Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 12:30:52

Player: PTS

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (1785)     1785
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3985

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Rolling (90)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (3) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
   Armored Wheel
   Armored Wheel
>          --- UTILITY (2) ------
           Armor Integrity Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
           Relay Coupler [Sentry] (17)
           Remote Datajack
           Remote Datajack

 Peak State 
------------
>       --- POWER ------------
  Micro Nuclear Core
  Micro Nuclear Core
  Micro Nuclear Core
>       --- PROPULSION -------
        Gravmag System
        Gravmag System
        Gravmag System
>       --- UTILITY ----------
        Armor Integrity Analyzer
        Actuator Array
>       --- WEAPON -----------
        Remote Datajack
        Mining Claw
        Mining Claw
>       --- INVENTORY --------
  Light Armor Plating
        Relay Coupler [Sentry]
        Shock Rifle
        Remote Datajack
        Mining Laser
[Rating: 38]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Actuator Array
  Device                   Actuator Array
  Processor                Armor Integrity Analyzer
  Protection               Light Armor Plating
Weapon                     Mining Claw
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Remote Datajack
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    2    | .   .   1   1   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             59   | 8   5   23  9   14  
  Power                    14   | 1   1   7   2   3   
    Engine                 11   | 1   1   7   2   .   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   .   3   5   7   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | .   .   2   5   .   
    Wheel                  6    | 2   .   1   .   3   
    Hover                  4    | .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 2   2   5   1   .   
    Device                 6    | 2   2   2   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 3   2   8   1   4   
    Energy Gun             6    | 2   .   2   .   2   
    Energy Cannon          3    | .   1   2   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         3    | .   .   1   1   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        3    | .   .   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 22   | .   .   3   .   19  
  Power                    6    | .   .   .   .   6   
  Propulsion               7    | .   .   2   .   5   
  Utility                  3    | .   .   1   .   2   
  Weapon                   6    | .   .   .   .   6   
  Highest Loss Streak      7    | .   .   3   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            4    | 2   4   4   3   4   
  Power                    .    | .   1   .   .   .   
  Propulsion               .    | .   1   .   .   .   
  Utility                  1    | .   .   .   1   1   
  Weapon                   1    | 1   1   1   1   1   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             6    | 1   3   .   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   1   .   .   .   
  Utility                  2    | .   1   .   .   1   
  Weapon                   2    | 1   1   .   .   .   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 92  98  85  
  Engine                   17   | .   14  21  26  9   
  Core                     4    | .   .   .   .   14  
  Leg                      12   | .   .   11  26  9   
  Wheel                    8    | .   28  8   .   4   
  Hover                    2    | .   .   .   .   7   
  Device                   12   | .   28  14  9   6   
  Processor                2    | .   .   .   .   9   
  Protection               3    | .   .   5   9   .   
  Energy Gun               2    | .   2   4   .   .   
  Energy Cannon            5    | .   6   13  .   .   
  Ballistic Gun            4    | .   19  3   .   .   
  Ballistic Cannon         2    | .   .   6   .   .   
  Special Weapon           3    | .   .   .   9   6   
  Slashing Weapon          8    | .   .   1   18  16  
Peak Build Rating          38   | 9   9   16  35  38  
  Average Rating           17   | 5   7   10  19  30  
  On Entrance              13   | .   9   7   15  35  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 8   12  31  38  35  
  Greatest Support         54   | 20  20  20  54  54  
  Greatest Overweight (x)  8    | .   .   5   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   
  Average Carried          4    | 2   4   4   3   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 5   5   4   5   4   

 Class Distribution 
--------------------
 35% | Scavenger-Gladiator
 21% | Mutant
 11% | Scavenger-Mutant
  8% | Gunner
  8% | Scavenger-Tank
  7% | Scavenger-Gunner
  4% | Tank

 Dominant Class 
----------------
              Mutant | -10/Materials
              Gunner | -9/Materials
 Scavenger-Gladiator | -8/Materials
 Scavenger-Gladiator | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar 
Matter Collected           1278 | 304 191 395 220 168 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1783 | 138 223 604 248 570 
  Parts                    127  | 14  26  45  19  23  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  25   | .   4   11  5   5   
  Melee                    9    | .   .   .   5   4   
  Guns                     5    | .   4   1   .   .   
  Cannons                  11   | .   .   10  .   1   
Classes Destroyed          11   | 2   6   1   2   .   
  Worker                   2    | .   1   1   .   .   
  Builder                  2    | .   2   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   
  Recycler                 3    | 1   1   1   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  4    | .   1   3   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    8    | .   1   7   .   .   
  Sentry                   7    | .   .   4   2   1   
  Specialist               2    | .   .   .   2   .   
  Programmer               5    | .   .   .   1   4   
Best Kill Streak           4    | 2   4   4   2   3   
  Combat Bots Only         4    | .   4   4   2   3   
Max Kills in Single Turn   2    | 2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        230  | .    22   35   32   141  
  Missed                   52   | .    7    6    7    32   
  Hits                     178  | .    15   29   25   109  
    Projectile             178  | .    15   29   25   109  
  Critical Strikes         6    | .    .    .    .    6    
Damage Taken               2773 | 8    135  409  433  1788 
  Core                     666  | 8    25   80   100  453  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   8    | .    .    8    .    .    
Core Remaining (%)         87   | 96   86   80   .    .    
Volleys Fired              81   | 8    24   34   .    15   
  Largest                  3    | 2    2    3    .    1    
  Hottest                  155  | 60   80   155  .    100  
Shots Fired                175  | 16   48   96   .    15   
  Gun                      82   | 16   37   19   .    10   
  Cannon                   88   | .    11   77   .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  5    | .    .    .    .    5    
  Kinetic                  76   | 8    34   34   .    .    
  Thermal                  74   | 2    14   53   .    5    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          25   | 6    .    9    .    10   
  Robot Hit Streak         8    | 6    8    7    .    5    
  Robot Miss Streak        6    | 2    6    5    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           171  | 10   23   49   17   72   
  Core Hits                70   | 4    11   26   8    21   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    
    Blast                  1    | .    .    1    .    .    
Melee Attacks              121  | .    .    .    22   99   
  Impact                   .    | .    .    .    .    .    
  Slashing                 121  | .    .    .    22   99   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    2    1    
    Combat Hostiles        1    | .    .    .    .    1    
  Follow-up Attacks        19   | .    .    .    4    15   
Damage Inflicted           3878 | 190  300  875  443  2070 
  Guns                     614  | 141  213  112  .    148  
  Cannons                  850  | .    87   763  .    .    
  Explosions               43   | 43   .    .    .    .    
  Melee                    2274 | .    .    .    443  1831 
  Ramming                  25   | 6    .    .    .    19   
  Kinetic                  491  | 76   203  212  .    .    
  Thermal                  677  | 53   97   455  .    72   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          411  | 55   .    208  .    148  
  Impact                   .    | .    .    .    .    .    
  Slashing                 2274 | .    .    .    443  1831 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | 2    2    .    1    5    
  Average Corruption       2    | 2    2    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  24   | 2    3    .    2    17   
    Message Errors         7    | 2    1    .    1    3    
    Matter Fused           7    | .    1    .    .    6    
    Heat Flow Errors       4    | .    .    .    .    4    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (minor)      3    | .    1    .    1    1    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            81   | .    .    5    .    76   
  Projectiles              5    | .    .    5    .    .    
  Explosions               27   | .    .    .    .    27   
  Melee                    49   | .    .    .    .    49   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      167  | 6    .    .    .    161  
  Shots                    1    | .    .    .    .    1    
  Rammed                   8    | .    .    .    .    8    
Targets Rammed             8    | .    .    .    .    8    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        786  | .    56   786  11   298  
  Average Temperature      181  | .    21   252  4    144  
  Received Heat Transfer   666  | .    30   168  99   369  
  Effects                  37   | .    .    36   .    1    
    Shutdowns              10   | .    .    10   .    .    
    Energy Bleed           3    | .    .    3    .    .    
    Interference           2    | .    .    1    .    1    
    Matter Decay           3    | .    .    3    .    .    
    Short Circuit          6    | .    .    6    .    .    
    Damage (minor)         3    | .    .    3    .    .    
    Damage (major)         9    | .    .    9    .    .    
    Damage (core)          1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    2    1    .    .    
  Heat Transferred         1359 | 75   210  924  .    150  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         91   | 100 100 100 100 72  
  Level 1                  8    | .   .   .   .   27  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             243  | 10  110 145 40  243 
  Initial                  20   | .   .   17  18  20  
  Average                  71   | 1   52  71  11  127 
Influence Increases        1110 | 20  177 367 143 403 
  Destroy 0b10 Robot/C     500  | .   80  220 100 100 
  Destroy 0b10 Robot/NC    95   | 20  30  25  .   20  
  Destroy Leader           148  | .   22  86  40  .   
  Successful Hack          6    | .   .   3   3   .   
  Anti-Garrison Action     150  | .   .   .   .   150 
  Destroy Structure        61   | .   .   3   .   58  
  Partial Spotted          15   | .   15  .   .   .   
  Lose Combat Pursuer      135  | .   30  30  .   75  
Influence Decreases        877  | 20  135 365 155 202 
  Entered New Map          63   | .   .   25  26  12  
  Time Decay               594  | 20  135 310 129 .   
  Lost Part                220  | .   .   30  .   190 
Squads Dispatched          5    | .   1   3   1   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   2   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           2    | .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              49   | .   12  19  6   12  
  Peak Tracking Total      8    | .   4   8   2   4   
  Tactical Retreats        6    | .   1   2   .   3   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            2    | .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          4    | .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   2   
  Garrison Relay           5    | .   .   .   .   5   
  Phase Generator          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          7    | .   2   3   1   1   
  Terminals                3    | .   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                13   | .   3   7   2   1   
  Successful               6    | .   .   4   2   .   
  Failed                   7    | .   3   3   .   1   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   2   1   .   
  Terminals                5    | .   1   3   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   
  Recycling Units          3    | .   2   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             2    | .   .   2   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
    Restock                1    | .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   2   .   1   
  Full Trace Events        2    | .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     38   | .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    20   | .   .   .   3   17  
  Machine Destruction      17   | .   .   .   .   17  
  Programmers              3    | .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Active Infowar (turns)     825  | 29  349 447 .   .   
  Terrain                  88   | 29  59  .   .   .   
  Structural               426  | .   289 137 .   .   
  Seismic                  570  | 8   349 213 .   .   
  ECM                      312  | .   1   311 .   .   
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar 
Turns Passed               2389 | 128 349 796 414 702 
Spaces Moved               1163 | 103 260 381 126 293 
  Core                     10   | 7   .   1   .   2   
  Treads                   .    | .   .   .   .   .   
  Legs                     373  | .   .   167 126 80  
  Wheels                   639  | 96  260 213 .   70  
  Hover                    141  | .   .   .   .   141 
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  120 52  
  Average Speed            117  | 77  80  133 183 116 
  Slowest Speed            450  | 80  80  300 190 450 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 3   42  37  7   20  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          74   | 3   .   .   .   71  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      74   | 3   .   .   .   71  
Terrain Rammed             1    | 1   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      1825 | 132 353 596 278 466 
  Wait                     334  | .   51  119 115 49  
  Move                     1160 | 102 259 380 126 293 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  39   | 11  5   15  5   3   
  Fast Attach              20   | 2   1   5   1   11  
  Attach                   26   | 5   .   13  3   5   
  Detach                   2    | .   .   .   1   1   
  Swap                     27   | 2   6   12  5   2   
  Drop                     38   | 1   7   18  7   5   
  Fire                     81   | 8   24  34  .   15  
  Melee                    89   | .   .   .   15  74  
  Ram                      9    | 1   .   .   .   8   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: [*Sto] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
  129 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Discovered new exit (range 16)
  326 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Discovered new exit (range 4)
  478 | -10/Materials | Entered another Materials area
  478 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  827 | -9/Materials  | Lost 3 parts (2n1u)
 1049 | -9/Materials  | Discovered new exit (range 16)
 1127 | -9/Materials  | Repaired Imp. Heat Sink
 1274 | -9/Materials  | Entered another Materials area
 1274 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1339 | -8/Materials  | Discovered new exit (range 15)
 1549 | -8/Materials  | Build established: Scavenger-Gladiator
 1688 | -8/Materials  | Identified exit to Garrison
 1688 | -8/Materials  | Entered Garrison
 1704 | -8/Garrison   | Triggered checkpoint
 1869 | -8/Garrison   | Garrison Relay disabled
 1886 | -8/Garrison   | Garrison Relay disabled
 1889 | -8/Garrison   | Garrison Relay disabled
 1955 | -8/Garrison   | Core integrity fell below 50%
 1991 | -8/Garrison   | Lost 7 parts (4p2n1w)
 2026 | -8/Garrison   | Garrison Relay disabled
 2177 | -8/Garrison   | Phase Generator disabled
 2208 | -8/Garrison   | Lost 3 parts (2n1u)
 2294 | -8/Garrison   | Core integrity fell below 20%
 2327 | -8/Garrison   | Lost 5 parts (1n1u3w)
 2390 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02344_ Mining Laser destroyed.
02350_ Overheating: System interference.
02350_ Armor Integrity Analyzer temporarily
  disabled.
02350_ System corrupted: Matter fused (-9).
02353_ Mic. Nuclear Core destroyed.
02360_ Acquired Shock Rifle.
02361_ Acquired 11 matter.
02363_ Acquired 10 matter.
02380_ Shock Rifle destroyed.
02382_ Slammed into G-47 Trooper. <x2>
02383_ Mic. Nuclear Core broken.
02383_ Destabilizing: Short circuit.
02384_ Slammed into G-47 Trooper.
02384_ Arm. Wheel broken.
02384_ Destabilizing: Short circuit.
02384_ G-47 Trooper misfires.
02385_ Slammed into G-47 Trooper.
02385_ Destabilizing: System corrupted (+1).
02386_ Slammed into G-47 Trooper. <x4>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          35
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Armor Integrity Analysis   30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Imp. Heat Sink | 80% | -9/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderSpikedDriver
  Manual?         0
Play Time         00:31:00
  Cumulative      20.1 hours
  Start           2025.05.06 @ 12:00:10
  End             2025.05.06 @ 12:30:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          23
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bddf690c-1293-4106-9f45-69eadeb3dbcc