Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 11:53:12

Player: Olafz

Result: Destroyed by S-27 Virus with Backup Laser III

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (102)     510
Value Destroyed (4219)     4219
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1193)               1193
              TOTAL SCORE: 10802

 Bonus
-------
High Alert Combat Kills    212
Follower Combat Kills      398
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/1000
Matter                     258/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (8) ------
    Enhanced Optical Array
    Improved Signal Interpreter
    Advanced Terrain Scan Processor
             0b10 Decoder Chip [Generic]
>            --- WEAPON (3) -------
             CR-A16's Pointy Stick
>            --- INVENTORY (5) ----
     Zionite Composite Leg I
             Microactuators
             Phasing AFG
  Long-range Proton Cannon
             Disruptor Cannon

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
       Improved Treads
        Armored Treads
         Medium Treads
         Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
                0b10 Decoder Chip [Generic]
        Zionite Weapon Casing
                Dynamic Insulation System
>               --- WEAPON -----------
     Long-range Proton Cannon
                Chainsword
      Makeshift Axe
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Treads
        Armored Wheel
       Improved Melee Analysis Suite
                Microactuators
       Advanced Hacking Suite
                System Shield
      Makeshift System Shield
                System Restoration Module
       Improved Recalibrator
                Hacking Drone Bay
                Phasing AFG
     Long-range Proton Cannon
                Disruptor Cannon
          Heavy Assault Rifle
          Heavy Machine Gun
          Heavy Rocket Launcher
                Chainsword
      Makeshift Axe
                CR-A16's Pointy Stick
[Rating: 77]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Gravmag System
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Scrap Shield
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Great Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   .   4   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   2   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   3   .   1   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             133  | .   6   .   6   24  23  38  .   .   7   9   20  
  Power                    15   | .   .   .   1   3   3   4   .   .   .   1   3   
    Engine                 8    | .   .   .   1   1   2   2   .   .   .   1   1   
    Core                   7    | .   .   .   .   2   1   2   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | .   2   .   1   6   8   12  .   .   .   7   7   
    Treads                 13   | .   2   .   1   .   3   .   .   .   .   4   3   
    Leg                    13   | .   .   .   .   2   3   5   .   .   .   .   3   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Hover                  13   | .   .   .   .   4   2   6   .   .   .   1   .   
    Flight                 2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  41   | .   2   .   2   9   5   13  .   .   4   1   5   
    Device                 21   | .   2   .   1   3   3   7   .   .   2   1   2   
    Storage                4    | .   .   .   .   2   1   1   .   .   .   .   .   
    Processor              8    | .   .   .   .   1   1   3   .   .   2   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   1   3   .   2   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | .   2   .   2   6   7   9   .   .   3   .   5   
    Energy Gun             16   | .   2   .   2   5   4   3   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   1   1   .   .   1   .   1   
    Ballistic Gun          5    | .   .   .   .   .   1   3   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   1   1   .   .   1   .   2   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   1   1   .   .   .   2   .   1   
  Corrupted Parts          3    | .   .   .   .   .   2   .   .   .   .   1   .   
    System Corruption      8    | .   .   .   .   .   7   .   .   .   .   1   .   
Parts Lost                 74   | .   .   .   2   8   12  26  .   .   .   1   25  
  Power                    10   | .   .   .   .   3   1   3   .   .   .   .   3   
  Propulsion               27   | .   .   .   .   2   4   9   .   .   .   1   11  
  Utility                  15   | .   .   .   .   1   2   6   .   .   .   .   6   
  Weapon                   22   | .   .   .   2   2   5   8   .   .   .   .   5   
  Highest Loss Streak      12   | .   .   .   2   4   5   11  .   .   .   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   92  100 85  89  70  68  86  80  89  93  86  
  Engine                   5    | .   14  14  14  1   5   2   .   .   .   4   2   
  Core                     2    | .   .   .   .   6   .   2   6   6   6   1   1   
  Treads                   10   | .   14  28  28  3   5   2   .   .   .   16  20  
  Leg                      2    | .   13  .   .   2   4   6   .   .   .   .   .   
  Hover                    9    | .   .   .   .   17  6   5   26  26  26  5   .   
  Device                   7    | .   6   14  .   10  9   8   13  13  7   6   10  
  Storage                  6    | .   14  14  .   11  12  6   6   6   6   6   4   
  Processor                13   | .   .   .   .   8   9   16  20  20  23  26  23  
  Protection               4    | .   .   .   13  9   2   1   .   .   .   .   2   
  Energy Gun               8    | .   16  28  27  11  7   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   1   5   6   6   9   13  10  
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   4   6   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 11  15  15  29  36  33  80  57  57  82  57  63  
  Greatest Support         128  | 20  46  40  40  40  40  48  44  44  44  105 128 
  Greatest Overweight (x)  18   | .   .   .   .   7   5   18  1   1   1   1   15  
  Average Overweight (x)   .    | .   .   .   .   .   1   3   1   1   1   .   .   
Largest Inventory Capacity 20   | .   8   8   8   10  10  20  20  20  20  20  20  
  Average Capacity         14   | .   8   8   5   7   10  19  20  20  20  20  19  
  Most Carried             20   | .   8   8   8   10  10  20  20  20  20  20  20  
  Average Carried          12   | .   7   7   4   7   9   13  19  19  18  19  17  
  Final Capacity           20   | 8   8   8   5   10  10  20  20  20  20  20  5   
  Final Carried            20   | 6   8   8   5   10  10  20  20  20  18  19  5   

 Class Distribution 
--------------------
 58% | Mutant
 14% | Assassin
 12% | Scavenger-Mutant
  7% | Scavenger-Assassin
  3% | Derelict-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Subcaves
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -6/Factory
           Assassin | -6/Lower Caves
           Assassin | -6/Lower Caves
             Mutant | -6/Zion
 Scavenger-Assassin | -5/Proximity Caves
 Scavenger-Assassin | -5/Factory

 Resources                      | -11  -10  -10  -10  -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           1928 | 200  50   10   50   589  268  425  39   22   40   130  105  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5132 | .    112  .    768  1329 737  1106 .    95   .    254  731  
  Parts                    222  | .    10   .    48   62   17   39   .    5    .    1    40   
Haulers Intercepted        4    | .    .    .    .    2    1    1    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    21   .    .    .    .    5    .    8    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  81   | .   2   .   12  21  13  16  .   1   .   2   14  
  Melee                    31   | .   .   .   .   .   1   14  .   1   .   2   13  
  Guns                     25   | .   .   .   11  8   5   .   .   .   .   .   1   
  Cannons                  16   | .   .   .   .   13  2   1   .   .   .   .   .   
  AOE                      4    | .   2   .   1   .   1   .   .   .   .   .   .   
Classes Destroyed          15   | .   2   .   1   8   2   2   .   .   .   .   .   
  Worker                   5    | .   .   .   .   5   .   .   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   2   1   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   3   .   3   .   .   .   .   .   
  Swarmer                  6    | .   .   .   .   .   2   .   .   .   .   1   3   
  Grunt                    39   | .   2   .   .   16  8   7   .   .   .   1   5   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   4   2   2   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   5   .   1   .   .   5   
  Subdweller               12   | .   .   .   12  .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   .   2   8   4   5   .   1   .   1   4   
  Combat Bots Only         5    | .   2   .   2   5   3   4   .   1   .   1   4   
Max Kills in Single Turn   3    | .   3   .   1   2   1   1   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   1   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        966   | .    3    .    60   122  155  337  .    6    .    8    275  
  Missed                   280   | .    2    .    20   38   37   99   .    3    .    .    81   
Damage Taken               10523 | .    11   .    927  1333 1482 2937 .    48   .    149  3636 
  Core                     2003  | .    .    .    144  142  212  499  .    .    .    .    1006 
  Absorbed by Shields      244   | .    .    .    .    .    .    244  .    .    .    .    .    
  Redirected to Shielding  159   | .    .    .    .    .    .    102  .    .    .    .    57   
  Regen/Repaired (Parts)   28    | .    .    .    .    .    28   .    .    .    .    .    .    
Core Remaining (%)         65    | 100  .    .    42   74   69   .    .    .    .    41   .    
Volleys Fired              253   | .    3    .    62   108  55   15   .    .    .    .    10   
  Largest                  2     | .    2    .    2    2    2    2    .    .    .    .    1    
  Hottest                  155   | .    90   .    90   107  113  155  .    .    .    .    81   
Shots Fired                446   | .    6    .    124  205  78   22   .    1    .    .    10   
  Gun                      330   | .    6    .    124  127  55   9    .    1    .    .    8    
  Cannon                   116   | .    .    .    .    78   23   13   .    .    .    .    2    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  107   | .    .    .    .    78   13   7    .    1    .    .    8    
  Thermal                  127   | .    .    .    .    78   42   7    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          212   | .    6    .    124  49   23   8    .    .    .    .    2    
  Robot Hit Streak         24    | .    2    .    24   11   8    5    .    .    .    .    3    
  Robot Miss Streak        6     | .    3    .    3    6    3    6    .    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    1    1    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           430   | .    2    .    76   134  57   85   .    4    .    7    65   
  Core Hits                184   | .    4    .    27   65   26   29   .    2    .    5    26   
  Critical Kills           3     | .    .    .    .    .    2    1    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         36    | .    .    .    1    3    5    15   .    .    .    .    12   
    Burn                   3     | .    .    .    .    1    2    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    2    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Sever                  27    | .    .    .    .    .    1    14   .    .    .    .    12   
Melee Attacks              194   | .    .    .    .    .    5    89   .    4    .    12   84   
  Impact                   17    | .    .    .    .    .    .    17   .    .    .    .    .    
  Slashing                 166   | .    .    .    .    .    5    72   .    4    .    11   74   
  Piercing                 11    | .    .    .    .    .    .    .    .    .    .    1    10   
  Sneak Attacks            4     | .    .    .    .    .    .    4    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        17    | .    .    .    .    .    .    6    .    .    .    1    10   
Damage Inflicted           11936 | .    190  .    1001 2945 1615 3269 .    191  .    395  2330 
  Guns                     3374  | .    46   .    899  1454 692  119  .    .    .    .    164  
  Cannons                  1973  | .    .    .    .    1359 434  143  .    .    .    .    37   
  Explosions               755   | .    144  .    102  109  400  .    .    .    .    .    .    
  Melee                    5811  | .    .    .    .    .    89   3007 .    191  .    395  2129 
  Ramming                  23    | .    .    .    .    23   .    .    .    .    .    .    .    
  Kinetic                  1757  | .    .    .    .    1359 122  112  .    .    .    .    164  
  Thermal                  2429  | .    144  .    102  966  1103 114  .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1916  | .    46   .    899  597  301  36   .    .    .    .    37   
  Impact                   549   | .    .    .    .    .    .    549  .    .    .    .    .    
  Slashing                 5053  | .    .    .    .    .    89   2458 .    191  .    358  1957 
  Piercing                 209   | .    .    .    .    .    .    .    .    .    .    37   172  
Highest Corruption         12    | .    .    .    .    1    7    11   11   12   12   1    5    
  Average Corruption       6     | .    .    .    .    1    6    7    11   11   12   1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  104   | .    .    .    .    2    9    47   16   20   2    5    3    
    Message Errors         24    | .    .    .    .    .    2    12   2    3    1    3    1    
    Matter Fused           25    | .    .    .    .    .    4    11   6    3    1    .    .    
    Heat Flow Errors       16    | .    .    .    .    1    1    8    2    4    .    .    .    
    Energy Discharges      8     | .    .    .    .    .    1    3    2    1    .    1    .    
    Parts Rejected         2     | .    .    .    .    1    .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    1    1    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    6    1    2    .    1    .    
    Data Loss (major)      12    | .    .    .    .    .    1    4    2    5    .    .    .    
    Misfires               2     | .    .    .    .    .    .    1    .    1    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            494   | .    .    .    .    15   68   256  .    52   .    35   68   
  Projectiles              15    | .    .    .    .    15   .    .    .    .    .    .    .    
  Explosions               68    | .    .    .    .    .    68   .    .    .    .    .    .    
  Melee                    411   | .    .    .    .    .    .    256  .    52   .    35   68   
Knockbacks                 12    | .    .    .    .    8    .    4    .    .    .    .    .    
  Impact                   4     | .    .    .    .    .    .    4    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    8    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      174   | .    .    .    .    32   142  .    .    .    .    .    .    
  Shots                    3     | .    .    .    .    1    2    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    2    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    2    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        356   | .    60   .    .    356  324  250  197  245  .    .    57   
  Average Temperature      112   | .    26   .    .    113  141  90   105  114  .    .    19   
  Received Heat Transfer   3623  | .    6    .    207  792  579  990  .    .    .    29   1020 
  Effects                  2     | .    .    .    .    1    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              20    | .    .    .    10   2    1    7    .    .    .    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    7    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    4    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    4    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    2    .    5    .    .    .    .    .    .    
  Heat Transferred         4216  | .    150  .    50   1976 1840 200  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    1    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac 
Peak Influence             603  | .   72  27  .   529 603 269 .   .   .   .   440 
  Initial                  226  | .   .   27  .   .   226 219 .   .   .   .   44  
  Average                  166  | .   26  21  .   194 432 98  .   .   .   .   136 
Maximum Alert Level        2    | .   .   .   .   2   2   1   .   .   .   .   2   
  Low Security (%)         65   | .   100 100 .   59  .   80  .   .   .   .   73  
  Level 1                  19   | .   .   .   .   28  20  19  .   .   .   .   20  
  Level 2                  15   | .   .   .   .   11  79  .   .   .   .   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   .   .   5   5   8   .   .   .   .   7   
  Investigation            13   | .   .   .   .   3   4   3   .   .   .   .   3   
  Extermination            6    | .   .   .   .   .   .   3   .   .   .   .   3   
  Reinforcement            6    | .   1   .   .   2   .   2   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac 
Distress Signals           6    | .   .   .   .   3   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   3   .   12  34  15  31  .   1   .   11  26  
  Peak Tracking Total      9    | .   2   .   3   5   3   5   .   1   .   5   9   
  Tactical Retreats        12   | .   .   .   .   3   .   4   .   .   .   .   5   

 Traps                          | -11 -10 -10 -10 -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac 
Traps Triggered            4    | .   .   .   1   .   1   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac 
Machines Disabled          7    | .   .   .   .   2   4   .   .   .   .   .   1   
  Max in Single Turn       4    | .   .   .   .   1   4   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac 
Machines Accessed          24   | .   .   .   1   8   6   3   .   2   .   .   4   
  Terminals                6    | .   .   .   .   4   .   1   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   1   2   .   .   .   .   .   2   
  Recycling Units          5    | .   .   .   .   1   2   1   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   1   
Total Hacks                70   | .   .   .   2   30  16  7   .   2   .   .   13  
  Successful               34   | .   .   .   2   17  5   4   .   2   .   .   4   
  Failed                   36   | .   .   .   .   13  11  3   .   .   .   .   9   
    Catastrophic           8    | .   .   .   .   1   3   2   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   .   5   1   .   .   .   1   .   3   
  Terminals                23   | .   .   .   .   19  .   3   .   1   .   .   .   
  Fabricators              5    | .   .   .   .   .   3   2   .   .   .   .   .   
  Repair Stations          16   | .   .   .   .   3   6   .   .   .   .   .   7   
  Recycling Units          10   | .   .   .   .   1   4   2   .   .   .   .   3   
  Scanalyzers              7    | .   .   .   .   7   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   3   .   .   .   .   .   3   
Terminal Hacks             12   | .   .   .   2   7   .   1   .   2   .   .   .   
  Record                   5    | .   .   .   2   1   .   1   .   1   .   .   .   
  Robot Analysis           3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   2   3   .   .   .   .   .   1   
  Scan Component           5    | .   .   .   .   2   2   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   1   .   1   .   .   .   .   2   
  Report Inventory         2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Retrieve Components      2    | .   .   .   .   .   .   1   .   .   .   .   1   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   3   1   .   .   .   .   .   1   
  Terminals                3    | .   .   .   .   3   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   1   
    Jam                    2    | .   .   .   .   .   1   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   .   .   5   6   3   .   .   .   .   4   
  Full Trace Events        12   | .   .   .   .   4   3   3   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   116 .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   3   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     61   | .   .   .   .   .   61  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   .   10  .   .   .   .   2   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac 
Total Allies               12   | .   .   2   .   .   .   .   .   .   8   .   2   
  Largest Group            8    | .   .   2   2   .   .   .   .   .   8   8   3   
  Highest-Rated Group      270  | .   .   39  39  .   .   .   .   .   270 270 209 
  Highest-Rated Ally       85   | .   .   31  31  .   .   .   .   .   39  39  85  
Zionite Dispatches         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               73   | .   .   .   22  .   .   .   .   .   .   41  10  
  Total Damage             2069 | .   .   .   337 .   .   .   .   .   .   862 870 
  Kills                    13   | .   .   .   .   .   .   .   .   .   .   10  3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       3    | .   .   .   .   3   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   1   .   .   .   .   2   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         18   | .   .   .   .   .   .   .   .   .   .   .   18  
  Items                    16   | .   .   .   .   .   .   .   .   .   .   .   16  
  Machines                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               10526 | .    214  494  1847 1128 903  2179 439  528  1231 783  780  
Spaces Moved               5746  | 1    137  307  1019 639  432  641  381  444  996  466  283  
  Core                     86    | .    .    .    .    1    27   57   .    .    .    .    1    
  Treads                   2286  | .    60   307  1019 138  130  12   .    .    .    342  278  
  Legs                     384   | 1    77   .    .    18   36   249  .    .    .    .    3    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2989  | .    .    .    .    482  239  323  381  444  996  124  .    
  Flight                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Fastest Speed            52    | 120  120  160  160  52   116  115  115  115  115  105  163  
  Average Speed            153   | 120  137  160  160  113  160  285  115  115  115  150  169  
  Slowest Speed            950   | 120  160  160  160  400  300  950  115  115  115  166  915  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 2    21   52   55   45   11   11   66   69   91   65   6    
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    1    1    .    .    .    .    .    1    .    .    
  Known Exits Taken        7     | .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             22    | .    .    1    11   .    .    .    2    2    2    4    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    .    .    1    .    
Terrain Destroyed          40    | .    2    .    9    6    22   .    .    .    .    1    .    
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Projectile               4     | .    .    .    .    4    .    .    .    .    .    .    .    
  AOE                      35    | .    2    .    9    2    22   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total                      6751 | .    158  310  1117 835  549  841  382  461  1089 540  469  
  Wait                     261  | .    .    2    1    33   27   30   .    3    60   40   65   
  Move                     5735 | .    136  306  1018 638  431  640  380  443  995  465  283  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74   | .    6    1    5    12   3    17   1    5    10   7    7    
  Fast Attach              86   | .    4    .    1    20   14   31   .    .    4    5    7    
  Attach                   31   | .    2    .    3    2    4    3    .    .    3    3    11   
  Detach                   23   | .    .    .    3    2    .    8    .    .    4    2    4    
  Swap                     16   | .    .    .    2    2    5    4    .    .    .    1    2    
  Drop                     85   | .    7    1    10   16   5    12   1    6    13   8    6    
  Fire                     253  | .    3    .    62   108  55   15   .    .    .    .    10   
  Melee                    173  | .    .    .    .    .    5    81   .    4    .    9    74   
  Ram                      2    | .    .    .    .    2    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            12   | .    .    .    12   .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x3 / Low)
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   159 | -10/Materials      | Discovered new exit (range 6)
   215 | -10/Materials      | Entered Mines
   309 | -10/Mines          | Build established: Mutant
   348 | -10/Mines          | Learned location of Zion (-6)
   366 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   370 | -10/Mines          | Found Prototype Device
   406 | -10/Mines          | Discovered new exit (range 9)
   587 | -10/Mines          | Discovered new exit (range 7)
   588 | -10/Mines          | Discovered new exit (range 13)
   643 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   686 | -10/Mines          | Discovered new exit (range 16)
   709 | -10/Mines          | Entered Subcaves
   709 | -10/Subcaves       | Accompanied by 2 allies
   714 | -10/Subcaves       | Led the pair of lost Derelicts to an unsafe place
   749 | -10/Subcaves       | Identified Exp. Sensor Array
   814 | -10/Subcaves       | Shifting Twisted Machinery released Spk. Treads
   820 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  1762 | -10/Subcaves       | Disturbed a concealed Subdweller
  1822 | -10/Subcaves       | Visited Clippyterm
  1827 | -10/Subcaves       | Learned 40 Factory zone layouts
  1879 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2054 | -10/Subcaves       | Discovered new exit (range 8)
  2151 | -10/Subcaves       | Disturbed a concealed Subdweller
  2166 | -10/Subcaves       | Core integrity fell below 50%
  2556 | -10/Subcaves       | Entered Materials
  2556 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2710 | -8/Materials       | Lost 4 parts (1p1n1u1w)
  3200 | -8/Materials       | Discovered new exit (range 20)
  3343 | -8/Materials       | Identified exit to Factory
  3684 | -8/Materials       | Entered Factory
  3684 | -7/Factory         | Evolved 2 slots: Propulsion x2
  3685 | -7/Factory         | Identified exit to Factory
  3685 | -7/Factory         | Identified exit to Lower Caves
  3706 | -7/Factory         | Lost 3 parts (1p1n1w)
  3933 | -7/Factory         | Repaired Broken Gravmag System
  4109 | -7/Factory         | Lost 5 parts (1p1n3w)
  4484 | -7/Factory         | First assault squad dispatched
  4502 | -7/Factory         | Build established: Scavenger-Mutant
  4587 | -7/Factory         | Entered another Factory area
  4587 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4720 | -6/Factory         | Discovered new exit (range 19)
  4752 | -6/Factory         | Identified exit to Factory
  5012 | -6/Factory         | Lost 11 parts (1p4n4u2w)
  5068 | -6/Factory         | Lost 3 parts (2n1w)
  5118 | -6/Factory         | Build established: Mutant
  5456 | -6/Factory         | Fabricated Imp. VTOL Module?
  5576 | -6/Factory         | Lost 3 parts (1p2w)
  5655 | -6/Factory         | System corruption reached 10%
  5843 | -6/Factory         | Build established: Scavenger-Mutant
  5868 | -6/Factory         | Core integrity fell below 50%
  6414 | -6/Factory         | Lost 3 parts (1p2u)
  6532 | -6/Factory         | Build established: Mutant
  6724 | -6/Factory         | Discovered new exit (range 15)
  6765 | -6/Factory         | Identified exit to Lower Caves
  6766 | -6/Factory         | Entered Lower Caves
  6895 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6945 | -6/Lower Caves     | Build established: Assassin
  7175 | -6/Lower Caves     | Discovered new exit (range 8)
  7204 | -6/Lower Caves     | Identified exit to Lower Caves
  7205 | -6/Lower Caves     | Entered another Lower Caves area
  7245 | -6/Lower Caves     | Discovered exit to Factory (range 10)
  7547 | -6/Lower Caves     | Discovered new exit (range 20)
  7732 | -6/Lower Caves     | Identified exit to Zion
  7733 | -6/Lower Caves     | Entered Zion
  7807 | -6/Zion            | System corruption cleaned by Quarantine Array
  7853 | -6/Zion            | Given the Hacking Drone Bay
  7857 | -6/Zion            | Found Prototype Device
  7949 | -6/Zion            | Found CR-A16's Pointy Stick
  7999 | -6/Zion            | Learned Factory emergency access door positions
  8007 | -6/Zion            | Learned 4 Factory zone layouts
  8085 | -6/Zion            | Found Prototype Device
  8085 | -6/Zion            | Identified Phasing AFG
  8142 | -6/Zion            | Gained Derelict followers
  8168 | -6/Zion            | Found Prototype Launcher
  8395 | -6/Zion            | Build established: Mutant
  8587 | -6/Zion            | Imprinted
  8589 | -6/Zion            | Declared Zion's savior
  8665 | -6/Zion            | Identified Hacking Drone Bay
  8914 | -6/Zion            | Discovered new exit (range 20)
  8935 | -6/Zion            | Received a visual enhancement algorithm
  8956 | -6/Zion            | Identified exit to Proximity Caves
  8964 | -6/Zion            | Entered Proximity Caves
  8964 | -5/Proximity Caves | Accompanied by 8 allies
  9073 | -5/Proximity Caves | Spotted B-75 Beast
  9090 | -5/Proximity Caves | Allies destroyed B-75 Beast
  9127 | -5/Proximity Caves | Learned 4 Factory zone layouts
  9392 | -5/Proximity Caves | Lost 5 allies
  9683 | -5/Proximity Caves | Build established: Scavenger-Assassin
  9727 | -5/Proximity Caves | Discovered exit to Factory (range 15)
  9747 | -5/Proximity Caves | Entered Factory
  9747 | -5/Factory         | Accompanied by 1 ally
  9747 | -5/Factory         | Evolved 2 slots: Utility x2
  9748 | -5/Factory         | Identified exit to Upper Caves
  9990 | -5/Factory         | Zion Heavy squad teleported in
 10125 | -5/Factory         | Found Prototype Protection
 10125 | -5/Factory         | Identified Zio. Weapon Casing
 10139 | -5/Factory         | Found Prototype Protection
 10161 | -5/Factory         | Lost 3 allies
 10443 | -5/Factory         | Core integrity fell below 50%
 10461 | -5/Factory         | Lost 12 parts (2p8n1u1w)
 10505 | -5/Factory         | Core integrity fell below 20%
 10527 | -5/Factory         | Destroyed by S-27 Virus with Backup Laser III

 Last Messages 
---------------
P-70 Sage Antigrav System severed.
Destroyed Antigrav System.
P-70 Sage destroyed.
NA,L||YFLCNIPH/YMV QMP FWGE
Mak. Axe destroyed.
>> DECODED: Tesla Rifle location.
G-50 Soldier destroyed.
Mak. Axe destroyed.
Critical hit (Burn: +37).
S-27 Virus heat spikes uncontrollably. <x2>
S-27 Virus heat short circuits Backup Power III.
S-27 Virus overheating.
Hcp. Storage Unit destroyed.
System Restoration Module crushed and broken.
Hvy. Machine Gun crushed and broken.
Hacking Drone Bay crushed and broken.
S-27 Virus overheating.
Destroyed Lgt. Angular Momentum Engine.
S-27 Virus overheating.
System corrupted: IFF burst signal emitted.

 Map 
-----
+----------------------------------------------------+
|  ?????! #???+##########+#???#    #?????            |
| ? ???? ?#??#?#??????### #???#    #?????            |
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| ?####+###       #??#### ####"    #?????            |
| ?#              #####       %    #?????            |
| ?#          T    !%              ###???            |
| ?#         ""    |=           %[   #???            |
| ?#                        ###+########?            |
| ?#             !###       #[  %[!    #?            |
| ?#     ##       #?#       #   !!]    ##            |
| ?#  ????#########?#       #   =      ##            |
| ??????????????????#                   #            |
| ??????????????????#      #            #            |
| ??????????????????#      #   *      # #            |
| ??????????????????#   %  #          ###            |
| ??????????????????#####+###          ##            |
| ??????????????????#    %  #####   # ##?            |
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| ???!??????????????# ! "" !#???########?            |
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| ??????????????????#   """s#??#######???            |
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| ??????????????????#   %=[[##*["""""""#?            |
| ??????????????????#] ![!=%g=[       "##            |
| ??????????????????# !!=*|@#%!       " #            |
| ??????????????????#  !![![#*=  !    " #            |
| ??????????????????#   ]=[|#!        " #            |
| ??????????????????#########    !    "#?            |
| ??????????????????????????#         "#?            |
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| ??????????????????????????#   %[    "#?            |
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| ?????????????"F""                #?????            |
| ??????????????="" """ """ """    #?????            |
| ??????????????==  """ """ """  ###?????            |
| ????????????![??? """ """ """  #???????            |
| ?????????????[???? ""  ""  ""  #???????            |
| ????????????????????"  ""  ""  #???????            |
| ???????????????????            #???????            |
| ?????????????????? * ?         #???????            |
| ??????????????????????###       ???????            |
| ?????????????????????????       ???????            |
| ??????????????????????????      ???????            |
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| ??????????????????????????      ???????            |
| ?????????????????????????       ???????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          18
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    6
EM Shielding               2
Corruption Containment     8
Armor Coverage             900
Propulsion Shielding       66
Weapon Shielding           100
Melee Speed Boost          20
Evasion (%)                55
Target Analysis            5
Recoil Reduction           5

 Item Schematics 
-----------------
 Imp. VTOL Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. VTOL Module | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedDynamicRedirector
  Manual?         0
Play Time         01:38:19
  Cumulative      89.6 hours
  Start           2024.04.26 @ 00:10:33
  End             2024.04.27 @ 11:53:12
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          176
  Rogue           174
  Adventurer      2
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             52
Gallery%          53
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85c34055-b3d2-49be-905b-9192f3639de2