888 | -6/DSF | Ambient heat levels rising (+10) 4903 | -6/DSF | Ambient heat levels rising (+10) 4918 | -6/DSF | Ambient heat levels rising (+10) 4930 | -6/DSF | Core integrity fell below 50% 4933 | -6/DSF | Ambient heat levels rising (+10) 4934 | -6/DSF | Core integrity fell below 20% 4948 | -6/DSF | Ambient heat levels rising (+10) 4963 | -6/DSF | Ambient heat levels rising (+10) 4977 | -6/DSF | Core destroyed Last Messages --------------- Field strength at 70. ALERT: Ambient heat levels +10. Field strength at 40. Field strength at 10. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 70. Field strength at 40. Field strength at 10. Stasis field depleted. Overheating: Med. Treads damaged (-9). Overheating: Broken Hyp. Coil Gun damaged (-19). Overheating: Broken Lgt. Nuclear Core damaged (-11). Acquired Plasma Cannon. Med. Treads broken. Overheating: Short circuit. Overheating: System interference. Plasma Cannon temporarily disabled. Overheating: Core damaged (-136). Map ----- +----------------------------------------------------+ | ???????## ###??????### ###??????### ##???? | | ???????# //#????????! !!#????????= =#???? | | ???????# //##??###?!! !!#???????== =#???? | | ???????# //##### ##!! !!???????#== =#???? | | ??????### #### # ### ###??????### ##???? | | ??????#%% ## ### ##?????????# =????? | | ??????#%% ##! # ## ##!!!#????# =????? | | ??????#^ ! ??? ???? | | ?????##^ % = ??? ???? | | ?????#" ??? ???? | | ?????##!!%!# #[[[## ##!!??????# ]]#??? | | ?????##!! ! # [ #?? ##?????????? ]]#??? | | ?????# # #######???? ##?????????? ###??? | | ?????# # ##???????????!!?????????? ?????? | | ?????### % ## ????????? !??????????? ?????? | | ????# # # [[#?????? !??????????????????? | | ????## # %*# # [[###??? ###????????????????? | | ????#### #??? #????????????????? | | ????# = ########??? #????????????????? | | ????## # # ########?? ?????????????????? | | ????## # #&&#&&&#?? #????[#????????????? | | ????# #&&#&&&### ###[[[# #?????????? | | ???#" ????????? | | ???#" <% ^ ?????????? | | ???####%% %"##&&# # ] !!# #????????????? | | ??????#%% %%#########@] !!#????????????????? | | ??????####%##???????#########????????????????? | | ?????????#%#?????????????????????????????????? | | ?????????""#?????????????????????????????????? | | ?????????###?????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 26 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Energy Well | x2 | -7/Factory | Preloaded Repaired ---------- Imp. Terrain Scanner | 4% | -9/Materials Lgt. Assault Rifle | 68% | -9/Materials Studied --------- Deuterium Engine | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Challenges ------------ None Game ------ Seed SensorNuclearDrivehammer Manual? 0 Play Time 01:02:37 Cumulative 9.6 hours Start 2025.12.21 @ 21:22:15 End 2025.12.21 @ 22:28:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 13 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5aef0115-e4bc-4234-a882-88457bf1a5d6