Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.03 @ 23:19:59 Player: PhenomPhear Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (44) 220 Value Destroyed (2108) 2108 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (4579) 4579 TOTAL SCORE: 13247 Bonus ------- Pacifist 200 High Alert Combat Kills 513 Follower Combat Kills 166 Entered Garrisons 1200 Used RIF Installer 2500 Cogmind --------- Core Integrity 17/1150 Matter 26/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Matter Neutralizer Neutron Missile Launcher Advanced Micro-nuke Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Armored Leg Experimental Flexi-carbon Leg Centrium Leg > --- UTILITY ---------- Improved Coolant Injector Energy Well Energy Well Transport Network Coupler Advanced Melee Analysis Suite Advanced Melee Analysis Suite Launcher Guidance Computer Launcher Guidance Computer Launcher Loader EM Shield Improved Force Field > --- WEAPON ----------- Compact HERF Cannon Neutron Missile Launcher > --- INVENTORY -------- Antimatter Reactor Armored Leg Neutron Cannon Matter Neutralizer Advanced Micro-nuke Launcher [Rating: 110] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Improved Treads Leg Armored Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Launcher Guidance Computer Device Improved Coolant Injector Storage Energy Well Processor Launcher Guidance Computer Protection Improved Propulsion Shielding Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Matter Neutralizer Launcher Advanced Micro-nuke Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 12 | . . 2 . . . 4 . . . 2 . 2 . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . Utility 10 | . . . . . . 4 . . . 2 . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 92 | . . 1 9 . 1 2 1 23 6 7 2 16 1 21 2 Power 6 | . . . 1 . . . . 1 . . . 1 . 3 . Engine 3 | . . . 1 . . . . 1 . . . 1 . . . Core . | . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 3 . Propulsion 26 | . . . 4 . . 1 . 11 . . 1 4 . 5 . Treads 2 | . . . . . . . . 2 . . . . . . . Leg 15 | . . . 4 . . . . 2 . . . 4 . 5 . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . Flight 8 | . . . . . . 1 . 6 . . 1 . . . . Utility 35 | . . 1 1 . . . 1 8 4 6 1 9 1 3 . Device 14 | . . . . . . . . 5 2 2 1 1 . 3 . Storage 4 | . . . . . . . . . . 2 . 2 . . . Processor 12 | . . 1 . . . . . 2 1 2 . 6 . . . Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . . 1 . . . 1 1 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 25 | . . . 3 . 1 1 . 3 2 1 . 2 . 10 2 Energy Gun 3 | . . . . . . . . 1 . . . 1 . 1 . Energy Cannon 7 | . . . . . . . . . . . . 1 . 6 . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . . 2 . . . . . 1 . . . . 2 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . 1 1 . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . . 2 . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . . . 3 . . . . . 3 . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . . . . . 3 . Parts Lost 45 | . . . . 2 . 5 . . 4 2 11 . 1 11 9 Power 6 | . . . . 1 . . . . . . 1 . 1 2 1 Propulsion 14 | . . . . . . 4 . . . . 4 . . 2 4 Utility 19 | . . . . . . 1 . . 2 2 5 . . 5 4 Weapon 6 | . . . . 1 . . . . 2 . 1 . . 2 . Highest Loss Streak 11 | . . . . 2 . 5 . . 2 2 11 . 1 8 6 Average Slot Usage (%) 74 | . . 5 54 80 69 47 30 73 88 89 60 77 96 83 42 Engine 2 | . . . 5 8 . . . 1 7 6 . 2 2 . . Reactor 1 | . . . . . . . . . . . . . . 4 1 Leg 15 | . . . 20 44 44 21 . 5 . . . 18 23 19 7 Flight 6 | . . . . . . . 7 16 30 26 20 1 . . . Device 6 | . . . . . . . . 6 20 16 12 1 5 10 . Storage 5 | . . . . . . . . . . 3 5 6 11 10 6 Processor 22 | . . 5 11 11 11 7 7 17 15 21 13 36 35 27 19 Protection 4 | . . . 10 11 11 3 7 7 7 6 2 . 4 . . Energy Gun 1 | . . . . . . . . 4 . . . 4 5 1 . Energy Cannon 2 | . . . . . . . . . . . . 3 5 5 . Launcher 1 | . . . 3 6 . . . . . . . . . 2 1 Impact Weapon 1 | . . . 2 . 3 13 7 5 . . . . . . 4 Naked Turns 55 | . 26 29 . . . . . . . . . . . . . Heaviest Build 70 | . . . 17 17 4 7 5 19 19 26 26 29 36 70 40 Greatest Support 89 | 3 3 3 40 40 3 40 6 23 20 29 29 64 64 89 89 Greatest Overweight (x) 2 | . . . 2 . 1 1 1 . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 10 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 7 9 5 5 5 5 Most Carried 7 | . . 5 5 3 3 3 3 5 5 7 7 5 5 5 5 Average Carried 4 | . . 2 4 3 3 3 2 4 4 5 5 3 3 4 3 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 5 5 5 5 5 Final Carried 7 | . . 5 3 3 3 3 3 4 5 7 5 2 5 3 5 Class Distribution -------------------- 71% | Mutant 15% | Sprinter 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Sprinter | -7/Garrison Sprinter | -6/Factory Sprinter | -6/Garrison Mutant | -5/Factory Mutant | -5/Garrison Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 1345 | . . . 368 . 52 . . 43 247 112 . 51 130 342 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1833 | . . . 105 . . . . 43 148 263 . 104 250 920 . Parts 61 | . . . 6 . . . . 1 8 8 . 2 8 28 . Haulers Intercepted 2 | . . . . . . . . . . 1 . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 33 | . . . 4 . . . . . 6 . . 1 4 18 . Melee 2 | . . . . . . . . . 2 . . . . . . Guns 4 | . . . . . . . . . . . . 1 2 1 . Cannons 13 | . . . . . . . . . . . . . 2 11 . AOE 13 | . . . 4 . . . . . 4 . . . . 5 . Classes Destroyed 13 | . . . 3 . . . . 1 1 2 . . 1 5 . Worker 3 | . . . 2 . . . . . . . . . . 1 . Builder 2 | . . . . . . . . . . . . . . 2 . Hauler 2 | . . . . . . . . . . 1 . . . 1 . Recycler 2 | . . . . . . . . . . 1 . . . 1 . Mechanic 2 | . . . . . . . . 1 . . . 1 . . . Swarmer 4 | . . . . . . . . . 4 . . . . . . Grunt 14 | . . . 2 . . . . . 2 . . 1 2 7 . Brawler 3 | . . . . . . . . . . . . . 1 2 . Protector 1 | . . . . . . . . . . . . . . 1 . Sentry 4 | . . . 2 . . . . . . . . . 1 1 . Hunter 4 | . . . . . . . . . . . . . . 4 . Programmer 2 | . . . . . . . . . . . . . . 2 . Heavy 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . . . 6 . . . . 1 4 2 . 1 3 11 . Combat Bots Only 10 | . . . 4 . . . . . 4 . . 1 3 10 . Max Kills in Single Turn 2 | . . . 2 . . . . 1 2 1 . 1 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . . . 2 . . . . 2 . Melee 1 | . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Damage Taken 7950 | . 16 60 256 96 . 489 70 16 731 99 944 374 494 2817 1488 Core 2212 | . 16 60 112 10 . 169 22 . 200 . 414 39 37 374 759 Absorbed by Shields 568 | . . . . . . . 13 . 157 . 187 . . 211 . Core Remaining (%) 72 | 100 93 . . . 54 . . . 44 . 51 . 92 . . Volleys Fired 114 | . . . 8 . . . . . 3 . . 10 15 68 10 Largest 2 | . . . 1 . . . . . 1 . . 2 2 2 1 Hottest 195 | . . . 39 . . . . . 39 . . 165 165 195 30 Shots Fired 147 | . . . 8 . . . . . 3 . . 18 30 79 9 Gun 37 | . . . . . . . . . . . . 10 15 12 . Cannon 77 | . . . . . . . . . . . . 8 15 54 . Launcher 33 | . . . 8 . . . . . 3 . . . . 13 9 Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 102 | . . . . . . . . . . . . 18 30 54 . Explosive 33 | . . . 8 . . . . . 3 . . . . 13 9 Electromagnetic 12 | . . . . . . . . . . . . . . 12 . Robot Hit Streak 14 | . . . 5 . . . . . . . . 9 5 14 7 Robot Miss Streak 3 | . . . . . . . . . . . . 2 2 3 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 131 | . . . 6 . . 4 . 2 3 4 . 12 20 58 22 Core Hits 89 | . . . 9 . . . . 1 12 2 . 5 9 49 2 Critical Kills 1 | . . . . . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . . . . . . 1 . 1 1 2 . Burn 3 | . . . . . . . . . . . . 1 1 1 . Meltdown 1 | . . . . . . . . . . . . . . 1 . Puncture 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 36 | . . . 2 . . 8 . 2 4 4 . . . . 16 Impact 28 | . . . 2 . . 8 . 2 . . . . . . 16 Slashing 4 | . . . . . . . . . 4 . . . . . . Piercing 4 | . . . . . . . . . . 4 . . . . . Sneak Attacks 3 | . . . . . . . . 1 . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . . . . . . Damage Inflicted 7674 | . . . 473 . . 126 . 90 566 372 . 352 567 4408 720 Guns 725 | . . . . . . . . . . . . 198 265 262 . Cannons 1878 | . . . . . . . . . . . . 154 302 1422 . Explosions 3874 | . . . 446 . . . . . 386 . . . . 2724 318 Melee 1197 | . . . 27 . . 126 . 90 180 372 . . . . 402 Ramming . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 2294 | . . . . . . . . . . . . 352 567 1375 . Explosive 3874 | . . . 446 . . . . . 386 . . . . 2724 318 Electromagnetic 309 | . . . . . . . . . . . . . . 309 . Impact 645 | . . . 27 . . 126 . 90 . . . . . . 402 Slashing 180 | . . . . . . . . . 180 . . . . . . Piercing 372 | . . . . . . . . . . 372 . . . . . Highest Corruption 11 | . . . . . . . . . . 1 1 . . 11 11 Average Corruption 4 | . . . . . . . . . . 1 1 . . 4 11 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 23 | . . . . . . . . . . . . . . 17 6 Message Errors 9 | . . . . . . . . . . . . . . 7 2 Matter Fused 4 | . . . . . . . . . . . . . . 3 1 Energy Discharges 4 | . . . . . . . . . . . . . . 4 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 321 | . . . 6 . . . . 22 6 81 . 2 . 204 . Projectiles 52 | . . . . . . . . . . . . 2 . 50 . Explosions 160 | . . . 6 . . . . . . . . . . 154 . Melee 109 | . . . . . . . . 22 6 81 . . . . . Knockbacks 1 | . . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 266 | . . . . . . . . . 5 . . . . 261 . Shots 4 | . . . . . . . . . 1 . . . . 3 . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 388 | . . . 7 . . . . . 14 . 22 197 199 388 8 Average Temperature 107 | . . . 3 . . . . . 7 . 12 127 129 112 8 Received Heat Transfer 2058 | . . 18 78 54 . 159 . . 425 . 384 108 252 373 207 Effects 2 | . . . . . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . 3 . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Melted 6 | . . . . . . . . . . . . 1 1 4 . Heat Transferred 3092 | . . . . . . . . . . . . 650 900 1542 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Peak Influence 1154 | . . 30 279 183 208 501 390 297 260 178 306 367 374 1154 817 Initial 732 | . . . 12 183 73 486 315 204 67 136 121 139 267 196 732 Average 341 | . . 4 161 176 127 482 322 248 119 156 198 215 341 590 772 Maximum Alert Level 4 | . . . 1 . 1 2 1 1 1 . 1 1 1 4 3 Low Security (%) 33 | 100 100 100 48 100 91 . . 3 86 100 46 72 . 6 . Level 1 46 | . . . 51 . 8 . 100 96 13 . 53 27 100 44 . Level 2 4 | . . . . . . 100 . . . . . . . 6 . Level 3 12 | . . . . . . . . . . . . . . 33 100 Level 4 2 | . . . . . . . . . . . . . . 9 . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 3 . . 1 . . . . . 2 . 6 . Investigation 1 | . . . 1 . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . . 2 . Reinforcement 6 | . . . 2 . . . . . . . . 2 . 2 . Assault 1 | . . . . . . . . . . . . . . 1 . Garrison 2 | . . . . . . 1 . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals . | . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 141 | . 5 1 11 6 1 2 3 4 20 3 32 9 4 31 9 Peak Tracking Total 21 | . 6 2 4 6 1 2 7 2 12 5 21 4 3 11 11 Tactical Retreats 15 | . . . . . . . 1 2 2 1 3 2 . 4 . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 12 | . . . . . . . 2 . 4 1 5 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 13 | . . . . . . . . . 1 . . 5 . 7 . Max in Single Turn 4 | . . . . . . . . . 1 . . 4 . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 26 | . . . 7 . 5 1 . 4 . 2 . 2 . 5 . Terminals 11 | . . . 6 . 1 . . 3 . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 4 . . . . 1 . 1 . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . . 1 . 1 . 1 . 1 . 1 . Total Hacks 39 | . . . 15 . 8 1 . 4 . 2 . 2 . 7 . Successful 28 | . . . 11 . 4 1 . 3 . 2 . 2 . 5 . Failed 11 | . . . 4 . 4 . . 1 . . . . . 2 . Catastrophic 3 | . . . . . 1 . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 10 | . . . 2 . 7 . . . . 1 . . . . . Terminals 22 | . . . 13 . 4 . . 3 . . . . . 2 . Fabricators 2 | . . . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 4 . . . . 1 . 1 . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 2 . . 1 . 1 . 1 . 1 . 1 . Terminal Hacks 11 | . . . 8 . . . . 2 . . . . . 1 . Prototype ID Bank 4 | . . . 2 . . . . 1 . . . . . 1 . Open Door 2 | . . . 2 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . Zone Layout 3 | . . . 2 . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . 1 . 2 . Retrieve Components 3 | . . . . . . . . . . . . 1 . 2 . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 . . 1 . 1 . 1 . 1 . 1 . Unlock Access 6 | . . . 1 . . 1 . 1 . 1 . 1 . 1 . Unauthorized Hacks 7 | . . . 2 . 4 . . . . 1 . . . . . Terminals 2 | . . . 2 . . . . . . . . . . . . Track 2 | . . . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 4 . . . . 1 . . . . . Reject 1 | . . . . . . . . . . 1 . . . . . Tunnel 4 | . . . . . 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . 3 . 1 1 . 4 . . . . . 3 . Full Trace Events 2 | . . . 1 . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . Matter 278 | . . . . . . . . . . . . . . 278 . Time 69 | . . . . . . . . . . . . . . 69 . Total Part Build Rating 9 | . . . . . . . . . . . . . . 9 . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . . . . 3 . 4 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 5 | . . . . 1 . . 1 . 1 . 1 . 1 . . Coupler Efficiency 1 | . . . . . . . 1 . . . . . . . . Command Fork 1 | . . . . . . . . . . . 1 . . . . Watcher Feeds 1 | . . . . . . . . . . . . . 1 . . Program Shield 1 | . . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 10 | . . . 10 . . . . . . . . . . . . Largest Group 10 | . . . 10 . . . . . . . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 46 | . . . 46 . . . . . . . . . . . . Total Damage 456 | . . . 456 . . . . . . . . . . . . Kills 8 | . . . 8 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 3114 | 10 26 59 238 89 89 79 72 415 239 129 76 304 313 862 114 Spaces Moved 3161 | 20 52 105 185 97 154 51 95 597 390 345 101 268 174 464 63 Core 538 | 20 52 105 111 39 154 11 1 . . . . . . . 45 Treads . | . . . . . . . . . . . . . . . . Legs 1006 | . . . 74 58 . 38 . 50 . . . 130 174 464 18 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1617 | . . . . . . 2 94 547 390 345 101 138 . . . Fastest Speed 29 | 50 50 50 50 50 50 40 40 31 31 31 29 40 120 110 50 Average Speed 66 | 50 50 50 79 91 57 112 40 52 31 31 32 78 120 116 77 Slowest Speed 150 | 50 50 50 150 120 100 120 100 120 31 31 40 120 120 120 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 21 | 3 14 14 28 29 30 2 31 14 52 13 43 6 32 12 27 Regions Visited 15 Branch Regions 2 Pre-discovered Areas 5 | . . . 1 . 4 . . . . . . . . . . Known Exits Taken 8 | . . 1 1 . 1 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 45 | . . . . . . . . . 10 . . . . . 35 Terrain Destroyed 416 | . . . 58 . . . . . 15 . . 25 8 186 124 Melee . | . . . . . . . . . . . . . . . . Projectile 19 | . . . . . . . . . . . . 1 8 10 . AOE 397 | . . . 58 . . . . . 15 . . 24 . 176 124 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Total 3980 | 19 51 110 263 96 154 60 128 698 499 362 143 335 245 721 96 Wait 411 | . . . 56 . . . . 52 65 . . 38 52 148 . Move 3151 | 19 51 104 185 96 153 51 94 597 388 345 100 268 173 464 63 Hop . | . . . . . . . . . . . . . . . . Pick Up 28 | . . 5 . . . . . 5 3 4 . 1 3 7 . Fast Attach 58 | . . 1 7 . 1 2 . 17 3 3 . 12 1 11 . Attach 26 | . . . 2 . . . 1 4 3 4 2 4 . 4 2 Detach 20 | . . . 1 . . . 1 5 3 2 . 1 1 2 4 Swap 8 | . . . . . . . . 2 . . . . . 6 . Drop 31 | . . . 2 . . . . 14 1 . 1 1 . 11 1 Fire 114 | . . . 8 . . . . . 3 . . 10 15 68 10 Melee 35 | . . . 2 . . 7 . 2 4 4 . . . . 16 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 98 | . . . . . . . 32 . 26 . 40 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory -7/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -5/Factory -5/Garrison -4/Factory (discovered 2 exits: [*Upp] / Gar) -4/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 11 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 3) 37 | -10/Materials | Entered another Materials area 37 | -9/Materials | Evolved 2 slots: Propulsion x2 93 | -9/Materials | Discovered new exit (range 7) 96 | -9/Materials | Identified exit to Storage 96 | -9/Materials | Entered Storage 99 | -9/Storage | Found Prototype Launcher 99 | -9/Storage | Identified Gui. Missile Launcher 154 | -9/Storage | Learned location of Armory (-4) 162 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 334 | -9/Storage | Identified exit to Garrison 334 | -9/Storage | Entered Garrison 390 | -9/Garrison | Triggered checkpoint 412 | -9/Garrison | Discovered new exit (range 12) 418 | -9/Garrison | Identified exit to Recycling 421 | -9/Garrison | Installed Relay Interface Framework 423 | -9/Garrison | Entered Recycling 473 | -9/Recycling | Spotter reported a threat 501 | -9/Recycling | Discovered new exit (range 7) 510 | -9/Recycling | Build established: Scavenger-Mutant 511 | -9/Recycling | Identified exit to Factory 512 | -9/Recycling | Entered Factory 512 | -7/Factory | Evolved 4 slots: Utility x4 554 | -7/Factory | Garrison activated, responded to threat 591 | -7/Factory | Identified exit to Garrison 591 | -7/Factory | Entered Garrison 593 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 608 | -7/Garrison | Lost 5 parts (4n1u) 632 | -7/Garrison | Triggered checkpoint 632 | -7/Garrison | Triggered checkpoint 659 | -7/Garrison | Discovered new exit (range 12) 663 | -7/Garrison | Identified exit to Factory 663 | -7/Garrison | Entered Factory 868 | -7/Factory | Build established: Mutant 1078 | -7/Factory | Identified exit to Garrison 1078 | -7/Factory | Entered Garrison 1124 | -7/Garrison | Triggered checkpoint 1129 | -7/Garrison | Discovered new exit (range 10) 1282 | -7/Garrison | Triggered checkpoint 1285 | -7/Garrison | Triggered checkpoint 1297 | -7/Garrison | Core integrity fell below 50% 1310 | -7/Garrison | Discovered new exit (range 14) 1312 | -7/Garrison | Triggered checkpoint 1314 | -7/Garrison | Identified exit to Factory 1316 | -7/Garrison | Expanded RIF knowledge: Program Shield 1317 | -7/Garrison | Entered Factory 1317 | -6/Factory | Evolved 2 slots: Utility x2 1340 | -6/Factory | Build established: Sprinter 1446 | -6/Factory | Identified exit to Garrison 1446 | -6/Factory | Entered Garrison 1496 | -6/Garrison | Triggered checkpoint 1515 | -6/Garrison | Discovered new exit (range 10) 1516 | -6/Garrison | Triggered checkpoint 1520 | -6/Garrison | Expanded RIF knowledge: Command Fork 1522 | -6/Garrison | Entered Factory 1522 | -5/Factory | Evolved 2 slots: Utility x2 1541 | -5/Factory | Lost 11 parts (1p4n5u1w) 1793 | -5/Factory | Build established: Mutant 1826 | -5/Factory | Identified exit to Garrison 1826 | -5/Factory | Entered Garrison 2067 | -5/Garrison | Discovered new exit (range 15) 2092 | -5/Garrison | Expanded RIF knowledge: Watcher Feeds 2139 | -5/Garrison | Entered Factory 2139 | -4/Factory | Evolved 2 slots: Utility x2 2394 | -4/Factory | Found Prototype Launcher 2394 | -4/Factory | Identified Adv. Micro-nuke Launcher 2426 | -4/Factory | Discovered new exit (range 11) 2455 | -4/Factory | Found Launcher Loader 2583 | -4/Factory | Fabricated Centrium Leg (x1) 2633 | -4/Factory | Local fabrication network quarantined 2639 | -4/Factory | First assault squad dispatched 2730 | -4/Factory | Garrison activated, responded to threat 2874 | -4/Factory | System corruption reached 10% 2907 | -4/Factory | Lost 8 parts (1p2n3u2w) 2908 | -4/Factory | Destroyed 10 combat bots 3001 | -4/Factory | Identified exit to Garrison 3001 | -4/Factory | Entered Garrison 3063 | -4/Garrison | Core integrity fell below 50% 3100 | -4/Garrison | Lost 6 parts (1p4n1u) 3103 | -4/Garrison | Triggered checkpoint 3109 | -4/Garrison | Core integrity fell below 20% 3109 | -4/Garrison | Spotted B-86 Titan 3112 | -4/Garrison | Triggered checkpoint 3115 | -4/Garrison | Self-destructed Last Messages --------------- 03069_ Penetrated by Slug. 03075_ The unstable cave ceiling collapses. 03076_ Penetrated by Slug. 03083_ System corrupted: Matter fused (-8). 03083_ The unstable cave ceiling collapses. 03087_ Penetrated by Slug. 03089_ Slug penetrates Y-64 Sentinel. 03090_ Penetrated by Slug. 03090_ Dropped Energy Well. 03098_ Penetrated by Slug. 03103_ Beams of light sweep through the air. An alarm sounds. 03105_ Adv. Melee Analysis Suite destroyed. 03109_ Launcher Guidance Computer destroyed. 03109_ Penetrated by Slug. 03112_ Beams of light sweep through the air. An alarm sounds. 03113_ System corrupted: IFF burst signal emitted. 03114_ S-27 Virus destroyed. 03114_ Knocked back. 03114_ Penetrated by Slug. 03114_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????# ??????????????????????????????????? | | ???????????## ##""""##########??????????????????? | | ????????#### ???????????????????? | | ???????? ????????????????????? | | ?????????? ? ?????????????????????? | | ???????????# ?# ## p #??????????????????????? | | ???????????# ## ##ss@###????????????????????? | | ???????????" %* #????????????????????? | | ???????????" BB = #????????????????????? | | ???????????" BB #????????????????????? | | ???????????" ss #????????????????????? | | ???????????# ## ## ###????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #?????????????????????#? | | ???????????## ## ## #????????????????????? ? | | ????????????# ?# ## #????????????????????? # | | ????????????# ??####### #????????????????????? # | | ????????????#?????????# #????????????????????# # | | ??????????????????????# #????????????????????# # | | ??????????????????????# ########?????????????# # | | ??????????????????????# #??????????#### # | | ??????????????????????# ###### #???????##### # # | | ??????????????????????# #????# #??????## # # | | ??????????????????????# #????# #?????## # # | | ??????????????????????# ###### ####### # # | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ! | | ??????????????????????########## ######## # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 80 Energy Generation 21 Energy Capacity 1025 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 25 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 73 Targeting Accuracy 6 Melee Accuracy 24 Launcher Accuracy 100 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Centrium Leg | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingDimensionalClaw Manual? 0 Play Time 00:57:50 Cumulative 1092.9 hours Start 2021.09.03 @ 22:18:55 End 2021.09.03 @ 23:19:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 693 Rogue 693 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/1/4/3/0/0/0/0/0 Lore% 89 Gallery% 91 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f07890b-6701-47d3-997b-badb6a2ea16b