Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.07 @ 13:19:49 Player: Minty Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (200) 1000 Value Destroyed (6926) 6926 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1983) 1983 TOTAL SCORE: 17629 Bonus ------- High Alert Combat Kills 1032 Follower Combat Kills 1053 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1002 Cogmind --------- Core Integrity 0/1150 Matter 242/300 Energy 99/100 System Corruption 25% Temperature Warm (182) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Trap Extractor (0/6) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- F-cell Engine Experimental Signal Interpreter Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Makeshift Salvage Targeting Computer Advanced Recoil Stabilizer Improved Kinecellerator Improved Propulsion Shielding > --- WEAPON ----------- Hypervelocity Gauss Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- High-capacity Matter Pod Advanced Weight Redist. System Gravity Neutralizer Experimental Signal Interpreter Improved Trap Extractor Heavy Rocket Launcher Heavy Rocket Launcher Long-range Missile Launcher [Rating: 98] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Antigrav System Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Reactive Plating Weapon Heavy Machine Gun Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Launcher Heavy Rocket Launcher Impact Weapon Flail Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . 1 . . . . 2 . . . . . . . 1 Utility 5 | . . . 1 . 1 . 1 . . . . . . . . . 2 . . . Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Parts Attached 175 | . 3 4 4 . 23 5 11 8 6 10 7 24 1 8 . . 43 5 . 13 Power 11 | . . . . . 2 1 . 1 . . . 2 . 1 . . 1 . . 3 Engine 7 | . . . . . 2 1 . . . . . . . . . . 1 . . 3 Core 4 | . . . . . . . . 1 . . . 2 . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 49 | . 1 2 2 . 4 . 4 2 2 1 5 4 . . . . 17 . . 5 Treads 11 | . . . 2 . 4 . 4 . . . . . . . . . 1 . . . Leg 5 | . 1 2 . . . . . . . . . . . . . . . . . 2 Wheel 7 | . . . . . . . . 2 . . . . . . . . 5 . . . Hover 16 | . . . . . . . . . 1 . . 2 . . . . 10 . . 3 Flight 10 | . . . . . . . . . 1 1 5 2 . . . . 1 . . . Utility 67 | . 1 1 2 . 8 . 6 1 2 8 2 10 1 3 . . 16 3 . 3 Device 35 | . . 1 1 . 5 . 2 1 1 2 . 6 1 2 . . 9 2 . 2 Storage 5 | . . . 1 . . . 2 . . . . . . . . . 2 . . . Processor 16 | . 1 . . . 1 . . . . 6 1 3 . 1 . . 2 . . 1 Hackware 2 | . . . . . . . . . 1 . . . . . . . 1 . . . Protection 9 | . . . . . 2 . 2 . . . 1 1 . . . . 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 48 | . 1 1 . . 9 4 1 4 2 1 . 8 . 4 . . 9 2 . 2 Energy Gun 12 | . . 1 . . 4 3 . . . . . 2 . . . . 2 . . . Energy Cannon 10 | . . . . . 3 . . 4 1 . . 2 . . . . . . . . Ballistic Gun 16 | . 1 . . . 1 1 1 . . . . . . 4 . . 5 1 . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . . 3 . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . 1 . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 1 2 . . 1 . . 6 . . . . 4 . . 1 Corrupted Parts 3 | . . . . . . . . . . . 3 . . . . . . . . . System Corruption 9 | . . . . . . . . . . . 9 . . . . . . . . . Parts Lost 78 | . . . . . 11 1 4 1 14 . 2 6 2 . . . 11 1 . 25 Power 5 | . . . . . 2 . . . . . . . 1 . . . . . . 2 Propulsion 28 | . . . . . 1 . 2 1 5 . 1 2 . . . . 7 . . 9 Utility 20 | . . . . . 2 . 1 . 4 . 1 2 1 . . . 2 . . 7 Weapon 25 | . . . . . 6 1 1 . 5 . . 2 . . . . 2 1 . 7 Highest Loss Streak 18 | . . . . . 10 1 2 1 11 . 2 3 2 . . . 6 1 . 18 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . . . Average Backups 9 | 6 6 7 6 7 9 14 14 15 12 4 4 4 4 3 5 5 7 10 10 8 Power 1 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 . . . 1 2 2 1 Propulsion 2 | 4 4 4 3 4 5 6 4 1 . . 1 . . . . . . . . . Utility 3 | . 1 2 2 2 3 7 6 7 5 . . . 1 1 2 2 3 3 3 4 Weapon 2 | 1 . . . . . . 2 5 4 2 2 2 2 2 3 2 2 5 5 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 31 | . 7 . . . 2 1 1 2 5 1 . 3 . . . . 5 . . 4 Power 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . Propulsion 6 | . 3 . . . . . . 2 . . . . . . . . 1 . . . Utility 14 | . 1 . . . . . . . 3 . . 3 . . . . 4 . . 3 Weapon 7 | . 2 . . . 1 . 1 . 1 1 . . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 85 | . 90 100 88 88 80 98 99 96 72 51 72 78 72 74 58 79 91 87 88 70 Engine 5 | . 14 14 11 11 7 8 7 6 . 2 7 1 . . . . 4 5 5 5 Core 1 | . . . . . . . . . 5 . . 4 6 6 6 6 . . . . Treads 8 | . . . 20 22 17 18 22 12 10 . . . . . . . . . . . Leg 1 | . 28 28 1 . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . 6 5 . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . 2 13 13 13 13 20 23 23 19 Flight 2 | . . . . . . . . . 1 10 21 26 . . . . . . . . Device 18 | . . 5 22 22 21 27 23 25 19 8 7 15 19 19 20 20 14 17 17 14 Storage 5 | . 14 14 11 11 9 9 7 7 5 . . . . . . . 3 5 5 4 Processor 7 | . 5 8 . . . . . . . 26 27 16 13 13 13 13 17 16 11 8 Protection 1 | . . . . . . . 6 4 . . . . . . . . . . 5 3 Energy Gun 6 | . . 5 11 11 11 24 15 10 . 1 . 1 6 4 . . . . . . Energy Cannon 2 | . . . . . 1 . . 9 17 . . 1 6 4 . . . . . . Ballistic Gun 11 | . 27 22 11 11 3 10 15 10 . . . . . 8 5 25 21 16 17 11 Peak Build Rating 98 | 6 8 16 19 17 36 35 41 46 46 35 36 61 62 67 66 66 96 90 81 98 Average Rating 46 | 6 7 11 16 17 22 33 39 40 35 27 34 47 61 62 48 65 82 83 81 73 On Entrance 40 | 6 6 8 16 17 17 33 35 41 46 13 30 35 61 52 66 66 65 84 81 81 Avg Prop Armor Cover (%) . | . . . . . . . . 5 6 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 13 14 18 34 34 63 50 91 91 85 10 14 28 28 33 30 30 53 51 47 59 Greatest Support 80 | 20 20 25 40 40 46 46 66 60 40 10 14 29 29 41 41 45 80 48 48 72 Greatest Overweight (x) 8 | . . . . . 1 1 1 4 8 . 1 1 . 1 . . 4 1 . 3 Average Overweight (x) . | . . . . . . . . 3 2 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 20 20 20 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 11 | 8 8 8 14 15 15 15 17 20 16 5 5 5 5 5 5 5 8 10 10 9 Most Carried 18 | 6 8 8 8 8 14 15 18 18 18 5 5 5 5 5 5 5 10 10 10 10 Average Carried 9 | 6 6 7 6 7 9 14 14 15 13 4 4 4 4 3 5 5 7 9 10 9 Final Capacity 20 | 8 8 8 15 15 15 15 20 20 5 5 5 5 5 5 5 5 10 10 10 5 Final Carried 18 | 6 7 8 7 8 13 15 17 18 5 5 5 4 5 5 5 5 10 10 10 2 Class Distribution -------------------- 30% | Scavenger-Gunner 19% | Scavenger-Tank 17% | Mutant 9% | Skirmisher 5% | Scout 5% | Scavenger-Mutant 5% | Derelict-Sprinter 3% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Derelict-Scout | -7/Zion Derelict-Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Matter Collected 6218 | 200 83 126 . 80 305 254 438 117 82 113 84 512 45 150 . 209 2389 424 45 562 Remotely 338 | . . . . . . . . . . . . . . . . . 338 . . . Salvage Created 9570 | . 158 191 20 107 868 1270 669 206 412 . 130 575 199 . . 158 3036 631 60 880 Parts 512 | . 10 14 2 12 35 67 29 3 17 . 5 35 10 . . 7 170 22 8 66 Haulers Intercepted 13 | . 1 . . . 3 2 . . . . . 2 . . . . 4 . . 1 Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . 1 . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . 3 18 . . . 4 . . 7 . 7 . . Prevented 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 140 | . 2 6 . 3 13 23 14 4 9 . . 9 2 . . 2 37 2 . 14 Melee 7 | . . . . . 4 . . . . . . 3 . . . . . . . . Guns 94 | . 2 6 . 3 7 22 12 1 3 . . . . . . 2 29 2 . 5 Cannons 10 | . . . . . 1 . . 3 4 . . . 2 . . . . . . . AOE 23 | . . . . . . . 2 . . . . 6 . . . . 8 . . 7 Classes Destroyed 21 | . 3 1 1 2 3 2 2 . . . 2 2 . . . . 2 1 . . Worker 13 | . . . 1 . 1 2 1 . . . . 2 . . . . 4 . . 2 Builder 14 | . . . . 1 1 1 2 . . . . 3 . . . . 4 . . 2 Tunneler 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Hauler 13 | . 1 . . . 3 2 . . . . . 2 . . . . 4 . . 1 Recycler 7 | . . . . . . 3 . . . . . . . . . . 3 . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . . . . . . . . . 2 . . . . 2 . . . Watcher 1 | . . . . . . . . . . . . . . . . . 1 . . . Swarmer 46 | . . 3 . 1 . 7 . 1 3 . . 6 . . . . 17 . . 8 Grunt 46 | . 2 3 . 1 9 9 8 1 3 . . 2 . . . . 6 2 . . Brawler 3 | . . . . . . 1 1 . . . . . . . . . 1 . . . Duelist 3 | . . . . 1 . . 1 . 1 . . . . . . . . . . . Sentry 16 | . . . . . 1 6 1 1 1 . . . . . . 1 4 . . 1 Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . Hunter 11 | . . . . . . . 2 1 . . . 1 1 . . 1 5 . . . Programmer 12 | . . . . . . . 1 . 1 . . . 1 . . . 4 . . 5 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . 1 . 3 . . . . . 1 . Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 2 3 1 3 4 9 8 3 5 . . 5 1 . . 1 8 1 . 7 Combat Bots Only 7 | . 2 3 . 2 3 6 7 3 5 . . 3 1 . . 1 7 1 . 5 Max Kills in Single Turn 5 | . 1 1 1 2 2 2 2 1 1 . 1 3 1 . . 1 5 1 1 4 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . 1 . . 1 Exploded 5 | . . . . . . . 1 . . . . 3 . . . . 5 . . 3 Melee 1 | . . . . . 1 . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Hostile Shots Fired 1048 | . 8 28 . 9 132 69 70 23 172 . 1 61 49 6 . 31 141 6 . 242 Missed 359 | . 3 7 . 2 41 19 26 6 54 . . 35 18 4 . 8 45 2 . 89 Hits 689 | . 5 21 . 7 91 50 44 17 118 . 1 26 31 2 . 23 96 4 . 153 Melee 3 | . . . . 1 . . 2 . . . . . . . . . . . . . Projectile 686 | . 5 21 . 6 91 50 42 17 118 . 1 26 31 2 . 23 96 4 . 153 AOE 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Critical Strikes 25 | . . 1 . . 7 1 2 . 5 . . . . . . . 3 . . 6 Actively Blocked 2 | . . . . . 1 . . . 1 . . . . . . . . . . . Damage Taken 11880 | . 55 227 . 110 1416 707 606 159 1860 . 58 548 378 28 . 376 1936 76 . 3340 Core 2943 | . 11 48 . . 290 96 43 21 589 . 15 169 62 28 . 61 335 20 . 1155 Absorbed by Shields 32 | . . . . . 12 . 20 . . . . . . . . . . . . . Redirected to Shielding 195 | . . . . . . . . . . . . . . . . . 125 . . 70 Ignored by Resistances 98 | . . . . . . . 58 40 . . . . . . . . . . . . Regen/Repaired (Parts) 257 | . . . . . . 160 . . . 97 . . . . . . . . . . Core Remaining (%) 62 | 100 . 76 . 100 . 29 . . . . 4 . . . . 62 . . 64 . Volleys Fired 362 | . 9 16 7 7 30 46 32 10 23 . . 11 7 2 . 8 96 18 3 37 Largest 4 | . 2 2 2 2 4 4 4 4 4 . . 2 2 4 . 4 4 3 3 3 Hottest 320 | . 40 95 95 95 203 218 177 320 320 . . 161 161 120 . 120 131 101 99 99 Shots Fired 1129 | . 18 32 14 14 80 175 126 40 60 . . 15 14 8 . 32 354 53 8 86 Gun 1019 | . 18 32 14 14 76 175 126 15 6 . . 5 7 8 . 32 352 53 8 78 Cannon 95 | . . . . . 4 . . 25 54 . . 5 7 . . . . . . . Launcher 15 | . . . . . . . . . . . . 5 . . . . 2 . . 8 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 736 | . 18 26 7 7 25 46 65 8 6 . . . . 8 . 32 352 53 8 75 Thermal 361 | . . 6 7 7 46 122 61 32 53 . . 10 14 . . . . . . 3 Explosive 15 | . . . . . . . . . . . . 5 . . . . 2 . . 8 Electromagnetic 17 | . . . . . 9 7 . . 1 . . . . . . . . . . . Robot Hit Streak 19 | . 4 7 2 2 14 14 10 15 8 . . 4 5 . . 5 19 19 6 10 Robot Miss Streak 8 | . 2 3 2 3 3 3 4 4 4 . . 2 2 . . 8 7 1 1 6 Penetration Max 3 | . . . . . . . 1 . . . . . . . . . 1 3 . 1 Secondary Targets 30 | . 1 2 . 2 3 8 5 . . . . . . . . . 8 . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 . . . . . . . . . 1 . . 1 Shots Hit Robots 693 | . 12 17 7 5 83 109 75 23 35 . 2 26 15 . . 16 190 33 7 38 Core Hits 356 | . 7 8 2 5 29 45 31 11 13 . 1 30 7 . . 6 101 18 3 39 Critical Kills 21 | . 1 . . . . . . . . . . . . . . . 12 5 . 3 Critical Parts Destroyed 16 | . . . . . 3 . . . . . . . . . . 1 7 4 . 1 Critical Strikes 58 | . 1 . . . 7 7 4 . . . . 1 1 . . 1 23 9 . 4 Burn 16 | . . . . . 4 7 4 . . . . 1 . . . . . . . . Destroy 39 | . 1 . . . 1 . . . . . . . . . . 1 23 9 . 4 Smash 2 | . . . . . 2 . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 85 | . . . . . 35 . . . . . 2 41 4 3 . . . . . . Impact 35 | . . . . . 35 . . . . . . . . . . . . . . . Slashing 50 | . . . . . . . . . . . 2 41 4 3 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . 4 . . . . . 2 9 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . . . . . . . Damage Inflicted 19785 | . 172 240 111 109 1993 2084 1911 538 1005 . 184 2312 629 . . 302 5271 744 131 2049 Guns 11682 | . 172 237 106 109 851 2056 1395 233 93 . . 80 110 . . 302 4275 744 131 788 Cannons 1772 | . . . . . 88 . . 305 908 . . 171 300 . . . . . . . Explosions 3547 | . . . . . . . 515 . . . . 829 . . . . 956 . . 1247 Melee 2689 | . . . . . 1054 . . . . . 184 1232 219 . . . . . . . Ramming 95 | . . 3 5 . . 28 1 . 4 . . . . . . . 40 . . 14 Kinetic 8128 | . 172 175 43 28 282 439 590 102 93 . . . . . . 302 4275 744 131 752 Thermal 5589 | . . 62 63 81 514 1518 805 436 888 . . 251 410 . . . 525 . . 36 Explosive 2890 | . . . . . . . 515 . . . . 697 . . . . 431 . . 1247 Electromagnetic 394 | . . . . . 143 99 . . 20 . . 132 . . . . . . . . Impact 1054 | . . . . . 1054 . . . . . . . . . . . . . . . Slashing 1635 | . . . . . . . . . . . 184 1232 219 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . 1 1 . . . . 3 3 3 3 9 5 5 5 5 5 5 5 5 24 Average Corruption 3 | . 1 1 . . . . 3 3 3 3 3 5 5 5 5 5 3 5 5 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 105 | . 1 2 . . . . 10 19 9 1 2 11 7 6 2 8 11 7 1 8 Message Errors 21 | . . . . . . . 2 4 1 . 1 4 1 . . 2 3 3 . . Matter Fused 18 | . . 1 . . . . 1 1 2 1 . 3 3 1 1 1 . . . 3 Heat Flow Errors 12 | . . 1 . . . . 1 3 3 . 1 1 1 1 . . . . . . Energy Discharges 17 | . . . . . . . 1 4 1 . . 1 . 3 . 3 2 1 . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 1 . . . Parts Fused 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Data Loss (minor) 14 | . . . . . . . . 3 . . . 2 1 . 1 . 3 3 . 1 Data Loss (major) 4 | . 1 . . . . . 1 1 . . . . . . . . 1 . . . Misfires 5 | . . . . . . . 2 1 1 . . . . . . 1 . . . . Alerts 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 5 | . . . . . . . 1 1 1 . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1118 | . . . . . 228 . 13 3 12 . 107 393 96 . . . 214 . . 52 Projectiles 38 | . . . . . . . . 3 12 . . . 23 . . . . . . . Explosions 298 | . . . . . . . 13 . . . . 19 . . . . 214 . . 52 Melee 782 | . . . . . 228 . . . . . 107 374 73 . . . . . . . Knockbacks 7 | . . . . . 5 1 . . . . . . . . . . 1 . . . Impact 7 | . . . . . 5 1 . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 184 | . . . . . . . . . 2 . . 114 . . . . 20 . . 48 Shots 5 | . . . . . . . . . . . . 3 . . . . . . . 2 Rammed 8 | . . . 1 . . 3 . . 2 . . . . . . . 1 . . 1 Targets Rammed 11 | . . 1 1 . . 4 1 . 2 . . . . . . . 1 . . 1 Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . 1 1 . . . . . . . . . . . . . Highest Temperature 501 | . . 121 . . 501 132 183 204 355 . 270 216 233 181 . 115 408 141 . 311 Average Temperature 79 | . . 28 . . 218 38 32 56 145 . 138 38 38 52 . 43 89 69 . 57 Received Heat Transfer 2468 | . 30 93 . 45 720 252 194 18 675 . . 90 30 . . 36 183 36 . 66 Effects 4 | . . . . . 2 . . . 2 . . . . . . . . . . . Shutdowns 2 | . . . . . 1 . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . Impact Corruptions 10 | . . . . . 9 . . . . . . . . . . . 1 . . . Robots Melted 3 | . . . . . . 1 . . 2 . . . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 . . 2 . . . . . . . . . . . Parts Melted 39 | . . . . . 4 15 5 3 8 . . 2 2 . . . . . . . Heat Transferred 11278 | . . 111 111 148 1332 3774 1887 859 1700 . . 422 510 . . . 350 . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Maximum Alert Level 4 | . . . . . . 1 1 . . . . 2 . . . . 4 . . 3 Low Security (%) 54 | 100 100 100 100 100 100 58 32 . . . . 38 . . . . 40 . . . Level 1 21 | . . . . . . 41 67 . . . . 27 . . . . 7 . . . Level 2 9 | . . . . . . . . . . . . 34 . . . . 8 . . 47 Level 3 10 | . . . . . . . . . . . . . . . . . 23 . . 52 Level 4 4 | . . . . . . . . . . . . . . . . . 19 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1509 | . 54 132 47 108 74 365 386 . . . . 627 . . . . 1509 . . 923 Initial 434 | . . 13 47 . 37 15 130 . . . . . . . . . 40 . . 434 Average 299 | . 6 59 12 37 27 191 241 . . . . 314 . . . . 591 . . 671 Influence Increases 7266 | . 76 212 21 173 410 646 550 90 360 . 135 1011 67 35 . 185 2179 60 . 1056 Destroy 0b10 Robot/C 3540 | . 40 140 . 120 280 460 280 80 180 . 80 360 40 20 . 40 1020 40 . 360 Destroy 0b10 Robot/NC 295 | . 10 . 5 10 25 40 15 . . . . 55 . . . . 100 5 . 30 Destroy Leader 738 | . 12 30 . 20 76 124 60 10 30 . 10 74 20 . . 10 190 . . 72 Allied During Kill 457 | . . 27 . 18 3 . 1 . . . 30 97 7 . . . 236 . . 38 Trap Triggered on 0b10 40 | . . . . . . . . . . . . . . . . . . . . 40 Successful Hack 107 | . 14 . . 5 7 4 25 . . . . 14 . . . . 24 . . 14 Select Force Hacks 60 | . . . . . . . . . . . . . . . . . 60 . . . Disable Machine 690 | . . 15 15 . 15 . 135 . . . . 90 . . . . 255 . . 165 Destroy Structure 634 | . . . 1 . 4 3 34 . . . . 66 . . . . 294 . . 232 Partial Spotted 105 | . . . . . . . . . . . . 75 . . . . . . . 30 Lose Combat Pursuer 600 | . . . . . . 15 . . 150 . 15 180 . 15 . 135 . 15 . 75 Influence Decreases 6376 | . 42 124 143 75 471 394 611 318 190 170 135 400 377 178 158 120 743 696 175 856 Entered New Map 2038 | . . 21 75 . 61 22 159 85 . 170 . . 227 58 158 . 25 556 165 256 Time Decay 3226 | . 42 103 68 55 263 362 392 223 130 . 90 260 130 100 . 120 478 130 10 270 Lost Part 687 | . . . . . 107 10 40 10 60 . 10 60 20 . . . 110 10 . 250 Lost Ally 425 | . . . . 20 40 . 20 . . . 35 80 . 20 . . 130 . . 80 Squads Dispatched 43 | . 4 . . . 5 2 6 . 1 . . 4 . . . . 15 . . 6 Investigation 13 | . 2 . . . 2 1 2 . . . . . . . . . 4 . . 2 Extermination 7 | . . . . . . . 1 . . . . 1 . . . . 3 . . 2 Reinforcement 14 | . 2 . . . 3 1 . . . . . 2 . . . . 5 . . 1 Assault 4 | . . . . . . . . . 1 . . . . . . . 3 . . . Garrison 5 | . . . . . . . 3 . . . . 1 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . 2 . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 . . . Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Distress Signals 16 | . 1 . . . . 3 2 . . . . . . . . . 5 . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 243 | . 3 7 1 6 16 28 17 4 18 . 5 30 7 1 . 11 52 2 . 35 Peak Tracking Total 11 | . 3 3 . 3 6 5 5 2 10 . 4 6 5 1 . 4 6 1 . 11 Tactical Retreats 23 | . . . . . . 1 . . 4 . 1 6 . 1 . 4 . 1 . 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Traps Triggered 7 | . 2 . . . 1 2 . . . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . . . 4 Traps Extracted 1 | . . . . . . . . . . . . . . . . . . 1 . . Installed 4 | . . . . . . . . . . . . . . . . . . . . 4 Triggered 4 | . . . . . . . . . . . . . . . . . . . . 4 Most Traps Carried 4 | . . . . . . . . . . . . . . . . . . 4 4 4 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Machines Disabled 46 | . . 1 1 . 1 . 9 . . . . 6 . . . . 17 . . 11 Max in Single Turn 7 | . . 1 1 . 1 . 3 . . . . 1 . . . . 7 . . 6 Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Machines Accessed 32 | . 3 . . 1 1 3 5 1 . . . 3 . . 4 . 9 1 . 1 Terminals 6 | . 2 . . 1 1 1 1 . . . . . . . . . . . . . Fabricators 5 | . . . . . . . 2 . . . . 1 . . . . 1 . . 1 Repair Stations 4 | . . . . . . 2 . . . . . . . . . . 2 . . . Recycling Units 5 | . 1 . . . . . 1 . . . . 1 . . . . 2 . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . . . 1 . . . . 1 . . . . 3 . . . Total Hacks 99 | . 8 . . 3 5 8 9 1 . . . 6 . . 32 . 23 1 . 3 Successful 70 | . 4 . . 2 3 5 5 1 . . . 4 . . 32 . 11 1 . 2 Failed 28 | . 4 . . 1 2 3 4 . . . . 2 . . . . 11 . . 1 Catastrophic 5 | . . . . . . . 1 . . . . . . . . . 4 . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . 1 . . . Manual 55 | . 1 . . . 2 . 2 . . . . 21 . . . . 25 . . 4 Terminals 20 | . 7 . . 3 5 1 4 . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 3 . . . . 1 . . . . 1 . . 3 Repair Stations 14 | . . . . . . 7 . . . . . . . . . . 7 . . . Recycling Units 12 | . 1 . . . . . 1 . . . . 3 . . . . 7 . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . 3 . . . Garrison Access 8 | . . . . . . . 1 . . . . 2 . . . . 5 . . . Terminal Hacks 44 | . 3 . . 2 3 1 1 1 . . . . . . 32 . . 1 . . Record 12 | . . . . 1 . . . . . . . . . . 11 . . . . . Part Schematic 12 | . . . . . . . . . . . . . . . 12 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . . 3 . . . . . Open Door 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . . . 1 . . . . . . . 2 Network Status 2 | . . . . . . . 2 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Repair Station Hacks 6 | . . . . . . 4 . . . . . . . . . . 2 . . . Scan Component 4 | . . . . . . 2 . . . . . . . . . . 2 . . . Repair 2 | . . . . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . . . . . 1 . . . . 3 . . . . 3 . . . Process 1 | . . . . . . . . . . . . 1 . . . . . . . . Report Inventory 5 | . 1 . . . . . 1 . . . . 1 . . . . 2 . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . 1 . . . Retrieve Study 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . Seal Access 2 | . . . . . . . . . . . . . . . . . 2 . . . Unauthorized Hacks 3 | . . . . . . . 1 . . . . . . . . . 2 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . . . Tunnel 1 | . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . Extract 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Reprogram 1 | . . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 . . 1 1 2 4 . . . . 2 . . . . 7 . . 1 Full Trace Events 6 | . . . . . 1 1 1 . . . . . . . . . 2 . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . . . . 10 . . 12 . 3 . . . Parts Built 4 | . . . . . . . . . . . . 2 . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . 53 . . . . . . . 53 Total Part Build Rating 24 | . . . . . . . . . . . . 12 . . . . . . . 12 Part Studies Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . . . . . Time 82 | . . . . . . 82 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 74 | . . . . . . . . . . . . 74 . . . . . . . . Retrieved Matter 74 | . . . . . . . . . . . . 74 . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Total Allies 31 | . . 3 . . . . 1 . . 4 . 6 . . . . 12 . . 5 Largest Group 6 | . . 3 3 3 2 . 1 . . 4 4 3 2 1 . . 6 . . 3 Highest-Rated Group 396 | . . 40 40 40 24 . 16 . . 156 156 222 123 96 . . 396 . . 243 Highest-Rated Ally 103 | . . 16 16 16 16 . 16 . . 40 40 96 96 96 . . 85 . . 103 Zionite Dispatches 9 | . . . . . . . . . . . . 2 . . . . 5 . . 2 Heavy 3 | . . . . . . . . . . . . . . . . . 2 . . 1 Light 1 | . . . . . . . . . . . . 1 . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . 2 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . . 1 . . . . 1 . . . DROP 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Ally Attacks 191 | . . 2 . 19 9 . 6 . . . 16 54 4 8 . . 41 . . 32 Total Damage 4842 | . . 15 . 222 89 . 48 . . . 300 1606 201 197 . . 1497 . . 667 Kills 40 | . . 1 . 4 1 . . . . . 4 10 . 1 . . 15 . . 4 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . 3 . . 2 Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Active Infowar (turns) 4118 | . . . . . . . . . . 372 217 580 270 214 60 306 1229 264 22 584 Optics 3265 | . . . . . . . . . . . . 316 270 214 60 306 1229 264 22 584 Sensors 684 | . . . . . . . . . . 157 10 250 267 . . . . . . . IFF 1086 | . . . . . . . . . . . . . 1 212 60 306 507 . . . Terrain 892 | . . . . . . . . . . 302 217 373 . . . . . . . . Decoding 927 | . . . . . . . . . . 372 217 338 . . . . . . . . Jamming 3 | . . . . . . . . . . . . . . . . . 3 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . 2 2 . . . 2 . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . . . . . . 27 . . . . . . . . Traps 3 | . . . . . . . . . . . . 3 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . 1 . . . . . . . . Items 23 | . . . . . . . . . . . . 23 . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . 3 . . . . 2 . . . Emergency Access 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Turns Passed 9089 | 2 262 289 241 188 640 831 939 1047 512 392 217 580 270 214 60 306 1229 264 22 584 Spaces Moved 8131 | 2 189 191 133 104 233 242 375 480 440 607 243 1071 392 345 98 528 1352 318 26 762 Core 81 | . . . . . . . . . 51 . . . . . . . . . . 30 Treads 1282 | . . . 128 104 233 242 375 192 1 . . . . . . . 7 . . . Legs 398 | 2 189 191 5 . . . . . . . . . . . . . . . . 11 Wheels 462 | . . . . . . . . 288 156 . . . . . . . 18 . . . Hover 3874 | . . . . . . . . . 1 . . 118 392 345 98 528 1327 318 26 721 Flight 2034 | . . . . . . . . . 231 607 243 953 . . . . . . . . Fastest Speed 23 | 120 120 120 120 160 160 160 163 140 35 34 30 23 51 51 51 45 44 48 48 40 Average Speed 80 | 120 120 120 158 160 174 239 215 207 95 34 32 27 51 51 51 50 51 50 48 49 Slowest Speed 325 | 120 120 120 160 160 240 240 245 325 325 35 114 106 51 101 51 51 320 108 48 200 Overloaded Moves 10 | . . . . . . . . . . . . . . . . 10 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . 2 . . 5 . . . . . . . . Potential Cave-ins 9 | . . . . . . . . . . . . 2 . . . . 1 . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 29 42 20 35 22 43 12 70 60 70 37 28 65 64 75 87 42 49 5 30 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 6 | . . . . . . . . . . 2 . . 1 . 1 1 1 . . . Known Exits Taken 5 | . . . . . 1 . 1 . . . . 1 1 . . 1 . . . . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 . 1 1 1 1 . . 1 1 . 1 1 1 . Scrap Searched 22 | . . 1 . . . . . 1 3 4 1 . 2 5 . 2 . 3 . . Spaces Dug 28 | . . . . . 1 . . . . . . 14 1 3 . . . . . 9 Terrain Destroyed 493 | . . . . . 1 . 49 . . . . 75 1 3 . 3 189 7 5 160 Melee 19 | . . . . . 1 . . . . . . 14 1 3 . . . . . . Projectile 70 | . . . . . . . . . . . . . . . . 3 38 7 5 17 AOE 404 | . . . . . . . 49 . . . . 61 . . . . 151 . . 143 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Total 9725 | 1 206 218 149 112 344 393 437 507 490 787 376 1272 437 372 107 548 1667 378 28 896 Wait 651 | . . 4 . 1 10 85 . 5 6 150 120 75 32 5 . 10 83 25 . 40 Move 8099 | 1 188 190 132 103 232 241 374 479 435 606 242 1062 391 344 97 527 1351 317 25 762 Hop 5 | . . . . . . . . . 2 . . 3 . . . . . . . . Pick Up 74 | . 3 1 2 1 8 3 9 2 . 4 2 9 1 3 . 1 17 1 . 7 Fast Attach 110 | . 1 . . . 13 7 1 . 5 9 3 16 . 3 5 1 27 6 . 13 Attach 48 | . 1 . 1 . 3 . 5 2 3 4 1 10 . 4 . . 6 . . 8 Detach 33 | . . . . . . . . 1 2 7 . 7 . 2 . . 8 . . 6 Swap 112 | . 1 4 3 . 9 4 9 6 1 2 4 23 2 3 . . 30 4 . 7 Drop 115 | . 3 2 3 . 4 3 6 2 11 5 2 20 . 3 5 1 28 7 . 10 Fire 362 | . 9 16 7 7 30 46 32 10 23 . . 11 7 2 . 8 96 18 3 37 Melee 80 | . . . . . 35 . . . . . 2 36 4 3 . . . . . . Ram 4 | . . . . . . . . . 2 . . . . . . . 1 . . 1 Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . Crush 6 | . . . 1 . . 4 1 . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . . . 20 . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . 1 Trap 4 | . . . . . . . . . . . . . . . . . . . . 4 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 13) 205 | -10/Materials | Discovered new exit (range 13) 265 | -10/Materials | Entered Mines 269 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 301 | -10/Mines | Met a Derelict bent on vengeance 316 | -10/Mines | Build established: Mutant 402 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 508 | -10/Mines | Learned Materials security intel 538 | -10/Mines | Discovered new exit (range 9) 554 | -10/Mines | Entered Materials 554 | -9/Materials | Accompanied by 3 allies 554 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 763 | -9/Materials | Discovered new exit (range 12) 795 | -9/Materials | Entered Mines 795 | -9/Mines | Accompanied by 3 allies 796 | -9/Mines | Assembled infested the area 801 | -9/Mines | Assisted by a Guerilla fighting off Assembled 948 | -9/Mines | Discovered new exit (range 7) 983 | -9/Mines | Entered Materials 983 | -8/Materials | Accompanied by 2 allies 983 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1293 | -8/Materials | Lost 10 parts (2p1n1u6w) 1352 | -8/Materials | Discovered new exit (range 8) 1367 | -8/Materials | Identified exit to Storage 1547 | -8/Materials | Core integrity fell below 50% 1623 | -8/Materials | Entered Storage 1780 | -8/Storage | Repaired Rnf. Deuterium Engine 1899 | -8/Storage | Build established: Scavenger-Gunner 1931 | -8/Storage | Repaired Field Laser 2234 | -8/Storage | Discovered new exit (range 16) 2454 | -8/Storage | Entered Factory 2454 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2533 | -7/Factory | Identified exit to Lower Caves 2568 | -7/Factory | Garrison activated, responded to threat 2715 | -7/Factory | Build established: Scavenger-Tank 2790 | -7/Factory | Destroyed 7 combat bots 3393 | -7/Factory | Entered Lower Caves 3394 | -7/Lower Caves | Encountered a Warlord checkpoint 3628 | -7/Lower Caves | Learned Factory stockpile data 4113 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4346 | -7/Lower Caves | Learned 4 Factory zone layouts 4385 | -7/Lower Caves | Discovered new exit (range 12) 4407 | -7/Lower Caves | Found Prototype Device 4415 | -7/Lower Caves | Build established: Scavenger-Gunner 4440 | -7/Lower Caves | Entered another Lower Caves area 4508 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4546 | -7/Lower Caves | Discovered new exit (range 7) 4794 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4820 | -7/Lower Caves | Learned 4 Factory zone layouts 4822 | -7/Lower Caves | Core integrity fell below 50% 4868 | -7/Lower Caves | Core integrity fell below 20% 4875 | -7/Lower Caves | Identified Heart of Steel 4895 | -7/Lower Caves | Lost 11 parts (4n3u4w) 4949 | -7/Lower Caves | Discovered new exit (range 5) 4952 | -7/Lower Caves | Entered Zion 4961 | -7/Zion | Given A8's code to call for help 4989 | -7/Zion | System corruption cleaned by Quarantine Array 5052 | -7/Zion | Learned location of Armory (-3) 5066 | -7/Zion | Met Imprinter 5072 | -7/Zion | Imprinted 5074 | -7/Zion | Declared Zion's savior 5104 | -7/Zion | Visited the Megawrench Repair Shop 5107 | -7/Zion | Megawrench repaired 4 parts 5203 | -7/Zion | Discovered new exit (range 14) 5344 | -7/Zion | Entered Proximity Caves 5344 | -6/Proximity Caves | Accompanied by 4 allies 5556 | -6/Proximity Caves | Discovered new exit (range 8) 5561 | -6/Proximity Caves | Entered Factory 5561 | -6/Factory | Evolved 2 slots: Propulsion x2 5562 | -6/Factory | Identified exit to Lower Caves 5563 | -6/Factory | Identified exit to Factory 5652 | -6/Factory | Fabricated Lrn. Tractor Beam (x2) 5710 | -6/Factory | Build established: Derelict-Sprinter 5758 | -6/Factory | Retrieved Zion intel report: Emergency Access 5759 | -6/Factory | Zion Light squad teleported in 5907 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5910 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5912 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5915 | -6/Factory | Zion Thermal Resupply teleported in 5968 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5974 | -6/Factory | Lost 3 parts (1n1u1w) 6103 | -6/Factory | Garrison activated, responded to threat 6141 | -6/Factory | Entered Lower Caves 6141 | -6/Lower Caves | Accompanied by 2 allies 6216 | -6/Lower Caves | Learned Factory emergency access door positions 6220 | -6/Lower Caves | Build established: Scout 6401 | -6/Lower Caves | Discovered new exit (range 9) 6403 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6404 | -6/Lower Caves | Identified exit to Lower Caves 6411 | -6/Lower Caves | Entered another Lower Caves area 6411 | -6/Lower Caves | Accompanied by 1 ally 6426 | -6/Lower Caves | Discovered exit to Factory (range 3) 6488 | -6/Lower Caves | Spotted B-75 Beast 6510 | -6/Lower Caves | Encountered a Warlord checkpoint 6605 | -6/Lower Caves | Discovered new exit (range 12) 6625 | -6/Lower Caves | Entered Data Miner 6628 | -6/Data Miner | Discovered new exit (range 7) 6637 | -6/Data Miner | Met Data Miner 6652 | -6/Data Miner | Learned location of Section 7 (-2) 6652 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6661 | -6/Data Miner | Received God Mode back door access code from Data Miner 6685 | -6/Data Miner | Entered Proximity Caves 6758 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6979 | -5/Proximity Caves | Build established: Skirmisher 6988 | -5/Proximity Caves | Discovered exit to Factory (range 8) 6991 | -5/Proximity Caves | Entered Factory 6991 | -5/Factory | Evolved 2 slots: Utility x2 7058 | -5/Factory | Zion Fire squad teleported in 7163 | -5/Factory | Zion Heavy squad teleported in 7440 | -5/Factory | Zion Heavy squad teleported in 7515 | -5/Factory | Found Prototype Protection 7526 | -5/Factory | Zion Fire squad teleported in 7534 | -5/Factory | Lost 3 allies 7612 | -5/Factory | Identified Zio. Weapon Casing 7641 | -5/Factory | Lost 3 allies 7806 | -5/Factory | Lost 6 parts (4n1u1w) 7873 | -5/Factory | Destroyed 7 combat bots 7891 | -5/Factory | First assault squad dispatched 7909 | -5/Factory | Incoming assault squad redirected 7994 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7995 | -5/Factory | Zion Explosive Resupply teleported in 8071 | -5/Factory | Cargo convoy interrupted 8071 | -5/Factory | Retrieved Zion intel report: Emergency Access 8087 | -5/Factory | Incoming assault squad redirected 8107 | -5/Factory | Central database locked down 8155 | -5/Factory | Build established: Scavenger-Gunner 8216 | -5/Factory | Discovered new exit (range 7) 8220 | -5/Factory | Entered Upper Caves 8226 | -5/Upper Caves | Learned Factory emergency access door positions 8473 | -5/Upper Caves | Discovered new exit (range 10) 8484 | -5/Upper Caves | Entered another Upper Caves area 8505 | -5/Upper Caves | Discovered new exit (range 4) 8506 | -5/Upper Caves | Entered Factory 8506 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8531 | -4/Factory | Found Prototype Processor 8531 | -4/Factory | Identified Exp. Signal Interpreter 8537 | -4/Factory | Found Exp. Signal Interpreter 8810 | -4/Factory | Zion Hacker squad teleported in 8835 | -4/Factory | Spotted B-86 Titan 8845 | -4/Factory | Incoming investigation squad redirected 8883 | -4/Factory | Fabricated Antigrav System (x2) 8931 | -4/Factory | Lost 3 allies 8955 | -4/Factory | System corruption reached 10% 8985 | -4/Factory | Lost 6 parts (2n2u2w) 8995 | -4/Factory | Zion Heavy squad teleported in 8996 | -4/Factory | Garrison activated, responded to threat 9043 | -4/Factory | Core integrity fell below 50% 9065 | -4/Factory | Core integrity fell below 20% 9090 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09066_ Lrn. Missile Launcher destroyed. 09066_ Penetrated by Slug. 09067_ U-05 Engineer lays Concrete. 09068_ U-05 Engineer builds a Wall. 09068_ Extracted 200 matter. 09069_ The unstable cave ceiling collapses. 09069_ U-05 Engineer lays Concrete. 09070_ U-05 Engineer builds a Wall. 09070_ U-05 Engineer lays Concrete. 09071_ Dropped Fire Trap. 09072_ Installed Fire Trap. 09072_ U-05 Engineer builds a Wall. 09077_ P-70 Sage triggered Fire Trap. 09077_ Burning plasma bursts from the floor. 09077_ P-70 Sage destroyed. 09078_ System corrupted: Energy discharge (-25). 09083_ Dropped Fire Trap. 09084_ Installed Fire Trap. 09086_ P-70 Sage triggered Fire Trap. 09086_ Burning plasma bursts from the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ?#????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# " " " #????????????????? | | ???????????????????????# " " " #????????????????? | | ???????????????????????# " " " #????????????????? | | ???????????????????????# " " " #????????????????? | | ???????????????????????# " " " #????????????????? | | ???????????????????????# " " " #????????????????? | | ???????????????????????# " " " #????????????????? | | ???????????????????????# " " " #?#########??????# | | ???????????????????????# " " " #?# #????? | | ???????????????????????# A #?# ###### | | ???????????????????????# @ #?# # | | ???????????????????????# #?#" # ! ! | | ???????????????????????# p #?#"" !%# ! | | ???????????????###############p####" ! | | ?????????? #""" # | | ?????????? #""" # | | ?????????? + # | | ??????????? #"" # | | ??????????? #"" # ### | | ???????????? ###+############# ##""" # | | ?????????????????????????????# ##""" # ## | | ?????????????????????????????# ##""" ######## | | ????????????????????????????? ## #??????? | | ????????????????????????????## ## #??????? | | ?????????????????????????????# ## #??????? | | ?????????????????????????????# #####+####??????? | | ?????????????????????????????# +???????????????? | | ????????????????????+????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ????????????????????????????? ????????????????? | | ?????????????????????????????##+#?????????????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 33 Energy Capacity 900 Matter Stores 440 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 75 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 7 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 7 Offensive Hacking 12 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Cld. Plasma Cannon | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Antigrav System | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free IFF Parser | -5/Factory | Extracted Phase Shifter | -5/Factory | Extracted Triangulator | -5/Factory | Extracted Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Lrn. Tractor Beam | x2 | -6/Factory | Preloaded Antigrav System | x2 | -4/Factory Repaired ---------- Rnf. Deuterium Engine | 38% | -8/Storage Field Laser | 23% | -8/Storage Studied --------- Antigrav System | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed ControlProcessingShredder Manual? 0 Play Time 01:16:29 Cumulative 1182.8 hours Start 2025.09.07 @ 12:01:36 End 2025.09.07 @ 13:19:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1452 Rogue 1168 Adventurer 124 Explorer 160 Win Type - Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c982b6e2-9067-4447-b13f-dc4fe910ae04