Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 09:31:20 // Winter2019/RPGLIKE Player: boggy Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (373) 1865 Value Destroyed (16006) 16006 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (9748) 9748 TOTAL SCORE: 33359 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 7541 Follower Combat Kills 207 Met Imprinter 300 Was Imprinted 300 Friendly Fire -100 Cogmind --------- Core Integrity 0/1550 Matter 336/400 Energy 617/640 System Corruption 1% Temperature Cool (0) Movement Rolling (115) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Improved Fusion Compressor Light Quantum Reactor > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Experimental Sensor Array Improved Targeting Computer Tactical Coordination Suite Improved Medium Armor Plating Improved Shield Generator > --- WEAPON (6) ------- Heavy Ion Cannon Heavy Ion Cannon Heavy Phase Cannon Coil Gun Coil Gun KE Penetrator > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Light Quantum Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Experimental Sensor Array Improved Targeting Computer Tactical Coordination Suite Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Phase Cannon Coil Gun Coil Gun KE Penetrator > --- INVENTORY -------- (None) [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Improved Fusion Compressor Reactor Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Utility Improved Targeting Computer Device Experimental Sensor Array Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | 3 3 . 3 . . . . . . . . . 3 Power 1 | . . . . . . . . . . . . . 1 Propulsion 1 | . 1 . . . . . . . . . . . . Utility 5 | . 1 . 3 . . . . . . . . . 1 Weapon 5 | 3 1 . . . . . . . . . . . 1 Parts Attached 109 | 6 9 6 23 14 7 7 4 . 1 1 6 6 19 Power 15 | 1 1 1 2 . 1 1 . . . 1 2 . 5 Engine 7 | 1 1 1 2 . 1 1 . . . . . . . Core 2 | . . . . . . . . . . . . . 2 Reactor 6 | . . . . . . . . . . 1 2 . 3 Propulsion 8 | 1 2 1 3 . . 1 . . . . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 8 | 1 2 1 3 . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 34 | 1 2 3 7 4 5 3 4 . 1 . . . 4 Device 13 | 1 1 2 2 . 1 1 3 . 1 . . . 1 Storage . | . . . . . . . . . . . . . . Processor 4 | . . . 2 1 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 17 | . 1 1 3 3 3 2 1 . . . . . 3 Artifact . | . . . . . . . . . . . . . . Weapon 52 | 3 4 1 11 10 1 2 . . . . 4 6 10 Energy Gun 9 | 2 1 1 2 . . . . . . . 2 . 1 Energy Cannon 26 | . . . 6 10 . . . . . . 2 4 4 Ballistic Gun 12 | 1 2 . 3 . . . . . . . . 1 5 Ballistic Cannon 3 | . 1 . . . . 1 . . . . . 1 . Launcher 2 | . . . . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 . 1 . . . 2 . . Parts Lost 3 | . . . . . 1 . . . . . 1 1 . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 2 | . . . . . 1 . . . . . . 1 . Weapon 1 | . . . . . . . . . . . 1 . . Highest Loss Streak 1 | . . . . . 1 . . . . . 1 1 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 92 94 94 99 98 99 87 92 91 92 91 91 88 Engine 5 | . 11 10 8 7 7 7 7 7 7 5 . . . Reactor 1 | . . . . . . . . . . 1 7 7 2 Wheel 11 | . 19 20 16 15 15 14 7 7 7 7 7 7 6 Device 16 | . 11 9 12 15 14 15 12 15 16 23 23 23 20 Processor 8 | . . . 5 8 15 15 15 15 13 7 7 7 6 Protection 7 | . 6 10 9 12 5 7 5 7 7 7 7 6 5 Energy Gun 3 | . 18 25 3 . . . . . . . 2 . . Energy Cannon 26 | . . . 25 36 36 30 30 30 30 30 30 29 25 Ballistic Gun 4 | . 13 10 10 1 . . . . . . . . 12 Ballistic Cannon 4 | . 10 10 1 . . . 7 7 7 7 4 6 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 80 | 8 15 16 33 56 56 60 60 60 65 71 71 78 80 Greatest Support 43 | 10 25 25 29 29 29 33 33 33 33 33 43 43 43 Greatest Overweight (x) 2 | . 1 . 1 1 1 2 1 1 1 2 2 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 1 1 . Largest Inventory Capacity . | . . . . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . . . Class Distribution -------------------- 62% | Gunner 23% | Tank 5% | Scavenger-Tank 4% | Executioner 3% | Scavenger-Executioner Dominant Class ---------------- Tank | -10/Materials Scavenger-Tank | -10/Mines Tank | -9/Materials Tank | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Executioner | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Matter Collected 6352 | 270 586 251 987 355 85 118 231 207 . 176 266 358 2462 Remotely . | . . . . . . . . . . . . . . Salvage Created 15131 | 224 558 470 2142 3002 1271 529 95 416 . 518 1095 1203 3608 Parts 809 | 17 61 30 155 158 68 34 7 22 . 29 44 60 124 Haulers Intercepted 4 | . . . 1 2 1 . . . . . . . . Recyclers Shooed 7 | . 4 2 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . 4 13 . 40 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 267 | . 16 2 40 57 25 11 2 12 . 18 24 19 41 Guns 32 | . 7 1 11 4 . . . . . . . . 9 Cannons 215 | . 8 1 28 50 20 9 2 12 . 17 20 18 30 AOE 10 | . 1 . . . 4 1 . . . . 3 . 1 Classes Destroyed 22 | 3 4 . 4 5 . 1 2 . . . 1 1 1 Worker 15 | 2 3 1 2 4 . 1 . . . . . . 2 Builder 27 | . 4 2 11 5 1 1 . . . . . 2 1 Tunneler 17 | 5 1 5 2 2 . . . . . . 1 . 1 Hauler 4 | . . . 1 2 1 . . . . . . . . Recycler 14 | 1 1 3 5 3 . . . . . . 1 . . Carrier 3 | . . . . . . . . . . . 1 1 1 Mechanic 2 | . . . . 1 . . . . . . . 1 . Operator 7 | . . . 3 . 1 . . . . . 2 1 . Watcher 19 | . 3 . 5 4 2 1 . . . . 1 1 2 Swarmer 39 | . 9 . 7 12 3 . . . . 8 . . . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 124 | . 7 2 21 24 14 4 . 3 . 8 16 5 20 Brawler 6 | . . . . 2 . . . . . . 1 1 2 Duelist 9 | . . . 2 1 1 . . 1 . . . . 4 Protector 2 | . . . . . . . . . . . . 1 1 Sentry 40 | . . . 10 11 6 4 . 1 . 1 2 . 5 Specialist 6 | . . . . 4 . . . . . . . 2 . Hunter 19 | . . . . 2 1 2 . 1 . . 2 5 6 Programmer 9 | . . . . . . 1 . . . . 3 4 1 Heavy 3 | . . . . 1 . . . . . . . 1 1 Behemoth 2 | . . . . . . . 1 . . 1 . . . Thug 1 | . . . . . . . . 1 . . . . . Savage 3 | . . . . . . . . 3 . . . . . Butcher 1 | . . . . . . . . 1 . . . . . Mutant 2 | . . . . . . . 1 1 . . . . . Best Kill Streak 11 | 5 6 6 7 10 11 3 1 5 . 5 6 8 7 Combat Bots Only 11 | . 4 2 4 8 11 3 1 5 . 5 4 7 6 Max Kills in Single Turn 3 | 2 2 2 2 3 3 1 1 1 . 1 3 2 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 1 . . . 2 1 . . . . 3 . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 1325 | . 70 . 91 327 87 77 9 36 . 46 250 113 219 Missed 428 | . 18 . 31 91 26 31 5 13 . 19 88 35 71 Damage Taken 10417 | . 678 . 842 2465 610 234 64 249 . 328 1615 1170 2162 Core 7518 | . 506 . 640 1706 447 150 48 180 . 231 1113 852 1645 Absorbed by Shields 3168 | . . . 139 677 230 94 24 98 . 123 575 430 778 Redirected to Core 6329 | . 422 . 524 1350 378 136 32 167 . 223 1007 689 1401 Ignored by Resistances 2315 | . 43 . 61 623 168 73 18 47 . 91 348 309 534 Regen/Repaired (Parts) 41 | . . . . . 18 . . . . . . . 23 Core Remaining (%) 66 | 100 . 63 96 . 9 . . . . 100 59 35 . Volleys Fired 798 | 10 104 27 155 168 46 29 9 17 . 26 80 41 86 Largest 6 | 3 4 5 5 5 5 5 5 5 . 5 5 5 6 Hottest 396 | 100 135 175 278 335 335 308 308 308 . 308 320 317 396 Shots Fired 3643 | 30 371 118 740 721 209 124 39 85 . 130 390 197 489 Gun 905 | 30 269 91 261 36 . . . . . . 34 2 182 Cannon 2728 | . 102 27 479 685 205 118 39 85 . 130 356 195 307 Launcher 10 | . . . . . 4 6 . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 849 | 10 230 54 217 36 . 2 3 17 . 26 39 38 177 Thermal 2738 | 10 139 64 523 685 205 116 36 68 . 104 317 159 312 Explosive 6 | . . . . . . 6 . . . . . . . Electromagnetic 50 | 10 2 . . . 4 . . . . . 34 . . Robot Hit Streak 58 | 3 7 13 36 58 22 32 6 33 . 33 47 23 34 Robot Miss Streak 10 | 3 10 4 3 5 3 4 1 1 . 2 1 1 2 Penetration Max 2 | . . . . . . . . . . . . 1 2 Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 1472 | 13 70 35 243 335 76 52 11 56 . 67 129 116 269 Core Hits 619 | 9 38 18 92 122 45 25 6 23 . 27 58 43 113 Critical Kills 9 | . . . 1 1 1 1 . . . 1 1 . 3 Critical Parts Destroyed 4 | . . . 1 . . . . . . . . . 3 Critical Strikes 23 | . 2 . 4 1 1 1 . 2 . 1 1 4 6 Burn 1 | . . . 1 . . . . . . . . . . Meltdown 8 | . . . 1 1 1 1 . . . 1 1 . 2 Destroy 5 | . . . 1 . . . . . . . . . 4 Blast 9 | . 2 . 1 . . . . 2 . . . 4 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 38994 | 177 1058 408 3846 7242 2741 1649 296 1796 . 2009 5078 4023 8671 Guns 4346 | 134 502 271 900 213 . . . . . . 304 21 2001 Cannons 32291 | . 423 137 2946 6892 2288 1393 296 1796 . 2009 3680 3839 6592 Explosions 2343 | 43 128 . . 137 453 256 . . . . 1094 154 78 Melee . | . . . . . . . . . . . . . . Ramming 14 | . 5 . . . . . . . . . . 9 . Kinetic 4893 | 25 649 203 764 213 . . 24 235 . 226 222 414 1918 Thermal 31815 | 98 276 205 3082 6964 2344 1504 272 1561 . 1783 3527 3446 6753 Explosive 1333 | . 19 . . 29 14 145 . . . . 972 154 . Electromagnetic 939 | 54 109 . . 36 383 . . . . . 357 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . 2 2 2 . 1 . . . . . 4 2 1 Average Corruption 1 | . 2 2 2 . 1 . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 25 | . 7 8 2 . . . . . . . 2 1 5 Message Errors 7 | . 2 3 . . . . . . . . . . 2 Matter Fused 8 | . 1 3 1 . . . . . . . 1 . 2 Heat Flow Errors 3 | . 1 1 . . . . . . . . . . 1 Energy Discharges 2 | . 1 1 . . . . . . . . . . . Data Loss (minor) 2 | . 1 . . . . . . . . . 1 . . Data Loss (major) 1 | . 1 . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 761 | 13 9 . 39 49 42 . . 36 . 17 290 219 47 Projectiles 530 | . 9 . 39 20 42 . . 36 . 17 108 212 47 Explosions 231 | 13 . . . 29 . . . . . . 182 7 . Melee . | . . . . . . . . . . . . . . Knockbacks 8 | . 3 . . . . . . 1 . 1 2 1 . Impact . | . . . . . . . . . . . . . . Kinetic 8 | . 3 . . . . . . 1 . 1 2 1 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 505 | . 235 . 182 . 44 . . . . . . 4 40 Shots 12 | . 5 . 4 . 2 . . . . . . . 1 Rammed 3 | . 1 . . . . . . . . . . 2 . Targets Rammed 3 | . 1 . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 548 | 117 476 117 419 548 . . . . . . . 23 45 Average Temperature 107 | 46 119 33 99 146 . . . . . . . 11 30 Received Heat Transfer 3031 | . 138 . 203 1275 297 74 9 68 . 75 352 243 297 Effects 23 | . 13 . 5 5 . . . . . . . . . Shutdowns 7 | . 2 . 3 2 . . . . . . . . . Energy Bleed 5 | . 3 . 2 . . . . . . . . . . Interference 7 | . 7 . . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . Damage (major) 1 | . . . . 1 . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . 1 . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 11 | . . . 1 3 1 1 . . . 1 1 1 2 Combat Hostiles 10 | . . . 1 3 1 1 . . . 1 1 1 1 Parts Melted 106 | . . . 21 39 4 2 1 4 . 5 5 9 16 Heat Transferred 43626 | 175 625 475 6556 11854 3203 1826 333 1924 . 2109 3729 3758 7059 Parts Sabotaged 5 | . . . . . . . . . . . 3 . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 . . . 1 2 . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Peak Influence 2787 | 40 692 403 1540 2787 2008 1672 . . . . 2004 1380 1960 Initial 1177 | . 26 269 92 650 1177 1100 . . . . 187 981 676 Average 1069 | 13 462 279 748 1595 1593 1247 . . . . 1081 1118 1244 Maximum Alert Level 5 | . 2 2 4 5 5 5 . . . . 5 4 5 Low Security (%) 3 | 100 8 . 7 . . . . . . . . . . Level 1 11 | . 12 98 23 . . . . . . . 5 . . Level 2 15 | . 78 1 18 3 . . . . . . 24 . 8 Level 3 20 | . . . 22 17 . 15 . . . . 30 58 26 Level 4 31 | . . . 28 29 47 80 . . . . 6 41 53 Level 5 13 | . . . . 31 39 3 . . . . 31 . 4 High Security 4 | . . . . 16 13 . . . . . . . 6 Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . . . . . Squads Dispatched 74 | . 2 . 9 20 5 3 . . . . 10 9 16 Investigation 15 | . 2 . 6 3 . 1 . . . . . 1 2 Extermination 6 | . . . . . . 1 . . . . 3 1 1 Reinforcement 14 | . . . 2 4 . . . . . . 2 4 2 Assault 35 | . . . 1 9 5 1 . . . . 5 3 11 Garrison 4 | . . . . 4 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 1 2 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Distress Signals 6 | . 1 . 2 1 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 422 | . 23 1 53 103 56 20 1 10 . 24 51 23 57 Peak Tracking Total 25 | . 5 . 5 25 22 8 1 5 . 7 20 5 7 Tactical Retreats 9 | . 1 . 1 3 1 . . . . 1 . . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 17 | . 1 . 6 2 3 3 . . . . . . 2 Indirectly 3 | . . . . . . 3 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 239 | . 24 3 35 31 13 29 1 . . 4 80 5 14 Max in Single Turn 8 | . 3 1 2 3 2 8 1 . . 1 7 1 3 Garrison Access 3 | . . . . 1 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 34 | . 3 . 6 2 9 7 1 2 . . . 2 2 Terminals 25 | . 3 . 6 1 7 7 . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . 1 . . . . . . . 2 Recycling Units 1 | . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 86 | . 12 . 19 7 16 13 1 9 . . . 3 6 Successful 39 | . 6 . 4 1 9 6 1 9 . . . . 3 Failed 47 | . 6 . 15 6 7 7 . . . . . 3 3 Catastrophic 6 | . . . 3 . 2 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . . . . . . . . . 1 . . 3 6 Terminals 61 | . 12 . 19 5 10 13 . . . . . 2 . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 9 | . . . . . 3 . . . . . . . 6 Recycling Units 2 | . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . Terminal Hacks 32 | . 6 . 4 . 6 6 1 9 . . . . . Record 13 | . 4 . . . 1 . . 8 . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . Open Door 4 | . . . . . 2 . 1 1 . . . . . Open DSF 2 | . . . . . . 2 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . Unreport Threat 3 | . . . 2 . . 1 . . . . . . . Locate Traps 3 | . 1 . . . 1 1 . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 2 . . . . . . . 3 Scan Component 3 | . . . . . 1 . . . . . . . 2 Repair 2 | . . . . . 1 . . . . . . . 1 Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . 3 . 6 2 5 4 . . . . . 2 1 Full Trace Events 9 | . 3 . 3 1 . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . 1 Time 62 | . . . . . 32 . . . . . . . 30 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 1 . . . . . . . 1 Machine Destruction 2 | . . . . . 1 . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Total Allies 8 | . . . . . . . . 2 6 . . . . Largest Group 6 | . . . . . . . . 2 6 2 1 . . Highest-Rated Group 348 | . . . . . . . . 56 348 192 96 . . Highest-Rated Ally 96 | . . . . . . . . 31 96 96 96 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 44 | . . . . . . . . . . 42 2 . . Total Damage 1797 | . . . . . . . . . . 1485 312 . . Kills 7 | . . . . . . . . . . 6 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 2 3 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . 2 Emergency Access 1 | . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Turns Passed 15796 | 115 1085 703 1905 1859 901 865 1352 961 888 1237 1416 947 1562 Spaces Moved 11440 | 81 887 751 1302 1117 617 686 1123 761 771 933 864 589 958 Core 4 | 4 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 11436 | 77 887 751 1302 1117 617 686 1123 761 771 933 864 589 958 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 105 105 115 115 115 115 115 115 100 Average Speed 106 | 78 81 80 96 104 105 107 115 115 115 117 120 115 114 Slowest Speed 130 | 80 95 80 105 105 105 120 115 115 115 130 130 115 115 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 60 | 5 91 97 94 77 78 19 83 88 83 94 17 8 15 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 5 | . . 2 . . . . 1 1 . 1 . . . Known Exits Taken 3 | . . . . . . 1 . . . 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 . . 1 . Scrap Searched 11 | . . 1 . . . . 1 5 1 3 . . . Spaces Dug 197 | . . . . 16 9 10 7 4 . . 91 8 52 Terrain Destroyed 1847 | 4 156 21 273 283 106 143 14 15 . 39 497 93 203 Melee . | . . . . . . . . . . . . . . Projectile 477 | . . . 3 62 62 25 14 15 . 39 97 52 108 AOE 1370 | 4 156 21 270 221 44 118 . . . . 400 41 95 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Total 13045 | 108 1023 788 1566 1400 748 743 1160 800 772 1005 1016 750 1166 Wait 294 | 12 4 . 20 40 51 . 13 . . 8 12 87 47 Move 11427 | 80 886 750 1301 1116 616 685 1122 760 770 932 863 588 958 Hop . | . . . . . . . . . . . . . . Pick Up . | . . . . . . . . . . . . . . Fast Attach 79 | 6 7 4 15 4 6 4 4 . 1 1 7 4 16 Attach . | . . . . . . . . . . . . . . Detach 3 | . . . 1 . 1 . . . 1 . . . . Swap 31 | . 2 2 8 10 1 3 . . . . . 2 3 Drop 76 | . 6 5 19 13 4 8 4 . . 1 3 5 8 Fire 798 | 10 104 27 155 168 46 29 9 17 . 26 80 41 86 Melee . | . . . . . . . . . . . . . . Ram 3 | . 1 . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 334 | . 13 . 47 49 23 14 8 23 . 37 51 21 48 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 3 exits: *Fac x2 / Ext) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 25 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Build established: Gunner 394 | -10/Materials | Reached level 2 397 | -10/Materials | Upgraded with Propulsion slot (x1) 397 | -10/Materials | Upgraded with Utility slot (x1) 434 | -10/Materials | Discovered new exit (range 9) 647 | -10/Materials | Discovered new exit (range 14) 841 | -10/Materials | Build established: Tank 871 | -10/Materials | Reached level 3 890 | -10/Materials | Upgraded with Weapon slot (x1) 912 | -10/Materials | Discovered new exit (range 16) 1201 | -10/Materials | Entered Mines 1209 | -10/Mines | Learned location of Storage (-8) 1285 | -10/Mines | Discovered new exit (range 7) 1340 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1343 | -10/Mines | Found Prototype Device 1343 | -10/Mines | Identified Exp. Sensor Array 1467 | -10/Mines | Discovered new exit (range 16) 1519 | -10/Mines | Reached level 4 1727 | -10/Mines | Found a hidden stash of uninstalled traps 1785 | -10/Mines | Build established: Scavenger-Tank 1904 | -10/Mines | Entered Materials 1906 | -9/Materials | Reached level 5 1965 | -9/Materials | Upgraded with Utility slot (x1) 2060 | -9/Materials | Core integrity fell below 50% 2113 | -9/Materials | Reached level 6 2247 | -9/Materials | Discovered new exit (range 16) 2293 | -9/Materials | Upgraded with Utility slot (x1) 2415 | -9/Materials | Build established: Tank 2498 | -9/Materials | Discovered new exit (range 17) 2506 | -9/Materials | Reached level 7 2790 | -9/Materials | Build established: Scavenger-Tank 2928 | -9/Materials | Reached level 8 3085 | -9/Materials | Discovered new exit (range 8) 3096 | -9/Materials | Build established: Tank 3368 | -9/Materials | Reached level 9 3394 | -9/Materials | Upgraded with Utility slot (x1) 3504 | -9/Materials | First assault squad dispatched 3781 | -9/Materials | Discovered new exit (range 16) 3809 | -9/Materials | Entered another Materials area 3811 | -8/Materials | Reached level 10 3893 | -8/Materials | Reached level 11 4089 | -8/Materials | Garrison activated, responded to threat 4130 | -8/Materials | Destroyed 8 combat bots 4233 | -8/Materials | Reached level 12 4655 | -8/Materials | Discovered new exit (range 5) 4763 | -8/Materials | Discovered new exit (range 5) 4775 | -8/Materials | Reached level 13 5235 | -8/Materials | Discovered new exit (range 10) 5240 | -8/Materials | Discovered new exit (range 8) 5352 | -8/Materials | High security lockdown imminent 5360 | -8/Materials | Garrison activated, responded to threat 5432 | -8/Materials | High security lockdown engaged 5506 | -8/Materials | Build established: Gunner 5556 | -8/Materials | Reached level 14 5580 | -8/Materials | Core integrity fell below 50% 5582 | -8/Materials | Sterilization system engaged 5582 | -8/Materials | Non-combat units ordered to evacuate 5597 | -8/Materials | Destroyed 7 combat bots 5610 | -8/Materials | Core integrity fell below 20% 5668 | -8/Materials | Entered Storage 5970 | -8/Storage | Repaired Shield Generator 6068 | -8/Storage | First assault squad dispatched 6448 | -8/Storage | High security lockdown imminent 6461 | -8/Storage | Discovered new exit (range 16) 6528 | -8/Storage | High security lockdown engaged 6534 | -8/Storage | Destroyed 11 combat bots 6569 | -8/Storage | Entered Factory 6570 | -7/Factory | Core integrity fell below 50% 6570 | -7/Factory | Core integrity fell below 20% 6571 | -7/Factory | Reached level 15 6574 | -7/Factory | Identified exit to DSF 6925 | -7/Factory | Identified exit to Lower Caves 7048 | -7/Factory | Reached level 16 7369 | -7/Factory | First assault squad dispatched 7434 | -7/Factory | Entered Lower Caves 7502 | -7/Lower Caves | Learned Factory stockpile data 7682 | -7/Lower Caves | Learned location of Extension (-5) 7690 | -7/Lower Caves | Found Prototype Device 7690 | -7/Lower Caves | Identified Heart of Steel 7824 | -7/Lower Caves | Discovered new exit (range 8) 7901 | -7/Lower Caves | Spotted B-75 Beast 8086 | -7/Lower Caves | Destroyed B-75 Beast 8406 | -7/Lower Caves | Encountered a Warlord checkpoint 8786 | -7/Lower Caves | Entered another Lower Caves area 8829 | -7/Lower Caves | Discovered new exit (range 7) 8903 | -7/Lower Caves | Reached level 17 8975 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9036 | -7/Lower Caves | Learned Factory terminal intel 9268 | -7/Lower Caves | Attacked by a faux Warlord 9371 | -7/Lower Caves | Discovered new exit (range 10) 9545 | -7/Lower Caves | Learned 8 Factory zone layouts 9562 | -7/Lower Caves | A Commander dispatched an escort 9575 | -7/Lower Caves | Learned Factory trap positions 9575 | -7/Lower Caves | Learned Extension stockpile data 9618 | -7/Lower Caves | Learned Factory stockpile data 9747 | -7/Lower Caves | Entered Zion 9747 | -7/Zion | Accompanied by 2 allies 9748 | -7/Zion | Commander's escort returned to base 9748 | -7/Zion | Commander's escort returned to base 9922 | -7/Zion | Discovered new exit (range 8) 10063 | -7/Zion | Given A8's code to call for help 10178 | -7/Zion | Imprinted 10180 | -7/Zion | Declared Zion's savior 10309 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10310 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10402 | -7/Zion | Visited the Megawrench Repair Shop 10635 | -7/Zion | Entered Proximity Caves 10635 | -6/Proximity Caves | Accompanied by 2 allies 10636 | -6/Proximity Caves | Identified exit to Factory 10847 | -6/Proximity Caves | Spotted B-75 Beast 10864 | -6/Proximity Caves | Destroyed B-75 Beast 10932 | -6/Proximity Caves | Reached level 18 11146 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11623 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11641 | -6/Proximity Caves | Reached level 19 11872 | -6/Proximity Caves | Entered Factory 11872 | -6/Factory | Accompanied by 1 ally 11873 | -6/Factory | Identified exit to Factory 11875 | -6/Factory | Loaded intel: 99 trap records 11877 | -6/Factory | Loaded intel: 26 terminal locations 12368 | -6/Factory | Reached level 20 12572 | -6/Factory | First assault squad dispatched 13203 | -6/Factory | Terminal network hard line cut 13207 | -6/Factory | Reached level 21 13242 | -6/Factory | Cargo convoy interrupted 13288 | -6/Factory | Entered another Factory area 13289 | -5/Factory | Identified exit to Extension 13469 | -5/Factory | Discovered new exit (range 4) 13512 | -5/Factory | Discovered new exit (range 15) 13588 | -5/Factory | First assault squad dispatched 13875 | -5/Factory | Reached level 22 13896 | -5/Factory | Core integrity fell below 50% 13924 | -5/Factory | Destroyed 7 combat bots 14061 | -5/Factory | Cargo convoy interrupted 14235 | -5/Factory | Entered another Factory area 14236 | -4/Factory | Core integrity fell below 50% 14237 | -4/Factory | Reached level 23 14485 | -4/Factory | First assault squad dispatched 14499 | -4/Factory | Repaired Broken Imp. Shield Generator 14584 | -4/Factory | Reached level 24 14588 | -4/Factory | Upgraded with Weapon slot (x1) 14664 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 14711 | -4/Factory | Retrieved Zion intel report: Emergency Access 14883 | -4/Factory | Build established: Executioner 15195 | -4/Factory | Reached level 25 15204 | -4/Factory | Upgraded with Power slot (x1) 15204 | -4/Factory | Upgraded with Utility slot (x1) 15537 | -4/Factory | Build established: Scavenger-Executioner 15656 | -4/Factory | Terminal network hard line cut 15690 | -4/Factory | Core integrity fell below 20% 15690 | -4/Factory | High security lockdown imminent 15770 | -4/Factory | High security lockdown engaged 15782 | -4/Factory | Discovered new exit (range 9) 15797 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 15783_ Slug penetrates Y-64 Sentinel. 15783_ Y-64 Sentinel destroyed. 15783_ Slug penetrates Y-64 Sentinel. 15784_ Slug penetrates Wall. 15786_ Penetrated by Slug. 15786_ K-01 Serf exits level. 15787_ Slug penetrates Y-64 Sentinel. 15790_ ALERT: Assault forces dispatched. 15791_ Slug penetrates Y-64 Sentinel. 15791_ Y-64 Sentinel destroyed. 15791_ Slug penetrates Y-64 Sentinel. 15795_ Penetrated by Slug. 15795_ Y-64 Sentinel destroyed. 15795_ Slug penetrates Wall. 15795_ Slug penetrates K-01 Serf. 15795_ K-01 Serf destroyed. 15795_ Penetrated by Slug. 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