Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.05 @ 23:36:07

Player: Chaussettes

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (360)      360
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1410

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             241/400
Matter                     280/300
Energy                     241/250
System Corruption          0%
Temperature                Warm (114)
Movement                   Rolling (100)
Location                   -9/Materials

 Parts 
-------
>                 --- POWER (1) --------
                  Ion Engine
>                 --- PROPULSION (2) ---
          Compact Wheel
>                 --- UTILITY (3) ------
                  Heat Sink
            Small Storage Unit
                  Visual Processing Unit
>                 --- WEAPON (3) -------
           Medium Laser
>                 --- INVENTORY (8) ----
                  Ion Engine
            Light Ion Engine
                  Weight Redist. System
                  Transport Network Coupler
         Improved EM Shotgun
            Small Laser
  Faulty Improved Medium Laser
                  Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
  Improved EM Shotgun
    Medium Laser
           Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Weight Redist. System
           Transport Network Coupler
  Improved EM Shotgun
     Small Laser
     Small Laser
           Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             14   | 6   5   3   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             4    | 2   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   1   3   
  Power                    .    | .   .   .   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   95  98  
  Engine                   12   | .   14  11  
  Wheel                    24   | .   27  20  
  Device                   10   | .   10  11  
  Storage                  12   | .   14  11  
  Processor                4    | .   .   11  
  Energy Gun               25   | .   28  22  
  Launcher                 4    | .   .   10  
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 13  14  19  
  Greatest Support         32   | 32  32  26  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 2   8   8   
  Average Carried          6    | .   6   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 2   8   8   

 Class Distribution 
--------------------
 65% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           350  | 237 73  40  
  Remotely                 .    | .   .   .   
Salvage Created            660  | .   331 329 
  Parts                    41   | .   23  18  
Haulers Intercepted        4    | .   2   2   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  12   | .   6   6   
  Guns                     11   | .   6   5   
  AOE                      1    | .   .   1   
Classes Destroyed          6    | .   5   1   
  Worker                   2    | .   1   1   
  Builder                  1    | .   .   1   
  Hauler                   4    | .   2   2   
  Watcher                  3    | .   2   1   
  Swarmer                  6    | .   3   3   
  Grunt                    6    | .   3   3   
Best Kill Streak           5    | .   5   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               763  | .    307  456  
  Core                     257  | .    98   159  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         80   | 100  60   .    
Volleys Fired              67   | .    38   29   
  Largest                  3    | .    2    3    
  Hottest                  125  | .    90   125  
Shots Fired                135  | .    75   60   
  Gun                      131  | .    75   56   
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    .    4    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  117  | .    75   42   
  Explosive                4    | .    .    4    
  Electromagnetic          14   | .    .    14   
  Robot Hit Streak         8    | .    6    8    
  Robot Miss Streak        8    | .    3    8    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           82   | .    45   37   
  Core Hits                39   | .    20   19   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         6    | .    4    2    
    Burn                   6    | .    4    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1287 | .    558  729  
  Guns                     1039 | .    558  481  
  Cannons                  .    | .    .    .    
  Explosions               248  | .    .    248  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  938  | .    558  380  
  Explosive                159  | .    .    159  
  Electromagnetic          190  | .    .    190  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      31   | .    .    31   
  Shots                    3    | .    .    3    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        232  | .    232  116  
  Average Temperature      57   | .    77   29   
  Received Heat Transfer   234  | .    93   141  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             8    | .    5    3    
  Heat Transferred         2824 | .    1783 1041 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    .    2    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             296  | .   186 296 
  Initial                  15   | .   .   15  
  Average                  95   | .   82  130 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         87   | 100 100 64  
  Level 1                  12   | .   .   35  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   11  13  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          8    | .   5   3   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   18  5   
  Successful               13   | .   10  3   
  Failed                   10   | .   8   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                21   | .   17  4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   9   2   
  Prototype ID Bank        1    | .   .   1   
  Level Access Points      1    | .   1   .   
  Alert Level              2    | .   2   .   
  Locate Traps             3    | .   2   1   
  Dispatch Records         1    | .   1   .   
  Patrol Status            1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   1   1   
  Report Inventory         2    | .   1   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   4   3   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               994  | 48  590 356 
Spaces Moved               721  | 39  440 242 
  Core                     2    | 2   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   719  | 37  440 242 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  90  
  Average Speed            93   | 97  93  91  
  Slowest Speed            115  | 100 100 115 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       30   | 4   60  26  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          28   | .   .   28  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      28   | .   .   28  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      910  | 46  545 319 
  Wait                     87   | .   50  37  
  Move                     719  | 38  439 242 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 2   8   5   
  Fast Attach              8    | 6   2   .   
  Attach                   2    | .   .   2   
  Detach                   .    | .   .   .   
  Swap                     4    | .   3   1   
  Drop                     8    | .   5   3   
  Fire                     67   | .   38  29  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
   49 | -11/Junkyard  | Entered Materials
  348 | -10/Materials | Build established: Mutant
  395 | -10/Materials | Discovered new exit (range 12)
  528 | -10/Materials | Identified exit to Materials
  586 | -10/Materials | Discovered new exit (range 7)
  639 | -10/Materials | Entered another Materials area
  639 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  903 | -9/Materials  | Discovered new exit (range 11)
  952 | -9/Materials  | Build established: Scavenger-Mutant
  995 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00927_ T-07 Excavator is excavating.
00939_ K-01 Serf collects debris. <x2>
00945_ T-07 Excavator is excavating.
00947_ K-01 Serf collects debris. <x2>
00949_ T-07 Excavator is excavating.
00953_ K-01 Serf collects debris.
00954_ T-07 Excavator is excavating.
00957_ Wheel destroyed.
00957_ U-05 Engineer lays Concrete.
00957_ K-01 Serf collects debris.
00958_ T-07 Excavator is excavating.
00958_ U-05 Engineer lays Concrete.
00958_ Atomic Centrifuge disabled.
00959_ U-05 Engineer lays Concrete.
00960_ K-01 Serf collects debris.
00962_ U-05 Engineer destroyed.
00967_ U-05 Engineer lays Concrete. <x3>
00987_ Y-45 Defender IFF system glitched.
00990_ Grenade Launcher destroyed.
00993_ Imp. EM Shotgun destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorShrapnelInitializer
  Manual?         0
Play Time         00:17:36
  Cumulative      17.7 hours
  Start           2023.09.05 @ 23:21:13
  End             2023.09.05 @ 23:36:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Proggy
Map View          50x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e843cd6-1050-4918-8e35-eedb6cf7f485