Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 19:36:49 Player: Runagate Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (143) 715 Value Destroyed (6596) 6596 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1855) 1855 TOTAL SCORE: 14386 Bonus ------- High Alert Combat Kills 913 Follower Combat Kills 242 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 101/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Hacking Suite Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Powered Armor Wave Gun Autogun Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Light Treads Armored Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Improved Signal Interpreter Core Analyzer Powered Armor Powered Armor Relay Coupler [NC] > --- WEAPON ----------- Heavy Tesla Rifle Heavy Laser Wave Gun KE Penetrator > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Light Treads Light Treads Compact Battery Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Gatling Laser Autogun Autogun Autogun Rocket Launcher [Rating: 95] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Armored Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Relay Coupler [NC] Protection Powered Armor Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Slots Evolved 12 | . . 2 . . 4 2 . 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . 1 . . 1 . . . . . Utility 7 | . . . . . 3 1 . 2 1 . Weapon 2 | . . 1 . . . 1 . . . . Parts Attached 121 | 7 2 9 13 . 42 2 20 8 18 . Power 13 | 1 . 1 1 . 5 . . 1 4 . Engine 9 | 1 . 1 1 . 4 . . 1 1 . Core 2 | . . . . . 1 . . . 1 . Reactor 2 | . . . . . . . . . 2 . Propulsion 29 | 2 . 3 7 . 10 . 5 2 . . Treads 28 | 2 . 3 7 . 10 . 5 1 . . Leg 1 | . . . . . . . . 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 46 | 2 1 1 1 . 15 . 10 5 11 . Device 19 | 1 . 1 1 . 8 . 7 . 1 . Storage 5 | 1 1 . . . 1 . . 2 . . Processor 5 | . . . . . 3 . . 1 1 . Hackware 11 | . . . . . . . 2 . 9 . Protection 6 | . . . . . 3 . 1 2 . . Artifact . | . . . . . . . . . . . Weapon 33 | 2 1 4 4 . 12 2 5 . 3 . Energy Gun 17 | . . 3 3 . 7 . 2 . 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 2 . . . . 4 2 2 . 1 . Ballistic Cannon 3 | . 1 1 1 . . . . . . . Launcher 2 | . . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 . 2 . 1 1 2 . Corrupted Parts 4 | . . 3 . . 1 . . . . . System Corruption 12 | . . 9 . . 3 . . . . . Parts Lost 34 | . . . . . 16 . 3 . 14 1 Power 2 | . . . . . 1 . . . 1 . Propulsion 10 | . . . . . 7 . 1 . 2 . Utility 15 | . . . . . 4 . 2 . 8 1 Weapon 7 | . . . . . 4 . . . 3 . Highest Loss Streak 14 | . . . . . 3 . 2 . 14 1 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 11 | 1 6 9 9 10 12 9 14 14 11 5 Power 1 | . 1 2 1 2 2 2 2 1 . . Propulsion 1 | . . . . 1 . 2 2 2 1 1 Utility 3 | . . 2 2 2 4 1 3 7 4 1 Weapon 5 | . 4 5 4 5 5 4 6 4 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . . 3 4 . 6 . 5 . 3 2 Power 7 | . . 2 . . 3 . . . 2 . Propulsion 2 | . . . 2 . . . . . . . Utility 7 | . . 1 1 . . . 4 . 1 . Weapon 7 | . . . 1 . 3 . 1 . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 89 99 100 95 97 97 92 71 26 Engine 7 | . 14 11 11 11 6 6 6 5 4 . Treads 25 | . 28 23 33 33 28 26 24 17 10 . Device 12 | . 14 11 11 11 13 13 15 11 7 . Storage 10 | . 14 11 11 11 13 6 6 11 6 . Processor 3 | . . . . . 5 6 6 5 7 5 Hackware 2 | . . . . . . . 6 5 10 21 Protection 2 | . . . . . 1 10 3 9 5 . Energy Gun 14 | . . 15 21 22 14 13 14 17 9 . Ballistic Gun 5 | . 16 2 . . 4 13 11 5 3 . Ballistic Cannon 5 | . 11 14 11 11 2 . . . . . Peak Build Rating 95 | 7 7 18 18 17 43 40 60 72 95 23 Average Rating 33 | 5 7 14 16 17 29 39 49 67 66 23 On Entrance 26 | . 7 7 18 17 17 35 40 58 71 23 Naked Turns 2 | . . . . . . . . . 2 . Heaviest Build 99 | 15 21 28 28 28 56 52 55 73 99 . Greatest Support 122 | 40 40 60 60 60 96 80 115 122 122 3 Greatest Overweight (x) 3 | . . . . . 1 . . . 3 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 5 Average Capacity 12 | 6 8 10 10 10 14 15 15 15 11 5 Most Carried 15 | 2 8 10 10 10 15 11 15 15 15 5 Average Carried 11 | 1 6 9 9 10 12 9 14 14 11 5 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 5 5 Final Carried 15 | 2 8 10 10 10 12 10 15 14 5 5 Class Distribution -------------------- 42% | Scavenger-Gunner 24% | Scavenger-Tank 16% | Gunner 7% | Mutant 4% | Commander-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Commander-Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Hacker-Mutant | -4/Waste Resources | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Matter Collected 3189 | 282 117 452 238 24 1043 73 712 114 134 . Remotely . | . . . . . . . . . . . Salvage Created 6662 | 116 130 613 559 205 2867 182 1461 134 395 . Parts 332 | 9 16 34 37 11 126 9 57 9 24 . Haulers Intercepted 4 | . . . 2 . 2 . . . . . Recyclers Shooed 9 | . . 1 4 1 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Combat Hostiles Destroyed 110 | . 4 11 6 2 47 5 20 5 10 . Guns 90 | . 2 6 4 1 39 5 20 5 8 . Cannons 11 | . 2 4 2 1 2 . . . . . AOE 9 | . . 1 . . 6 . . . 2 . Classes Destroyed 16 | 2 6 2 1 . 3 . 1 . 1 . Worker 5 | . 1 2 . . 2 . . . . . Builder 6 | . 1 2 . . 2 1 . . . . Tunneler 2 | 1 . . . . . . . 1 . . Hauler 4 | . . . 2 . 2 . . . . . Recycler 8 | 1 . 1 2 2 2 . . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 4 | . . 2 . . 1 . . 1 . . Watcher 3 | . 1 . . . 2 . . . . . Swarmer 28 | . 3 . . . 5 4 6 5 5 . Cutter 2 | . . . . . . . 2 . . . Saboteur 1 | . . . . . . . . . 1 . Grunt 47 | . 1 7 2 . 29 . 6 . 2 . Brawler 2 | . . . . . 2 . . . . . Sentry 23 | . . 4 4 2 6 1 5 . 1 . Hunter 2 | . . . . . 1 . . . 1 . Programmer 5 | . . . . . 4 . 1 . . . Best Kill Streak 9 | 2 5 4 3 1 9 6 8 5 9 . Combat Bots Only 9 | . 3 2 1 1 8 5 8 5 9 . Max Kills in Single Turn 4 | 1 1 1 1 1 4 2 1 2 2 . Gunslinging 1 | . . . . . . 1 . 1 . . Exploded 2 | . . 1 . . 2 . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Hostile Shots Fired 891 | . 37 62 15 4 378 16 141 10 227 1 Missed 302 | . 10 18 4 1 140 6 43 3 77 . Hits 589 | . 27 44 11 3 238 10 98 7 150 1 Melee 5 | . . . . . . . . . 4 1 Projectile 584 | . 27 44 11 3 238 10 98 7 146 . AOE 1 | . . . . . . . 1 . . . Critical Strikes 16 | . . 1 . . 6 . 1 . 8 . Actively Blocked 1 | . . . . . . . 1 . . . Damage Taken 8628 | . 221 631 171 43 2982 155 1084 101 3193 47 Core 2029 | . 53 127 13 . 462 12 173 17 1125 47 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 102 | . . . . . . 30 72 . . . Regen/Repaired (Parts) 26 | . . . 26 . . . . . . . Core Remaining (%) 75 | 100 78 . . 65 34 . 78 98 . . Volleys Fired 314 | 2 17 49 14 3 141 5 60 6 17 . Largest 4 | 2 2 3 3 3 3 4 4 4 4 . Hottest 253 | 40 50 120 120 120 175 206 252 252 253 . Shots Fired 968 | 4 34 142 46 10 382 20 240 24 66 . Gun 836 | 4 18 72 31 6 360 20 239 24 62 . Cannon 125 | . 16 70 15 4 20 . . . . . Launcher 7 | . . . . . 2 . 1 . 4 . Special . | . . . . . . . . . . . Kinetic 410 | 4 34 86 15 4 120 10 108 6 23 . Thermal 315 | . . 5 . . 124 10 131 18 27 . Explosive 7 | . . . . . 2 . 1 . 4 . Electromagnetic 236 | . . 51 31 6 136 . . . 12 . Robot Hit Streak 32 | 4 6 15 8 9 20 8 32 5 10 . Robot Miss Streak 7 | . 7 4 3 2 5 3 7 3 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets 21 | . . . . . 8 3 6 1 3 . Max Gunslinging Chain 2 | . . . . . 1 2 1 1 1 . Shots Hit Robots 606 | 4 11 99 32 7 243 14 142 14 40 . Core Hits 404 | 3 9 37 21 6 141 13 133 12 29 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . Critical Strikes 19 | . 1 1 . . 16 . 1 . . . Burn 13 | . . . . . 12 . 1 . . . Destroy 2 | . . . . . 2 . . . . . Blast 3 | . 1 1 . . 1 . . . . . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12859 | 48 182 1824 627 149 5026 259 3045 290 1409 . Guns 10140 | 48 73 815 441 65 4148 254 3045 284 967 . Cannons 1188 | . 109 754 117 32 176 . . . . . Explosions 1422 | . . 241 58 . 684 . . . 439 . Melee . | . . . . . . . . . . . Ramming 109 | . . 14 11 52 18 5 . 6 3 . Kinetic 3726 | 48 182 893 117 32 1071 77 992 15 299 . Thermal 5492 | . . 293 58 . 2253 177 2053 269 389 . Explosive 439 | . . . . . . . . . 439 . Electromagnetic 3093 | . . 624 441 65 1684 . . . 279 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . 9 9 9 11 . . . 1 1 Average Corruption 7 | . . 7 9 9 6 . . . 1 1 Corruption Purged 5 | . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 103 | . . 3 22 28 50 . . . . . Message Errors 20 | . . . 2 9 9 . . . . . Matter Fused 26 | . . 1 3 5 17 . . . . . Heat Flow Errors 7 | . . 1 1 1 4 . . . . . Energy Discharges 20 | . . . 4 8 8 . . . . . Parts Fused 1 | . . . 1 . . . . . . . Data Loss (minor) 6 | . . . 4 1 1 . . . . . Data Loss (major) 8 | . . . 2 3 3 . . . . . Misfires 7 | . . . 4 1 2 . . . . . Alerts 2 | . . . 1 . 1 . . . . . Weapon Failures 6 | . . 1 . . 5 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 59 | . . 19 . . 30 . . . 10 . Projectiles 3 | . . 3 . . . . . . . . Explosions 56 | . . 16 . . 30 . . . 10 . Melee . | . . . . . . . . . . . Knockbacks 17 | . 1 10 2 2 2 . . . . . Impact 3 | . . 1 . 2 . . . . . . Kinetic 13 | . 1 9 1 . 2 . . . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 394 | . . 42 27 . 251 . 73 . 1 . Shots 10 | . . 2 1 . 6 . 1 . . . Rammed 20 | . . 2 3 8 4 2 . . 1 . Targets Rammed 24 | . . 2 4 10 4 2 . 1 1 . Kicked . | . . . . . . . . . . . Crushed 4 | . . . 1 2 . . . 1 . . Highest Temperature 374 | . . 248 160 153 264 48 108 114 374 . Average Temperature 51 | . . 38 27 47 48 25 34 59 129 . Received Heat Transfer 2081 | . 6 297 69 18 996 . 237 . 458 . Effects 4 | . . . . . 3 . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . . 5 1 . 4 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 24 | . . . . . 16 . 7 1 . . Heat Transferred 11521 | . . 498 100 . 4738 400 4533 586 666 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 14 | . . 5 1 . 8 . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Maximum Alert Level 4 | . . . 1 . 3 2 4 3 1 . Low Security (%) 42 | 100 100 100 87 100 23 . . . 10 100 Level 1 24 | . . . 12 . 50 . . . 89 . Level 2 10 | . . . . . 11 100 24 23 . . Level 3 19 | . . . . . 14 . 59 76 . . Level 4 2 | . . . . . . . 16 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1438 | 5 86 85 264 96 1021 603 1438 801 361 83 Initial 754 | . . . 27 96 350 494 415 754 324 83 Average 357 | . 20 38 107 29 377 532 862 731 255 83 Influence Increases 4853 | 10 143 408 548 170 1819 139 1073 139 404 . Destroy 0b10 Robot/C 2360 | . 80 220 260 60 940 100 400 100 200 . Destroy 0b10 Robot/NC 205 | 10 20 35 30 10 55 5 30 10 . . Destroy Leader 508 | . 22 70 98 . 228 20 30 10 30 . Allied During Kill 121 | . . . 118 3 . . . . . . Successful Hack 85 | . 5 . 9 7 . 14 7 . 43 . Select Force Hacks 90 | . . . . 90 . . . . . . Disable Machine 165 | . . 60 15 . 60 . . . 30 . Anti-Garrison Action 500 | . . . . . . . 500 . . . Destroy Structure 214 | . 1 23 3 . 96 . 61 4 26 . Advance Influence 350 | . . . . . 350 . . . . . Lose Combat Pursuer 255 | . 15 . 15 . 90 . 45 15 75 . Influence Decreases 4780 | 10 143 343 366 417 810 555 228 914 829 165 Entered New Map 2060 | . . . 38 151 . 515 178 684 339 155 Time Decay 2291 | 10 143 343 279 246 650 40 . 230 350 . Lost Part 340 | . . . . . 160 . 30 . 140 10 Lost Ally 89 | . . . 49 20 . . 20 . . . Squads Dispatched 23 | . 2 2 1 . 11 1 . . 6 . Investigation 4 | . 1 1 1 . . . . . 1 . Extermination 5 | . . . . . 4 . . . 1 . Reinforcement 6 | . 1 1 . . 3 . . . 1 . Assault 3 | . . . . . 1 . . . 2 . Garrison 5 | . . . . . 3 1 . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Distress Signals 13 | . . 3 2 . 4 . . . 4 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 173 | . 9 21 16 3 64 5 20 7 26 2 Peak Tracking Total 9 | . 3 5 5 2 8 4 5 5 9 2 Tactical Retreats 10 | . 1 . 1 . 4 . 1 1 2 . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Traps Triggered 9 | . 1 . 1 . 3 . 1 . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Machines Disabled 20 | . . 4 1 . 4 . 9 . 2 . Max in Single Turn 2 | . . 1 1 . 1 . 2 . 1 . Garrison Access 1 | . . . . . . . . . 1 . Garrison Relay 7 | . . . . . . . 7 . . . Phase Generator 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Machines Accessed 24 | . 2 2 2 8 2 2 2 . 4 . Terminals 18 | . 2 2 1 5 2 1 2 . 3 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 61 | . 6 6 8 20 4 3 5 . 9 . Successful 21 | . 1 . 4 4 . 1 2 . 9 . Failed 40 | . 5 6 4 16 4 2 3 . . . Catastrophic 4 | . . . . 2 . 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 42 | . 5 6 4 20 4 1 . . 2 . Terminals 49 | . 6 6 6 14 4 1 5 . 7 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 6 | . . . . 6 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 11 | . . . 1 1 . . 2 . 7 . Record 6 | . . . . . . . . . 6 . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . . Recycling Unit Index 1 | . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . . 1 . Garrison Registry 1 | . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 5 | . 1 . 1 3 . . . . . . Terminals 2 | . 1 . 1 . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . Tunnel 3 | . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . 1 . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 2 2 1 5 2 2 2 . 4 . Full Trace Events 7 | . 1 1 . 4 . . . . 1 . Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 128 | . . . . . . . . . 128 . Total Part Build Rating 16 | . . . . . . . . . 16 . Parts Repaired 1 | . . . 1 . . . . . . . Time 51 | . . . 51 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Used RIF Installer 1 | . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 32 | . . . . . . . 29 . 3 . Machine Destruction 32 | . . . . . . . 29 . 3 . Attached 6 | . . . . . . . 2 . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Total Allies 11 | . . . 10 . . . 1 . . . Largest Group 10 | . . . 10 4 . . 1 . . . Highest-Rated Group 88 | . . . 88 32 . . 29 . . . Highest-Rated Ally 29 | . . . 16 8 . . 29 . . . Total Orders 1 | . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . 1 . Ally Attacks 58 | . . . 44 11 . . 3 . . . Total Damage 605 | . . . 441 83 . . 81 . . . Kills 11 | . . . 10 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Active Infowar (turns) 1930 | 30 476 227 . . 1077 . . . 107 13 Optics 120 | . . . . . . . . . 107 13 Sensors 1077 | . . . . . 1077 . . . . . Seismic 733 | 30 476 227 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Turns Passed 8067 | 80 476 935 673 705 2390 84 1440 480 791 13 Spaces Moved 4166 | 42 256 440 328 410 1094 37 712 262 559 26 Core 305 | 5 . . . . . . . . 274 26 Treads 3861 | 37 256 440 328 410 1094 37 712 262 285 . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 50 50 Average Speed 152 | 146 160 160 160 160 160 160 160 160 109 50 Slowest Speed 240 | 160 160 160 160 160 240 160 160 163 200 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 45 35 51 91 29 2 71 7 29 38 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 3 | . . . . 3 . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 208 | . . 19 2 . 104 . 69 . 14 . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 208 | . . 19 2 . 104 . 69 . 14 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Gar Fac Fac Was Total 5187 | 53 289 566 454 446 1433 48 873 304 695 26 Wait 389 | 1 8 49 67 24 105 1 40 13 81 . Move 4156 | 41 255 439 327 409 1093 36 710 261 559 26 Hop . | . . . . . . . . . . . Pick Up 70 | 2 6 8 9 . 20 . 15 4 6 . Fast Attach 36 | 7 . 2 1 . 12 . 2 2 10 . Attach 23 | . . 1 . . 11 2 2 2 5 . Detach 3 | . . . . . 2 . . 1 . . Swap 91 | . 2 8 14 . 28 1 21 7 10 . Drop 81 | . 1 8 18 . 17 1 23 7 6 . Fire 314 | 2 17 49 14 3 141 5 60 6 17 . Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush 23 | . . 2 4 10 4 2 . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Sto x2) -9/Storage -9/Recycling -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -4/Factory -4/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Met a group of wandering Federalists 158 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 5) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 763 | -9/Materials | Discovered new exit (range 12) 891 | -9/Materials | Build established: Gunner 1018 | -9/Materials | Discovered new exit (range 4) 1364 | -9/Materials | Discovered new exit (range 13) 1492 | -9/Materials | Entered Storage 1761 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2027 | -9/Storage | Repaired Imp. EM Shotgun 2159 | -9/Storage | Used back door to open Recycling access 2159 | -9/Storage | Discovered new exit (range 5) 2165 | -9/Storage | Entered Recycling 2165 | -9/Recycling | Accompanied by 4 allies 2166 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 2303 | -9/Recycling | Discovered new exit (range 14) 2443 | -9/Recycling | Lost 3 allies 2459 | -9/Recycling | Build established: Scavenger-Gunner 2870 | -9/Recycling | Entered Factory 2870 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3171 | -7/Factory | Build established: Scavenger-Tank 3547 | -7/Factory | Build established: Scavenger-Gunner 4239 | -7/Factory | Noticed a derelict Sapper rigging charges 4693 | -7/Factory | System corruption reached 10% 4819 | -7/Factory | Garrison activated, responded to threat 4870 | -7/Factory | First assault squad dispatched 5019 | -7/Factory | Destroyed 8 combat bots 5075 | -7/Factory | Lost 3 parts (2n1w) 5097 | -7/Factory | Core integrity fell below 50% 5159 | -7/Factory | Discovered new exit (range 13) 5177 | -7/Factory | Lost 3 parts (1p1n1w) 5260 | -7/Factory | Entered another Factory area 5260 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5301 | -6/Factory | Garrison activated, responded to threat 5337 | -6/Factory | Identified exit to Garrison 5344 | -6/Factory | Entered Garrison 5354 | -6/Garrison | Discovered new exit (range 63) 5354 | -6/Garrison | Discovered new exit (range 38) 5354 | -6/Garrison | Discovered new exit (range 75) 5450 | -6/Garrison | Triggered checkpoint 5468 | -6/Garrison | Triggered checkpoint 5519 | -6/Garrison | Destroyed 8 combat bots 5597 | -6/Garrison | Installed Relay Interface Framework 5660 | -6/Garrison | Triggered checkpoint 5735 | -6/Garrison | Garrison Relay disabled 5790 | -6/Garrison | Rescued a captive Derelict 5928 | -6/Garrison | Triggered checkpoint 5994 | -6/Garrison | Garrison Relay disabled 6184 | -6/Garrison | Triggered checkpoint 6203 | -6/Garrison | Garrison Relay disabled 6427 | -6/Garrison | Phase Generator disabled 6608 | -6/Garrison | Garrison Relay disabled 6620 | -6/Garrison | Build established: Scavenger-Tank 6664 | -6/Garrison | Garrison Relay disabled 6668 | -6/Garrison | Garrison Relay disabled 6703 | -6/Garrison | Garrison Relay disabled 6784 | -6/Garrison | Entered Factory 6784 | -5/Factory | Evolved 2 slots: Utility x2 6808 | -5/Factory | Found Powered Armor 6815 | -5/Factory | Found Powered Armor 7231 | -5/Factory | Discovered new exit (range 14) 7264 | -5/Factory | Identified exit to Factory 7264 | -5/Factory | Entered another Factory area 7264 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7395 | -4/Factory | Allied Derelicts emerged from ambush trap array 7580 | -4/Factory | Garrison activated, responded to threat 7808 | -4/Factory | Released all parts (9) 7819 | -4/Factory | Core integrity fell below 50% 7821 | -4/Factory | Destroyed 9 combat bots 7833 | -4/Factory | Core integrity fell below 20% 7862 | -4/Factory | Lost 14 parts (1p2n8u3w) 8008 | -4/Factory | Allied Derelicts emerged from ambush trap array 8027 | -4/Factory | Fabricated Quantum Rifle? 8055 | -4/Factory | Sucked down chute 8055 | -4/Factory | Entered Waste 8063 | -4/Waste | Spotted C-40 Crusher 8063 | -4/Waste | Spotted C-40 Crusher 8064 | -4/Waste | Spotted C-40 Crusher 8068 | -4/Waste | Build established: Hacker-Mutant 8068 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8068 | -4/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08029_ K-01 Serf cleans the Fusion Modulator. 08044_ ALERT: Cargo convoy en route, clear transfer corridor. 08046_ K-01 Serf cleans the Fusion Modulator. 08047_ C-30 ARC bursts open, deploying its payload. 08047_ S-27 Virus unfolds itself. 08047_ Dropped Adv. Drone Bay. 08048_ >> Lost connection to Advanced Drone. 08055_ Triggered Chute Trap. 08055_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 08060_ ALERT: Foreign system detected. Charging EMP. 08068_ Imp. Hacking Suite crushed. 08068_ Relay Coupler [NC] crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????######?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????? #?????????????????? | | ??????????????# #???????? #?????????????????? | | ????????????### ######## #######???????????? | | ????????????# @ #?????? | | ????????????# CCCC CC #?????? | | ????????????# CCCC CC [#?????? | | ????????????#= #?????? | | ????????????### ######## ######## #?????? | | ############??# #??????? #???????????#?????? | | # #??# #??????? #?????????????????? | | # = #??# #???????? =#?????????????????? | | # #### #???????? #?????????????????? | | # #???????? #?????????????????? | | # #????????? #?????????????????? | | # #????????? #?????????????????? | | # #?????????? #?????????????????? | | # #### #?????????? #?????????????????? | | # #??# #?????????? #?????????????????? | | # #??# #???????????#?????????????????? | | ############??# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ?????????????? #?????????????????????????????? | | ?????????????? #?????????????????????????????? | | ?????????????? #?????????????????????????????? | | ?????????????? #?????????????????????????????? | | ??????????????# !#?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 34 Energy Capacity 885 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 800 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 48 Relay Coupler Types 2 Relay Coupler Value 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Rifle | x2 | -4/Factory | Preloaded Repaired ---------- Imp. EM Shotgun | 62% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingBiometalSabre Manual? 0 Play Time 00:48:14 Cumulative 133.8 hours Start 2025.10.05 @ 18:47:36 End 2025.10.05 @ 19:36:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 245 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 380506dd-26f8-4e6d-aa93-d4878ec83396