Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 15:22:43 Player: jazzy Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1729) 1729 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (157) 157 TOTAL SCORE: 5361 Bonus ------- Follower Combat Kills 157 Cogmind --------- Core Integrity 0/850 Matter 186/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Cooling System Energy Well (350) Drone Bay (2/2) High-powered Shock Rifle Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Power Shielding Hardlight Generator System Shield > --- WEAPON ----------- Gauss Rifle Coil Gun Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Improved Titanium Leg Improved Cooling System Hardened Medium Armor Plating Heavy Particle Cannon Flak Cannon Gauss Cannon Improved Datajack [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 2 | . . . 1 1 . . Utility 3 | . . . 1 . 2 . Weapon 1 | . . . . . . 1 Parts Attached 57 | 6 4 . 6 15 13 13 Power 8 | 1 . . 1 2 4 . Engine 6 | 1 . . 1 . 4 . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 17 | 2 . . 3 8 2 2 Treads . | . . . . . . . Leg 17 | 2 . . 3 8 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 3 . . 2 5 6 Device 7 | 1 1 . . 1 3 1 Storage 2 | . 1 . . 1 . . Processor 3 | . . . . . 1 2 Hackware 2 | . . . . . . 2 Protection 3 | . 1 . . . 1 1 Artifact . | . . . . . . . Weapon 15 | 2 1 . 2 3 2 5 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . . 1 3 . 2 Ballistic Cannon 4 | . 1 . . . 2 1 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 35 | . . . 1 6 6 22 Power 5 | . . . . 1 . 4 Propulsion 11 | . . . 1 3 1 6 Utility 10 | . . . . 1 2 7 Weapon 9 | . . . . 1 3 5 Highest Loss Streak 9 | . . . 1 3 2 9 To Critical Strikes . | . . . . . . . Average Backups 7 | . 4 6 7 10 12 5 Power 1 | . . 1 1 1 2 . Propulsion 1 | . 1 1 1 2 2 . Utility 2 | . 1 3 2 4 3 1 Weapon 2 | . 1 1 1 1 3 2 Tool/Special . | . . . . . . . Unused Backups 14 | . 2 . 3 . 3 6 Power 2 | . . . 2 . . . Propulsion 1 | . . . . . 1 . Utility 8 | . 1 . 1 . 2 4 Weapon 3 | . 1 . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 94 100 94 94 98 73 Engine 12 | . 14 14 11 9 15 13 Core 1 | . . . . 8 . . Leg 25 | . 28 28 30 32 29 14 Device 6 | . 11 3 11 8 8 2 Storage 7 | . 2 14 11 9 7 6 Processor 4 | . . . . . 6 9 Hackware 2 | . . . . . . 7 Protection 7 | . 9 10 8 9 12 1 Ballistic Gun 9 | . 14 14 11 13 8 4 Ballistic Cannon 6 | . 11 14 10 3 4 6 Peak Build Rating 48 | 6 7 7 12 29 41 48 Average Rating 23 | 3 6 7 10 17 35 34 On Entrance 14 | . 6 7 7 12 25 41 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 66 | 7 19 19 25 40 58 66 Greatest Support 71 | 20 20 20 30 60 64 71 Greatest Overweight (x) 12 | . . . 1 12 1 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 10 10 10 15 15 15 Average Capacity 12 | 5 6 10 10 11 15 15 Most Carried 15 | 2 7 6 10 15 15 10 Average Carried 7 | . 4 6 7 10 12 5 Final Capacity 15 | 5 10 10 10 15 15 15 Final Carried 12 | 2 6 6 10 12 9 5 Class Distribution -------------------- 61% | Mutant 27% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1494 | 256 104 . 135 515 200 284 Remotely . | . . . . . . . Salvage Created 1567 | 42 58 . 226 681 440 120 Parts 83 | 2 7 . 15 32 19 8 Haulers Intercepted 2 | . . . . . 2 . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 44 | 1 2 . 4 16 14 7 Guns 19 | 1 . . 2 11 4 1 Cannons 12 | . 2 . 2 1 3 4 AOE 11 | . . . . 4 7 . Classes Destroyed 8 | 1 . . 4 1 2 . Worker 2 | . . . 1 . 1 . Builder 1 | . . . . 1 . . Hauler 2 | . . . . . 2 . Recycler 2 | . . . 1 . 1 . Swarmer 20 | . . . 2 3 9 6 Grunt 14 | 1 2 . 1 7 3 . Sentry 8 | . . . 1 6 1 . Programmer 2 | . . . . . 1 1 Best Kill Streak 7 | 1 2 . 5 4 7 2 Combat Bots Only 4 | 1 2 . 3 3 4 2 Max Kills in Single Turn 5 | 1 1 . 1 1 5 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . 1 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 603 | 3 25 . 33 105 109 328 Missed 203 | . 15 . 10 34 47 97 Hits 400 | 3 10 . 23 71 62 231 Melee 6 | . . . . . . 6 Projectile 394 | 3 10 . 23 71 62 225 AOE 1 | . . . . . . 1 Critical Strikes 6 | . . . . 3 . 3 Part Disruptions 1 | . 1 . . . . . Damage Taken 6120 | 34 166 . 206 1016 1174 3524 Core 1399 | . 31 . 31 223 250 864 Absorbed by Shields 148 | . . . . . 16 132 Redirected to Shielding 143 | . 4 . 5 13 91 30 Regen/Repaired (Parts) 257 | . . . . . . 257 Core Remaining (%) 80 | 100 . 87 92 59 64 . Volleys Fired 114 | 2 8 . 12 47 33 12 Largest 3 | 2 2 . 2 2 2 3 Hottest 98 | 60 50 . 53 60 77 98 Shots Fired 211 | 4 16 . 21 89 63 18 Gun 135 | 4 8 . 12 66 39 6 Cannon 69 | . 8 . 9 18 22 12 Launcher 7 | . . . . 5 2 . Special . | . . . . . . . Kinetic 202 | 2 16 . 21 84 61 18 Thermal 2 | 2 . . . . . . Explosive 7 | . . . . 5 2 . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 3 4 . 3 18 9 4 Robot Miss Streak 8 | 1 2 . 3 5 8 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 153 | 3 9 . 9 64 44 24 Core Hits 97 | 2 4 . 9 37 36 9 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 1 . 1 1 Destroy 1 | . . . . . 1 . Blast 2 | . . . 1 . . 1 Melee Attacks 19 | . . . . . . 19 Impact 14 | . . . . . . 14 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4540 | 36 146 . 169 1247 2215 727 Guns 1455 | 36 49 . 95 795 373 107 Cannons 815 | . 93 . 68 165 255 234 Explosions 1792 | . . . . 267 1525 . Melee 351 | . . . . . . 351 Ramming 127 | . 4 . 6 20 62 35 Kinetic 2248 | 14 142 . 163 960 628 341 Thermal 817 | 22 . . . . 795 . Explosive 997 | . . . . 267 730 . Electromagnetic . | . . . . . . . Impact 351 | . . . . . . 351 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . 1 14 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 287 | . . . . . 199 88 Projectiles 4 | . . . . . . 4 Explosions 191 | . . . . . 191 . Melee 92 | . . . . . 8 84 Knockbacks 15 | . 2 . . . 9 4 Impact 3 | . . . . . 1 2 Kinetic 11 | . 2 . . . 7 2 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 418 | . . . . 12 406 . Shots 5 | . . . . 1 4 . Rammed . | . . . . . . . Targets Rammed 19 | . 1 . 2 1 4 11 Kicked 19 | . 1 . 2 1 4 11 Crushed . | . . . . . . . Highest Temperature 250 | 12 5 . 2 42 18 250 Average Temperature 20 | 10 2 . 2 12 7 59 Received Heat Transfer 1168 | 18 36 . 15 468 75 556 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried . | . . . . . . . Impact Corruptions 5 | . . . . 1 1 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 500 | 50 . . . . 450 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 94 | 100 100 100 100 100 67 100 Level 1 5 | . . . . . 32 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 248 | 20 50 . 167 120 248 107 Initial 107 | . 6 . . 61 37 107 Average 46 | 2 7 . 92 58 99 17 Influence Increases 1672 | 20 59 . 316 430 652 195 Destroy 0b10 Robot/C 1020 | 20 40 . 200 320 300 140 Destroy 0b10 Robot/NC 45 | . . . 20 5 20 . Destroy Leader 198 | . 10 . 44 70 54 20 Allied During Kill 24 | . . . 22 . 2 . Successful Hack 11 | . 9 . . 2 . . Disable Machine 210 | . . . 30 . 180 . Destroy Structure 134 | . . . . 33 96 5 Lose Combat Pursuer 30 | . . . . . . 30 Influence Decreases 1672 | 10 69 . 170 494 513 416 Entered New Map 248 | . 4 . . 85 45 114 Time Decay 990 | 10 55 . 140 318 248 219 Lost Part 203 | . . . 10 60 50 83 Lost Ally 40 | . . . 20 . 20 . Purge Threat 191 | . 10 . . 31 150 . Squads Dispatched 10 | . . . 1 3 3 3 Investigation 2 | . . . . . 1 1 Extermination 3 | . . . . . 1 2 Reinforcement 2 | . . . 1 . 1 . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 6 | . 1 . 1 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | 1 5 . 9 21 22 17 Peak Tracking Total 6 | 1 3 . 4 5 4 6 Tactical Retreats 3 | . . . . . 1 2 ECM-based Alert Blocks 3 | . . . . . 3 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 3 | . . . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 15 | . . . 3 . 12 . Max in Single Turn 6 | . . . 1 . 6 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 16 | . 3 1 1 3 3 5 Terminals 9 | . 2 1 1 2 1 2 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . . 1 Recycling Units 4 | . 1 . . . 1 2 Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 52 | . 11 3 2 9 9 18 Successful 31 | . 7 2 1 4 4 13 Failed 21 | . 4 1 1 5 5 5 Catastrophic 3 | . . . . 1 1 1 Database Lockouts . | . . . . . . . Manual 19 | . 5 2 1 7 3 1 Terminals 24 | . 8 3 2 5 4 2 Fabricators 1 | . . . . . 1 . Repair Stations 5 | . . . . . . 5 Recycling Units 18 | . 3 . . . 4 11 Scanalyzers 4 | . . . . 4 . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 6 2 1 1 2 1 Record 5 | . 3 2 . . . . Open DSF 1 | . . . . . . 1 Alert Level 2 | . . . 1 . 1 . Unreport Threat 3 | . 1 . . 1 1 . Security Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . . 4 Scan Component 2 | . . . . . . 2 Repair 2 | . . . . . . 2 Recycling Unit Hacks 11 | . 1 . . . 2 8 Recycle Component 3 | . . . . . . 3 Process 4 | . 1 . . . 1 2 Report Inventory 1 | . . . . . 1 . Retrieve Matter 3 | . . . . . . 3 Scanalyzer 3 | . . . . 3 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Retrieve Study 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 1 1 3 3 3 Full Trace Events 3 | . . 1 . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . 1 . . Parts Repaired 2 | . . . . . . 2 Time 95 | . . . . . . 95 Parts Recycled 3 | . . . . . . 3 Recycled Matter 25 | . . . . . 10 15 Retrieved Matter 15 | . . . . . . 15 Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . . . 3 Non-combat 3 | . . . . . . 3 Combat . | . . . . . . . Robot Hacks Applied 5 | . . . . . . 5 parse_system 1 | . . . . . . 1 no_distress 2 | . . . . . . 2 find_chute 1 | . . . . . . 1 find_recycling 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . 2 . . 1 . Largest Group 2 | . . 2 2 1 1 . Highest-Rated Group 49 | . . 49 49 31 32 . Highest-Rated Ally 32 | . . 31 31 31 32 . Total Orders . | . . . . . . . Ally Attacks 24 | . . . 17 3 4 . Total Damage 563 | . . . 312 66 185 . Kills 9 | . . . 8 . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 1187 | . 133 17 366 620 33 18 Sensors 20 | . . . . . 20 . Terrain 1136 | . 133 17 366 620 . . ECM 51 | . . . . . 33 18 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 3541 | 100 398 81 366 814 591 1191 Spaces Moved 1940 | 79 285 67 238 433 349 489 Core 24 | 17 . . . 2 . 5 Treads . | . . . . . . . Legs 1916 | 62 285 67 238 431 349 484 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 Average Speed 137 | 104 120 120 128 128 122 179 Slowest Speed 650 | 120 120 120 190 650 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 8 36 19 24 42 17 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 149 | . . . . 39 106 4 Melee . | . . . . . . . Projectile 6 | . . . . 1 1 4 AOE 143 | . . . . 38 105 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2563 | 89 326 67 277 599 452 753 Wait 300 | 1 15 . 4 71 20 189 Move 1934 | 78 284 66 237 432 348 489 Hop . | . . . . . . . Pick Up 51 | 2 9 . 9 11 13 7 Fast Attach 25 | 6 1 . . 7 2 9 Attach 36 | . 1 . 4 7 12 12 Detach 16 | . . . 1 5 5 5 Swap 20 | . 2 1 4 8 5 . Drop 28 | . 5 . 4 10 9 . Fire 114 | 2 8 . 12 47 33 12 Melee 19 | . . . . . . 19 Ram . | . . . . . . . Kick 19 | . 1 . 2 1 4 11 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 17) 300 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 499 | -10/Materials | Entered Mines 569 | -10/Mines | Discovered new exit (range 6) 580 | -10/Mines | Entered Materials 580 | -9/Materials | Accompanied by 2 allies 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 585 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 716 | -9/Materials | Discovered new exit (range 12) 877 | -9/Materials | Discovered new exit (range 15) 946 | -9/Materials | Entered another Materials area 946 | -8/Materials | Accompanied by 1 ally 946 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1148 | -8/Materials | Garrison activated, responded to threat 1221 | -8/Materials | Build established: Scavenger-Mutant 1312 | -8/Materials | Lost 3 parts (2n1w) 1381 | -8/Materials | Discovered new exit (range 5) 1733 | -8/Materials | Discovered new exit (range 14) 1760 | -8/Materials | Entered Factory 1760 | -7/Factory | Evolved 2 slots: Utility x2 2330 | -7/Factory | Discovered new exit (range 13) 2334 | -7/Factory | Build established: Mutant 2351 | -7/Factory | Entered another Factory area 2351 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2453 | -6/Factory | Spotted B-75 Beast 2568 | -6/Factory | Lost 6 parts (4n1u1w) 2984 | -6/Factory | Lost 5 parts (1p2u2w) 3107 | -6/Factory | Repaired Imp. Titanium Leg 3159 | -6/Factory | Repaired Hvy. Ion Engine 3450 | -6/Factory | Build established: Hacker-Mutant 3527 | -6/Factory | Core integrity fell below 50% 3537 | -6/Factory | System corruption reached 10% 3538 | -6/Factory | Core integrity fell below 20% 3542 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 03511_ G-50 Soldier IFF system glitched. 03512_ Knocked back. 03515_ Imp. Deuterium Engine destroyed. 03519_ G-50 Soldier IFF system glitched. 03521_ G-50 Soldier misfires. 03521_ G-50 Soldier knocked back. 03523_ Knocked back. 03524_ Imp. Titanium Leg destroyed. 03527_ Imp. Targeting Computer destroyed. 03527_ Hacking Suite destroyed. 03527_ System corrupted by crushing effect (+3). 03527_ System corrupted by crushing effect (+4). 03531_ X>0WN6UC1E= GZL<0& 1<0, 03531_ G-50 Soldier misfires. 03532_ Critical hit (Burn: +37). 03536_ Hvy. Hammer destroyed. 03536_ System Shield destroyed. 03536_ System corrupted by crushing effect (+2). 03536_ System corrupted by crushing effect (+4). 03541_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ????? | | ????????????????????????????????????????# ???? | | ????????????????????????????????????????# ???? | | ????????????????????????????????????????# ???? | | ?????????????##############?????????????# ???? | | ?????????????# #? #?########## ???? | | ?????????????# #? ???? | | ????????????## +? ?? +??? | | ????????????#Y @## #??? | | ?????????????# "" b## #??? | | ?????????????# "" !| ## " " " " " " " #### | | ?????????????# """ !| ggg# " " " " " " " | | ?????????????# """ g # " " " " " " " | | ?????????????# """ + " " " " " " " | | ?????????????# # " " " " " " " | | ?????????????# # " " " " " " " | | ?????????????# # " " " " " " " #### | | ?????????????##########+### " " " " " " " #??? | | ???????????????????# " " " " " " " #??? | | ???????????????????# #??? | | ???????????????????# " " #??? | | ???????????????????# "Y" #??? | | ???????????????????# """ #??? | | ???????????????????# ^ ###########+##########??? | | ???????????######### ^ #???# #??????? | | ?????# ^ #???# #??????? | | ?????# #???# """ """ #??????? | | ?????# #???# """ """ #??????? | | ?????# #???# """ """ #??????? | | ?????# #???# #??????? | | ?????? ###############???# """ """ #??????? | | ?????? ???????????????????# """ """ #??????? | | ?????? ??????????????????????# """ """ #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 225 Power Shielding 66 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 14 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Reaction Control System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Titanium Leg | 9% | -6/Factory Hvy. Ion Engine | 1% | -6/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend Ghost 'Em Junior Dev Not Today, Chutes Challenges ------------ None Game ------ Seed AutogunShiftMembrane Manual? 0 Play Time 01:26:38 Cumulative 1.4 hours Start 2026.04.18 @ 13:34:46 End 2026.04.18 @ 15:22:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c1bd332-1c14-46f2-afc5-d61726c3f668